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609IAP_Recon
04-26-2004, 07:09 PM
Gabby...A Fighter Pilot's Life
ISBN: 0-517-57801-8

Been a great read so far.

I wanted to share a few things that I think would help out the game:

Visibility:

"...I learned how to search the sky by relaxing so I didn't stare into space intently, because that would rob you of your periphal vision. Instead I would scan the sky looking for flickers of light. When an airplane is up in your sky, even if it's camouflaged with dull paint you can see it if the sun flashes on its cockpit canopy. The canopy is a good reflector, so if you scan the sky using your peripheral vision as well as your forward vision, you could pick up everything that is a dramatic change in the sky, even a flash far off to one side or the other"

p.73

I long for the day when a flight sim can really do justice to this. FB in particular could really use this due to the graphical issues of aircraft against dark background.. Just picture that effort that goes into creating reflective water also go into reflective canopy's.

Salute!

JG50_Recon

http://www.forgottenskies.com/Recon_sig.gif

609IAP_Recon
04-26-2004, 07:09 PM
Gabby...A Fighter Pilot's Life
ISBN: 0-517-57801-8

Been a great read so far.

I wanted to share a few things that I think would help out the game:

Visibility:

"...I learned how to search the sky by relaxing so I didn't stare into space intently, because that would rob you of your periphal vision. Instead I would scan the sky looking for flickers of light. When an airplane is up in your sky, even if it's camouflaged with dull paint you can see it if the sun flashes on its cockpit canopy. The canopy is a good reflector, so if you scan the sky using your peripheral vision as well as your forward vision, you could pick up everything that is a dramatic change in the sky, even a flash far off to one side or the other"

p.73

I long for the day when a flight sim can really do justice to this. FB in particular could really use this due to the graphical issues of aircraft against dark background.. Just picture that effort that goes into creating reflective water also go into reflective canopy's.

Salute!

JG50_Recon

http://www.forgottenskies.com/Recon_sig.gif

LEXX_Luthor
04-26-2004, 07:15 PM
Even back in WW1 pilots were advised when cruising to use rudder and not bank cos banking wings could be seen far away if they catch the sun just right.

But for this to happen in flight sim, the sun will have to become a real environmental object in the game world...ie...AI pilots should see the sun, and be partially blinded by it. The absence of sun, night, should also affect AI pilot's and gunners vision.

Ye olde DOS Flaker 1.0 had heat seeking missiles that could be easily distracted by the sun. Putting the sun into the physical environment is easy if they could do it 10 years ago.

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Diablo310th
04-27-2004, 12:14 PM
LEXX....it would be great if the sun could be modeled like that. Better visibility would be nice .

http://img54.photobucket.com/albums/v166/310thDiablo/Diablos20Sig.jpg

kalo456
04-27-2004, 12:38 PM
Lets not forget Rowans 'Mig Alley' of a few years ago. That game featured cockpit glare, even though it may have been a bit overdone, it was still very cool. That would have been so awesome in FB.

Kalo

Xnomad
04-27-2004, 03:38 PM
The thing is I could imagine just a quick reflection far down over a forest I look over at it and then it's gone and I can't find the blasted plane that did this. The icons on their own do this for some reason they disappear when they are nearer to you. Still it would be more useful than what we have now. I often don't notice someone on my tail over dark ground until it's too late and he's quite close. On maps with the sea I often can't tell how close the guy following me is as he gets all small and grey looking and is actually much closer than I think.

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