PDA

View Full Version : What planes have loads of ammo?



Jenny_B
09-04-2004, 12:34 PM
I'm enjoying the Yak-3, but due to lacking marksmanship I frequently use up all of the Yak's few bullets.

Two planes I know to have rather large ammo stores are the P-51, which has enough for about 16 second bursts from all guns and another 8 seconds from thow of them, and the FW190 with can fire for 55 seconds. Unfortunately, I find the latter too hard to fly (I'm a sitting duck in it) and not very fun.

Are there any other planes in the sim that have lots of ammo?

--Jenny

Jenny_B
09-04-2004, 12:34 PM
I'm enjoying the Yak-3, but due to lacking marksmanship I frequently use up all of the Yak's few bullets.

Two planes I know to have rather large ammo stores are the P-51, which has enough for about 16 second bursts from all guns and another 8 seconds from thow of them, and the FW190 with can fire for 55 seconds. Unfortunately, I find the latter too hard to fly (I'm a sitting duck in it) and not very fun.

Are there any other planes in the sim that have lots of ammo?

--Jenny

bird_brain
09-04-2004, 12:50 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Jenny_B:
Are there any other planes in the sim that have lots of ammo?
<HR></BLOCKQUOTE>

The P-47 with extra ammo. You can fire 4 guns at a time as "machine guns" & then fire the other four as "cannon" when that runs out. If you "fire all" all 8 fire at once & will trash just about anything. http://ubbxforums.ubi.com/images/smiley/59.gif

http://jyarbrough.homestead.com/Paper.jpg
"The Blue" Desert Campaign, The Hell Hawks Ardennes Campaign &
The World's Greatest Aces Collection are all *here* (http://jyarbrough.homestead.com/Files.html)

Friendly_flyer
09-04-2004, 12:50 PM
The P-47 has a good ammo load, and you can even select to carry extra ammo. However, it flight characteristics are a bit hard to get the grips on (actually, it flies very much like it looks: Like a brick). The I-16 too carries a usefull load of ammo, and is a lot more agile than the Jug or FW.

Basically however, you need to learn to aim and shoot. It takes a bit of practice, but it is the only real solution in the end.

Fly friendly!

Petter B¸ckman
Norway

XyZspineZyX
09-04-2004, 12:54 PM
http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

Hello,

To fire correctly, go close and when you think your are close enough get even closer and open fire.

Sensei.

http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

bird_brain
09-04-2004, 12:59 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Friendly_flyer:
The P-47 has a good ammo load,....(actually, it flies very much like it looks: Like a brick). <HR></BLOCKQUOTE>

That would amount to 68 seconds of 4x .50s or 34 seconds of 8x .50s. http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif I just timed it.

If you fly it like a brick, it is hard to beat...just don't get low & slow and remember it rolls great now. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

http://jyarbrough.homestead.com/Paper.jpg
"The Blue" Desert Campaign, The Hell Hawks Ardennes Campaign &
The World's Greatest Aces Collection are all *here* (http://jyarbrough.homestead.com/Files.html)

F19_Olli72
09-04-2004, 01:08 PM
In some planes you can choose extra ammo if you dont take bombs/rockets the P-47 has already been mentioned but you can do it in the P-39N-1 too. But like ppl suggested learning to conserve ammo is a good idea.

http://img70.photobucket.com/albums/v40/Olli72/Forgotten%20Battles/screenshotart/SIG_G50.jpg (http://www.screenshotart.com)
My FB wallpapers (http://olli.eokonline.com/wallpaperpack.zip)

XyZspineZyX
09-04-2004, 01:35 PM
The Zero has a boatload of 7.7mm.

Xnomad
09-04-2004, 01:47 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by sensaispcc55:
http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

Hello,

To fire correctly, go close and when you think your are close enough get even closer and open fire.

Sensei.

http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif<HR></BLOCKQUOTE>

Are you flirting Sensei? http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

On a more serious note, the Yak 3 has a terrbile ammo load so anything else should be ok. A lot of early cannon equiped planes have a fair bit of light machine gun, they don't do much damage but you can practice shooting with them.

The real trick to learing how to shoot is practicing in the quick mission builder over and over and over again.

http://server6.uploadit.org/files/Xnomad-Sig.jpg

Jenny_B
09-04-2004, 02:01 PM
Any tips for marksmanship training? The problem I mostly have, is that if the target is a fighter, it's hard to hit a weak spot since the entire plane is so small. Just hitting the planes isn't enough; bits and pieces from them fly past the windscreen and gas pours out from their wings but they keep on flying.

--Jenny

Willey
09-04-2004, 02:09 PM
P-38 has lots of .50 cal. 500rpg.
109E have 1000rpg, but peashooters.
110 has 4x 1000 rpg MG 17, that's better. Also very much 20/30/37mm ammo
FW-190 http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

WOLFMondo
09-04-2004, 02:11 PM
Gotta second the P39N1 with extra ammo. I was amaized the first time I tried it with extra ammo, there was no end to the stream of 0.50 cal bullets.

http://bill.nickdafish.com/sig/mondo.jpg
Wolfgaming.net. Where the Gameplay is teamplay (http://www.wolfgaming.net)

flyingscampi
09-04-2004, 02:20 PM
Best method of marksmanship training is to improve your flying skills. I find that the better I become at controlling the plane and managing it's energy state, the easier it becomes to get an aircraft to 'fill your windscreen' before pressing the trigger. You won't need so much ammo that way http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

jetsetsam
09-04-2004, 02:24 PM
The AIRc has loads of machine gun and cannon fire.

Just keep in mind that it doesn't accelerate quickly or turn very fast. Plus it's cool looking out an open cockpit.

Use it for long distance bnr. Move out a long way before you turn for another run.

lil_labbit
09-04-2004, 02:43 PM
The C-47 when it delivers ammo to the front http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

http://members.home.nl/lil.labbit/lilseesya.jpg
Question: Did you back-up your files?
Answer: I didn't know they had a reverse...

bird_brain
09-04-2004, 03:01 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Jenny_B:
Any tips for marksmanship training? The problem I mostly have, is that if the target is a fighter, it's hard to hit a weak spot since the entire plane is so small. Just hitting the planes isn't enough; bits and pieces from them fly past the windscreen and gas pours out from their wings but they keep on flying.<HR></BLOCKQUOTE>

First of all, set your guns' convergence to 150 to 200 meters.
With range icons turned on try to get almost to your convergence range before you open fire.

Attack from an angle instead of directly from behind and aim slightly in front of the E.A. so he runs right through your stream of bullets. A good burst in the engine & cockpit is much more effective than unloading on his armor plate from behind. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

http://jyarbrough.homestead.com/Paper.jpg
"The Blue" Desert Campaign, The Hell Hawks Ardennes Campaign &
The World's Greatest Aces Collection are all *here* (http://jyarbrough.homestead.com/Files.html)

DuxCorvan
09-04-2004, 03:05 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by lil_labbit:
The C-47 when it delivers ammo to the front
<HR></BLOCKQUOTE>

Me 323 is sure to carry more... besides, the C-47 crews also leave space for the sofa and the beers. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-tongue.gif

Beirut
09-04-2004, 03:31 PM
The IL2 Series 3. No kidding.

I love taking an IL2 into an A2A online scrap and causing havoc. With a wingload of 23mm cannons, those tin plated fiughters don't stand a chance. They come at me head on and I get scratched, they get hammered into dustballs.

I get nuked eventually, but not before I've taken a few with me and really peed off a couple of fighter jockeys. Great fun.

"Official Lancaster whiner"

LeChuck59
09-04-2004, 03:36 PM
As has been said, all the American planes with .50's have fairly large ammounts of ammo.

Really though, I'd recommend sticking with the Yak3 until you're a better shot. The 3p may not have much ammo, but it's three cannons are enough to take down 2 to 4 enemy planes depending on your skill and luck. You don't need more than a half second burst to take a wing or engine out.

To practice, I'd start by flying against four friendly Hurricanes. They won't maneuver against you and they blow up in fine fasion. Some might suggest flying against enemy bombers set without ammunition, but a Yak3 is not a bomber interceptor. You can empty your entire ammo load into a 111 and not take it down. So while target practice is target practice, practicing with the appropriate target is more sensible and more viscerally satisfying.

So yeah, set your convergence somewhere between 100 and 200 meters (personal preference really) and practice against friendly fighters. That's my advice.

Jaws2002
09-04-2004, 03:38 PM
The IAR 81C has a $i...load of ammo: 500x20mm + 4000x 7,92mm. http://ubbxforums.ubi.com/images/smiley/59.gif

http://img78.photobucket.com/albums/v258/&lt;FA&gt;Jaws/Uber2sm.jpg

essemm
09-04-2004, 04:15 PM
Jenny_B:

Your best bet is to get close, and ensure that if you are using a plane with wing weapons, set the convergence close---like 150 or 200 meters. Play for a bit with icons on, and learn what bad-guys look like at differing ranges...100, 150, 200, 250 meters, and so on. Use burst fire...don't pray and spray...pick your shots crefully and burst fire. Aim for the weakspots---wing roots, engines, cockpit. Don't push a bad position...if you don't have the angle, don't waste the bullets. Simply readjust, and try again. If you really need to, don't be afraid to disengage and try another approach. Learn the weaknesses of the planes you are flying against. Here are a few that I have come up with:

IL2s -- You can shoot them down for nothing. Just put a few machine gun (you don't even need to put cannon rounds into it) into the radiator, which you can see under the IL2's prop. Eventually, the IL2's engine will run out of oil, and the engine will sieze. SCORE---one kill.

IL2/JU87 -- The later versions of the IL2s and all of the JU87s have tail gunners (I like to think of tail gunners as scum of the earth). They can be a real pain. To compensate, approach the target from below...the gunners can't get a good bead on you unless the plane climbs sharply. When you are close, climb under them, raking their belly with cannon fire. It works wonderfully.

Bombers -- I never apprach a bomber from dead astern...that's just asking for a flaming engine. I like to approach bombers from high---about 2000 or 3000 feet above, and then dive down on them at 45 degrees. The gunners really can't get a lock on you, and you can deal out some serious damage. Aim for the engines. Don't even bother with the body of the beast---too much free space with no real guts to hit.
You can also try level oblique angle attacks on bombers, but this is pretty tough until you get the hang of it.

Fighters -- Here's the tough one. Bombers are easy targets, because they are slow, and can be rendered toothless (by the ways I descibed above). Fighters -- however are not always slow, and are usually doing everything they can to not only keep themselves alive, but to make you take a dirt nap. By far the best thing you can do is learn the advantages of your plane. For example: I am currently flying a German campaign with IL2DCG. It is very early in the war, and so I am flying a BF109E4 (my favorite 109). I am mostly up against I156s and I16s. This little hornets are far more maneuverable than my 109, especially at low alt. So...I don't turn and burn with them. If I find that I have one on my six, I drop the nose, and put the 109 into a dive. The 156s and I16s simply can't keep up. Don't try and turn inside of them...they can and will outturn you, and you will have a badguy on your six in no time. Use slashing attacks: come in at high speed, line up on the target (leading if you need to), fire off a few rounds, and then disengage. Maintain your speed. By the time the badguy gets around on you (assuming that he isn't a flaming ball screaming towards the earth), you are long out of his range. Repeat (if needed).
This works great for planes that are maneuverable, but slower. You can use this on other, faster planes as well, but make sure before you slash in that the badguy is low on energy. If not, you may slash by, expecting to be free and clear, and see tracers flying by (and into) your crate.

This is just one example. There are all kinds of theoretical matchups, where you will need to learn the advantages and weaknesses of each. Practice, Practice, Practice.

So, in conclusion:
1. Get close before firing, and ensure that your convergence is set correctly.
2. Use your plane like it's supposed to be used (Turn and Burn or Boom and Zoom).
3. Don't use cannon if you don't need to.
4. Fire in bursts.
5. Never push a bad position.
6. Aim your shots...don't spray and pray.

Good luck. You will defianetly get the hang of it.

-SM

ianboys
09-04-2004, 04:29 PM
La-5FN has 24 secs cannon ammo.

Buster82
09-04-2004, 05:12 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by essemm:
Jenny_B:

Your best bet is to get close, and ensure that if you are using a plane with wing weapons, set the convergence close---like 150 or 200 meters. Play for a bit with icons on, and learn what bad-guys look like at differing ranges...100, 150, 200, 250 meters, and so on. Use burst fire...don't pray and spray...pick your shots crefully and burst fire. Aim for the weakspots---wing roots, engines, cockpit. Don't push a bad position...if you don't have the angle, don't waste the bullets. Simply readjust, and try again. If you really need to, don't be afraid to disengage and try another approach. Learn the weaknesses of the planes you are flying against. Here are a few that I have come up with:

IL2s -- You can shoot them down for nothing. Just put a few machine gun (you don't even need to put cannon rounds into it) into the radiator, which you can see under the IL2's prop. Eventually, the IL2's engine will run out of oil, and the engine will sieze. SCORE---one kill.

IL2/JU87 -- The later versions of the IL2s and all of the JU87s have tail gunners (I like to think of tail gunners as scum of the earth). They can be a real pain. To compensate, approach the target from below...the gunners can't get a good bead on you unless the plane climbs sharply. When you are close, climb under them, raking their belly with cannon fire. It works wonderfully.

Bombers -- I never apprach a bomber from dead astern...that's just asking for a flaming engine. I like to approach bombers from high---about 2000 or 3000 feet above, and then dive down on them at 45 degrees. The gunners really can't get a lock on you, and you can deal out some serious damage. Aim for the engines. Don't even bother with the body of the beast---too much free space with no real guts to hit.
You can also try level oblique angle attacks on bombers, but this is pretty tough until you get the hang of it.

Fighters -- Here's the tough one. Bombers are easy targets, because they are slow, and can be rendered toothless (by the ways I descibed above). Fighters -- however are not always slow, and are usually doing everything they can to not only keep themselves alive, but to make you take a dirt nap. By far the best thing you can do is learn the advantages of your plane. For example: I am currently flying a German campaign with IL2DCG. It is very early in the war, and so I am flying a BF109E4 (my favorite 109). I am mostly up against I156s and I16s. This little hornets are far more maneuverable than my 109, especially at low alt. So...I don't turn and burn with them. If I find that I have one on my six, I drop the nose, and put the 109 into a dive. The 156s and I16s simply can't keep up. Don't try and turn inside of them...they can and will outturn you, and you will have a badguy on your six in no time. Use slashing attacks: come in at high speed, line up on the target (leading if you need to), fire off a few rounds, and then disengage. Maintain your speed. By the time the badguy gets around on you (assuming that he isn't a flaming ball screaming towards the earth), you are long out of his range. Repeat (if needed).
This works great for planes that are maneuverable, but slower. You can use this on other, faster planes as well, but make sure before you slash in that the badguy is low on energy. If not, you may slash by, expecting to be free and clear, and see tracers flying by (and into) your crate.

This is just one example. There are all kinds of theoretical matchups, where you will need to learn the advantages and weaknesses of each. Practice, Practice, Practice.

So, in conclusion:
1. Get close before firing, and ensure that your convergence is set correctly.
2. Use your plane like it's supposed to be used (Turn and Burn or Boom and Zoom).
3. Don't use cannon if you don't need to.
4. Fire in bursts.
5. Never push a bad position.
6. Aim your shots...don't spray and pray.

Good luck. You will defianetly get the hang of it.

-SM<HR></BLOCKQUOTE>

i agree with all that he said. but if i might add something to this.
try practice on friendlies first. try hitting the weak spots in such a way that you'll only need a 1 sec or 2 sec (at most) burst to make them a fireball. then move on to enemy planes.
that's what i do and it works great for me.

Good luck on it http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif

http://www.endlager.net/fis/pix/banners/fis_euro_us_02.gif

lil_labbit
09-04-2004, 05:22 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Jaws2002:
The IAR 81C has a $i...load of ammo: 500x20mm + 4000x 7,92mm. http://ubbxforums.ubi.com/images/smiley/59.gif
<HR></BLOCKQUOTE>
http://img78.photobucket.com/albums/v258/&lt;FA&gt;Jaws/Uber2sm.jpg
Yeah I love that one too ! and faaast !
DO test this one on a BIG map http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

http://members.home.nl/lil.labbit/lilseesya.jpg
Question: Did you back-up your files?
Answer: I didn't know they had a reverse...

Jenny_B
09-04-2004, 05:57 PM
Thanks for the tips, guys! To draw a conclusion from all this, it seems to be a good idea to practice flying skills by starting QMB fights and try to stay on the baddie's tail, breathing down his neck to learn how to keep him filling you windscreen for as long time as possible.

--Jenny

OldMan____
09-04-2004, 07:23 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Beirut:
The IL2 Series 3. No kidding.

I love taking an IL2 into an A2A online scrap and causing havoc. With a wingload of 23mm cannons, those tin plated fiughters don't stand a chance. They come at me head on and I get scratched, they get hammered into dustballs.

I get nuked eventually, but not before I've taken a few with me and really peed off a couple of fighter jockeys. Great fun.

"Official Lancaster whiner"<HR></BLOCKQUOTE>

last time someone tryed that with me.. he forgot to notice that I was carring 2 Mk103 pods :P Not even the mighty IL2 can withstand an Mk103 shot

If brute force does not solve your problem... you are not using enough!

Bearcat99
09-04-2004, 10:32 PM
Use unlimitted ammo initially just so you dont run out. Set your targets to rookie.. preferably older planes against your mount. DO NOT use friendly bombers.. they wont shoot back and they wont try to evade you so you can get some bad habits. Once you find yourself hitting more than missing start using limmited ammo. use unlimitted ammo for gunnery practice ONLY. Never in a mission where you want to test your actual combat skills. ONLY gunnery PRACTICE. For bombing practice set up a multiplayer dogfight for 2 armies while alone. Go into the room of your choice and select the plane you want.. load it up with bombs... take off .. and try to take out each of the enemy bases. They have flak and lots of targets. DO NOT use unlimmited ammo for bombing practice as you will never get rid of your bombs and in a case like say the P-47 with a full load... the center bomb will never drop because it only drops after the outer two are gone. This is also good for practicing the take offs and landings.

<UL TYPE=SQUARE>http://www.jodavidsmeyer.com/combat/bookstore/tuskegeebondposter.jpg (http://www.tuskegeeairmen.org)[/list]<UL TYPE=SQUARE>vflyer@comcast.net [/list]<UL TYPE=SQUARE>99thPursuit Squadron IL2 Forgotten Battles (http://www.geocities.com/rt_bearcat)[/list]
Sturmovik Essentials (http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=23110283&m=51910959)
IMMERSION BABY!!

WTE_Galway
09-04-2004, 10:42 PM
Actually the Emil (109E4) has an amazing amount of 7.62 mg ammo, it seems to go forever .. unfortunately its really only good for shooting up the occasional light armored transport column, doesnt do a lot against aircraft or tanks http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Maj_Death
09-04-2004, 11:05 PM
Easy planes to fly with a fair amount of ammo include:

Spitfires
Hurricanes
P-51's
P-38's
P-39N1 and Q1 (not Q10)
P-63 with gunpods
La-5/7's
I-153P
I-16 Type 24
IAR-81C

Other planes that are harder to fly but have tons of ammo include:

Fw-190's
P-47's
Bf-110G2

Planes with little ammo or very weak armament include:

Yak-1/3/7/9 series
LaGG-3's
Bf-109G6 and later
Bf-109E
He-162
G.50

----------------------------------------------------------------------------
Spelling mistakes left in intentionally to annoy tttiger.

Maj_Death here, I/JG1_Death at HL

I build COOPs and DF maps. If you would like some of them you can get them atmy COOP page (http://www14.brinkster.com/triggerhappy770/default.htm)

I/JG1 Oesau is recruiting axis pilots who prefer to fly maximum realism. We accept both veterans and rookies. We fly in VEF2, VWF and may join other online wars in the future. I am currently the acting CO, if you are interested in joining please PM me here or page me in HL.
http://www.bestanimations.com/Humans/Skulls/Skull-06.gif

Fehler
09-05-2004, 05:07 AM
Jenny, one of the most important things to learning good shooting skills is proper trim before entering a fight or attack.

It is a lot harder to shoot when you are having to push the plane forward to keep it level.

I dont know what kind of stick you possess, but one with a wheel or slider that you can program your elevator trim is quite useful.

Deflection shooting is best learned on little, maneuverable aircraft like the Rata (I-16). Set up a QMB and shoot at them while diving, climbing, and high speed side attacks. You will quickly get a feel for the lead it takes to shoot one down.

Then, go online and do it for real. Be prepared to have your butt handed to you for quite some time. And when you think you have mastered everything, some hot shot will come along and show you that you havent. LOL!

tsisqua
09-05-2004, 07:42 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Xnomad:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by sensaispcc55:
http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif

Hello,

To fire correctly, go close and when you think your are close enough get even closer and open fire.

Sensei.

http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif<HR></BLOCKQUOTE>

Are you flirting Sensei? http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

On a more serious note. . . <HR></BLOCKQUOTE>

http://ubbxforums.ubi.com/images/smiley/59.gif http://ubbxforums.ubi.com/images/smiley/88.gif http://ubbxforums.ubi.com/images/smiley/16x16_smiley-happy.gif http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

Jenny, all the advice has been good. Something that I do is to see how close I can get to an enemy fighter, even after I run out of ammo. (For offline QMB play). Its incredible how closed you can get to an enemy without ramming. Also a fun game that can only improve your gunnery skills.

Good Luck,
Tsisqua

http://server6.uploadit.org/files/tsisqua-bird1.JPG

SlickStick
09-05-2004, 10:06 AM
Some good stuff in this thread. All I would add is to split machine guns and cannons to different stick buttons.

This way, you use the MGs to line up the cannon shots and you preserve cannon ammo until the odds of hitting are at their highest. Firing both simultaneously can waste cannon ammo.

You'd be surprised how much damage those two MGs on a Yak3 will do. I always attempt to wound or pepper the wing with MG fire, then get in close with the 20mm cannon, firing it as I "sight in" with the MGs.

___________________________
çk"*¯k 2004

http://imageshack.us/files/sigSpitIX.JPG
Coming Soon to a Six near you...http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

SlickStick
09-05-2004, 10:15 AM
Also, taming the sliders for your YAW in the H/W Input section, will help shooting tremendously. Start low and make a nice curve upwards of sliders.

Make it so the rudder only moves slightly around the center for slight corrections and that you can still reach 100% defelection when fully applied. This will keep the plane much more steady in shooting situations and give you more precise gunnery control.

___________________________
çk"*¯k 2004

http://imageshack.us/files/sigSpitIX.JPG
Coming Soon to a Six near you...http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

Willey
09-05-2004, 10:42 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by ianboys:
La-5FN has 24 secs cannon ammo.<HR></BLOCKQUOTE>

If that's true it has either just 500/min ROF or way too much ammo. With ~800/min I expect 15s of fire for 200rpg.

PE_Mosor
09-05-2004, 01:16 PM
La-5FN has 15/17 sec of fire for it's ShVAKs.

Other planes &gt;&gt;&gt;&gt; http://free-st.htnet.hr/dvd/

WTE_Galway
09-05-2004, 07:27 PM
[QUOTE]Originally posted by SlickStick:
Also, taming the sliders for your YAW in the H/W Input section, will help shooting tremendously. Start low and make a nice curve upwards of sliders.

Make it so the rudder only moves slightly around the center for slight corrections and that you can still reach 100% defelection when fully applied. This will keep the plane much more steady in shooting situations and give you more precise gunnery control.

[QUOTE]


Rudder is essential for accurate shooting.

If the ball is not centred teh shots are not going where the gunsight is pointing.


A hint for shooting practice .. start at quarter speed and as your eye improves move up to half and full and even double speed. Record your practice and watch the track from the targets perspective to see where you are going wrong.

Jenny_B
09-05-2004, 08:44 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SlickStick:
Also, taming the sliders for your YAW in the H/W Input section, will help shooting tremendously. Start low and make a nice curve upwards of sliders.

Make it so the rudder only moves slightly around the center for slight corrections and that you can still reach 100% defelection when fully applied. This will keep the plane much more steady in shooting situations and give you more precise gunnery control.
<HR></BLOCKQUOTE>

Actually, I find the planes more easily controllable with more sensitivity from the start. I nicked the setting from one of the moderators in the "Community Help" forum. It's 1Y1=0 22 28 37 45 54 65 77 88 95 96 0 (I changed the highest setting from 100 to 96). His theory was that a high sensitivity from the beginning teaches you to not overdo the stick movements. I tried it, and it gives me better control and less stalls. Anyway, most of my shooting is done with the stick a long way from the center, since the guy in front is maneuvring like mad.

BTW, funny thing about the QMB AI pilots: even at 'ace' level, they quickly end up a few meters above the deck. Even with all bullets used up, you can sometimes kill them by staying on their six until they lose their AI nerves and hit the ground.

--Jenny

HangerQueen
09-05-2004, 09:36 PM
I have the same problem in Il2 Original. I find the Yak 3 to be very jittery, it's hard to keep the nose steady on the target. The Yak 1B is a much steadier gun platform, although it's not as insanely manouverable as the Yak 3. Maybe some nose down trim would help?

Speed is a device of Shaitan - Fremen Proverb

tigertalon
09-06-2004, 05:18 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Jenny_B:
I'm enjoying the Yak-3, but due to lacking marksmanship I frequently use up all of the Yak's few bullets.

Two planes I know to have rather large ammo stores are the P-51, which has enough for about 16 second bursts from all guns and another 8 seconds from thow of them, and the FW190 with can fire for 55 seconds. Unfortunately, I find the latter too hard to fly (I'm a sitting duck in it) and not very fun.

Are there any other planes in the sim that have lots of ammo?

--Jenny
<HR></BLOCKQUOTE>

My choices would be:

I185 3 ShVAKs each with 200 20mm.
Bf110G 700 20mm 4000 7.92mm
IAR 81c much much ammo

regards, tt

SlickStick
09-06-2004, 06:14 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Jenny_B:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SlickStick:
Also, taming the sliders for your YAW in the H/W Input section, will help shooting tremendously. Start low and make a nice curve upwards of sliders.

Make it so the rudder only moves slightly around the center for slight corrections and that you can still reach 100% defelection when fully applied. This will keep the plane much more steady in shooting situations and give you more precise gunnery control.
<HR></BLOCKQUOTE>

Actually, I find the planes more easily controllable with more sensitivity from the start. I nicked the setting from one of the moderators in the "Community Help" forum. It's 1Y1=0 22 28 37 45 54 65 77 88 95 96 0 (I changed the highest setting from 100 to 96). His theory was that a high sensitivity from the beginning teaches you to not overdo the stick movements. I tried it, and it gives me better control and less stalls. Anyway, most of my shooting is done with the stick a long way from the center, since the guy in front is maneuvring like mad.

BTW, funny thing about the QMB AI pilots: even at 'ace' level, they quickly end up a few meters above the deck. Even with all bullets used up, you can sometimes kill them by staying on their six until they lose their AI nerves and hit the ground.

--Jenny
<HR></BLOCKQUOTE>

An oversensitive rudder is not conducive to good shooting. You asked about shooting, not maneuvering. The lower the sliders in the beginning, the more control you will have to aim with. First one at 22 is kind of high for me. My first YAW slider starts at 7.

Once I lowered them back in IL2, I found that my gunnery increased significantly, when I could aim more precisely. As they say when it comes to advice, your mileage may vary.

___________________________
çk"*¯k 2004

http://imageshack.us/files/sigSpitIX.JPG
Coming Soon to a Six near you...http://ubbxforums.ubi.com/infopop/emoticons/icon_cool.gif

Franzen
09-06-2004, 07:16 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Jenny_B:
I'm enjoying the Yak-3, but due to lacking marksmanship I frequently use up all of the Yak's few bullets.

Two planes I know to have rather large ammo stores are the P-51, which has enough for about 16 second bursts from all guns and another 8 seconds from thow of them, and the FW190 with can fire for 55 seconds. Unfortunately, I find the latter too hard to fly (I'm a sitting duck in it) and not very fun.

Are there any other planes in the sim that have lots of ammo?

--Jenny
<HR></BLOCKQUOTE>

I used to think the same way you are thinking; fly with more ammo. It's wrong.

There's a guy(JG/54 Blue)in our squadron that set a good example for me. He never shoots unless he can hit you. This guy almost gives you the creeps. He gets on your 6 and stays there with out firing. When you try to lose him it's extremely hard since he does shoot and give away his exact position. He only fires when he can hit you.

I changed my tactics and now fly very much the same way my buddy "Blue" flies. I will get the enemies 6 and not fire unless I have a good shot, example; when he turns he becomes a big target. Then, when I do fire, it's only short bursts. I only aim for engine, wingroot, or the pilot.

I usually run out of fuel before I run out of ammo now in the 109G2. There is sufficient ammo to down 3 or 4 planes, my record being 5.

Don't sacrifice your favorite ride. Instead, improve your tactics.

Fritz Franzen

Jenny_B
09-06-2004, 05:04 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Franzen:
There's a guy(JG/54 Blue)in our squadron that set a good example for me. He never shoots unless he can hit you. This guy almost gives you the creeps. He gets on your 6 and stays there with out firing.<HR></BLOCKQUOTE>

Tried that on Hyperlobby today, and downed two guys without reloading, so it works! You need time for this however, so it's hard when you're outnumbered.

When you have the time, it's actually quite fun to breath down someones neck, fire a short burst when they fill the windscreen, watch them turn like a worm on a hook, tailgate them some more, another burst, etc until they blow up or stall into the ground.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SlickStick:
An oversensitive rudder is not conducive to good shooting. You asked about shooting, not maneuvering.<HR></BLOCKQUOTE>

I assumed that the connection between the two would be obvious enough, since the supply of sitting ducks is short these days.

--Jenny

lil_labbit
09-06-2004, 05:17 PM
...and another soul lost to dogfighting http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif lol

[edit] hmm over-sensitive rudder... I just replaced the Z value in conf.ini lol
"Z=0 1 4 9 16 25 36 49 64 81 100 0"
it's now...
...and... seems better on a saitek evo http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

http://members.home.nl/lil.labbit/lilseesya.jpg
Question: Did you back-up your files?
Answer: I didn't know they had a reverse...

[This message was edited by lil_labbit on Mon September 06 2004 at 04:34 PM.]

Atomic_Marten
09-06-2004, 05:43 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Jenny_B:
Any tips for marksmanship training? The problem I mostly have, is that if the target is a fighter, it's hard to hit a weak spot since the entire plane is so small. Just hitting the planes isn't enough; bits and pieces from them fly past the windscreen and gas pours out from their wings but they keep on flying.

--Jenny
<HR></BLOCKQUOTE>

The folks were already explain everything, but seems to me that one more suggestion could be handy. When you get on boogie dead 6 do not shoot if he is flying straight -- you have enormous small area available to hit -- instead wait for him to do some evasive manoeuvres or simply position yourself for that ideal burst (I prefer either - above and below him on his 6). That way he will expose bigger area of his aircraft, and therefore he will be easier to hit. That all is of course if he do not have fast ride and can escape you flying straight under full throttle.

Keep in mind that distance is very important once when you get on bandit 6. If you are too close it will be easy for him to take evasive manoeuvres and great chance for you to overshoot, and if you shoot when he is too far away - that isn't good either. Ideal 180m-450m. (0.18-0.45).

And when you BnZing, that increases effective shooting range to over 650m depending on armament.

Franzen
09-07-2004, 06:04 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Jenny_B:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Franzen:
There's a guy(JG/54 Blue)in our squadron that set a good example for me. He never shoots unless he can hit you. This guy almost gives you the creeps. He gets on your 6 and stays there with out firing.<HR></BLOCKQUOTE>

Tried that on Hyperlobby today, and downed two guys without reloading, so it works! You need time for this however, so it's hard when you're outnumbered.

When you have the time, it's actually quite fun to breath down someones neck, fire a short burst when they fill the windscreen, watch them turn like a worm on a hook, tailgate them some more, another burst, etc until they blow up or stall into the ground.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SlickStick:
An oversensitive rudder is not conducive to good shooting. You asked about shooting, not maneuvering.<HR></BLOCKQUOTE>

I assumed that the connection between the two would be obvious enough, since the supply of sitting ducks is short these days.

--Jenny
<HR></BLOCKQUOTE>

An over sensitive rudder does make a difference with aim. I fly with a twisty stick and find it's too sensitive. I tried the X45. Forget it. Those two little buttons on the throttle suck.
My buddy changed to footpedals a says his aim is much better. I plan to do the same one of these days.

Oh yes, when I'm out numbered I turn and keep the enemy planes turning and crossing each other's paths. Be very unpredictable and never hold a turn or fly straight. Bring the down to sea level and there will be less areas they can attack from. You'll get lots of chances to shoot them in passes if you are quick enough. Another great thing is they will often collide with each other. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

Fritz Franzen