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prince162010
05-29-2013, 05:31 PM
Full interview from GamesRadar

GamesRadar: How early was it decided to go all-in on piracy for Assassin's Creed IV: Black Flag?
Ubisoft: We started the project in Summer 2011, and at that point we knew we were going to be making a pirate game.

The way we see it, a pirate game is not just every little kid’s dream—it is also every dev team’s dream. When we saw the early tech demos of the naval sequences in AC3, we knew right away that we had something special in our hands. It instantly opened up a new era that was previously unthinkable for our franchise: Piracy.

There is just so much richness to the real history of pirates. When we first started researching the era, we realized that what actually happened during the Golden Age of Pirates was so crazy, so unique, that we had all we needed in these true historical events to tell an explosive story, and to give players the opportunity to be a true pirate from that era.

And of course, we feel that we are the perfect franchise to treat this genre in a mature, edgy, and gritty manner like it has never been done before. We aren’t Disney, and pirates aren’t only a children’s fantasy. We are bringing you a mature, HBO-style take on pirates, the one that this genre deserves.


GR: Why go with a numbered Assassin's Creed sequel, instead of continuing with Assassin's Creed II's spin-offs?

Ubisoft: Because the game is so radically different from the one that came before it. It’s not just about having a new setting and a new hero, although that helps. It’s about the scope, the open-world gameplay being so different from the previous game. The game is just a completely new, fresh beast of its own--it deserved its own number.



GR: How many people are working on Assassin’s Creed IV?

Ubisoft: We have put in place the team that we need to create a game of such a scope. For example, we’ve enlisted the help of 7 other internal Ubi studios to work on the different parts, and we have a very efficient international collaboration team that oversees and integrates all the work done by the different studios. The team is definitely as big as AC3’s team!



GR: Assassin's Creed games have run into issues in finding ways to reward players, since the heroes are usually so strong they don't need upgrading. How does ACIV approach upgrades?

Ubisoft: We do have a lot of upgrades for Edward himself. The arsenal of a Pirate is very varied and eclectic, so over the course of the game you will be able to upgrade to 4 flintlock pistols, dual-wielding melee weapons, and much more. Those tools will give you flexibility in how you want to approach targets.

But the meat of the gameplay progression comes in the form of the Jackdaw: Edward’s ship. The Caribbean is a big, mysterious place filled with dangers. So much so, that you won’t be able to access every part of it, or beat everyone in a naval battle, with the un-upgraded Jackdaw.

So you will need to explore the map, find loot, plunder ships, in order to upgrade the Jackdaw and become stronger, or more robust. These upgrades will allow you to experience more of the game’s content, which will in turn allow you to upgrade your ship even more.

In terms of example, we have many different enemy archetypes at sea that all behave in vastly different ways; they will require you to have different upgrades to deal with them, to adapt and use a different strategy. One such enemy is the Chaser, an enemy that is weak on the broadside, but has a very strong battering ram at its prow. It is also faster than you! How you deal with this enemy is up to you, but one thing is certain: you can’t stand still and try to line up cannon shots as you would with a regular Brig facing you.



GR: Is the modern-day side play as important to the story as it has in the past?

Ubisoft: Definitely! As we have said in the past, the Desmond story is over, but the plotline of the present day keeps going. Now, the player is the hero, and he or she is a new employee at Abstergo Entertainment. His/her first mandate is researching a famous pirate named Edward Kenway.
We took the opportunity presented to us by Desmond’s absence to bring the player one step closer to the Assassin. Instead of playing an avatar (Desmond) who, in turn, became the Assassin in the past, now you are actually logging into your own Animus station at Abstergo Entertainment and researching Edward Kenway. This brings the player closer to the fantasy!



GR: Does Assassin's Creed IV take place over a long period of time, like ACII and III? If so, what years does it take place during?

Ubisoft: That would be telling! We can definitely confirm the game starts in 1715, at the start of the Golden Age of Piracy.
The Golden Age of Piracy started with The Golden Fleet. This fleet was composed of 11 ships that were loaded with gold and other precious treasure, and it sank on the coast of Florida in July 1715, sparking a gold rush of sorts. British sailors, who were abandoned by the Empire after the war ended a couple of years prior, flocked to the Golden Fleet to salvage the treasure.



GR: How do famous pirates work into the story? Will you actually team up with the likes of Blackbeard?

Ubisoft: Without revealing too much about the story, Edward is definitely friends with most of the famous pirates of the era. He drinks in a tavern in Nassau with Blackbeard, sails alongside Benjamin Hornigold, raids plantations with Charles Vane and attacks smugglers with Calico Jack.
Those men, along with other pirates, built the Republic Of Pirates in Nassau, which was the first real attempt at a democratic society in the New World. For a while, they held the Caribbean hostage, and you have to remember that it was the most important trade route in the world at that time. The story revolves around the creation of this Republic, and explores how a band of criminals could possibly have built something like this.



GR: Will we interact with any historical figures that aren't pirates? If so, who are they?

Ubisoft: Definitely, we will interact with other historical figures that aren’t pirates. But we aren’t ready to lift the veil on those figures yet!



GR: The ocean is, obviously, really big--how are you avoiding making it feel empty?

Ubisoft: We don’t see the game as a game focused solely on the ocean itself. It’s not set in the middle of the Atlantic, but rather in the Caribbean--a place with tons of opportunities on both land and sea, and completely seamless to boot. It’s the only way to do it for us, we can’t have 2 games (one on land, one on sea). It is one game that fuses classic AC gameplay (combat, free-running) with a completely new and fresh pirate fantasy.

Let’s take an example of an open-world event. You might be enjoying city gameplay, free running across the rooftops of Havana, and suddenly you fall upon a citizen being harassed by Spanish troops. Save him, and he will tell you of a stockpile of spice and herbs, hidden on a plantation off the shore of Kingston. You run to the Jackdaw and set sail towards the plantation. But that part was only the beginning.

On the way there, you might see a couple of merchant ships you want to loot, as they contain goods too valuable to pass up. Or you might see the rare White Whale on the horizon. You might spot a new island that you’ve never seen before, with its own secrets and content. You might see an ally being attacked by the Spanish, and need to defend him. You might have no choice but to navigate through a narrow passage that is guarded by a naval fort. You might even forget where you were headed to in the first place!

Basically, we are creating our open-world to constantly bring fresh, interesting and fun content to you. You never know what might happen at sea, no matter where you’re headed and if you’ve been there before. We want to keep surprising players no matter if they are on land or at sea--we are building an open-world game that includes both of these elements in over distinct 50 locations, and we are making it fun whether you’re on land or at sea.



GR: In the last couple of Assassin's Creed games, we've seen a blurring of the lines where the Templars and their goals are concerned. Will we see more concrete villainy from them this time, or will the moral ambiguity continue?

Ubisoft: We don’t want to divulge too much about the Templar / Assassin conflict’s relationship to the Republic of Pirates just yet.

But we can definitely confirm that you will see an awful lot of moral ambiguity from our hero, Edward. He is, at heart, a pirate. And he’s not a “good” pirate like you see in children’s tales; he is a criminal with a taste for glory. Couple that with the fact that he is trained by the Assassins, and you can see that there is a lot to explore here. How does a criminal, who is looking out for himself, fit with the Creed?

The clash between these two ideologies within Edward is one of the most exciting things about him.

Source// http://www.gamesradar.com/harpooning-whales-blackbeard-assassins-creed-iv-interview/

luckyto
05-29-2013, 05:50 PM
Good find!

AssassinHMS
05-29-2013, 06:00 PM
[COLOR=#333333][FONT=Helvetica][COLOR=#ffffff]Ubisoft: We started the project in Summer 2011, and at that point we knew we were going to be making a pirate game.

Bamm!!! Right there...the definition of this game.


[COLOR=#ffffff][B]Ubisoft: We do have a lot of upgrades for Edward himself. The arsenal of a Pirate is very varied and eclectic, so over the course of the game you will be able to upgrade to 4 flintlock pistols, dual-wielding melee weapons, and much more. Those tools will give you flexibility in how you want to approach targets.

Yes! Thousands of weapons to fill a non-existant sheath. Quantity over quality...the story repeats itself.


[COLOR=#ffffff][B]Ubisoft: We donít see the game as a game focused solely on the ocean itself. Itís not set in the middle of the Atlantic, but rather in the Caribbean--a place with tons of opportunities on both land and sea, and completely seamless to boot. Itís the only way to do it for us, we canít have 2 games (one on land, one on sea). It is one game that fuses [B]classic AC gameplay (combat, free-running) with a completely new and fresh pirate fantasy.

And from the core features they choose combat and free-running but not stealth. What a surprise...



Letís take an example of an open-world event. You might be enjoying city gameplay, free running across the rooftops of Havana, and suddenly you fall upon a citizen being harassed by Spanish troops. Save him, and he will tell you of a stockpile of spice and herbs, hidden on a plantation off the shore of Kingston. You run to the Jackdaw and set sail towards the plantation. But that part was only the beginning.
On the way there, you might see a couple of merchant ships you want to loot, as they contain goods too valuable to pass up. Or you might see the rare White Whale on the horizon. You might spot a new island that youíve never seen before, with its own secrets and content. You might see an ally being attacked by the Spanish, and need to defend him. You might have no choice but to navigate through a narrow passage that is guarded by a naval fort. You might even forget where you were headed to in the first place!

From no random events to huge random events of such a scale is quite a change. Didn't AC3 devs promised something smaller than that and failed to stand by their word?


Basically, we are creating our open-world to constantly bring fresh, interesting and fun content to you. You never know what might happen at sea, no matter where youíre headed and if youíve been there before. We want to keep surprising players no matter if they are on land or at sea--we are building an open-world game that includes both of these elements in over distinct 50 locations, and we are making it fun whether youíre on land or at sea.

Sea...water...Altair didn't know how to swim and yet AC1 was the best assassin's creed game so far. This franchise really is drowning...

monster_rambo
05-29-2013, 06:02 PM
The question that still needs to be asked is, are the islands and ocean completely open and seamless. Can we truly go from city to ocean to underwater, to jungle to island without feeling constricted linear or confined. Is the whole world explorable at one's own free time while free roaming and not just on certain sequences, missions, or tombs. Is it a truly open world as they say?

monster_rambo
05-29-2013, 06:03 PM
@AssassinHMS

Altair knew how to swim. It was a glitch in the animus that made him drown. I think it was confirmed somewhere, forgot where.

AssassinHMS
05-29-2013, 06:06 PM
@AssassinHMS

Altair knew how to swim. It was a glitch in the animus that made him drown. I think it was confirmed somewhere, forgot where.

Ah ok. I hope that what's happening to the franchise is also a glitch...

luckyto
05-29-2013, 06:08 PM
Assassin's Creed is not a STEALTH GAME. It is an Action Adventure. It has stealth elements - or more like, stealth options - but it is NOT a STEALTH GAME.

Never has been. Never will be. Not AC1. Not AC2. Not ever. Thank God.

dxsxhxcx
05-29-2013, 06:09 PM
@AssassinHMS

Altair knew how to swim. It was a glitch in the animus that made him drown. I think it was confirmed somewhere, forgot where.

this "glitch" was just an excuse they found to be able to use an in game explanation to why Altair didn't swim

monster_rambo
05-29-2013, 06:12 PM
^you are right. but lets try not to taint the image of Altair.

silvermercy
05-29-2013, 06:15 PM
Apparently, Edward initially served drinks to the pirates in Nassau (according to the Watch). :D I assume that's how he joined them.

STDlyMcStudpants
05-29-2013, 06:31 PM
Assassin's Creed is not a STEALTH GAME. It is an Action Adventure. It has stealth elements - or more like, stealth options - but it is NOT a STEALTH GAME.

Never has been. Never will be. Not AC1. Not AC2. Not ever. Thank God.



Someone that gets it!:D

ArabianFrost
05-29-2013, 06:33 PM
Bamm!!! Right there...the definition of this game.



Yes! Thousands of weapons to fill a non-existant sheath. Quantity over quality...the story repeats itself.



And from the core features they choose combat and free-running but not stealth. What a surprise...




From no random events to huge random events of such a scale is quite a change. Didn't AC3 devs promised something smaller than that and failed to stand by their word?



Sea...water...Altair didn't know how to swim and yet AC1 was the best assassin's creed game so far. This franchise really is drowning...

Isn't the stuff between brackets inserted by the writer of the article?

ArabianFrost
05-29-2013, 06:38 PM
Assassin's Creed is not a STEALTH GAME. It is an Action Adventure. It has stealth elements - or more like, stealth options - but it is NOT a STEALTH GAME.

Never has been. Never will be. Not AC1. Not AC2. Not ever. Thank God.




en.wikipedia.org/wiki/Assassin%27s_Creed


Utter this nonsense again and the consequences shall be very grave (not really).

One of the three main tenants upon which the WHOLE ASSASSIN'S CREED CONSISTS OF is to be completely inconspicuous, therefore, not having stealth would be completely incorrect and compromising of the whole part of playing as an assassin. At the core, it's a stealth game, both social and environmental.

http://assassinscreed.wikia.com/wiki/The_Creed?useskin=oasis&cb=9938

montagemik
05-29-2013, 06:40 PM
Someone that gets it!:D

Hard to play the game properly if attacking any guard in sight is the play mentality of the majority .

Assassin's Creed = Stealth is expected & implied .

Full Stealth games are more popular with Adult gamers ............Which no longer applies to a percentage of the AC playerbase, forget hopes of pure stealth or actual difficulty because of it.

Spider_Sith9
05-29-2013, 06:42 PM
Yep, it's first person modern.

ACfan443
05-29-2013, 06:51 PM
That's quite a complex system of random events they're describing there...
With their track record of lies and let downs, they really shouldn't boast about it so much.

ArabianFrost
05-29-2013, 07:00 PM
And to think they couldn't promise more than AC3, or be more ambitious than the devs of AC3. This game will either be the greatest let down in the history of gaming or the greatest game this series will have. Last time AC3 tried to implement a lot of new features, they turned out unpolished and mediocre. I hope the guys at AC4 can actually try and flesh out the many new systems they offer and not just throw them out for the sake of it, otherwise, this whole world will fall on their heads.

montagemik
05-29-2013, 07:00 PM
Yep, it's first person modern.

That's because we're a disembodied entity - replaying archive files & searching abstergos network & facility ............................. Just like in the lost Archive DLC.
We're a disembodied protagonist entity Because we're actually playing as JUNO .....................( probably not )

STDlyMcStudpants
05-29-2013, 07:02 PM
Hard to play the game properly if attacking any guard in sight is the play mentality of the majority .

Assassin's Creed = Stealth is expected & implied .

Full Stealth games are more popular with Adult gamers ............Which no longer applies to a percentage of the AC playerbase, forget hopes of pure stealth or actual difficulty because of it.

lmao @ "properly"
Once again..surprise and stealth are not the same word
Assassins kill by surprise, not by stealth.

pacmanate
05-29-2013, 07:34 PM
Letís take an example of an open-world event. You might be enjoying city gameplay, free running across the rooftops of Havana, and suddenly you fall upon a citizen being harassed by Spanish troops. Save him, and he will tell you of a stockpile of spice and herbs, hidden on a plantation off the shore of Kingston. You run to the Jackdaw and set sail towards the plantation. But that part was only the beginning.

On the way there, you might see a couple of merchant ships you want to loot, as they contain goods too valuable to pass up. Or you might see the rare White Whale on the horizon. You might spot a new island that youíve never seen before, with its own secrets and content. You might see an ally being attacked by the Spanish, and need to defend him. You might have no choice but to navigate through a narrow passage that is guarded by a naval fort. You might even forget where you were headed to in the first place!

Basically, we are creating our open-world to constantly bring fresh, interesting and fun content to you. You never know what might happen at sea, no matter where youíre headed and if youíve been there before. We want to keep surprising players no matter if they are on land or at sea--we are building an open-world game that includes both of these elements in over distinct 50 locations, and we are making it fun whether youíre on land or at sea.


lol

luckyto
05-29-2013, 07:44 PM
en.wikipedia.org/wiki/Assassin's_Creed


Utter this nonsense again and the consequences shall be very grave (not really).

One of the three main tenants upon which the WHOLE ASSASSIN'S CREED CONSISTS OF is to be completely inconspicuous, therefore, not having stealth would be completely incorrect and compromising of the whole part of playing as an assassin. At the core, it's a stealth game, both social and environmental.

http://assassinscreed.wikia.com/wiki/The_Creed?useskin=oasis&cb=9938


No. It's an action adventure game. Stealth is merely an element.

AC1 is the benchmark for the series. Everything else has been added on to the core mechanics and gameplay concepts introduced in Assassin's Creed I.

You can play almost the entire game without any stealth at all. In fact, I'm trying to think of a single time when I have to use stealth with the exception of the pickpocket and assassinate missions. For almost every single major assassination target, you can assassinate your target with NO STEALTH INVOLVED.

And think about the end - when a game is supposed to exemplify what it's all about --- you battle wave after wave of soldiers in a full frontal assault in the middle of the battlefield. You announce (and even discuss) your intention to murder de Sable in front of a hundred people and then battle in front of everyone. Then you waltz into the front gates of Masyaf in a one man siege of the city and confront Al Mualim. Sibrand in the port of Acre --- all you have to do is fight your way straight to him. William of Montferatt --- just storm the castle, slay a hundred guards with people screaming and then kill him. Mission success. I can choose any sequence and run about killing everything in sight and still complete the missions.

Over and over and over and over, AC 1 reinforces player's choice. In each mission, the player can choose stealth over direct combat or vice versa.

That doesn't make it a stealth game, that makes stealth a gameplay element. To be used or thrown away at the player's discretion.

Mr_Shade
05-29-2013, 07:46 PM
lol
care to add to the debate by explaining your 'lol'?

monster_rambo
05-29-2013, 07:47 PM
This is not the best interview. This is the same rhetoric that they keep parroting over and over again in every interview. Nothing is new here.

pacmanate
05-29-2013, 07:54 PM
care to add to the debate by explaining your 'lol'?

We have heard this before, and it hasn't happened.

Mr_Shade
05-29-2013, 07:58 PM
We have heard this before, and it hasn't happened.
well I'm sure the newer members would like you to say that...


Also - until the game is released and it's a fact that it didn't happen, you shouldn't assume ;)


The gameplay in ACIV - may surprise some ;)

Rugterwyper32
05-29-2013, 08:01 PM
White whale? WHITE WHALE?!

http://youtu.be/v-Su1YXQYek

monster_rambo
05-29-2013, 08:06 PM
well I'm sure the newer members would like you to say that...


Also - until the game is released and it's a fact that it didn't happen, you shouldn't assume ;)


The gameplay in ACIV - may surprise some ;)

AC team has a poor record of telling accurate information plus, the trailers don't reflect on anything. They have been talking about random quest for sometime now since ACR. Yeah, it still hasn't happen. Is a pretty good assumption if you ask me.

Mr_Shade
05-29-2013, 08:13 PM
AC team has a poor record of telling accurate information plus, the trailers don't reflect on anything. They have been talking about random quest for sometime now since ACR. Yeah, it still hasn't happen. Is a pretty good assumption if you ask me.
time will tell ;)

BATISTABUS
05-29-2013, 08:13 PM
On Upgrades: I think the Jackdaw upgrade concept is interesting, since enemies seem to restrict your path, rather than an Animus wall. I'm disappointed that Edward will still be upgradeable, though. If I can do fine without 4 pistols at the beginning, what's the point of upgrading them? The AI will need a huge overhaul for this to be useful.

On the Large Ocean: Seems like a lot of variety and options. This makes me a very happy gamer.

On Moral Ambiguity: Edward definitely sounds more interesting than the trailer made him out to be.

Great interview, and I'm really excited to hear more about the game!

luckyto
05-29-2013, 08:14 PM
AC team has a poor record of telling accurate information plus, the trailers don't reflect on anything. They have been talking about random quest for sometime now since ACR. Yeah, it still hasn't happen. Is a pretty good assumption if you ask me.

Ubisoft publicity does more damage than good. They overhype expectations which can only lead to disappointment - when better studios under promise and over deliver. They constantly feel the need to introduce some new exciting element rather than fixing the ones the already have. And they make promises that their timelines can't keep.

Just make a good game, the rest takes care of itself.

monster_rambo
05-29-2013, 08:14 PM
Guess we all have to wait until e3. They better show something convincing and worthwhile. Its been three disappointing games and hopefully they can turn this around.

monster_rambo
05-29-2013, 08:17 PM
Ubisoft publicity does more damage than good. They overhype expectations which can only lead to disappointment - when better studios under promise and over deliver. They constantly feel the need to introduce some new exciting element rather than fixing the ones the already have. And they make promises that their timelines can't keep.

Just make a good game, the rest takes care of itself.

Is not just about the hype. Is the fact that the game is broken. Of all the AC, ACIII had the most bugs and glitches and at times, I had to restart the game to start playing. Not to mention modern story, mission structure, level of difficulty, the "thats it" ending, story jumping around a bit, and uneven pacing. Whatever, long story short. Like you said, just make a decent game for once, please, the rest of the field is already blowing this series away like Watch dogs and GTAV and heck even COD: ghost lol, lets hope they get their **** together.

Rugterwyper32
05-29-2013, 08:20 PM
AC team has a poor record of telling accurate information plus, the trailers don't reflect on anything. They have been talking about random quest for sometime now since ACR. Yeah, it still hasn't happen. Is a pretty good assumption if you ask me.

They DID have a rather primitive take on it with TokW, so I have more hope this time around. I doubt they'll make them as involved as they're making them out to be, but I do expect random events this time around. Basic, sure, but an improvement over past games which had pretty much none at all.

projectpat06
05-29-2013, 08:34 PM
I think for many people on this forum the trust has been broken and their hesitant to put as much faith as they did in AC3. The thing is, Ubisoft delivered on basically everything they said they would with AC3. New fighting mechanics. Refined climbing and freerunning. New recruit abilities. Naval gameplay. The biggest open world yet in the AC franchise. Plenty of side missions to keep you entertained. etc. So to them, they probably think they provided plenty of content.

The problem was that people thought these side quests would be sporadic around a living, breathing world. If fans can remember, besides the medicine man quest which become collectibles and the time in boston where we are asked to save the man from the stocks, we never really see a whole lot of random events. We all just assumed they would be there then got disappointed. The devs delivered basically what they showed but just made it more structured.

My concern is about running out of things to do. If ubisoft at least makes the side quests infinite, I'll be happy. If they make them sporadic, I'll be even happier. But from this article, these side quests can just as easily be structured, one time events with a marker over them in which case Ubi delivered on what they said they would. As fans and interviewers, we should push to ask the devs to specifically say they are random events otherwise I feel people will create more false hope in their minds like they did in AC3

AssassinHMS
05-29-2013, 08:35 PM
Isn't the stuff between brackets inserted by the writer of the article?

Yes but the text I commented isn't between brackets. Those brackets were introduced by the OP to change the colour of the text (at least I think you're refering to those).

Spider_Sith9
05-29-2013, 08:38 PM
On Upgrades: I think the Jackdaw upgrade concept is interesting, since enemies seem to restrict your path, rather than an Animus wall. I'm disappointed that Edward will still be upgradeable, though. If I can do fine without 4 pistols at the beginning, what's the point of upgrading them? The AI will need a huge overhaul for this to be useful.

On the Large Ocean: Seems like a lot of variety and options. This makes me a very happy gamer.

On Moral Ambiguity: Edward definitely sounds more interesting than the trailer made him out to be.

Great interview, and I'm really excited to hear more about the game!

And everyone will love him more than Connor.

Spider_Sith9
05-29-2013, 08:41 PM
That's because we're a disembodied entity - replaying archive files & searching abstergos network & facility ............................. Just like in the lost Archive DLC.
We're a disembodied protagonist entity Because we're actually playing as JUNO .....................( probably not )

*facepalm* Why Ubisoft? WHY?!

pacmanate
05-29-2013, 08:44 PM
well I'm sure the newer members would like you to say that...


Also - until the game is released and it's a fact that it didn't happen, you shouldn't assume ;)


The gameplay in ACIV - may surprise some ;)

Until in game features are finalised, they shouldn't show of things that aren't 100% in the final game? Works both ways.

And tbh, anything you have seen could change too. We saw random quests being given to Connor in that E3 demo..

ACfan443
05-29-2013, 08:53 PM
The gameplay in ACIV - may surprise some ;)

Tease.

lothario-da-be
05-29-2013, 08:59 PM
had to laugh all the time reading this, but in the end i almost cried.

Assassin_M
05-29-2013, 09:05 PM
GR: The ocean is, obviously, really big--how are you avoiding making it feel empty?

Ubisoft: We don’t see the game as a game focused solely on the ocean itself. It’s not set in the middle of the Atlantic, but rather in the Caribbean--a place with tons of opportunities on both land and sea, and completely seamless to boot. It’s the only way to do it for us, we can’t have 2 games (one on land, one on sea). It is one game that fuses classic AC gameplay (combat, free-running) with a completely new and fresh pirate fantasy.

Let’s take an example of an open-world event. You might be enjoying city gameplay, free running across the rooftops of Havana, and suddenly you fall upon a citizen being harassed by Spanish troops. Save him, and he will tell you of a stockpile of spice and herbs, hidden on a plantation off the shore of Kingston. You run to the Jackdaw and set sail towards the plantation. But that part was only the beginning.

On the way there, you might see a couple of merchant ships you want to loot, as they contain goods too valuable to pass up. Or you might see the rare White Whale on the horizon. You might spot a new island that you’ve never seen before, with its own secrets and content. You might see an ally being attacked by the Spanish, and need to defend him. You might have no choice but to navigate through a narrow passage that is guarded by a naval fort. You might even forget where you were headed to in the first place!

Basically, we are creating our open-world to constantly bring fresh, interesting and fun content to you. You never know what might happen at sea, no matter where you’re headed and if you’ve been there before. We want to keep surprising players no matter if they are on land or at sea--we are building an open-world game that includes both of these elements in over distinct 50 locations, and we are making it fun whether you’re on land or at sea........................ tl;dr, random missions

lol

pacmanate
05-29-2013, 09:09 PM
lol

If it was real, sounds great right?

lothario-da-be
05-29-2013, 09:12 PM
If it was real, sounds great right?
IF...

Assassin_M
05-29-2013, 09:14 PM
If it was real, sounds great right?
Yeah...just like the provider and medicine man LOOKED GREAT in AC III

mate, even seeing would not be enough to make me believe this :|

pacmanate
05-29-2013, 09:16 PM
Yeah...just like the provider and medicine man LOOKED GREAT in AC III

mate, even seeing would not be enough to make me believe this :|

Same, tbh I won't believe random missions until I get the final game.

lothario-da-be
05-29-2013, 09:16 PM
Yeah...just like the provider and medicine man LOOKED GREAT in AC III

mate, even seeing would not be enough to make me believe this :|
How did they manage to pull that out of the game actualy? I mean, it was there.Why remove it?

Assassin_M
05-29-2013, 09:25 PM
How did they manage to pull that out of the game actualy? I mean, it was there.Why remove it?
i`ll say why these things, but I wont say why ubisoft did it..

Sometimes these things can cause problems in the game, most of the time unanticipated or it may have come in friction with something else they were creating..like...they either had to remove this and keep that or remove both..or maybe it just created more glitches and problems that they couldn't properly contain...another thing is disk space..maybe they ran out of that, although I stated that earlier....finally, maybe they decided "hey....we suckered them before with ACR, lets do it again" :|

now i`m not saying the last thing is what happened, i`m just suggesting :|

ACfan443
05-29-2013, 09:32 PM
How did they manage to pull that out of the game actualy? I mean, it was there.Why remove it?

I too wonder this. It seems to be a pretty complex system, something which probably took quite some time to develop. All that work thrown away.

STDlyMcStudpants
05-29-2013, 09:47 PM
I think they made it pretty clear in this interview that numbered game is supposed to be vastly different every time.
And then there are the spin offs which are meant to be like the previous game...
It keeps the series fresh...Change like this wouldnt work anywhere else but because this is a game set in different time periods for every # it works perfectly....I dont want to play assassins creed 2 set in the caribbean...I dont want to play AC 3 set in the caribbean either.
I believe their direction is perfect. We essentially get a new ip every #...nothing stays the same except hood and hidden blade...
The game is always evolving...So yes this isnt Assassins Creed anymore...This also isnt Assassins Creed 2 anymore...this isnt Assassins Creed 3 anymore.
This is Assassins Creed 4, if you want the same thing every time stick to every other series in existence..because that is what they deliver...the exact same everything just a new layout...

montagemik
05-29-2013, 10:00 PM
lmao @ "properly"
Once again..surprise and stealth are not the same word
Assassins kill by surprise, not by stealth.

LMAO @ casual ignorance

ASSASSIN'S CREED ............... What's that Creed we're following ....................

Is it ''Don't worry about being seen or caught - kill as many as you like before killing the main target'' ?? .............Don't think that's it , is it ,:confused:

BATISTABUS
05-29-2013, 10:11 PM
And everyone will love him more than Connor.
Of course they will...for the same reason that everyone loves Ezio more than Altair.

STDlyMcStudpants
05-29-2013, 11:22 PM
LMAO @ casual ignorance

ASSASSIN'S CREED ............... What's that Creed we're following ....................

Is it ''Don't worry about being seen or caught - kill as many as you like before killing the main target'' ?? .............Don't think that's it , is it ,:confused:
I think you are confusing the word assassin with ninja.
Ninjas are the ones that cant be seen....Assassins and Ninjas are not the same.

Assassin_M
05-29-2013, 11:25 PM
I think you are confusing the word assassin with ninja.
Ninjas are the ones that cant be seen....Assassins and Ninjas are not the same.
I think he said something about a Creed? of the Assassins? One tenant? in the Creed? that says something? about...Ha....haa...haa?? Ahaaaa....not being seen?? ever heard of that tenant??

I don`t think he`s talking about what anyone thinks an Assassin should be like, he`s talking about what the CREED (the games itself) established...he aint getting any info from anywhere else, but the games....makes total sense to me

projectpat06
05-30-2013, 04:42 AM
I too wonder this. It seems to be a pretty complex system, something which probably took quite some time to develop. All that work thrown away.

I'm sure that's how Patrice Desilets feels about 1666.