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View Full Version : [Article] Blacklist Impressions: Bloody Chaos



LuckyBide
03-27-2013, 10:09 PM
http://www.gamefront.com/splinter-cell-blacklist-impressions-chaos-wonderful-chaos/

Nothing new but these parts are cool:

"SMI allows the player to see all the missions that are currently available on a digitally projected globe. You’ll see campaign missions, co-op missions, and even multiplayer games your friends are in in this interface. What makes this really interesting is that you can hop into a friend’s multiplayer game from the SMI without interrupting your single player game, meaning you can play a round with your buddies and then pick up your campaign where you left off. "
=> Does that mean that the SvM Map ( http://img18.imageshack.us/img18/7875/nvbn.jpg ) we saw in the 17min gameplay video shows the SvM maps?

"Lee then talked a bit about the AI and the challenges it raised. “Our AI is live,” he said. Sometimes the AI might engage in a conversation with another guard, sometimes they might wander alone. It’s not regimented. He also commented on how their new open level designs made programming the AI far more complex. Additionally, enemies are varied, with each of them speaking a language consistent with their locale."

"Once the demo had ended, I asked Lee how long the game’s campaign story would last. He couldn’t give an exact length, but simply said, “It’s long.” He also pointed out that every map and mission in Blacklist is original – nothing is reused. When I asked him what the coolest thing in Blacklist that we hadn’t seen from Splinter Cell before was, he replied, “Tying together stuff logically. It’s the most unfrustrating experience I have ever had playing a game.” "

SCCUser1978
03-28-2013, 12:24 AM
That's a very good read.

I really liked this part of article.

One more takeaway from London: being detected by the enemy is a really, really bad thing. As Lee played through the mission, a guard caught a glimpse of him. Literally seconds later, he was reloading to try again. That’s not to say the AI is omnipotent. A bit later in the level, a guard spotted him as he hung outside a window (http://forums.ubi.com/#), so Lee quickly executed a takedown to toss the guard out window. As no one was around to hear him scream, no uproar was raised. Lee then talked a bit about the AI and the challenges it raised. “Our AI is live,” he said. Sometimes the AI might engage in a conversation with another guard, sometimes they might wander alone. It’s not regimented. He also commented on how their new open level designs made programming the AI far more complex. Additionally, enemies are varied, with each of them speaking a language consistent with their locale.

Kit572
03-28-2013, 08:43 AM
Is it that hard to give users the freedom of a server browser list these days ?

Agreed.