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XyZspineZyX
11-29-2003, 09:56 PM
Designer Warren Spector addresses accusations of Xbox bias in wake of Invisible War demo release.

When Eidos released the PC demo for Deus Ex: Invisible War, it was hoping the sample would whet gamers' appetite for the full game.

Apparently, it did not have its intended effect.

The reaction from the PC community seemed to be mostly negative, with forums filling with complaints about the game's simplified interface, clunky graphics, and the absence of the original Deus Ex's skill system. The most common gripe was that, judging by the demo, the PC game might be nothing more than a shoddy port of its Xbox cousin. "This demo feels like a console from the get go," said one disgruntled gamer.

In response to the flurry of criticism, Ion Storm chief Warren Spector (by way of Invisible War lead programmer Chris Carollo) posted a lengthy response and demo FAQ on the Ion Storm boards. "We're as dedicated to the PC as we are to the Xbox," said Spector, "There are folks out there who feel like we went over to the dark side.. [But] we've been 'dinged' by console gamers for making too-PC-centric a game as often as we've been dinged by PC gamers for making a game that's too consoley!"

Spector addressed the demo's other sticky points, including the fact head shots do not inflict extra damage ("Another balance issue we're reevaluating") and the graphics were too soft ("A result of the [adjustable] 'Light Bloom' setting."). He also offered some quick tech tips on how to tweak your PC to run the demo properly, but strongly emphasized its features are limited, saying, "It is NOT the full game."

Spector's entire message can be read here. However, PC gamers wishing for changes to the game will have to hold out until the first patch: Deus Ex: Invisible War has already gone gold for PC and Xbox.

By Tor Thorsen, GameSpot

XyZspineZyX
11-29-2003, 09:56 PM
Designer Warren Spector addresses accusations of Xbox bias in wake of Invisible War demo release.

When Eidos released the PC demo for Deus Ex: Invisible War, it was hoping the sample would whet gamers' appetite for the full game.

Apparently, it did not have its intended effect.

The reaction from the PC community seemed to be mostly negative, with forums filling with complaints about the game's simplified interface, clunky graphics, and the absence of the original Deus Ex's skill system. The most common gripe was that, judging by the demo, the PC game might be nothing more than a shoddy port of its Xbox cousin. "This demo feels like a console from the get go," said one disgruntled gamer.

In response to the flurry of criticism, Ion Storm chief Warren Spector (by way of Invisible War lead programmer Chris Carollo) posted a lengthy response and demo FAQ on the Ion Storm boards. "We're as dedicated to the PC as we are to the Xbox," said Spector, "There are folks out there who feel like we went over to the dark side.. [But] we've been 'dinged' by console gamers for making too-PC-centric a game as often as we've been dinged by PC gamers for making a game that's too consoley!"

Spector addressed the demo's other sticky points, including the fact head shots do not inflict extra damage ("Another balance issue we're reevaluating") and the graphics were too soft ("A result of the [adjustable] 'Light Bloom' setting."). He also offered some quick tech tips on how to tweak your PC to run the demo properly, but strongly emphasized its features are limited, saying, "It is NOT the full game."

Spector's entire message can be read here. However, PC gamers wishing for changes to the game will have to hold out until the first patch: Deus Ex: Invisible War has already gone gold for PC and Xbox.

By Tor Thorsen, GameSpot

XyZspineZyX
11-29-2003, 09:57 PM
http://66.193.119.177/index.php?showtopic=205527

XyZspineZyX
11-30-2003, 12:47 AM
Oh no!

http://www.nrm.org/illustration/obrien/tyson.jpg

<center><marquee><font color="red"><font size="2"
<style="Verdana">"First they came for the Communists, and I didn't speak up, because I wasn't a Communist. Then they came for the Jews, and I didn't speak up, because I wasn't a Jew. Then they came for the Catholics, and I didn't speak up, because I was a Protestant. Then they came for me, and by that time there was no one left to speak up for me." - Martin Niemoller, written in 1945 after he was freed from Dachau. <font color="red"><font size="2" style="Verdana"><center><marquee>

XyZspineZyX
11-30-2003, 03:33 AM
If the full version has the same problems, I'm gonna have to wait one or two months for some patches to come out before buying it.



Message Edited on 11/30/0302:35AM by SakoKK

XyZspineZyX
11-30-2003, 06:40 AM
Yea, why dont they have 3 dev groups.

1: development, story, locals, characters, maps, ect

2: PC dev. They make their own game code for it.

3: Xbox dev> ditto.

<marquee loop="infinite" width=500> <table style="filter:glow[color=green,
strength=5)"><td><a
<font color="orange"> <font size 30> /i/smilies/16x16_smiley-happy.gif -|--< </font size 30>
the stick fugure <font></a></table>
</marquee></font>

XyZspineZyX
11-30-2003, 08:43 PM
"Yea, why dont they have 3 dev groups.

1: development, story, locals, characters, maps, ect

2: PC dev. They make their own game code for it.

3: Xbox dev> ditto."

I guess Eidos doesn't have the budget of the industry leaders like Activision, Ubisoft, or EA. But I think DX:IW will still turn out to be a great game, it might have enough bugs to earn a shallow review from a Gamespot editor like Greg Kasavin, but overall it'll be a great game and the bugs will be fixed.

XyZspineZyX
12-01-2003, 06:13 PM
cough*diakatana*cough

never underestimate the logical power of sarcasm

I am 49 years old and havent lived a day...i am living from now on: Iraqi Citizen after fall of Bagdad