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View Full Version : Silent Hunter III: Reloading Uboats at sea.



TASKFORCE1x1
06-05-2004, 02:49 AM

TASKFORCE1x1
06-05-2004, 02:49 AM

TheAirMarshal
06-05-2004, 03:22 PM
I hope this feature gets included.

gilbertf-france
06-05-2004, 04:35 PM
it could be made to be simple. once we are close to it, we start receiving fuel then food (if this is accounted in the game). we would have to wait (or use some time compression) to have it complete while there's risk of being found or under attack while we are doing it. torpedoes take quite time to move. this could make things interesting. the boat would be kept for longer periods at see ; historically, the milk cows allowed uboat to remain at sea for 3 monthes. that would be fascinating to be able to start a patrol, have the game generated boat moves and wander around, trying to find them using some more or less precise information from spy agents and then remain at see by using milk cows to gather torpedoes and stuff to repair the sub http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Schnellboot
06-05-2004, 11:17 PM
I would think Dev Team is well aware of how SH2 users reacted to the lack of resupply at sea and would not repeat that mistake.

What would be esp. cool: if a successful resupply improved the crew's morale. I know I'd feel better if a supply ship provided us with hot showers, clean laundry, fresh food, and mail from home! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

TASKFORCE1x1
06-06-2004, 12:48 AM
Always a fresh supply of women please! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

jagtigermk2
06-06-2004, 05:25 AM
Yes i would like the addition of being resupplyed by merchant raiders and milk cows.

Milk cows never lasted long thow, By July 1944, 16 of the 17 supply U-boats that had been built were sunk.

Egan2.0
06-06-2004, 05:41 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Schnellboot:
I would think Dev Team is well aware of how SH2 users reacted to the lack of resupply at sea and would not repeat that mistake.
<HR></BLOCKQUOTE>

Yes, Just like with a dynamic campaign! Oh, wait a minute..... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif http://ubbxforums.ubi.com/images/smiley/59.gif

I believe there is something in the FAQ about supply already so it does look like its there.

Resupply was actually in SH2, it just got broke in the first patch.

osros
06-06-2004, 06:28 AM
Voted Yes but in certain cases. Im sure milkcows was no availble to every sub at anytime.

There should be some sort of cost invloved say having to leave you patrol area to meet up with the cow and so forth.

Make sure you use each torp to the fullest and not waste them. Calling in a cow will get you supplied but will also cost you time and perhaps add risk.

jagtigermk2
06-06-2004, 08:03 AM
The milk cows main task was to allow the smaller type Type VIIC to operate on the east coast of America. The Americans came up with a plan to concentrate sinking the milk cows, the plan worked and all but 1 in operation were sunk. This had another affect causing D├┬Ânitz to scrap the other 14 milk cows which were 75% completed. Also it caused him to drop development plans for the XX class, which basicly would of been a huge transport sub.

I agree that meeting milk cows should be a very dangerous activity, and you could have a random chance of being ambushed by enemy forces while resupplying.

On other long range missions, a disguised merchant supply ship could resupply your U-boat. Successful resupply encouters like these, could be good for crew morale.

Also i heard that on a special mission, the luftwaffe droped supplys for the u-boats in the barent sea.

Willey
06-06-2004, 08:39 AM
Right out of the FAQ:

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>What kind of missions will there be?
SH3 will try to cover several types of mission inspired from the real actions of U-boats ranging from normal patrols with free roaming of the ocean in a patrol area to more historical scenarios inspired from real naval battles. Players will get a chance to be involved in single ship hunting, convoy battles in wolfpacks or cooperate with surface and air units in attacking enemy targets. Among other features, the player will have the option to replenish at sea, as well as access to reconnaissance plane assistance.<HR></BLOCKQUOTE>

I really think SH3 will be an incedibly detailled simulation. I even read at Boomtown that the Typ XXI will have a working sonar. Would be the first game to have it working completely then (AoD had it, but it couldn't track speed and course by calculating it out of 3 pings; SH2 lacked it completely). The only drawback seems to be the campaign system.

gilbertf-france
06-07-2004, 07:00 PM
the campain system is not the most important thing to me. what matters is a serious scenario editor. the campain will be played as it is. but we all know that most of us will have fun if the scenario editor is easy to use and we can reproduce historical encounters or battles and exchange scenarios among us http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif