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View Full Version : Reveal Stronghold



holynecro
05-29-2013, 01:26 PM
http://i43.tinypic.com/2wf8keu.jpg
http://i43.tinypic.com/6rrnuv.jpg
http://i41.tinypic.com/2rop1lg.jpg
http://i41.tinypic.com/2wow429.jpg

Aegon82
05-29-2013, 08:51 PM
Guess Stronghold goes up to 5 might now. Those Crusher deserve it. And maybe the wivern with protection from the new event...

ulpsz
05-30-2013, 10:35 PM
so they really only have 3 fortunes...I thought the fourth wan't showing on mmdoc.net

crusher is just wrongly made...7 hp is waay to much ..it's only a footsoldier and it has more hp than a Cyclops..(crushers are core units in homm)

just wrongly made from all points of view. .ability is very interesting..but 5 hp would have been more than enough...regular crusher only gets 4hp and 2 attack with only magic RESIST and enrage..

people were complaining about the weak wolf captain that it was OP ..looking forward to hear about blackskull crusher...


on the other hand blackskull Cyclops is a joke...he's weaker than Cyclops brawler...(only 6hp and 3 attack??????) - for 6 might and 6cost...
fear 4 does not do anything rally as he's not evin immune to retaliation

shredder seems also very weak with only 2 attack (with 3 he would have been reasonable)

don't get the purpose of kitten warrior..other than making fun of course?????

other cards are very well made...they realy enrich stronghold...blood of my tribe - seems a bit OP tho...but it has to be seen ingame

overall my impression is good