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View Full Version : Small present for Typhoon and Tempest fans



Cragger
07-27-2004, 06:21 PM
http://user.tninet.se/~ytm843e/sound.htm

excuse me if this is a repost.

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Cragger
07-27-2004, 06:21 PM
http://user.tninet.se/~ytm843e/sound.htm

excuse me if this is a repost.

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Cragger
07-27-2004, 06:23 PM
Refresh 20 times to see if the post actually posted... even do a author search on my name with it not being listed, post it again and surprise there it is twice over.

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wayno7777
07-27-2004, 10:03 PM
Very nice find! http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

http://img74.photobucket.com/albums/v224/wayno77/FB%20shots/Aircraft/heinkel_219.jpg
Any landing you can walk away from is a good one!

tttiger
07-27-2004, 10:41 PM
Wow! Is that what real prop planes sound like?

And here Oleg's been deceiving us all that time.

I thought they were supposed to sound like my weed-whacker. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

ttt

"I want the one that kills the best with the least amount of risk to me"

-- Chuck Yeager describing "The Best Airplane."

LeadSpitter_
07-28-2004, 03:59 AM
and what it will sound like in fb, not to bash or anything http://ubbxforums.ubi.com/images/smiley/cry.gif

http://www3.shastacollege.edu/rlightfoot/Sound%20Files/Sound%20effects/lawnmower.wav

hmm maybe that wav is better

http://img14.photobucket.com/albums/v43/leadspitter/LSIG1.gif

Aaron_GT
07-28-2004, 04:26 AM
I was watching a Spitfire documentary (on a particular Spitfire) featuring the late Mark Hanna. Over the TV the Spitfire sounded very weak, like a clapped out old banger when starting up.

I suspect that the problem with FB is the sounds _are_ accurately recorded (Oleg did sample some prop planes for it, so he said) but that the impression of the sounds isn't because you are only hearing them, not feeling them as well like you do when a Spitfire whizzes past at an air display. I've done recording of live music events before, and its hard to recapture the physical presence with just microphones. You can capture the spatialisation easily enough, but you need to do extra processing to make it feel more like being there, and the processing you need to do if someone is going to listen to it at quiet levels is not what you need to do if someone is going to listen at louder levels. (There's research going on to add extra logic into hi-fis to do this psychoacoustic processing automatically).


A solution might be (I was going to build one myself, as much for bass playing as gaming, but the woodwork was a bit beyond me) is a sub woofer that you sit on. In the music industry these are getting popular for bassists in the studio as you can feel the bass as well as hear it through headphones, and it apparently makes the bass seem much louder and visceral. It's a well known factor in psychoacoustics. In fact what you feel doesn't have to be related to what you hear - any low frequency rumble at the right time helps.

The only other option is just have a really powerful sound system with a really good subwoofer and crank it up to maximum. Not good for your ears or the neighbours, though!

hotspace
07-28-2004, 04:48 AM
Nice Sound File http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Thanks for the link, m8 http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

Hot Space

http://img11.photobucket.com/albums/v33/Hot_Space/17-7-04.gif (http://www.angelfire.com/games5/hellsgazelles/index.htm)


Festung Europa Spitfire Campaign (http://www.netwings.org/library/Forgotten_Battles/Missions/index-14.html)

Cragger
07-28-2004, 04:39 PM
One small bump until it goes where the winds steer her.

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goshikisen
07-28-2004, 08:39 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Aaron_GT:
I suspect that the problem with FB is the sounds _are_ accurately recorded (Oleg did sample some prop planes for it, so he said) but that the impression of the sounds isn't because you are only hearing them, not feeling them as well like you do when a Spitfire whizzes past at an air display.<HR></BLOCKQUOTE>

I've heard Merlins live in a Lancaster, Mustangs, Spitfires, and Hurricanes (from the ground of course - Hamilton International Airshow... of years ago). I don't think it has anything to do with the microphone not picking up the distinctive note of the engine... there are enough Spitfire, Mustang .mp3 files on the net to know that the distinctive sound of a Merlin can be carried over on a sound recording.

The main problem in the IL2 series soundwise is that the generic nature of the engine sound files and I, for one, don't know how they were created. I love this simulation but to be honest the engine sounds suck. The P-51, Spitfire, and Hurricane engine sounds are downright awful.

A Focke Wulf engine not being correct... that's excusable as we aren't likely to hear a BMW801 anytime soon. But there are more than enough Merlin powered warbirds around to make proper recordings from. I'm sure some kind pilot would be willing to rig a microphone in the cockpit for the sake of realism. I'd happily put up with a Merlin Mustang sound in a Hurricane cockpit... far better than the lawnmower we've got.

Again... I love the simulation... this is not a troll. I just think these sounds could be better.

Regards, Goshikisen

tttiger
07-28-2004, 10:58 PM
WarBirds, which in every other way is inferior to FB, has magnificent third-party sound packs available.

Please don't tell me it can't be done because it has.

But not in FB.

ttt

"I want the one that kills the best with the least amount of risk to me"

-- Chuck Yeager describing "The Best Airplane."

Texas LongHorn
07-29-2004, 02:28 AM
Y'know guys, the sound doesn't really bother me too much, it's not bad. To be fair though, I remember one of the coolest features of European Air War was some of the amazing sound packs done by some guy named Mea****er. IIRC his site was in Europe, maybe in Germany. He changed not only the engine sounds, but the sounds of the gear retracting, complete and entirely new speech packs, etc. That guy went just plane nuts and it REALLY improved the immersion factor for the sim. Just my two cents, all the best, LongHorn

http://img49.photobucket.com/albums/v149/msdavis/My_Sig_Image2.jpg

WOLFMondo
07-29-2004, 06:48 AM
While the sounds of the engines are not hugely important, once you've heard these planes for real you want to hear them again and again. Hearing the Merlins very individual sound or the Griffon 'growl' is really somthing to behold. A 2050Hp 37ltr engine makes a hell of a allot of very impressive noise.

The Yak9's engine sound IMHO is the most like IRL, sounds more like a turbine than anything else. Its still needs to be much deeper and reverberating.

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Aaron_GT
07-29-2004, 07:36 AM
"I've heard Merlins live in a Lancaster, Mustangs, Spitfires, and Hurricanes (from the ground of course - Hamilton International Airshow... of years ago). I don't think it has anything to do with the microphone not picking up the distinctive note of the engine... there are enough Spitfire, Mustang .mp3 files on the net to know that the distinctive sound of a Merlin can be carried over on a sound recording."

If the microphone is distant then the signal it pics up will sound relatively anaemic. If the microphone is close it will pick up more of the low frequencies the human ear subjectively hears, but at the expense of the correct ambience. The human ear 'fills in' low frequencies that are not present. For example the low E string on a 4 string bass is about 40Hz, but most hi fis don't produce any significant sound below 80Hz - the human ear fills in the rest.

What is difficult is to get a sound that works for a variety of situations where the human ear will respond differently, and at a number of different sound energies too.

For a fly-by sound you will get a poor representation of what the plane subjectively sounds like if you record the sound without doing additional processing on it to enhance the bass, and this enhancement interferes with the sound at high loudness.

LeadSpitter_
07-29-2004, 08:04 AM
sound is incrediably important for a flight sim. It really adds to the immersion and feel of the game wolf.

http://img14.photobucket.com/albums/v43/leadspitter/LSIG1.gif

goshikisen
07-29-2004, 08:30 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>If the microphone is distant then the signal it pics up will sound relatively anaemic. If the microphone is close it will pick up more of the low frequencies the human ear subjectively hears, but at the expense of the correct ambience. The human ear 'fills in' low frequencies that are not present. For example the low E string on a 4 string bass is about 40Hz, but most hi fis don't produce any significant sound below 80Hz - the human ear fills in the rest.<HR></BLOCKQUOTE>

My main issue is not with the quality of the existing sounds but the fact that they are entirely the wrong sounds. I swear I hear my gas powered Honda lawnmower when I fly some of these aircraft... and the sad thing is this is no joke, it sounds like a LAWNMOWER!

I think it would be great if the developers could open up the sound files in the same way they have opened up the skins. For some folks the niggling point is .50 caliber dispersion or roll-rates... for me it's the sound.

Someone in an earlier reply mentioned the Mea****er sound packs. That gent invested alot of time in making EAW that much better. Oleg should hire him...

Regards, Goshikisen

WOLFMondo
07-29-2004, 11:03 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by LeadSpitter_:
sound is incrediably important for a flight sim. It really adds to the immersion and feel of the game wolf.

http://img14.photobucket.com/albums/v43/leadspitter/LSIG1.gif <HR></BLOCKQUOTE>

Im not disputing that but on a list of priorities along with accurate FM's and DM's, eliminating hacks and cheats, sorting the netode etc Its down a little on the list.

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goshikisen
07-29-2004, 11:18 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by WOLFMondo:
Im not disputing that but on a list of priorities along with accurate FM's and DM's, eliminating hacks and cheats, sorting the netode etc Its down a little on the list.
<HR></BLOCKQUOTE>

That list of priorities is subjective... you obviously enjoy online play so hacks and cheats are something you find important. Some of us aren't as dedicated to online play and are just as, if not more, interested in the idea of improving the "atmosphere", for lack of a better word, of the game.

FM and DM... these things seem to jump all over the map with each patch, one plane is improved and another mysteriously is castrated. Sound, or at least engine sounds, I don't think have ever been addressed. If Maddox Games could just open that up so we could use our own sound files there are many industrious and generous folks out there who could provide us with some great samples. This would not affect gameplay or the performance of aircraft and as I stated before... they've done it with the skins so why not do it with the sounds.

I've bought everything Maddox Games have produced in the IL2 series and for me Sound is a top priority. I think the series is fabulous and I will buy Pacific Fighters, but I don't think I'm alone when I request that something be done about these awful engine samples.

Regards, Goshikisen

Cragger
07-29-2004, 01:09 PM
Do you guys have a goal to hyjack all threads that can be somehow related to IL2's sound engine?

I don't mind open discussion but this is about the fifth thread (hyjacked) into this subject. Carry on.

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goshikisen
07-29-2004, 01:30 PM
Hope you don't mind the redirect... but the content of the original post seems to suggest that you'd also appreciate authentic sounds in this game. Otherwise you probably wouldn't have cared much what a Napier Sabre really sounds like.

Nice find btw.

Who knows... maybe by flogging the sound issue over and over again someone at Maddox games may take notice and actually do something about it.

Take care, Goshikisen

Cragger
07-29-2004, 01:51 PM
I posted it because I thought those that like the plane(s) would like it.

As to my personal views on Il2's sound.. I've made them in threads on that topic. My concern is

1. Thread is hyjacked with a debate
2. Debate becomes heated
3. Flamage begins
4. Lockage occurs

Debating is one thing, but as its been proven time and time again, on these forums people simply cannot maintain a civil manner in such threads.

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WOLFMondo
07-29-2004, 02:33 PM
"Do you guys have a goal to hyjack all threads that can be somehow related to IL2's sound engine?

I don't mind open discussion but this is about the fifth thread (hyjacked) into this subject. Carry on."

OK.

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Wolfgaming.net. Where the Gameplay is teamplay (http://www.wolfgaming.net)
Home of WGNDedicated

Flying_Merkava
07-29-2004, 09:34 PM
http://www.shantytownrcflyers.net/f4u_corsair.wav

http://www.shantytownrcflyers.net/p47flyby.rm

http://www.shantytownrcflyers.net/p47taxiing.rm

source:
http://www.shantytownrcflyers.net/index_011.htm

----------------------------

This interview was on Nat'l Public Radio (npr) in mid January.
A female was interviewing Marine Corps General Reinwald
about a Boy Scout visit to his base.
She was told the Boy Scouts were to be taught about guns.
She asked, "But you are equiping them to be violent killers." The General replied,
"Well you're equiped to be a prostitute, but you're not one, are you?"
The radio went silent and the interview ended. http://ubbxforums.ubi.com/images/smiley/88.gif