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View Full Version : What we, the fans would like to see in upcoming Assassins Creed games



mustangmaniak20
01-21-2012, 07:45 PM
So I think its about thime we did one of these threads. I mean cool, original ideas may come out of nowhere and we all know that the little things make the biggest impression and lets be honest AC needs exactly that in order to keep things fresh and awesome "So lets take a look shall we?":D Personally one of the first things that I have been wanting to see for a LOOONG time in an AC game is RAIN! I mean think about it, the mind blowing feel of atmosphere that is one of the series`s strongsuits can only benefit from the awesomeness of rain. Think shiny armor, wet hoods, slippery roofs, puddles, the sound of raindrops on metal....EPICOSSITY! Snow was awesome in Revelations and the rain in one of the romulus missions in Brotherhood is what we need to see MOAR! Another thing I`ve thought about is the ability to enter Inns and pubs. You could maybe eavesdrop on targets or ask for information. The atmoshere would be pretty darn cool. I`d also like to see more complicated crowd behaviour. People in the morning going about their business maybe visiting animal markets like in the Grand Bazar, coffee shops. Then the amount of people increases during the day and afternoon and during night we see people very rarely anxious to get home safely or perhaps thugs waiting in dark alleys. I`d like to see carts being pulled slowly by horses ore cattle.(hey,why not moving hay bales) I`d like to see dogs wandering the streets or perhaps a cat on a rooftop:D It would be cool to see artist painting portraits or some building`s facade, workers building houses... Lots of cool ideas spring to mind when you think about it. Feel free to share your ideas, you know to help the development teams out;)

De Filosoof
01-21-2012, 08:03 PM
I totally agree! Rain would be very nice!
If AC3 is taking place in the french revolution it would be awesome! Standing on top of the Notre Dame in the rain with it's eerie look. Damn.....
I also hope they will get the glyphs back and make AC3 the most mysterious and awesome AC yet :)

naran6142
01-21-2012, 08:07 PM
here an idea, how about random events. It would be a nice touch, plus no AC game has had them before ;)

crash3
01-21-2012, 08:33 PM
1. Much bigger emphasis on STEALTH
2. Much longer game LENGTH in general (as long as Red Dead Redemption)
3. Further improvements to combat/more CHALLENGE
4. Deeper, more complex STORYLINE with each character having more developed backstories especially the TEMPLARS
5. Information VIDEOS on each Templar target like in AC2
6. Lots of SIDE MISSIONS to improve the experience of each city/historical period
7. Much LESS COLLECTABLES as they waste time that could be spent on more missions/actually being an assassin
8. Not as much RENNOVATION, Assassins dont control a city, they maintain its freedom
9. Make weapon STATISTICS actually mean something e.g. better swords allow more skills and damage
10. Only allow Assassins to use heavy/double handed weapons if they DISARM them from other guards, Assassins should use lighter/faster weapons with more skill involved
11. Improve AI, especially for dumb roof guards
12. Assassins should INFLUENCE a city, not CONTROL it like in ACR. Templars control, while Assassins influence
13. Imrpoved CONSEQUENCES for high-profile actions and becoming NOTORIOUS
14. Notoriety should be gained and lost more GRADUALLY
15. Bigger, better REWARDS for certain actions, something other than just more weapons/armour
16. Ability to REMOVE ARMOUR
17. Less CONSTRAINT on how missions are carried out, instead add more CHALLENGE to missions
18. More CONTACT with other Assassins around the world
19. Bring back the TRAINING RING from AC1/AC2, not some weird Virtual Reality programme which was rubbish
20. An overall expansion of knowledge into the ASSASSINS CREED UNIVERSE

rob.davies2014
01-21-2012, 08:42 PM
Interesting idea for moving hay bales. You could organise a fellow Assassin to drive a cart alongside a building your escaping from, jump off the roof, land in the hay, Assassin drives you away. Templars arrive on the roof (hot on your heels); your nowhere to be found! Now that would be cool.
I also think rain would add a sense of realism to the games.
I think an idea they could implement is to use shadows to hide in. It would require a black cloak and you'd have to be far into the shadow for it to work. The guards could have a lantern and you's have to keep out of the range of light. I think it would make for some very tense gameplay.
Also, I think there should be more customisability and downsides to wearing lots of armour, like being unable to do a climb leap or run as fast as normal.

mustangmaniak20
01-21-2012, 08:58 PM
Awessome stuff guys, keep èm coming! :) Maybe a use of cover would rally add to that tense feeling of stealthy gameplay, like in Splinter Cell maybe?

De Filosoof
01-21-2012, 10:04 PM
I hope they make the tomb puzzles and climbing harder.
I like the idea of multiple ways to climb and there is only one good direction.
I really didn't like the camera angles in AC:R. They were always revealing the path you should climb. It's not fun that way :(

notafanboy
01-21-2012, 10:37 PM
1. Much bigger emphasis on STEALTH
2. Much longer game LENGTH in general (as long as Red Dead Redemption)
3. Further improvements to combat/more CHALLENGE
4. Deeper, more complex STORYLINE with each character having more developed backstories especially the TEMPLARS
5. Information VIDEOS on each Templar target like in AC2
6. Lots of SIDE MISSIONS to improve the experience of each city/historical period
7. Much LESS COLLECTABLES as they waste time that could be spent on more missions/actually being an assassin
8. Not as much RENNOVATION, Assassins dont control a city, they maintain its freedom
9. Make weapon STATISTICS actually mean something e.g. better swords allow more skills and damage
10. Only allow Assassins to use heavy/double handed weapons if they DISARM them from other guards, Assassins should use lighter/faster weapons with more skill involved
11. Improve AI, especially for dumb roof guards
12. Assassins should INFLUENCE a city, not CONTROL it like in ACR. Templars control, while Assassins influence
13. Imrpoved CONSEQUENCES for high-profile actions and becoming NOTORIOUS
14. Notoriety should be gained and lost more GRADUALLY
15. Bigger, better REWARDS for certain actions, something other than just more weapons/armour
16. Ability to REMOVE ARMOUR
17. Less CONSTRAINT on how missions are carried out, instead add more CHALLENGE to missions
18. More CONTACT with other Assassins around the world
19. Bring back the TRAINING RING from AC1/AC2, not some weird Virtual Reality programme which was rubbish
20. An overall expansion of knowledge into the ASSASSINS CREED UNIVERSE

this, and it has to be set in the french revolution

naran6142
01-22-2012, 12:36 AM
1. Much bigger emphasis on STEALTH
2. Much longer game LENGTH in general (as long as Red Dead Redemption)
3. Further improvements to combat/more CHALLENGE
4. Deeper, more complex STORYLINE with each character having more developed backstories especially the TEMPLARS
5. Information VIDEOS on each Templar target like in AC2
6. Lots of SIDE MISSIONS to improve the experience of each city/historical period
7. Much LESS COLLECTABLES as they waste time that could be spent on more missions/actually being an assassin
8. Not as much RENNOVATION, Assassins dont control a city, they maintain its freedom
9. Make weapon STATISTICS actually mean something e.g. better swords allow more skills and damage
10. Only allow Assassins to use heavy/double handed weapons if they DISARM them from other guards, Assassins should use lighter/faster weapons with more skill involved
11. Improve AI, especially for dumb roof guards
12. Assassins should INFLUENCE a city, not CONTROL it like in ACR. Templars control, while Assassins influence
13. Imrpoved CONSEQUENCES for high-profile actions and becoming NOTORIOUS
14. Notoriety should be gained and lost more GRADUALLY
15. Bigger, better REWARDS for certain actions, something other than just more weapons/armour
16. Ability to REMOVE ARMOUR
17. Less CONSTRAINT on how missions are carried out, instead add more CHALLENGE to missions
18. More CONTACT with other Assassins around the world
19. Bring back the TRAINING RING from AC1/AC2, not some weird Virtual Reality programme which was rubbish
20. An overall expansion of knowledge into the ASSASSINS CREED UNIVERSE

1 - yes!!
2 - definitively
3 - of course
4 - well obliviously
5 - it would be better if we learn more about our target in the story
6 - yes
7 - well i like collectibles
8 - agree
9 - OMG YES... Say faster weapons make countering easy
10 - goin to disagree, we should have the choice
11 - well derrrr :P
12 - yes
13 - yes
14 - notoriety should be completely revamped
16 - yes
19 - I liked VR, was something else to do
20 - YES!!!

GLHS
01-22-2012, 11:56 AM
Honestly, I agree with mostly everything here. I have to say, as much focus as they've put on certain things, they've lost it with realism and the overall steath of the Assassin's. But my favorite idea here has to be the rain. Rain, storms, random weather patterns. The cities would look gorgeous with rain. Anybody remember the London mission in MGS4 where it's all kinda misty from the rain and you're following that guy? Something like that would look amazing in AC, tailing targets and weaving in between crowds with umbrellas and such. If they kept the stalker idea, enemies like that could come out more often when it storms, and it could be overall more dangerous during rain, kinda like what they're doing for Silent Hill: Downpour.. Things like it being brighter during lightning strikes would totally add to the stealth nature of hiding in the dark. I really like the moving hay piles idea too, and it could be introduces and used pretty easily during missions.

LightRey
01-22-2012, 01:04 PM
1. Much bigger emphasis on STEALTH
2. Much longer game LENGTH in general (as long as Red Dead Redemption)
3. Further improvements to combat/more CHALLENGE
4. Deeper, more complex STORYLINE with each character having more developed backstories especially the TEMPLARS
5. Information VIDEOS on each Templar target like in AC2
6. Lots of SIDE MISSIONS to improve the experience of each city/historical period
7. Much LESS COLLECTABLES as they waste time that could be spent on more missions/actually being an assassin
8. Not as much RENNOVATION, Assassins dont control a city, they maintain its freedom
9. Make weapon STATISTICS actually mean something e.g. better swords allow more skills and damage
10. Only allow Assassins to use heavy/double handed weapons if they DISARM them from other guards, Assassins should use lighter/faster weapons with more skill involved
11. Improve AI, especially for dumb roof guards
12. Assassins should INFLUENCE a city, not CONTROL it like in ACR. Templars control, while Assassins influence
13. Imrpoved CONSEQUENCES for high-profile actions and becoming NOTORIOUS
14. Notoriety should be gained and lost more GRADUALLY
15. Bigger, better REWARDS for certain actions, something other than just more weapons/armour
16. Ability to REMOVE ARMOUR
17. Less CONSTRAINT on how missions are carried out, instead add more CHALLENGE to missions
18. More CONTACT with other Assassins around the world
19. Bring back the TRAINING RING from AC1/AC2, not some weird Virtual Reality programme which was rubbish
20. An overall expansion of knowledge into the ASSASSINS CREED UNIVERSE

I disagree with more than half of these points. Also, please don't speak for "we, the fans", if you don't actually represent all of us.

lukaszep
01-22-2012, 02:56 PM
I disagree with more than half of these points. Also, please don't speak for "we, the fans", if you don't actually represent all of us.

The idea is to discuss what "we, the fans" would like. No one is trying to represent all of us, just make their own individual suggestions.

I agree with most of the points so far. It seems to me they tried to streamline the experience in AC:R, making it more linear, consequently this left little to expand on the culture of the city and knowledge and story points in the AC universe. Whether they do this for AC3 (i personally hope not) we'll have to wait and see. A mix of AC:B and R's expanded and fun features, with AC2's depth of story, location and character would make for the perfect AC3 :)

LightRey
01-22-2012, 03:05 PM
The idea is to discuss what "we, the fans" would like. No one is trying to represent all of us, just make their own individual suggestions.

I agree with most of the points so far. It seems to me they tried to streamline the experience in AC:R, making it more linear, consequently this left little to expand on the culture of the city and knowledge and story points in the AC universe. Whether they do this for AC3 (i personally hope not) we'll have to wait and see. A mix of AC:B and R's expanded and fun features, with AC2's depth of story, location and character would make for the perfect AC3 :)

Then by all means discuss them, but at least make it clear that these are the opinions of individuals, not communities. I don't want the devs to ruin the game because some people "forgot" to mention that they don't actually represent anyone other than themselves.

SixKeys
01-22-2012, 03:07 PM
1. Much bigger emphasis on STEALTH
2. Much longer game LENGTH in general (as long as Red Dead Redemption)
3. Further improvements to combat/more CHALLENGE
4. Deeper, more complex STORYLINE with each character having more developed backstories especially the TEMPLARS
5. Information VIDEOS on each Templar target like in AC2
6. Lots of SIDE MISSIONS to improve the experience of each city/historical period
7. Much LESS COLLECTABLES as they waste time that could be spent on more missions/actually being an assassin
8. Not as much RENNOVATION, Assassins dont control a city, they maintain its freedom
9. Make weapon STATISTICS actually mean something e.g. better swords allow more skills and damage
10. Only allow Assassins to use heavy/double handed weapons if they DISARM them from other guards, Assassins should use lighter/faster weapons with more skill involved
11. Improve AI, especially for dumb roof guards
12. Assassins should INFLUENCE a city, not CONTROL it like in ACR. Templars control, while Assassins influence
13. Imrpoved CONSEQUENCES for high-profile actions and becoming NOTORIOUS
14. Notoriety should be gained and lost more GRADUALLY
15. Bigger, better REWARDS for certain actions, something other than just more weapons/armour
16. Ability to REMOVE ARMOUR
17. Less CONSTRAINT on how missions are carried out, instead add more CHALLENGE to missions
18. More CONTACT with other Assassins around the world
19. Bring back the TRAINING RING from AC1/AC2, not some weird Virtual Reality programme which was rubbish
20. An overall expansion of knowledge into the ASSASSINS CREED UNIVERSE


^ All of this. I don't mind collectables and renovations, they just need to serve a more story-driven purpose. Also, LESS MONEY. The economy system was improved in ACR, but it could still stand a little tweaking.

D.I.D.
01-22-2012, 04:46 PM
More use of dynamic lighting. I loved Splinter Cell 3 (Chaos Theory), in which you controlled an assassin dressed head to foot in black. The character was very cat/spider-like, able to climb walls and cling to ceilings, and most guards wouldn't see you if you stayed still in any patch of darkness, but you could be killed quite quickly in combat. If you played it for pure stealth, the best missions were like puzzles in that it would appear to be impossible at first: too many enemy lines of sight, no obvious way to traverse the rooms without being seen. With a little thought, distraction and silent destruction of lightbulbs you could find a path, but if you tried to engage the enemy directly you were likely to die very quickly.

I'd like to see that kind of dynamic return in AC3. Ezio did the walking tank thing very well, but I'd like to see a more elegant ancestor in future - a more slender, faster, quieter character. By ACR, and because of the hookblade, Ezio's wall-climbing had become incredibly conspicuous; where he should have been creeping quietly across the face of a wall, he was instead going "clang... grunt.... clang... grunt".

I want it to be dangerous to fall a long way again. I want it to be possible to take out one or two guards at a push, but for the game to force me to pick off larger groups slowly and methodically. If we must have killstreak combat, I want to to be very hard and very reliant on good timing. I want to be afraid of dying and also to feel like the enemy is also afraid of me, otherwise there is no excitement.

I also liked the way AC2 and AC:B brought in a hint of a puzzle in the architecture, with the arrangement of handholds and footholds. More of that would be good, and the return of the animus puzzles to unlock more detailed information would be welcomed too.

D.I.D.
01-22-2012, 04:53 PM
I disagree with more than half of these points. Also, please don't speak for "we, the fans", if you don't actually represent all of us.

So if it was up to you and your demands for empirical data, nobody could comment at all and then we'd never find out what anyone thinks.

DavisP92
01-22-2012, 06:03 PM
I agree with crash3, all of his ideas would be nice to see in AC3. More hidden blade attachments maybe, different opportunities to use different gadgets/weapons. Instead of a gun maybe some ppl want to use more stealth, so have a crossbow attachment like in PL. This would mean no need for the crossbow itself maybe they could add some other weapon for a different experience, but still allow the gamer to pick what they want. More variety in weapons, like poison.

Lightrey no one said that these ideas here represent everyone, it's a thread where ppl can type down the ideas they would like to see in AC3. Relax, and just type what you would like to see in AC3.

LightRey
01-22-2012, 06:18 PM
So if it was up to you and your demands for empirical data, nobody could comment at all and then we'd never find out what anyone thinks.

No, but the thread has an implication that suggests that you all support the entire fanbase. Be more humble.

DavisP92
01-22-2012, 06:23 PM
i don't think it does lightrey, in fact i think it only implies what it says. that fans are posting on this thread, if you have opposing views from others on this thread then speak up and just say what you would like to see. All you have said is (not literary your words), "I don't like your ideas" rather then saying "hey i would like to see that, but I'd like to see this...". now lets get back on topic and not start a pointless argument. I'd like to see i coop story feature in a AC game (if they can do it right in AC3 then yes, if not then wait till AC4)

PhiIs1618033
01-22-2012, 06:24 PM
INVESTIGATIONS. I want to know what atrocities my targets commit and why they should be put to rest. "They're Templars so they should die" is something you'd read in a ****ty fanfic. Give the targets personality, like they had in AC1 and AC2. Don't bomb us with information, make it optional. Like AC1, I suppose, although many people will cry about how repetitive it was. Yeah, it is if you don't look for the investigations yourself but rely on the GPS. Take my advice and play the game without the damn thing on. Also, no looking on the map. You'll probably be forced to abandon the idea of doing all investigations, as it can take quite some time to find that last one. I'd like to see something like this in AC3 as well, although I think it ought to be optional.

ASSASSINATIONS. Not the scripted pieces of crap in AC: Revelations. ****MASSIVE, HUGE, GIGANTIC SPOILERS FOR AC:R AHEAD**** Seriously, I tried doing cool stuff on Leandros, but the only way you can kill him is with the hidden blade, which happens in a scene. Next up is the Imperial North Den Captain, which was a lot of fun. Tarik, scripted. You can use a bomb, but that's it. The Crusader (Altaïr memory) is alright, but still scripted with it's forced stealth restriction. Sentinel, scripted chase, killed by your apprentice. Abbas, scripted entirely. Shahkulu, scripted to death. If you take him out with your hidden blade before taking out the archers, you desynchronize. If you try anything but the hidden blade, you desynchronize (maybe a dropping down and performing a bare hand kill is possible, but it's difficult). Manual Palaiologos, boring and scripted. You have to chase him and when you catch up, you can get him to jump into the water or you can defeat him in combat. Ahmet, scripted, but as final boss, this is the only target I'm actually okay with.
So, what have we got? Scripted, scripted, scripted, scripted, scripted,... Yeah, no. AC1 and AC2 were great with the assassinations. Brotherhood barely contained any assassinations (although the Banker was alright aside from the damn detection restriction). Revelations was overscripted. I want assassinations and I want freedom. Make it a problem to get detected.

PROPER COMBAT. You're relying on artificial restrictions to enforce a certain playstyle (desynchronized upon detection). I think this is just bad game design and changing combat should fix the problem. AC1 did this totally right, AC2 a little less and AC:B made it just pure crap. "I want to feel like a god when in combat." It's possible in AC1, look up shock and awe. It's not that difficult. AC:R was just AC:B made more frustrating. The symptoms were fixed (combat being ridiculously easy), but the problem wasn't adressed (combat is still horribly unbalanced and no fun).

RANDOMIZED GUARDS. Why did you even take this out? I mean, the thing about AC1 that made you be careful was that, should you enter open conflict, guards would come rushing from all sides and you'd have a big fight on your hands. Now you're lucky if you can get a fight with 8 guards outside of the Janissary camp, because two patrols cross paths. It's possible to wipe out all guards almost an entire district in later games, because there are no randomized guards. Besides, I also think they add to the atmosphere.

QUICKSTEPPING and DEFENSE BREAK. Quickstepping was a great feature in AC2, allowing you to quickly get somewhere while in open conflict. Excellent work. As for defense break, I'm talking AC1-style defense break, whipping up the sword to deal a good hit. Kicking someone in the groin, really? If they'd really react like that, Ezio should've been able just to whip out his hidden blade and stab them in the neck.

BETTER STORYTELLING. A hundred cutscenes and a million scripted sequences isn't good storytelling. If I want that, I'll watch a movie.

NO. DAMN. SIDECRAP. An assassin assassinates. As Joey put it so well on THB: "Hopefully it [AC3] will let players feel like we're an ASSASSIN and not an errand boy that kills guards in between getting milk for our arthritic stepdad." An assassin is not a postman or an athlete, not the helpful guy who will beat up your husband because he was unfaithful, or a professional gambler/brawler/whatever. An assassin is the person that will do anything to achieve peace, most likely involving killing a bunch of high-people or using other nefarious means. AN ASSASSIN IS NOT A GOD-DAMNED ERRAND BOY.

I'm not asking you to go back to how things were in AC1. Mix it up between AC1 and AC2. Investigating a bit, telling the story through a mission a bit. A few cutscenes, but not too much. A scripted final boss is okay, but not all the time. Free-form assassinations where we can plan beforehand. Stuff that makes us feel like a real assassin. That's what I'd like to see in AC3, and I think many will agree with me.
Also, weather would be so totally freaking awesome, but it's really secondary to what I've noted above.

D.I.D.
01-22-2012, 06:25 PM
No, but the thread has an implication that suggests that you all support the entire fanbase. Be more humble.

No it doesn't. It specifically asks us to add our ideas and wants, after the OP gave us an idea of his/hers.

Are you seriously suggesting that any one of us could say what the entire community wants, or that there's only one opinion, and once that psychic posts then the thread can be closed? Surely not.

LightRey
01-22-2012, 06:32 PM
No it doesn't. It specifically asks us to add our ideas and wants, after the OP gave us an idea of his/hers.

Are you seriously suggesting that any one of us could say what the entire community wants, or that there's only one opinion, and once that psychic posts then the thread can be closed? Surely not.

Dude, look at the damn title. It literally says that whatever is discussed in this thread is what "we, the fans" want. That is a blatant lie. What this thread discusses is what "you, some of the many fans" want.

D.I.D.
01-22-2012, 06:44 PM
Dude, look at the damn title. It literally says that whatever is discussed in this thread is what "we, the fans" want. That is a blatant lie. What this thread discusses is what "you, some of the many fans" want.

Oh God. Don't be so petty. "We" is simply anyone who posts in this thread, and by dint of being here we are fans. You decided to latch your comment onto the first person whose ideas you didn't like, and not to the OP's. You are spoiling this thread, like you have spoiled so many others. Learn how to have a conversation without looking at it as a game that must be won.

naran6142
01-22-2012, 06:49 PM
More improvements to free running. Its been basically the same since AC1, ACR had the hook blade that made things faster but it was still the same moves.

Any parkour video on youtube show people doing way more amazing things then Ezio

So id like to see the free running be more dynamic... flips, rolls, things falling. Stuff like that

GLHS
01-22-2012, 06:51 PM
Lightray likes to pick apart everything anybody ever says. He's done it in over half the threads that I've seen him post in. Everything turns into a debate instead of a civil conversation, or people just rattling off ideas. I kinda just ignore it now, unless he's actually contributing to the purpose of the thread.

I do agree with the fact that there should be more of an " Stealth Assassin" aspect to the games, which have largely been replaced by "Action Assassin." But I think everybody needs to remember that it's pretty obvious that the Order and the way the Order works in society evolves with society. The poison and hidden gun are perfect examples of this. Looking at modern day Assassins, I don't see them emphasizing the fact that Desmond has to run around in shadows and sneaking everywhere. That's not to say that he won't need to do it, but he could also just use a gun if he wanted to. The point is, I think Ubi did what they could to make it feel like the combat and technology was evolving with the times. I just don't want to see this thread unintentionally turn into a "What Ubisoft is doing wrong and how they should fix it" thread. The games are still great the way they are, and still make perfect sense. But they're evolving and we should remember that change isn't always a bad thing. Now that AC is a pretty big title, it's starting to attract attention from people new to the series. While us veterans are fixated on the smallest story details, the newcomers need something to keep them interested as well, and action is usually the way to do it. I think Ubisoft is just trying to find a common ground. But I do agree that there should be more of a mix-up between action and stealth in AC3.

D.I.D.
01-22-2012, 06:53 PM
More improvements to free running. Its been basically the same since AC1, ACR had the hook blade that made things faster but it was still the same moves.

Any parkour video on youtube show people doing way more amazing things then Ezio

So id like to see the free running be more dynamic... flips, rolls, things falling. Stuff like that

Something like that zig-zag bouncing leap you could make in Prince Of Persia between two vertical surfaces, you mean? I am probably not explaining what I mean very well, so I hope you know what I'm talking about.

crash3
01-22-2012, 06:58 PM
Could have a bigger emphasis on what time of day you carry out a mission e.g. you would look really obvious at day time, wait till night time when its darker/less people around so you go off and do other stuff (side quests maybe) in the city then wait till the appropriate time

LightRey
01-22-2012, 07:02 PM
Oh God. Don't be so petty. "We" is simply anyone who posts in this thread, and by dint of being here we are fans. You decided to latch your comment onto the first person whose ideas you didn't like, and not to the OP's. You are spoiling this thread, like you have spoiled so many others. Learn how to have a conversation without looking at it as a game that must be won.

What "we" is referring to is shown in the title itself. It clearly states it refers to "the fans", not "some of the fans", not "a group of fans", not "a part of the fanbase, just "the fans". That strongly implies that it is referring to all the fans or the fans in general. I don't care if you want to state your opinions, even if I don't agree with them, but this title implies that what this thread discusses is what the fans want and it quite likely isn't at all.

I'm also getting very sick of threads like these. There are already quite a number of them and they usually become a place just to complain about features people don't like, of which there are even more threads.

Also, @GLHS
I don't think I need remind you that singling out specific members is against the rules. Stop acting like you're "more mature" than everybody else. It's actually, ironically, quite childish. If you are of the opinion that I am breaking the rules then by all means go through the appropriate channels and inform a moderator, if not, then please be kind enough to keep your opinions of fellow members to yourself.

D.I.D.
01-22-2012, 07:05 PM
Could have a bigger emphasis on what time of day you carry out a mission e.g. you would look really obvious at day time, wait till night time when its darker/less people around so you go off and do other stuff (side quests maybe) in the city then wait till the appropriate time

I was just about to post that same thing.

Something like the GTA IV sleep function could advance the game by 6 or more hours, to get you where you'd like to be. I can easily see how different advantages could be present for both stealth and action players in daytime vs night (i.e. ground level stealth easier in the day with more street traffic, but you're more likely to be spotted climbing walls than you would be at night, or fewer mobile patrols during either the day or night making full-on combat easier at some times than others).

Lightrey - not talking any more to you about this. I wish a mod would give you a warning.

GLHS
01-22-2012, 07:07 PM
So...because I mentioned your name I'm being childish? That's cool. Do you have any real opinion to add about the topic of this thread, or are you just posting in it to criticize everybody else's posts?

naran6142
01-22-2012, 07:14 PM
Something like that zig-zag bouncing leap you could make in Prince Of Persia between two vertical surfaces, you mean? I am probably not explaining what I mean very well, so I hope you know what I'm talking about.

Haven't played POP to much, but I get wat you mean. Ya something like that. its more fast paced, tho not for climbing an entire building... just to get to a hand hold or to the top of a ledge that is a little to high

the free running controls are basically hold sprint and tilt the control stick in the direction you want to go, id like to see the other buttons being used to make it more dynamic

after all, whether you like combat or stealth you cant really avoid free running

LightRey
01-22-2012, 07:15 PM
So...because I mentioned your name I'm being childish? That's cool. Do you have any real opinion to add about the topic of this thread, or are you just posting in it to criticize everybody else's posts?

You very well know that was not a mere mention. Not only does it hold several accusations towards me, it also judges how I contribute to discussions on this forum. Just because you're trying to be subtle about it doesn't mean I don't notice. I do not take kindly to such things.

GLHS
01-22-2012, 07:24 PM
You still didn't answer the question. And yet a lot of other people agree with me and just said the same thing I did. I would like to get off the subject though, cuz honestly, it doesn't serve anybody any purpose.

D.I.D.
01-22-2012, 07:29 PM
Haven't played POP to much, but I get wat you mean. Ya something like that. its more fast paced, tho not for climbing an entire building... just to get to a hand hold or to the top of a ledge that is a little to high

the free running controls are basically hold sprint and tilt the control stick in the direction you want to go, id like to see the other buttons being used to make it more dynamic

after all, whether you like combat or stealth you cant really avoid free running

I guess the difficult thing is implementing it so that it's fun. The target-painting thing in Red Dead Redemption (and the next Hitman) has potential in non-violent ways too. I don't know if you've seen that system, but it allows you to slow down time for a limited period and allows you to try to tag everyone you want to shoot with an X, and then the game returns you to real time so you can see it happen - so it gets you that impossible Clint Eastwood thing where he shoots every gunman in the room. That could be done with movement instead, if you had the limited ability to mark the surfaces to which you intend to jump.

naran6142
01-22-2012, 07:33 PM
dev 1: Hey guys, come check this out
dev 2: What is it??
dev 1: It appears to be " what the fans want ".
dev 3: All the fans??
dev 1: Well based off the title, yes, its what every AC fan in the world wants

Head dev: You see this, every feature in here has to be in AC3, because it's what the fans want. GO! GO! GO!

sounds a bit silly :p

LordWolv
01-22-2012, 07:37 PM
dev 1: Hey guys, come check this out
dev 2: What is it??
dev 1: It appears to be " what the fans want ".
dev 3: All the fans??
dev 1: Well based off the title, yes, its what every AC fan in the world wants

Head dev: You see this, every feature in here has to be in AC3, because it's what the fans want. GO! GO! GO!

sounds a bit silly :p
Ditto.

naran6142
01-22-2012, 07:38 PM
I guess the difficult thing is implementing it so that it's fun. The target-painting thing in Red Dead Redemption (and the next Hitman) has potential in non-violent ways too. I don't know if you've seen that system, but it allows you to slow down time for a limited period and allows you to try to tag everyone you want to shoot with an X, and then the game returns you to real time so you can see it happen - so it gets you that impossible Clint Eastwood thing where he shoots every gunman in the room. That could be done with movement instead, if you had the limited ability to mark the surfaces to which you intend to jump.

thats an interesting way to think of it. Not sure exactly how that might work, targeting hand holds, or just a point

it be cool if we could target arm and legs like in red dead, but with like throwing knives... disarm a guy at a distance then run up and take him out with hand to hand combat

LightRey
01-22-2012, 07:48 PM
You still didn't answer the question. And yet a lot of other people agree with me and just said the same thing I did. I would like to get off the subject though, cuz honestly, it doesn't serve anybody any purpose.

You want an answer? Alright. Here's what I want for Ubisoft to focus on:

Do whatever the hell you guys think is right. Your games have always been great and will continue to be great if you just listen to your own opinions. People will always complain. People will always say or think things "need improvement", but they don't know what things you've tried out, they don't know how hard making these games really is, they, for whatever reason, don't seem to know that you're not actually that stupid, they don't know just how bad the games would suck, even to them, if you actually listened to all they have to say, but most importantly, they don't know what you're thinking and that makes them scared. They're scared that you don't share their vision, they're scared that you don't listen to them, they're scared that you will ruin the game, they're scared that they can't trust you. I do trust you. I'm sure that you try your best to make the games as enjoyable as possible and I'm sure whatever I come up with has most likely been considered already, so I will not claim that I could think of a better way or in any way suggest such a thing. Instead, I will patiently wait for the next installment whilst I use these forums to simply and humbly theorize possible alternatives to things I disliked and possible additions to both the story and the gameplay of the next DLC and/or installment.

LordWolv
01-22-2012, 07:49 PM
What LightRey said is completely true.

DavisP92
01-22-2012, 08:19 PM
Imo i think Ubisoft has already ruining a great series, I still enjoy playing them (just cuz i want to see the story I played AC1 and 2 over and over cuz they were great but and played ACB a few times, but I can't even get myself to care about finishing ACR again), but ACB and ACR don't have that "special feel" that made them so addicting like AC1 and AC2. A lot of the ideas floating around the forum aren't bad actually, some are vague like just improve stealth or combat, but others have detailed explanations on how to improve the game. In my mind AC1 and 2 were great games, but the last two are nothing close to great. After Patrice and the other 3 members of Ubisoft left, it appears that AC is going downhill and now the the main Developer (the guy that spoke about ACR the most) for ACR left Ubisoft too. Everyone has their own opinion about AC and the forum is a way to express those, so instead of starting arguments about them it's better to just express your opinion based of what the threads main topic.

No one was saying that the few ppl out of the thousands or millions that buy and play AC are on this thread and that these are the desires of the entire community but rather that these are the desires of the fans which we are. If you disagree with the ppl that have already posted b4 you then all you have to do is say is voice out your opinion on what you desire for AC. Stop assuming someone is saying something that they aren't.

PhiIs1618033
01-22-2012, 08:34 PM
You want an answer? Alright. Here's what I want for Ubisoft to focus on:

Do whatever the hell you guys think is right. Your games have always been great and will continue to be great if you just listen to your own opinions. People will always complain. People will always say or think things "need improvement", but they don't know what things you've tried out, they don't know how hard making these games really is, they, for whatever reason, don't seem to know that you're not actually that stupid, they don't know just how bad the games would suck, even to them, if you actually listened to all they have to say, but most importantly, they don't know what you're thinking and that makes them scared. They're scared that you don't share their vision, they're scared that you don't listen to them, they're scared that you will ruin the game, they're scared that they can't trust you. I do trust you. I'm sure that you try your best to make the games as enjoyable as possible and I'm sure whatever I come up with has most likely been considered already, so I will not claim that I could think of a better way or in any way suggest such a thing. Instead, I will patiently wait for the next installment whilst I use these forums to simply and humbly theorize possible alternatives to things I disliked and possible additions to both the story and the gameplay of the next DLC and/or installment.
While I do agree with you, I think the devs need feedback. All game developers need feedback. The games are alright, but they could be so much better. If I'm paying sixty bucks every year, I want to get something enjoyable. And sometimes that means I don't buy the next installment. I'd like for the next game to be the most fun possible for me and others, get our money's worth. With the current direction, I'm not sure I want to buy the games anymore. They're boring once you have finished the story. I've finished AC1 and AC2 both like 8 times, immediately starting a second playthrough after the first. Brotherhood, I finished twice (the second time I had to force myself to finish the game) and Revelations only once.
I think the games are not getting better. And I want the games to get better, because I am still attached to the story. I want the game to be as much fun for me as possible. Egoistic, I know. I don't care.

Also, no team, no matter how large, can think of everything we can. Just take a look at http://thehiddenblade.com and watch a few vids on there. Immediate kills right after the scene ends (<0.3 seconds after the white flash), skipping the pre-assassination scene, immobilizing targets using obstruction with Altaïr, using save-citizens to prevent having to escape, pre-exposing Altaïr for a very fast assassination, etc. And that's just AC1. For later games, there's hyperblend, superblend, superjump, unintended infiltrations, 'there is no spoon'-assassinations (killing the target by moving far away so that the ground under them is no longer rendered and they fall in the water), etc. etc.
There's so much stuff found in the games already, things developers probably didn't think possible. I mean, it's possible to get the post-assassination scene for William in AC1 to start without even starting the pre-assassination scene for William. It's possible to kill Dante and Silvio by simply getting away far enough so that the ship isn't rendered anymore and they fall to their deaths. It's possible to make Federico disappear in the first race in AC2. It's possible to infiltrate the Palazzo Ducale by trying to tackle mercenaries, thus superjumping. It's possible to start Jubair's scene and get teleported immediately to make the kill, not even finishing the scene, without the city even being alerted.
I seriously doubt the developers ever considered that to be possible, while some of the exploits are very simple in nature. Developers can't think of everything, and while I have only named in-game examples of exploits, I think this applies to gameplay mechanics as well.

LightRey
01-22-2012, 08:45 PM
While I do agree with you, I think the devs need feedback. All game developers need feedback. The games are alright, but they could be so much better. If I'm paying sixty bucks every year, I want to get something enjoyable. And sometimes that means I don't buy the next installment. I'd like for the next game to be the most fun possible for me and others, get our money's worth. With the current direction, I'm not sure I want to buy the games anymore. They're boring once you have finished the story. I've finished AC1 and AC2 both like 8 times, immediately starting a second playthrough after the first. Brotherhood, I finished twice (the second time I had to force myself to finish the game) and Revelations only once.
I think the games are not getting better. And I want the games to get better, because I am still attached to the story. I want the game to be as much fun for me as possible. Egoistic, I know. I don't care.

Also, no team, no matter how large, can think of everything we can. Just take a look at http://thehiddenblade.com and watch a few vids on there. Immediate kills right after the scene ends (<0.3 seconds after the white flash), skipping the pre-assassination scene, immobilizing targets using obstruction with Altaïr, using save-citizens to prevent having to escape, pre-exposing Altaïr for a very fast assassination, etc. And that's just AC1. For later games, there's hyperblend, superblend, superjump, unintended infiltrations, 'there is no spoon'-assassinations (killing the target by moving far away so that the ground under them is no longer rendered and they fall in the water), etc. etc.
There's so much stuff found in the games already, things developers probably didn't think possible. I mean, it's possible to get the post-assassination scene for William in AC1 to start without even starting the pre-assassination scene for William. It's possible to kill Dante and Silvio by simply getting away far enough so that the ship isn't rendered anymore and they fall to their deaths. It's possible to make Federico disappear in the first race in AC2. It's possible to infiltrate the Palazzo Ducale by trying to tackle mercenaries, thus superjumping. It's possible to start Jubair's scene and get teleported immediately to make the kill, not even finishing the scene, without the city even being alerted.
I seriously doubt the developers ever considered that to be possible, while some of the exploits are very simple in nature. Developers can't think of everything, and while I have only named in-game examples of exploits, I think this applies to gameplay mechanics as well.

I never said you shouldn't give feedback. I merely want to say that your opinion is but one of millions and so are your ideas. Yes, because there are so many of us, we will quite often come up with ideas that the devs have not considered, but that does not mean that all our ideas are. Only the occasional idea will actually be that brilliant and just happen to work. We don't know which of those ideas are that and so we must be humble. We must accept that we will most often be wrong, we must accept that it has most often already been considered and we must accept that we don't know the whole story.

If you have an idea or opinion, by all means state it, but keep in mind that you are but one person amongst many and you just don't know what the devs have already tried or just how many of the players truly agree with you.

mustash
01-22-2012, 08:47 PM
If you disagree with the ppl that have already posted b4 you then all you have to do is say is voice out your opinion on what you desire for AC. Stop assuming someone is saying something that they aren't.

Ah, but in my experience, that is essentially all that happens here. The level of pedantry, the insistance on either side of any debate that they are saying one thing, when they said something else...it just goes on in this place. Rather then civily and intelligently debating back and forth, we end up with "Oh, you said this word, i'm going to ignore pretty much all you said and focus on this one thing instead".

Anyway, what I would like to see from upcoming titles:
- A refocus on stealth but intelligently. The action in this game is still very enjoyable to be sure, so I guess i'd like more of a balance.
- The game systems move away from controlling cities, Assassin's were never about control.
- Tweaked parkour. The hookblade was a step in the right direction but the systems have remained essentially the same for 4 whole games
- Radically improved combat. I'm thinking the fluidity of Arkham City mixed with the brutality we've gotten used to in the series
- Better physics. There is very little reactivitiy in a guards death, they just change states between an animation and then just ragdoll. In GTA4, they have a physics/animation system where they react realistically to getting hit in a particular place so something similar is a good idea
- More forms of customization. We can dye clothes, but not armour sets. Not a lot of us like the idea of mercenary looking assassins so, not only should we be able to remove armor, but be able to choose from slimmer looking armor as well without penalties to health
- Noteriety system. Somehow they managed to get this wrong with AC:R and even before, the scaling between actions never feels quite right. You can murder some useless guard without witnesses and your noteriety goes up regardless yet murdering a whole bunch of guards never feels particularly threatening when you can just escape with your noteriety not reflecting murdering people in front of a whole host of witnesses.
- The city's populace. If you remember, the biggest draws of the original AC was these brilliantly realised cities. Oddly enough, whilst they look pretty, they do NOT feel lived in. The NPC's aimlessly walk around street to street or strategically stand about the place. No NPC say, goes to a crowded place and strikes up a conversation, gets into a fight, goes home....they don't feel like anything else but a games system. When it's day and when it's night, the amount of population moving about still feels about the same.
- Dynamic side events. Similar to Red Dead Redemption, various things just happen about the landscape that are completely optional that could increase your influence in a region or your money.

I guess that'll do :)

LordWolv
01-22-2012, 09:09 PM
Holy.. this is quite an argument. I've just read everything and I still think LightRey has the better point.

mustangmaniak20
01-22-2012, 09:27 PM
Wow, this thread has picked up pretty fast!:)
Lets just try and keep things on topic, shall we? Now enough of that.
So I was playing Revelations today and the diffeerent conversations between citizens and guards made a really cool impression. But I think they should make the convesations a bit more you know dualogical. I mean its too much like they are reading from a script and they are just saying different lines instead of having an actual dialogue, plus it only takes about 3 minutes until the whole conversation starts replaying agian. They should maybe build on that.

Another thing that made quite the impression was the strange yellow fog that was all around the city streets. ITs a bit too extreme if you ask me, I mean it feels like there is a sandstorm in the middle of the city! They should tone that down, cuz it looks kinda rediculous.

I would also really like to see crowd behaviour change with the cycle of day and night. You can stay blended in with a certain group for days and thats kinda lame. Crowds should break up or form, with people actually doing stuff. Hey that way blending will be made more difficult!

Keep the ideas coming guys!

crash3
01-22-2012, 09:29 PM
INVESTIGATIONS. I want to know what atrocities my targets commit and why they should be put to rest. "They're Templars so they should die" is something you'd read in a ****ty fanfic. Give the targets personality, like they had in AC1 and AC2. Don't bomb us with information, make it optional. Like AC1, I suppose, although many people will cry about how repetitive it was. Yeah, it is if you don't look for the investigations yourself but rely on the GPS. Take my advice and play the game without the damn thing on. Also, no looking on the map. You'll probably be forced to abandon the idea of doing all investigations, as it can take quite some time to find that last one. I'd like to see something like this in AC3 as well, although I think it ought to be optional.

ASSASSINATIONS. Not the scripted pieces of crap in AC: Revelations. ****MASSIVE, HUGE, GIGANTIC SPOILERS FOR AC:R AHEAD**** Seriously, I tried doing cool stuff on Leandros, but the only way you can kill him is with the hidden blade, which happens in a scene. Next up is the Imperial North Den Captain, which was a lot of fun. Tarik, scripted. You can use a bomb, but that's it. The Crusader (Altaïr memory) is alright, but still scripted with it's forced stealth restriction. Sentinel, scripted chase, killed by your apprentice. Abbas, scripted entirely. Shahkulu, scripted to death. If you take him out with your hidden blade before taking out the archers, you desynchronize. If you try anything but the hidden blade, you desynchronize (maybe a dropping down and performing a bare hand kill is possible, but it's difficult). Manual Palaiologos, boring and scripted. You have to chase him and when you catch up, you can get him to jump into the water or you can defeat him in combat. Ahmet, scripted, but as final boss, this is the only target I'm actually okay with.
So, what have we got? Scripted, scripted, scripted, scripted, scripted,... Yeah, no. AC1 and AC2 were great with the assassinations. Brotherhood barely contained any assassinations (although the Banker was alright aside from the damn detection restriction). Revelations was overscripted. I want assassinations and I want freedom. Make it a problem to get detected.

PROPER COMBAT. You're relying on artificial restrictions to enforce a certain playstyle (desynchronized upon detection). I think this is just bad game design and changing combat should fix the problem. AC1 did this totally right, AC2 a little less and AC:B made it just pure crap. "I want to feel like a god when in combat." It's possible in AC1, look up shock and awe. It's not that difficult. AC:R was just AC:B made more frustrating. The symptoms were fixed (combat being ridiculously easy), but the problem wasn't adressed (combat is still horribly unbalanced and no fun).

RANDOMIZED GUARDS. Why did you even take this out? I mean, the thing about AC1 that made you be careful was that, should you enter open conflict, guards would come rushing from all sides and you'd have a big fight on your hands. Now you're lucky if you can get a fight with 8 guards outside of the Janissary camp, because two patrols cross paths. It's possible to wipe out all guards almost an entire district in later games, because there are no randomized guards. Besides, I also think they add to the atmosphere.

QUICKSTEPPING and DEFENSE BREAK. Quickstepping was a great feature in AC2, allowing you to quickly get somewhere while in open conflict. Excellent work. As for defense break, I'm talking AC1-style defense break, whipping up the sword to deal a good hit. Kicking someone in the groin, really? If they'd really react like that, Ezio should've been able just to whip out his hidden blade and stab them in the neck.

BETTER STORYTELLING. A hundred cutscenes and a million scripted sequences isn't good storytelling. If I want that, I'll watch a movie.

NO. DAMN. SIDECRAP. An assassin assassinates. As Joey put it so well on THB: "Hopefully it [AC3] will let players feel like we're an ASSASSIN and not an errand boy that kills guards in between getting milk for our arthritic stepdad." An assassin is not a postman or an athlete, not the helpful guy who will beat up your husband because he was unfaithful, or a professional gambler/brawler/whatever. An assassin is the person that will do anything to achieve peace, most likely involving killing a bunch of high-people or using other nefarious means. AN ASSASSIN IS NOT A GOD-DAMNED ERRAND BOY.

I'm not asking you to go back to how things were in AC1. Mix it up between AC1 and AC2. Investigating a bit, telling the story through a mission a bit. A few cutscenes, but not too much. A scripted final boss is okay, but not all the time. Free-form assassinations where we can plan beforehand. Stuff that makes us feel like a real assassin. That's what I'd like to see in AC3, and I think many will agree with me.
Also, weather would be so totally freaking awesome, but it's really secondary to what I've noted above.

I like a lot of your points, what I also miss from AC1 was that you actually had long, in depth and meaningful conversations with your targets before they died whereas in ACB/ACR the templars just spoke a load of jibberish which lasted 10 seconds then they die

tarrero
01-23-2012, 01:48 AM
As for gameplay:

I would like to have investigations again, just not as boring as on AC1

A more realistic Notoriety system in which it actually takes some time to decrease it, I mean, it is NOT logic that blending automatically (http://www.google.co.cr/search?hl=es&client=firefox-a&hs=MkT&rls=org.mozilla:es-ES:official&sa=X&ei=_6wcT8u8KY6ftweNgY2uCw&ved=0CCYQvwUoAQ&q=automatically&spell=1) "erases" guards memory, it does not make sense that after runaway from an area you just walk like nothing happened.
Better crowd system, during nightime streets MUST be empty and stores CLOSED
More usage of the stealth skills
Harder combat, etc etc etc

And talking about story:



One thing that I want to be for sure is a recruit, may be the next ancestor was a futureless thief, with lots of running skills and some sort of "strange sixth sense", he goes for a robbery, but gets caught within a skirmish between the templars and the assassins (that could be the trailer) which began because something huge was about to occur, French Revolution maybe????

Since he is the only witness/survivor alive, he is "kidnapped" into the Assassins Hideout, in which he is finally recruited...
Then, he does some missions like those one you see on the contracts and afterthat, the big plot is discovered.

And 14 secuences, at least...

JumpInTheFire13
01-23-2012, 01:54 AM
here an idea, how about random events. It would be a nice touch, plus no AC game has had them before ;) Brotherhood had thieves that would randomly attack you. But I really like everything that the OP said. And the tarrero's idea for the story is awesome too!

JumpInTheFire13
01-23-2012, 03:22 AM
But I do agree that there should be more of a mix-up between action and stealth in AC3. And let us choose which style we want to play as, not "this mission you will be fight everybody you see, the next mission you will be stealthy and if you're detected you have to start over, and then you can do a mission where you're in a tank and the full sync condition will be nearly impossible." The last part is a bit of a joke but you see what I mean

naran6142
01-23-2012, 05:09 AM
Brotherhood had thieves that would randomly attack you. But I really like everything that the OP said. And the tarrero's idea for the story is awesome too!

it was a joke :rolleyes:

like because ACR was supposed to have random events but there were only like 2 lame ones, they should have at least kept those bandits attacking and made it more often

SixKeys
01-23-2012, 10:20 AM
I would also really like to see crowd behaviour change with the cycle of day and night. You can stay blended in with a certain group for days and thats kinda lame. Crowds should break up or form, with people actually doing stuff. Hey that way blending will be made more difficult!


I like this idea. It works a bit like that in multiplayer. NPCs will wander off from the group after a while and join another one passing by. In fact, there are a few things I think the multiplayer did better than the single-player, probably because it was developed by a different studio. All these things are found in multiplayer:

-Being able to shoot from a sitting position (not sure if this is possible in ACR, it wasn't in AC2 and ACB)
-Better aiming with the throwing knives (in multiplayer, you will always hit your target with the knives as long as there's no obstacle in the way, in single-player it's easy to miss)
-Different effects with smoke bombs (you can either have a wider range or long-lasting effects but not both at the same time)
-More customizable outfits
-When you blend with a group, your persona starts mimicking the NPCs gestures, acting like they're actually part of the group

The teams working on the single-player side would do well to take some pointers from the multiplayer team when it comes to these things.

lukaszep
01-23-2012, 06:10 PM
I guarantee you will never miss with the throwing knives in SP if there is nothing in your way, and you lock on...

Off topic:

If you want to start ridiculous arguments with each other, use the PM. I don't know why you seem to think people care about your squabble. I personally don't want to have to sort through posts on a thread, looking for ones on topic. Lightrey does have a point, BUT, the devs aren't stupid. Even if they did read this thread, it's still quite clear this doesn't represent every single fan. In fact it's obvious.
If you want to be pedantic about a topic title, USE THE PM. No one cares.

GLHS
01-23-2012, 08:57 PM
That was exactly my point, but he just keeps stuff going. Believe me, I don't want stupid arguments in the threads either. Once he starts on one thing, it takes up half the thread, which, if you noticed, was the reason everybody quit talking to him lol. But I'm pretty sure everything's fine with everybody now.

Also, I do agree that crowd behavior maybe should act a little more like MP, but it makes more sense in MP that your character animates with the crowd cuz there are others ones that look the same and people online are smarter that in game AI. With Ezio, blending has always just been more like if he's in a crowd or something, he's invisible to guards. But I do agree that people should like walk away or get and leave or whatever. I think there's a lot that Ubisoft can still do to improve the crowd realism. They also need to make people's houses and businesses a little more realistic too. Have people open doors and walk in or out every now and again. Most of the buildings you're seeing are people's houses and stuff, but it doesn't really feel like it. They're just kinda random, anonymous buildings. It was definitely an improvement in Revelations that Ezio would actually open the door and you felt like you were entering an actual place. Like at Sophia's or Piri Reis' place. So they could continue with that idea to give buildings real meaning of what they actually are.

lukaszep
01-23-2012, 09:17 PM
I agree about the crowds. A big thing for me, is there being less people at night. It's strange there being just as many people wandering around at night then there are in the day.
Also, it would be nice to have crowd personality archetypes, e.g. businessman/woman, fisherman, tailor, gangs (especially at night) etc. Different personality traits, as simple as one archetype commenting on how you look (which i know they already do) , or another, for example a gang, trying to intimidate you at night. Make the civilians more individual, more human. That way i'll feel even worse when the game kills a civilian rather than a guard they were standing next to.

Voltige2011
01-23-2012, 09:17 PM
1.
My idea is called the blacksmith system. Basically you have the option to either buy or make armor.
There are so many hidden blade mods,hidden gun, bolt, dart, hook, poison, foot-blade, and I'm pretty sure I saw something like a hidden stun gun on wikia. How about a system where you actually make the blade yourself. You get a basic hiddenblade-like mechanism, just a blade and a trigger, then as the story goes on you learn to make more mods to it, but you only get to add a certain amount. You can't have everything since only Grand Masters can have everything.
You can get a plating for you blade after you do your first assassination, get a hookblade later on,etc. Eventually the character can even change the mechanics, get a foot-blade, Il lupo's switchblade, or even a Templar standard.

Another idea is you can carry your own personal weapon outside your clothes, that weapon gets its own sheathe and can be upgraded and repaired. You can still get other weapons on the floor though, but the weapon you have can only be removed at an assassin bureau/tower/den.

Armor is made from upgrades to basic storebought things, the key concept is to suit a play style.
You can have as much defense as you want, but it would make you move slower. If the player wants to play stealthy they can even use the basic leather armor if they want, it doesn't make as much noise when you move, doesn't weigh you down, lets you move faster, but it doesn't let you survive as much battle damage, and is more likely to be ripped off entirely when it takes too much of a beating.

Basically to sum it all up for people who don't like reading, you are an assassin of your choice, you can still dye your robes, you have any kind of armor, and you can keep a weapon of your choice(Altair's short and long blades, shao jun's sword, and Ezio's crossbow), reinforce you r hidden blade so if can be used for free-running, or combat, at one point the ancestor can even get a second hidden blade.
2. Sonar, like in Prototype. http://www.youtube.com/watch?v=WncKkVdZWto&feature=player_embedded
3. Turn recruits into a team, like in Project Legacy. i.e. An archer, A saboteur...ect
4. Basically everything on page 1
5. How about we have Ubisoft release a list of community ideas that they tried and failed.


This thread might get shut down when the mods come back though, so to be helpful I'll post a link
http://forums.ubi.com/showthread.php/489582-Assassin-s-Creed-3-(and-beyond)-2-0#2.0
http://forums.ubi.com/showthread.php/553124-Assassin-s-Creed-Revelations-Multiplayer-feedback!-No-spoilers-please!
http://forums.ubi.com/showthread.php/325837-AC-Revelations-Singleplayer-Game-feedback-Do-Not-Post-Spoilers! (Edit: lol )

Doesn't make a difference if Ubisoft only looks over the first page and immediately skips to the last though. Btw those Revelations feedback threads did get the links saved right? They unstuck them and let the threads get lost in the forums.

SixKeys
01-23-2012, 09:20 PM
I guarantee you will never miss with the throwing knives in SP if there is nothing in your way, and you lock on...

Off topic:

If you want to start ridiculous arguments with each other, use the PM. I don't know why you seem to think people care about your squabble. I personally don't want to have to sort through posts on a thread, looking for ones on topic. Lightrey does have a point, BUT, the devs aren't stupid. Even if they did read this thread, it's still quite clear this doesn't represent every single fan. In fact it's obvious.
If you want to be pedantic about a topic title, USE THE PM. No one cares.


Re: throwing knives:
Not true. I just played AC2 an hour ago and tried to use throwing knives to knock down the Borgia messenger (trust me, I always lock on). He was climbing up the side of a building so he should have been a sitting duck, but what do you know? Apparently throwing knives only fly up to a certain height. He was almost at the rooftop and my throwing knives kept flying like 15 ft under him even though I was locked on. In MP this never happens.

Re: stupid arguments:
I agree. I'm getting sick of every topic being derailed into petty squabbles. If you absolutely cannot be the bigger person and walk away from a pointless argument, take it to PM.

lukaszep
01-23-2012, 09:40 PM
Re: throwing knives:
Not true. I just played AC2 an hour ago and tried to use throwing knives to knock down the Borgia messenger (trust me, I always lock on). He was climbing up the side of a building so he should have been a sitting duck, but what do you know? Apparently throwing knives only fly up to a certain height. He was almost at the rooftop and my throwing knives kept flying like 15 ft under him even though I was locked on. In MP this never happens.

Re: stupid arguments:
I agree. I'm getting sick of every topic being derailed into petty squabbles. If you absolutely cannot be the bigger person and walk away from a pointless argument, take it to PM.

Oh okay, yeah you're right about throwing knives in AC2. I had the same problem, but they work fine in AC:R :)

SPROGGY
01-23-2012, 10:26 PM
What "we" is referring to is shown in the title itself. It clearly states it refers to "the fans", not "some of the fans", not "a group of fans", not "a part of the fanbase, just "the fans". That strongly implies that it is referring to all the fans or the fans in general. I don't care if you want to state your opinions, even if I don't agree with them, but this title implies that what this thread discusses is what the fans want and it quite likely isn't at all.

I'm also getting very sick of threads like these. There are already quite a number of them and they usually become a place just to complain about features people don't like, of which there are even more threads.

Also, @GLHS
I don't think I need remind you that singling out specific members is against the rules. Stop acting like you're "more mature" than everybody else. It's actually, ironically, quite childish. If you are of the opinion that I am breaking the rules then by all means go through the appropriate channels and inform a moderator, if not, then please be kind enough to keep your opinions of fellow members to yourself.

I generally dont post in threads like these. But watching you poison what wouldve been a decent and constructive thread is pissing me off. Youre wrong dude..... period! You come in here and start a petty argument, then when its obvious that youre wrong you want to argue semantics. Once youve done that and pissed everyone off with your BS you decide you want to hide behind the forum rules of conduct and try to act holier than thou. Youre full of crap, and youre ruining this thread. Ubisoft developers dont need you running around pointing out whos speakng for who. They are at least as smart as you are, likely far smarter. They are well aware that one thread started by one member is not representative of the entire community. For you to argue otherwise is assinine.

@everyone else, Sorry for the off topic remarks. I Agree with pretty much everything the OP said. Its time to make AC a little deeper and more challenging and get rid of the unnecessary collectibles and distractions. Armor and other useful editions are welcome, but feathers and other things are unnecessary. Hopefully going forward we will see more of an emphasis on stealth with deeper and more realistic mechanics than simply line of sight. With games and timelines drifitng closer to the modern age of firearms i would like to see the stealth assassinations and use of a blade continue to be the staple of the franchise. But, the assassinations should require more cunning and stealth and therefore be more rewarding as you are essentially bringing a knife to a gun fight. In the next one specifically that features Desmond, id like to see a little sam fisher injected into desmonds character and the way he operates. A predatory style of play that is more chaos theory than conviction. Effective but cautious and always with a focus on reality.

luckyto
01-23-2012, 10:33 PM
As per said Poster starting semantic arguments for pages, I myself got caught in a ridiculous back-and-forth with him over stupid semantics last week, it's easy to fall for the troll even if you know better. I sympathize. But you can't take it to PMs with him, he won't reply other than to say he won't argue in PMs and contacting him directly is rude (or similar.)

-------------- TOPIC AT HAND
MUST FIX
Combat --- for god's sake, please bring back melee combat to AC1's style (including grab break, dodge, quick and strong attacks, guard break, etc). If you must keep chain-kills, then at least make them so they are only activated by a three-strike combo execution; not any easy counter. The well-timed combo execution still requires the most skill. But MOST IMPORTANT; get rid of the stereotypes of guards. I should be able to swing at any guard and possible land a blow. There should NEVER be types of guards who ALWAYS dodge my attacks, or ALWAYS require a leg break, or ALWAYS need a disarm. Since Brotherhood, the combat is very very very monotonous. I've got more weapons than ever, yet it is monotonous. This type of guard I kill this way, this type I kill that way. It sucks. I don't feel like I'm sword-fighting organically; I feel like I'm playing a video game and adapting to specific button combinations.

Fix that - I'm good.


Nice to haves:

Random Events --- Top of the Wishlist. Stalkers were brilliant, but the rest of the "random events' are sorely lacking. If you really really want to impress people, get random events to the level of RDR. It won't matter how long your story is; free roam could last forever.
Medicine --- Balance combat without medicine, or at least, give us 1-3 medicines and not 15 or however many. Ridiculously overpowered. Same applies to weapons.
Variety of Environments --- Constantinople is a fantastic map. It's much better than Rome. I liked it. But I still am convinced there a minimum of three playable free-roam locations are needed. Shrink the big city if you must, but give me three places to visit. It really helps break up the monotony --- though Constantinople did about as good a job as one could do.
Pickpocketing and Eavesdropping --- please bring back these investigative methods, even if they are side missions that tie into the main sequence.... and for god's sake, make pickpocketing work like AC1. It was awesome there and a challenge, but dinging the bell and robbing folks blind is so easy it is pointless. If you must, tweak it so only certain NPCs could be pickpocketed (couriers would be perfect for this.)
Artistic Direction --- Get rid of the ugly people. Bring Desmond back. Give us Assassin White.
Guard AI --- Some work really needs to be done to overhaul Awareness/Notoriety or even the guard AI. At least Revelations improved the guard population. But I think it needs to be a little smarter. If I'm high profile or walking with a weapon in hand, I should draw attention to myself. If a fight in the street lasts longer than two minutes, maybe more guards should arrive. Though, I will say, setting up the guard factions (Janissaries and Templars) created a really fun and unique way to experiment. I love starting a fight between them.

Satisfied with:

Side Missions - could care less about. Do whatever. Surprise me.
Story length - would like longer, but Revelations is good. If free-roam is fun enough, that won't matter.
Graphics - I'm very pleased with Revelations graphically, that was good work.
Story - Much better, but you really need more work on your villain. Antagonist means everything.
Feathers/Fragments/Flags --- I'm good with it. I find them a little fun. To me, it is part of the core experience and is optional. I have no problem with optional.

mustangmaniak20
01-23-2012, 10:40 PM
""My idea is called the blacksmith system. Basically you have the option to either buy or make armor.
There are so many hidden blade mods,hidden gun, bolt, dart, hook, poison, foot-blade, and I'm pretty sure I saw something like a hidden stun gun on wikia. How about a system where you actually make the blade yourself. You get a basic hiddenblade-like mechanism, just a blade and a trigger, then as the story goes on you learn to make more mods to it, but you only get to add a certain amount. You can't have everything since only Grand Masters can have everything.
You can get a plating for you blade after you do your first assassination, get a hookblade later on,etc. Eventually the character can even change the mechanics, get a foot-blade, Il lupo's switchblade, or even a Templar standard.

Another idea is you can carry your own personal weapon outside your clothes, that weapon gets its own sheathe and can be upgraded and repaired. You can still get other weapons on the floor though, but the weapon you have can only be removed at an assassin bureau/tower/den.

Armor is made from upgrades to basic storebought things, the key concept is to suit a play style.
You can have as much defense as you want, but it would make you move slower. If the player wants to play stealthy they can even use the basic leather armor if they want, it doesn't make as much noise when you move, doesn't weigh you down, lets you move faster, but it doesn't let you survive as much battle damage, and is more likely to be ripped off entirely when it takes too much of a beating.

Basically to sum it all up for people who don't like reading, you are an assassin of your choice, you can still dye your robes, you have any kind of armor, and you can keep a weapon of your choice(Altair's short and long blades, shao jun's sword, and Ezio's crossbow), reinforce you r hidden blade so if can be used for free-running, or combat, at one point the ancestor can even get a second hidden blade. ""



This is some seriosly awesome stuff!http://static5.cdn.ubi.com/u/ubiforums/20120113.419/images/smilies/smile.png
The idea of becoming the assassin you would like to sounds great.
Like maybe in later instalments the brotherhood should make their new students and recruits go through a rights of passage, something like they tried in Revelations. Students will have to make their own hidden blade so they can appreciate the intricacy and importance of this symbolic weapon, something like in the Star Wars universe where padawans have to fabricate their own lightsaber, beacause this weapon will be their life from there on. Leveling up should definately enable you to upgrade your blade and armor step by step, which will have its consequences to core gameplay. Maybe different metal compounds should be added as well.

lukaszep
01-23-2012, 11:00 PM
Whilst we're on the topic of investigative missions, i would love these back, with a bit more expansion. It was cool in AC1 to be able to plan how to assassinate a target before you were even at the location. Knowing guards shifts, and discreet entrances, and where guards are stationed was really cool to know. Maybe, if you opted to do more investigative missions, guard stations can be added to the map surrounding the target, and some kind of alert as to when the guards are changing shifts. This would be a great addition to stealth game play, which hasn't really been expanded on since AC2.

Voltige2011
01-24-2012, 12:33 AM
Has anybody else noticed Brotherhood already had a random event? Cento Orchi thieves would ambush you at night. It may have been extremely rare but it was still an event nonetheless.A list of Events AC3 can have:

Gang attacks- Run around Rome for a few hours(I think it stops happening after a certain sequence).
Find a Templar Captain who knows something about a War Machine, and you can interrogate him about it and unlock plans to make it for millitary attacks.(see next bullet.)
Den defense- Turn it into attacks on milita encampments i.e. French, Jannisary, Byzantine
Escort the anti-Templar civilians to a safehouse.*
Assassination missions- If its a new game, you should be a new Assassin, and take orders from a new boss. You go to a pidgeon coop, open it and find a list of misisons, select one of them and pick a team. After that happens you see a memory icon at one of the walls of the city and get a short conversation with your teamates.
Francesco: Hey Tessa we have a mission to go kill a corrupt Doge. Tessa: okay lets goThen you get to the city, start doing mission preparations, like getting various poison plants. When you finish you have a menu with all your research results and can go about it any way from there.

Help a citizen fight off Templars, which can then spiral off into a variety of sidequests.**
Training recruits in combat
The new guy on your team is good with heavy weapons, shouldn't he be trained to knock a weapon out someone's hands or should I just give him a new axe and expect him to magically learn something new.



There used to be the idea that you could break objects with just swings from your weapon. (They took it out of ACI) (http://www.youtube.com/watch?v=lSWEXlkBTTo&feature=related). The Shroud (http://assassinscreed.wikia.com/wiki/The_Shroud) was unaccounted for during the 16th to 20th century, can we get a new POE thats not an apple of Eden. Altair suspected Genghis Kahn of having a POE called the sword and went to go kill him, yet nobody knows what happens after that.
A list of Community ideas:
Metalwork (http://forums.ubi.com/showthread.php/441930-Any-community-ideas)
Lock-picking (http://forums.ubi.com/showthread.php/256642-A-new-mechanic-to-consider-for-AC3?highlight=lock-picking)
Combat (http://forums.ubi.com/showthread.php/258667-Double-Counter-idea-how-to-innovate-combat-in-ACR?highlight=double+counter)
Ect.. (http://forums.ubi.com/search.php?searchid=59603)

JayLand2010
01-24-2012, 02:08 AM
It would be awesome if the assassins had more of an impact on the world around the player. Here is an example. Your money has just come in from a bank, your to far from the nearest bank so a recriut come to you and gives you the money. Another example. you have just capturede a templar area, you would want to know that the area is under assassin control right, than you could take some time and post some recruit aroud the streets, roofs and on the balconies.

It would be awesome if after you beat the game Assassin's Creed Revalations there would still be tons of minigames available to you. Like you could get a little more involve in the medditranian defence game. There would be a option to go to the cities and help out your recruits do thier missions.

Please respond Ubisoft

naran6142
01-24-2012, 04:42 AM
weapons wise:

be able to carry a spear... my fav weapon :)

how bout adapting the secondary weapon system, so we can use 2 swords, 2 daggers, sword + dagger, hidden blade + sword, etc... as well as melee + ranged

but instead of weapons and more gadgets, id generally like to see more skills we can use, no wat i mean?

like say being able to use the hook & throw move in combat as like a attack + dodge combo? just a thought

:D

DavisP92
01-24-2012, 05:44 AM
Some things i thought of, don't know if everyone would like it or not, but i would.

I got a way for you to fix the armor request, instead of having armor add more life instead have it add armor (like it should) to the health. Meaning our health never increases, this will allow us gamers to chose to put the armor on and if we do we can take it off when we want.

Because armor adds more defense, there should be a negative aspect to it. Putting the armor on slows the assassin down; for combat, and navigation. And not having armor makes us faster.

This will connect to a Co-op story, where one player will can were armor and the other doesn't.

Speaking of Co-op, there should be a new navigation weapon, perhaps a wire. were it could be used to pull enemys towards you from a longer distance or set a wire trap to trip someone or rappel down a wall that u can't climb down. It could be used to shoot it out of the hidden blade gauntlent when the assassin is about to fall off a roof or wall and save themself. It could work for saving the teammate assassin too.

Now for the hook blade, because zip lines may not be in the next game a way that it could work is if in Co-op their is one assassin uses a bow and arrow. If the archer assassin attaches a rope, shoots at a down-ward angle allowing the other assassin with the hookblade to use the rope as a zipline.

Now since we're on the point of having differen't weapons for the two assassins they should have completely different looks, and play styles.

Also AC3 should do something like Splinter Cell Conviction, AC3's single-player story could take us to London while the co-op story should take us to egypt. It will allow two differen't play styles for both, which will not only win your fans back but gain new ones. meaning ubisoft, U MAKE MORE MONEY

That brings up my other idea about how armor should have weight. If it does, and ubisoft allows the gamer to chose more armor or not. Then more armor should add risestence/defense rather then health, yes that means health will always be the same. If u wear armor u move slower both I'm combat and navigation but has its own animations and with no armor u move faster both in combat and navigation while having different animations.

Also medicine shouldn't instantly heal the assassin. yes it's more realistic, but after seeing my friend play ACR if medicine wasn't a magical fix to a person about to die then the game would be more challenging. Some ppl say well don't use it, but most ppl will use it if it's there.

Referring to adding more options there should be more to the hidden blade, let's say I choose to have a now and arrow instead of a crossbow and I want to be the completely silent assassin. There is an alternative to the gun, the hidden crossbow. Another idea like the hook blade is the wire blade, I'd like ubisoft tho to fix the animation with the hook blade tho. It's somewhat lame that u stab with a hook haha.

More types of poison, sleeping if u don't want to kill, or a poison that makes a guard kill someone but not die so he would be blamed. Things like that

If i repeated then i'm sorry i copy and pasted two of my old posts

Voltige2011
01-24-2012, 06:54 AM
I think we could make a petition with a list of all the ideas the community has and send it to Ubisoft in a summed-up version. @Pdavis The idea for a rope on an arrow is good but it would require an aiming system instead of the lock on we have now. It might be a reason for them to bring back a first person camera. They had a good setup for aiming in Revelations but you needed to turn on Eagle vision and it only worked for throwing knives. You know that most of that stuff was talked about in Project Legacy, but Ubi either never thought it would of been a good idea to implement in Revelations of couldn't do it in time. A PL sequence actually had an archer and a saboteur on your squad. You had a mission where one of them is basically using non-lethal poisons to knock-out guards and dress them as prisoners. You never even get caught once.@naran You can use both the hook-throw and hook-run in combat. It's the button for a grab break now. Then throw is an instant knockout if they don't resist, and the run maneuver can get you killed if used incorrectly on a roof. I'm not sure about the exact timing of the hold though, It normally just knocks out everybody before I can run away.​But seriously Ubi never ever told us how to do half the hookblade moves.

GLHS
01-24-2012, 07:56 AM
I didn't notice they actually tell you that you can bring scaffolding down with the hookblade until my last playthrough, A little message pops up for like a second. Honestly, if they're gonna have all these moves and stuff, there maybe should be a move list of sorts. Like in God of War. A page in the pause menu that's dedicated to all the moves and corresponding buttons. In combat and stuff, I seriously forget that you can use hook and throw and all that. The addition was cool, but one tutorial mission is not gonna have me remembering it's there in fights. It should be implemented more so we can get used to using it.

PhiIs1618033
01-24-2012, 12:37 PM
And let us choose which style we want to play as, not "this mission you will be fight everybody you see, the next mission you will be stealthy and if you're detected you have to start over, and then you can do a mission where you're in a tank and the full sync condition will be nearly impossible." The last part is a bit of a joke but you see what I mean
YES. THIS. If you're not going to do anything else, do this. Seriously, this is one of the most important aspects as to why the games haven't been as much fun. Do this.

D.I.D.
01-24-2012, 02:11 PM
YES. THIS. If you're not going to do anything else, do this. Seriously, this is one of the most important aspects as to why the games haven't been as much fun. Do this.

As someone who longs for more stealth and difficulty, it seemed to me that Ubisoft already answered you with AC:R. For me, it wasn't conditional enough. If a mission is too loosely regulated, it's very hard to design it well; if it can be smashed through, any smarter play is redundant. AC:R felt to me and to many other people as though Ubisoft had heard people's frustrations with the occasional tough mission and decided to ease off on the difficulty. The timed missions give you plenty of time, and the races were much more forgiving than the hardest ones in previous games. And yet still people complain about the 100% requirement, when that absolutely must be hard.

You don't deserve to get 100% completion simply because you played the whole game, and by demanding it you're actually dragging the series down. Getting the full 100% should take some time and it should have weaker players tearing their hair out. Granted, there are things that can make getting 100% annoying - for example, if you're forced to sit through the same unskippable long conversation every time you reattempt - but I'm all in favour of getting back to tension, danger and the exhilaration of just beating the task by the skin of my teeth.

PhiIs1618033
01-24-2012, 02:45 PM
As someone who longs for more stealth and difficulty, it seemed to me that Ubisoft already answered you with AC:R. For me, it wasn't conditional enough. If a mission is too loosely regulated, it's very hard to design it well; if it can be smashed through, any smarter play is redundant. AC:R felt to me and to many other people as though Ubisoft had heard people's frustrations with the occasional tough mission and decided to ease off on the difficulty. The timed missions give you plenty of time, and the races were much more forgiving than the hardest ones in previous games. And yet still people complain about the 100% requirement, when that absolutely must be hard.

You don't deserve to get 100% completion simply because you played the whole game, and by demanding it you're actually dragging the series down. Getting the full 100% should take some time and it should have weaker players tearing their hair out. Granted, there are things that can make getting 100% annoying - for example, if you're forced to sit through the same unskippable long conversation every time you reattempt - but I'm all in favour of getting back to tension, danger and the exhilaration of just beating the task by the skin of my teeth.
I don't want forced stealth. I hate forced stealth. In AC1, I'm more than capable enough to never be stealthy at all and still survive easily, yet I choose the stealthy option because I enjoy playing it like that. Sometimes I don't want to play stealthy on that particular mission, so I go blast all out. Brotherhood, Revelations and, to a lesser extent, AC2 made this impossible by putting an artificial stealth restriction on some missions. If you want to encourage stealth (you should NEVER force anything upon your players), you can do it by making the guards very strong and giving the player huge troubles if they want to run and gun.
Part of what made the assassination missions in AC1 so great was freedom. You could choose however you wanted to take out your target. It mattered if you got detected, but that was your problem. You could choose to do an exposed assassination if you wanted to, or you could go piss off a guard outside to lure some of the guards out of the area, so that your target was alone. Now, if the developers want players to be stealthy, they put a stealth restriction on the mission, making the tactics impossible. You can't even be detected for one moment. If you were a split-second too late with assassinating an archer's who's standing all alone of the top of a tower, so noone would hear him anyway.

That's why I don't like forced stealth. I don't like forced mission paths. Assassin's Creed is about freedom as well. AC1 and (to a lesser extent) AC2 were huge sandboxes. AC:B and AC:R are sandboxes in which they've made a path, forcing you to walk that path. Despite whatever people say, AC:B and AC:R are not sandbox games. Everything is scripted. I want to make my own story (in regards to how things were carried out). If I want to see someone walking a pre-set path, I'll watch a movie, thank you very much.

D.I.D.
01-24-2012, 04:33 PM
I don't want forced stealth. I hate forced stealth. In AC1, I'm more than capable enough to never be stealthy at all and still survive easily, yet I choose the stealthy option because I enjoy playing it like that. Sometimes I don't want to play stealthy on that particular mission, so I go blast all out. Brotherhood, Revelations and, to a lesser extent, AC2 made this impossible by putting an artificial stealth restriction on some missions. If you want to encourage stealth (you should NEVER force anything upon your players), you can do it by making the guards very strong and giving the player huge troubles if they want to run and gun.
Part of what made the assassination missions in AC1 so great was freedom. You could choose however you wanted to take out your target. It mattered if you got detected, but that was your problem. You could choose to do an exposed assassination if you wanted to, or you could go piss off a guard outside to lure some of the guards out of the area, so that your target was alone. Now, if the developers want players to be stealthy, they put a stealth restriction on the mission, making the tactics impossible. You can't even be detected for one moment. If you were a split-second too late with assassinating an archer's who's standing all alone of the top of a tower, so noone would hear him anyway.

That's why I don't like forced stealth. I don't like forced mission paths. Assassin's Creed is about freedom as well. AC1 and (to a lesser extent) AC2 were huge sandboxes. AC:B and AC:R are sandboxes in which they've made a path, forcing you to walk that path. Despite whatever people say, AC:B and AC:R are not sandbox games. Everything is scripted. I want to make my own story (in regards to how things were carried out). If I want to see someone walking a pre-set path, I'll watch a movie, thank you very much.

I agree with you completely about making the direct violence approach much harder, as I mentioned in a post earlier in the thread.

It doesn't have to be a pre-set path, that's true. There were a couple of "hunt the engineer/plans" missions in AC:B which did that really well - although the restrictions were tight, you could plan out completely different routes to the goal and run the missions in very different ways. Even the major fixed route mission, through Lucrezia's palace, did have flexibility within it. That's what I want in AC3 and beyond really, to have those experiences where you begin looking down at the situation, see where the blend positions are, and then swoop in and achieve the seemingly impossible.

I also agree with you about not wanting an experience you could get with a movie. Sometimes that can happen even if the methods available are wide open, if it leaves you feeling like a bystander.

Dieinthedark
01-24-2012, 10:59 PM
INVESTIGATIONS. I want to know what atrocities my targets commit and why they should be put to rest. "They're Templars so they should die" is something you'd read in a ****ty fanfic. Give the targets personality, like they had in AC1 and AC2. Don't bomb us with information, make it optional. Like AC1, I suppose, although many people will cry about how repetitive it was. Yeah, it is if you don't look for the investigations yourself but rely on the GPS. Take my advice and play the game without the damn thing on. Also, no looking on the map. You'll probably be forced to abandon the idea of doing all investigations, as it can take quite some time to find that last one. I'd like to see something like this in AC3 as well, although I think it ought to be optional.

ASSASSINATIONS. Not the scripted pieces of crap in AC: Revelations. ****MASSIVE, HUGE, GIGANTIC SPOILERS FOR AC:R AHEAD**** Seriously, I tried doing cool stuff on Leandros, but the only way you can kill him is with the hidden blade, which happens in a scene. Next up is the Imperial North Den Captain, which was a lot of fun. Tarik, scripted. You can use a bomb, but that's it. The Crusader (Altaïr memory) is alright, but still scripted with it's forced stealth restriction. Sentinel, scripted chase, killed by your apprentice. Abbas, scripted entirely. Shahkulu, scripted to death. If you take him out with your hidden blade before taking out the archers, you desynchronize. If you try anything but the hidden blade, you desynchronize (maybe a dropping down and performing a bare hand kill is possible, but it's difficult). Manual Palaiologos, boring and scripted. You have to chase him and when you catch up, you can get him to jump into the water or you can defeat him in combat. Ahmet, scripted, but as final boss, this is the only target I'm actually okay with.
So, what have we got? Scripted, scripted, scripted, scripted, scripted,... Yeah, no. AC1 and AC2 were great with the assassinations. Brotherhood barely contained any assassinations (although the Banker was alright aside from the damn detection restriction). Revelations was overscripted. I want assassinations and I want freedom. Make it a problem to get detected.

PROPER COMBAT. You're relying on artificial restrictions to enforce a certain playstyle (desynchronized upon detection). I think this is just bad game design and changing combat should fix the problem. AC1 did this totally right, AC2 a little less and AC:B made it just pure crap. "I want to feel like a god when in combat." It's possible in AC1, look up shock and awe. It's not that difficult. AC:R was just AC:B made more frustrating. The symptoms were fixed (combat being ridiculously easy), but the problem wasn't adressed (combat is still horribly unbalanced and no fun).

RANDOMIZED GUARDS. Why did you even take this out? I mean, the thing about AC1 that made you be careful was that, should you enter open conflict, guards would come rushing from all sides and you'd have a big fight on your hands. Now you're lucky if you can get a fight with 8 guards outside of the Janissary camp, because two patrols cross paths. It's possible to wipe out all guards almost an entire district in later games, because there are no randomized guards. Besides, I also think they add to the atmosphere.

QUICKSTEPPING and DEFENSE BREAK. Quickstepping was a great feature in AC2, allowing you to quickly get somewhere while in open conflict. Excellent work. As for defense break, I'm talking AC1-style defense break, whipping up the sword to deal a good hit. Kicking someone in the groin, really? If they'd really react like that, Ezio should've been able just to whip out his hidden blade and stab them in the neck.

BETTER STORYTELLING. A hundred cutscenes and a million scripted sequences isn't good storytelling. If I want that, I'll watch a movie.

NO. DAMN. SIDECRAP. An assassin assassinates. As Joey put it so well on THB: "Hopefully it [AC3] will let players feel like we're an ASSASSIN and not an errand boy that kills guards in between getting milk for our arthritic stepdad." An assassin is not a postman or an athlete, not the helpful guy who will beat up your husband because he was unfaithful, or a professional gambler/brawler/whatever. An assassin is the person that will do anything to achieve peace, most likely involving killing a bunch of high-people or using other nefarious means. AN ASSASSIN IS NOT A GOD-DAMNED ERRAND BOY.

I'm not asking you to go back to how things were in AC1. Mix it up between AC1 and AC2. Investigating a bit, telling the story through a mission a bit. A few cutscenes, but not too much. A scripted final boss is okay, but not all the time. Free-form assassinations where we can plan beforehand. Stuff that makes us feel like a real assassin. That's what I'd like to see in AC3, and I think many will agree with me.
Also, weather would be so totally freaking awesome, but it's really secondary to what I've noted above.

^^^THIS!!!!

My two cents is really just one point with subpoints: They need to bring back the atmosphere of AC1. AC1 felt very real, sincere, dark, suspicious, where in later games the tone is more hey I'm Italian, I have fun, help people, but I can kill people too. Just not as....serious.

The atmosphere I think with AC1 was conveyed through various ways:

Altair's voice was very strong, profound and demanded attention. He felt like a more serious character. (don't start the whole thing with accent in ACR, i don't care...)

The color palette was not NEAR as vibrant. The dull-ish colors but with highly textures visuals contributed to the bleak story.

The time period was very serious. It's the freaking Crusades! People died, not let's go have a party and sail boats etc.... you get my point....

The characters overall, specifically that of Al Mualim telling you about what you are doing, why it's important, that you are the apprentice learning to be the master (once again). It makes you feel like the Assassin's aren't just some guys that come help you fight. It felt like a group. It felt like you were a part of the group, of something bigger.

The gameplay mechanics. It wasn't just, hey here's this guy so kill him. It was hey, do some investigations, use what you've learned, make a plan, then strike. It felt more tactical? (idk if that's the word but you planned more, you weren't just going around killing because there's a marker on your map that says to)

Pondus21
01-24-2012, 11:06 PM
I think it would be cool to be able to use a trained eagle as a ranged weapon/distraction in a future Assassins Creed game (I'm guessing that they will probably release more than just one more). Think about it, it could replace several game mechanics in a cool way. The bird would probably not just sit on your shoulder at all times, but you would whistle to call it (or something like that). Just a thought.

LightRey
01-25-2012, 12:01 AM
I generally don't post in threads like these, But watching you poison what would've been a decent and constructive thread is pissing me off. You're wrong dude..... period! You come in here and start a petty argument, then when it's obvious that you're wrong you want to argue semantics. Once you've done that and pissed everyone off with your BS you decide you want to hide behind the forum rules of conduct and try to act holier than thou. You're full of crap, and you're ruining this thread. Ubisoft developers don't need you running around pointing out who's speaking for whom. They are at least as smart as you are, likely far smarter. They are well aware that one thread started by one member is not representative of the entire community. For you to argue otherwise is asinine.

@everyone else, Sorry for the off topic remarks. I Agree with pretty much everything the OP said. Its time to make AC a little deeper and more challenging and get rid of the unnecessary collectibles and distractions. Armor and other useful editions are welcome, but feathers and other things are unnecessary. Hopefully going forward we will see more of an emphasis on stealth with deeper and more realistic mechanics than simply line of sight. With games and timelines drifitng closer to the modern age of firearms i would like to see the stealth assassinations and use of a blade continue to be the staple of the franchise. But, the assassinations should require more cunning and stealth and therefore be more rewarding as you are essentially bringing a knife to a gun fight. In the next one specifically that features Desmond, id like to see a little sam fisher injected into desmonds character and the way he operates. A predatory style of play that is more chaos theory than conviction. Effective but cautious and always with a focus on reality.

I took the liberty of correcting some of the grammatical and spelling errors in your post (in the part that was regarding my actions). Furthermore I would like to advise you that harassing specific members and calling them names is strictly against the rules. I had an opinion to share about this thread and so I did.

You claim a lot of things about me and my points in this discussion, yet you provide nothing to support these claims. Instead you try to play your points off as if their truthfulness is obvious. Stop acting like a child. If you think I am wrong, challenge me in a fair discussion instead of throwing around insults.


I think we could make a petition with a list of all the ideas the community has and send it to Ubisoft in a summed-up version. @Pdavis The idea for a rope on an arrow is good but it would require an aiming system instead of the lock on we have now. It might be a reason for them to bring back a first person camera. They had a good setup for aiming in Revelations but you needed to turn on Eagle vision and it only worked for throwing knives. You know that most of that stuff was talked about in Project Legacy, but Ubi either never thought it would of been a good idea to implement in Revelations of couldn't do it in time. A PL sequence actually had an archer and a saboteur on your squad. You had a mission where one of them is basically using non-lethal poisons to knock-out guards and dress them as prisoners. You never even get caught once.@naran You can use both the hook-throw and hook-run in combat. It's the button for a grab break now. Then throw is an instant knockout if they don't resist, and the run maneuver can get you killed if used incorrectly on a roof. I'm not sure about the exact timing of the hold though, It normally just knocks out everybody before I can run away.​But seriously Ubi never ever told us how to do half the hookblade moves.

Actually, they did tell us. There are these little messages that pop up from time to time that tell you how to pull off certain moves. All moves regarding the hookblade are mentioned.

ElDoucherino
01-25-2012, 12:24 AM
I don't mind the fans contributing to the game experience by suggesting mechanics or a way to play the game but I do agree with some of the forum members that think that some ideas lack in either importance, purpose or technically. Myself is actually studying to become an game designer I know for a fact that you have to disregard ideas for those purpose. It comes down to what is more important: a fully lenght game that most will enjoy or a feature that some needs for a richer game experience. These are things that the devs has to take account for and it is easy for us to sit here and say "this needs to be improved and that can be scrapped". I myself enjoy some of the features that some like to see gone for AC3. Like collectibles and restoring cities. They don't impact the story, but i like them to be there for a late night when I am to tired ot do anything of importance, in real life, and jump from roof top to roof top for that 56th feather or whatever.

Those meaningful chats with the targets in AC1 where there for a reason: to unravel the story that we now know. To have the same conversations again about religion as a cover up would only be a repetion of something learned a long time ago. And the story outside the Animus is sufficent enough to add to the mystery that is the AC universe. And someone mentioned the fluidity from the Batman game as combat system. To that i say: no. That works in that universe, not the AC. I don't want to see Desmond or the myster person jumping from one guard to the other. But as i am writing this down this was probably not what the writer had in mind when suggesting the fluidity from the Arkham games.

But I agree with the ideas of reducing health, add level of degrees and improve the AI of the guards. And add more authenticity to the people around you.

To add something to the mix, if not mentioned before, it would be pretty cool if we could bring our boys (the brotherhood of course :P) to our mission and stationed them on certain places around the area that your currently in and set some behaviors for them. Like if the **** hits the fan then you know if you take a certain path then your boys can help you by distracting the guards or taking them out. This of course would replace the already existing buddy system when you call on your recruits, and quite frankly would add a bit more challange to this system. Then it wouldn't be as easy as pressing down a button and see the guards dropping one by one.

Sorry, this post ended up quite long. But don't hope for to much as the game, if release in 2012, is probably already designed and the features is set in stone.

JumpInTheFire13
01-25-2012, 12:42 AM
Most of the things I really want have already been said but here's a summary of what I would like in AC3:
1. IMPROVED STORY
2. Rain or any other kind of weather. Maybe the weather will have an actual effect, like rain makes the rooftops more slippery and when it's foggy you can hide from guards more easily.
3. Hopefully England or France as the setting.
4. A really long game. Like 20 sequences.
5. Multiple cities like in the first two games. But still make them huge. Somebody had the idea of London, Paris, and a city in Egypt. Three massive cities might be to much, but if the game was really long like I suggested then this could work.
6. Random events like the stalkers in Revelations and the thief attacks in Brotherhood. But let there be a way to avoid them if your in a mission, because they can cause you to be detected and that's annoying.
7. A city and soundtrack that is immersive. AC2 did an amazing job of this and Brotherhood was great too. I know lots of people didn't like Brotherhood, but I thought Rome was an incredible setting and the soundtrack was amazing as well. Constantinople, I just couldn't get attached to that place. Maybe it's just me though.
8. More stealth. Not full on battles like den defense. It's not even the fact that I didn't enjoy den defense, it's just that battles like these don't seem very Assassin-like.
9. FOLLOW THE CREED. "Never harm an innocent," but yet Ezio lights an entire harbour up in flames.
10. Less meta-games. Renovating was acceptable in Brotherhood because Ezio and the Assassins were literally retaking Rome from the Borgias. But it just didn't fit in Revelations. Also, I really don' like the idea that somebody said about creating your own hidden blade. Bomb crafting was actually a bit fun, but this is taking it too far in my opinion.

This is all I can think of for now. Please reply and tell me what you think of my ideas!

LightRey
01-25-2012, 12:46 AM
I don't mind the fans contributing to the game experience by suggesting mechanics or a way to play the game but I do agree with some of the forum members that think that some ideas lack in either importance, purpose or technically. Myself is actually studying to become an game designer I know for a fact that you have to disregard ideas for those purpose. It comes down to what is more important: a fully lenght game that most will enjoy or a feature that some needs for a richer game experience. These are things that the devs has to take account for and it is easy for us to sit here and say "this needs to be improved and that can be scrapped". I myself enjoy some of the features that some like to see gone for AC3. Like collectibles and restoring cities. They don't impact the story, but i like them to be there for a late night when I am to tired ot do anything of importance, in real life, and jump from roof top to roof top for that 56th feather or whatever.

Those meaningful chats with the targets in AC1 where there for a reason: to unravel the story that we now know. To have the same conversations again about religion as a cover up would only be a repetion of something learned a long time ago. And the story outside the Animus is sufficent enough to add to the mystery that is the AC universe. And someone mentioned the fluidity from the Batman game as combat system. To that i say: no. That works in that universe, not the AC. I don't want to see Desmond or the myster person jumping from one guard to the other. But as i am writing this down this was probably not what the writer had in mind when suggesting the fluidity from the Arkham games.

But I agree with the ideas of reducing health, add level of degrees and improve the AI of the guards. And add more authenticity to the people around you.

To add something to the mix, if not mentioned before, it would be pretty cool if we could bring our boys (the brotherhood of course :P) to our mission and stationed them on certain places around the area that your currently in and set some behaviors for them. Like if the **** hits the fan then you know if you take a certain path then your boys can help you by distracting the guards or taking them out. This of course would replace the already existing buddy system when you call on your recruits, and quite frankly would add a bit more challange to this system. Then it wouldn't be as easy as pressing down a button and see the guards dropping one by one.

Sorry, this post ended up quite long. But don't hope for to much as the game, if release in 2012, is probably already designed and the features is set in stone.

Very true. In light of that I would advise/request that everyone formulate their ideas in a way that reflects their knowledge of this. Making a suggestion in a way similar to "If it would be possible to [insert suggestion here], I would really like that (because [insert reason(s) here])." is much more constructive than formulating it in a way such as "They should [insert suggestion here]".

ElDoucherino
01-25-2012, 01:23 AM
Very true. In light of that I would advise/request that everyone formulate their ideas in a way that reflects their knowledge of this. Making a suggestion in a way similar to "If it would be possible to [insert suggestion here], I would really like that (because [insert reason(s) here])." is much more constructive than formulating it in a way such as "They should [insert suggestion here]".

And seeing as I have worked with projects, although only student projects, with a certain amount of time in development I know for a fact that some mechanics or system will be scrapped or delayed for the sole purpose of releasing a fully functional game. Yes I agree that the game, in it's fullest, should have shifting weather conditions, a difference in crowd behavior from day and night and random events but as seeing as they are probably a less of a priority in development then they will be regarded as featues implemented if the time is sufficient enough.

But I'm not here to nag, I love the series but everyone's entitle to their opinion. :)

Voltige2011
01-25-2012, 01:29 AM
Most of the things I really want have already been said but here's a summary of what I would like in AC3:1. IMPROVED STORY See number 42. Rain or any other kind of weather. Maybe the weather will have an actual effect, like rain makes the rooftops more slippery and when it's foggy you can hide from guards more easily. Yes3. Hopefully England or France as the setting. If you say it like that the devs can take it as ONLY England or France, why not throwing out some other countries?4. A really long game. Like 20 sequences. No. Revelations proved Sequences mean nothing. The last two sequences were basically just 4 sequences. If you can count anything as a full sequence I'd be surprised. It was basically just a normal pair of story missions with a secret lair and Sophia memories for good measure. Do what AC2 did and have over 100 main story missions.5. Multiple cities like in the first two games. But still make them huge. Somebody had the idea of London, Paris, and a city in Egypt. Three massive cities might be to much, but if the game was really long like I suggested then this could work. 6. Random events like the stalkers in Revelations and the thief attacks in Brotherhood. But let there be a way to avoid them if your in a mission, because they can cause you to be detected and that's annoying. A spotting feature that lets you tag an enemy and have your squad silently take them out, like with Suleiman.7. A city and soundtrack that is immersive. AC2 did an amazing job of this and Brotherhood was great too. I know lots of people didn't like Brotherhood, but I thought Rome was an incredible setting and the soundtrack was amazing as well. Constantinople, I just couldn't get attached to that place. Maybe it's just me though.8. More stealth. Not full on battles like den defense. It's not even the fact that I didn't enjoy den defense, it's just that battles like these don't seem very Assassin-like. See my idea for militia raids.9. FOLLOW THE CREED. "Never harm an innocent," but yet Ezio lights an entire harbour up in flames. Its called a scripted event.10. Less meta-games. Renovating was acceptable in Brotherhood because Ezio and the Assassins were literally retaking Rome from the Borgias. But it just didn't fit in Revelations. Also, I really don' like the idea that somebody said about creating your own hidden blade. Bomb crafting was actually a bit fun, but this is taking it too far in my opinion.This is all I can think of for now. Please reply and tell me what you think of my ideas!So that petition for a list of features I proposed a while ago anybody for/against it. I'd still like if Ubi sent people a list of ideas that they tried and failed.@Shanki The story of "Festival of Blood " is a short one, but an intriguing one. After the release of their game, a dev team decided that they could release a fully functioning game by Halloween. They worked and worked and eventually created something with new features, a good storyline, and only released if for about $10. The last time I checked its still getting positive reviews. The team then went to go work on the third installment.

MattBrisby
01-25-2012, 01:38 AM
I think it'd be sweet if different armor had different effects, I know they do this a little in ACR with the special unlockable armor, but i think it'd be sweet if you could customize your assassin's armor and weapons set to suit a specific playstyle like, Certain armor makes ranged attacks better, other armor is more stealth based, and other armor is heavier for players who, Like me, love to just engage every single enemy rather than sneak around them. I think that would be a cool addition. Also I think Victorian England would be a sweet time frame, AND, a female lead would be AWESOME in a very Tomb Raider esce way.

HYPERCOOKIE
01-25-2012, 01:43 AM
I think i have come up with a simple but pretty awesome idea !!
Incorporate weather into some of the multiplayer maps like make it raining or windy i think it would add a little atmosphere to the game.

ElDoucherino
01-25-2012, 01:54 AM
So that petition for a list of features I proposed a while ago anybody for/against it. I'd still like if Ubi sent people a list of ideas that they tried and failed.@Shanki The story of "Festival of Blood " is a short one, but an intriguing one. After the release of their game, a dev team decided that they could release a fully functioning game by Halloween. They worked and worked and eventually created something with new features, a good storyline, and only released if for about $10. The last time I checked its still getting positive reviews. The team then went to go work on the third installment.

That doesn't tell me much. Is that the Infamous DLC? Never played it so I can't say that it's either that or this but I've played through Infamous 2 and quite frankly Revelations is way better then Infamous 2 that was probably a two year project. That is if you are implying that, but hey that is your opinion and I respect that. The thing with AC is that a dev team has probably been working on the AC3 since the AC2 release. Brotherhood and Revelations were merely something for us fans to play around with in the meantime. I would not call them DLC, as they are neither downloadable or short as a DLC, but i regard them as such for us fans.And they did implement new features on the Revelations so i don't know what you are implying. The den defence, that was new. The hookblade as well. And on top of that they had to create a new city from scratch. That is not a cake walk if you ever thought that.

GlytchMeister
01-25-2012, 01:58 AM
In My Specifically Individual Opinion...
I'd really like to see some more creativity in fights and in the freerunning. Desmond runs like Ezio, who in turn runs like Altair. I'm not certain, but I'm pretty sure some new and possibly better techniques have been developed over the course of 900ish years. Or at least 300 years.

At the very start of ACR, when Ezio is following the Altair image/ghost/bleeding effect phantom/whatever of Altair, it is possible to catch up to him and end up performing perfectly synchronized climbing maneuvers.
...perfectly syncronized.
The changes to Assassin freerunning have been like the changes made to Porsche 911's. With the exception of A) fast climbing, B) the climb leap and C) the hookblade, nothing else has been altered. It looks exactly the same. Most recent Porsche 911's look exactly the same. It gets just a wee bit boring after a while.

The fighting department has fared better, but there is always room for improvement. My main idea at the moment is to expand on the use of different weapons at the same time. By ACR, Ezio figures out how to use weapon combinations during a few specific parts of the fighting gameplay. However, I would really enjoy it if the playable character would utilize that small arsenal on his arm during combat...i.e. someone deflects your sword to the right, you just perforate their windpipe with the left hidden blade (instead of regaining balance and control of the sword).
If this is done well enough, I think it might make combat (that's the word I've been looking for!) seem much more reactionary, and possibly improvised.
Even better, it would allow the character to be more of a "combat pragmatist" plus "person of mass destruction." He is an Assassin after all. They don't play by the rules. They already throw dirt, kick groins, taunt, and even use bombs to kill, incapacitate, and distract.

Also, It'd be nice if someone would bring back those pay-attention-to-the-cutscenes thingies. AC1 had glitches that made me frantically button-mash and AC2 had "press [button] to [verb]" whatchamacallits (that's a technical term).

...

To all of you arguing about semantics and whatnot, please... take it to the PM's or take it outside. If you really think you know what you're talking about, try picking a fight with a layer or a politician...or perhaps a language professor. Now, how 'bout we all just sit down, smile, and shut yer pie-holes unless what you want to say is not only constructive and productive, but also pertinent to the topic stated by the OP.
...please.
Trust me, it gets annoying when you have to filter 5 pages of mostly irrelevant bickering from 8 pages, leaving three pages of stuff worth reading. (Those numbers are just there to prove a point. I don't really know how many pages have been wasted in this particular thread, nor do I want to find out. Just go with it.)

DavisP92
01-25-2012, 02:35 AM
@VOLT,

Sorry i didn't even know you mentioned my name until now, but yea I would like to see the lock on system for ranged weapons go away because it would make the game more challenging. Missing your shot would only be the players fault and not the games. And yea the whole PL missions where they showed the 3 member assassin team was probably what I would like AC to be like if it had coop. Working as a team in order to enter a location and assassinate your target(s). A class base assassin is what I'd like to see in the game too if there is coop, I don't want to play AC and my friend have the exact same assassin as me the weapons and skills. I would like there to be some diversity so that ppl could have their own assassin and there own style of playing. If i use a bow and arrow then my friend would have to use poisons or bombs or whatever.

Also add more to the stealth, yea it may be a social stealth game but at least have the assassin blend with the crowd. Blend meaning actually look like the crowd, not have a full body suit on. At least wear the armor under the robes or something. And all the weapons are visible, they should be hidden. And if you can't hide it then guards should notice you more

@GLY,

I agree with you, they need to add more animations for parkour. Have some kongs, monkeys, dashes, kashes, reverse vaults and other things. If they have a dash or kash it could be used as a way to kick a guard also. Seeing the same game-play animations for 5 years is starting to get really lame.

Voltige2011
01-25-2012, 02:36 AM
In My Specifically Individual Opinion...I'd really like to see some more creativity in fights and in the freerunning. Desmond runs like Ezio, who in turn runs like Altair. I'm not certain, but I'm pretty sure some new and possibly better techniques have been developed over the course of 900ish years. Or at least 300 years.At the very start of ACR, when Ezio is following the Altair image/ghost/bleeding effect phantom/whatever of Altair, it is possible to catch up to him and end up performing perfectly synchronized climbing maneuvers....perfectly syncronized.The changes to Assassin freerunning have been like the changes made to Porsche 911's. With the exception of A) fast climbing, B) the climb leap and C) the hookblade, nothing else has been altered. It looks exactly the same. Most recent Porsche 911's look exactly the same. It gets just a wee bit boring after a while. Multiplayer has a specified system of movement based on persona, the Privateer looks drunk, the Renegade looks like a sociopath,... ect. Yet Altair and Ezio makes no sense, Desmond makes sense though.The fighting department has fared better, but there is always room for improvement. My main idea at the moment is to expand on the use of different weapons at the same time. By ACR, Ezio figures out how to use weapon combinations during a few specific parts of the fighting gameplay. However, I would really enjoy it if the playable character would utilize that small arsenal on his arm during combat...i.e. someone deflects your sword to the right, you just perforate their windpipe with the left hidden blade (instead of regaining balance and control of the sword).If this is done well enough, I think it might make combat (that's the word I've been looking for!) seem much more reactionary, and possibly improvised.Even better, it would allow the character to be more of a "combat pragmatist" plus "person of mass destruction." He is an Assassin after all. They don't play by the rules. They already throw dirt, kick groins, taunt, and even use bombs to kill, incapacitate, and distract.Also, It'd be nice if someone would bring back those pay-attention-to-the-cutscenes thingies. AC1 had glitches that made me frantically button-mash and AC2 had "press [button] to [verb]" whatchamacallits (that's a technical term). Glitches, they were called Glitches....
To all of you arguing about semantics and whatnot, please... take it to the PM's or take it outside. If you really think you know what you're talking about, try picking a fight with a layer or a politician...or perhaps a language professor. Now, how 'bout we all just sit down, smile, and shut yer pie-holes unless what you want to say is not only constructive and productive, but also pertinent to the topic stated by the OP....please.Trust me, it gets annoying when you have to filter 5 pages of mostly irrelevant bickering from 8 pages, leaving three pages of stuff worth reading. (Those numbers are just there to prove a point. I don't really know how many pages have been wasted in this particular thread, nor do I want to find out. Just go with it.)Counting idea feedback its accurate at around half. However not counting it makes about two pages of mostly agreeing ideas.
@VOLT,Sorry i didn't even know you mentioned my name until now, but yea I would like to see the lock on system for ranged weapons go away because it would make the game more challenging. Missing your shot would only be the players fault and not the games. And yea the whole PL missions where they showed the 3 member assassin team was probably what I would like AC to be like if it had coop. Working as a team in order to enter a location and assassinate your target(s). A class base assassin is what I'd like to see in the game too if there is coop, I don't want to play AC and my friend have the exact same assassin as me the weapons and skills. I would like there to be some diversity so that ppl could have their own assassin and there own style of playing. If i use a bow and arrow then my friend would have to use poisons or bombs or whatever. Also add more to the stealth, yea it may be a social stealth game but at least have the assassin blend with the crowd. Blend meaning actually look like the crowd, not have a full body suit on. At least wear the armor under the robes or something. And all the weapons are visible, they should be hidden. And if you can't hide it then guards should notice you more.
There was an idea for stealth to mix with the day/night and weather systems. If it rains when its night then you can hide in all the darkness much easier, but everything lights up when lightning strikes. And if you don't like the full body suit we have now I refer you to the idea of leather armor. Project Legacy was a treasure trove of ideas:


Disguises that could be worn at your choice.
Hunting dogs. (In the search for Perotto.)
Planning for a mission that doesn't get eliminated during a cut-scene. (If Ezio puts down tripwires before a cut-scene, they get deleted. If Francesco booby traps a man's entire house that man will actually run into some.)
Someone on here also said teammates could pull hay bales under you for Leaps of Faith.
Positioning your Squad so they can cover you if you need help.

JumpInTheFire13
01-25-2012, 03:08 AM
The team then went to go work on the third installment. I demand you tell me where you got that information. Hahaha inFamous 3 would be sick. Sorry, that's a tad off topic.

JumpInTheFire13
01-25-2012, 03:15 AM
quite frankly Revelations is way better then Infamous 2 I'm a hardcore AC fan. It's my favourite series ever. But inFamous 2 destroyed Revelations. Story and gameplay wise.

SPROGGY
01-25-2012, 03:20 AM
I took the liberty of correcting some of the grammatical and spelling errors in your post (in the part that was regarding my actions). Furthermore I would like to advise you that harassing specific members and calling them names is strictly against the rules. I had an opinion to share about this thread and so I did.

You claim a lot of things about me and my points in this discussion, yet you provide nothing to support these claims. Instead you try to play your points off as if their truthfulness is obvious. Stop acting like a child. If you think I am wrong, challenge me in a fair discussion instead of throwing around .


Pointing out grammatical errors is a pretty typical troll tactic, nobody is impressed. As for my "unsupported claims", all the support i need is forever immortalized on the internet within your moronic replies. Its obvious by your initial posts in this thread that youre neurotic and like to argue. Regardless, you were still wrong and made yourself look like an idiot. Im typing on an ipad and dont have either the energy or desire to take the steps necessary to type grammatically perfect posts. And to be frank, you dont warrant the time or the effort. As for the terms of use....ive been a member of ubisofts forums for quite a bit longer than you. Im well aware of the rules and the consequences for violating them. But, im so tired of reading your garbage that im willing to accept the punishment that likely wont be handed down. Im sure by now youre chomping at the bit to respond to this. Dont bother......i wont read it.

Sorry again for the hijack folks, thats the last one i promise.

Zebroneath
01-25-2012, 04:01 AM
I really enjoyed doing those puzzles in AC:2 and AC:B, as well as an Egyptian setting, in my opinion.

GunnarGunderson
01-25-2012, 04:43 AM
-Blood Pooling
-better animation
-shorter and less ridiculous chain kills
-new engine
-more realistic gameplay
-more stealth
-pros and cons for the multiple ranged weapons so that you have a reason to use a different one for a different situation
-guards that enforce city rules other than no mudering
-actual intelligence for the AI

SixKeys
01-25-2012, 05:23 AM
-Blood Pooling
-guards that enforce city rules other than no mudering


Just curious, what exactly do you mean by this? The guards already get mad at you if you make someone drop something they're carrying, tear down Wanted posters or pick-pocket people. I don't really see what else they should do.

GunnarGunderson
01-25-2012, 06:10 AM
Just curious, what exactly do you mean by this? The guards already get mad at you if you make someone drop something they're carrying, tear down Wanted posters or pick-pocket people. I don't really see what else they should do.

blood pooling is when there's a pool of blood pouring out from a dead body, think GTA or RDR


And guards don't care if you're climbing walls as long as you're no on the roofs, and Ezio seems to be the only one not allowed in restricted areas

GLHS
01-25-2012, 09:49 AM
There was an idea for stealth to mix with the day/night and weather systems. If it rains when its night then you can hide in all the darkness much easier, but everything lights up when lightning strikes.

This. I said this in an earlier post and would love if they added this to AC3. It would add so much atmosphere.

LightRey
01-25-2012, 11:52 AM
-Blood Pooling
-better animation
-shorter and less ridiculous chain kills
-new engine
-more realistic gameplay
-more stealth
-pros and cons for the multiple ranged weapons so that you have a reason to use a different one for a different situation
-guards that enforce city rules other than no mudering
-actual intelligence for the AI

Could you be a little more specific about those? I could go use these points for any game and claim they apply because they are so very vague.


Pointing out grammatical errors is a pretty typical troll tactic, nobody is impressed. As for my "unsupported claims", all the support i need is forever immortalized on the internet within your moronic replies. Its obvious by your initial posts in this thread that youre neurotic and like to argue. Regardless, you were still wrong and made yourself look like an idiot. Im typing on an ipad and dont have either the energy or desire to take the steps necessary to type grammatically perfect posts. And to be frank, you dont warrant the time or the effort. As for the terms of use....ive been a member of ubisofts forums for quite a bit longer than you. Im well aware of the rules and the consequences for violating them. But, im so tired of reading your garbage that im willing to accept the punishment that likely wont be handed down. Im sure by now youre chomping at the bit to respond to this. Dont bother......i wont read it.

Sorry again for the hijack folks, thats the last one i promise.

It's more me making a point that if you're going to attack me, the least you could do is not look like an idiot and at least try to use proper spelling and grammar.
Again you're simply claiming that the truthfulness of your claims is so obvious they need no support or explanation. You're too cowardly to come out and start an actual discussion with me and instead you hide behind what others have said, without even properly referencing them, lest you actually do end up starting a serious discussion with me. The fact that you have been a member for so much longer than I have and then still have the nerve to break the rules like that simply evidences that you are willingly breaking them. If you're "willing to accept" the punishment so you can do this, then you are no different from anyone else who's knowingly breaking the rules.

I will say it again. If you want to make your point against me do so in a fair discussion instead of randomly swearing at me. You look pathetic otherwise.

PhiIs1618033
01-25-2012, 12:22 PM
pointing out grammatical errors is a pretty typical troll tactic, nobody is impressed. As for my "unsupported claims", all the support i need is forever immortalized on the internet within your moronic replies. Its obvious by your initial posts in this thread that youre neurotic and like to argue. Regardless, you were still wrong and made yourself look like an idiot. Im typing on an ipad and dont have either the energy or desire to take the steps necessary to type grammatically perfect posts. And to be frank, you dont warrant the time or the effort. As for the terms of use....ive been a member of ubisofts forums for quite a bit longer than you. Im well aware of the rules and the consequences for violating them. But, im so tired of reading your garbage that im willing to accept the punishment that likely wont be handed down. Im sure by now youre chomping at the bit to respond to this. Dont bother......i wont read it.

Sorry again for the hijack folks, thats the last one i promise.



it's more me making a point that if you're going to attack me, the least you could do is not look like an idiot and at least try to use proper spelling and grammar.
Again you're simply claiming that the truthfulness of your claims is so obvious they need no support or explanation. You're too cowardly to come out and start an actual discussion with me and instead you hide behind what others have said, without even properly referencing them, lest you actually do end up starting a serious discussion with me. The fact that you have been a member for so much longer than i have and then still have the nerve to break the rules like that simply evidences that you are willingly breaking them. If you're "willing to accept" the punishment so you can do this, then you are no different from anyone else who's knowingly breaking the rules.

I will say it again. If you want to make your point against me do so in a fair discussion instead of randomly swearing at me. You look pathetic otherwise.
Take it to the ******* private message system, it's there for a reason!

luckyto
01-25-2012, 05:47 PM
This. I said this in an earlier post and would love if they added this to AC3. It would add so much atmosphere.

I do think this would be nice. But to be honest, I would much much much rather that development time go to fixing enemy AI, combat and free-roam random events. I'm VERY happy with the way Revelations rendered. It looks fantastic. I'm very unhappy with combat. And enemy AI and free-roam random events need a lot of work too.

That said, I do think the day/cycle is too short. Maybe not night, but day goes by way too fast. I rather it take longer to complete. That would be easy. Just my thoughts.

UrDeviant1
01-25-2012, 06:01 PM
This. I said this in an earlier post and would love if they added this to AC3. It would add so much atmosphere.

Agreed. This would definitely make for a better atmosphere. Lets make It happen! :)

lukaszep
01-25-2012, 06:29 PM
Counting idea feedback its accurate at around half. However not counting it makes about two pages of mostly agreeing ideas.
There was an idea for stealth to mix with the day/night and weather systems. If it rains when its night then you can hide in all the darkness much easier, but everything lights up when lightning strikes. And if you don't like the full body suit we have now I refer you to the idea of leather armor. Project Legacy was a treasure trove of ideas:



Disguises that could be worn at your choice.
Hunting dogs. (In the search for Perotto.)
Planning for a mission that doesn't get eliminated during a cut-scene. (If Ezio puts down tripwires before a cut-scene, they get deleted. If Francesco booby traps a man's entire house that man will actually run into some.)
Someone on here also said teammates could pull hay bales under you for Leaps of Faith.
Positioning your Squad so they can cover you if you need help.


..I love all those bullet points :D A weather system in AC could make anything, look AMAZING, and add so much variety and replay ability to the game.


@Lightrey, in most cases, you are correct, some members are making attacks against you. However, from where i'm standing, it looks as if you're provoking them (unwillingly, i'm assuming). You could have taken the higher ground and not bothered posting again, but you replied and now it's all kicking off again. Most members weren't on this topic, looking for a heated discussion with you, so i don't see any reason why anyone should carry on.
To all members: If you have nothing positive to contribute to the thread, there is no reason to comment on it.

crash3
01-25-2012, 08:10 PM
-Guards should get suspicious if they see you climbing a building in any area
-The should attack you on site if you draw your weapon
-Sprinting should be suspicious as no other citizen sprints-you look really obvious
-You should be able to remove your hood and being hooded or unhooded should have different outcomes on being detected
-You should hide bodies so other guards dont find them-its annoying how you can casually kill a guard and just leave the body in the street for everyone to see, only reveal bodies for distractions
-If a guard is already suspicious, he should push you away if you try to assassinate him from the front (like in AC1)

SixKeys
01-25-2012, 09:16 PM
-Guards should get suspicious if they see you climbing a building in any area
-The should attack you on site if you draw your weapon
-Sprinting should be suspicious as no other citizen sprints-you look really obvious
-You should be able to remove your hood and being hooded or unhooded should have different outcomes on being detected
-You should hide bodies so other guards dont find them-its annoying how you can casually kill a guard and just leave the body in the street for everyone to see, only reveal bodies for distractions
-If a guard is already suspicious, he should push you away if you try to assassinate him from the front (like in AC1)

-I think the reason guards don't get suspicious when they see you climb up buildings is because thieves do the same thing. They may think you're a member of the thieves' guild and don't really bother with you.
-I don't think sprinting should be suspicious. Borgia messengers and pickpockets also sprint and the guards don't care, and random citizens who see you sprint just think you're late for something. It would make the game much more annoying if we were forced to walk at a snail's pace all the time. Only when guards are already suspicious of you should sprinting arouse their attention, which is how it currently works.
-I don't like the hood idea. It feels like Superman vs. Clark Kent. Your clothes never change anyway so hood on or off the guards should still recognize you even if they don't see your face.
-This is already possible, it's left up to the player whether they want to bother hiding the evidence or not. I do think it should take much longer for the citizens and guards to forget about what happened after you left a body somewhere out in the open. Maybe this could be something left to your recruits? I liked how in Revelations during the Prince's party the recruits would kill the traitors and quietly drag their bodies into a nearby bush. They could implement a feature where you could kill a bunch of guards and then call on your recruits to worry about the clean-up, giving you the chance to escape undetected. Even if some nearby guards spotted your recruits dragging away dead bodies, they would think they were the culprit and would attack your recruits instead of you.
-I'm pretty sure guards already do push you away if you try to assassinate them from the front. It just doesn't trigger until you've officially made them suspicious. If you surprise one on the rooftops, for example, you can assassinate him from the front as long as you do it as soon as he turns. If he's already spotted you (arrow turns red), he will push you away. Although I must admit this was harder to pull off in AC1, only because there it was impossible to use the hidden blade to deflect incoming attacks.

kriegerdesgottes
01-25-2012, 09:45 PM
http://images3.wikia.nocookie.net/__cb20120123125148/assassinscreed/images/e/ec/TellersFrenchie.png

This is my exact vision that I have in my head for what I would like the next assassin to look like so apparently someone thinks exactly like I do. I also agree with the blood pooling comments. I think it would be more realistic to have blood pool up around bodies after you kill people. I don't want there to be tons of blood either but I do want some realism and the concept that assassins don't cause a lot of blood to flow is just ridiculous. I also think disguises would be awesome and I actually thought they would be in ACII when rumors about the trailer were being released but it didn't happen so I hope they will find their way into the game. I also hope you will be able to customize your outfit more outside of just color. It would be cool if the customization in the MP portion also existed for SP but maybe with more options. Also, I hope a weather system is put into this one.

lukaszep
01-25-2012, 10:48 PM
I'm assuming that picture is meant to be of a French assassin? It looks too much like renaissance style, lots of detail. Less is more in my opinion. I prefer Altair's less conspicuous robes, to Ezio's.
That French assassin design, like AC:R and AC:B, brands the person wearing them as an Assassin, like they're a walking advertisement, i think it's too obvious.

D.I.D.
01-25-2012, 11:21 PM
I'm assuming that picture is meant to be of a French assassin? It looks too much like renaissance style, lots of detail. Less is more in my opinion. I prefer Altair's less conspicuous robes, to Ezio's.
That French assassin design, like AC:R and AC:B, brands the person wearing them as an Assassin, like they're a walking advertisement, i think it's too obvious.

Yes. If they move to more and more recent eras, they're going to have to ditch the pointed hood thing at some point. It would also be a bit strange to wear the coats, shirt and sword of the nobility while trying to move incognito through the French Revolution.

Voltige2011
01-25-2012, 11:53 PM
Taking that as a starting point, things could be worked on. For one in AC2 Ezio is wearing normal clothes. We just saw a whole fight with people wearing the exact same thing in different colors.*****
He goes to put on some robes he found in a locked box, atleast he put them on over his normal clothes.*** He puts on two bracers, boots and a set of armor and robes that was built alongside his uncle's villa.* After that he never once tried to blend in ever again.
"I'm a master assassin now, what can anybody do to me?" When he goes on a journey to COnstantinople he wears clothes that still mark him as a high ranked assassin. The only change he made was a cape that he lost fighting.No more stars

Pros:


Now that French guy may be fanart, but it has stealth potential.
It's just a jacket and a hood that are white. So much better than running in one or two single colors.
Following the example of number one, he can just change colors on the jacket, OR the entire jacket itself. +*
Storage looks inconspicuous, medicine, bombs,knives,... ect +*
No powdered wigs or shorts. A big thing for me.
Leaves room for customization. +*
Cons:

Like lukas said, less is more.
Has no sheathe for some reason. +*
Looks like it is only unnoticeable in a single city, which would mean another one city game...
No weapons would look right if he put it over his back.
Personal opinion:
If we had the option to take out hoods off, and had my blacksmithing idea this could look so much better, and have something to do after the story. This would look real good with Il Lupo's switchblade and maybe a bracer.


After a quick google search:
Google says they all looked like pirates (http://pirateuniversity.webs.com/awai.jpg) during that time.
The assassin looked really similar (http://heritagecostumes.com/images/products/3804.jpg) though.



Now to edit for that new coolness of posts.

DavisP92
01-26-2012, 12:40 AM
-I think the reason guards don't get suspicious when they see you climb up buildings is because thieves do the same thing. They may think you're a member of the thieves' guild and don't really bother with you.
-I don't think sprinting should be suspicious. Borgia messengers and pickpockets also sprint and the guards don't care, and random citizens who see you sprint just think you're late for something. It would make the game much more annoying if we were forced to walk at a snail's pace all the time. Only when guards are already suspicious of you should sprinting arouse their attention, which is how it currently works.
-I don't like the hood idea. It feels like Superman vs. Clark Kent. Your clothes never change anyway so hood on or off the guards should still recognize you even if they don't see your face.
-This is already possible, it's left up to the player whether they want to bother hiding the evidence or not. I do think it should take much longer for the citizens and guards to forget about what happened after you left a body somewhere out in the open. Maybe this could be something left to your recruits? I liked how in Revelations during the Prince's party the recruits would kill the traitors and quietly drag their bodies into a nearby bush. They could implement a feature where you could kill a bunch of guards and then call on your recruits to worry about the clean-up, giving you the chance to escape undetected. Even if some nearby guards spotted your recruits dragging away dead bodies, they would think they were the culprit and would attack your recruits instead of you.
-I'm pretty sure guards already do push you away if you try to assassinate them from the front. It just doesn't trigger until you've officially made them suspicious. If you surprise one on the rooftops, for example, you can assassinate him from the front as long as you do it as soon as he turns. If he's already spotted you (arrow turns red), he will push you away. Although I must admit this was harder to pull off in AC1, only because there it was impossible to use the hidden blade to deflect incoming attacks.

- Then that just means the guards should stop the assassin anyways. Theft is illegal so if he thinks your a thief then he should still try to stop you.
- I still think if you sprint guards should be a little suspicious, because no one really does sprint unless, like you said they are a borgia messenger but the assassin doesn't wear the outfit that matches so they should be like "what's going on?" If citizens are running the guards should run in the direction they are running from.
- I like the hood idea, it makes no sense that a guy with a hood who is being chased by some guards can walk in a group and still blend even though he is the only one with a hood on. Being able to put it down should add to the blending.
- No it's not, or at least i haven't seen it. If i play AC right now and kill 20 guards and the patrol too then no guard will actually come after you. If the assassin kills someone and a citizen sees it then they should tell a guard thus bringing back the whole reason to run away after a conflict. Yea the recruits cleaning up the dead bodies would be nice.
- As for the push you away the guards don't do that, in fact you can kill one guard while he is pushing you around and kill his friend even though he just saw you stab the first guard. Walk up to a group of guard (4 guards) and then double kill two of them (you stab them in the neck, so it's visible that you killed them) and then you have enough time to do the same to the last two (unless they changed it so it's harder, but I remember doing it all the time)

SixKeys
01-26-2012, 01:18 AM
- Then that just means the guards should stop the assassin anyways. Theft is illegal so if he thinks your a thief then he should still try to stop you.
- I still think if you sprint guards should be a little suspicious, because no one really does sprint unless, like you said they are a borgia messenger but the assassin doesn't wear the outfit that matches so they should be like "what's going on?" If citizens are running the guards should run in the direction they are running from.
- I like the hood idea, it makes no sense that a guy with a hood who is being chased by some guards can walk in a group and still blend even though he is the only one with a hood on. Being able to put it down should add to the blending.
- No it's not, or at least i haven't seen it. If i play AC right now and kill 20 guards and the patrol too then no guard will actually come after you. If the assassin kills someone and a citizen sees it then they should tell a guard thus bringing back the whole reason to run away after a conflict. Yea the recruits cleaning up the dead bodies would be nice.
- As for the push you away the guards don't do that, in fact you can kill one guard while he is pushing you around and kill his friend even though he just saw you stab the first guard. Walk up to a group of guard (4 guards) and then double kill two of them (you stab them in the neck, so it's visible that you killed them) and then you have enough time to do the same to the last two (unless they changed it so it's harder, but I remember doing it all the time)


-I know technically the guards should stop thieves from climbing as well, but I imagine them as a sort of street gang that the guards tolerate as long as they're not harassing people. I would be okay with it though if they made the guards suspicious of you as soon as they saw you climbing. It's just not a priority for me on the "stealth improvement" list. I usually avoid their line of sight just for immersion's sake even though I know they won't really come after me, so it's not something that's ever bothered me.

-I still don't think there's anything wrong with sprinting. For one, it makes navigation faster and two, it's entirely plausible for people to be in a hurry.

-Instead of a simple hood-on-hood-off option, I think a better option would be to have more outfits to choose from. In ACB, I like walking around in the Florentine noble outfit, it looks way more inconspicuous than fully decked out master assassin outfit. Either more NPCs need to wear similar clothes to the assassin (in AC1 you had the monks which made blending logical since Altaïr kind of looked like them) or the assassin should have more disguises.

-Hiding bodies is definitely possible, there's even a Courtesan achievement for it in Brotherhood (hide X number of bodies in wells or haystacks). I do agree that citizens should freak out more if they catch you red-handed. They often run off shouting for the guards, but even if there's a patrol nearby, they never come to check out the source of the commotion. Guards should be more aware of citizens' reactions. If a huge number of people is running away screaming from a certain direction, guards should go investigate that area.

DavisP92
01-26-2012, 01:55 AM
-I know technically the guards should stop thieves from climbing as well, but I imagine them as a sort of street gang that the guards tolerate as long as they're not harassing people. I would be okay with it though if they made the guards suspicious of you as soon as they saw you climbing. It's just not a priority for me on the "stealth improvement" list. I usually avoid their line of sight just for immersion's sake even though I know they won't really come after me, so it's not something that's ever bothered me.

-I still don't think there's anything wrong with sprinting. For one, it makes navigation faster and two, it's entirely plausible for people to be in a hurry.

-Instead of a simple hood-on-hood-off option, I think a better option would be to have more outfits to choose from. In ACB, I like walking around in the Florentine noble outfit, it looks way more inconspicuous than fully decked out master assassin outfit. Either more NPCs need to wear similar clothes to the assassin (in AC1 you had the monks which made blending logical since Altaïr kind of looked like them) or the assassin should have more disguises.

-Hiding bodies is definitely possible, there's even a Courtesan achievement for it in Brotherhood (hide X number of bodies in wells or haystacks). I do agree that citizens should freak out more if they catch you red-handed. They often run off shouting for the guards, but even if there's a patrol nearby, they never come to check out the source of the commotion. Guards should be more aware of citizens' reactions. If a huge number of people is running away screaming from a certain direction, guards should go investigate that area.

- Idk how Ubisoft would make it so guards try to stop you from climbing, but the idea that as soon as you get on the roof your doing something illegal but when your climbing to get on the roof they don't care. It's odd but not a problem, it would just add to the immersion.

- Yes there isn't anything wrong with it, because I would hate if I can't run around. But if they added the concept that guards are more suspicious and more back alley ways side paths then it would be cool. The gamer would have to plan out his escape and how he will enter a location if he didn't want any problems with the guard.

- Well this is where we are going to have major opposing views, I don't want the hood to be gone ever. I love the assassin's hood. That's why i say the hood-on-hood-off option, the only thing is I think it would be better if the assassin would have an outfit that matched more with society.

- That's for ACB and ACR but even then that was for an achievement/trophy and not a gameplay concept. You don't have to hide the bodies because there is no consequence. If we don't hide the body then guards should search the area asking citizens what happened and if we are still in the area and a citizen knows we did he or she then points us out. Yes guards should be more aware of citizen's reactions.

lostboy233
01-26-2012, 10:54 AM
I'm liking a lot of the suggestions made here, there's plenty that would improve on the AC experience. And I think that hits the heart of it for me, what I'm personally looking for is a more immersive experience, something that looks and feels epic and keeps me coming back for more again and again. However I should state I am actually very very happy with the current experience ( even AC:R - although I do think despite some great touches and elements it is in many ways the weakest of the four).

If AC3 continues the same heights of storytelling and gameplay I'll be more than happy, however there are a few things I would love to see introduced or re-introduced:

1. More gritty and dynamic lighting as well as a more subdued colour pallette. AC1 for me still looks the most amazing of the four, the lighting seems more dramatic and the change between the cities creates totally different moods and atmosphere.

2. Please, please bring back the out of focus Depth of Field effect when you target an enemy as in AC1, its such a small thing but it was one of the things that really pulled me into Altair's shoes in the first game. The simple highlights now on the targeted enemy feel like its just a mechanic being implemented rather than an attempt to show you are really concentrating all your attention on the target.

3. Weather, in particular rain, cloud cover and fog. I don't mind too much if these are just atmospheric rather than having an effect on mechanics (although that would be excellent) as it adds so much (thinking especially of the St.Peter's lair or Romulus in AC:B).

4. Random events, as everyone else says, make these a BIG feature, I want to be freerunning and exploring cities for a long time after I've finished the main narrative and these are the additional spice that keeps it lively.

5. Combat needs some tweaking IMO, I don't know whether I like chain kills or not, it looks awesome but does reduce the challenge of combat, I am also not massively keen on the solution being certain archtypes you not only have to kill in a certain way but who always dodge a certain attack. However I can't relaly see a perfect way to improve it so my own compromise preference would be to:
a) keep everything in terms of manoueveurs but go back to an AC1 model where the timing was much finer on unleashing a counter or a combo, which meant you *could* be an awesomely epic killing machine but you had to nail the timing bang on, rather than more recent games where you could a hit the counter command anytime up to three weeks either side of an attack and still land a hit then go on a mad rampage.
b) Again as AC1 make your counters non-lethal if you just miss the timing or just at random, that way you can't always count on being a total badass.
c) Get rid of arrow storm, its far too powerful, if you want to call an ally then cool but being able to take out everyone with one button press seems OTT. Whether we see a brotherhood mechanic in AC3 or not I really dislike being able to toss any kind of nuke weapon that creates an instant win.
d) Bring back taunting
e) reduce the choice of duplicate weapons. Biggest issue is gun/throwing knives/crossbow - although they have slightly differing attributes they aren't different enough to eb worth using all of them. To a lesser extent the same goes for sword/hidden blade/dagger although this has been the same in every AC game, if you can fight effectively with the Hidden Blade why bother with the others, sure they look cool and sometimes have specific applications but when you're in a fix I find myself falling back on the Hidden Blade 99% of the time (although shoving Vlad the Impalers Sword through Shakulus face was possibly one of the most epic moments for me in Ac:Rhttp://static5.cdn.ubi.com/u/ubiforums/20120113.419/images/icons/icon6.png)
Basically the whole premise is to get back to the feeling I have for combat in AC1 or to a lesser extent in AC:2 , I could probably win it but there is a real risk factor in doing so, that way I have an incentive to be stealthy or to run away or to try some other non-direct combat tricks (I don't think I've run away from a single combat since AC:2)

6. Limit the Railroading on assasinations. AC1and AC2 were fantastic because they let you plan so many different ways to kill your major targets, you could go all guns blazing, you could be sneaky, you could be elaborate or dead simple (check out the stuff on www.thehiddenblade.com ). But the key thing was this give it massive replay value, in comparison I did enjoy killing Shahkulu (see above) but I don't really feel as inclined to replay a scripted air assassination, ditto for Tarik (although the air bomb approach is worth a pop).

7. Finally I love the story and whatever setting will be used will I am sure be gorgeous and immersive, however please stay away from a wholly modern game, history is what makes AC special, and please please make the villain(s) more prominent and detestable - Robert de Sable, Rodrigo Borgia and Cesare were all well fleshed out characters you really came to want to remove breathing priviledges from, the guy in Ac:R ....? I won't name him for spoiler reasons but also because, honestly I don't think I really care that much...

Bottom Line, AC rocks, make whatever you will Ubi I'm sure I'll love it, but anything you can do to make it more immersive and have a longer play life is very very much appreciated!

D.I.D.
01-26-2012, 12:53 PM
lol at the hyperactive automod

Some ***essment is needed to determine whether or not the filter needs to quite so ***ertive when ***ociating "******in" with "***". We won't be able to describe AC as a cl***ic game, talk about multiplayer cl***es, have p***ionate opinions, or find markers on the comp***.

lostboy233
01-26-2012, 12:59 PM
:p Yes I particularly like the censoring of the word "****on" on a video game forum.... (and thats a word that starts with b and describes things on your keyboard or controller and rhymes with "mutton")

PhiIs1618033
01-26-2012, 02:55 PM
6. Limit the Railroading on assasinations. AC1and AC2 were fantastic because they let you plan so many different ways to kill your major targets, you could go all guns blazing, you could be sneaky, you could be elaborate or dead simple (check out the stuff on www.thehiddenblade.com (http://www.thehiddenblade.com) ). But the key thing was this give it massive replay value, in comparison I did enjoy killing Shahkulu (see above) but I don't really feel as inclined to replay a scripted air assassination, ditto for Tarik (although the air bomb approach is worth a pop).

In addition to that, we almost got to the point where there were just videos of AC1 on the frontpage, just two months after the release of AC:R. In fact, if you take a look at the ratio of creative (THB) videos brought out divided by the time the game has been out, AC2 and AC1 will come out on top. Maybe AC:R after that (since it's been out so short) and Brotherhood latest. It's not that we can't find anything. I've put plenty of time in the ****MINOR SPOILERS**** Shakulu and Manuel Palaiologos assassinations. What did I find, in terms of creative tricks? For Shakulu, nothing but desynchronization if you do anything else but what the game tells you to. For Manuel? You can make him jump into the water and that's about it. Everything else involves combat in open conflict. Sure, I could throw a bomb or I could counter him with my hidden blade, but that's not really inventive, just standard combat tactics. Oh, yeah, you can get anonymous during the chase, but it's no use.

GLHS
01-26-2012, 03:07 PM
lol at the hyperactive automod

Some ***essment is needed to determine whether or not the filter needs to quite so ***ertive when ***ociating "******in" with "***". We won't be able to describe AC as a cl***ic game, talk about multiplayer cl***es, have p***ionate opinions, or find markers on the comp***.

Lol so true

rob.davies2014
01-26-2012, 05:36 PM
A Railroad! This would work very well if it was Victorian London. You could have some inter-city train's which you could climb aboard and travel quickly round the city and maybe have a fight on the roof of the train.
You could also have trains coming in to the city (from outside the memory partition thing) with a target on board. And you have to kill them before they reach their destination. You'd have to find out what time it was coming in and maybe set a bomb on the tracks or infiltrate the train at an earlier station...
Imagine the final showdown with the Grand Master on board a runaway train, with everything else speeding past you. Now that would be amazing!

Voltige2011
01-26-2012, 08:20 PM
I'm liking a lot of the suggestions made here, there's plenty that would improve on the AC experience. And I think that hits the heart of it for me, what I'm personally looking for is a more immersive experience, something that looks and feels epic and keeps me coming back for more again and again. However I should state I am actually very very happy with the current experience ( even AC:R - although I do think despite some great touches and elements it is in many ways the weakest of the four).

If AC3 continues the same heights of storytelling and gameplay I'll be more than happy, however there are a few things I would love to see introduced or re-introduced:

1. More gritty and dynamic lighting as well as a more subdued colour pallette. AC1 for me still looks the most amazing of the four, the lighting seems more dramatic and the change between the cities creates totally different moods and atmosphere.

2. Please, please bring back the out of focus Depth of Field effect when you target an enemy as in AC1, its such a small thing but it was one of the things that really pulled me into Altair's shoes in the first game. The simple highlights now on the targeted enemy feel like its just a mechanic being implemented rather than an attempt to show you are really concentrating all your attention on the target. I loved this in ACI, you could leave combat whenever you want, talk to people automatically in first person.

3. Weather, in particular rain, cloud cover and fog. I don't mind too much if these are just atmospheric rather than having an effect on mechanics (although that would be excellent) as it adds so much (thinking especially of the St.Peter's lair or Romulus in AC:B). Clouds, rain, and fog weren't invented until Tesla came along. What you saw in AC:B was just a prototype invented by the Templars.

4. Random events, as everyone else says, make these a BIG feature, I want to be free-running and exploring cities for a long time after I've finished the main narrative and these are the additional spice that keeps it lively.They took out two random events in Revelations that Brotherhood had. Might have just been heavily edited, but doesn't even compare anymore.
Brotherhood: Had both pickpockets and messengers, also had muggings
Revelations: Combined pickpockets and messengers into Templar collecters, had no background for them, and you almost never see them. Then they turned muggings into one random guy with a knife instead of a group of people. He stabs you, runs off, and gets you detected. No way to avoid him without ever getting exposed.
Also three times that I've a stalker he looked so conspicuous, another time a group of Jannisaries started to chase him?

5. Combat needs some tweaking IMO, I don't know whether I like chain kills or not, it looks awesome but does reduce the challenge of combat, I am also not massively keen on the solution being certain archtypes you not only have to kill in a certain way but who always dodge a certain attack. However I can't relaly see a perfect way to improve it so my own compromise preference would be to:
a) keep everything in terms of manoueveurs but go back to an AC1 model where the timing was much finer on unleashing a counter or a combo, which meant you *could* be an awesomely epic killing machine but you had to nail the timing bang on, rather than more recent games where you could a hit the counter command anytime up to three weeks either side of an attack and still land a hit then go on a mad rampage.
b) Again as AC1 make your counters non-lethal if you just miss the timing or just at random, that way you can't always count on being a total badass.
c) Get rid of arrow storm, its far too powerful, if you want to call an ally then cool but being able to take out everyone with one ****on press seems OTT. Whether we see a brotherhood mechanic in AC3 or not I really dislike being able to toss any kind of nuke weapon that creates an instant win. I vote that we shouldn't be able to signal arrow storms unless we have archers pre-stationed.
d) Bring back taunting
e) reduce the choice of duplicate weapons. Biggest issue is gun/throwing knives/crossbow - although they have slightly differing attributes they aren't different enough to eb worth using all of them. To a lesser extent the same goes for sword/hidden blade/dagger although this has been the same in every AC game, if you can fight effectively with the Hidden Blade why bother with the others, sure they look cool and sometimes have specific applications but when you're in a fix I find myself falling back on the Hidden
Blade 99% of the time (although shoving Vlad the Impalers Sword through Shakulus face was possibly one of the most epic moments for me in Ac:Rhttp://static5.cdn.ubi.com/u/ubiforums/20120113.419/images/icons/icon6.png)
Basically the whole premise is to get back to the feeling I have for combat in AC1 or to a lesser extent in AC:2 , I could probably win it but there is a real risk factor in doing so, that way I have an incentive to be stealthy or to run away or to try some other non-direct combat tricks (I don't think I've run away from a single combat since AC:2.) See the blacksmithing concept.

6. Limit the Railroading on assasinations. AC1and AC2 were fantastic because they let you plan so many different ways to kill your major targets, you could go all guns blazing, you could be sneaky, you could be elaborate or dead simple (check out the stuff on www.thehiddenblade.com (http://www.thehiddenblade.com) ). But the key thing was this give it massive replay value, in comparison I did enjoy killing Shahkulu (see above) but I don't really feel as inclined to replay a scripted air assassination, ditto for Tarik (although the air bomb approach is worth a pop). I loved the Jubair mission. It was a man hiding in an unspecified location where you have to not only scour the city for signs of his presence, but you also have to figure our how to kill him silently.

7. Finally I love the story and whatever setting will be used will I am sure be gorgeous and immersive, however please stay away from a wholly modern game, history is what makes AC special, and please please make the villain(s) more prominent and detestable - Robert de Sable, Rodrigo Borgia and Cesare were all well fleshed out characters you really came to want to remove breathing priviledges from, the guy in Ac:R ....? I won't name him for spoiler reasons but also because, honestly I don't think I really care that much... You saw him less times than Maria talks to you, but yet he's a main villain? (4, she talks you you around 4 times.)

Bottom Line, AC rocks, make whatever you will Ubi I'm sure I'll love it, but anything you can do to make it more immersive and have a longer play life is very very much appreciated!
@lostboy Yes, it is an asinine feature isn't it? I just assume Ubisoft didn't even check for things like this beforehand. There was a thread just dedicated to all the swear words they could use in the MP forum. I think the whole MP community's vocabulary was widened that day.
By the way, the word of the day is scrota (http://en.wiktionary.org/wiki/scrotum).

DanteLoup
01-26-2012, 11:15 PM
Somehow i find a lot of ppl looking for stealth sim.

When i played AC1 i finished it because i was sorry for my money - honestly.
I returned to AC2 just because i saw reviews and friends told me it's different than 1.
AC2 bas brilliant.
Brotherhood was ok, and Revelations had its pros and cons.

I loved showing Ezios story from young to old age. I grew attached to him and felt sad after watching Embers.
I would like to have a character with believable background.
Also I would love to see the other side of the fence – I want the next ancestor to be a Templar.
Not through the whole game but for the first two sequences would be perfect.
Let him change sides. Not too fast. Give him time to show us why he likes to be a Templar, than show us why he would like to change sides. – Forbidden love maybe? Templar protagonist and Assassin.
Or “stolen while a child” motive.
Ezio lost a family – lets don’t get to hasty making “every assassin needs to lose his family to join the order” thing.
Show us that not the every Templar is bad – and maybe it will carry on with the character – he will not like an open combats and killing to much his former comrades.

Also I love weather. Not necessary with gameplay impact but it would be much more interesting.
About Assassinations – I hated AC1 because the target always was located in a way you couldn’t assassinate him undetected. A lot of targets were posted that you would need to land in front of him and then the assassination is a fail because he will defend from hidden blade.

Either make them more accessible (although in later parts there were) or make them be “caught off guard” so you have a second to assassinate him like a pro.

Investigations… well they destroyed my AC1 experience. It’s no for them if they won’t be creative and very very much diverse.

And I will say NO to “no scripted events”. The best part of Revelations:
*SPOILERS*
- Carriage ramming
- Climbing the line attached to full speed carriage
- Chasing a Templar boat with powder by running on ruins
- Both missions in arsenal
- Mission with ship blockade
- Saving Sofia/chasing final boss/parachute attached to carriage
It made me want to play the game.
I don’t say all missions should be like that – maybe a one memorable action in sequence.
*END SPOILERS*

Better outfit design. It feels strange to walk among Gippsies and no one can’t spot a head taller hooded armed to teeth mercenary looking guy.

If the game takes place in any more modern age – French revolution or not – there need to be a good way to represent fire weapons and how the Assassins stay protected from it.

No Renovations – it was ok in Brotherhood but In Revelations I skipped it all.

Janissaries where nice – combat wise – because you didn’t kill them in single counter, they used fire arms from time to time. But I will agree that combat needs tweaking. I don’t run from guards – it’s just too easy to slaughter them all.
And yeah – almost 99% of the game I use hidden blade in combat. And crossbow for range.
I change weapons if I get really bored.

Emphasis on how the guards are dangerous for an assassins and how the assassins can run from them.

Make more assassinations more professional – silent in silent out.
A lot of the actions lets you make a silent kill but then you immediately are spotted and need to run.

Camera working in Revelations was great – it was so much better to preform fluid parqur actions.
It could be more problematic in the secret tombs etc.

Items should be more diverse and you shouldn’t be able to carry all types of weapons and armors at once. Maybe make some possibility to outfit for mission.

Planning is good – as long as I don’t need to spend boring hours to get the necessary info.
It shouldn’t be hardcore assassins simulator – it’s not Hitman or Splinter Cell – AC is more action based.

Maybe make some more demanding combinations for killing streaks and parqr.

Better crowd behavior – change according to day time, see people in windows, balconies etc etc.

More tricks/gadgets would be welcome. Make an option for more pacifistic or more deadly gameplay.

Remake notoriety system. In Revelations it was annoying. I don’t know what should be fixed – as I see it it’s all wrong.

Make a different approach on every playable character – different animation, different statistics, skills. Not big differences, but I assume it will be a little of Desmond and a little of new protagonist. Make them diverse.

Zrvan
01-27-2012, 02:16 AM
I'd say 'new assassin' for the historical sequences, but that's apparently well in-hand.

What I would really like to see in 3 or a later AC game is some deconstructions of the elements. Like, I understand the conceits of AC1, where you, the player, whose avatar is Desmond is essentially playing another video game (like Inception, but actually good), and the point is to match up as closely as possible with what happened actually in history. I did feel slightly disconnected on the first playthrough because when I sucked at assassinating people the AC way, I'd always have to hack through six guards to get to the target, and when I finally give him some serious neck intrusion, then he and Altair have a touching philosophical heart-to-heart. Since the targets are usually surrounded by guards, how is it Altair can have this conversation? Does he emit a cloud of mind-screw powder when he assassinates? If so, why can't I use this powder all the time?

I'd like to hear some in-game justification for why Assassins (and some Templars) can fall twenty meters into hay (not as soft as it looks), and then spring up and run a marathon afterwards? At first I was like 'Oh, this must be part of Eagle Sense and the other bits of TWCB DNA.' Then Brotherhood comes along and any properly trained Assassin, regardless of DNA, can Leap of Faith. Even if the hand-wave is flimsy, I'd like to hear it.

I would also (please don't hate me), like to see some more assassinations like in AC1. Where you gather all the intel and then are put in a situation where you have to murder a guy IN BROAD DAYLIGHT and then escape a legion of angry dudes who can kill you, unlike the current mode, which is to use one of your ~40 some odd ways to kill someone, then murder any guards with the temerity to show up to avenge their boss. Ended a lot of missions by walking over a carpet of bodies.

Other than that, I pretty much love the AC2 formula. The rest are not deal-breakers, they'd just be nice.

I would, more than anything, like a 'ground now' ****on or series of commands I can input. Currently, Ezio is way too good at grabbing ledges. Sometimes (pretty much all the time, really), I want to transfer quickly from roof to street, and I can't do it. I've timed it.

IT TAKES LONGER TO GET TO THE GROUND THAN IT DOES TO GET FROM THE GROUND TO THE ROOFTOPS unless there's a haywain about.

xX-krackers-Xx
01-27-2012, 04:32 AM
i think the seris is good anway but id like to see some improvments more then anything else
- new parkour controls like A or X is the jump buton rather then a whole free run system combined
- regen health sorry but i hate the whole medicine thing
- less frigid movement so it kinda looks like its an effort to run and climb an entire building
- dynamic clothes, the clothes in AC are all static and the cling to the charecter to much
- all extra outfits should be ON UPLAY!!!!!!

lostboy233
01-27-2012, 11:47 AM
@Phils1618033... Exactly, in fact you totally nailed one of my biggest issues with the way the series has gone. Despite the beating AC1 gets for being linear and repititive it still offered the most wide open gameplay in how you performed the assassinations. The fact that you guys at THB are still finding new stuff now just bears that out.


I vote that we shouldn't be able to signal arrow storms unless we have archers pre-stationed.

@voltige2011 - I like this alot, it means you need to preplan, it won't work everywhere, but get it right and you have a critical edge. I would however like to limit the amount of casualties to 1 per archer, so place 3 you take out 3 bad guys, not you just take out everyone within 200feet whos got a yellow or red dot. However to play devils advocate that means we are straying dangerously close to a tower defence/strategy element which has pretty much polarised opinion already.:p

@DanteLoup (http://forums.ubi.com/member.php/495938-DanteLoup) - I wasn't suggesting no scripted events. I agree that some of those you list were awesome and I really did enjoy them (jury still out carriage rides for me though), but what I want to see is no scripting in the assassinations. Allow people the freedom to kill the major targets in any which way they choose. If as you say you don't want a hardcore assassination sim, cool, play it your way ( I had immense fun on one occasion by not attempting any stealth at all on Maj Al Addin (sp) and just hacking my way through his entire contingent of guards, just how i felt on the day), however it should have the flexibility that if I want to take the dude out without being spotted by anyone or want to perform an eagle strike I can do. True it might not be cinematic or bang on with storyline everytime but it does mean you inspire replays to try new stuff or to pull off the perfect assassination in whatever your style is.

I do find it odd that Ubi have increased our arsenal of moves and weapons, meaning we have more choices than ever on our individual play styles, but then slam down restrictions on how we *must* play in crunch situations. Kind of a weird contradiction in my opinion.

@Zrvan - Yup with you on the escape the angry dudes stuff, noting makes the heart beat faster than when the city bells are chiming in AC1 and *everyone* is after you. You really shouldn't be able to perform mass murder as an escape route. Or perhaps you should be able to but it should be properly dangerous and difficult to do, therefore you have a choice...

Oh and one last thing to echoe @kingstonkilla - I would really love Ubisoft to stop making exclusive content that is only available on release. There is no reason why you can't release stuff later on as paid for DLC. The people who buy the special editions get it first perhaps have it as exclusive for a couple months but then for gods sake release the **** stuff so everyone else can play it. I have no practical way of playing the templair lairs from AC2 unless i spend upwards of a couple hundred quid on a exceedingly rare PC special edition from ebay which then you, Ubisoft make nothing extra on, so why not release them as DLC so I can pay you money for it? Ditto for the ones in AC:B, and the extra outfits, armour etc.

Apologies for multiple replies in one post !

DanteLoup
01-27-2012, 01:00 PM
@lostboy233

It's not that i want to hack my way in. I also enjoy a good assassination - but i like the ones like
"make a round around coliseum to take down the archers" and i don't enjoy too much
"gather info useless info" because even when i got it there were no true “holes” to exploit. Maybe I’m to lame for this kind of games, but I loved how Deus Ex Human Revolution handled it – I always found my way in – and when I was in I saw a different way to do it I thought “WHOO! I want to play again and try it this way!” – but the paths were not left 100% for the user. They were pre-made, but with sense. Also it was not just “2 possible paths” but a lot of them. I like planning and diversity in approach but I don’t want the game to slow down. Maybe a way too chose the difficulty so everyone will be happy.

About arsenal - it's more like "sword vs dagger", "hook blade vs grappling hook", "pistol vs crossbow" etc. - carry all possible weapons is like carry heavy armor - and placing of the weapons is so obvious that its silly how assassins are not spotted in the crowd. Carrying a sword is ok – coz in that times it looked like “a noble man with self-defense” – but walking tank why no guard asked me what is my business in the city?

About ring belling. I was disappointed when Desmond part was in our times. I thought of something little more "in the future" with big screens, flying telebins so when you are chased there would be your face everywhere.

What really bothers me is lack of any "poison the food", "make an accident".

Returning to multiple approaches – I would love to investigate the target so I could get a carriage with hay somewhere, or a way to replace a few guards with assassins, an extra mission to delay a weapon supply so guards would be weaker or there will be no ranged guards. Not only the guards stationing coz it was already in revelations. You just needed to find a spotting place an use the eagle sense to see the track of the guards.

Also the brotherhood should be used in more ways. Send an a assassin to attack weapons arsenal so some guards would be gone for some time, and if the assassin would not escape them – make an extra objective or mission (as a “random event”) to make a possibility to save him.

If you want assassins in your mission – chose them and place them. Maybe a an “wingman” assassin which would follow you during the mission. And following this – maybe don’t make them rechargeable, but also they won’t “appear from nowhere” and sending them without caution will get them killed.

What would be rly cool is synchronized approach. Tagging the opponents and giving the signal to attack.

Whistle – it is just so annoying that I can’t lure the guard so I can finish him around the corner. Distraction bombs are too loud sometimes and it looks pitiful to throw a distraction bomb under your feet so you can lure the guard.

And again I would say an ex-templar assassin would be great. He could later in the game indicate some ideas of approach or know some little odd things about the targets: “General XYZ. I have met him. He likes to eat his breakfast on the balcony”. And a mission to get too the balcony before the sunrise (nights darkest just before the dawn). Eh… I know… probably this is one thing which has the least possibility to be in the game.

and about getting more details in the memories (like weather, day time etc.) – the protagonist could have some artistic hobby (fits well in French revolution), or great memory, or be some kind of a writer – and then someone would say “Because he was an artist/writer in his spare time he had a more vivid memory – he paid attention to details. It affects animus simulation.”

matheus_737
01-27-2012, 10:37 PM
For me :

- dificullty level
-IA better, guards heard better, fight and make tatics to kills us
-enought of armour we are Assassins not warriors
-we gain health with a special training: you do side missions and other goals in the city and gain respect in the order so you training your skills and you gain more health you evolves your attack, free running and and all(listen Ubi)
-way to climb, run, fight different from the guards and citizens
-more focus in the templars and Desmond made him more interesting
-a brand new engine

Enought my fingers are aching for me with all of this and the others opinions of the Assassins here this gonna be the best game ever !!!!!!!!

DavisP92
01-27-2012, 11:50 PM
I say AC3 needs to go back to it's origins, what i mean is they need to go back to how AC1 made the assassin find the target, kill the target and escape. Yes it was repetitive, but I'm sure Ubisoft can find a way to make it interesting and have a lot of variation to it. AC2 but lost something from AC1. The escape is what made AC1 so great too, that was lost ever since AC2. Most main missions in AC2 ended the sequence as soon as you killed the target or only had you escape a short distance and once you did that was it. AC1 had every guard in the city ready to attack the assassin on sight, that is how AC3 should be to me. Another way they can increase the AI is by having the guards follow or attack anyone with a weapon visible (unless they are allowed to have it, meaning nobles [templars]).

No scripted main assassinations, open up multiple paths for us gamers to decided which to take.

No more medicine. what would be interesting is to see a bleeding effect of some sorts, if a wound is too deep then we have to bandage ourselves to stop the bleeding and losing health, of course we would have to use the doctors to get all our health back. but then again that would get annoying fast.

Armor does not mean health, it should mean protection (thus health never changes) this would give us fans the choice to wear the armor or not.

I would like to see a bow and arrow:D, you could do more with it. I'm not saying remove the crossbow, some ppl are attached to it. Instead just provide the opportunity to use one or the other. The bow and arrow could kill more then one target.

No more lock on for ranged weapons, this would make the game more challenging and open up new gameplay concepts. If you shoot a arrow or bolt at a guards foot then they should be pinned to the ground. Or if we shoot their arms or shoulder then they could be pinned to a wall if they were standing near it. Of course you could have fun if horses are back in the game you could shoot a guard in the arm on a horse and make the horse run with the guard attached to him.

non-lethal take downs.

weather

AC1 had a great gameplay element that was removed in AC2 and beyond, which is quite sad honestly. In AC1 you could kill the archers so that when you kill the target you could escape with less resistance. Preparation for the assassination, has never been back in the game after AC1. Bring it back it makes things more interesting, ACR tried to do it but after cutscenes everything is undone.

Subject-22
01-28-2012, 05:11 AM
The notoriety system needs to be changed!

you know, sometimes when you get bored between missions i just wana go and kill guards and not have to worry about one of my bases being attacked.....
and to make it worse there arn't any wanted posters -_-

Voltige2011
01-28-2012, 06:37 AM
One or two scripted events is good, but not one or two every sequence. I played every assassin's creed video I had and watched some YouTube.
ACI:

"Hmmm... a man on a ledge, I could just jump up and face him head on, OR walk around and surprise him."(I felt like an idiot for doing the first one on my first play-through.)
A man being watched by his troops in a corner of his castle, surrounded by archers. "I could wait a few minutes, kill his archers, and see if I can get him before his troops get back from investigating the corpse, OR just get detected and kill a giant army of Templars".
A man in a small room surrounded by guards and archers. "Oh look there are a few ladders behind him, I can kill his archers, distract the guards on the ground, and stab him while everyone is gone."
ACII:

In one of your missions in Florence a target is in a castle. You can fight through a giant troop of guards until you climb up to him, or just bypass them by not climbing. Either way a scripted cut-scene plays when Ezio gets in range and you have to chase him down. The most original thing you can do is kill him with a non-hidden blade.
Your first major assassination in Venice. I climbed up the side of the building from the river, killed every guard without being detected, and every guard who could hear him if he ran. Then scripting kicks in and he sees me through the ceiling, and runs. He runs in a complete circle and I stab him without moving very far.
ACB:

I replayed the Banker's assassination, it gets wierd if you don't do it the way its programed. When I first saw him I couldn't kill him until a cut-scene. This cut-scene will not play unless your in a specified area, even if your current location would have been a much better location to kill someone(On a tall building right over his head, in the perfect position to drop down and kill him.) I didn't feel like killing him, so I climbed on the aforementioned building killing roof guards as I went along, then I poisoned him with a dart, did a leap of faith, and walked away.(personally this was a much more assassin-like thing to do than to kill him from a bench then run like hell when people see you.)

I found nothing in ACR. Doing anything inventive basically desynchronized you. I found something interesting though. You can have Templars capture some of your Master Assassins. Even while taken by vicious Templars in countries far from your current city, the den is still locked.

Which is why I say if something must be scripted, it shouldn't be a major assassination or boss fight. Has anyone else noticed that ACI had no waypoints take to get from point A to B. In Brotherhood they introduced it and mad i mandatory, you found a better way to get to something, too bad go take the predetermined path. ACR kept waypoints but took out the need to pass by them(What is this.... I don't even.....) At this point all this scripting is killing preemptive planning.
In one of assassinations of Revelations you can put up as many tripwire smoke bombs as you want for your escape. My first playthrough I was just thinking it was a good plan. All I had to do was drop a single shrapnel bomb and I was safe. Then I saw a cut-scene and they were all gone.


Full synchronization felt really stupid in ACR. You get nothing but a trophy for doing all of them. The challenges felt really dumbed down too, in one of the missions you basically just have to not leave Yusuf. Tell me, what person in their right mind will walk away from a person when the range is so small.

D.I.D.
01-28-2012, 09:12 AM
The notoriety system needs to be changed!

you know, sometimes when you get bored between missions i just wana go and kill guards and not have to worry about one of my bases being attacked.....
and to make it worse there arn't any wanted posters -_-

This confuses me.

My problem with AC:R's notoriety was that the acquisitions system was too crazy - buy a shop and your notoriety jumped by a huge chunk, whereas if I went and killed half a dozen guards in broad daylight with witnesses, I wouldn't attract anywhere near as much attention. In order to buy shops and other locations like the game wanted me to, I had to bribe heralds over and over again, which was an irritation. In the early stages I suppose that's fine, but it would have been nice if the effect of buying property on your notoriety lessened as you acquired more control in the city, perhaps to reflect Ezio's growing influence and ability to cover his tracks in the paperwork.

As it was, you had to kill an enormous amount of guards to get serious notoriety, and in that case you should definitely have to resort to bribes and eliminating officials. This is an open-world game, but not a sandbox game. If you want to kill everybody with impunity, you're better off with Saints Row.

D.I.D.
01-28-2012, 09:39 AM
Your first major assassination in Venice. I climbed up the side of the building from the river, killed every guard without being detected, and every guard who could hear him if he ran. Then scripting kicks in and he sees me through the ceiling, and runs. He runs in a complete circle and I stab him without moving very far.

If that's the mission I think it is (Barbargio?), I found a completely different way in without killing any of the guards. I found a route climbing around the walls until I was at the rear of the building over the river, hopped in through the open window and then killed the target.

I agree, the game definitely needs some more of this. In every game until the latest one, I was able to spend time circling the area looking for potential weak points in the defence, working out a strategy, and then reaping the rewards. I loved seeing a situation, thinking it looks impossible, and then figuring out how to defeat it.

It annoyed me to see bad players were moaning online about AC:B being broken because, for example, they believed the courtesan mission that required you to steal a poison antidote was impossible. It was tricky, and beating it was therefore exciting, and it required a little planning. Unfortunately it seems that the least skilled players are dictating how much we will all be required to think.

GLHS
01-28-2012, 11:47 AM
This confuses me.

My problem with AC:R's notoriety was that the acquisitions system was too crazy - buy a shop and your notoriety jumped by a huge chunk, whereas if I went and killed half a dozen guards in broad daylight with witnesses, I wouldn't attract anywhere near as much attention. In order to buy shops and other locations like the game wanted me to, I had to bribe heralds over and over again, which was an irritation. In the early stages I suppose that's fine, but it would have been nice if the effect of buying property on your notoriety lessened as you acquired more control in the city, perhaps to reflect Ezio's growing influence and ability to cover his tracks in the paperwork.

As it was, you had to kill an enormous amount of guards to get serious notoriety, and in that case you should definitely have to resort to bribes and eliminating officials. This is an open-world game, but not a sandbox game. If you want to kill everybody with impunity, you're better off with Saints Row.

I agree about the notoriety. It makes perfect sense that rebuilding the city attracts unwanted attention, but bribing the heralds every 10 second is annoying. If they were gonna do it that way, then they should've just kept the posters and such. Later on, when the Assassin's have more influence, it shouldn't be nearly as attention hogging to buy shops. It makes perfect sense for them to have changed the notoriety system as it operated in Italy, but the execution was poor. It totally could've been done a different way. Or at least just not raised the meter so much. You get barely anything for bumping a guard, yet you get a quarter of it filled every time you buy a shop. And since I'm one of those people that doesn't really like Den Defense and tries to avoid it, that means at the very most, every 3 shops I buy, I have to go bribe another herald and lose even more money.

mustangmaniak20
01-28-2012, 01:33 PM
Another thing that I think would be adequate is a richer use of phrases that guards use. I was playing the mission in ACII where you had to kill the traitor thieves and the guards on the boats were yelling: WHY ARE YOU UP HERE?! etc.
Also think it would be cool if Ubi implemented the more complicated facial animations like Rockstar did in LA Noire. Revelations was good and all but those were amazing.:)

PhiIs1618033
01-28-2012, 02:21 PM
Somehow i find a lot of ppl looking for stealth sim.

When i played AC1 i finished it because i was sorry for my money - honestly.

Also I love weather. Not necessary with gameplay impact but it would be much more interesting.
About Assassinations – I hated AC1 because the target always was located in a way you couldn’t assassinate him undetected. A lot of targets were posted that you would need to land in front of him and then the assassination is a fail because he will defend from hidden blade.
You just needed some more skill. It's not that hard to pull off a stealth assassination. My first playthrough I planned William's assassination, rehearsed it a couple of times and went for the kill. Sure, I had a ****ton of guards after me, but the kill was great. Really like the trailer. Except for Talal, Maria and Robert, you can stealth assassinate all the targets in the game. It just requires thinking and planning.



Investigations… well they destroyed my AC1 experience. It’s no for them if they won’t be creative and very very much diverse.

GPS off, walk around. Don't look at the map to find investigations. I think you'll find that finding investigations gets harder as you progress through the game. ;) It also makes you pay more attention to what's going on in the city. You learn the districts and such. It's not the investigation that is creative and diverse, it's the process of finding the investigations and doing save citizens/viewpoints. That part of the game is really well designed and the GPS just ruins it by just giving you a couple of markers.



And I will say NO to “no scripted events”. The best part of Revelations:
*SPOILERS*
- Carriage ramming
- Climbing the line attached to full speed carriage
- Chasing a Templar boat with powder by running on ruins
- Both missions in arsenal
- Mission with ship blockade
- Saving Sofia/chasing final boss/parachute attached to carriage
It made me want to play the game.
I don’t say all missions should be like that – maybe a one memorable action in sequence.
*END SPOILERS*
It's not that those moments weren't good, but it doesn't allow me to be creative. I'm more of a spectator and I don't really like spectating. I prefer to deal with the action.



It's not that i want to hack my way in. I also enjoy a good assassination - but i like the ones like
"make a round around coliseum to take down the archers"

I HATE that mission. Seriously, I think it's the biggest piece of crap I've ever played. You like cinematics, I get it, but what's the point if you can't choose your own way?
About predetermined paths. They're annoying. I want to be able to think of something myself, then carry out the plan to see if it works. I don't want the developers to do my thinking for me. That's why I hate scripted events. I rarely watch a movie twice. It has to be really, really, really good for me to watch a movie twice. I've finished AC1 and AC2 quite a few times now, because every playthrough is different. AC:B and AC:R are just more of the same and thus have no replay value, aside from the artificial 100% synchronization requirements, which I complete the first time I do the mission anyway because I know I can't be arsed to go back.

lukaszep
01-28-2012, 02:40 PM
I say AC3 needs to go back to it's origins, what i mean is they need to go back to how AC1 made the assassin find the target, kill the target and escape. Yes it was repetitive, but I'm sure Ubisoft can find a way to make it interesting and have a lot of variation to it. AC2 but lost something from AC1. The escape is what made AC1 so great too, that was lost ever since AC2. Most main missions in AC2 ended the sequence as soon as you killed the target or only had you escape a short distance and once you did that was it. AC1 had every guard in the city ready to attack the assassin on sight, that is how AC3 should be to me. Another way they can increase the AI is by having the guards follow or attack anyone with a weapon visible (unless they are allowed to have it, meaning nobles [templars]).

No scripted main assassinations, open up multiple paths for us gamers to decided which to take.

No more medicine. what would be interesting is to see a bleeding effect of some sorts, if a wound is too deep then we have to bandage ourselves to stop the bleeding and losing health, of course we would have to use the doctors to get all our health back. but then again that would get annoying fast.

Armor does not mean health, it should mean protection (thus health never changes) this would give us fans the choice to wear the armor or not.

I would like to see a bow and arrow:D, you could do more with it. I'm not saying remove the crossbow, some ppl are attached to it. Instead just provide the opportunity to use one or the other. The bow and arrow could kill more then one target.

No more lock on for ranged weapons, this would make the game more challenging and open up new gameplay concepts. If you shoot a arrow or bolt at a guards foot then they should be pinned to the ground. Or if we shoot their arms or shoulder then they could be pinned to a wall if they were standing near it. Of course you could have fun if horses are back in the game you could shoot a guard in the arm on a horse and make the horse run with the guard attached to him.

non-lethal take downs.

weather

AC1 had a great gameplay element that was removed in AC2 and beyond, which is quite sad honestly. In AC1 you could kill the archers so that when you kill the target you could escape with less resistance. Preparation for the assassination, has never been back in the game after AC1. Bring it back it makes things more interesting, ACR tried to do it but after cutscenes everything is undone.


THIS, and OPTIONAL INVESTIGATION MISSIONS (giving you clues, and different ideas, paths to perform an assassination)

I do love the scripted, cinematic assassinations as well, but why not both? AC:R was ALL scripted. 70% Choice, 30% scripted (that way, the cinematic moments will be even more awesome, for being more memorable). When you have no choice, you have no replay ability.

dxsxhxcx
01-28-2012, 03:15 PM
And I will say NO to “no scripted events”. The best part of Revelations:
*SPOILERS*
- Carriage ramming
- Climbing the line attached to full speed carriage
- Chasing a Templar boat with powder by running on ruins
- Both missions in arsenal
- Mission with ship blockade
- Saving Sofia/chasing final boss/parachute attached to carriage
It made me want to play the game.
I don’t say all missions should be like that – maybe a one memorable action in sequence.
*END SPOILERS*


saving Sofia/chasing final boss/and the parachute sequence at the end IMO were the WORST thing already made in Assassin's Creed (even worse than Den Defence), I don't know what's the thing Ubisoft has with carriages that they think those chasing are so cool that they keep adding them in every game, I don't remember the arsenal missions now but of all the missions you described, the only mission that was worth doing was the mission where we chase the templar boat with powder, the others were just lame and I hope they never come back (specially the one where we burn the ships and the one at the end of the game that I already mentioned above), this is only my opinion, of course..

Voltige2011
01-29-2012, 02:04 AM
@ the last three people and DoubleClick: I agree with all of you. Commentary on a scripted chase mission (http://www.youtube.com/watch?v=-yfvZeoTkYA) follows:
The mission itself is dumbed down. The camera angle tells you every corner Ezio needs to go. One of the most revolutionary scripting work in this entire mission is the way you can kill your target.

If we could take any pathway we wanted to get from point A to B. Find our own way to kill the target and see a cutscene that varies entirely on what you did to kill them, then take your own route to get to point C/A. That design would show some form of freedom.

If you look at Ubisoft's record of freedom you'll see a pattern. People can still find creativity in ACI years later, yet Revelations was just a playthrough with few variations. When Brotherhood was out people asked for a way to take off . Suddenly the miracle of glitches happened and you could only wear spauders through the use of a mission replay. As soon as they had the ability, Ubisoft put a similar mission in Revelations and made is impossible to replay. Yet Ubi was dumb enough to put in a better method to put in a better method of taking off all armor entirely.... Players also found a way to take Ezio's hood down and make him look cooler. Ubisoft found it necessary to get a guy to take this glitch out.

Some of the full synch bonuses are also just dumb. Ezio finds out one of his allies is about to die, had nobody tell him where this is, but somehow knows that he is right across the river. The requirement for this is not to swim? Is it just me or have contacts stopped telling you where to go since ACI? After that people jsut say to go somewhere, commonly this involves a time limit.
ACI: "Looking for the merchant king? Try looking for him around his giant castle that dominates the skyline."
After: "Ezio, my Brother was taken, he is a good man, he never hurt anyone. Please save him. You have no directions and have about 3 minutes to find him and kill everyone of his captors.

Acrimonious_Nin
01-29-2012, 05:03 AM
I would like an epic video of the assassins during there attempt to save Desmond in ac1 as well as a deeper story involving the assassins , how they operate, and more of a feeling of a "brotherhood of assassins" kinda feel to the game..... and Desmond equipped with an m4 :D if that not too much lol (with silencer?[maybe some close quarter rifle combat like with the cross bow(?)]).[and a ninja in there too!]...it would also be very cool to have MORE assassins recruit missions that go deeper into the minds of the assassins and their lives...And this might sound out there ,but how about unlock-able videos like lets say Desmond goes into the assassins H.Q or does some exploring and finds a book or something containing an assassins story of war or battle or mission and we can see that video of that particular assassins life like a short action/stealth sequence just for kicks :D

Saiunni
01-29-2012, 06:39 AM
Couldn't be bothered to read through all these pages, so I'm probably repeating a lot:

1. I'd like a stealthier assassin. Ezio was badass, but he stuck out like a sore thumb. This could mean disguises, or simply a more subtle and streamlined look. Why are none of the guards instantly suspicious of someone carrying so many more weapons than they are? Also, the hookblade was...loud. It clanged everywhere and I found myself cringing, especially in Cappadocia where it echoed.
2. A little less 'invincibility', if you know what I mean. I could hulksmash everything in my way and not fear dying, because I had 15 magical medicines and a massive health bar halfway through the game. Shouldn't it be a little tough to kill 10-20 guards?
3. More guard intelligence, but not a whole lot. Maybe they could react to the sounds the assassin makes? Common sense dictates that they would react to the loud grunts Ezio makes when he's climbing, instead of just seeing him.
4. Better blending skills. I'd like to see my assassin pretend to fit in with groups, instead of just standing awkwardly in the middle.
5. Less cutscenes, or more interactions during them. The 'glitches' in the first two games were fun, and kept me from just putting down my controller and waiting.
6. Very minor thing, but maybe a couple more sequences? I was very satisfied with the 13 or so in AC2, but ACR felt a bit short and lacking in some areas (thought Yusuf would play a MUCH bigger role)...
7. I like having a bunch of assassins at my beck and call, but surely they can do more than just kill people? How about have them run some errands for me INSIDE whatever city I'm in, rather than just sending them somewhere else?
8. Not sure we NEED weather, but surely if Ezio is climbing inside of a slippery, gunk-filled, water-filled cavern he will have more difficulty? If the environment LOOKS tough, it should BE tough.
9. Step away from the city controlling thing. Yes, we are fighting to keep the Templars from controlling the city. But Assassins are about freedom, so we shouldn't just replace them and do whatever they used to be doing!
10. Notoriety just seems like a vague annoyance now - I'm not scared of it, since nothing really happens until you're fully notorious. It could be good for the guards to gradually start noticing you more as your notoriety increases (if they do that now, I never noticed), and make it a little harder to lose/gain notoriety. If I kill a whole bunch of guards in broad daylight, I shouldn't be able to tear down one poster nobody can even see and have everyone forget it ever happened!
11. If I can fall into a flimsy haystack far below me and come out unharmed, I may as well jump down. Can't we have Ezio throw down a rope and scale his way down or something? Hay bales are not soft, it doesn't make sense that one would break his fall.
12. Add a couple of people around the city doing suspicious actions as well (who has ever heard of a city where NOBODY runs? Someone has to be late for something! Those ladders can't be just sitting there for nobody except assassins to use. Why are there random bales of hay in a city with no horses?), OR make guards more suspicious of said actions. They're much too lenient, especially in later sequences when many things have already happened in the city. I liked that about AC1, how as the game progressed there were more guards in the cities and they were more suspicious of you.

I did like the HQ in this game, and the graphics are excellent as always! But honestly, AC2 felt like the best game. After that, they were too short/not epic enough/too restricted. I want a purpose again. I want to feel like I have a reason for killing all these people, besides the fact that they're Templars. (And is it just me, or did Ezio break a tenet of the creed with that whole 'ship burning' thing? That was a whole lotta innocents killed... Not to mention the whole 'hide in plain sight' thing is basically gone.)

Kit572
01-29-2012, 07:05 AM
Lol i couldn't be bothered reading through these pages too.
so yeah, my idea might've already been mentioned.

It could be like in hitman, how the assassin has to have disguises and all so they wouldn't stick out in the crowd.

You sneak up behind the dude who has the outfit you want and... assassinate/crack neck/knock unconcious/strangle him to the ground and take his outfit. Then you have to hide the corpse (optional)

ALEK4I
01-29-2012, 08:25 AM
I think the next game should be about the period of Napoleon's reign. Napoleon could be an extremely successful Grand master for the order. It would be a way for the Templars to regain some control over the assassins as they grew much weaker thanks to Ezio in previous games. It would also be a great way to involve many assassin brotherhoods which are scattered across the world because Napoleon could untimely achieve the templars true goal under his control.

Just an idea i have had for a while now. Also, it would be great if you could involve Desmond more. I think we spend to much time reliving memories through the animus and Desmond isn't creating enough of his own memories. I thoroughly enjoyed playing as Desmond in Brotherhood because we got to do more as him (running through catacombs, visiting the Colosseum etc.) However, I absolutely cannot get enough of this series and i hope we see many more games to come. Also LOVED the encyclopaedia in the 'animus Edition'.

john63
01-29-2012, 08:42 AM
Good gracious, that's a lot to read through. Sorry if any of these repeat:

1. Please make AC3 longer than ACR or ACB. ACB felt a bit short, but having the Leonardo missions, the Romulus missions, Faction missions, and other side missions all made up for it IMO. In ACR the story was even shorter, even with the dungeons being part of the main story line, not to mention the faction missions being almost entirely removed.

2. Difficulty settings PLEASE! All it would take is a damage multiplier for higher levels, and perhaps removing the ability to use medicine mid-fight. It would also end all complaints about an assassin needing to be more stealthy, since more skilled players could bump up the difficulty and would immediately have incentive to not be seen (death is a powerful motivator, lol).

3. I'd like the option of using assassin recruits for something other than fighting a group of guards to the death. The ability to use them for pickpocketing, or luring guards away, or even having something as simple as giving them a "retreat" signal (so they don't single-handedly try to take on 50 Jannissaries) would be very much appreciated :D

4. I had some ideas for how to make missions feel more organic and less scripted:
A. Perhaps intelligence-gathering missions, like the ones from AC1, could pop up as random events, and could be incorporated into the templates for side missions in AC2. For example, instead of there being a single town crier, scripted to show up in one area and talk about your target, and you having to follow him the same way each time, you could have randomly generated town criers that would start talking about your target, in different areas each time (like the ones you bribe to reduce notoriety.) Or maybe if a stalker attacks you, you have the option of pulling them into an alleyway and beating them up for information. Or maybe if you catch a thief, when you take your money back, you also find a letter that he'd stolen from someone else, that gives you some intel on your target. Stealing mail would work for couriers too :D
B. I had a few ideas to more fully utilize the potential of the upgraded "Eagle Sense" ability. I didn't like the way that certain guards were highlighted from the beginning as potential leaders, as it dramatically reduced the amount of observation you had to do. It might be interesting if every guard in a particular area was potentially the leader, and you had to more thoroughly inspect them to identify your target. Inspecting every guard you see could also play into my last idea; for example, if you see some guards talking, and scan them, you could overhear one talking about delivering a letter to such-n-such, and you could either 1) pickpocket the letter or 2) tail the guard to find the recipient. Also, if you see a guard group on patrol, and scan them, you could identify them as knowing something important; then, if you went and killed a guard, took his clothes, and blended in with the guard group you had identified, you could overhear them talking about whatever intel they had on your target.
C. Another idea for using Eagle Sense: I think it would be cool if, when you scanned certain guards, you could identify guards whose loyalty to their master was questionable (maybe they could flash red and blue in eagle vision, to signify that they're potential allies). Once identified, you could follow them and use them to help you in some way; either 1) beat them up and interrogate them, 2) bribe them to let you into guarded areas, 3) learn that they have a family, and make threats of hurting them unless the guard complies, etc.

5. I'd like to have an option to change your clothes, or to dye them a different color, or otherwise change your appearance when your notoriety was high or when you were being pursued. One random thought I had was for modern assassins to have peroxide capsules, to rapidly bleach their hair when they were out of sight :P

6. I heard rumors that AC3 may be set during the American Revolution. If so, I think it would be a nice addition to the freerunning mechanics to have moves for natural environments, like climbing trees or cliffs, sliding down hills, taking cover behind big rocks, etc. Since America was mostly wilderness back then, it will probably be necessary, and having ambushes or fights in the woods would be very appropriate to the time period. It would be really cool to use some guerilla fighting tactics in a natural environment, like Native Americans used to ambush settlers. I keep thinking about that scene from "The Patriot" where the main character gets his nickname "Ghost" by attacking from multiple directions, moving quickly and staying out of sight; Add a bit of tree-climbing for an air-assassination, and it's like it was taken right out of an AC game :P

Sh0nex
01-29-2012, 08:47 AM
i think the should do alot better animation for parkour maybe include some acro tricks and that's all :D
and yes of course they should do much more fun missions or missions who distract you from the hole concept in the game ''Assasinate our ennemies''
i really have enjoyed the mission in revelations when ezio was dressed like a singer and came to the party :D they have come to rock the party with funny songs

roostersrule2
01-29-2012, 11:25 AM
1. I think we need a cover system, it would make tailing easier and have some pretty cool kill animations. Also the recruits in ACR had it so it wouldn't be hard to implement.
2. A longer game then AC2 maybe 20-25 hours long.
3. More Desmond and also if it fits into the story a small town or something where Desmond can free roam. Not like Monteriggioni make it so it actually feels like a real modern city.
4. RDR style random events not those crappy ones in ACR
5. NO DEN DEFENCE!!!, now den defence was alright but having to do 4 or 5 at one time made it annoying and boring.
6. More then 1 city and have countryside to them like Tuscany in AC2 was always fun to just explore.
7. Better A.I., they're just so dumb and when in an animation make it so other guards could hit you while your about to hit another guard.
8. If you do something wrong maybe a civilian will run to a guard saying what you did and they will try to attack you, but you could bribe the witness or kill him to keep him quiet.
9. We need to make it feel different from the last games we to make it feel as different to AC2,B and R as they felt to AC1.
10. A weather system, could you imagine it raining with puddles on the ground and people using umbrellas and there hands to keep dry as you climbed a building almost slipping and the new ancestor goes "whoa almost fell that time".
11. Animals you can hear dogs when you fire your hidden gun why not actually put them on the streets to roam around.

SixKeys
01-29-2012, 06:26 PM
Since people are talking about a possible weather system and whether or not it should have an effect on freerunning, here's my idea: in AC1 you had to progress to a certain level before you learned how to grab a ledge while falling, in ACB you couldn't do a big leap until you bought the climb leap glove from Leonardo. If weather should have any effect on climbing, I think this should be at the beginning of the game, and later on you get to buy an armor upgrade (like gloves with better hold) that negate those side effects. For the first few sequences you might have to be more cautious while climbing, mindful of the possibility that you can slip if it's raining or snowing, but later on if it happens when you have better gear, you have the ability to grab hold of something while falling.

D.I.D.
01-29-2012, 06:29 PM
Since people are talking about a possible weather system and whether or not it should have an effect on freerunning, here's my idea: in AC1 you had to progress to a certain level before you learned how to grab a ledge while falling, in ACB you couldn't do a big leap until you bought the climb leap glove from Leonardo. If weather should have any effect on climbing, I think this should be at the beginning of the game, and later on you get to buy an armor upgrade (like gloves with better hold) that negate those side effects. For the first few sequences you might have to be more cautious while climbing, mindful of the possibility that you can slip if it's raining or snowing, but later on if it happens when you have better gear, you have the ability to grab hold of something while falling.

I have strong doubts as to whether falling over (or falling off things) is something that's going to improve my enjoyment of the games. I can see it being really nice as an atmospheric feature that stops you getting bored with locations, and lets you see them transform through the seasons.

Sh0nex
01-29-2012, 09:05 PM
Originally Posted by SixKeys
''Since people are talking about a possible weather system and whether or not it should have an effect on freerunning, here's my idea: in AC1 you had to progress to a certain level before you learned how to grab a ledge while falling, in ACB you couldn't do a big leap until you bought the climb leap glove from Leonardo. If weather should have any effect on climbing, I think this should be at the beginning of the game, and later on you get to buy an armor upgrade (like gloves with better hold) that negate those side effects. For the first few sequences you might have to be more cautious while climbing, mindful of the possibility that you can slip if it's raining or snowing, but later on if it happens when you have better gear, you have the ability to grab hold of something while falling.''
__________________________________________________ ________________________________________

where do u saw snow in egypt? rofl

naran6142
01-29-2012, 09:53 PM
random patrol paths and behavior

in AC2 and ACB I pretty much know how to get through every mission flawlessly in multiple ways, cause Ive played it so much.

if things were a bit more random then it would up replay value IMO

SixKeys
01-29-2012, 10:31 PM
where do u saw snow in egypt? rofl

When did I ever say anything about Egypt?

Voltige2011
01-30-2012, 07:11 AM
Now that I think about it:

A good addition would be the ability to drag people away once you assassinate them in low profile.
Stalkers shouldn't be random generic murderers. They should be hired assassins. It be a nice feature to see them stationed and waiting for you.
That questionable loyalty thing seems like a plausible feature.
Buying actual maps instead of just treasure maps. If weather is added wouldn't it also be a good idea to make a safe way of getting a look at the land. Viewpoints can be changed to a way of seeing everything in the vicinity. Much more logical that a person would see everything, than just knowing every corner of a city after one look.
Change the ****on layout. Put things involving the head back on the head. L2 is basically a free space if assassin recruits were changed to a hand signal on the weapon wheel. Calling off a single recruit could be simplified to targeting a specific person with L1 and using another signal to show they need to run.
Documents should be useful. Why not have another tab in the database called investigations? Investigations can be like flags and feathers from the last few games. Investigations would be useful to a mission, give you something to do while free roaming and most importantly make the player feel like a part of the game. The investigations wouldn't be mandatory and could be like side quests. To make the investigations actually make sense, they would have to be limited to a specific sequence.
Assassinations can work like random events. Check back at the coops once in a while and you will receive a contract. Some contracts can be limited to certain sequences.

To put these into effect together lets look into this scenario shall we.
If I was hunting a person like Cesare, I could go right for him, or do investigations and formulate a plan. Contracts would pop up at the pigeon coop about weakening his influence on the city. I could do a mission to cut his supply line. This would be a multi-step mission. While overhearing a conversation some of his guards are having, I can find who his banker is, find people connected to this banker and find an opportunity to kill this banker. After this banker is dead, his troops would have weaker armor and weapons due to less funding.
I could also bribe one of his guard captains to divert forces away from Cesare when I'm about to do the assassination. While I'm doing all of this, I might be watched by a Stalker. If I see in eagle vision he has questionable loyalty/hasn't delivered the report yet/ has vital information I can persuade/rob/interrogate him to help me, or just kill him.
When my investigation is complete and I'm ready to kill Cesare, I found out he will be in the Vatican. Since I've never been to the Vatican before,I buy a map of it and eventually start walking around looking for places to station one of my Assassins. The day before Cesare will arrive, I could signal the captain to lessen the troops, station some assassins around the building, take some disguises. These assassins could be disguised. The ones that are disguised would do low profile assassinations and hide the bodies of guards who might interfere(Lets pretend there are random patrols.) If I needed to, I could climb up on a viewpoint to see where everybody is.
The day of the actual assassination, guards would logically be doubled and more suspicious of everybody. The captain I bribed would only divert guards to a specific point, not get rid of them entirely. If a person wants to challenge themselves on their way to Cesare they can tell him to divert guards to the south entrance (your path). The investigation would have provided several different approaches to get to the place Cesare is currently at. If the stalker had questionable loyalty any one of the next few things could have happened:
I hired him to create a distraction for Cesare's guards.
I hired him to bolt all the doors so no guards can get to Cesare.
I persuaded him to give me the documents he had.
He told me the exact room Cesare would be in and at what time.
The ways I could kill him could be almost infinite, but certain methods could get a personalized cut-scene:

Poison could result in him coughing up blood and asking why.
Triggering a fight might (see the stalker effects) cause guards to run in the room or bang on the door.
A ranged weapon would show a cut-scene where he turns around just as I shoot him.
If he dies in combat with other people he would cringe on the floor until we get a chance to finish him (remember Jacabo?).
A hidden blade finish would trigger the same memory corridor we know and love.
Of course some of the other deaths would just cause a simple memory completed. i.e. bombs, throat slit, drowning in the pool, thrown out the window.
With the end of the mission, we may then be presented the option to either skip to the next relevant memory(end sequence). If we select no then we could have to do the escapes from ACI. If there were any witnesses, we instantly become notorious and have to leave the city(ending memory).

If we get something similar to this, I couldn't care less weather or not ACIII is as short as Revelations. If we find it short Ubisoft can at least say it was the player's fault for not doing all the extras.

Notes:

Cesare isn't the only target major target. There should be a minimum of nine targets *cough*. These targets could be like the targets in Brotherhood were. The minor targets were a means to weaken your priority target.
Investigations should be random events, not just worthless missions that everyone just walks through.
Those Templar agent missions from ACB and ACR are not part of this concept, those are side missions.
This is not mandatory and should not be part of the main story.
Viewpoints should only stay active for an in-game day.
Sequences should not be limited to one target, they should be able to lead up to a Templar controling all of them. The next sequence is another city, with another setup.
Setting up a base camp and being introduced to the local assassins/thieves/mercs/prostitutes/romanies should atleast have a place in the main story.
Contracts from the coop shouldn't be missions themselves. In the sense you open it, get some documents, go through them, see whats happening, and can do them in any order you wish.
Weather is random, you get a random effect everytime you load the memory/sequence.
The data you gather can be arranged as a mix between ACI and ACII.
Highlight a specific target and you can open a profile as to what you know and what you can do.
The local allies give you something after major assassinations and priority assassinations. You kill your priority target's weapon supplier, they give you something strong to take on his guards. You kill one of his captains and you get his armor and his weapon. When Cesare is finally dead you get something to help you traverse the city like the locals. i.e. Helping mercs get a heavy weapon sheathe, thieves give you a glove with good grip, courtesans give you poison powder.
Weapons bought in a city should stay in that city until you bring up a means of communication to the city you just came from. i.e. Ezio goes to Constantinople, he doesn't get his Roman armor right away, he gets it shipped over eventually.
Disguises should be able to be changed inside Assassin owned buildings.
Notoriety should affect the amount of guards on the street.


It's late at night and I forgot about half of the things I was going to say. I'm sure most of this is unclear, but I'm tired now. Comment and edit things that need editing as you see fit.

Also, before this thread gets shut down, people should actually start writing things down so it can be sent to Ubisoft organized. As soon as they see more than 2 pages they will refuse to read it.

LightRey
01-30-2012, 02:53 PM
where do u saw snow in egypt? rofl

How do you even saw snow? :confused:

kenshijr
01-30-2012, 07:07 PM
I just want it to be in the setting of the American Revolution

JumpInTheFire13
01-30-2012, 08:28 PM
Now that I think about it:

Documents should be useful. Why not have another tab in the database called investigations? Investigations can be like flags and feathers from the last few games. Investigations would be useful to a mission, give you something to do while free roaming and most importantly make the player feel like a part of the game. The investigations wouldn't be mandatory and could be like side quests. To make the investigations actually make sense, they would have to be limited to a specific sequence.
Voltige, your entire post was absolutely ingenious. But this part stood out to me the most. It would make the collectibles (flags, feathers, etc) feel like they actually had a purpose. And they could have the same effect that the investigations had in AC1: You can still complete the assassination without them, but if you do the investigations you get more information that can help you, like where the target will be relative to guards and other buildings. This could also add other ideas that I've read on here, like if you do an investigation and you find out that there's a road nearby that goes right past a tower, you could tell one of your recruits to drive a wagon underneath it that has a hay pile in it for your escape.

lukaszep
01-30-2012, 08:59 PM
That's exactly what everyone has been saying all along.

GLHS
01-30-2012, 09:02 PM
How do you even saw snow? :confused:

It's easy. The blade just goes right through it. Ah, lmao grammatical errors.

luckyto
01-30-2012, 10:56 PM
Now that I think about it:

A good addition would be the ability to drag people away once you assassinate them in low profile.
Stalkers shouldn't be random generic murderers. They should be hired assassins. It be a nice feature to see them stationed and waiting for you.
That questionable loyalty thing seems like a plausible feature.
Buying actual maps instead of just treasure maps. If weather is added wouldn't it also be a good idea to make a safe way of getting a look at the land. Viewpoints can be changed to a way of seeing everything in the vicinity. Much more logical that a person would see everything, than just knowing every corner of a city after one look.
Change the ****on layout. Put things involving the head back on the head. L2 is basically a free space if assassin recruits were changed to a hand signal on the weapon wheel. Calling off a single recruit could be simplified to targeting a specific person with L1 and using another signal to show they need to run.
Documents should be useful. Why not have another tab in the database called investigations? Investigations can be like flags and feathers from the last few games. Investigations would be useful to a mission, give you something to do while free roaming and most importantly make the player feel like a part of the game. The investigations wouldn't be mandatory and could be like side quests. To make the investigations actually make sense, they would have to be limited to a specific sequence.
Assassinations can work like random events. Check back at the coops once in a while and you will receive a contract. Some contracts can be limited to certain sequences.
To put these into effect together lets look into this scenario shall we.
If I was hunting a person like Cesare, I could go right for him, or do investigations and formulate a plan. Contracts would pop up at the pigeon coop about weakening his influence on the city. I could do a mission to cut his supply line. This would be a multi-step mission. While overhearing a conversation some of his guards are having, I can find who his banker is, find people connected to this banker and find an opportunity to kill this banker. After this banker is dead, his troops would have weaker armor and weapons due to less funding.
I could also bribe one of his guard captains to divert forces away from Cesare when I'm about to do the assassination. While I'm doing all of this, I might be watched by a Stalker. If I see in eagle vision he has questionable loyalty/hasn't delivered the report yet/ has vital information I can persuade/rob/interrogate him to help me, or just kill him.
When my investigation is complete and I'm ready to kill Cesare, I found out he will be in the Vatican. Since I've never been to the Vatican before,I buy a map of it and eventually start walking around looking for places to station one of my Assassins. The day before Cesare will arrive, I could signal the captain to lessen the troops, station some assassins around the building, take some disguises. These assassins could be disguised. The ones that are disguised would do low profile assassinations and hide the bodies of guards who might interfere(Lets pretend there are random patrols.) If I needed to, I could climb up on a viewpoint to see where everybody is.
The day of the actual assassination, guards would logically be doubled and more suspicious of everybody. The captain I bribed would only divert guards to a specific point, not get rid of them entirely. If a person wants to challenge themselves on their way to Cesare they can tell him to divert guards to the south entrance (your path). The investigation would have provided several different approaches to get to the place Cesare is currently at. If the stalker had questionable loyalty any one of the next few things could have happened:
I hired him to create a distraction for Cesare's guards.
I hired him to bolt all the doors so no guards can get to Cesare.
I persuaded him to give me the documents he had.
He told me the exact room Cesare would be in and at what time.
The ways I could kill him could be almost infinite, but certain methods could get a personalized cut-scene:
Poison could result in him coughing up blood and asking why.
Triggering a fight might (see the stalker effects) cause guards to run in the room or bang on the door.
A ranged weapon would show a cut-scene where he turns around just as I shoot him.
If he dies in combat with other people he would cringe on the floor until we get a chance to finish him (remember Jacabo?).
A hidden blade finish would trigger the same memory corridor we know and love.
Of course some of the other deaths would just cause a simple memory completed. i.e. bombs, throat slit, drowning in the pool, thrown out the window.
With the end of the mission, we may then be presented the option to either skip to the next relevant memory(end sequence). If we select no then we could have to do the escapes from ACI. If there were any witnesses, we instantly become notorious and have to leave the city(ending memory).

If we get something similar to this, I couldn't care less weather or not ACIII is as short as Revelations. If we find it short Ubisoft can at least say it was the player's fault for not doing all the extras.

Notes:

Cesare isn't the only target major target. There should be a minimum of nine targets *cough*. These targets could be like the targets in Brotherhood were. The minor targets were a means to weaken your priority target.
Investigations should be random events, not just worthless missions that everyone just walks through.
Those Templar agent missions from ACB and ACR are not part of this concept, those are side missions.
This is not mandatory and should not be part of the main story.
Viewpoints should only stay active for an in-game day.
Sequences should not be limited to one target, they should be able to lead up to a Templar controling all of them. The next sequence is another city, with another setup.
Setting up a base camp and being introduced to the local assassins/thieves/mercs/prostitutes/romanies should atleast have a place in the main story.
Contracts from the coop shouldn't be missions themselves. In the sense you open it, get some documents, go through them, see whats happening, and can do them in any order you wish.
Weather is random, you get a random effect everytime you load the memory/sequence.
The data you gather can be arranged as a mix between ACI and ACII.
Highlight a specific target and you can open a profile as to what you know and what you can do.
The local allies give you something after major assassinations and priority assassinations. You kill your priority target's weapon supplier, they give you something strong to take on his guards. You kill one of his captains and you get his armor and his weapon. When Cesare is finally dead you get something to help you traverse the city like the locals. i.e. Helping mercs get a heavy weapon sheathe, thieves give you a glove with good grip, courtesans give you poison powder.
Weapons bought in a city should stay in that city until you bring up a means of communication to the city you just came from. i.e. Ezio goes to Constantinople, he doesn't get his Roman armor right away, he gets it shipped over eventually.
Disguises should be able to be changed inside Assassin owned buildings.
Notoriety should affect the amount of guards on the street.

.

I really like where you are going... my impression of your post is take things back towards the original Assassin's Creed. Bravo. I agree with almost everything - so for the sake of discussion - I'll highlight only the things I disagree on:

- Not a fan of a dynamic weather system. In fact, I don't even like how they have implemented day and night, as the cycle goes by far too fast. And two, Revelations is the best looking installment since AC1; and I would hate to mess that up.
- I don't need a different city for every sequence, but I do need more than 1.5.
- Weapons. I don't know, I'm mixed about weapons. As they add more weapons, they do less of them right. I'm particularly sick of ranged weapon overkill.
- Bribing and maps... I might be for as your scenario sounds fun. But if it comes at the cost of development of other areas, then I would be against it.

That said, Investigations and optional routes to Assassinate DESPERATELY need a comeback. Notoriety needs a major overhaul. Combat needs to go strongly back to AC1. And guard population needs a major improvement (but ACR was much much better in that regards.) Random events needs some serious work - and this has been said before - but the devs should play Red Dead and see how random events really work.

Voltige2011
01-30-2012, 11:52 PM
I really like where you are going... my impression of your post is take things back towards the original Assassin's Creed. Bravo. I agree with almost everything - so for the sake of discussion - I'll highlight only the things I disagree on:- Not a fan of a dynamic weather system. In fact, I don't even like how they have implemented day and night, as the cycle goes by far too fast. And two, Revelations is the best looking installment since AC1; and I would hate to mess that up.- I don't need a different city for every sequence, but I do need more than 1.5.- Weapons. I don't know, I'm mixed about weapons. As they add more weapons, they do less of them right. I'm particularly sick of ranged weapon overkill.- Bribing and maps... I might be for as your scenario sounds fun. But if it comes at the cost of development of other areas, then I would be against it.That said, Investigations and optional routes to Assassinate DESPERATELY need a comeback. Notoriety needs a major overhaul. Combat needs to go strongly back to AC1. And guard population needs a major improvement (but ACR was much much better in that regards.) Random events needs some serious work - and this has been said before - but the devs should play Red Dead and see how random events really work.As a person who spent the majority of the last three years playing video games, I've seen ideas that work and ideas that are just implemented badly. A list of things I've encountered:

Contrary to popular belief, weather change doesn't have to be dynamic. One game that I've played recently has had a gradual weather system. The game measure weather on a scale of 20. Each number represents a severity of weather. One being a day with no clouds, twenty being a raging thunderstorm/blizzard.
A stamina system, weight, and armor system change

Stamina would just let you fight better and actually need to focus on wheather or not you can kill thousands of guards in one sitting.
Armor should be a modifier for damage.
Weight should be like another game I played. You can carry more than the max, but it would slow you down and drain stamina.


To fix a ranged weapon's properties several variables can be taken into account.

Projectile drop and range would make you consider what weapon to use.
Manual aiming like bombs in multiplayer. You can still lock onto a target, but it jsut gives you the basic idea of where they are at that point, you have to figure out where to throw on your own.
Hitting a person should affect them depending on where they were hit. Headshots wouldn't be effective since people have helmets, a shot to the back would be more effective then a shot to the knee. Brutes shouldn't be effected by this damage modifier due to all their armor.


Bribes have a pretty limited presence as it is. You bribe heralds to shut up, why not bribe a questionable captain, or a beggar to cause a distraction for you.
The way that random events are set now was made for a game with more than two/three events.
The setup of the game I have in mind is basically a few memories that lead into a major assassination.

Sequence three

[*=1]Arrive in town
[*=1]Get a list of targets *
[*=1]Assassinate the targets **
[*=1]When you've weakened the target enough you can now go for your priority target.

*New contracts available.**From the investigations you might get something that can get you mission exclusive things from the target. Pickpocketing from a housemaid in the building Cesare would be staying at gets you a key. This key would unlock a room where you can get a captain's disguise and weapon. The memories themselves are about equal to a sequences from a past game. Minor targets are basically like sequence exclusive side missions. Major targets themselves are like a single memory. Priority targets are basically like the Borgia were in Brotherhood, they dominate a city and require you to weaken power step by step.

Even if not every target has his own city, at least three reasonably sized cities would be good. If a person wants,there should also be a countryside between cities. Not like the one-piece feeling of the Kingdom, more like the Tuscan countryside.
That post was made up late at night, I'm surprised that anybody could understand, let alone give any non-grammar feedback.Edit: 151 ideas, and my post count was just 125. Both were divisible by 5. One of them was five cubed.