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XyZspineZyX
10-02-2003, 04:00 AM
Bomb fuses are great for making a low level attacks without blowing yerself up, but Im not having much success doing any damage to boats with the same strategy.

Is there anything I should know about skipping bombs across the water up to the edge of a boat and having it detonate with a 2-4 second fuse? It seems to me that either Im not using a heavy enough bomb (but Im sure Ive tried it with a he-111 and its 500lb bombs) or is it a bug?

TIA http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

XyZspineZyX
10-02-2003, 04:00 AM
Bomb fuses are great for making a low level attacks without blowing yerself up, but Im not having much success doing any damage to boats with the same strategy.

Is there anything I should know about skipping bombs across the water up to the edge of a boat and having it detonate with a 2-4 second fuse? It seems to me that either Im not using a heavy enough bomb (but Im sure Ive tried it with a he-111 and its 500lb bombs) or is it a bug?

TIA http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

XyZspineZyX
10-02-2003, 04:17 AM
Zero fuse time for ships and skip bombing.

_______________________________________
çk?¯kT 2003**

XyZspineZyX
10-02-2003, 04:34 AM
cwos

XyZspineZyX
10-02-2003, 05:13 AM
Erm, O_o @ Cwos.

XyZspineZyX
10-02-2003, 10:13 AM
Typhoonmk1b wrote:
- cwos
-
-



Don't worry about Typhoonmk1b,

he has a mental age of 5 and problems with going to the toilet.

Hence he spouts sh*te on the forum all the time.



Cpt-Madcowz
Comsa (http://www.comsa.co.uk)



"When the hunter comes, the tiger runs with the deer."

Message Edited on 10/02/0310:13AM by Cpt-Madcowz

XyZspineZyX
10-02-2003, 11:38 AM
The best way to bomb a boat is to dive...

XyZspineZyX
10-02-2003, 12:32 PM
Try a submarine man Hahaha bomb skipping is tricky and so is sinking boats in this sim.

XyZspineZyX
10-02-2003, 06:01 PM
Torpedos on the HE-111, the only way. Very tricky to use or just dive bomb the boats with no fuse delay and aim just ahead of the bow in a 90 degree dive, well with a stuka at least, with a HE-111 treat it like any other target but no delay.

<center>http://www.skalman.nu/worldwar2/bilder/su-airforce.gif

XyZspineZyX
10-02-2003, 06:40 PM
u need no delay /i/smilies/16x16_smiley-sad.gif
i think irl a delay would help, cos sink to the soft underside of ship and big hole /i/smilies/16x16_smiley-very-happy.gif
same with diving too, crash thru top to the bottom of ship

XyZspineZyX
10-02-2003, 09:51 PM
Depends upon whether IL2/FB models reality properly, what kind of bombs are modelled and actually available in the game, and whether the game properly models damage effects against ships.

There are a number of different flavors of aerial bombs, each with its own properties.

The best type of real life bomb against an unarmored ship (merchant, destroyer, etc) is a general purpose or thick case HE running about a half second fuze delay. The idea here is to get the bomb to explode well below decks. Best means of delivery - dive bombing. glide bombing, skip bombing.

The best type of bomb against a modestly protected ship (cruiser with armored deck, for example) would be a semi-armor piercing bomb with about a quarter second delay. The fuse on an AP bomb is typically insensitive to light bulkheads, etc and will only activate when striking some sort of armor plate. The idea here, of course, is to get the AP bomb to detonate after it has pierced the armored deck. Best means of delivery - dive bombing.

For a heavily armored warship (battleship) with thick and/or multiple armored decks, we are talking full-rigged AP bombs. These are very heavily cased bombs designed to withstand the high stresses of attacking thick deck armor. In fact, IIRC, the Japanese dive bombers which attacked at Pearl Harbor dropped 14-inch AP naval projectiles which had been converted into aerial bombs. Best means of delivery - dive bombing. The Brits even resorted to the huge 12,000 lb Tall Boy bombs to attack Tirpitz.

Another thing to consider is that all ships are vulnerable to one degree or another to damage from mining effects of very close misses. A close miss on a small ship by a big enough bomb might still sink it. No idea if this is modelled by IL2/FB; I doubt it.

As you can see, it's a complicated question, the answer to which depends upon the virtual realities coded into game itself, the nature of the target, the nature of the delivery method, and so on.

One of the remarkable things is the structural resiliency sometimes displayed by light ships, such as destroyers, against aerial bombs. One book I can recommend is THE SACRIFICIAL LAMBS, which addresses the many Kamikaze attacks made upon destroyers and destroyer escorts on radar picket duty during the Battle of Okinawa. Another book is by Kurotkin and deals with damage to surface naval warships. Can't recall the exact title. It might still be available through the Govt Printing Office.


Blutarski

XyZspineZyX
10-02-2003, 10:18 PM
ShredZ wrote:
- Bomb fuses are great for making a low level attacks
- without blowing yerself up, but Im not having much
- success doing any damage to boats with the same
- strategy.
-
- Is there anything I should know about skipping bombs
- across the water up to the edge of a boat and having
- it detonate with a 2-4 second fuse? It seems to me
- that either Im not using a heavy enough bomb (but Im
- sure Ive tried it with a he-111 and its 500lb bombs)
- or is it a bug?
-
- TIA /i/smilies/16x16_smiley-happy.gif


use zero delay. come in FAST (490 KPH min). Be around 50 -100m off the deck and LEVEL for several seconds. When the ship is about as big as the gun sight diameter release and pull up AT THE SAME TIME and CLIMB!!

Getting the distance for relase takes some practice. If you get it right you will get 4 skips to the ship and u should be just clearing the ship.

use 1x 1000 lbs bomb(US) or equivilant or 2x 500Lbs or their equivilant. Note: When using the 1000lbs you best get the run right or at best lose some tail feathers.


http://www.imagestation.com/picture/sraid79/p9141f290fa1c1c59a2dc382c77af21f3/fb1a8321.jpg


Lead Whiner for the P-47D-40, M and N and Hvars