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View Full Version : New screen shots, deluxe edition revealed.



ecma4
05-03-2012, 04:19 AM
Deluxe edition seems to basically be the two pre-order bonus packs that were available to the console users. Details in the UBI store (http://shop.ubi.com/store/ubina/en_CA/pd/productID.249352000/Tom-Clancys-Ghost-Recon-Future-Soldier-Deluxe-Edition.html) (link might not work if you're not in Canada)

Deluxe edition details:

Cost is 5$ more than regular edition.


Pre-order offer(only available with the Deluxe Edition)
Get 4 additional Weapon Skins: British Camo, Romanian Camo, Woodland Camo, SnakeSkin Camo


The Deluxe Edition includes:
4 Weapons: AK-47, MN91/30, MK14, M40A52 Weapon Skins: Tiger Stripe Camo, Winter Digital Camo48 Headgear Skins2 Maps: Map MH 01 Tramway, Map MH 09 Drilling Ship“Two for One” feature: Unlock one additional weapon for your arsenal.

And the screens:

http://drh2.img.digitalriver.com/DRHM/Storefront/Company/ubi/images/screenshots/NA/GRFS_PC_ss1.jpghttp://drh1.img.digitalriver.com/DRHM/Storefront/Company/ubi/images/screenshots/NA/GRFS_PC_ss2.jpghttp://drh2.img.digitalriver.com/DRHM/Storefront/Company/ubi/images/screenshots/NA/GRFS_PC_ss3.jpghttp://drh1.img.digitalriver.com/DRHM/Storefront/Company/ubi/images/screenshots/NA/GRFS_PC_ss4.jpghttp://drh2.img.digitalriver.com/DRHM/Storefront/Company/ubi/images/screenshots/NA/GRFS_PC_ss5.jpghttp://drh2.img.digitalriver.com/DRHM/Storefront/Company/ubi/images/screenshots/NA/GRFS_deluxe-Ed_Mock-up_US.jpg

Key Features

Experience the Future of War

The Ghosts pack the latest and best high-tech military equipment, inspired by actual prototypes designed for the Army through the Future Soldier 2030 Initiative.
Blend into any environment with mind-bending optical camouflage.
An exoskeleton enhances the Ghosts’ physical abilities, allowing them to run, leap, slide and kick ****her & faster than any soldier on the field today.
Unparalleled physicality and lethal expertise in melee close combat are now at your disposal. Control all-new heavily armed unmanned ground and air combat drones.
Unleash large-radius firepower with a personal mortar capable of firing multiple guided rockets simultaneously.


Natural Cooperation

Instantly coordinate combat against 360 threats: link-up with your Ghost teammates in a formidable formation at the push of a ****on.
Move-and-shoot-as-one with your friends or AI teammates with no training and no complex orders system.
Benefit from your teammates’ high-tech abilities and combine them to unleash the power of an army at the pull of your trigger.


Epic Solo and Co-op Campaign!

Join the Ghosts as Kozak, a fresh recruit whose elite unit is the U.S.’s best and only means of retaliation when a nationalist coup unseats Russia’s legitimate president
Experience multiple aspects of the war from the unique perspectives of a high-level bodyguard, an engineer, a civilian, and more.
Enjoy 12 hours of single- or split-screen cooperative campaign across multiple theatres as the shadow of global conflict creeps across Northern Europe and beyond.


Fast-Paced, Addictive Multiplayer Mode

Link-up for heated 8 vs. 8 adversarial matches and combine the four balanced class abilities, plus drones and individual gear.
​Seamless ranking progression in Single, Co-op & Adversarial modes: unlock multiple rewards for your Ghost or your Clan.


NOTE: The "Key Features" is obviously a copy/paste job of the console version, since it mentions "split screen" multiplayer mode. I'm also assuming the "8 vs 8" bit is just from an outdated version of this text, as the console game was originally 8 vs 8 but has since been turned into 6 vs 6.

Hoak
05-03-2012, 05:11 AM
Wow... If those are screenshots, the draw distance, DOF and fog culling looks TERRIBLE -- this actually looks worse then on the console... I so much want to like this game! I was actually looking forward to a TPS tactical realism shooter for PC...

:(

Nexolate
05-03-2012, 10:16 AM
Yeah, I'd heard about this. On the UK page though I get the same pictures as the console versions.
I'm assuming you got these from the product page, right?

Regards,
Nexo

ecma4
05-03-2012, 03:31 PM
Yeah, I'd heard about this. On the UK page though I get the same pictures as the console versions.
I'm assuming you got these from the product page, right?

Regards,
Nexo

Yes, these screens are from the product page on the Canadian UBI store.

Nexolate
05-03-2012, 07:35 PM
Here's the additional skins, in case anyone is curious:

British:
http://a2.sphotos.ak.fbcdn.net/hphotos-ak-ash4/s720x720/390241_10150558558762576_45394952575_11711761_1388 238539_n.jpg

Woodland:
http://a8.sphotos.ak.fbcdn.net/hphotos-ak-ash4/s720x720/388457_10150558556252576_45394952575_11711748_3610 1272_n.jpg

Romanian:
http://a1.sphotos.ak.fbcdn.net/hphotos-ak-snc7/s720x720/390241_10150558558847576_45394952575_11711765_4527 31919_n.jpg

Snake Skin:
http://a5.sphotos.ak.fbcdn.net/hphotos-ak-ash4/s720x720/388457_10150558556222576_45394952575_11711744_3058 42992_n.jpg

They were part of the skin competition that Ubi did (the winners of which are those featured in the Signature Edition, Winter Digital and Tiger Stripe).
You can find the full-size downloads in their Facebook gallery, here: http://www.facebook.com/media/set/?set=a.10150558553767576.474582.45394952575&type=3

Regards,
Nexo

Compassghost
05-03-2012, 08:26 PM
I can't tell if I like it.

ecma4
05-03-2012, 10:21 PM
Cool thanks Nexo! The skins looks great.

KableFIN
05-04-2012, 01:02 AM
Those graphics are stunning!

Foskco_PT
05-07-2012, 02:53 AM
So will this be available for the PLAYSTATION 3 ????

ecma4
05-07-2012, 06:52 AM
So will this be available for the PLAYSTATION 3 ????

Coming out for PS3 on May 22.

Anthony123abc
05-07-2012, 01:03 PM
So where's the Austcam DPCU????

Nexolate
05-07-2012, 01:27 PM
So where's the Austcam DPCU????

Uh... Non-existant?

Regards,
Nexo

Anthony123abc
05-08-2012, 12:35 AM
Typical, It's common practice with games developers anything below the equator doesn't exist!

http://i453.photobucket.com/albums/qq256/anthonyabc/Auscam400.jpg

Austcam DPCU

http://i453.photobucket.com/albums/qq256/anthonyabc/Auscamdessert400.jpg

Austcam DPCU Arid

Proudly developed by Aussies, originally created for Australian terrain and conditions!
Also interesting to note that Austcam lay claim to be the first Camouflage pattern in military history to use computer aided technology in the development process, something that other camo patterns can't.
That's one thing that game developers constantly overlook, Austcams importance.

ST6-GhostLead
05-08-2012, 07:00 AM
deluxe edition seems to basically be the two pre-order bonus packs that were available to the console users. Details in the ubi store (http://shop.ubi.com/store/ubina/en_ca/pd/productid.249352000/tom-clancys-ghost-recon-future-soldier-deluxe-edition.html) (link might not work if you're not in canada)

deluxe edition details:

cost is 5$ more than regular edition.


pre-order offer(only available with the deluxe edition)
get 4 additional weapon skins: British camo, romanian camo, woodland camo, snakeskin camo


the deluxe edition includes:
4 weapons: Ak-47, mn91/30, mk14, m40a52 weapon skins: Tiger stripe camo, winter digital camo48 headgear skins2 maps: Map mh 01 tramway, map mh 09 drilling ship“two for one” feature: Unlock one additional weapon for your arsenal.

and the screens:

http://drh2.img.digitalriver.com/drhm/storefront/company/ubi/images/screenshots/na/grfs_pc_ss1.jpghttp://drh1.img.digitalriver.com/drhm/storefront/company/ubi/images/screenshots/na/grfs_pc_ss2.jpghttp://drh2.img.digitalriver.com/drhm/storefront/company/ubi/images/screenshots/na/grfs_pc_ss3.jpghttp://drh1.img.digitalriver.com/drhm/storefront/company/ubi/images/screenshots/na/grfs_pc_ss4.jpghttp://drh2.img.digitalriver.com/drhm/storefront/company/ubi/images/screenshots/na/grfs_pc_ss5.jpghttp://drh2.img.digitalriver.com/drhm/storefront/company/ubi/images/screenshots/na/grfs_deluxe-ed_mock-up_us.jpg

key features

experience the future of war

the ghosts pack the latest and best high-tech military equipment, inspired by actual prototypes designed for the army through the future soldier 2030 initiative.
blend into any environment with mind-bending optical camouflage.
an exoskeleton enhances the ghosts’ physical abilities, allowing them to run, leap, slide and kick ****her & faster than any soldier on the field today.
unparalleled physicality and lethal expertise in melee close combat are now at your disposal. Control all-new heavily armed unmanned ground and air combat drones.
unleash large-radius firepower with a personal mortar capable of firing multiple guided rockets simultaneously.


natural cooperation

instantly coordinate combat against 360 threats: Link-up with your ghost teammates in a formidable formation at the push of a ****on.
move-and-shoot-as-one with your friends or ai teammates with no training and no complex orders system.
benefit from your teammates’ high-tech abilities and combine them to unleash the power of an army at the pull of your trigger.


epic solo and co-op campaign!

join the ghosts as kozak, a fresh recruit whose elite unit is the u.s.’s best and only means of retaliation when a nationalist coup unseats russia’s legitimate president
experience multiple aspects of the war from the unique perspectives of a high-level bodyguard, an engineer, a civilian, and more.
enjoy 12 hours of single- or split-screen cooperative campaign across multiple theatres as the shadow of global conflict creeps across northern europe and beyond.


fast-paced, addictive multiplayer mode

link-up for heated 8 vs. 8 adversarial matches and combine the four balanced class abilities, plus drones and individual gear.
​seamless ranking progression in single, co-op & adversarial modes: Unlock multiple rewards for your ghost or your clan.


note: The "key features" is obviously a copy/paste job of the console version, since it mentions "split screen" multiplayer mode. I'm also assuming the "8 vs 8" bit is just from an outdated version of this text, as the console game was originally 8 vs 8 but has since been turned into 6 vs 6.



are these console version screen shots or pc ones?

ST6-GhostLead
05-08-2012, 07:04 AM
Are Those PC Version Screen Shots or Console?

Nexolate
05-08-2012, 07:10 AM
Are Those PC Version Screen Shots or Console?

Right-Click > View Image.

Regards,
Nexo

EDIT: Got a new one, thanks to Bassie from the Console section for finding the thumbnail:

http://cf.shacknews.com/images/20120425/grfs_pc_screenshot6_21866.jpg

ST6-GhostLead
05-08-2012, 08:02 AM
Right-Click > View Image.

Regards,
Nexo

EDIT: Got a new one, thanks to Bassie from the Console section for finding the thumbnail:

http://cf.shacknews.com/images/20120425/grfs_pc_screenshot6_21866.jpg
I Right click and I dont see anything that says "View Image"

Nexolate
05-08-2012, 08:09 AM
I Right click and I dont see anything that says "View Image"

GRFS_PC_ss1.jpg

Regards,
Nexo

ST6-GhostLead
05-08-2012, 10:19 AM
GRFS_PC_ss1.jpg

Regards,
Nexo

Thx Got It :)

Hoak
05-08-2012, 03:29 PM
God help GR:FS if that's really from the PC version -- and if so, no wonder they're not showing anything; the draw distance looks to actually be even less than the Console version, that all the cheap blur, bloom, DOF post processing camera effects used to cover up low rez character and statics textures just make it worse. GR:FS might have compelling game design under it looks like the PC port may not even look as good as R6: Vegas which was a total bur fest, insta-headache, eye-sore...

:(

Shifty_98
05-08-2012, 07:40 PM
The crappy draw distance could be the fact that those screens are more cutscenes rather than gameplay to focus viewer attention on the ghosts instead of the environment. Same thing for the fogginess in some of the screens, so I've still got my hopes up. Some of those screenshots did look really good.

Just hope and pray that it at least runs well

Hoak
05-08-2012, 11:28 PM
The crappy draw distance could be the fact that those screens are more cutscenes rather than gameplay to focus viewer attention on the ghosts instead of the environment.
And you could be a trolley car if you had a wheels and a bell... Sure the picture could be anything, they could be CGI or PFM; but the only 'fact' is that all the shots of the PC game official/unofficial are a DOF blur fest, with post processing effects that look like they're more intended to conceal (like the R6: Vegas) then 'enahnce' anything.


Same thing for the fogginess in some of the screens, so I've still got my hopes up. Some of those screenshots did look really good. Just hope and pray that it at least runs well
Don't get me wrong, I want to like this game, I'm a PC tactical realism Fan that actually likes a lot of the game design ideas presented in the console marketing copy, and finds the idea of TPP appealing -- but take a look at some of the console content here on Gamespot (http://www.gamespot.com/tom-clancys-ghost-recon-future-soldier/images/) -- and the best shots that 'might' be from the PC version of the game that are not even as good as some of the worst shots from console. Then if you just factor in a few of the remarks from posters like Mikeseoz (edited for brevity):


...PC gamers are nothing for them.

Just think about the lack of info and the time left (Copy and Paste from Console), SMELLS PORT version (they just going to make it look better than console due the pc graphic advantage), but it will be 100% PORT, so

No Dedicated Servers (you will use UPLAY with the awesome nicknames you got there lol)
No Mod tools
No Steam

More info will come soon lol
And consider the fact that we only have one officially acknowledged screen shot barely a month before the game goes on sale that isn't objectively better looking in any regard then anything we've seen for console, deja-vu-o-rama and my enthusiasm is starting to tank...

:nonchalance:

Anthony123abc
05-09-2012, 12:55 AM
Mmmmm, I thought I wouldn't get a bite. lol :confused:

GuZZ33
05-09-2012, 06:12 PM
the fogginess in some of the screens,
GRFS PC version uses volumetric fog. Fog gives levels/maps much more atmosphere i think :).

Hoak
05-09-2012, 06:30 PM
GRFS PC version uses volumetric fog. Fog gives levels/maps much more atmosphere i think :).
Sure volumetric fog can look nice, but notice that the lion's share and emphasis of the PC 'features & benefits' is of the post processing flavor -- and like most post processing and deferred render effects are again being used to ridiculous excess in the PC screen shot(s)...

This is just more ammunition for the worry being expressed of 'cheap port' where DirectX 11 'enhancements' are just used as fast cheap and dirty means to cover poor PC render optimization, crummy low poly and low resolution console assets -- yet allow the marketing bullet point claim of 'enhanced DirectX 11 render features'...

An Xbox 360 has less processing capability then some cheap netbooks -- so I'm neither surprised or disappointed by any Developer/Publisher that takes this approach, but, that there is no mention of features that are virtually universally regarded as definitive PC centric features: server browser, mod tools, dedicated servers -- is not cause for much optimism...

:nonchalance:

GuZZ33
05-09-2012, 06:53 PM
Sure volumetric fog can look nice, but notice that the lion's share and emphasis of the PC 'features & benefits' is of the post processing flavor -- and like most post processing and deferred render effects are again being used to ridiculous excess in the PC screen shot(s)...

This is just more ammunition for the worry being expressed of 'cheap port' where DirectX 11 'enhancements' are just used as fast cheap and dirty means to cover poor PC render optimization, crummy low poly and low resolution console assets -- yet allow the marketing bullet point claim of 'enhanced DirectX 11 render features'...

An Xbox 360 has less processing capability then some cheap netbooks -- so I'm neither surprised or disappointed by any Developer/Publisher that takes this approach, but, that there is no mention of features that are virtually universally regarded as definitive PC centric features: server browser, mod tools, dedicated servers -- is not cause for much optimism...

:nonchalance:
Good stuff mate, i can understand your concerns for the lack of more PC news, in-game PC screenshots, PC gameplay, PC Multiplayer Features etc. I think the XBOX 360 beta looks great on my HDTV and PC monitor mate, so i know the PC version of GRFS will look great too. But, what i like may not appeal to others though?.

Hoak
05-09-2012, 07:08 PM
Good stuff mate, i can understand your concerns for the lack of more PC news, in-game PC screenshots, PC gameplay, PC Multiplayer Features etc. I think the XBOX 360 beta looks great on my HDTV and PC monitor mate, so i know the PC version of GRFS will look great too. But, what i like may not appeal to others though?.
Well that's the thing, for me, and I think most PC tactical realism Fans it wouldn't matter if the game was delivered to the PC on DirectX 8 with stencil shadows and box stock ported console assets. I think all the emphasis on graphics and render is just a marketing distraction, and a cheap one at that per 'conceal vs enhance'... Most tactical realism Fans are more concerned with game design or the ability to tweak and mod it for what ti lacks...

Don't get me wrong, I'm glad we'll have a PC version of GR:FS in any form, but, I could be a lot more excited knowing it came with mod support, knowing it would then have a larger audience that included some of my friends and acquaintances and GR:FS would be more then $60 in disposable fun that gets played widely for 90 days and is forgotten till some DLC rolls out, is played for another 30 days after that and abandoned entirely...

:nonchalance:

Compassghost
05-09-2012, 07:47 PM
I've never been a fan of depth of field. Sure, it's "realistic" but purposely blurring the components around your focus makes something that looks good look bad. The only saving grace we have is that we can play GRO with no buy-in.

Hoak
05-09-2012, 08:15 PM
I've never been a fan of depth of field. Sure, it's "realistic" but purposely blurring the components around your focus makes something that looks good look bad. The only saving grace we have is that we can play GRO with no buy-in.

It's not even 'realistic' unless the FPP represented is actually a camera as the human eye focuses instantly to what ever you has your attention. The game forcing focus on a specific DOF is not only not realistic from a human FPP or TPP, it's not even to scale -- as there is already effects of eye accommodation at work in 2D flat projection of 3D games which you can see at work right on this web page by focusing intensely on one letter at the center of the page, and noticing that all others are blurred.

Adding DOF and blur to a game is only 'realistic' if the perspective of the game is to be portrayed from some kind of film or movie camera, not the human eye, as you're just adding forced errors of accommodation that we can't accommodate for in real time, on top of flat focus limitations that already exist as a feature of how we see -- which is also why it gives so many people headaches as what they're seeing in DOF saturated games is incorrect...

:nonchalance:

Compassghost
05-09-2012, 08:17 PM
Oh, headaches! Hello Oblivion and Skyrim and Fallout 3. For some reason, you're the only games that give me migraines!

ST6-GhostLead
05-11-2012, 11:49 AM
I'm Surprised They Havent Used Any Parallax Mapping Algorithms

ecma4
05-13-2012, 06:03 PM
I'm Surprised They Havent Used Any Parallax Mapping Algorithms

According to this (http://www.pcgameshardware.com/aid,883095/Ghost-Recon-Future-Soldier-A-technical-showcase-for-PC-gamers/Knowledge/) they are.

ST6-GhostLead
05-14-2012, 05:57 AM
I think those Pics might just be in a blur because the character is actually running

Hoak
05-14-2012, 11:06 PM
I think those Pics might just be in a blur because the character is actually running
Why would that be? Does your vision blur when you run? If it does you should really see a Doctor! Even in games that use this faux camera (not human eye) post-process effect for running and sprinting; use DOF based motion-blur where objects directly in front of you are not blurred... But again 'motion blur' is a camera SFX not a feature of human visual processing except at very high speed -- well above what even fast sprinters are capable of; no less a heavily encumbered Operator...

As the model's weapons are not lowered or raised per the running animations in the console videos, and it has now been officially pronounced that the PC iteration of GR:FS is to be a mirror image of the console games in every regard except for render features; it's reasonable to assume this is not a running perspective...

Sadly, everything points to this blurry mess of less then 20:400 visual acuity being the default perspective for the PC game, which would make this person legally blind in the United States... Perhaps this is intended as a balancing mechanic for the cloak, where they can't see you, but you can't see anything in GR:FS so it's not a problem...

:(

Butcher851
05-21-2012, 10:48 AM
Will the deluxe edition be available as a hard copy? I only found it as a download from Steam and Amazon and as i am old fashioned i would like a hard copy of the Deluxe Edition. Thanks for any information you might provide.

Nexolate
05-21-2012, 12:34 PM
Will the deluxe edition be available as a hard copy? I only found it as a download from Steam and Amazon and as i am old fashioned i would like a hard copy of the Deluxe Edition. Thanks for any information you might provide.

Since the Ubi Store only provides a download, I don't think so.

Regards,
Nexo

samw40
05-23-2012, 01:47 AM
Just to point this out, look at the third screenshot, and at the shadow on the poster of the woman's face. Pretty rough.