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Red_Storm
07-20-2004, 04:40 PM
After flying around with the patch for about an hour, I must say it's absolutely amazing! The DM's and FM's appear to be more accurate that ever. Finally the German 20mm's do some proper damage, the American .50's have the correct spread and do some nice damage and the planes fly like you'd expect them to fly. Great job guys!

Just so you know, not everyone here is a whiner. There's a very, very big group of people who think you're doing a great job. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

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http://www.albumsnaps.com/viewPhoto.php?id=42993

Red_Storm
07-20-2004, 04:40 PM
After flying around with the patch for about an hour, I must say it's absolutely amazing! The DM's and FM's appear to be more accurate that ever. Finally the German 20mm's do some proper damage, the American .50's have the correct spread and do some nice damage and the planes fly like you'd expect them to fly. Great job guys!

Just so you know, not everyone here is a whiner. There's a very, very big group of people who think you're doing a great job. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

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http://www.albumsnaps.com/viewPhoto.php?id=42993

VW-IceFire
07-20-2004, 04:59 PM
I second that. Having a good time with the new patch. The AI seems as challenging as ever, the .50cals will take some getting used to, the FW190 seems a bit more peppy and the Spitfire is just as good as before.

http://home.cogeco.ca/~cczerneda/sigs/tmv-sig1.jpg
RCAF 412 Falcon Squadron - "Swift to Avenge"

Luftcaca
07-20-2004, 05:33 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by VW-IceFire:
I second that. Having a good time with the new patch. The AI seems as challenging as ever, the .50cals will take some getting used to, the FW190 seems a bit more peppy and the Spitfire is just as good as before.

http://home.cogeco.ca/~cczerneda/sigs/tmv-sig1.jpg
RCAF 412 Falcon Squadron - "Swift to Avenge"<HR></BLOCKQUOTE>

AI challenging?!?!?!?
I must have had a bad day then cuz sheesh, Ive seen the main flaws of the AI so exposed today....kill stealing, suicides, ennemy fighters ignoring me and my guns...

well at least its good to hear that the MG151 has punch now, with 2.01 it was almost innefective from 300m + ...

http://www.ifrance.com/boussourir/luftcaca.jpg

Formerly ''known'' as Gunther Aeroburst

wants flyable:

early 110's
IL-10
Pe-3

PunicaDUSK
07-20-2004, 05:45 PM
Yea, thank you for the "AI"! http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

Let's whine about the AI like .50s... perhaps we're noticed...

EDIT: SARCASM...

Luftcaca
07-20-2004, 06:17 PM
Sarcasm?
are you trying to tell me you think the AI is ok as it is and that its flawless?

WWMaxGunz
07-20-2004, 07:03 PM
Not sure but it does seem that the 50's are easier to make a close miss with.
If so then the shotgun has been choked nicer. I watched tracers in playback and when the
target view is rotated to view from above and zoomed out a bit to kill closer is wider
effect, the P-51 tracers do seem to be close to parallel anywhere near convergence with
that set to 350m (max effective range?). The vertical displacement is not small but not
really large either. I guess I live with it okay. Convergence though, is not nearly point
or even a 2 meter circle but wider like how wide the guns are apart from what I see.

True intelligent AI is something no one has. The more involved the sim, the harder it is
to fake as well. Go play CFS and see how the AI is there.


Neal

Luftcaca
07-20-2004, 07:37 PM
I know the AI cannot be perfect certainely not with the actual technology...but improvements are possible with the AI we have now, which would only enhance the gameplay for the average offline player

I never asked for a AI that would perfectly simulate a human being, I know that cant be right now.

I remember just how awful was the AI in EAW, and I know FB is a great step further, but thats why the evident flaws bother me even more, the fact that the AI can do such great stuff makes the flaws as easy to see as the nose in the middle of the face...

example: Im in a I-16 and I meet 2 109's
First they have the advantage and start to fire at me as hell, I try to out turn em, but they wont take the bait and try to E fight me, Im impressed. Next the leader of the 109's has a firing opportunity and fires with all its guns. Til now everything is really cool.

Now things start to get worse. The 109's leader misses me but WONT correct the deflection angle (unless its an ACE) so he will waste all its ammo if I continue to slightly turn (dont tell me it doesnt work anymore it DOES WORK). Now that no1 is out of ammo, he wants to break and go back to base. No2 continue to follow him as he did for the entire combat, even if his mags are still full of ammo. The brilliant flight of two 109's enters the "nav mode" which means their engines will be at something like 60% throttle, so even in my I-16 its easy to catch em. I catch em, and shoot em both, and they will IGNORE it, or sometimes pull weak evasive maneuvers that will only slow their deaths by a few secs.

End of story

You see what I mean now?
the flaws appear even more evident now that the AI is able to perform such great things

and I wont start to talk about fighters on fire and AI not bailing out....yet http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif

Regards

http://www.ifrance.com/boussourir/luftcaca.jpg

Formerly ''known'' as Gunther Aeroburst

wants flyable:

early 110's
IL-10
Pe-3

WWMaxGunz
07-20-2004, 08:00 PM
Yeah, that's pretty limp.

VW-IceFire
07-20-2004, 08:19 PM
Anyone notice that the snap rolls are gone?

http://home.cogeco.ca/~cczerneda/sigs/tmv-sig1.jpg
RCAF 412 Falcon Squadron - "Swift to Avenge"

VMF513_Sandman
07-20-2004, 08:19 PM
very nice work oleg. i belive the playing field has been leveled. it will be gunnery skill that makes the difference now. that's all the american pilots wanted: realistically accurate gun pattern for the 50's. i think that made a world of differnce.
only 3 things should be added to the 50's: 1:brighter tracer color that doesnt fade out so quick, 2: slight smoke trails from the tracer's phosphorus, 3: adjust gunfire sequence in p-38's; none of the american planes armament fired all guns at once, either p-38 or wing-mounted 50's. harmonization and grouping might be even tighter that way. even the .303's on the british didnt fire all at once.

great work oleg..just remember that the p-38 drivers now need a working wet compass.
http://ubbxforums.ubi.com/images/smiley/11.gif http://ubbxforums.ubi.com/images/smiley/11.gif http://ubbxforums.ubi.com/images/smiley/11.gif

Aaron_GT
07-21-2004, 01:22 AM
"Convergence though, is not nearly point
or even a 2 meter circle but wider like how wide the guns are apart from what I see."

Maybe point harmonisation is being modelled? It would be nice to know.

With regard to AI - the AI in EAW isn't bad. I'd fire EAW up if it still worked with my stick set up.

alarmer
07-21-2004, 01:31 AM
Indeed the 0.5cal got its tighter pattern. I tested em yesterday and german 20mm.

One thing that I noticed was that the damage doned by both guns were somewhat more random than before.

I actually downed 109G6 with P51 in 1 second burst. Result: 109 lost its wing,tail and engine in fire.

Now next time it needed much more lead but quess you can blaim the convergense or my gunnery http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

One thing I also found out was that 0.5cal do much better job in disabling/destroying He111 than 20mm. Just my findings and no I have no idea which should be better in taking down a bomber http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

P51 still has really good (too good?) elevator that gives some people headache (losing wings,blackout) and seems that 109 got little bit better elevator authority in high speed.

All in all seems good to me http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif