View Full Version : Ariana the next one

06-07-2013, 09:19 PM

So far as I see we are getting overruned by nergal magic attacker atm, so I changed my good old Ariana to the new condicions.

Constructive critique is welcome as long it doesnt change the playstyle of the deck.

06-07-2013, 09:46 PM
Isn't Spell Twister mostly dead card against 4-1-1 nergal too?
You could use earth unique spell, you got 12 melees, its additional thing to find with Peddler.
Also no Shield/Earth crap means Pao's are real issue.

06-07-2013, 10:14 PM
Spell Twister is still good against a fair number of decks, and when it's a dead card you can always pitch it for Shantiri Ruins. I wouldn't play more than two copies though.

Is running four Magic Peddlers really worth it? They can only fetch two cards. The Silent Death is fantastic, but since you're already running 4 Soul Reavers as well, I don't think you desperately need to find it quickly each game. The Gate To Nowhere can be nice, but Pao doesn't care, it won't stop lethal attacks, and won't take over the game on its own like The Silent Death can. I'd try with two Magic Peddlers and see if it's reliable enough.

All in all I'd suggest the following changes:
-2 Spell Twister
-2 Magic Peddler
+1 Shantiri Ruins
+3 Earth Shield

06-08-2013, 03:04 AM
how much elo can u reach with this deck?

06-08-2013, 12:44 PM
Ok, with Spell Twister and Peddler u r right I think, but I want to have 20 creatures, so I think I remove 2 Peddlers for the Melee Skellettons.

I dont like Earth Shield, its a worse Fog (http://magiccards.info/m13/en/172.html) and except for OTK decks I never was impressed by it when my opps were running it.

The earth unique I dont have so far, but when i get it I will test if its worth to play it in this deck.

With the old version I was always between 1.3k and 1.4k elo, Im not sure how good the new one works and how the meta will evolve, but 1.2k should be reached easily with it and more should be possible.

06-14-2013, 03:43 PM
I tried this deck and it worked pretty well. I ran it with Earth Shields that others were suggesting for a while and found them to not really be useful. They rarely were used even if they were in play, and if they were used the game was already lost simply because it just slowed the enemy by a turn but didn't do anything to help my current situation.

Here is my version of your deck: