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mockers00
06-24-2012, 08:42 AM
Official mode thread of AC3 -I have looked and their are no post or threads talking about AC3 modes.-

This thread is basically for discussing, speculating and idea's for AC3 modes. If any new info on modes arises I will post it here in a list of confirmed modes and other confirmed information about modes.

-Update-

-I have added best logical speculated mode category that could appear in AC3, I will add these based on community idea's and community response of which idea's are logical idea modes that have a good chance of actually or should be in AC3 modes. I have also added Rumors category for rumors about modes information. I also fixed some typo errors and wording mishaps.


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AC3 mode facts:

-Their will be a total of 12 modes. In the G4tv multiplayer commentation the devolper said quote "There will be over a dozen modes" He said "over" dozen, this implies there may even be more then 12 modes.
-Some current ACR modes will return

Current confirmed modes for AC3:

-Domination- This mode consist of 3 area's which you can take over *Somewhat similar to the call of duty domination mode* Your goal is to control the majority of the area's until the game timer ends. If I am correct *which I will have to double check* People who are defending the area can assinate you and people trying to take it over can only stun. I am not exactly sure how stunning/assassination works when you are out of the 3 area's.

-Manhunt- This is a returning mode from ACR, it will be the same as far as I know.

-Wanted- This is a returning mode from ACR, it will be the same as far as I know.

​ Rumors:

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Best logical speculated mode that may appear in AC3:

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This is all that is confirmed from what I have heard. I am sure some modes will return but that is all that is officially confirmed. Please add info and sources if you have heard anything. Also make me aware of mistakes I might have made.

mockers00
06-24-2012, 08:49 AM
My idea’s and speculation of AC3 Modes:

*Team game and free for all* -One life- This would would be 3-5 rounds with 3-5 minutes each round. I do not have great detail of it works, but the main concept is when you are killed in the round you are dead and cannot return until the round ends. This could be Team Death match but I would assume it would consist of one team having an objective to do and one team defending it *similar to call of duty search-n-destroy but of course with the AC MP twist* The way you would win is either killing all the players or completing the object. The way the defending team would win is either killing all the players or disabling the players objective attempt.

*MY FAV MOST LIKLEY ADDED MODE* *Team game* -Team Defender- Team defender is where their is one artifact/flag. It's up for grabs by both teams. One player from any side can pick it up, once the one player picks it up your team will earn the points *their will be a certain max point where you win the game for holding it longer* The game basically meant to be won by on which team can hold the flag/artifact the longest. The team who picks up the flag esstionally becomes the prey and the team without the flag becomes the pursuers. The pursuers are ensationally losing and they can gain normal points like all assin game but the overall winning points are not increasing for them because they do not have the possession of the flag. The pursuers will have the compass of all players but while switching targets they will always be able to see the contract of who has the flag for easier time finding the flag carrier. On the compass it will show up as FLAG HOLDER/ARTIFACT HOLDER. You always have the option to switch targets to normal players to be able to know their position because their job will be to defend the flag/artifact carrier. When the pursuers kill the flag/artifact carrier, the person who killed him will gain the flag and their team will now begin gaining the objective points to win the game.

The tactics are really endless in the this mode, sense the players who do not have the flag who are gaining the points, their objective will be to defend him and help him blend in and escape. They can even sacerfice themselves as bait just so the flag carrier can live on. Obviously the Flag carrier objective is to hide as much as possiable and stay away from confortations. His job will be to blend in and escape and run. Of coarse the attacking team is all about getting the flag carrier and even though you have Compass, many regular players are going to be in the same area and npc look alikes so spotting him out is not going to be an easy task. They have the ability to assinate so when they kill the non flag holder it's going to send them ****her away from the action with the respawn. Eventually they can start to eleminate targets to find him or even get lucky and find him on the first kill then it's their turn.

*Team game* -Demolition- I really thought about this mode and if it would fit in with AC. then I thought about AC2 and bombs and stuff. Then I thought about AC3 time area with cannons and black powder and bombs. Then I thought "This could be possible". Basically the mode will be like, one team defending 2 bomb sites and the other team has to plant on both bomb sites to win. *The bomb sites would be like a wall or certain structure* Basically the defending the area can only stun, but the stuns make the players respawn. The attacking team can assinate making the other team respawn to. Basically it's assinate vs assinate in a way. Once the bomb is planted their is a set timer when it will go off and this will switch everything in that area. The attacking team now well have the stun button and the defending team have the assinate button and the defending team will not be respawn when stunned *this all can be changed and altered for best results of who should stun and assinate*. Their will be 2 rounds and a third for sudden death and a timer and you win the game on defending by not letting any bombs get planted and you win on attacking by planting and blowing up both sites.



*Team game* -Revamped Escort or different escort type game- Instead of using NPC’s the game will randomly choose one player to be the V.I.P. To keep the game slow paced the V.I.P. cannot run for the first minute unless pursuers or around or run to him *I do not know if that need’s to be added or not just balancing* But the game would consist of getting your V.I.P. to certain area’s set on the map just like regular escort. The only issue I would see with this is getting stupid V.I.P. but you get stupid players in every map you could even make this mode unlockable at 25-30 if you were worried about that. Many games lock modes until upper levels.


-Revamped Artifact Assualt- I do not know how this should be revamped but I want it to return with improvements. I also think they should just call it “Capture the flag” They went simple with domination a common name. Artifact assault is basically Capture the flag. I think they should just change it to a flag, It kind of fits in with the Era anyway compared to most games.

-Revamped Alliance- I liked the 2v2v2, 3 teams against eachother was kind of cool. Revamp it and bring it back I say. I hope they make ways that you can use your partner to do more assist kills and etc etc.


*Team or free-for all* *UPDATED* -Race mode- Race mode would use free running to get to a certain destination, Basically the race would be on the other side of the city and randomly set, you can choose any path to go and obviously how you would win is using the smoother and fast transitions on rooftops. Like the close ledge and etc, you know what I mean by the smooth free running roof top transitions. Obviously just jumping far away and using unsmooth free running and hitting npc's will slow you down. They should add alot more obstacles for this mode aswell. It would almost be like the dungeon free running except in cities. Perhaps they even could use the dungeon free running the only problem is that the dungeon free running is not open or very opitional compared to a whole big city. The thing about assassins creed racing is, it's kind of like mario kart. The abilties that you can set can really slow people down and mess them up. Their could be multiple rounds. Somone suggested their could be checkpoint's and be able to assinate and stun targets. I also thought what if AC racing mode used the AC single player quick assassinations for quick transitions and not disturbing movement much?

*Team game* *UPDATED* -Team DeathMatch/Wanted-The concept is the same except 4v4. pretty easy to explain you have one target to to assinate and have one target after you. The only problem would always having to go after the same target but the way to fix this would be. Every 1-2-3-4- minute *whatever is more balancing* you would rotate targets and people who did not get killed during the switch will be rewarded a set ammount of points. Somone suggested that you would be switched to the same target. Whatever works and balances out nicley.

*Team game* *UPDATED* -Frontier mode/Free running mode- http://forums.ubi.com/showthread.php/685119-Frontier-Mode-Map-for-multiplayer-*Must-read* That's a in detail description of it but ti cut it short the game mode would consist of no npc's and more of a hide-n-seek type tag play in a way. It would be like manhunt like with hunters and hiders. People would use the enviorment to hide and escape. The game woud consist of more running and treetop running and using the enviroment to escape. How cool would it be to have escapes through the treetops and have to choose if you want to cut left or right to cut off the guy your chasing. The game would use auto cover like auto crouching in bushes and etc. The game is more of a free running mode and using natural chase breaks and snow to get away from your persuers. You can still have your same basic abilites for help for escaping. It's more of a hide-n-seek free running mode and would breathe a little fresh air in the franchise. Also the persuers compass is less brod, yes it shows you where they are but with peole hiding in snow and multiple hiding spots in one area it kind of makes it harder to find people. This would balance the no npc's but it's still pretty much the same. The chasebreakers would use snow collapse falling trees and etc. The mode relies on more hiding spot in one general area then a bunch of npc's everywhere.

*Free For all* -Corruption-Let it return and maybe add it to the normal list of game modes.

-Keep the same modes in the same search criteria- I think they should keep like say manhunt in manhunt. Usally at the end of maps on the voting for the next one you could vote for artifact assualt or escort. I only want this if the AC3 player base is high. If the player base does not seem high then keep it how it is. I assume AC3 is going to be a big seller, since I have heard alot of people that did not buy previous AC games will be picking up AC3.

That's ten modes right their and 13 with the 3 already confirmed and I truly believe at least 4 of those will actually be in the game.

Also for Corruption and Race mode, if they wanted to put them in a different department kind of what call of duty does "Community modes" they could, even though I think corruption has potential to be included with the game modes.



Those are my idea's, what do yall think? any ther idea's aswell?

obliviondoll
06-24-2012, 11:07 AM
I can say with absolute certainty that nobody has confirmed a "demolition" mode for AC3 at any point. :rolleyes:

DarkDreamer95
06-24-2012, 11:10 AM
Lol it's Domination :P

Lethalla
06-24-2012, 11:18 AM
"Free for All Infected" and "Free for All Tag" both sound a lot like Corrupted... just saying...

Also I don't think Team Deathmatch/FFA would work if you only ever had one target at a time. It would be better in my opinion as a Team Assassinate. That way, careless hunters become prey. It *might* even reduce running. Anything else, with the session divided into two rounds, becomes just another version of Manhunt.

And personally I hope they bring back Alliance and Chest Capture, ACB style.

mockers00
06-24-2012, 12:06 PM
I can say with absolute certainty that nobody has confirmed a "demolition" mode for AC3 at any point. :rolleyes:

Lol, fixed


"Free for All Infected" and "Free for All Tag" both sound a lot like Corrupted... just saying...

Also I don't think Team Deathmatch/FFA would work if you only ever had one target at a time. It would be better in my opinion as a Team Assassinate. That way, careless hunters become prey. It *might* even reduce running. Anything else, with the session divided into two rounds, becomes just another version of Manhunt.

And personally I hope they bring back Alliance and Chest Capture, ACB style.

Your right corrupted is kind of like those, corrupted needs to be moved to the mode section I think though. I agree alliance need's to return with some revamping but I do not care for chest capture really. It's not that it's bad but it's not that fun or interesting to me. If they revamp it, I am always down to give it a try.

Also as for the Team Death match wanted thing, whatever works really, It would be an interesting to see wanted type like gameplay where your on the offensive and defensive while on a team. I like team modes mostly anyway, it's just my preference, I do not like to really play Free-For-All in many MP games but I think team games are always more popular.

pioneerprogres
06-24-2012, 06:56 PM
3-5 minute rounds are very long if people are only getting one life. I think they'd get too impatient.

"team defender" idea sounds like steal the artifact but with teams. Could be interesting.

Your escort idea sounds a lot like the game mode in Halo 3, VIP or whatever. Restricting the VIP from running, though, I wouldn't go for. What happens if you get a terrible team escorting you?

artifact, capture the flag, whatever you want to call it, I hope it comes back. I like it pretty well just the way it is.

Actual race modes might be cool, but that might need to be ability-free. Smoke bombs would be more overpowered in that mode than they already are. Getting smoked would probably be a guaranteed loss. Can you kill or stun other players? What happens to a player if they are killed? Are there checkpoints?

The team deathmatch idea doesn't sound like much of a team game, everybody is still on their own, you'd just be compiling individual scores, no real team element to it. If you give it any actual team element, it's just manhunt. Which I hope stays.

The thread I read a while back on a frontier mode sounds like it might be cool, but a free-running mode, if you have pursuers and whatnot, wouldn't be so much a free-run mode as just wanted with even bigger maps, and I think we all know how we'd feel about that. But it might be cool to have free-run just as an extra, to either get familiar with the maps, or to make a good environment to just test ideas out or blow off steam with friends like in the walking the dino video.

PsychoCycloneX
06-24-2012, 07:38 PM
I like the idea of a Team Defender mode in AC3. However, I still see a problem with having both the kill and stun button being the same. I can forsee lots of glitches and bugs just with that alone.

mockers00
06-24-2012, 09:58 PM
3-5 minute rounds are very long if people are only getting one life. I think they'd get too impatient.

"team defender" idea sounds like steal the artifact but with teams. Could be interesting.

Your escort idea sounds a lot like the game mode in Halo 3, VIP or whatever. Restricting the VIP from running, though, I wouldn't go for. What happens if you get a terrible team escorting you?

artifact, capture the flag, whatever you want to call it, I hope it comes back. I like it pretty well just the way it is.

Actual race modes might be cool, but that might need to be ability-free. Smoke bombs would be more overpowered in that mode than they already are. Getting smoked would probably be a guaranteed loss. Can you kill or stun other players? What happens to a player if they are killed? Are there checkpoints?

The team deathmatch idea doesn't sound like much of a team game, everybody is still on their own, you'd just be compiling individual scores, no real team element to it. If you give it any actual team element, it's just manhunt. Which I hope stays.

The thread I read a while back on a frontier mode sounds like it might be cool, but a free-running mode, if you have pursuers and whatnot, wouldn't be so much a free-run mode as just wanted with even bigger maps, and I think we all know how we'd feel about that. But it might be cool to have free-run just as an extra, to either get familiar with the maps, or to make a good environment to just test ideas out or blow off steam with friends like in the walking the dino video.

Thanks for the reply, I guess you could say "Team Defender" is similar to Steal the Artifact with 2 main differences. Their is only 1 artifact up for grabs, you do not really gain points for stealing it or returning it to a base you gain point's for holding it longer.

True Team Death match/Want team kind of would be like on your own by like someone suggested, if you were able to switch to the same targets, or get put on same targets that could create team play, as far as that only the score of how good your team is shows who wins due to points.

Race mode is kind of where I a stumped on details, I have no idea how it should be. Perhaps stunning and asssinate would be interesting as well as checkpoints to make games last longer and get points to whoever get's to the checkpoint first that way the game can continue.

Yeah Frontier mode would be coo, but it seems unlikley. I still hope it appears because it just would be plain awesomeness.

[/QUOTE]=PsychoCycloneX;8410693]I like the idea of a Team Defender mode in AC3. However, I still see a problem with having both the kill and stun button being the same. I can forsee lots of glitches and bugs just with that alone.[/QUOTE]

I would not be a problem, least I think. Whoever has the Flag/Artifact will be the prey aka will have to use stun. The team who has the flag in there possesion, if the flag carrier is killed by a player of the other team they become persuers aka assinate.

pioneerprogres
06-25-2012, 12:20 AM
Thanks for the reply, I guess you could say "Team Defender" is similar to Steal the Artifact with 2 main differences. Their is only 1 artifact up for grabs, you do not really gain points for stealing it or returning it to a base you gain point's for holding it longer.


I think you're confusing steal the artifact and artifact assault. Artifact assault is the CTF type mode, Steal the Artifact you get points for holding the artifact. But it's FFA. It could be fun as a team, it would be like escorting your teammate in AA with the high tension encounters that provides, but since there's no base to return it to, there's no "safe" place...it just goes on for as long as the game does! :D

mockers00
06-25-2012, 12:40 AM
I think you're confusing steal the artifact and artifact assault. Artifact assault is the CTF type mode, Steal the Artifact you get points for holding the artifact. But it's FFA. It could be fun as a team, it would be like escorting your teammate in AA with the high tension encounters that provides, but since there's no base to return it to, there's no "safe" place...it just goes on for as long as the game does! :D

Yes sorry, I forgot about that but yes artifact assault would be like team defender. Yeah the hiding spot is the whole map haha, you just have to pick a spot with teamates and either hide good, stun and escape to a new area and hide but eventually the defending team getting assainated is going to get the defending team weaker. I really hope they Add team defender.

MrKnox122
06-25-2012, 01:34 AM
Where alliances I want Alliances back bring back Alliances god **** it

MrKnox122
06-25-2012, 05:07 AM
Why Ac3 have no Alliances you guys should bring back alliances. It way more then those team mode. Alliances for me is one my Greatest Game Mode of all. Give Alliances a other chance come on Ubisoft...please

BeCk41
06-25-2012, 08:13 AM
to me, more modes means more empty lobbies... it will end up just like Brotherhood at the end with people only playing Manhunt or Wanted. Or maybe even like Revelations where you play either Artifact Assault or Deathmatch. Just talking from experience, so I'm not too excited about all the modes when the current ones aren't even getting played.

mockers00
06-25-2012, 10:12 AM
to me, more modes means more empty lobbies... it will end up just like Brotherhood at the end with people only playing Manhunt or Wanted. Or maybe even like Revelations where you play either Artifact Assault or Deathmatch. Just talking from experience, so I'm not too excited about all the modes when the current ones aren't even getting played.

Number 1: There is already at least 12 confirmed it's already happening so we can't really do anything about it atm.

Number 2: ACR has been out a while and player base is lower. I always find matches in manhunt and artifact assualt aswell as wanted, but yeah sometimes it cam be difficult to find games but some of that is the matchmaking issues.

Number 3:They are obviously putting alot of thought into the modes with only 3 modes confirmed Manhunt, Wanted and Domination. They are obviously trying real hard to make fun modes where people will want to play them. Call of duty has like 20 modes and all 20 modes have games going on constantly and finding a match is a breeze. Although AC is not call of duty but has become a wide known MP game. I think there are going to revamp modes and add modes people want to play. When I saw domination without even playing it I dubbed it as a "Legit mode" I just thought it looked fun and the concept of "Domination" has been used and it's full proof.

Number 4: AC3 player base is going to be the biggest the franchise has seen. I can almost garuntee AC3 MP will be the biggest player base on AC game yet. The hype and anticpation and considering AC is known now. People who did not like AC3 franchise before have even admitded there going to buy it this time around. People who are major crtiize about games that never change and the combat in single player are giving respect to asassin creed for actually trying to be diffrent and improve unlike games like COD that stay the same year after year.

With the E3 reveals and facebook and the past titles and setting, I think it's going to be the most bought asassin game. Honestly I have never been so sure about "Buying an AC game" Even Brotherhood I was skeptical but I bought it because it was going to feature multiplayer. Then when Revlations came out, I didn't even buy it until like 3 months ago. I just did not seem interesting and it felt the same. AC3 is so much diffrent and with the setting and revamp on most stuff, It's going to sell alot of copies and the player base is going to be big.

I have never Pre-Ordered a Assassins creed game before 3 day's ago I just did :].

I defiantly understand your concerns, I have the same concerns of stupid modes and empty lobbies. From hearing the interviews it really sounds like they are working hard on making good modes and really rethinking what modes should be in AC3. Of coarse they alway say that but with the totally new revamped game and 3+ years in the making I am sure they really spent alot of time in multiplayer. As Brotherhood was the first and Revlations came really soon afterwards and prolly rushed.

obliviondoll
06-25-2012, 10:34 AM
Number 1: There is already at least 12 confirmed modes so it's to late for "I do not want many modes" it's already happening

Doesn't mean it's a good idea to have too many modes, or that it's stupid to point out mistakes Ubisoft are still making. It's very rare that Ubisoft actually listen to any good suggestions, and they usually throw something in to ruin them as well, but it's still worth a try.


Number 2: ACR has been out a while and player base is lower. I always find matches in manhunt and artifact assualt aswell as wanted.

Wanted and Manhunt being the most popular modes in ACB, and Artifact Assaul being specifically mentioned by the person you were replying to as one of the most popular in ACR. Not sure of the point here?


Number 3:They are obviously putting alot of thought into the modes with only 3 modes confirmed Manhunt, Wanted and Domination. They are obviously trying real hard to make fun modes where people will want to play them. Call of duty has like 20 modes and all 20 modes have games going on constantly and finding a match is a breeze. Although AC is not call of duty but has become a wide known MP game. I think there are going to revamp modes and add modes people want to play. When I saw domination without even playing it I dubbed it as a "Legit mode" I just thought it looked fun and the concept of "Domination" has been used and it's full proof.

You REALLY shouldn't be comparing to Call of Duty for player numbers.

According to VGChartz, Modern Warfare 3 has sold more copies on XBox 360 in North America than ACB has sold across all platforms worldwide. And that's before you account for the fact that CoD games have ALWAYS been almost entirely about MP and the majority of Assassin's Creed players are there purely for single player.


Number 4: AC3 player base is going to be the biggest the franchise has seen. I can almost garuntee AC3 MP will be the biggest player base on AC game yet. The hype and anticpation and considering AC is known now. People who did not like AC3 franchise before have even admitded there going to buy it this time around. People who are major crtiize about games that never change and the combat in single player are giving respect to asassin creed for actually trying to be diffrent and improve unlike games like COD that stay the same year after year.

With the E3 reveals and facebook and the past titles and setting, I think it's going to be the most bought asassin game. Honestly I have never been so sure about "Buying an AC game" Even Brotherhood I was skeptical but I bought it because it was going to feature multiplayer. Then when Revlations came out, I didn't even buy it until like 3 months ago. I just did not seem interesting and it felt the same. AC3 is so much diffrent and with the setting and revamp on most stuff, It's going to sell alot of copies and the player base is going to be big.

And it's still not going to be on a comparable level to a CoD title, particularly when you ask all those newly-interested players whether they'll be getting into the multiplayer.


I defiantly understand your concerns, I have the same concerns of stupid modes and empty lobbies. From hearing the interviews it really sounds like they are working hard on making good modes and really rethinking what modes should be in AC3. Of coarse they alway say that but with the totally new revamped game and 3+ years in the making I am sure they really spent alot of time in multiplayer. As Brotherhood was rushed and Revlations came really soon afterwards.

Considering the multiplayer is being made by the same team who did the ACB and ACR multiplayer, and they've only had the same amount of time to work on it as they had with ACB and ACR, I don't think the total development time for the game is relevant here.

mockers00
06-25-2012, 09:06 PM
I did not really mean to compare call of duty to AC, as I said it was more of an example. Also the people who are just buying it for the single player. I think 70% will transition over to multiplayer after they beat single player or take a break from it. They will be like dang this game is awesome plus there is an extra mode multiplayer wow. I mean most players will prolly try and some may not like it but if there like me when I first played MP they think it's an awesome concept. I forgot they were working on ACB and ACR but they would have to work on the models and graphics and animations while they were making ACB and ACR, so as far as the graphics and animations *Unless the single player team made it for them* they would have had to work on that part and as we can tell the graphics and crowd and running animations look awesome, so visually they did work on it for 3+ years or at least single player people did. ACR came out a year ago, and I am sure they immdeatly started on AC3 MP but of coarse they prolly had to wait to see results and problems with ACR and prollly kept working on AC3 and to this moment were trying to balance ACR community wants and problems. I said wanted and manhunt referring to ACR because he/she said the lobbies were empty.

Anyway, we know there are 12 modes and I think we all know the player base is going to rise at least 30% at the minimum. I think they are working hard on the modes and I do think Domination was a good mode to add.

XxSewerRat28xX
06-26-2012, 05:54 AM
And that's before you account for the fact that CoD games have ALWAYS been almost entirely about MP and the majority of Assassin's Creed players are there purely for single player. Definitely not always, but I get the point. As of now almost every person gets it for the multiplayer, but it wasn't always like that.

MRsmith1994
06-26-2012, 01:33 PM
i srsly dont wanna see any race mode in AC ._.