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View Full Version : An Idea to alter the current Synchronization System. Slightly more freedom.



TrueAssassin77
12-03-2012, 06:55 PM
the synch system was added in ACB to add replay value to the game. that was it's purpose...

i honestly think it failed in that regard, and for the majority of AC gamers it is simply an annoyance, not even worth bothering over, or optional. it also doesn't help that you don't get any significant reward for it. in regards to AC3, the reward is actually contradicting to AC logic and AC lore. in multiplayer storyline it has been hinted that the Templar are researching ways to use the animus to literally change the past. in the nest AC game, i think they should succeed... but only to a slight degree, meaning you must relive the events of your ancestors, but slightly more variation as long as it completes the task that your ancestor completed.EX) You ancestor had dinner... he ate his peas before he finished his chicken, but with the revamped animus, you can simply choose to alter history and eat the chicken first!. this would be the proper excuse to why the system is removed from future games. instead it should introduce a new system SIMILAR that i explained below. it allows the player to be free to do what he/she wishes without the psychological pressure of the current system.

new suggested system:
there are 3 type of objecives
each fall into a category:

Assassin
Warrior
Mentor



in every mission there are specific optional objectives tailored to each category.


The Assassin ex) stealth kill with hidden blade, don't be detected, don't take damage, etc
The Warrior ex) achieve a 5 kill streak, counter 3 bad guys. kill with a certain weapon, etc
The Mentor ex) use recruits to lure guards away, call assassins while in conflict, etc



you can complete any combination of the objectives, and it will feed into a certain rating. this rating will change depending on what category objectives you completed the most or the least. ex). you were more of a stealth guy rather than a warrior and leader throughout the entire game. and the same goes to the other playstyles/classes.

at the end, depending on the playstyle you displayed throught the game, you get a unique outfit(or some type of reward) based on whether you were more of an assassin, a mentor, or a warrior.

Sushiglutton
12-03-2012, 07:08 PM
It's not a bad idea, but personally I don't think they should make this stuff even more complicated. I also don't think replay value is the main objective of this system. I think it's more aboput providing a challegne, while at the same time not preventing those who just want to follow the story from progressing.

Free_Hidings
12-03-2012, 08:28 PM
Makes sense but I seem to be one of the few who actually enjoy the optional objectives as they are. You still have all the freedom in the world, if you want to do your missions your own way, no one is going to stop you. If you want to get 100% completion, do you not expect to have to work harder for it?

ProdiGurl
12-03-2012, 09:07 PM
There's some good potential in the concept, I just think it's too detailed... like with the ratings part. It looks like they'd have to put in alot of scaling and stuff for reward & all I see with that is COMPLAINT CITY from players. Kind of opens up a Pandora's box with whining.

If it were set up something like the Brawlers club thingy where you have to achieve a specific number of each of the category you chose, that's alot less detail which would be better imo. So for instance, out of ______ missions, you have to kill ____ amount of guards, ____ amount w/ a certain weapon, not kill any guards, not be detected, and it's tallied up at the end of the game??

I think allowing fans the option to shut it off or appeasing the crowd or by changing that evil red flashing FAIL message would just be easier even tho I kinda like this idea if it were tweaked.

One thing I do know, I LOVE the new recruit abilities we have w/ the escorting, marksman, bodyguard, ambush......
Truly brilliant additions. If only this stuff was in ACR which had so much more focus on the Recruit system & one on one missions w/ them.
It was a good idea for you to add that into your listing as an objective.

Jexx21
12-03-2012, 09:30 PM
I feel like being an Assassin, you should learn how to be both a warrior and a mentor, and I feel like the title of Assassin should be 'above' those two.

So, I say...

The Runner- parkour skills, air assassinations, grab assassinations
The Warrior- heading straight on into battle
The Incognito- social stealth user
The Mentor- using your Assassins.

And I think that instead of them being objectives in the mission, they should be 'sub-missions', or things that you only advance through while in a main mission or side mission. When you reach different thresholds of the different skillsets (like, 25%, 50%, etc.), you are rewarded with a new skill or weapon or outfit or dye- or even memories. (Of course, if you didn't finish all of these 'sub-missions' while in the missions, you can advance them in the free-roam after the game is over). They would sort of function like the clubs/challenges in a way.

DJJaines
12-03-2012, 09:44 PM
Makes sense but I seem to be one of the few who actually enjoy the optional objectives as they are. You still have all the freedom in the world, if you want to do your missions your own way, no one is going to stop you. If you want to get 100% completion, do you not expect to have to work harder for it?

Agree with this one I'm afraid. I like the challenge of the 100% completion, although at the same time I do see why people get annoyed at the big red message. I just take that to mean try harder next time though and use it to push me on.

TrueAssassin77
12-04-2012, 12:34 AM
thnx for feedback!

UrDeviant1
12-04-2012, 12:49 AM
The concept of the optional objectives Is fine. No need to go put In some stupid little accolade system like It's multi-player.

It would totally contradict the notion of reliving the memories how our ancestor did.

TrueAssassin77
12-04-2012, 01:05 AM
It would totally contradict the notion of reliving the memories how our ancestor did.

you must not read all of the post. the notion would actually be accurate to AC lore, if the hints from multiplayer can be proven accurate. also the mere fact we now have people hacking the animus(at end of game) and a DLC that is historically inaccurate, points to later being able to change the past

UrDeviant1
12-04-2012, 01:28 AM
you must not read all of the post. the notion would actually be accurate to AC lore, if the hints from multiplayer can be proven accurate. also the mere fact we now have people hacking the animus(at end of game) and a DLC that is historically inaccurate, points to later being able to change the past

Someone hacking the animus? I don't know about that. I don't see how this Idea fits In with AC lore at all.The core of optional objectives doesn't need to be changed, just made more rewarding and given some context, like certain sync percentages at different points In the story opening up new opportunities for the player.

VitaminsXYZ
12-04-2012, 01:42 AM
I like the concept of that, actually. However, I think it should probably be more simplistic, since AC never really deals with "classes." They could just have "normal" mode and "hard" mode or something in that vein. In normal mode you'd play the game however you want and still be able to get full synch like in AC2, and in hard mode they'd throw in the optional objectives. Not exactly the most polished idea, but you get the point. lol

CalgaryJay
12-04-2012, 02:02 AM
It's not a bad idea, but personally I don't think they should make this stuff even more complicated. I also don't think replay value is the main objective of this system. I think it's more aboput providing a challegne, while at the same time not preventing those who just want to follow the story from progressing.

Ya, I guess I'm in the minority, but I don't really have a problem with the Full Sync system. Let's face it, this series can be pretty easy. So full sync, like you said, just provides you with more of a challenge; "Sure, you can easily just walk up, take out his guards, and murder your target. But see if you can murder him without being seen". I like it. Otherwise the game would be way too easy.

I've never really got why so many see not achieving 100% sync as such a penalty either. You can still move on to the next mission. I guess I get it to an extent, but I've never fully understood all the anger towards it. Seen a few threads hating on the Sync system the last month.

montagemik
12-04-2012, 02:22 AM
the synch system was added in ACB to add replay value to the game. that was it's purpose...

i honestly think it failed in that regard, and for the majority of AC gamers it is simply an annoyance, not even worth bothering over, or optional. it also doesn't help that you don't get any significant reward for it. in regards to AC3, the reward is actually contradicting to AC logic and AC lore. in multiplayer storyline it has been hinted that the Templar are researching ways to use the animus to literally change the past. in the nest AC game, i think they should succeed... but only to a slight degree, meaning you must relive the events of your ancestors, but slightly more variation as long as it completes the task that your ancestor completed.EX) You ancestor had dinner... he ate his peas before he finished his chicken, but with the revamped animus, you can simply choose to alter history and eat the chicken first!. this would be the proper excuse to why the system is removed from future games. instead it should introduce a new system SIMILAR that i explained below. it allows the player to be free to do what he/she wishes without the psychological pressure of the current system.

new suggested system:
there are 3 type of objecives
each fall into a category:

Assassin
Warrior
Mentor


in every mission there are specific optional objectives tailored to each category.

The Assassin ex) stealth kill with hidden blade, don't be detected, don't take damage, etc
The Warrior ex) achieve a 5 kill streak, counter 3 bad guys. kill with a certain weapon, etc
The Mentor ex) use recruits to lure guards away, call assassins while in conflict, etc

you can complete any combination of the objectives, and it will feed into a certain rating. this rating will change depending on what category objectives you completed the most or the least. ex). you were more of a stealth guy rather than a warrior and leader throughout the entire game. at the end it gives you a unique reward based on that rating. ex) you completed all of the assassin objectives, so you get ??? that has to do with assassins mindset(maybe a suit? new assassin stealth weapon?). you will also get a rank title at the end of the game that varies a lot. ex) you had a mix rating between Assassin and Warrior, you get the title " Hitman"(or something similar). if you are more recruit oriented you may get a new feature to utilize for the recruits at the end of the game. your titles(rank) will vary accordingly. maybe you are a mx between them, but not awesome at them all(by that i mean optional objective wise) you get a ranking like " assassin of all trades"


Perhaps we could gain 'Legendary' status for achieving everything - Or option B , just buy the accomplishment instead . Bound to appeal to those that struggle with the current system at least.

TrueAssassin77
12-04-2012, 02:24 AM
wha?

doogsy91
12-04-2012, 10:37 AM
It doesn't seem like it'd be much of an improvement of the current system. I'd like to see it gone altogether and I understand where you're coming from but as has been said, I think it's unnecessarily complicated. If it must stay I'd like to see actual objectives as apposed to constraints. It is an interesting idea nonetheless.

TrueAssassin77
12-04-2012, 05:26 PM
simplified the system. i totally agree that i made it a little to complicated.