View Full Version : Exception Detected by Bloomberg

07-13-2012, 04:49 PM
When someone use in the battle card who heal or give damage for more than 2 other cards, the Win XP display this window: http://i.imgur.com/dYt61.png
ang the game crashes.
I have this problem for over 2 weeks.

07-13-2012, 06:39 PM
Welcome in the club.


07-16-2012, 08:11 PM
Hi yesterday I've lost 4 games in a row, because of "Bloomberg exception bug", today 3 games in a row.
This bug is too frustrating and takes away all the fun from playing.

This game now really haven't got any sense for me when almost 50% of my games are finishing by "Bloomberg exceptions"

Can anyone from support tell me when you will fix this bug?
Or should I just forget about this game, because it isn't playable?

07-26-2012, 04:49 PM
same here:
Exception detected by Bloomberg
Details: Exception Caught at 0x65C6E0C4 (Violation when reading address 0x00000000)

A report will be sent (whatever the option you choose). An issue and an email will be created.

07-26-2012, 04:58 PM
LOL, after a restart I now end up on an IIS7 site when I start the launcher,..

07-26-2012, 05:05 PM
i got this IIS7 screen too

07-26-2012, 05:36 PM
skipping the launcher and directly calling Game.exe doesn't help either,..
the trace.log inside the MMDoC-PDCLive shows:

engine mode is game
live deployment define enabled
(DeviceLowLevelCache) is enabled
(DeviceLowLevelShaderConstantCache) is disabled
(isFixPipelineAllowed) is disabled

[DirectX] Initialize DirectX API ...
// system infos
Number of logical processors in the system : 8
Number of hardware threads : 8
Physical memory Size : 2047 MB (2147352575)
CPU frequency : 2.936757 Mhz
OS version 6.1 - SP(1.0)
screen size (1920x1080)
[0] WindowNative::InitializeEngineWindow...
window desktop resolution (1920x1080)

++ == ++ == ++ == ++ == ++ == ++ == ++ == ++ == ++
Begin Create DirectX Device
// AdaptDeviceSettings...
// ModifyDeviceSettingsCallback...
Anisotropy is supported
AutoGenMipMap is supported
SpecialDepthFormat is supported
// GPU infos (after reset)
DisplayMode => 1366 x 768 @ 32-bit color - 0Hz
Device => Hardware device
MultiSample type => 4x Multisample
MultiSample quality => 0
Vertex processing => Hardware vertex processing
Adapter format => X8R8G8B8
BackBuffer format => X8R8G8B8
Mode => windowed
Auto DepthStencil => enabled
DepthStencil format => D24S8
Present Interval => Vertical Synch
Refresh Rate => Default
Window handle => 0x304fc
HighestVertexShaderProfile supported (vs_3_0)
HighestPixelShaderProfile supported (ps_3_0)
[memory][caps update] video memory available 4041 MB (4237295616)
WindowNative::SetActive - true

End Create DirectX Device
++ == ++ == ++ == ++ == ++ == ++ == ++ == ++ == ++
Search for shaderDatabase file version(102) ...
ShaderDatabase version(102) shadersCount(16) fileID(0xdeadbabe)
ShaderDatabase version(102) shadersCount(16) fileID(0xdeadbabe)
== ShaderDatabase begin ==
== ShaderDatabase end ==
[2177] [memory][after renderer initialization] texture memory available 4023.0 MB (4218421248)
[RendezVousController] FetchConfig succeeded : [0x00010001]
[RendezVousController] Login succeeded : [0x00010001]
UserProfile::OnGetAccountDecks Failed..
UserProfile::OnGetAccountDecks Failed doesn't sound too good,..

07-26-2012, 05:48 PM
Now the launcher gives me: 'Unable to connect to server' And when I start the Game.exe I get:
--------------------------- Error --------------------------- Fire(77,53): error X3018: invalid subscript 'UV' Fire(77,24): error X3013: 'tex2D': intrinsic function does not take 2 parameters Fire(77,24): error X3013: Possible intrinsic functions are: Fire(77,24): error X3013: tex2D(sampler2D, float2) Fire(77,24): error X3013: tex2D(sampler2D, float2, float2, float2) An undetermined error occurred (E_FAIL) Unknow The application will now close. --------------------------- OK --------------------------- Okay, not it's:
We are sorry but the game is currently unavailable

Please try again later. when I start the launcher,.. now it's:

Might & Magic: Duel of Champions We are sorry but the game is currently unavailablePlease try again later.

07-26-2012, 06:53 PM
after downloading I don't get the exception any more, I can play the campaign up to a specific point (http://forums.ubi.com/showthread.php/696941-Campaign-Trial-of-Fire-Your-opponent-is-playing-the-Celebration-event), but now the match doesn't start. (http://forums.ubi.com/showthread.php/692693-matcht-does-not-start)
when I try to play a practice game it too doesn't start, surrendering doesn't work and I have to quit the game,..

08-02-2012, 08:06 PM
Guy I found the solution, if your laptop using 2 GPU (Nvidia graphics card and an integrated one)
Then go to your Nvidia Control Panel, then to Manage 3D Setting, click on Program Setting Tab and then click add! Search for the games .exe file (The file that you would click to start the game).
Then on (2.) change the Integrated Graphics to Nvidia in the dropdown. Click apply and then start your game, and BOOM, error message is gone :)