PDA

View Full Version : Luthier, any chance of a 'Carrier Battles' game...



spoonfish
04-05-2004, 02:28 AM
...a bit like the one from 1942 PAW?? It's not very realistic I know but I loved being able to control the Japanese fleet and winning at Midway. IIRC, you had the option to jump straight into the action or let the computer decide on the outcome.
This isn't exactly top of the list on important features, but I have fond memories of this in 1942!

thanks

spoonfish
04-05-2004, 02:28 AM
...a bit like the one from 1942 PAW?? It's not very realistic I know but I loved being able to control the Japanese fleet and winning at Midway. IIRC, you had the option to jump straight into the action or let the computer decide on the outcome.
This isn't exactly top of the list on important features, but I have fond memories of this in 1942!

thanks

ImpStarDuece
04-05-2004, 08:18 AM
and maybe we can have carrier dodgems, carrier drag racing and carrier slalom through the islands of micronesia. Think of the possibilities people http://ubbxforums.ubi.com/images/smiley/35.gif

i think we should concentrate on making this the best carrier/ pacific war flight sim possible. Lets leave the strategic side to games like harpoon, it would be cool, but i'd rather see more work go into planes, FM's and DM's than a more strategic side of the game.

just my .50c

olaleier
04-05-2004, 08:34 AM
While I think that a flight sim with a strategic war-room-type element is WAY overdue, I don't think PF is the right sim for it. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

==================================
http://img2.photobucket.com/albums/v30/olaleier/cobrasig.jpg
==================================
Marvin in hyperlobby

spoonfish
04-05-2004, 09:13 AM
I agree that the strategic side is not so important. Just in case Luthier has already finished PF and has got his feet up, wondering what to do next http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

olaleier
04-05-2004, 09:32 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by spoonfish:
I agree that the strategic side is not so important. Just in case Luthier has already finished PF and has got his feet up, wondering what to do next http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif<HR></BLOCKQUOTE>


Slightly OT here, but what scenario do you think would be perfect for a strategy-game slash flight sim?

I'm thinking a hypothetical conflict with a modern order for battle is the best. Since I'm a Lock On fanboy, I'm hoping Eagle Dynamics will come up with something... http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Vietnam-era battleset would also be cool. A WW2 set has too much fascinating history, replacing it with hypothetical scenarios is a loss IMO.

This has potential though:



<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
LITTORAL WARRIOR SERIES 1
FUTURE THEATER OF CONFLICT 2015 (SWA/SEA/AFRICA/PACIFIC)

AS DEFINED BY GLOBAL SECURITY.ORG
http://www.globalsecurity.org/military/agency/navy/esg.htm
The Expeditionary Strike Group " sometimes called an Expeditionary Strike Force " is a revamped amphibious ready group with the ability to disperse strike capabilities across a greater range of the force, increasing the striking power in the amphibious ready group.
ESGs would enable the fleets to cover more parts of the world effectively, providing highly mobile, self-sustaining forces that are able to undertake missions across the entire spectrum of operations. The ESG concept could almost double the number of independent operational groups the Navy can deploy in the future, from 19 to 38.
The ESG concept allows the Navy to field 12 Expeditionary Strike Groups and 12 Carrier Battle Groups, in addition to surface action groups.
This concept is based on an earlier one, introduced in the early 1990s, called a Naval Expeditionary Task Force that was also based on the idea that naval forces could be grouped in varying combinations.
The expeditionary strike group " made up of amphibious ships, cruisers, destroyers and submarines " is a departure from the typical carrier battle group/amphibious ready group structure. An expeditionary strike group could include amphibious ships, a destroyer, cruiser, frigate, attack submarine and a P-3C Orion land-based aircraft. The new mix, which deploys in place of the amphibious ready group, allows Navy and Marine Corps forces to launch Marines and landing craft as warships and submarines strike inland targets with missiles and shells. Currently, each amphibious ready group is made up of an amphibious assault ship, a dock landing ship and an amphibious transport dock. Cruisers and destroyers deploy with carrier battle groups.
During the conflict in Afghanistan the Navy experimented with adding capabilities to the traditional three-ship ARGs, two of which were operating together in the North Arabian Sea region at the height of the conflict. The Navy attached to its ARGs near Afghanistan Aegis-equipped surface warships, a USS Spruance (DD-963)-class destroyer; a submarine for intelligence, surveillance and reconnaissance (ISR); and the links to the P-3 AIP aircraft.
The first Expeditionary Strike Groups began deploying for the first time in 2003. The first deployments are to be a pilot program and will be studied before any changes occur fleetwide.
An Expeditionary Strike Group centered around the USS Saipan and the 22nd MEU was to be the first ESG to deploy, followed by the Peleliu ESG from the West Coast. Iraqi Freedom altered this timetable resulting the first ESG being centered around the Essex and followed by the Peleliu.

DESIGN GOALS:

1. 2 MAN+ MULTIPLAYER AIRCREW
2. FULL FIDELITY AVIONICS
3. REALISTIC FLIGHT MODELING
4. DIGITAL INTEGRATED BATTLEFIELD
5. REALISTIC TERRAIN AND ENVIROMENTS
6. REAL WORLD STYLE ATC SYSTEM
7. CIVILLIAN TRAFFIC (AIR-SEA-GROUND)
8. DYNAMIC AI INTELLIGENCE
9. DYNAMIC CAMPAIGN BASED OFF OF LITTORAL ORDER OF BATTLE
10. GROWING BATTLESPACE AND THEATERS OF CONFLICT.(expansion)
11. DYNAMIC REAL WEATHER METARS
12. TIDE CALENDERS SEA STATES
13. SERVER BASED HOSTED GAME PLAY AND SERIAL CONTROL
14. DEDICATED SERVER LICENSING
15. DATALINKED SUPPORTING FIRE SYSTEMS
16. AVIONICS GAUGE DESIGN FOR CROSS PLATFORM USAGE
17. 64 BIT WINDOWS / MACINTOSH / LINUX PLATFORM SUPPORT
18. ENTHUSIEST MODIFIABLE COCKPIT LAYOUTS


VEHICLES:

AIRCRAFT FLYABLES:

1. F/A-18F/G (PILOT/WSO)
2. F/A-14D (PILOT/WSO)
3. S-3 Viking (PILOT/NAV/TACCO)
4. OV-10D+ BRONCO (PHILLIPINES)(COIN FAC)
5. OA-10A THUNDERBOLT (PRECISION ENGAGEMENT/SANDY/FAC)
6. TEXAN 2 (JPATS TRAINER)(POTENTIAL COIN FAC VARIENT)
7. ASW 737 (PILOT/NAV/TACCO)
8. VTOL (UNDECIDED)
9. THE REST TO BE DETERMAINED BY THEATER

Opposing Forces

1. SU-30 VARIENTS
2. C-54 TRAINER
3. Q-5 FANAN FIGHTER
4. THE REST TO BE DETERMAINED BY THEATER



HELICOPTER FLYABLES:

1. OH-58D KIOWA WARRIOR (TAIWAN-USA)
2. AH-1Z COBRA (VIPER) (US MARINE CORPS)
3. CH-53E/MH-53 PAVELOW
4. MV-22 OSPREY
5. QRC THEATER SUPPLY SYSTEM
6. UH-1Y HUEY
7. EUROCOPTER TIGER (AUSTRAILIAN)
8. THE REST TO BE DETERMAINED BY THEATER


NAVAL VESSELS:

1. LHX CLASS
2. HSV JOINT VENTURE
3. Submarines Virginia- seawolf - los Angeles
4. USS GEORGE H.W. BUSH CVN-77

UAVS:FLYABLE - C&C SYSTEMS:

1. EAGLE EYE
2. AAI PIONEER
3. GA PREDATOR UCAV
4. TOMAHAWK UAV CONCEPTS
5. UUV Sensory Underwater Vehicles

The concept and layout is still unfolding. <HR></BLOCKQUOTE>

http://www.digitalvalhalla.net/news.php

==================================
http://img2.photobucket.com/albums/v30/olaleier/cobrasig.jpg
==================================
Marvin in hyperlobby

[This message was edited by olaleier on Mon April 05 2004 at 08:40 AM.]

JR_Greenhorn
04-05-2004, 10:18 AM
olaleier,
Have you ever played Paradox's Hearts of Iron?
Its billed as a "Grand Strategy" game, and it's ideal for trying "what if?" scenarios in a WWII setting.

olaleier
04-05-2004, 11:40 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by JR_Greenhorn:
olaleier,
Have you ever played Paradox's Hearts of Iron?
Its billed as a "Grand Strategy" game, and it's ideal for trying "what if?" scenarios in a WWII setting.<HR></BLOCKQUOTE>

I never owned it, but remember the title.

Old school hexagon style right?

I'm not that interested in strategy games, but would love to see a flight sim with some strategic aspect to it, select which area to invade/defend, manage resources, plan missions etc, and then go bomb stuff! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

==================================
http://img2.photobucket.com/albums/v30/olaleier/cobrasig.jpg
==================================
Marvin in hyperlobby

mllaneza
04-05-2004, 05:39 PM
Hearts of iron is actually an area-movement game. it's based on the Europa Universalis engine. It's pretty cool, but I could never quite get my head into the game.

For a relevant hex-based game check out Matrix Games' "Uncommon Valor" which covers the South PAcific campaign. I'm done with the tutorials and plan to get into some air campaign action.

Veteran - Bermuda Triangle Expeditionary Force. 1993-1951.