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Yellonet
07-10-2004, 03:48 PM
We don't want a window with an LSO in it (think cfs2) do we?

But if we're going to have a 3D-LSO that really stands on the deck, waving, we will need a zoom function (think cfs2 again) if you try zooming in on a carrier in cfs2 when your approaching you see that if there were an LSO there, you could actually see what he was doing. We can call this zooming.. eh... concentrating?

It's the most real option I would think.. with a zoom you could also identify aircraft easier, although spotting wouldn't be easier because of the narrow field of view you get when zooming, when you think about it it's quite realistic.


- Yellonet

Yellonet
07-10-2004, 03:48 PM
We don't want a window with an LSO in it (think cfs2) do we?

But if we're going to have a 3D-LSO that really stands on the deck, waving, we will need a zoom function (think cfs2 again) if you try zooming in on a carrier in cfs2 when your approaching you see that if there were an LSO there, you could actually see what he was doing. We can call this zooming.. eh... concentrating?

It's the most real option I would think.. with a zoom you could also identify aircraft easier, although spotting wouldn't be easier because of the narrow field of view you get when zooming, when you think about it it's quite realistic.


- Yellonet

heywooood
07-10-2004, 04:43 PM
LSO issue is another core issue to this sim.

So much emotion will be tied to their solution - that I think no matter what they eventually do...or do not do, it will polarize the community..it will be a love it or hate it kind of a deal. For this reason they may decide to omit the LSO altogether.

Somehow I think that would be worse than at least giving it a shot. But maybe its something that will have to wait for the next generation (BoB) simulation.



http://img78.photobucket.com/albums/v250/heywooood/ac_32_1.jpg
"Check your guns"

Yellonet
07-10-2004, 04:52 PM
You don't believe in the "zoom idea" huh?
I really thought I had something there...


- Yellonet

WUAF_Badsight
07-10-2004, 04:59 PM
coming on finals you dont want a FPS drop

no little guys on the deck unless it works perfectly fine

having a optional window pop-up with your LSO doing his thing sounds like a great idea

.
__________________________________________________ __________________________
actual UBI post :
"If their is a good server with wonder woman views but historic planesets...let me know!"
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Yellonet
07-10-2004, 05:07 PM
One little LSO shouldn't make much of a difference really. Zooming on the other hand can have a tendancy to make the fram rate drop.. but you can always not zoom in that case http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif Most will probably go on feeling after a few carrier landings anyway.


- Yellonet

Waldo.Pepper
07-10-2004, 08:31 PM
I'm ignoring him anyway. I know how to land a plane on a carrier! No guy with little paddles is gonna tell me what to do! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Right?

Woodrow79
07-10-2004, 10:16 PM
In a simulation yes.

In the real navy, the LSO was given god-like status. You DID what he told you to do. He was always a veteran pilot of great skill.


Woodrow

heywooood
07-10-2004, 10:28 PM
Yep - a core issue... and just as I thought - some will say "who needs the LSO" and others will say "You gotta have the lil SOB..erm LSO"

I hope Luthier will spell it out soon so as not to "Pearl Harbour" half the community on PF release day..I personally think it would be better if everyone knows how it will be beforehand... but I guess you cant please everybody.



http://img78.photobucket.com/albums/v250/heywooood/ac_32_1.jpg
"Check your guns"

eobet
07-11-2004, 05:05 AM
Wouldn't it be near impossible to land a Hellcat without a LSO (since it apparently has zero forward visibility during a landing)?

And even during night landings, the LSO had spot lights on him, didn't he?

I would loathe a pop up window. It would detract from the atmosphere of "being there".

Also, you can zoom even in the original Sturmovik game... so shouldn't the feature suggestiong be to be able to padlock target the LSO instead?

Yellonet
07-11-2004, 05:38 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> Wouldn't it be near impossible to land a Hellcat without a LSO (since it apparently has zero forward visibility during a landing)? <HR></BLOCKQUOTE>

I think you mean the Corsair? If you can't see forward how are you going to see the LSO? I think the Corsair pilots flew a little slantingly in order to see the LSO and the deck.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> And even during night landings, the LSO had spot lights on him, didn't he? <HR></BLOCKQUOTE>

I don't think so, that would give away the carriers position to enemy aircraft.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> Also, you can zoom even in the original Sturmovik game... so shouldn't the feature suggestiong be to be able to padlock target the LSO instead? <HR></BLOCKQUOTE>

You can change the field of veiw... not actually zoom, even though it works a bit like zooming, it's not the same.


- Yellonet

Waldo.Pepper
07-11-2004, 06:07 AM
Most carrier landings and especially those by planes with poor forward visibility utilized a curved final leg toward the carrier. Sometimes quite dramatic too. A British flyer details this in a great book imaginatively called Carrier Pilot. He flew Corsairs.

If someone wants to donate about 4 meg of disk space I have some great footage of Corsairs landing (and taking off too) The Corsairs are in Commonwealth and USN colors in the footage. Or you can wait about two weeks as I am posting all I have to alt.binaries.multimedia.aviation The full video is about 700 meg in size. (All about Corsairs)

I REALLY like the idea eobet mentioned about padlocking the LSO... that is a great idea. ZOOM in on the bugger and padlock 'em That sounds like a good idea for futher exploration at least.

Still I'll ignore the little bugger.

Yellonet
07-11-2004, 06:40 AM
Put the images up on photobucket, and post them here!


- Yellonet

GT182
07-11-2004, 08:11 AM
Waldo.Pepper, I can't host the footaqe but I sure would love to see it and pass it around. Send it to my email address if you'd like...GaryTurk182@cs.com

Thanks ~S!~

BTW, LSO alla CFS2 would be a find idea IMHO. It would be the easiest way it see what you're supposed to see for a "safe" and "successful" landing. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

"GT182" / "Stab/JG51_vonSpinmeister"
www.bombs-away.net/forums (http://www.bombs-away.net/forums)
"Fly to Survive, Survive to Fly"

Gunner_361st
07-11-2004, 09:47 AM
The only way I would support a pop-up window featuring the LSO doing his signals would be if upon a successful landing, he did the robot dance... or at the very least, the swing! http://ubbxforums.ubi.com/images/smiley/35.gif

The LSO padlock feature might work... But yes, FPS hits are an issue when zoomed in (especially with the incredible water effects and the frames they devour) so the question is are there any other effective ways to do it? Hmm. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif

Major Gunner of the 361st vFG

http://home.comcast.net/~smconlon/wsb/media/245357/site1087.jpg

p1ngu666
07-11-2004, 09:48 AM
waldo, please contact me http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
i can host the small and big video http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif
think u should split the video up into 100 or so meg chunks tho

http://www.pingu666.modded.me.uk/mysig3.jpg
&lt;123_GWood_JG123&gt; NO SPAM!

Woodrow79
07-11-2004, 01:21 PM
Heywood, I think if they implement an LSO they will, or should, make it an option. That would eliminate any argument within the ranks.


Woodrow

WereSnowleopard
07-11-2004, 01:27 PM
Just use LSO in same window where "window" map is since we don't need map when landing. Just toggle window to get LSO signal.

Snowleopard

VW-IceFire
07-11-2004, 01:38 PM
We're ok with a pop-up map but not a pop-up LSO? Seems a little off to me. Put the guy in a pop up window and do what you need to make it look good.

http://home.cogeco.ca/~cczerneda/sigs/tmv-sig1.jpg
RCAF 412 Falcon Squadron - "Swift to Avenge"

IV_JG51_Razor
07-11-2004, 03:07 PM
"We're ok with a pop-up map but not a pop-up LSO? Seems a little off to me. Put the guy in a pop up window and do what you need to make it look good."

I don't ever have the map up in view while landing, and I doubt very much if you do either. I don't want a pop up window showing the LSO when I'm landing on a carrier....unless it's selectable. I don't want my likes and dislikes to interfer with yours either.

I think Yellownet's idea is just fine, combined with the ability of padlocking him. FB gives us the ability to padlock friendly air, and ground objects, why not add an LSO to the list? With him padlocked, you can zoom in to see what he is doing, or not, as you see fit. I don't think that would effect fps at all.

I doubt very much whether very many of us will really pay much attention to him in the end anyway. We'll just do what we need to in order to get aboard. After a while, we'll get it figured out, and it would be interesting to see if the LSO aggrees with our own technique. I noticed that in AoP, and CFS2, the LSO didn't always give me the best advice when it came to getting aboard. Don't forget, this is much much more than a graphics issue. The game has to figure out where you are in the approach, and give advice (LSO signals) as to how to get you back in the groove. I'm sure that this is not going to be an easy problem to solve for Oleg or Luthier.

Razor
IV/JG51 11/12 Staffelkapitan
www.jg51.net (http://www.jg51.net)

"Good judgement comes from experience, and experience comes from poor judgement"

Yellonet
07-11-2004, 03:18 PM
Then it's decided. We, the community http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif, want a "real" LSO (not a phony in a window http://ubbxforums.ubi.com/infopop/emoticons/icon_mad.gif) and a zoom to go with it. And the ability to padlock him... if you have padlock enabled that is.


- Yellonet

WereSnowleopard
07-11-2004, 03:32 PM
Okay...I think it is too late to add to PF now but maybe something better in BOB's PF in future after how we doing carrier-landing in that PF. Also I had know that LSO not just tell us how to land but tell us that we forget get gear down, landing flap, rid of bomb and other stuff as part of help us. Maybe someone can add some sort of "LSO" into patch for PF if we demand it bad after problem try landing on carrier. I had heard many WWII Navy plane simulations with carrier landing but never play it, so I better let someone who had play many of them and tell us what best for us and how realistic can be do it with or without LSO. Also I hope someone who was WWII USN/other counties navy pilots (maybe Korea era) and tell us what best way to program software to make more realistic with LSO.

Cheers
Snowleopard

Yellonet
07-11-2004, 03:54 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> Okay...I think it is too late to add to PF now but maybe something better in BOB's PF <HR></BLOCKQUOTE>
Yep.. in 2011 or so http://ubbxforums.ubi.com/images/smiley/cry.gif


- Yellonet

heywooood
07-11-2004, 09:04 PM
eobet said..

"Also, you can zoom even in the original Sturmovik game... so shouldn't the feature suggestiong be to be able to padlock target the LSO instead?"

....Hmmmm where have I seen this suggestion/idea before....hmmmmm....



http://img78.photobucket.com/albums/v250/heywooood/ac_32_1.jpg
"Check your guns"

Waldo.Pepper
07-11-2004, 09:49 PM
Unfortunately I have no web space. http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif

However I do run an ftp server off and on.

I have an hour long documentary on the F4U Corsair that I am planning on posting to alt.binaries.multimedia.aviation in about two weeks, after I post a bunch of other material. This file is a bout 700 meg.

From that documentary I have selected some footage and reduced the resolution to make a 4 meg video file which I am making available at the following link. I am also making a version that it higher quality and about 14 meg in size.

ftp://corsair:corsair@66.183.32.201/

The video shows take off and landing of Corsairs from an American and a Royal Navy carrier during the war.

You all have write access to the directory but not delete access. So if you have something neato to share please do so!

OK the Book I mentioned earlier Carrier Pilot. Author Norman Hanson flew Corsair for the Royal Navy during the war ISBN 0 85059 349 2 is excellent. In fact he was in the first bunch of pilots of the RN to transition in the plane.

If you fancy yourself a Corsair pilot in the making I'm sure you will love this book. From page 98 - 99 I present the following condensed quote.... about his introduction to the plane one evening after a night of drinks with the boys.

"We walked up to the hanger which had been allocated to us. There was an armed sentry on guard. Corsairs filled the hanger floor and I must say that, of all the aircraft I had seen, these wrere the most wicked looking b@stards. They looked truly vicious and it took little imagination to realize why so many American boys had found it difficult, if not well night impossible, to master them, especially in deck landing. we stared at them and hadn't a word to say. Everything was in order. There were typewriters, desks, filing cabinets - everything we could wish for. The American's don't mess about - they do a job properly. I tried one of the typewriters and tried it out and typed my last will and testament. I saw no reason why a Corsair shouldn't kill me when it could so obviously kill so many other lads without any trouble. It can't have been such a damn fooled thing to type for Eric did not laugh when I told him."

XyZspineZyX
07-12-2004, 06:41 AM
You know what could be done ? Well at least until the pilot got closer to the apron....

A short straight line.
To indicate angle / bank right, - level and on beam for instance V too high and inverted for too low.

A bright colour, white perhaps on the darker wind break would I feel simulate the LSO quite well and be readily "seen from farish off.
This of course would change to something more real when the landing pilot was within a more real (in game) range

XyZspineZyX
07-12-2004, 06:58 AM
Please forgive the license artistic
http://img78.photobucket.com/albums/v316/onlinephoto/Idea.jpg

Yellonet
07-12-2004, 09:01 AM
http://img78.photobucket.com/albums/v332/yellonet/LSO.jpg

My imagined LSO... don't know were he should be or what he looked like http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif


- Yellonet

[This message was edited by Yellonet on Mon July 12 2004 at 09:57 AM.]

Ak9779
07-12-2004, 12:28 PM
One non-visual solution to the LSO problem
(for those who want it turned off, or nonzoomed or whatever) is simply to use text messages:

LSO: Too high!
LSO: TOO LOW!
LSO: Too Slow!
LSO: TOO FAST!!
LSO: WAVE OFF! WAVE OFF!!
LSO: OMG!!
LSO: YOUR *** IS COURT MARTIALED!

..At least that's how my CSF2 landings usually went http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

But i am serious about the text messages for those who don't want a dancing LSO pop up on the window. (personally I'm fine with it)
Later,
Ak

----------------
MACHINE GUN : JAMMED
FUEL TANK: LEAK
ENGINE: ON FIRE
PILOT: WOUNDED
...Yeah, it's gonna be one of those days...

yarbles67
07-12-2004, 01:03 PM
Pop up window is the best way to render the LSO. For the hard-core, full real guys, just don't use it if it destroys the immersion. For the rest of us, I would like the option.

Question for the hard-core, full real guys: Do you use the in-game mini map, change the FOV or play with the speed bar? Answer yes to any of these then your just posers so the pop up LSO window is no biggie http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Yellonet
07-12-2004, 01:55 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by yarbles67:
Pop up window is the best way to render the LSO. For the hard-core, full real guys, just don't use it if it destroys the immersion. For the rest of us, I would like the option.

Question for the hard-core, full real guys: Do you use the in-game mini map, change the FOV or play with the speed bar? Answer yes to any of these then your just posers so the pop up LSO window is no biggie http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif<HR></BLOCKQUOTE>

FOV is shot at emulating of how we humans see things. If you have the wide view you are "scanning" if you are in the narrow view you are looking at something specific.. that's why I think we should have a zoom function.

If we can get a "real" LSO I would choose that over the LSO-in-a-window every time.


- Yellonet

p1ngu666
07-12-2004, 05:49 PM
ill try and dl the vids, ill stick em on my webspace if u say thats ok http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif
if i remmber i sort out ftp account on my webspace for u.

LSO on ship needs tobe big for LOD1,2,3 etc

radio is also good idea

http://www.pingu666.modded.me.uk/mysig3.jpg
&lt;123_GWood_JG123&gt; NO SPAM!

heywooood
07-12-2004, 05:59 PM
If I remember what Luthier said about placing an LSO on the deck back when it was first proposed was that he would have to be unrealistically large to be seen at the correct range from an approaching aircraft. He was unwilling at that time to compromise the realism for one big super mario LSO. The window poppup or radio commands might be the only workable method... But if i remember correctly - he was against the poppup window as being too M/S like and cheezy.



http://img78.photobucket.com/albums/v250/heywooood/ac_32_1.jpg
"Check your guns"

XyZspineZyX
07-13-2004, 12:30 AM
That is sort of what I was getting at... The "straight line at far off", in the image I first posted (even though in this image it might still be a tad big) and then at a closer range, going to a more human form as in the image Yellonet posted.
I mean that a far off range IRL, the pilot would only be seeing the dots of the paddles anyway. Hard to do efectively with the current pixel method that monitors and LOD use.
This wouldn't kill the immersion for full real pilots, it would also fill the "keeping things realistic" committment.
By IL2 comparison, the CFS2 pop up is cheezy but for CFS2 was effective.
Most of the time the CFS2 LSO, I ignored anyway, once I learned to line up the approach properly

Yellonet
07-13-2004, 03:31 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by heywooood:
If I remember what Luthier said about placing an LSO on the deck back when it was first proposed was that he would have to be unrealistically large to be seen at the correct range from an approaching aircraft. He was unwilling at that time to compromise the realism for one big super mario LSO. The window poppup or radio commands might be the only workable method... But if i remember correctly - he was against the poppup window as being too M/S like and cheezy.



http://img78.photobucket.com/albums/v250/heywooood/ac_32_1.jpg
"Check your guns"



<HR></BLOCKQUOTE>
That's why we should have a zoom!!! It's THE most realistic option.


- Yellonet

XyZspineZyX
07-13-2004, 11:12 AM
a fair reply could be.....
Did real life pilots have binoculars at their disposal in the 'pit or have binocular vision ?

Is it fair to call "zoom view" realistic ?

just my $0.02

I'll leave it there. We'll see what the developer comes up with.

S!

Yellonet
07-13-2004, 11:39 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Vagueout:
a fair reply could be.....
Did real life pilots have binoculars at their disposal in the 'pit or have binocular vision ?

Is it fair to call "zoom view" realistic ?

just my $0.02

I'll leave it there. We'll see what the developer comes up with.

S!<HR></BLOCKQUOTE>

No, I guess the pilots didn't have binoculars if they weren't on a recon mission.. but a zoom is the most realistic way to emulate the human vision due to the limitations of computer monitors.

When zoomed in you are looking at something specific, zoomed out.. just scanning the sky.
With a zoom, identifying airplanes will be easier, but you wont spot them any easier because of the tunnel vison effect of zooming in.


- Yellonet

p1ngu666
07-13-2004, 01:59 PM
i still favour the big man on LOD 1,2 etc
when u get closer he gets closer to normal size

also they used glowing pads and stuff didnt they?

http://www.pingu666.modded.me.uk/mysig3.jpg
&lt;123_GWood_JG123&gt; NO SPAM!

yarbles67
07-13-2004, 02:22 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Yellonet:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Vagueout:
a fair reply could be.....
Did real life pilots have binoculars at their disposal in the 'pit or have binocular vision ?

Is it fair to call "zoom view" realistic ?

just my $0.02

I'll leave it there. We'll see what the developer comes up with.

S!<HR></BLOCKQUOTE>

No, I guess the pilots didn't have binoculars if they weren't on a recon mission.. but a zoom is the most realistic way to emulate the human vision due to the limitations of computer monitors.

When zoomed in you are looking at something specific, zoomed out.. just scanning the sky.
With a zoom, identifying airplanes will be easier, but you wont spot them any easier because of the tunnel vison effect of zooming in.


- Yellonet<HR></BLOCKQUOTE>

By your argurment Yellonet, icons, speedbar, and padlock are also realistic methods for compensating for PC short comings?

Baco-ECV56
07-13-2004, 03:35 PM
Don´t agree with Icns, but yes of course, speed bar and padlock are realistic ways to overcome monitor deficiencies....
At least uantil we can fly with 35 inches monitors all around us. Pilots follow a target very easilly withe their heads without requiring to develop special eye hand coordination to use a Hat switch on a HOTAS. And can controle very eficientlly how many degrees they turn their head or eyes. Also can snapviews focusing on a particular instrument for a few seconds and get an acurate reading from it, and go back to the point the tracked object is, insgtintivlly.
But that is THE never ending discussion that belongs to some other thread..

I wolud like to see two red dots on the deck to resemble the paddles, and at very close range a human figure... with out the need of zooming beyon the POV we already have.

p1ngu666
07-13-2004, 03:47 PM
yeah, also if we do the zoom like in fb, we will crash into carrier http://ubbxforums.ubi.com/images/smiley/16x16_smiley-indifferent.gif

http://www.pingu666.modded.me.uk/mysig3.jpg
&lt;123_GWood_JG123&gt; NO SPAM!

Yellonet
07-13-2004, 03:52 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> By your argurment Yellonet, icons, speedbar, and padlock are also realistic methods for compensating for PC short comings? <HR></BLOCKQUOTE>

Padlock - Never!

Icons.. really close range if at all. I never use them offline.

Speedbar... I CAN live with it.. but don't use it offline.


- Yellonet

Waldo.Pepper
07-14-2004, 09:47 PM
OK so I am thinking differently... the BEST solution is to implement many solutions and have us argue about it forever.. like this.

"Zoom in is full real!"

"No it isn't idiot... Hud test is the only option that is full real...."

I can't stand it, and I can't wait.
Love this game! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

XyZspineZyX
07-15-2004, 02:55 AM
The flamings/ whinings are almost as much fun as in game dogfights

VF-10_Snacky
07-15-2004, 10:00 AM
almost

http://www.x-plane.org/users/531seawolf/belushi_1941_4.jpg

potver
07-15-2004, 02:22 PM
Why not some fixed lights f.i

one red ligt = too high
one green light =OK
two red lights = too low

Pentallion
07-16-2004, 11:20 AM
pop up LSO in the map window sounds best to me.

http://www.simops.com/249th/sigs/Wildcard.jpg

sugaki
07-16-2004, 05:52 PM
You have any type of LSO, or no LSO, people are going to be ticked. I'm guessing a pop-up, but the zoom would be a nice touch.

GT182
07-18-2004, 10:22 AM
Pop up in the Map Window could be tricky. It would block some of your needed view for that part of the screen. If the LSO lights could popup in the upper left corner of your screen that would be great. Just the lights and nothing else, it would work fine I'd say. Just have a key set to turn them on and off would work too.


"GT182" / "Stab/JG51_vonSpinmeister"
www.bombs-away.net/forums (http://www.bombs-away.net/forums)
"Fly to Survive, Survive to Fly"

[This message was edited by GT182 on Sun July 18 2004 at 09:31 AM.]

Sakai9745
07-18-2004, 11:07 AM
Is there any current or former Navy pilots with trapping experience? Perhaps they could shed light on what range a person on the deck of a carrier becomes distinctly visible.

If the LSO does get modeled, full-real no zoom would indeed be a challenge. My impression is that 'Paddles' comes into view on short-short final. Speculating that a pilot can see 'paddles' for 10 secs prior to trap (pure speculation - I did not fly in WW2, and the one carrier trap I have in life was riding in the back of a C2), thats approx 1,300 ft, straightline distance (using 90 kts final = 103.5 mph). Some posts have said that the plane curves in on final, so lets drop it to two-thirds that = 800+ ft. Even with his colored paddles, I personally would still struggle to make out his signals.

Al - SF, Calif

"Defense Dept regrets to inform you that your sons are dead cause they were stupid."

[This message was edited by Sakai9745 on Sun July 18 2004 at 10:17 AM.]

oddglob
07-20-2004, 04:04 AM
I intensely disliked the popup solution employed in CFS2. Apart from it being arcade-like, I usually found if I followed his directions I was more likely to crash. I ended up deleting him and usually never crashed after that so long as I was concentrating and the frame rate was decent.

As for zoom, I don't like that idea either. I just don't like anything that changes the visual perspective.

One of my prefered solutions would be what another poster has said in this thread - have an approach lighting system similar to PAPI / VASI lighting.

That said, my prefered solution above all others would be the ability to tune the radio to a "landing frequency", at which point an invisible LSO gives you verbal instructions over the radio. Of course the instructions would also optionally appear in writing at the top if enabled in the conf.ini file (or whatever it will be called).

I know the landing frequency option isn't realistic but none of the other solutions are either. Unless we had 12 foot wide monitors running at 10,000 pixels wide, we would never even see a full sized LSO properly anyway. Unless UBI gets a license to use King Kong.

Robert Edwards
07-20-2004, 12:04 PM
The lights are correct for IJN carriers but not for US carriers. I have been able to reduce the size of the LSO in CFS2 and drag him over to the correct corner of the carrier and been able to read his sig. every time with no problem. You have to land using a very short final just as it was actually done in WWII in order to see him and read the paddles.The big problem is that unlike the hud which can also be reduced and remains that way the CFS2 LSO has to be redone everytime he pops up IN CFS2 which means turrning final waiting for him to pop up and then reducing him and placing him on the carrier which is a real pain so I like most people don`t use him.I did find that if you do this that you dio have to follow his instructions or you will not land but you will crash.I have some pics of this on a cd some where and will post them i I can find them and can figure out how to post them.

Bobhegf

p1ngu666
07-20-2004, 12:27 PM
think u see the pads, rather than the man
till 200metres away at a guess

http://www.pingu666.modded.me.uk/mysig3.jpg
&lt;123_GWood_JG123&gt; NO SPAM!

Yellonet
07-20-2004, 02:58 PM
I'm all for a "real" LSO, don't matter if you can't see him untill really close to the carrier.

Maybe some other solution in conjuction with the little guy, for arcade use http://ubbxforums.ubi.com/images/smiley/34.gif


- Yellonet

IV_JG51_Razor
07-20-2004, 03:43 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Yellonet:
I'm all for a "real" LSO, don't matter if you can't see him untill really close to the carrier.

Maybe some other solution in conjuction with the little guy, for arcade use http://ubbxforums.ubi.com/images/smiley/34.gif


- Yellonet<HR></BLOCKQUOTE>

Here, here Yellonet! I'm with you bud. Give us a real, life sized (scale) LSO that we can see as we are on very short final. Nobody is really going to use him for landing any way, so why not just have him there for "atmosphere"? Who knows, maybe after a while, we'll actually begin to use him?! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

Razor
IV/JG51 11/12 Staffelkapitan
www.jg51.net (http://www.jg51.net)

"Good judgement comes from experience, and experience comes from poor judgement"

RO_Hack_96th
07-20-2004, 07:05 PM
Why bother?
Just practice landing without!


http://hackman27.tripod.com/LDavatar.gif

heywooood
07-20-2004, 07:53 PM
Nah - the little feller needs to be there - to scale - flappin' his lil' paddles to a fair thee well... and you can either look at him...or not. But - he is grading you, be sure http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif...



http://img78.photobucket.com/albums/v250/heywooood/ac_32_1.jpg
"Check your guns"

Robert Edwards
07-21-2004, 03:39 AM
I`am with you to on that one.It would be nice to have a real LSO on the deck.

Bobhegf

Robert Edwards
07-21-2004, 03:41 AM
If he could grade the landing that would be nice to.

Bobhegf

Yellonet
07-21-2004, 07:43 AM
LSO grading some poor sods landing. 3.7 isn't all that good.

http://img78.photobucket.com/albums/v332/yellonet/lso_grading.jpg


- Yellonet

[This message was edited by Yellonet on Wed July 21 2004 at 08:34 AM.]

Dawg-of-death
07-21-2004, 08:16 AM
Wouldnt be relistic with out an LSO......


S~

Bad-MF(Mongrel Fighter) AKA .......Dawg-of-death

Dawg-of-death
07-21-2004, 08:17 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Robert Edwards:
If he could grade the landing that would be nice to.

Bobhegf<HR></BLOCKQUOTE>



True QUALS..............
S~

Bad-MF(Mongrel Fighter) AKA .......Dawg-of-death

Sakai9745
07-21-2004, 12:35 PM
Let's simplify the grading system so that one could grade if LSO can't (based off of current system in use with US Navy):


OK (supposed to be underlined, but lacking that opition, let's use bold for now) - Perfect http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif - Plane and pilot unharmed.

OK - Fair http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif - Plane bonked something on the deck, or something collapsed. Pilot survives, plane looks repairable.

/ - Below Avg http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif - Plane is a write off or went into the drink. Pilot survives.

(unk symbol) - Cut http://ubbxforums.ubi.com/images/smiley/cry.gif - Plane and pilot dead.


Cheers,

Al - SF, Calif

"Defense Dept regrets to inform you that your sons are dead cause they were stupid."