View Full Version : Ariana Controll

01-09-2013, 03:59 PM
Ok, so far I didnt see any list of a good Ariana deck and so I post my own version of Ariana.
Its 3/6/0 and works pretty fine except versus OTK decks, but against everything else its really strong.


Suggestions are always welcome of course, and there are some cards I would like to put in, but I dont see at the moment what I should cut for them...

01-09-2013, 06:16 PM
You should probably look further than halfway down the first page then. Or just use the search function.

Both kaedlash (http://www.mmdoc.net/show_deck/141/) and Maldazar (http://www.mmdoc.net/show_deck/105/) post on these forums as well, and are easily found on mmdoc.net... so yeah.

01-10-2013, 12:45 AM
1. I know, that both posted decks, but I dont see any Arian deck

2. Both decks are quite different in strategy from mine

01-10-2013, 07:07 AM
Seems like a decent deck, but you need a lot of rare cards. I only have one Puppetmaster, for example, and I don't have any Curse of the Netherworlds. I have three Shadow Image cards, though. What's the idea behind using no 1 resource creatures? Won't the other player get an advantage by being able to put a creature on the board first? What is the exact play style for this deck? I'm interested in using this kind of thing.

01-10-2013, 05:28 PM
The Wretched Ghoul dies to Earthquake and Insect Swarm, and the deck races other decks really poorly. You often rely on the sweepers, so you just end up throwing the ghoul away for nothing a lot.

You desperately try to avoid being overwhelmed in the first handful of turns - block and/or kill anything you can. Get used to people killing/removing your blockers. Sometimes you can live on 4 magic for a bit, depends on the game. The turning point is usually when you hit 6 magic and Puppet Master something on a relatively clear battlefield.

I wouldn't worry much about lacking Curse, it's a bit of a fringe card and often fails to get the job done - good on a slower, stalled board though. Lacking the other rare spells hurts a bit more, although you can still get a feel for the deck type if nothing else.

01-10-2013, 05:54 PM
Zyxess explains it very well, u stall and remove untill u can get controll over the board, vs fast decks with low lvl creatures the sweepers are essential, vs slower decks u have soul reaver to kill or better puppet master to steal the big ones, when u look at the creatures u see that the most important thing is, that they have as much hp as possible for their cost, so u can block more with them and they wont die at ur own sweepers
the good thing of the deck is, thats very consitant and it has good matchups vs almost every deck, the bad thing, vs otk its auto loose, but I just calculate with that, better have auto loose vs one deck type than weaken ur matchup vs every other deck i think