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renders7
05-17-2013, 01:21 PM
i'm glad they're implementing daily rewards
http://www.youtube.com/watch?v=VANCac9NiuI

Quarison
05-17-2013, 01:28 PM
i can see the callers. And light + earth i guess that stronghold's caller's spell schools

Light + darkness for sanctuary :D


http://n1305.hizliresim.com/19/k/n4wkx.png

http://s1305.hizliresim.com/19/k/n4wmj.png

http://o1305.hizliresim.com/19/k/n4wdc.png

http://n1305.hizliresim.com/19/k/n4wfk.png

http://s1305.hizliresim.com/19/k/n4wgu.png

http://s1305.hizliresim.com/19/k/n4wj5.png

http://o1305.hizliresim.com/19/k/n4wtf.png

http://n1305.hizliresim.com/19/k/n4wv0.png

http://o1305.hizliresim.com/19/k/n4ww3.png

http://o1305.hizliresim.com/19/k/n4x2p.png

http://o1305.hizliresim.com/19/k/n4x52.png

http://o1305.hizliresim.com/19/k/n4xd8.png

NorsemanXXI
05-17-2013, 01:51 PM
Anyone else noticed that Kieran's ability description looks different ? It's more lengthy... Might, Magic, Health and Magic Schools look unchanged, so I guess they just changed his ability.

Aza404
05-17-2013, 02:00 PM
Moving to appropriate sub-forum.

Harmbringer
05-17-2013, 02:03 PM
oh, seems like this went wrong...

Magusofzeal
05-17-2013, 02:10 PM
Are these all the changes? What happened to the implementations we were supposed to wait for before judging the game that would solve the glaring problems currently existing? Also, thanks for explaining how to chat, I never figured that out in all my years on the internet -_-

Sorry to be negative, I'm sure it'll get a lot of hate, but I'm just giving honest feedback here - sweeping changes were promised, and they're not shown in the video; instead we get daily bonuses (which are seen in so many other games, yawn) and an explanation of how to chat. I was looking forward to a lot more, and in my opinion not unjustifiably so.

Edit: naturally, if these aren't all of the new features, I'll withhold judgment. But for one the youtube video description seems to imply this is all, and on the other hand I don't see why they should split up videos about the new features, by now they should know what's getting implemented, right?

Deom23
05-17-2013, 02:14 PM
Wolf Captain still has 5 life, looks to be unchanged.

Quarison
05-17-2013, 02:16 PM
I agree some parts but not all. I dont think this video is the last one. Lets wait and see.

It's seemed like kieran's ability and siegfried's ability are changed. There may be lots of changes for instance to wolf captain.


Wolf Captain still has 5 life, looks to be unchanged.

they might changed the requirement or the cost of the unit.

Aza404
05-17-2013, 02:20 PM
@Magusofzeal: Very little was shown here. The new expansion will come with a bunch of changes to existing creatures and the new cards will bring in new game mechanics and more variety. What changes are you expecting exactly?

renders7
05-17-2013, 02:37 PM
I really like Magic peddler,i hope we get more cards like him and that other guy that requires a supply to attack,more arabian nights looking monsters

NorsemanXXI
05-17-2013, 02:42 PM
I really like Magic peddler,i hope we get more cards like him and that other guy that requires a supply to attack,more arabian nights looking monsters

It's basically a Wandering Bard for spells. You can only fetch UNIQUE spells.

Dalakor
05-17-2013, 03:00 PM
Which there are none of atm, so we'll have to see what the expansion brings :p

MamuzShah
05-17-2013, 03:14 PM
It's basically a Wandering Bard for spells. You can only fetch UNIQUE spells.

Then, the new expension bring unique spells.

unprepared4u
05-17-2013, 03:20 PM
Kool video.

ioulios
05-17-2013, 04:29 PM
they have change Kieran's passive.....

h3at88
05-17-2013, 04:46 PM
good thing is it...cause too many kieran now...:D

SenseiKoudai
05-17-2013, 06:05 PM
Great video! Can't wait till the expansion :D

Only thing bugging me: The filters

1) Who came up with that order? Basic Set -- Void Rising -- Achievement cards -- Herold of the Void
Why not: Base Set -- 1. expansion -- 2. expansion -- ... -- n. expansion -- achievement cards

2) but second and more important:
rather than filtering out all of the non-premium cards, I would LOVE to be able to hide all those freakin ugly premium cards instead!!! pleeease ^^

Thanisse
05-17-2013, 07:46 PM
@Magusofzeal: Very little was shown here. The new expansion will come with a bunch of changes to existing creatures and the new cards will bring in new game mechanics and more variety. What changes are you expecting exactly?

I think everyone is expecting a little nerf to wolf captain , nothing huge , but just comparing it to the new Necropolis legendary ... it's strikingly obvious how OP captain is .

reapersaurus
05-17-2013, 09:01 PM
@Magusofzeal: Very little was shown here. The new expansion will come with a bunch of changes to existing creatures and the new cards will bring in new game mechanics and more variety. What changes are you expecting exactly?I'm wondering this, too -
what the heck do people expect from this update and expansion to fix the problems in this game?
DoC is pretty much what DoC is - Aza's been pretty clear that the designers are not interested in fixing the most pressing problems with it right now.
So y'all had better get used to the game mostly the way it is now.
I wouldn;t hold out irrational hope that "The new update right around the corner is going to change everything."

Magusofzeal
05-17-2013, 09:55 PM
I'm wondering this, too -
what the heck do people expect from this update and expansion to fix the problems in this game?


Because of posts like


And lastly...
I can't answer most of the questions and topics yet as nothing is official.
In just under 2 weeks, we should be rolling out a huge expansion with loads of new features. Please be patient and wait for this as it may have a big impact on some of the topics here.

In the meantime, closing this.

Best,
Aza

From the topic http://forums.ubi.com/showthread.php/770189-New-player-Experience/page3.

Most of the problems discussed get down to the problems with elo and problems with not having trading and the difficulty of getting your deck together. None of which seem to getaddressed with the new release. Aza asked for patience here and to wait for this new expansion to come out and then see how things are, which I was totally fine with. If the problems end up not being addressed however, I will feel a little sad having been patient for nothing :(

@Aza, I'll follow up with a post on your reply soon, since it will be more elaborate. Most of the issues have already been put forward in the thread I quoted, however. I hope I haven't misunderstood you or misquoted you in the above.

mordredrs
05-17-2013, 10:12 PM
Light + darkness for Sanctuary is odd. For a naga i think it should be water + darkness and you could let light + darkness for a dungeon hero in the future... My two cents.

Elementalist.
05-17-2013, 10:42 PM
they have change Kieran's passive.....
Nice catch. Siegfried seems to have more text too.

joejoe19681968
05-18-2013, 05:02 AM
I really hope they provide more stats on players profile. I want highest ELO, win lose ratio - stuff like that.

boboexe121
05-19-2013, 07:13 PM
@Magusofzeal: Very little was shown here. The new expansion will come with a bunch of changes to existing creatures and the new cards will bring in new game mechanics and more variety. What changes are you expecting exactly?

This question was unnecessary. U remember the community wish list; u summarized for us ? Some of us (I am sure not to be the only one) expect the devs to fix all the points within this list. If DoC dev team fails to do so (because you are understaffed or whatever), blame yourselves for the consequences. If I as a customer have to wait for fundamental features to be implemented in the game at some point people will simply leave.
This are the most basic rules of any competitive business, the DoC team seems not to be aware of.

And btw most of the futures u need to make this game enjoyable and viable against other products in the long run dont even require a lot of work neither programming -wise nor regarding the implementation.

Shambell
05-20-2013, 11:15 AM
Light + darkness for Sanctuary is odd. For a naga i think it should be water + darkness and you could let light + darkness for a dungeon hero in the future... My two cents.

Why odd ?
It's not because an element is favored by one faction that all its heroes must have this element.
Look at Sandalphon or Belias for previous exemples.

As for your Dungeon wish...
Each faction has one big forbidden school excepted perhaps for Academy.
Fire is the forbidden school for Sanctuary.
Light (the opposite of Darkness) is the forbidden school for Dungeon.

Sikor485
05-20-2013, 12:23 PM
All I want is putting a single card in multiple decks. Then I will be beyond happy.

magiuspaulus
05-20-2013, 01:39 PM
. What changes are you expecting exactly?

- Dark Assassin changed to 3 power and without the disadvantage (or make the cost 3). DA is imho the most OP card ever, even more than Kieran because it fits in almost every deck that plays creatures.
- Kieran nerfed, but i guess that might actually become true
- Put the same card in multiple decks as i just can't imagine it be that hard

I realize the whole markter/price thing takes a lot more time, so it wouldn't be realistic if it was already out, as you yourself have said.

Acros12
05-22-2013, 07:05 PM
magiuspaulus Dark Assassin is perfectly balanced card ! :D

It's epic so it's hard to have 3 or 4 of them

Only if you're playing Siegfrid this card is strong because of 3 HP

How to kill him with ease :
Kieran's ability , 1 fireball , sun burst , Kal-Azaar's ability , Namtaru's ability, Nergal's ability , kelthor's ability , ishuma's ability , ethernal winter , AoE spells like earthquake , insect swarm, word of light , Holy Pretorian , creatures with attack anywhere , Incorporeal creatures

He also deal 1 dmg to hero with each atack - that means , he is quite weak for late game
SO THINK BEFORE YOU WRITE STH ABOUT CARD BALANCING

Magusofzeal
05-24-2013, 08:22 PM
Ok so what I do expect to be changed:

- Changes to elo such that purposedfully dropping elo in order to be able to win more matches vs newer players isn't a profitable way to farm currency anymore.\

- Better playtesting team or a revised idea of what rare cards should do, whichever is applicable. It is quite easy to see for veteran card players that quite a few of the rare and epic cards are just so much better than anything else in the game, frequently going into overpowered territory. Now this could be working as intended, but if it is, it should be changed, since it favors short term profit over long term playability. If it wasn't obvious to the design team that quite a few cards are out of bound, you would do well to get some veteran card players in your development team. Not saying they should have full authority, but they can identify potential broken cards a lot quicker.

- More creative design in general. This may be assuaged by the fact there are actually new releases coming out, but i find the design of a lot of the current (mostly common/uncommon) cards really boring. I mean, I play 4 lamasu in my necro deck. Why? Because they have the best stats for the cards I can get. Lamasu doesn't do anything special, it's a super boring card, yet I feel obligated to include him. And if a creature has an ability, it is usual a rather boring one too that usually comes down to 'deals more damage' or 'prevents damage'. Cards have to be more creative than that.

- More ways to play. One thing that could really help newer free to play players out is having a game option where only commons and uncommons are allowed (maybe a set number of rares). It's fine if it rewards a little less currency than playing with all the cards, to make sure not everyone feels like they have to jump over, but having different formats goes a long way to keep players interested. I mean for me currently the only option is to play single ranked games, since my deck is not good enough to compete in tournaments, and at one point that just gets really stale. I understand you guys are working on limited play/drafts becoming a possibility, that would also be a step in the right direction.

- Easier acquisition of heroes. I understand the need for chase rare cards (although I disagree with the gap currently existing between rares and up and the more common cards, I'm absolutely not saying there shouldn't be valuable rare cards at all). However, heroes should not be among those. They are so crucial to being able to play the deck you want to play, that they should be more easily collected than they are now.

- Any kind of trade system. I know trading in digital space is hard to accomplish without giving botters a chance, but in the long run the game needs some form of trading or newcomers will have a hard time ctaching up with existing players, and may drop the game quickly for greener pastures.

I think that was mostly it, i'll edit in more if I think of it. Sorry for the late response Aza!