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Black_Widow9
01-04-2011, 01:29 PM
Hello,
To keep all of your Feedback concise so it is heard, please post your Multiplayer DLC wants here. If you have any Singleplayer ideas please post them here-
Future ACB DLC ideas (http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/3171007498)
For different Modes you would like to see, please post them here-
Official Member Multiplayer Modes Discussion (http://forums.ubi.com/eve/forums/a/tpc/f/2361024388/m/6301094209)

If you have other Feedback regarding gameplay or tech issues please continue to post them here-
Assassins Creed: Brotherhood feedback thread. (http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/4821045298)
Assassins Creed: Brotherhood Bugs and Issues thread. (http://forums.ubi.com/eve/forums/a/tpc/f/4721051016/m/7421045298)

Any existing topics will be moved and new ones will be Locked.
Thanks http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Black_Widow9
01-04-2011, 01:29 PM
Hello,
To keep all of your Feedback concise so it is heard, please post your Multiplayer DLC wants here. If you have any Singleplayer ideas please post them here-
Future ACB DLC ideas (http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/3171007498)
For different Modes you would like to see, please post them here-
Official Member Multiplayer Modes Discussion (http://forums.ubi.com/eve/forums/a/tpc/f/2361024388/m/6301094209)

If you have other Feedback regarding gameplay or tech issues please continue to post them here-
Assassins Creed: Brotherhood feedback thread. (http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/4821045298)
Assassins Creed: Brotherhood Bugs and Issues thread. (http://forums.ubi.com/eve/forums/a/tpc/f/4721051016/m/7421045298)

Any existing topics will be moved and new ones will be Locked.
Thanks ;)

ArcadeSole
01-04-2011, 01:57 PM
I 'want' to know what Templar Score is.

ElliottLam
01-04-2011, 02:04 PM
A really small map would be nice, like one with about 4 rooms; 1 lower, 3 upper, like a ballroom or something lol

And maybe a guard as a new persona. Atm, the Captain looks a bit too... caricactured (spelling? lol). I'd love for it to be Luigi, since he's the only guard I remember being properly named, and like many of the other multiplayer characters, he was killed by Ezio. RIP

ArcadeSole
01-04-2011, 02:14 PM
I know its a bit cliche to request it, but more abilities. I want more complexity in the strategy of the kills.

Naeddyr
01-04-2011, 02:27 PM
Now that the core of the system is relatively stable, I would like to see a bit of polish in the form of communication: one would be player gestures, another would be team communication without chat. I realise that gestures would be unlikely because that would require making the animations (maybe even mocapping if that was used to make the original animations), and that team communication is also unlikely because where would you put it (except maybe somehow cramming it onto the direction pad)? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

For player gestures specifically, I'd like to see three: One approving, one disapproving and one neutral, say bowing, shaking your fist like an angry italian, and shrugging seem natural enough. Otherwise there is no way to show your appreciation for a smooth kill.

Nc darkap89
01-04-2011, 02:45 PM
I've posted recently my concept for a new italian multiplayer map, developed in vertical, with some accessible buildings and with not an abuse of roof.

http://forums.ubi.com/eve/foru...1024388/m/2321000209 (http://forums.ubi.com/eve/forums/a/tpc/f/2361024388/m/2321000209)

UNDEFIN56
01-04-2011, 02:53 PM
HI IM LOOKING FOR THAT VOICE CLIPS WHO SAYS SEARCHING FOR ABESTGO AGENTS AND SYCROINIZING AGENTS.WELCOME TO THE AMINUS/.i BEEN SEARCHING FOR JUST 3 OF THAT VOICE CLIPS SO I CAN ADD IT ON MY FONE FOR RINGTONE AND MESSAGE ALART N TURNING MY {PHONE ON PLEASE REPLY BACK IF U FIND THOSE 3 Voice clips

obliviondoll
01-04-2011, 03:13 PM
A map with more intricate indoor areas - maybe several large buildings with 2 - 3 floors that we can walk around in.

More verticality, but without encouraging runners.

M103Wrestler
01-04-2011, 03:39 PM
Advance manhunt with two teams of 8 players with two new night maps.

Quitetingly
01-04-2011, 03:45 PM
YAY! Real input thread locations http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif ok.
1. New areas: A series of buildings each with mutiple floors (exactly as Oblivion said but still felt it should be reposted), as well as more areas from the singleplayer game itself (colluseum as an example) Edit: Also I would really REALLY like day/night options for all areas. was a genius idea and makes Mont seem like two lvls rather than one

2. New lvl cap AND prestige options. new lvl cap would simply just be reached again with the same issue many 50's have now (Im guessing that some varient may be coming with the 2.0) but its still a nice idea. My wishlist for such is: anti-venom, cross bow (upgarde for finishing hidden pistol challenges would make sense), and perhaps a perk to allow Stun greater efficiancy for those that can't seem to master the defenses

Frejim
01-04-2011, 03:50 PM
More chars!

CharDude
01-04-2011, 04:05 PM
More personas! I think the most popular one discussed would be a Follower of Romulus. Some other good suggestions were a Merchant, Peasant(or Farmer), and Politician.

papartusedmcrsk
01-04-2011, 04:11 PM
More levels and/or abilities.

Not feeling a need for new personas, but I wouldn't turn them down, ya know? http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Being able to pick what maps you want in PLAYER and RANKED matches, not only PRIVATE.

If I think of more I'll edit them in.

-EDIT-

Maybe using the D pad to help communicate with your teammates. Not quite as detailed as SleezeRocker describes later in this post, but maybe one direction makes a message for teammates in the vicinity "TARGET IS POISONED" and then said target glows green or something.

And perhaps another direction pad could be "STOP SHOOTING PEOPLE FOR 100 POINTS"

Okay maybe not that. But you the poison one is for real. Not going to blow $70 just to tell someone not to take my poison kill.

QuantumSheep1
01-04-2011, 04:24 PM
Better Matchmaking.

systemaddict13
01-04-2011, 04:25 PM
A few things are needed to keep the life of MP going strong:

-- More levels or a prestige/rebirth option
-- More challenges, character/perk specific so players feel ownership
-- Match customization

More modes, like a 3 or 4 team MANHUNT

DoctorEurope
01-04-2011, 04:26 PM
Definitely more personas and abilities! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Sprint-Please
01-04-2011, 05:15 PM
I would like to see...

London
- with many Tudor houses and castle walls.
Castel Saint-Angelo
- The interior of that castle is spectacular, and would be a great map for multiplayer. There could be a 'party' being hosting inside for the reason of the crowds.
Tuscany
- It seems that maps from AC2 are becoming areas for online, but why not this one?

I would like for a Tailor Persona (female) strangling her target with a measure of some kind.

Politician, Follower of Romulus, Fisherman, Cardinal, Musician, and the Artist would be great personas as well.


The level cap should be extended to level 70!
More color choices for personas would be great as well.

Jarek23
01-04-2011, 06:43 PM
I know this will get deleted, and I'll possibly get infracted but why doesn't ubisoft fix the multiplayer and all of its bugs so many people have been complaining about first, then worry about ways to make more money off of it's fans.

So in other words, for DLC I would like a patch.

Lyleator
01-04-2011, 07:59 PM
Ah, to have Cesare as a MP persona!

Pillsy74
01-04-2011, 07:59 PM
While I can't much disagree with the above...

Another non-roof map like the Castel.

Black_Widow9
01-04-2011, 08:23 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by jarek231980:
I know this will get deleted, and I'll possibly get infracted but why doesn't ubisoft fix the multiplayer and all of its bugs so many people have been complaining about first, then worry about ways to make more money off of it's fans.

So in other words, for DLC I would like a patch. </div></BLOCKQUOTE>
They are definitely working on issues. There are so many Topics about things wanted as DLC that I thought I would create one place for everyone to go so we can keep track of your wishes. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Lethalla
01-04-2011, 09:51 PM
- More personas

- More FEMALE personas (mind you, off the top of my head I can't think of any other type than say a female NOBLE such as Lucrezia Borgia - maybe a Duchess (Italian equivalent); women's employment in Renaissance times was mainly restricted to being nuns, mothers and apparently little else).

- More levels, including perks, abilities etc

- an Elite mode that is restricted to level 40+ players

- more maps! I'd gladly pay for a DLC package of several more (4-6) - and NOT just night versions of the existing ones.
Some ideas:
*Tower of London or Edinburgh Castle (both very interesting walled castles, with indoor & outdoor areas)
*Amsterdam - was also a significant city during Renaissance times, with canals
*Pisa
*San Gimignano
*Versailles Palace
*Pompeii (okay, this was rediscovered in 1599 which is after the game's setting, but then the MP is supposed to be a virtual training program so it shouldn't matter)
*(Emperor) Hadrian's Estate in Rome
* Athens
* Moscow, with snow!

- different modes - I like some of the ideas others have posted in this thread, plus one I thought of a couple of weeks ago (and posted by someone else in another thread I read this morning) - CTF, where one player starts with the flag and everyone else has to find him/her, with bonus points awarded for a stealthy (as opposed to chasing) kill. The player who kills the carrier then becomes the hunted and so on. Final score to be calculated on how stealthy each player was (being detected at all should mean lost points) as well as a bonus for how long the flag was carried.

-More servers so that it's easier to get into a game! I start trying to get into MP games about mid-afternoon, and by late evening I've usually played only maybe 5 if I'm lucky, and I can hardly ever get into Wanted or Adv Wanted now either, and trying Ranked Sessions the number of players rarely goes above 1/6. Judging by the Ranked Leaderboards the number of MP players has doubled since Christmas.

- also I'll add my voice to a bugs patch - something apparently no one else seems to suffer from (or if they do they've stayed silent when I've posted a question about it) is that my MP HUDs keep disappearing since the last patch. Plus there's a problem being dropped into already-underway Manhunt games where the top player in a team appears to have quit (shown as a question mark) and if I select that slot (sometimes don't get a choice) it goes to the Persona screen but then it won't go to the Profile selection screen or actually let me start the game.

BUT, thanks for giving us such a fun game! I'm already looking forward to new & exciting developments!

Scott.Pilgrim
01-04-2011, 10:53 PM
Yeeaah..

I love the game and all, and I know it's been covered before, but I can't stress how important it is to fix the Matchmaking system.

When I say matchmakin system I'm not just talking about the servers and finding games and whatever. I mean totally the matchmakin SYSTEM, dude!

For instance, Instead of shoving a Loading screen with a monotone voice telling us it is searching for "ABSTERGO AGENTS", Give us a real Lobby!

A lobby to:
* Se how many and when people join!
* Vote on Map A,B or Random!
* While waitin, choose Persona & customize
profiles and whatnot!

Really, that loading screen is so boring and gives the feeling that NOTHING is going on, whatever the voice is saying!


Another thing I've come across is a problem when playing with friends..? Like when you create a group and you expect to end up in the same game-session together..? Yeah, it does not work that well actually!

Thousands of times me and my brother have ended up searching for different games and joined different ones.. Specially annoying when we wanna team up in Alliance! :[

XxKillaSniperxX
01-04-2011, 11:34 PM
1. Maps from Assassin's Creed 1(Jerusalem, Acre, etc.)
2. Maps from all the places you can send your Assassin recruits.
3. More modes.
4. More abilities/perks.
5. I know you guys maybe the multi tie in the universe (meaning its only Templars playing), but I would love to see a separate mode where all the assassins were either other Ubisoft characters (I'd love to see Archer and Kestral) or AC charcters that would fit into the regular multi, like Ezio or Altair (because they were Assassins not Templars)
6. More levels to achieve. (Hopefully this is what "Templar Score" is)

SimDuff
01-05-2011, 01:22 AM
I really like the idea of new personas, especially the female tailor and the artist. Both are very original and could use something else than a knife or sword to fight.

Also, new abilities and perks of course.
New profile sets? It could be useful if there's more abilities and perks http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Some map ideas that have been mentionned already seem incredibly interesting and are worth being thought about!

I wish I could customize my options and personas as I wait in the loading screen.

I am a HUGE FAN of customization, so if I can get more gear or colors I will be incredibly happy. And I very politely ask to try and be original with new colors (and even gears), because some of them aren't very orignal (I am thinking mostly of the smuggler's third and fourth color, but I have other examples as well). Maybe at some level we could get the bonus of using a color spectrum to choose from, That would be awesome.

Having the chance to customize a character to make it as unique as I can is always a bonus to me, but since it's a little plus that doesn't improve the gameplay, I don't mind paying for it if it's worth it.

luth411
01-05-2011, 09:03 AM
I will wait to see what sort of playstyle comes out of the upcoming game type with chests. However, I'd like to see game types that A) centralize encoutners around various parts of the map (current game types tend to have the players all spiral into one another around the middle but the chest game type could potentially offer this) and B) game types that embrace various "styles" or profile sets. For example, manhunt matches really allow for a player on offense to run templar vision to spot for the rest of the team and maybe knives or the gun to get runners from a distance for team mates to intercept. I think other game modes that encourage the use of less-used perks would add some variety to the hide or hunt paradigm that's currently in all game types.

Pattington_Bear
01-05-2011, 11:12 AM
I'm going to try and think of ideas... hmmm.

ElliottLam
01-05-2011, 12:00 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">- More FEMALE personas (mind you, off the top of my head I can't think of any other type than say a female NOBLE such as Lucrezia Borgia - maybe a Duchess (Italian equivalent); women's employment in Renaissance times was mainly restricted to being nuns, mothers and apparently little else). </div></BLOCKQUOTE>

A nun would be awesome lol, but I really want a female artist now. And she should look like a Renaissance style hipster lol

SleezeRocker
01-05-2011, 12:09 PM
New Maps and well made game moddes owuld be cool.
but personally I want to see more Customization for the characters. For example, instead of just using "Color Option 1,2,3,4" for a charcter, how about we can select what parts of the character we want colored?
Personally I'd like The Red and silver/grey body robes for the Prowler, but with a Black Hood/Cape.
Also like for The Soldier having like perhaps a full Knight armor, kind of look like Brute. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


Also to be able to add custom Items/weapons to the characters as well. For example Gold Switchblade for Prowler, Silver Hypoderm for The Dr., or dual Wielding, like Switchblades (of course just use for 1 kill at a time-I just like to see 2 blades shank a character lol)

Would also would be cool is new online characters. You can add like a Papal Guard as a playable character (everyone fear the Charging, sprint Boost Papal guard!! hahahaha).

I don't know if people would agree but add other characters for the hell of it like Al Mualim or something lol

Also....this may seem strange...but perhaps like taunting features...or"Templar" chat? You know kind of like Metal Gear Online, since not everyone uses Mics so there is harldy effective communication when perhaps you want Poison a target but then you have naother guy ruin a possible 700+ kill be running and stabbing the guy and 600 points were sacrificed. T_T

So it be great if there was presest/customizable preset phrases where you tap the D-Pad and you get 4 Pop ups and then tap a directional D-Pad button to corresponding phrases like:
D-pad Up=Attack commands-He/She's mine!, Get Him/Her!, etc. D-Pad Left= Defensive commands- Someone Help me!, Im Down!(perhaps best used in Manhunt), There He/She is!, etc. Dpad Down= Acknowledgements- Bene!!/Good, Understood, That was tough! etc. Dpad Right= Strategy- I found Him/Her, Use a SMoke Bomb, I'll Lure them, I'll be distraction :
I would Lock on a victim but I plan to poison, press like idk D-pad Up and my team can hear my character say "He's mine!" and then my friend can repsond saying *Dpad down* "Understood!"

^ I know it sounds lame for most of you guys but just bare with me, it's just ideas http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Well that's all what I could think of...mostly just new Characters,Character customization, possible non-mic chat or perhaps text chat-especially if you have a keyboard http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Gyro458
01-05-2011, 03:28 PM
More personas. More maps.

Hansum_King_Tut
01-05-2011, 04:55 PM
How Bout, a Guard as a Persona, a Assassin Recruit as a Persona, a Mercanary from the Campaign, A Courtesan From the Campaign, and a Thieve from the Campaign. i know the Courtesan and thieve are already but im talking about the hirable ones in the campaign mode. And maybe even Multiple Guards Like the normal guard, Brute, Agile, Seeker, make each its own Persona.

More maps would be cool. Rome is a very big place you could make alot more maps out of it. live The Vatican as one map, the Castelo, More maps from the AC2 and Maybe even maps from AC1.

And you have a Gear/Color Upgrades, But how bout a Weapon Upgrade.

Assassinsyk
01-05-2011, 05:31 PM
Great initative to have a wish-list!

I will throw up a quote from another post, since it seems nobody has mentioned it in this one. Taken abit out of context, but you´ll get the gist of it:

i could like a game mode where one could have more abilities and perks. Yes, it would be a whole different game and a totally different state of mind would be necessary. But from a strategic POV (after all, strategy and tactic is what we love about this game?), the possibilities would increase exponentially both defensive and offensive, keeping you more on your toes and sparking the creativity in ways to fool and catch your opponent. Yes, your target might have both firecrackers AND smoke, but you have morph, decoy to waste on offense and disguise. Not to mention there is alot perks and abilities that are probably da (smoke)bomb, but i´ll probably never get to know them that well, since im too fond of my favorite babies, but i would love to be able to "waste" a slot on some, or have a hidden gun for those VERY FEW TIMES its actually necessary.

So modes like mentioned should actually be quite easy to implement, and be very good for people to expand their skill set, and force them to think different. Maybe also a room to vote for abilities, so that everyone has the same? Would bring some very interesting matches and alot of fun, but as you said: should be optional and for the agents with an acquired taste and a lust for specializing.

Also, option to have no abilites/perks (credits to OblivionDoll for this one, I believe).

Original thread here: http://forums.ubi.com/eve/foru...331058998#1331058998 (http://forums.ubi.com/eve/forums/a/tpc/f/2361024388/m/9661066998?r=1331058998#1331058998)

Assassinsyk
01-05-2011, 05:34 PM
Sorry for the double post, but its a whole different thing, and also abit elaborate:

The more I play this game, the more epic moments i experience, so many that I cant even remember half of them.

Given how much I loooove ACB, I feel its a real shame, and I would love (!!) a feature to store/save or even youtube-share replay of last kill/stun/minute. Other than for my own reminissing, it would be great for discussing strategy and having laughs (speaking of, maybe censoring the ID´s to prevent mocking/flaming?), but I´m sure the bright fellas at UBI can recognize the HUGE potential for viral marketing through this.

Strategy-wise, I think the game allready is an inch away from being a cult-game, and opinions and discussions around tactics could fill up an internet forum (haha?). To contribute to this and throw gasoline on the fire, this should be a must.

Markeding-wise, forget about "cool" vids made on a computer, to see the potential and fun of a real game made in ones very own basement is worth alot more to gain new customers and keep the existing ones interested and playing for time and time again. This has been done before with Blur or Need for Speed or something (cant remember which, the game never interested me that much), with the result of hundreds of thousands views. Priceless.

AbysmalLeopard1
01-05-2011, 06:51 PM
a persona like the pope would be good and maybe one of those guys with the funny red hats, also more abilitys and level ups with more gear and maps this would be awesome
http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

PERFECSHAWN
01-05-2011, 07:17 PM
Please add a feature that allows you to switch your profile set on the fly during a match by cycling through it with the Up/Down on D-pad. Specifically cycle through your 5 preset profile sets. It's really annoying to have to go to the pause menu to adjust your profile set when you have to adapt your strategy for different types of players ie roof racers vs low profile killers.

inkyjinx
01-05-2011, 07:19 PM
My wants:

1. Maps
More maps, a lot have been suggested, but I'd love to see some 'modern' maps.

2. Personas
If you have modern maps, you need modern personas. Just skins of the existing ones will do.

3. Level cap
Raise it please.

4. New game modes - a number have been suggested and I'd love to see a 'tag' mode - where everone is hunting 1 person and once they're killed, the killer is 'it'

5. More streak options (which require no 'animations' like new abilities/perks might. Although more abilities/animations would be VERY cool)

6. Option in matchmaking to pick maps (think Uncharted 2) and select some game conditions - like number of players, number of NPC models ABOVE the number of players, no guns no poison, ect.

7. Weather. Rain or Snow? With footprints in the snow? AWESOME.

Assassinsyk
01-06-2011, 07:48 AM
Another game mode suggestion:

This is different modes from paintball, actually, but I think it might be interesting and easily converted to ACB.

"Rule the hill". In King of the Hill play, two teams attempt to capture one or more bases. The team who protects that base or bases for the longest amount of time wins.

Protect the president (/pope?). In President , one player on each team is elected the president, and each team must protect their president while also trying to eliminate the opposing team's president.

and my favorite:
"mutants vs humans" (obviously not mutants for ACB, this is just what its called in paintball). Starts out with two teams, and whenever someone from team one assassinate team two, the player changes team until no one is left. Would be really intense when you´re the only one left and have everyone after you. Also like the thought that everyone can kill everyone (on opposing team).

Each of these need some tweeking to make it perfect and balanced, but if possible, this would totally rock.

L0lwu7
01-06-2011, 09:24 AM
Can we have a timer built into the lobby which automatically starts a wanted match after 30 seconds of 6-7 players? I hate having to wait for that final 8th player. It always takes 10 minutes at least.

CChartier
01-06-2011, 10:19 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Assassinsyk:
The more I play this game, the more epic moments i experience, so many that I cant even remember half of them.

Given how much I loooove ACB, I feel its a real shame, and I would love (!!) a feature to store/save or even youtube-share replay of last kill/stun/minute. Other than for my own reminissing, it would be great for discussing strategy and having laughs (speaking of, maybe censoring the ID´s to prevent mocking/flaming?), but I´m sure the bright fellas at UBI can recognize the HUGE potential for viral marketing through this.
</div></BLOCKQUOTE>

I'd like to second this suggestion. Uncharted 2 had something very similar, and I found it extremely helpful to be able to watch back and save some previous matches. Not only could I watch myself, but follow other players and see the strategies they were employing. Really helped me to adapt and improve my style of play.

killerkoala129
01-06-2011, 11:43 AM
Higher level cap !!!

killerkoala129
01-06-2011, 11:50 AM
you should be able to watch previous matches to observe your playing strategy

witchlordsameus
01-06-2011, 12:25 PM
wants:

1. More persona's
2. More Tactical Maps
3. More trophies based on tactical play
4. Better customisation for advanced sets
5. A "prestige" mode

FANIS1993
01-06-2011, 01:43 PM
i would like to see some new maps where you can't run always on roofs but you must stay on the ground the most of the time

some new characters like the ones that someone said before, also some new colors and new gears would be great too.

also the level cup must be extended to 70 or to make a prestige mode. but pls add more abilitied, i don't know any but you'll think of some i think. and some new gears to unlock, some new perks, and new kill bonus.

DaVe_RoCk_
01-06-2011, 02:22 PM
i would love to see a free mode i dont know you guys but im a little bit tired of killing and killing all the time and now i just wanna have fun playing with my friends without having to be "forzed" to kill maybe its not a good idea but think os some freemode like GTA, the city would be Rome and there could be up to 16 players (or more, the city is pretty big) and go mount horses with some sort of melee combat system ( Yep with Swords!) be able to make partys and do misions with your friends from the main story thatd be AMAZING! create a Brotherhood, join brotherhoods, fight against other Brotherhoods Damn! how id love to see that happen, but its just an idea =)

stitchlessdeath
01-06-2011, 02:57 PM
I would love to have a Guard Persona pack, just so we can have that feel that guards are there... I mean its a little weird that none of these cities have guards, so if you can't add them in multiplayer at least make them a selectable persona

fightnbluehen
01-06-2011, 03:26 PM
A map with water, so we can have drownings or other awesome water-based assassinations.

SimDuff
01-06-2011, 04:05 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Serrachio:
Well I had an idea for a Female character, which I thought up when I saw a unit on Project Legacy. In the Crafting menu there's an option to 'Train Botanist' which you use up a Courtesan and a Botany Tome.

This is what I put for her:

I got the idea of the Botanist from the Project Legacy unit of the same name. I was thinking that she would use Pruning Shears as a weapon. She wears a Renaissance gown in light green and carries a flower basket (that has open ends) with her that she holds close to her waist, in front of her, which she keeps the shears in along with some flowers. She has long wavy red hair that comes to her torso. Her outfit upgrades would go from normal, to a belt with an ornate flower buckle, then a scarf with a vine like pattern through it and her final elite gear would be a veil. </div></BLOCKQUOTE>

I definitely would think about that idea.

Sprint-Please
01-06-2011, 05:09 PM
Why does no one care about Tuscany?
It was a city in AC2, it should be in BrO!

SimDuff
01-06-2011, 06:55 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Sprint-Please:
Why does no one care about Tuscany?
It was a city in AC2, it should be in BrO! </div></BLOCKQUOTE>

Wasn't it like full of towers? Could be interesting if there was more cables linked from tower to tower, but the map itself looks too Runner-based...

The Kizer Soze
01-06-2011, 07:53 PM
I like the idea of characters, but make sure that they do not stand out amongst the available characters present not just from the ground but from above. More perks & personas as well as better matchmaking decisions for the player to decide rather than random. New maps are definitely a plus as well as new multiplayer game modes, BUT PLEASE COME OUT WITH SOMETHING QUICK...LOVE THE MULTIPLAYER...and make sure the next AC has multiplayer! Thanks for the free DLC's too!

Lethalla
01-06-2011, 09:35 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Serrachio:
Well I had an idea for a Female character, which I thought up when I saw a unit on Project Legacy. In the Crafting menu there's an option to 'Train Botanist' which you use up a Courtesan and a Botany Tome.

This is what I put for her:

I got the idea of the Botanist from the Project Legacy unit of the same name. I was thinking that she would use Pruning Shears as a weapon. She wears a Renaissance gown in light green and carries a flower basket (that has open ends) with her that she holds close to her waist, in front of her, which she keeps the shears in along with some flowers. She has long wavy red hair that comes to her torso. Her outfit upgrades would go from normal, to a belt with an ornate flower buckle, then a scarf with a vine like pattern through it and her final elite gear would be a veil. </div></BLOCKQUOTE>

I really like the Botanist idea for a new female persona. And someone else suggested a female Tailor - her weapon could be a tailor's awl, which is basically a 4 to 5 inch spike (the Engineer after all uses a compass) - and a female Artist - her weapon could be say a chisel (for sculpting marble).

According to "Renaissance Florence on 5 Florins a Day" by Charles FitzRoy (a great little book), working-class women were employed "in domestic service... spin wool, sell linen, make female clothing, or work in taverns."

So from this I've extrapolated a couple more:

*Maid - weapon - kitchen knife

*Tavern Girl (NOT a prostitute)- weapon - a dagger say made out of a spike of glass or stone (from a broken bottle).

and one more:

*Nun - weapon - Rosary Bead Garotte.

FinalOutrage
01-06-2011, 10:28 PM
Animus Training
A mode that allows you to play with/against AI on all maps using any game mode. This will allow people to put in practice using different custom-made classes before they apply them to the competitive multiplayer. Also allows you to have up to 3 of your friends.

killerkoala129
01-07-2011, 01:09 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by fightnbluehen:
A map with water, so we can have drownings or other awesome water-based assassinations. </div></BLOCKQUOTE>

hey , that was my idea i had made a thread on it .
oh well , but it is definately an awesome idea!
must have it in a DLC!

Naeddyr
01-07-2011, 03:29 AM
At least one female persona that isn't gorgeous, sexy and young. An old crabby nun. Please, not a sexy nun! Otherwise this will all just turn into something that resembles South European porn.

Serrachio
01-07-2011, 11:06 AM
I also had the idea for a nun, but for my nun, she used a crucifix with a sharpened end that she could used to stab people or whack them on the head with the blunt edges.

It was going to be attached to a bible that she'd carry around with her, and she'd remove it when she needed to assassinate someone.

My other idea was for a Matron/Nurse who would use a scalpel and aim for vital points like the lungs, neck and the heart.

Nejingemerregn
01-07-2011, 01:08 PM
I want Lucrezia Borgia as a persona ... PLZ PLZ PLZ !!!:O

killerkoala129
01-07-2011, 01:08 PM
You could add more profile sets so every time you "prestige" you can get another profile set. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

FearlessSpeach
01-07-2011, 01:53 PM
I want to be assigned a target in wanted.

spiderob
01-07-2011, 03:34 PM
I'd like to see more international maps like places located throughout Europe like they show in the campaign when you send out your assassin's on missions.
I liked that the new map was in France but I'd like to see more locations like that as well as some more international characters like:

Scottish Jacobite
Russian mercenary
English noble
Tortuga Pirate etc...

And places that correspond to them like

Scotland: Edinburgh, or Inverness
Russia: St. Petersburg, or Moscow
London
Tortuga (Duh!)

I also really liked the idea about where you start off with one hunter and then the person that they kill becomes a hunter and so on until there is no one left like in Alien Vs Predator.

HikaruFire
01-07-2011, 04:31 PM
how about a map were is raining and if you run on the roofs to much you slip.

ArcadeSole
01-07-2011, 04:45 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by HikaruFire:
how about a map were is raining and if you run on the roofs to much you slip. </div></BLOCKQUOTE>

This is a great idea.

viperrrrrrr69
01-07-2011, 04:48 PM
After reading through everyone's suggestions, which are excellent for some and rediculously vague for others, a couple thoughts occur, agreements, and one rather detailed vision.

Agreements:

More than anything else, I agree with the option for what was well described as "Animus Training." I assume Ubisoft may look at options like a Private Match as a good way of practicing for Clans or just between friends (i.e. Private Match of 4+ Templars playing a 2v2 match). Naturally, when AI is brought into play, Ubisoft (I also assume) realizes that strategies are sometimes best implemented in small groups (2-4) with much repetition, and AI is just the punching bag we would need.

To elaborate the idea, I would request 2 options for this AI session:

1)A practice room that serves as a separate lobby for clan-mates and friend invites. From said lobby, a game can be launched with details decided by "Clan Leaders" (perhaps founders of the Clan, or anyone else they might initiate to run the Clan) or "Party Leaders" (in the case of a lack of Clan Leaders). One example of a practice room in action can be seen in NHL 11's practice options for EASHL User Created Teams.

2)This is more a request of options for the above lobby concept. Options for adjustment by Clan/Party Leader:
Specific skill sets for AI opponents (helps the clan to gear strategies toward morphers, smoke bombs, poisons, etc)
Agressiveness of opponents (i.e. 1=blenders, 10=runners/roof jumpers)
Skill of AI opponents (overall effective use of skill sets and aggressiveness)
Of course character choice of AI


However, I am more interested in new game modes. I like the previous post's request for a melee mode. Maybe a big team battle utlizing swords, horses, guns, parachutes, home bases, AI on both sides, big team deathmatch sort of style. I am not sure of the ability to code a fight between two assassins, but perhaps the addition of a few key users inserted into a map with two centralized home bases with many NPC guards would provide the ability for melee with the option of assassinating other assassins (like manhunt), and perhaps a guarded ultimate target to end the match deep in the fortress. Imagine final boss fight of Assassin's Creed I, mirrored on a map to make it competitive, with 3 assassins on each side, and an unnarmed target hiding on the third level of some building at the edge of a map. Major extra points if the target can be taken out by an assassin that's not Notorious, despite being surrounded by armed guards. Sort of a capture-the-flag-meets-team-deathmatch-meets-assassins-creed.

Finally, my last request is for a very capture-the-flag-esque game mode. No armed guards, but instead normal NPC's on your average map. A literal flag (banner, flag, piece of armour, etc.) that can be picked up virtually undetected. Defending team is only notified once the item is successfully stolen (perhaps the depiction/animation is replacing the "flag" with an imitation by assassin char. when making "the switch"). Have a best-to-five points situation. Allows for variety of approaches (stealth versus running), variety of gameplay, moves action to two centralized points on map (instead of the spiral effect mentioned on earlier posts), and new needs and applications for already present profile sets.

Most of this was created on the fly and I have no idea how elaborate the coding would need to become, but they are certainly options that can hopefully be chimed in upon by other users of this forum if you agree with these ideas. Thanks Ubisoft for a great game and a new experience in online multiplayer, and I know the sky is the limit for you!

viperrrrrrr69
01-07-2011, 04:53 PM
Sorry, last minute addition because I wasn't sure to post as a "want" or an "issue."

A pre-game lobby in general. I play with my brothers all the time. We are all three in different states. Yet every time we exit out of a game mode, we have to yet again "Create a Group" and invite my brothers (or party) in order to start a new game. What a pain. Please create a pre-game lobby so that every time we exit out, we go back to the same screen of "create a group" that the non-group-leaders will also be directed back to, already within that same created group. If Call of Duty can do it that effectively, I know that Creed can do the same. Thank you again.

Serrachio
01-07-2011, 07:21 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ArcadeSole:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by HikaruFire:
how about a map were is raining and if you run on the roofs to much you slip. </div></BLOCKQUOTE>

This is a great idea. </div></BLOCKQUOTE>

I pulled this from one of my old posts which pretty much suggests the same thing.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">One thing can be used for Roof Runners is to add on to Throwing Knives so that when thrown at a target on a roof, the target slips off similar to the Timber Challenge where you make people drop while they're climbing.

I got that idea from the Basilica chase with the cardinal, where he starts to slip on the wet roof.

Either that, or make a map that has rain like the Basilica Romulus Lair, and high profile movement across roofs for people being chased and people out of chases would result in slipping off. </div></BLOCKQUOTE>

bigp93
01-08-2011, 02:15 AM
Everyone asking for more personas can cry me a river, there are ample personas already.

Add a map veto system, I'll be happy.

Remove one of the Mont St Michels or add a night/day for every map to balance out the random system.

Either of those would be fantastic.

treadstone
01-08-2011, 05:11 AM
What DLC would I like?... A patch that enables friends to connect via Invites! and as soon as possible. Its difficult waiting to get a full game going as it is and everyone will start to move on soon if it doesnt get sorted.

iseelifeinhd
01-08-2011, 12:10 PM
1. Like everyone else said, more female personas.

2. LOADING SCREEN!! Is it possible to make it more like a lobby, where you can vote on maps, change profiles, etc. Many other games seem to do it well.

3. Maps with water! I'd love to get some swimming integrated into multiplayer. As for, kills, they can be modified to work from surface swimming, diving, or even killing someone who is in the water already.

br4d124
01-08-2011, 12:52 PM
I think a really good extra character for multiplayer would be a follower of romulus, they already have the skills used in multiplayer from singleplayer due to the free running abilities and the 2 knifes as weapons. More characters as DLC would be cool along with more maps. Maybe the followers of romulus' lair?

br4d124
01-08-2011, 12:56 PM
FOLLOWER OF ROMULUS - MULTIPLAYER DLC

Serrachio
01-08-2011, 01:22 PM
I'd also like a Follower of Romulus, here's my idea for one.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Well, if you mean blending by blending in crowds, they'll probably be Romulus Followers roaming around as NPCs.

But then again, if you read the decoded letter from the Romulus scrolls, you find out that Cesare had ordered the Romulus followers to scare people into The Vatican's power, so a Romulus Follower would sound cool to have as a Templar agent.

And for their weapons, there was a Bone Dagger of Romulus you could buy, but I'd think they have a weapon based around a wolf's fangs/claws etc.

I'd call the persona The Beastman. </div></BLOCKQUOTE>

MagicoDc
01-08-2011, 01:39 PM
What I want is a new addition to Poison that is called: "Poison that makes you invincible until you die from that poison so no one else could kill you so I won't get those stupid 50 points".
Seriously... Getting only 50 points and waiting for 70 seconds is way too punishing for those who poisoned...
Make us get full points or at least -50 from wht we would usually get and then 50 poitns to those who killed the poisoned target...

Make them get Intercepted and me Poison!

br4d124
01-08-2011, 01:52 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Serrachio:
I'd also like a Follower of Romulus, here's my idea for one.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Well, if you mean blending by blending in crowds, they'll probably be Romulus Followers roaming around as NPCs.

But then again, if you read the decoded letter from the Romulus scrolls, you find out that Cesare had ordered the Romulus followers to scare people into The Vatican's power, so a Romulus Follower would sound cool to have as a Templar agent.

And for their weapons, there was a Bone Dagger of Romulus you could buy, but I'd think they have a weapon based around a wolf's fangs/claws etc.

I'd call the persona The Beastman. </div></BLOCKQUOTE> </div></BLOCKQUOTE>

Yer thats true and a cool idea. Hope they put it in http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Another idea could be the Borgia Courier, Persona online could be 'The Courier' and could have a mail/letter opener as a weapon. In game he has free running abilities so it would make sense.

br4d124
01-08-2011, 02:37 PM
Just to throw some ideas around heres a list of characters that could be adapted for multiplayer:

Preacher
Monk
Nun
Town Crier
Borgia Guard
Archer?
Templar from AC2 (full Knight Armor)
Thug (AC2)
Arquebusiers
Agile Guard
Farmer
Painter
Peasant
Merchant
Desmond?
Informent
Scholar

Just ideas, feel free to add to what ive got or change what ive got http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Chuck138
01-08-2011, 03:04 PM
A theater mode would be epic for this game. Not sure it is possible post release but this game has some of the coolest kills, it would great to be able to go back and record them easily.

Multiplayer is where this idea is meant for but it would be cool in singleplayer too. On the The Captain templar mission I knocked him off his horse and then the horse killed him in one hit with it's hind legs. It was hilarious and awesome.

Pillsy74
01-08-2011, 06:14 PM
Just thought of something else, which isn't gameplay related.

Can we get it so we can default to mute the other people, and can switch it so we can hear the mikes? There have been a few times where I don't get a chance to mute people without going out of the game, so I have to mute the TV, which turns off the whispers.

SleezeRocker
01-08-2011, 07:22 PM
Another thing I'd like to see for ACB online is to be able to do stuff while loading.It's boring waiting nearly 5-15min for a match to start. So on the load screen, let us like freeplay in a map and run around instead of looking at a blinding white light of a loading screen for up to 15 minutes

CRwlST
01-08-2011, 08:49 PM
Unfortunately i kno the chances of my idea being used are a million to one cuz ubi is busy wit otha things.

My idea really is just an character upgrade system.
Simply put a more depth character evolution.

System:
Level 1 = All starter characters including original look and weapon.
As you increase level a specific persona evolves into a new one with a new or better weapon as well as look and its own extra colors and gear.
I know I ask for to much due to the amount of art, time, animation, updating, and coloring. But think about it more of a reason to raise one's level to anticipate the evolution of their fav persona. Also having them appear in-game when not selected just walking around would look pretty awesome.

You're probably wondering what exactly am I talking about.
Example:
Lvl 1 - 24 = Priest
Lvl 25 and so on = Bishop. You keep the priest and you get a bishop persona to use from him. Which also has its own extra colors and gear to look cooler and weapon; the bishop could use well whatever the hell a bishop could find as a weapon to assassinate.
Doctor -&gt; Surgeon, Weapon: Syringe -&gt; scissors or something.
Barber -&gt; Stylist(but female instead of male)
Harlequinn -&gt; Pierrot
Prowler -&gt; Stalker(if this is excetable don't rlly kno)

Maps:
Just a few more maps is all bigger, less roofs even as well as different times of the day and different seasons of the year like a winter night map with snow in it. Should running make you slip on ice? If you think it should.

A magician persona! Weapon: bladed hat or some otha traditional magician item concealing a weapon.

You've probably heard this a million times but a looby screen instead of a loading screen. If no lobby faster load screen a few new modes to keep up with variety and more challenges the reward more exp make them harder if you have to.

Hiding/Blending
More perks for revealing, blending,and escaping sprint boost is more of an aggresive perk then predicted intentional use. More hiding spots like alleyways. More vantage points on roofs(maybe not a good suggestion.)

Streaks
More kill streaks of course added score isn't the only thing you should get from a streak or being able to equip more than one maybe? More loss streak aid like easier escape or longer perks.

Lastly Add the officer and the harlequinn personas to the animus update plz! i missed out on pre-ordering and i rlly want to kill people with the harlequinn!

Well as I've stated earlier chances of them using my idea(s) is a million to 1 so I'm not hoping for the world. Just another guy throwing some ideas out there. Thankx for your time guys keep doing what your doing and everything will come to fruition.

stitchlessdeath
01-09-2011, 01:34 AM
Yes, weather effects... That is a great idea, maybe not the slipping, I like the realistic feel of it, but I'm sure there would be more complaining than any good out of it, but having rain, or wind (blowing papers, dust, etc.), or maybe even dreaded snow... how cool would that be?

Another persona I'd like to see is the bard, you know, that really annoying guy in single player that seems to like to follow you around, yeah, the one you like to punch in the... you get the point right? I'd like to see him as a persona... so I can stun the heck out of his face... lol

Suiaq
01-09-2011, 02:14 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">


Painter


Just ideas, feel free to add to what ive got or change what ive got http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>
lol the painter must have very funny weapons xD
it would be alot better if it is Artist, because there are many different artists, like those that paint and those that makes statues... the weapons shoult be a metak pike and a hammer xD

FearlessSpeach
01-09-2011, 02:22 AM
I want Rainie as a playable character. These forums prove she's the best templar agent around.

her weapons should be boxing gloves, so that when you stun or kill with her, its still a punch to the face.

Edit: She can be added to the SP as a templar contract unlocked after you win the highest bet in the boxing rounds.

br4d124
01-09-2011, 04:36 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by br4d124:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Suiaq:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">


Painter


Just ideas, feel free to add to what ive got or change what ive got http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>
lol the painter must have very funny weapons xD
it would be alot better if it is Artist, because there are many different artists, like those that paint and those that makes statues... the weapons shoult be a metak pike and a hammer xD </div></BLOCKQUOTE>

Yer i like it, good idea. As i say feel free to expand on what i had earlier exactly like this http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>

Actually thinking about what you said, would it not be better to expand artist to more than one character, you could have painter, sculpter, architect if you count it as an artist haha

br4d124
01-09-2011, 04:37 AM
I still feel the follower of romulus would be a great idea http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Serrachio
01-09-2011, 11:21 AM
Please don't double post, you can edit them you know.

These are pretty much the characters I'd like to be introduced.

The Botanist (female) Pruning Shears
The Beastman (male) 'Gauntlet' (has bone tips on the fingers, to symbolise a wolf's claws, made with dense metal)
The Tailor (female) Tailor's Awl
The Artist/Sculptor (female) Chisel

br4d124
01-09-2011, 11:52 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Serrachio:
Please don't double post, you can edit them you know.

These are pretty much the characters I'd like to be introduced.

The Botanist (female) Pruning Shears
The Beastman (male) 'Gauntlet' (has bone tips on the fingers, to symbolise a wolf's claws, made with dense metal)
The Tailor (female) Tailor's Awl
The Artist/Sculptor (female) Chisel </div></BLOCKQUOTE>

Yer i totally agree with these characters. It does need a few more female characters and i love the beastman weapon idea. Good Call http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif sorry about the double post ive deleted now http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Premeditative
01-09-2011, 12:31 PM
I do have a post and forum about adding characters and other multiplayer ideas. I've already mentioned about 5 new possible characters in my forum.

obliviondoll
01-09-2011, 01:15 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FearlessSpeach:
I want Rainie as a playable character. These forums prove she's the best templar agent around.

her weapons should be boxing gloves, so that when you stun or kill with her, its still a punch to the face.

Edit: She can be added to the SP as a templar contract unlocked after you win the highest bet in the boxing rounds. </div></BLOCKQUOTE>
This is SO the best idea ever.

Default appearance = same as Thief with hat, but boxing gloves instead of knife.

MagicoDc
01-09-2011, 02:10 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by obliviondoll:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FearlessSpeach:
I want Rainie as a playable character. These forums prove she's the best templar agent around.

her weapons should be boxing gloves, so that when you stun or kill with her, its still a punch to the face.

Edit: She can be added to the SP as a templar contract unlocked after you win the highest bet in the boxing rounds. </div></BLOCKQUOTE>
This is SO the best idea ever.

Default appearance = same as Thief with hat, but boxing gloves instead of knife. </div></BLOCKQUOTE>
Woa woa she's ours and ours only :P Don't steal from the Outcasts! :P
And there is only one Rainie http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Would like a Bard persona with his Lute or Lyre or whatever you call it, his kill would be strangling his opponent or stubbing him with a blame hidden in the Lyre/Lute, or having his Lute/Lyre sharp from the edges so he can just swing it like an Axe :P

SimDuff
01-09-2011, 04:27 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FearlessSpeach:
I want Rainie as a playable character. These forums prove she's the best templar agent around.

her weapons should be boxing gloves, so that when you stun or kill with her, its still a punch to the face.

Edit: She can be added to the SP as a templar contract unlocked after you win the highest bet in the boxing rounds. </div></BLOCKQUOTE>

Lol at that idea, but I know of other people that rule at this game as well. And even if I play in ranked I still get matched with new players or runners so I get stuns and easy wins very easily when I'm with them but as soon as an experienced player comes around I have to vary my techniques and I lose my winning streaks. Depends on who who play with and at type of game.

stitchlessdeath
01-10-2011, 02:05 AM
New Ability

Bleeding Effect

Targets: Any (Persuer, contracts, or civilians)
Duration and Cool Down: Same as Templar Vision

After using the ability on the selected target, this persona will start to see random personas throughout the map glow red and blue randomly, causing them to go 'insane' from the Animus Bleeding Effect. NPCs targeted by this will start to run randomly, away from and towards those they see glowing, as they are filled with paranoia...

Whatcha think?

DManTaylor334
01-10-2011, 07:09 AM
Hey everyone,

First and foremost, let me just say that I am loving the multiplayer. I'm actually playing it more than Call of Duty. I know that they are two totally different games from totally different genres, but that's what makes me coming back to it is because it IS so different. I just find it refreshing that I'm playing a multiplayer game that isn't an FPS. The only thing I would like is more costumes and colors for the characters. I would actually pay for it (a reasonable price that is). Other than that, it's fantastic. Maybe include the costumes and/or colors in the next DLC?

Thanks for the fantastic game guys!

FearlessSpeach
01-10-2011, 08:40 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SimDuff:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FearlessSpeach:
I want Rainie as a playable character. These forums prove she's the best templar agent around.

her weapons should be boxing gloves, so that when you stun or kill with her, its still a punch to the face.

Edit: She can be added to the SP as a templar contract unlocked after you win the highest bet in the boxing rounds. </div></BLOCKQUOTE>

Lol at that idea, but I know of other people that rule at this game as well. And even if I play in ranked I still get matched with new players or runners so I get stuns and easy wins very easily when I'm with them but as soon as an experienced player comes around I have to vary my techniques and I lose my winning streaks. Depends on who who play with and at type of game. </div></BLOCKQUOTE>


Yes, but only one is NOTORIOUS.

There can be only one, Rainielander.

br4d124
01-10-2011, 09:48 AM
I think a follower of romulus should be included in the online. Please reply if you agree so we can bring it to ubisofts attention, along with any other ideas you may have http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

SleezeRocker
01-10-2011, 10:00 AM
Hell yeah!
I'd like to see a Romulus Follower character..as well as a Papal Guard =D

A Templar Architect would be cool too,Spike you in the head lol

br4d124
01-10-2011, 11:24 AM
Yer i agree, i think the four characters id like are:

Romulus Follower
Papal Guard
Botonist (female)
Some kind of Artist (female)

Reply if you like or have any better ideas http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

SimDuff
01-10-2011, 03:34 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Serrachio:
Please don't double post, you can edit them you know.

These are pretty much the characters I'd like to be introduced.

The Botanist (female) Pruning Shears
The Beastman (male) 'Gauntlet' (has bone tips on the fingers, to symbolise a wolf's claws, made with dense metal)
The Tailor (female) Tailor's Awl
The Artist/Sculptor (female) Chisel </div></BLOCKQUOTE>

My exact character wishlist. Beastman only because I know some of you guys want him and it makes sense.

Also how about a color spectrum to choose your character color from when you reach a certain level? (when level 50 cap will be removed)

And I once posted the idea of having the multiplayer characters as bonus skins for single player, because I sometimes play multiplayer simply for the characters. It could be a huge request (don't know much about scripting) but if it's possible I would love it. Good job for those who worked on the multiplayer characters, they look beautiful.

ArcadeSole
01-10-2011, 03:43 PM
Why does everyone think the level cap is going to increase? There's no evidence to suggest it.

obliviondoll
01-10-2011, 05:51 PM
Think I suggested it in the feedback thread, but it's worth adding here.

Instead of doing a massive overhaul on customisation like some people have mentioned, just make the current changes modular.

As an example, the first upgrade for the Officer changes his cloth shoulder pads for leather armoured ones, his second upgrade changes the edging on the clothing under his coat, then the third upgrade adds a beret.

Every person has 3 upgrades which affect different parts of the body.

Why not let players, for example, put the Officer's hat on WITHOUT forcing them to upgrade the shoulder pads?

Or have the Courtesan's black outfit without the mask?

It wouldn't be a huge change, EVERY upgrade for EVERY persona changes different elements on that persona, so allowing them to be interchangeable would be a relatively simple way to add an extra layer of depth to the customisation.

papartusedmcrsk
01-10-2011, 06:20 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by obliviondoll:
Think I suggested it in the feedback thread, but it's worth adding here.

Instead of doing a massive overhaul on customisation like some people have mentioned, just make the current changes modular.

As an example, the first upgrade for the Officer changes his cloth shoulder pads for leather armoured ones, his second upgrade changes the edging on the clothing under his coat, then the third upgrade adds a beret.

Every person has 3 upgrades which affect different parts of the body.

Why not let players, for example, put the Officer's hat on WITHOUT forcing them to upgrade the shoulder pads?

Or have the Courtesan's black outfit without the mask?

It wouldn't be a huge change, EVERY upgrade for EVERY persona changes different elements on that persona, so allowing them to be interchangeable would be a relatively simple way to add an extra layer of depth to the customisation. </div></BLOCKQUOTE>

This. http://forums.ubi.com/images/smilies/11.gif

Jezyb
01-10-2011, 07:24 PM
Would really love to have the Officer and Harlequin as downloadable Contents... i know for a fact that a lot of people wants these characters.. additional characters would make the game more fun to play! I, myself, is desperate to have the Harlequin... but wasn't able to get the code for it http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif So people that wants these character would be grateful for that ( including myself ).

stitchlessdeath
01-11-2011, 12:43 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by obliviondoll:
Think I suggested it in the feedback thread, but it's worth adding here.

Instead of doing a massive overhaul on customisation like some people have mentioned, just make the current changes modular.

As an example, the first upgrade for the Officer changes his cloth shoulder pads for leather armoured ones, his second upgrade changes the edging on the clothing under his coat, then the third upgrade adds a beret.

Every person has 3 upgrades which affect different parts of the body.

Why not let players, for example, put the Officer's hat on WITHOUT forcing them to upgrade the shoulder pads?

Or have the Courtesan's black outfit without the mask?

It wouldn't be a huge change, EVERY upgrade for EVERY persona changes different elements on that persona, so allowing them to be interchangeable would be a relatively simple way to add an extra layer of depth to the customisation. </div></BLOCKQUOTE>

This is awesome, I've thought about this a few... making each of the gear options selectable rather than an addition... I myself love to use the barber, but I don't like his arm guard things, so I'd rather have those off, but I like the leg additions, saddly though I can't have just those, so I stick with the first gear option, with his black shirt, I like how clean and smooth it looks.

AlexFly
01-11-2011, 03:46 AM
I don't know if it has been said yet but I wouldn't mind some stuff taken from the first Assassin's Creed game :

- New maps : Jerusalem, Acre, Damas
- New character : The templar (the same model than the 60 ones we had to find in the game)

I have to say that I love the beastman / romulus follower idea too, what a great additional character it could be for the game. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Also I hope we'll have the chance to see - like it's been done for other games - random weekends with XP x2, for special occasions or events. It could be a good idea too...

obliviondoll
01-11-2011, 03:54 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AlexFly:
Also I hope we'll have the chance to see - like it's been done for other games - random weekends with XP x2, for special occasions or events. It could be a good idea too... </div></BLOCKQUOTE>
Do we really need it?

A couple of solid sessions over a long weekend can get you to 50 without needing double XP. The game's easy to level up in, because at level 50, there are a LOT of different strategies made viable by the selection of actually well-balanced abilities.

AlexFly
01-11-2011, 04:14 AM
Well it was just a suggestion. Maybe they'd want to add more levels later so this would help eventually. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

EDIT : Oh also something I forgot : the possibility to indicate which bonus we already got in a next update (in order to make easier to see what still remain to get the Abstergo Employee of the Month trophy).

mashedpotato82
01-11-2011, 05:14 AM
how about some dlc where your profile doesnt reset everytime u log in? having to go through and set gear alone takes forever with the sluggish menu but to do it everytime u have to set them all in case u dont get your guy or u need another kit, this is unacceptable.

Techwood2177
01-11-2011, 02:51 PM
Since achievement detection has been seen in other games to open new characters (GOW2). I think it would be cool to have Lucy/Vidic or to keep it in the past perhaps Al Mualim as a skin to use in multi-player based on having spoken to lucy enough in the first game. This would perhaps bring the new players into the whole story a little more through backplay?
I wouldn't mind seeing a list of join-able games in the lobby instead of being chucked into any game available (Rome comes up an awful lot). And a breakdown on your last game visible outside of the lobby so you can see it for longer and determine new strategies or visit the gamercards of previous players too?

P.S. Assassin's Creed series and in particular Brotherhood... AWESOME!!!

STYJ
01-12-2011, 06:21 AM
more game modes, more balanced abilities (includes balancing existing abilities since some are pretty useless e.g. throwing knifes), less lag.

br4d124
01-12-2011, 11:05 AM
Just as a matter of interest has anyone else played assassins creed project legacy? because if you look under the crafting tab where it says train there is a list of people from the game which i think would be a great addition. Heres a list of them all:

Knight
Archer
Papal Guard
Botanist (female)
Herald
Cardinal
Monk
Cento Occhi
Roman Sentry
Arquebusier
Follower of Romulus
Miner

I have purposely missed those that are already in the game such as the doctor or smuggler and any that wouldnt be any good as playable characters in the game for example pikemen. Please Reply with any comments on the above for Character DLC http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Daveskie
01-12-2011, 03:48 PM
I would like to see a vote system to skip maps or to boot a player for being disruptive e.g. playing music down there Microphone!!! So dam annoying!

edtheangelus
01-12-2011, 05:18 PM
I think new personas should be: templar knight (the ones you kill in AC1), papal guard, follower of romulus, arquebusier. And why not some assassins in there, like elite assassin and assassin understudy (like AC Legacy).

New maps could be: One of the Romulus Liars, so it could be underground and not to many high spots, I would love to fight in Acre, Damascus or Masyaf.

An special gift or chance to get hands on the two pre-order personas (officer and harlequin), even if it has to be payer DLC, better is they are free and there is a special way to get them.

Jezyb
01-12-2011, 06:11 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by edtheangelus:
I think new personas should be: templar knight (the ones you kill in AC1), papal guard, follower of romulus, arquebusier. And why not some assassins in there, like elite assassin and assassin understudy (like AC Legacy).

New maps could be: One of the Romulus Liars, so it could be underground and not to many high spots, I would love to fight in Acre, Damascus or Masyaf.

An special gift or chance to get hands on the two pre-order personas (officer and harlequin), even if it has to be payer DLC, better is they are free and there is a special way to get them. </div></BLOCKQUOTE>

i agree! I want to get my hands on the two pre-order personas (officer and harlequin) really bad...i dont mind paying $5-10 for them.. better than buying them off ebay for $40-80... so please bring us these personas!

WeaksaucePacket
01-12-2011, 07:20 PM
- New characters, such as Italian/French chef death by rolling pin, or Renaissance artist/sculptor death by paint pallet/hidden knife brush or miniature hammer and chisel

- Tragic actor/actress character with/without mask that wears a cloak, and upon a kill, waves cloak around target, mysteriously kills target, violent noises/muffled screams/silently, waves cloak open and gently places dead target on the floor, closing their eyes

- Writer/Philosopher death by pen (the pen is mightier than the sword)

- Some new abilities too like curving knives/bullets. Both must lock on target first, only able to pull off while target is out of line of sight, able to activate while moving, 50% chance of miss. It is an instant ability, you cannot aim/hold down the skill button. For the gun there is a timeframe of vulnerability due to the excessive movement required to curve the bullet

- An "influence the crowd" ability which allows you to target someone and have everybody within the vacinity to bum rush/beg/get in the way of the target.

- A "reflex/cheat death/counter/backfire" ability/perk that has a 50%/30% chance of letting you block your pursuer depending on how stealthy his attack was, two button indicators (random) flash on your screen/opponents screen and whoever taps them one after another the fastest stuns/kills the other. This would also work if you were the pursuer and were about to be stunned by your prey. Any actions like shoves, kills, stuns, or abilities done by other players/npcs will still affect either person and cause whoever was affected to lose and be killed/stunned by the other (unless another party did the kill/stun)

- Maybe also a game mode that includes guards throughout the map, requiring players to kill and escape from each other incognito.

These are just some thoughts, some more serious than others, though I figured the "counter" ability and the city guard hybrid mode to be good ideas. Any input?

vignesh428
01-12-2011, 08:14 PM
there should be a really small map so the game will be hectic and intense

Techwood2177
01-12-2011, 09:43 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by vignesh428:
there should be a really small map so the game will be hectic and intense </div></BLOCKQUOTE>

Dude have you not played Manhunt? It's basically a street brawl every time. Not intense enough for you? It's why I don't play team games. I prefer the tension of not knowing who on the street is about to slice your throat. This is Assassin's Creed I get "intense" gameplay from COD.

BeCk41
01-13-2011, 04:50 AM
Does anyone from Ubisoft actually read any of these posts, and consider opinions of viewers and fans???

BeCk41
01-13-2011, 04:53 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DrBoobStroker:
- New characters, such as Italian/French chef death by rolling pin, or Renaissance artist/sculptor death by paint pallet/hidden knife brush or miniature hammer and chisel

- Tragic actor/actress character with/without mask that wears a cloak, and upon a kill, waves cloak around target, mysteriously kills target, violent noises/muffled screams/silently, waves cloak open and gently places dead target on the floor, closing their eyes

- Writer/Philosopher death by pen (the pen is mightier than the sword)

- Some new abilities too like curving knives/bullets. Both must lock on target first, only able to pull off while target is out of line of sight, able to activate while moving, 50% chance of miss. It is an instant ability, you cannot aim/hold down the skill button. For the gun there is a timeframe of vulnerability due to the excessive movement required to curve the bullet

- An "influence the crowd" ability which allows you to target someone and have everybody within the vacinity to bum rush/beg/get in the way of the target.

- A "reflex/cheat death/counter/backfire" ability/perk that has a 50%/30% chance of letting you block your pursuer depending on how stealthy his attack was, two button indicators (random) flash on your screen/opponents screen and whoever taps them one after another the fastest stuns/kills the other. This would also work if you were the pursuer and were about to be stunned by your prey. Any actions like shoves, kills, stuns, or abilities done by other players/npcs will still affect either person and cause whoever was affected to lose and be killed/stunned by the other (unless another party did the kill/stun)

- Maybe also a game mode that includes guards throughout the map, requiring players to kill and escape from each other incognito.

These are just some thoughts, some more serious than others, though I figured the "counter" ability and the city guard hybrid mode to be good ideas. Any input? </div></BLOCKQUOTE>

~Not replying to your comment but more to your forum name; Did you earn it? haha

Daveskie
01-13-2011, 07:39 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by mavelousj:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by edtheangelus:
I think new personas should be: templar knight (the ones you kill in AC1), papal guard, follower of romulus, arquebusier. And why not some assassins in there, like elite assassin and assassin understudy (like AC Legacy).

New maps could be: One of the Romulus Liars, so it could be underground and not to many high spots, I would love to fight in Acre, Damascus or Masyaf.

An special gift or chance to get hands on the two pre-order personas (officer and harlequin), even if it has to be payer DLC, better is they are free and there is a special way to get them. </div></BLOCKQUOTE>

i agree! I want to get my hands on the two pre-order personas (officer and harlequin) really bad...i dont mind paying $5-10 for them.. better than buying them off ebay for $40-80... so please bring us these personas! </div></BLOCKQUOTE>

Exclusive usually means just that so I would give up on any chance of them making the officer and Harleqin DLC for all. I have them both and I played with them a lot in the beginning but now I never use them as the both stand out too much. The officer has a swagger when you walk fast and the Harleqin stNds out even more because of his unique colour. Stick to characters who are less conspicuous. I would like to see some more. Characters though and maybe even some different assassination animations for each character.

stitchlessdeath
01-13-2011, 09:34 AM
I'd rather get more assassination animations than more characters... but I guess with new characters we would get new animations, huh?

focuspuller
01-13-2011, 12:30 PM
Hiding places on rooftops. Don't understand why I don't see that more often in the forums. It's in the original game. Why there are none in mp is beyond me.

cptn_k
01-13-2011, 01:01 PM
I'd like to see the stats list give sub lists of bonuses earned, quantities of each type of kill/stun/etc so I can examine my game play a little better and look for new and different strategies, as well as working out what I need for certain achievements (employee of the month specifically).

I'd also like to see a team game mode where there are no different NPC's to the teams characters, so for example 2 manhunt teams as doctor and priest and ONLY doctor and priest NPC's...
Would make the hunt more interesting imo.

And lastly, I'd like to see an optional exteneded game duration, even if it was on private matches.

Duh, just remembered, can we have less lobby waiting times, and the ability to access the menu while waiting at the initial map screen (especially MUTE) - I don't really want to listen to other peoples music/singing/idle chatter while I'm waiting for others to join the lobby

Thanks

stitchlessdeath
01-13-2011, 01:41 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by focuspuller:
Hiding places on rooftops. Don't understand why I don't see that more often in the forums. It's in the original game. Why there are none in mp is beyond me. </div></BLOCKQUOTE>

There would be alot more people on roof tops if there were, and there would be even more complaints, so I don't see this being a good addition.

obliviondoll
01-13-2011, 03:09 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SamuraiCasanova:
Since achievement detection has been seen in other games to open new characters (GOW2). I think it would be cool to have Lucy/Vidic or to keep it in the past perhaps Al Mualim as a skin to use in multi-player based on having spoken to lucy enough in the first game. This would perhaps bring the new players into the whole story a little more through backplay?
I wouldn't mind seeing a list of join-able games in the lobby instead of being chucked into any game available (Rome comes up an awful lot). And a breakdown on your last game visible outside of the lobby so you can see it for longer and determine new strategies or visit the gamercards of previous players too?

P.S. Assassin's Creed series and in particular Brotherhood... AWESOME!!! </div></BLOCKQUOTE>
Got to say, great idea, BUT...

Wouldn't work for PS3 - AC1 never got trophy support, so the game doesn't record whether you spoke to Lucy enough or not.

But like I said, good idea.

Maybe they could make it an exclusive for XBox (like the Copernicus is PS3 exclusive), then when Copernicus finally comes out on 360, the PS3 players can get Al Mualim as a cheap/free DLC pack.

Also, I'm pretty sure the Officer/Harlequin, like almost every other "exclusive" DLC released on current-gen consoles, will be "timed exclusives" and eventually released on the PS Store and Live Marketplace.

Given that I don't work for Ubisoft, this is just an opinion, but it seems more likely to happen than not.

Sprint-Please
01-13-2011, 05:16 PM
Naples/Napoli would be a great multiplayer map.

http://en.wikipedia.org/wiki/Naples#History

Grygier
01-13-2011, 05:36 PM
i would love to see more interior/indoor maps like the castle.

and of course more abilities.

vignesh428
01-13-2011, 07:35 PM
yeah some interior maps might be good

Mark_Lucas_TBP
01-13-2011, 07:46 PM
I know this isn't what Assassin's Creed is really about but I want multi-player tank tank battles.

They could take place in open areas and ones with obstacles and cover.

I've only done the tank and machine gun Leonardo missions. I don't know if any of his other weapons would make good multi-player.

stitchlessdeath
01-14-2011, 12:47 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by grygier:
i would love to see more interior/indoor maps like the castle.

and of course more abilities. </div></BLOCKQUOTE>

Yeah, this would be awesome... especially if there were 2 buildings, side to side, making it so you can jump through windows and such, but have a multitude of floors, maybe about 5 in each building?

cptn_k
01-14-2011, 04:38 AM
I posted this in another topic, but thought it should also go in here...


I have a few ideas for the MP maps...

I'd like to see a coliseum map, with all the levels and alleys/corridors and massive open middle space;

More indoors/internal maps, maybe the basilica san marco and the santa maria del fiore(like the assassin tombs in AC2), or the castel from ACB;

The ability to use parachutes and assassinate from above while flying/gliding down

Seasonal maps - with distinct variations on the appearance and mechanics -
spring maps with no bushes to hide in and not so many NPC's,
summer maps with lots more natural cover/hiding places and more NPC's (as more people go out in the summer),
autumn maps with fewer NPC's, rain and falling leaves,
winter maps with a lot less NPC's and snow and ice.

There would need to be different game mechanics for the different seasons but I'm sure that's possible for the devs to program?

blacktiger00
01-14-2011, 04:49 AM
My list of wants:

WEATHER! the maps are night are awesome, dusk is a little boring, but night is cool. but weather would add a lot of character to the environments. especially rain or fog. That probably really hard to do but it would be really cool to have random weather and stuff

We need more personas.
or my alternate solution is this. right now the gear adds one piece of equipment for each level, eg for the harlequin yo get the alternate top and then for level 3 gear you get the top and tails. you need to divide it up.
there should be something more like alternate arms, alternate head, alternate body, alternate legs. and then you have those four options and you can pick. so this way someone could have the mask for the courtesan without also needing the necklace and bodice ties. i don't know if i made much sense there, but there needs to be more options.

Some way to be able to record our matches to our ps3 hard-drive or even youtube would be nice.

when you get killed and the little thing comes up giving you a tip and your pursuers score, something needs to be done with that.
most of the time the tips are pointless or obvious (aka. your pursuer flanks you when he just walked right up and stabbed you in the head)
and some tips on abilities would me nice too. (aka. morph can be used offensively as well)
and you should be able to turn off these tips while still being able to see the score your pursuer gets for killing you.

right now the only way to definitively select which mode you would like to play is to make your own match.
but there should be a way to select multiple modes you want to play or delect specific modes you dont want to play.
either that or there should be an option where you go 'play any match' or something and your group not only swaps maps each session but game modes.
maybe. just an idea.

FearlessSpeach
01-14-2011, 06:04 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by obliviondoll:
Think I suggested it in the feedback thread, but it's worth adding here.

Instead of doing a massive overhaul on customisation like some people have mentioned, just make the current changes modular.

As an example, the first upgrade for the Officer changes his cloth shoulder pads for leather armoured ones, his second upgrade changes the edging on the clothing under his coat, then the third upgrade adds a beret.

Every person has 3 upgrades which affect different parts of the body.

Why not let players, for example, put the Officer's hat on WITHOUT forcing them to upgrade the shoulder pads?

Or have the Courtesan's black outfit without the mask?

It wouldn't be a huge change, EVERY upgrade for EVERY persona changes different elements on that persona, so allowing them to be interchangeable would be a relatively simple way to add an extra layer of depth to the customisation. </div></BLOCKQUOTE>

As always, Dolly has the first or second best idea in the thread. This time second, cus Rainie as a playable character with gloves is clearly the most win idea in any MP ever.

Modularization would be such a great solution. For example, I don't dig on the nun's hat my hellequin gets at 50, but I love the extra poof, gold, and frillyness the rest of her out fit gets.

While a full color spectrum is probably difficult, at least allowing us to choses from the current colors on specific portions would be nice - Courtesan with blue under sleeves and a white under bodice for example, since its clearly not one piece of cloth anyway given the cut.

Continuing in the theme of gettign what you want when you ask for less: instead of more personas, more animations. Perhaps unlockable?

Ex: Extra brutal ones unlocked by preforming eleventeen jillion incog kills. Or hell, even just one more that randomly plays for each kill mode would be nice. I would like to see a reduction on weaponless kills (especially the neck break. Damn it, if I sneak up behind you and get focus while we are both moving, i want to STAB you, not snap your neck. I play with blood enabled, so give me that tasty templar gravy.

More to the point: why would either quin ever do it this way? Their whole cry for attention our daddy abused us as children so now we are starving artists driven to kill for money motif hinges on the over the top theatrics of a street performer, subtlety isn't even in their vocabulary. And honestly, none of helle's kills are that theatrical, with only harley's silent knock down cartwheel staby stab and arial staby stab stab fitting the bill.

The thief's temple stab is great, but where is that fulfilling bone crunching sound effect - or at least a nice wet splat, something truly visceral.

And the executioner... for a dude that screams brutality, his kills are so, clean. Home boy's name is el executioner and he's got the leather hood and hand axe. Why are all his kills single stroke affairs? I want hacking and smashing, rending of flesh and gnashing of teeth. Show me the suffering as this great lumbering oaf rips the tiny helle up off the ground and rends her asunder with multiple axe blows.

The addition of these heightened brutality kills would, I think, serve to further underscore the neat craftsman like quality of the more subtle kills. The officer impalement kill is raw and violent, where as the priest's quick, quiet neck stab should be left as it is. At present, some of what would actually be the cleanest kills produce more visual blood effect, making them the most brutal where as others are left lacking (helle's foot and lower jaw stab, barbers throat slit which should paint any near by buildings). This would also help to further characterize the current personas, adding more over all depth without the need to add new personas. For example, the prowler has probably the cleanest kill (the hidden blade to base of skull), draw a sharper contrast with the butcher and executioner to really demonstrate the difference in demeanor and personality.

And on the butcher [edit: Meant blacksmith, was pretty late at night].... G money here is a midget with a giant mace, and his preferred kill is a neck snap? I mean, seriously? A) how is it even possible for him to do this to the thief, who is 3 times his height. B) he has the biggest weapon in MP, why is he attempting to be subtle? That's what poison is for. If we are going to have the animation, why waste it pretending to be sneaky when its still a bloody beacon to the entire map.

Smbradley91
01-14-2011, 01:42 PM
I've been level 50 for two weeks now and I'd really like a prestige mode. Maybe it could be called Assassin mode or something! lol

But I think it'd brilliant if on Prestige mode rather than unlocking the personas and extra gear and colours again, you unlock more colours.

So when you reach extra colour 1 instead you get given extra colour 4.

And Prestige mode would be a really good way to put new personas in to the game so that you only unlock the new personas in the different prestige's.

I just really want loads more gear and loads more colours.

And I'd love to have more personas. But to not just be given them, people should have to earn them through prestige.

http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Serrachio
01-14-2011, 04:38 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FearlessSpeach:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by obliviondoll:
Think I suggested it in the feedback thread, but it's worth adding here.

Instead of doing a massive overhaul on customisation like some people have mentioned, just make the current changes modular.

As an example, the first upgrade for the Officer changes his cloth shoulder pads for leather armoured ones, his second upgrade changes the edging on the clothing under his coat, then the third upgrade adds a beret.

Every person has 3 upgrades which affect different parts of the body.

Why not let players, for example, put the Officer's hat on WITHOUT forcing them to upgrade the shoulder pads?

Or have the Courtesan's black outfit without the mask?

It wouldn't be a huge change, EVERY upgrade for EVERY persona changes different elements on that persona, so allowing them to be interchangeable would be a relatively simple way to add an extra layer of depth to the customisation. </div></BLOCKQUOTE>

As always, Dolly has the first or second best idea in the thread. This time second, cus Rainie as a playable character with gloves is clearly the most win idea in any MP ever.

Modularization would be such a great solution. For example, I don't dig on the nun's hat my hellequin gets at 50, but I love the extra poof, gold, and frillyness the rest of her out fit gets.

While a full color spectrum is probably difficult, at least allowing us to choses from the current colors on specific portions would be nice - Courtesan with blue under sleeves and a white under bodice for example, since its clearly not one piece of cloth anyway given the cut.

Continuing in the theme of gettign what you want when you ask for less: instead of more personas, more animations. Perhaps unlockable?

Ex: Extra brutal ones unlocked by preforming eleventeen jillion incog kills. Or hell, even just one more that randomly plays for each kill mode would be nice. I would like to see a reduction on weaponless kills (especially the neck break. Damn it, if I sneak up behind you and get focus while we are both moving, i want to STAB you, not snap your neck. I play with blood enabled, so give me that tasty templar gravy.

More to the point: why would either quin ever do it this way? Their whole cry for attention our daddy abused us as children so now we are starving artists driven to kill for money motif hinges on the over the top theatrics of a street performer, subtlety isn't even in their vocabulary. And honestly, none of helle's kills are that theatrical, with only harley's silent knock down cartwheel staby stab and arial staby stab stab fitting the bill.

The thief's temple stab is great, but where is that fulfilling bone crunching sound effect - or at least a nice wet splat, something truly visceral.

And the executioner... for a dude that screams brutality, his kills are so, clean. Home boy's name is el executioner and he's got the leather hood and hand axe. Why are all his kills single stroke affairs? I want hacking and smashing, rending of flesh and gnashing of teeth. Show me the suffering as this great lumbering oaf rips the tiny helle up off the ground and rends her asunder with multiple axe blows.

The addition of these heightened brutality kills would, I think, serve to further underscore the neat craftsman like quality of the more subtle kills. The officer impalement kill is raw and violent, where as the priest's quick, quiet neck stab should be left as it is. At present, some of what would actually be the cleanest kills produce more visual blood effect, making them the most brutal where as others are left lacking (helle's foot and lower jaw stab, barbers throat slit which should paint any near by buildings). This would also help to further characterize the current personas, adding more over all depth without the need to add new personas. For example, the prowler has probably the cleanest kill (the hidden blade to base of skull), draw a sharper contrast with the butcher and executioner to really demonstrate the difference in demeanor and personality.

And on the butcher.... G money here is a midget with a giant mace, and his preferred kill is a neck snap? I mean, seriously? A) how is it even possible for him to do this to the thief, who is 3 times his height. B) he has the biggest weapon in MP, why is he attempting to be subtle? That's what poison is for. If we are going to have the animation, why waste it pretending to be sneaky when its still a bloody beacon to the entire map. </div></BLOCKQUOTE>

Butcher? Huh?

laserjock2003
01-14-2011, 07:38 PM
Several Usr Interface things could be improved:

1.) While "waiting for Abstergo agents", allow access to the profiles and stats page. Sometimes it is several minutes, so it would be good to look over things while waiting.

2.) On the "choose your character" screen, list the map and time of day.

3.) Do not let even player numbers join the bigger team in Manhunt.(i.e., the 2nd player to join a team must select the team that player one did not.) I have seen too many cases of 4 vs 2.

4.) It may be there, but after reaching level 50, I have been unable to locate what my experience is. I can find score, but that does not include challenge experience.

5.)At the conclusion of a match, we get the number of XP for challenges, but there is no listing of which challenge(s) you completed during that round. I know it pops up a message when it occurs, but I am usually in the middle of something in the game and cannot take my attention away from what I am doing.

6.) If you cannot correct the lost profile issue, at least populate the profiles with some standard defaults, so when you are already in a match and you find out that your profiles are gone, you don't have to hold 7 other players up while you rebuild some.

obliviondoll
01-14-2011, 10:44 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Serrachio:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FearlessSpeach:
And on the butcher.... G money here is a midget with a giant mace, and his preferred kill is a neck snap? I mean, seriously? A) how is it even possible for him to do this to the thief, who is 3 times his height. B) he has the biggest weapon in MP, why is he attempting to be subtle? That's what poison is for. If we are going to have the animation, why waste it pretending to be sneaky when its still a bloody beacon to the entire map. </div></BLOCKQUOTE>

Butcher? Huh? </div></BLOCKQUOTE>
Seconded.

Also: Butcher midget with a MACE? 1/3 the height of the THIEF?

I haven't seen a single mace in multiplayer... Want a character with one. I also haven't seen a single character notably shorter than the thief... And would be a little worried if there was one.

Icee Molotov
01-14-2011, 11:05 PM
1) More maps, but not in Italy
Others in Europe that'd be cool:

Nicosia(Cyprus)
Prague(CR)
Lisbon(Portugal)

Also it'd be cool if they included maps outside of Europe and in Africa or the Middle East. I think that the fanbase as a whole would appreciate the change in setting and architecture.

Cairo(Egypt)
Constantinople(Turkey)
Algiers(Algeria)
Calicut(India)

2. More personas. I think that the current multiplayer characters, although cool, are sort of stale. I like some of the ideas that I've seen(like the Botanist, Nun, etc.), and I have some ideas of my own here on other threads that I'd be interested to see what people think about them.

My characters starting on page three
here (http://forums.ubi.com/eve/forums/a/tpc/f/2361024388/m/5541062698/p/3)

Lyleator
01-15-2011, 12:12 AM
Seasonal Weather / Special Map Modes (http://forums.ubi.com/eve/forums/a/tpc/f/2361024388/m/1521063409) for more gameplay variety

Grygier
01-15-2011, 01:05 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by stitchlessdeath:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by grygier:
i would love to see more interior/indoor maps like the castle.

and of course more abilities. </div></BLOCKQUOTE>

Yeah, this would be awesome... especially if there were 2 buildings, side to side, making it so you can jump through windows and such, but have a multitude of floors, maybe about 5 in each building? </div></BLOCKQUOTE>

stuff like that would be great.

SeraphimFoA
01-15-2011, 05:15 AM
I would like to see some co-op challenging mode. Like bringing down Borgia Tower or killing a target... anything where the group should work as a real team of assassin's and without a full coordination is impossible to achieve the goal. Maybe 2 teams of 4 people for a who achieve the goal first or who achieve more goal in the time.
Anyother would like something like that?

FANIS1993
01-15-2011, 07:26 AM
i would like to remove whispers cause they destroy the game, when i hear it i look for my pursuer than focusing on my target.
and the other problem is when my target hears it and now that all people who play know that whisper is your pursuer around you they run like hell, and now that is happening a lot of times i am getting angry and run too with ending up entering a chase or getting killed by my pursuer. so pls just remove it!!

other things i would like to see in the game:
1.more weather maps, like make it rain and when we are on roofs and run to fall down with result losing our target.

2.please add more levels and abilities, its getting boring after we almost do all of the challenges... also some new characters, game modes, abilities would be awesome to put them as unlockables or some new gears and colors.

WIDOMKR383
01-15-2011, 08:59 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FearlessSpeach:
As always, Dolly has the first or second best idea in the thread. This time second, cus Rainie as a playable character with gloves is clearly the most win idea in any MP ever.

Modularization would be such a great solution. For example, I don't dig on the nun's hat my hellequin gets at 50, but I love the extra poof, gold, and frillyness the rest of her out fit gets.

While a full color spectrum is probably difficult, at least allowing us to choses from the current colors on specific portions would be nice - Courtesan with blue under sleeves and a white under bodice for example, since its clearly not one piece of cloth anyway given the cut.

Continuing in the theme of gettign what you want when you ask for less: instead of more personas, more animations. Perhaps unlockable?

Ex: Extra brutal ones unlocked by preforming eleventeen jillion incog kills. Or hell, even just one more that randomly plays for each kill mode would be nice. I would like to see a reduction on weaponless kills (especially the neck break. Damn it, if I sneak up behind you and get focus while we are both moving, i want to STAB you, not snap your neck. I play with blood enabled, so give me that tasty templar gravy.

More to the point: why would either quin ever do it this way? Their whole cry for attention our daddy abused us as children so now we are starving artists driven to kill for money motif hinges on the over the top theatrics of a street performer, subtlety isn't even in their vocabulary. And honestly, none of helle's kills are that theatrical, with only harley's silent knock down cartwheel staby stab and arial staby stab stab fitting the bill.

The thief's temple stab is great, but where is that fulfilling bone crunching sound effect - or at least a nice wet splat, something truly visceral.

And the executioner... for a dude that screams brutality, his kills are so, clean. Home boy's name is el executioner and he's got the leather hood and hand axe. Why are all his kills single stroke affairs? I want hacking and smashing, rending of flesh and gnashing of teeth. Show me the suffering as this great lumbering oaf rips the tiny helle up off the ground and rends her asunder with multiple axe blows.

The addition of these heightened brutality kills would, I think, serve to further underscore the neat craftsman like quality of the more subtle kills. The officer impalement kill is raw and violent, where as the priest's quick, quiet neck stab should be left as it is. At present, some of what would actually be the cleanest kills produce more visual blood effect, making them the most brutal where as others are left lacking (helle's foot and lower jaw stab, barbers throat slit which should paint any near by buildings). This would also help to further characterize the current personas, adding more over all depth without the need to add new personas. For example, the prowler has probably the cleanest kill (the hidden blade to base of skull), draw a sharper contrast with the butcher and executioner to really demonstrate the difference in demeanor and personality.

And on the butcher.... G money here is a midget with a giant mace, and his preferred kill is a neck snap? I mean, seriously? A) how is it even possible for him to do this to the thief, who is 3 times his height. B) he has the biggest weapon in MP, why is he attempting to be subtle? That's what poison is for. If we are going to have the animation, why waste it pretending to be sneaky when its still a bloody beacon to the entire map. </div></BLOCKQUOTE>

I haven't decided if I should be afraid of your imagination or join your band wagon...yeah i'm going to join it.

x3

WIDOMKR383
01-15-2011, 09:09 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Assassinsyk:
Sorry for the double post, but its a whole different thing, and also abit elaborate:

The more I play this game, the more epic moments i experience, so many that I cant even remember half of them.

Given how much I loooove ACB, I feel its a real shame, and I would love (!!) a feature to store/save or even youtube-share replay of last kill/stun/minute. Other than for my own reminissing, it would be great for discussing strategy and having laughs (speaking of, maybe censoring the ID´s to prevent mocking/flaming?), but I´m sure the bright fellas at UBI can recognize the HUGE potential for viral marketing through this.

Strategy-wise, I think the game allready is an inch away from being a cult-game, and opinions and discussions around tactics could fill up an internet forum (haha?). To contribute to this and throw gasoline on the fire, this should be a must.

Markeding-wise, forget about "cool" vids made on a computer, to see the potential and fun of a real game made in ones very own basement is worth alot more to gain new customers and keep the existing ones interested and playing for time and time again. This has been done before with Blur or Need for Speed or something (cant remember which, the game never interested me that much), with the result of hundreds of thousands views. Priceless. </div></BLOCKQUOTE>

x3

Sprint-Please
01-15-2011, 11:42 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FANIS1993:
i would like to remove whispers cause they destroy the game, when i hear it i look for my pursuer than focusing on my target.
and the other problem is when my target hears it and now that all people who play know that whisper is your pursuer around you they run like hell, and now that is happening a lot of times i am getting angry and run too with ending up entering a chase or getting killed by my pursuer. so pls just remove it!!

other things i would like to see in the game:
1.more weather maps, like make it rain and when we are on roofs and run to fall down with result losing our target.

2.please add more levels and abilities, its getting boring after we almost do all of the challenges... also some new characters, game modes, abilities would be awesome to put them as unlockables or some new gears and colors. </div></BLOCKQUOTE>

No. Whispers and the heartbeat are the best aspect of multiplayer. Whispers give you a sense of paranoia while heatbeat increases your adrenaline. THEY ARE NOT TO BE DEPENDED ON, THEY ARE TO RAISE YOUR AWARENESS SUBLIMINALLY. DO NOT DEPEND ON THEM

SmashBrosDude
01-15-2011, 03:01 PM
Me and a friend were thinking of a persona.

The Gambler

Tromping the streets of Renaissance Paris, Reme Noireau gambled people out of their money and their lives.

Weapon: Bladed Playing Cards

SimDuff
01-15-2011, 03:07 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FearlessSpeach:
Ex: Extra brutal ones unlocked by preforming eleventeen jillion incog kills. Or hell, even just one more that randomly plays for each kill mode would be nice. I would like to see a reduction on weaponless kills (especially the neck break. Damn it, if I sneak up behind you and get focus while we are both moving, i want to STAB you, not snap your neck. I play with blood enabled, so give me that tasty templar gravy.

More to the point: why would either quin ever do it this way? Their whole cry for attention our daddy abused us as children so now we are starving artists driven to kill for money motif hinges on the over the top theatrics of a street performer, subtlety isn't even in their vocabulary. And honestly, none of helle's kills are that theatrical, with only harley's silent knock down cartwheel staby stab and arial staby stab stab fitting the bill.

The thief's temple stab is great, but where is that fulfilling bone crunching sound effect - or at least a nice wet splat, something truly visceral.

And the executioner... for a dude that screams brutality, his kills are so, clean. Home boy's name is el executioner and he's got the leather hood and hand axe. Why are all his kills single stroke affairs? I want hacking and smashing, rending of flesh and gnashing of teeth. Show me the suffering as this great lumbering oaf rips the tiny helle up off the ground and rends her asunder with multiple axe blows.

The addition of these heightened brutality kills would, I think, serve to further underscore the neat craftsman like quality of the more subtle kills. The officer impalement kill is raw and violent, where as the priest's quick, quiet neck stab should be left as it is. At present, some of what would actually be the cleanest kills produce more visual blood effect, making them the most brutal where as others are left lacking (helle's foot and lower jaw stab, barbers throat slit which should paint any near by buildings). This would also help to further characterize the current personas, adding more over all depth without the need to add new personas. For example, the prowler has probably the cleanest kill (the hidden blade to base of skull), draw a sharper contrast with the butcher and executioner to really demonstrate the difference in demeanor and personality.

And on the butcher.... G money here is a midget with a giant mace, and his preferred kill is a neck snap? I mean, seriously? A) how is it even possible for him to do this to the thief, who is 3 times his height. B) he has the biggest weapon in MP, why is he attempting to be subtle? That's what poison is for. If we are going to have the animation, why waste it pretending to be sneaky when its still a bloody beacon to the entire map. </div></BLOCKQUOTE>
Um, someone is a little violent xD I agree that the killing moves that everyone share are a little boring, It's not as satisfying to kill with neck breaks as killing with the persona's weapon. I'd rather see the Thief stab every target rather than neck breaking half of 'em. Although it makes stabbing more enjoyable when you have a one on two chances to do it.

VoicedHercules
01-15-2011, 03:29 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SmashBrosDude:
Me and a friend were thinking of a persona.

The Gambler

Tromping the streets of Renaissance Paris, [insert French Name] gambled people out of their money and their lives.

Weapon: Bladed Playing Cards </div></BLOCKQUOTE>

oh hey there Gambit.

haha

I was thinking of a perona idea..

The Butcher:

Very "husky" man that carries around a Meat Cleaver and a blood stained apron (sort of like the Executioner). He's preferably bald too.

obliviondoll
01-15-2011, 04:24 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by VoicedHercules:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SmashBrosDude:
Me and a friend were thinking of a persona.

The Gambler

Tromping the streets of Renaissance Paris, [insert French Name] gambled people out of their money and their lives.

Weapon: Bladed Playing Cards </div></BLOCKQUOTE>

oh hey there Gambit.

haha

I was thinking of a perona idea..

The Butcher:

Very "husky" man that carries around a Meat Cleaver and a blood stained apron (sort of like the Executioner). He's preferably bald too. </div></BLOCKQUOTE>
If they do the Gambler, they SO have to name him Remy.

The butcher just sounds like a weapon and head swap for the executioner - if they make him distinctive, he'd be cool, but it sounds like they could too easily take the easy road on this one. If they do take you up on it, I hope they don't short-change the job.

FearlessSpeach
01-15-2011, 04:40 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by obliviondoll:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Serrachio:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FearlessSpeach:
And on the butcher.... G money here is a midget with a giant mace, and his preferred kill is a neck snap? I mean, seriously? A) how is it even possible for him to do this to the thief, who is 3 times his height. B) he has the biggest weapon in MP, why is he attempting to be subtle? That's what poison is for. If we are going to have the animation, why waste it pretending to be sneaky when its still a bloody beacon to the entire map. </div></BLOCKQUOTE>

Butcher? Huh? </div></BLOCKQUOTE>
Seconded.

Also: Butcher midget with a MACE? 1/3 the height of the THIEF?

I haven't seen a single mace in multiplayer... Want a character with one. I also haven't seen a single character notably shorter than the thief... And would be a little worried if there was one. </div></BLOCKQUOTE>


Blacksmith, sorry. What ever, dude with hammer and an apron. He is short, and war hammers are in the same blunt weapon family of maces. And he is short.

Icee Molotov
01-15-2011, 07:45 PM
I like this butcher idea but I think that he shouldn't start out with the bloodied apron. It should be something that you get at superior or elite gear, to show how many he has killed(and how terrible the deaths were).

I do think that more female personas are needed and with this in mind, I came up with the Outlaw.

Physical Appearance: A pretty looking girl just out of her teens with messy black hair and dark green eyes. Although she is pretty, her hair is graying at the roots and her face tells of many horrors, some of which she has even committed.

Clothes: I'm not good with appearances other than physical characteristics but it should be baggy clothes with mostly dark hues.

Weapon: Hides a long stiletto in her boots.

Here's the character description I'm thinking of-
Esperanza Valero believed Cesare Borgia could shield her from some powerful enemies in Spain. He did, but only in exchange for her services as an assassin. A broken woman, desperate to stay alive.

DoctorEurope
01-15-2011, 09:12 PM
I've got some personas I would LOVE to see;

Sailor/Slaver/Explorer: So clothes would be kind of brightly colored upper class and his weapons could be a whip maybe?
Carpenter: Tattered old clothes and could use a saw as his weapons.
Chef: Could have a bloody apron and the classic chef hat. Not 100% what his weapons would be.
Miner: Dirty old clothes and could use a shovel as his weapon.
Piper/Musician: Someone with somewhat festive clothing (not as much as the harlequin/hellequin of course) kind of based off the Pied Piper.
Butler: Suit and tie, you know the deal. Again not sure what his weapon could be.

Any suggestions or things you don't like? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

ubispencer2010
01-15-2011, 10:00 PM
add online free roam

xCr0wnedNorris
01-15-2011, 10:38 PM
Perhaps the ability to scavenge the corpses of your recently slain targets for supplies? What I mean by that is when you kill a target, and you used an ability slot that requires an item (i.e. smoke bomb, poison, etc.) You'll have the option to scavenge the body for supplies, kind of like in SP. The downsides to it are obviously it's going to make you stick out like a sore thumb and it's going to take awhile for you to find the items you seek, leave you open to getting assassinated or stunned. Maybe some ways to keep it from getting OP are to have it as a perk, maybe unlocked at around level 30 or so. Also, you can't do anything else once you've starting the scavenge until you've finished. That way it'd make you really think twice sticking your neck out for so long unprotected. Sorry if that sounds ******ed, I was just running around in SP going "Huh, it'd be pretty cool if you could do that in an online match."

Jurkey
01-16-2011, 01:54 PM
I haven't played the game yet, because of UbiSoft's stupid release dates for PC. (4 months, seriously?! What the-), anyways.

Watching MP gameplay, and listening to people's whining about roof maps, I suggest a map which is basically like the hotspot of a town. The center, with no roofs, just a huge open space. There should be stores, maybe some small alleys and the edge of the map should all be roof tops, but they should be so far away that an air assassination shouldn't be possible if you were in the middle of the map.

Basically, this is rather small map but it really adds alot to the blending, seeing as you move through a HUGE crowd and if you run, everyone can see you.

FearlessSpeach
01-16-2011, 09:38 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DoctorEurope:
I've got some personas I would LOVE to see;

Sailor/Slaver/Explorer: So clothes would be kind of brightly colored upper class and his weapons could be a whip maybe?
Carpenter: Tattered old clothes and could use a saw as his weapons.
Chef: Could have a bloody apron and the classic chef hat. Not 100% what his weapons would be.
Miner: Dirty old clothes and could use a shovel as his weapon.
Piper/Musician: Someone with somewhat festive clothing (not as much as the harlequin/hellequin of course) kind of based off the Pied Piper.
Butler: Suit and tie, you know the deal. Again not sure what his weapon could be.

Any suggestions or things you don't like? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>


Chef: If, and only if, he is voiced by Isac Hayes. His weapon should obviously be his sweet chocolate voice - or the meat cleaver from SP (or what ever it was called).

Piper: While I think the Pied Piper is the single greatest story in western culture history (no joke), Pied actually means brightly colored with stripes. So.... both of the quins already wear pied clothing. Granted, the hellequin is my favorite, so a third character in their vein armed with a flute would meet with nothing but 100% love from me.

Lyleator
01-16-2011, 10:55 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DoctorEurope:
Butler: Suit and tie, you know the deal. Again not sure what his weapon could be. </div></BLOCKQUOTE>
My favourite of your suggested ones. Neckties only go back as far as the 1600s, but something along the lines of a darker Florentine Noble's Attire would be nice, with a weapon clearly being a caviar spoon to gouge out eyes.

FearlessSpeach
01-17-2011, 03:45 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Lyleator:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DoctorEurope:
Butler: Suit and tie, you know the deal. Again not sure what his weapon could be. </div></BLOCKQUOTE>
My favourite of your suggested ones. Neckties only go back as far as the 1600s, but something along the lines of a darker Florentine Noble's Attire would be nice, with a weapon clearly being a caviar spoon to gouge out eyes. </div></BLOCKQUOTE>

I'm at least 97% sure caviar spoons were invented for one function, and one function alone:

Gouging out eyes.

DoctorEurope
01-17-2011, 08:37 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FearlessSpeach:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Lyleator:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DoctorEurope:
Butler: Suit and tie, you know the deal. Again not sure what his weapon could be. </div></BLOCKQUOTE>
My favourite of your suggested ones. Neckties only go back as far as the 1600s, but something along the lines of a darker Florentine Noble's Attire would be nice, with a weapon clearly being a caviar spoon to gouge out eyes. </div></BLOCKQUOTE>

I'm at least 97% sure caviar spoons were invented for one function, and one function alone:

Gouging out eyes. </div></BLOCKQUOTE>
For sure.

Whoever invented caviar spoons had this game, and gouging out eyes in general in mind.

SmashBrosDude
01-17-2011, 08:47 AM
I have another idea for persona:

The Petseller

Selling beasts and animals in the shadow of the Kremlin, Vladimir Krakosha awarded people with deadly friends.

Weapon: Cobra (like the Assassin in the Santcuary, Amunet.

Jizzytatsu
01-17-2011, 12:28 PM
Officer and Harlequin as DLC...

And some new personas, like a merchant or a farmer. And ordinary NPC's looking like real people instead of those based on the personas.

KingMarkes
01-17-2011, 12:43 PM
Better customisation for the personas.

1. Should be able to paint different section of clothing different colors. eg. instead of only being given 4 different paint sets for variation. Perhaps we could choose what color we want seperate items of clothing to be. Could be put into sections as head, chest, legs, feet, arms and accessory.

2. Better variation of gear. Instead of my level 50 personas looking like EVERY OTHER persons level 50 personas perhaps let us choose what features we want from differen levels of gear. Like i described with color variation, put them into sections such as head, chest, legs, feet, arms and accessory.

Am fed up of my level 50 character looking like every one elses level 50 character.


An idea for a persona.

Undertaker. - (I work as an Undertaker so this is my favourite http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif) Dressed in black with a long jacket, striperd trousers and top hat. Weapon would probably be a cane with a hidden blade.
An Assassination idea could be the Undertaker tapping on the shoulder of a target with his cane, waiting for the target to turn around then stabbing him/her with the other end of the cane.

what do you think people???

SmashBrosDude
01-17-2011, 01:02 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by KingMarkes:
Better customisation for the personas.

1. Should be able to paint different section of clothing different colors. eg. instead of only being given 4 different paint sets for variation. Perhaps we could choose what color we want seperate items of clothing to be. Could be put into sections as head, chest, legs, feet, arms and accessory.

2. Better variation of gear. Instead of my level 50 personas looking like EVERY OTHER persons level 50 personas perhaps let us choose what features we want from differen levels of gear. Like i described with color variation, put them into sections such as head, chest, legs, feet, arms and accessory.

Am fed up of my level 50 character looking like every one elses level 50 character.


An idea for a persona.

Undertaker. - (I work as an Undertaker so this is my favourite http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif) Dressed in black with a long jacket, striperd trousers and top hat. Weapon would probably be a cane with a hidden blade.
An Assassination idea could be the Undertaker tapping on the shoulder of a target with his cane, waiting for the target to turn around then stabbing him/her with the other end of the cane.

what do you think people??? </div></BLOCKQUOTE>

Why's he called the Undertaker? jw

KingMarkes
01-17-2011, 01:30 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SmashBrosDude:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by KingMarkes:
Better customisation for the personas.

1. Should be able to paint different section of clothing different colors. eg. instead of only being given 4 different paint sets for variation. Perhaps we could choose what color we want seperate items of clothing to be. Could be put into sections as head, chest, legs, feet, arms and accessory.

2. Better variation of gear. Instead of my level 50 personas looking like EVERY OTHER persons level 50 personas perhaps let us choose what features we want from differen levels of gear. Like i described with color variation, put them into sections such as head, chest, legs, feet, arms and accessory.

Am fed up of my level 50 character looking like every one elses level 50 character.


An idea for a persona.

Undertaker. - (I work as an Undertaker so this is my favourite http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif) Dressed in black with a long jacket, striperd trousers and top hat. Weapon would probably be a cane with a hidden blade.
An Assassination idea could be the Undertaker tapping on the shoulder of a target with his cane, waiting for the target to turn around then stabbing him/her with the other end of the cane.

what do you think people??? </div></BLOCKQUOTE>

Why's he called the Undertaker? jw </div></BLOCKQUOTE>

What else would you call it?
I dont know what Undertaker in Italian is, perhaps you could help?
Do you even know what an Undertaker is?

Xz SyKoTiiK zX
01-17-2011, 04:33 PM
I think it would be cool to have templar vision hidden so your enemies can't see you use it. It would make it more intense not knowing where your enemy is.

Auditorexxx
01-17-2011, 04:39 PM
Hmm i was thinking earlier that survival mode should be part of the modes. Something like uncharted 2 co-op arena.

Xz SyKoTiiK zX
01-17-2011, 04:46 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AuditoreRed:
Hmm i was thinking earlier that survival mode should be part of the modes. Something like uncharted 2 co-op arena. </div></BLOCKQUOTE>That actually sounds cool too

FearlessSpeach
01-17-2011, 06:24 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SyKoTiC92:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AuditoreRed:
Hmm i was thinking earlier that survival mode should be part of the modes. Something like uncharted 2 co-op arena. </div></BLOCKQUOTE>That actually sounds cool too </div></BLOCKQUOTE>

How would this work? Its next to impossible to die to combat in the SP, so I can't really imagine this mode being that challenging.

Granted, I love survival modes (more time playing horde than campaign in GOW2, and I love those two games). I just don't really see it working for AC:B.

obliviondoll
01-17-2011, 07:09 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FearlessSpeach:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by obliviondoll:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FearlessSpeach:
Viva La Rainivolution </div></BLOCKQUOTE>
Sorry. It had to be posted here. </div></BLOCKQUOTE>

Official Multiplayer Wants -&gt;

Rainie as a playable character -&gt; Thief with boxing gloves, and color of her choice.

SPEAK OUT. Why give us an official thread if we can't get something truly ridiculous done by voicing unrelenting and overwhelming support for it?

Viva La Rainivolution. </div></BLOCKQUOTE>
WE WANT THIS! Quote/repost if you agree. :P

ZodiakLegend
01-17-2011, 11:08 PM
Masyaf. Maybe renesance(spelling?) style. And more characters. Just a few,not too many.

Xz SyKoTiiK zX
01-17-2011, 11:37 PM
I think a team deathmatch type thing would be cool. Have blocking, deflecting. counter-kills, etc. with both teams attacking and have it on a small map kinda similar to the combat section of the Virtual training only larger and with more details. Also, maybe the gear can give armor bonuses for this type instead of just having it for appearance. That way it takes longer for a counter strike to kill someone.

cptn_k
01-18-2011, 01:51 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by obliviondoll:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FearlessSpeach:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by obliviondoll:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FearlessSpeach:
Viva La Rainivolution </div></BLOCKQUOTE>
Sorry. It had to be posted here. </div></BLOCKQUOTE>

Official Multiplayer Wants -&gt;

Rainie as a playable character -&gt; Thief with boxing gloves, and color of her choice.

SPEAK OUT. Why give us an official thread if we can't get something truly ridiculous done by voicing unrelenting and overwhelming support for it?

Viva La Rainivolution. </div></BLOCKQUOTE>
WE WANT THIS! Quote/repost if you agree. :P </div></BLOCKQUOTE>

^^THIS^^ http://forums.ubi.com/images/smilies/winky.gif

SniffyPenguin
01-18-2011, 06:02 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SyKoTiC92:
I think it would be cool to have templar vision hidden so your enemies can't see you use it. It would make it more intense not knowing where your enemy is. </div></BLOCKQUOTE>

How is that balanced/fair?

Xz SyKoTiiK zX
01-18-2011, 06:15 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SniffyPenguin:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SyKoTiC92:
I think it would be cool to have templar vision hidden so your enemies can't see you use it. It would make it more intense not knowing where your enemy is. </div></BLOCKQUOTE>

How is that balanced/fair? </div></BLOCKQUOTE>I posted that without thinking. I usually just use it around corners to hide that I used it.

KaiserC96
01-18-2011, 12:48 PM
a map, something with lots of nooks and crannies, another femme fatelle character, like a tailor who strangles people with robbin or stabs with siscors http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

oLiamxD
01-18-2011, 02:01 PM
Maybe fix the servers as my multiplayer wont work and make the level cap higher maybe 70 ??

Add me GT = o Liam xD

Serrachio
01-18-2011, 03:03 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Serrachio:

These are pretty much the characters I'd like to be introduced.

The Botanist (female) Pruning Shears
The Beastman (male) 'Gauntlet' (has bone tips on the fingers, to symbolise a wolf's claws, made with dense metal)
The Tailor/Seamstress (female) Tailor's Awl
The Artist/Sculptor (female) Chisel </div></BLOCKQUOTE>

I've read some interesting character ideas in the thread so I'll add Mortician/Undertaker and Cardshark to these Personas I like.

The Cardshark could kill people by asking them to pick a razor thin metal card, then when they do, he shows them it and then slashes their neck with the card, which would be either the Death Tarot card or the Ace of Spades (Low-Profile). I can also see him running towards his target and using his cards to throw one into the victim's forehead like a shuriken, before ripping it out after he closes the distance (High-Profile).

I'm imagining a handsome man with a ponytail and short hazel brown waved hair at the front including a fedora-like hat with the King of Hearts or the Wheel of Fortune Tarot card (because he's a gambler and a charmer) and a sleeveless suit vest and dark green silk shirt and tie. I mention Tarot cards because there's a Project Legacy Mnemonic set called Visconti-Sforza Tarot. I got the idea because someone suggested a Gambler.

The Mortician uses a sword-cane and kills people by pushing them forward with the top part of the cane, before withdrawing the sword and slashing them diagonally downwards (High-Profile). He could also walk past them before slashing the tendons in the back of his victim's legs, before letting gravity impale them on his sword as they fall backwards (Low-Profile). As someone else mentioned, I like the idea of a Funeral Director's clothes which are a formal suit and a Tophat on a man who has greying hair. He could work his way through the gear starting off with shabbier clothes, and maybe some ratty fingerless gloves, before upgrading over time to a respectable gentlemen with white silk formal gloves and a nice tailored suit.

BROD_E_STA2010
01-19-2011, 02:33 AM
what about a courtisian mp character that would be awesome

SmashBrosDude
01-19-2011, 06:23 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Serrachio:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Serrachio:

These are pretty much the characters I'd like to be introduced.

The Botanist (female) Pruning Shears
The Beastman (male) 'Gauntlet' (has bone tips on the fingers, to symbolise a wolf's claws, made with dense metal)
The Tailor/Seamstress (female) Tailor's Awl
The Artist/Sculptor (female) Chisel </div></BLOCKQUOTE>

I've read some interesting character ideas in the thread so I'll add Mortician/Undertaker and Cardshark to these Personas I like.

The Cardshark could kill people by asking them to pick a razor thin metal card, then when they do, he shows them it and then slashes their neck with the card, which would be either the Death Tarot card or the Ace of Spades (Low-Profile). I can also see him running towards his target and using his cards to throw one into the victim's forehead like a shuriken, before ripping it out after he closes the distance (High-Profile).

I'm imagining a handsome man with a ponytail and short hazel brown waved hair at the front including a fedora-like hat with the King of Hearts or the Wheel of Fortune Tarot card (because he's a gambler and a charmer) and a sleeveless suit vest and dark green silk shirt and tie. I mention Tarot cards because there's a Project Legacy Mnemonic set called Visconti-Sforza Tarot. I got the idea because someone suggested a Gambler.

The Mortician uses a sword-cane and kills people by pushing them forward with the top part of the cane, before withdrawing the sword and slashing them diagonally downwards (High-Profile). He could also walk past them before slashing the tendons in the back of his victim's legs, before letting gravity impale them on his sword as they fall backwards (Low-Profile). As someone else mentioned, I like the idea of a Funeral Director's clothes which are a formal suit and a Tophat on a man who has greying hair. He could work his way through the gear starting off with shabbier clothes, and maybe some ratty fingerless gloves, before upgrading over time to a respectable gentlemen with white silk formal gloves and a nice tailored suit. </div></BLOCKQUOTE>

I like how you expanded on my idea but I imagined him with blonde hair, but you described him amazingly. Cardshark sounds so much cooler, than the Gambler. I realy hope Ubisoft is listening to these posts and makes a whole MP Persona pack, with the Beastman, Mortician, Cardshark, Botanist and Tailor.

SilverStardust
01-19-2011, 07:31 AM
We've got two DLC maps so far, and both are ones that have a lot of areas to climb and pretty much encourage it.

How about another Siena-like map? Where it's all almost entirely on one level and what little there is to climb is very low. Not everyone likes running on rooftops or climbing everything in sight, after all; there's only one map that really caters to that and it rarely comes up.

Serrachio
01-19-2011, 10:31 AM
I agree, Siena is one of my favourite levels because the lack of tall structures and the general size of the map encourages players to use stealth, and I find it more enjoyable to die by someone's poison than an aerial kill.

Le_vrai_Aymar
01-19-2011, 11:30 AM
Oh we pay attention to your ideas and feedback http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

And we also have some surprises for you http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Scarab3905
01-19-2011, 12:30 PM
I was thinking something like the MP as in Red Dead Redemption.
Just make a team with strangers or some friends and you'll get an assignment or something like that.
I don't know if anybody already said something like this? If so, sorry http://forums.ubi.com/images/smilies/blush.gif

p.s. sorry for my english, I'm Dutch.. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

xthexpert
01-19-2011, 04:03 PM
1. A third (3rd) perk slot, allowing 3 perks to be active instead of just 2

2. Advanced Manhunt-everything else is advanced and now we have chest capture...WTF?!!

3. Unlock all of the maps, as opposed enabling/disabling animus updates. Why can't we have Pienza AND Mont St-Michel as playable maps at the same time? We have Rome at dusk...WTF?!!

4. Test updates & down-loadable content EXTENSIVELY before releasing it to the masses. Most notably, the issue with profiles & personas re-setting every time we shut down our console. This problem should have been identified in testing. Even so, it has been known for weeks now. It should have been fixed after a day or two. Inexcusable.

Great game. Been with you since the first one came out. Not sure I understand the logic behind some of these issues UbiSoft. Little things go a long way. Can't wait to see what the 3.0 update brings. By that time, hopefully I won't STILL be spending 5 minutes updating profiles & personas every time I make my initial entry into multiplayer.

InfamousiXi
01-19-2011, 04:26 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by xthexpert:
1. A third (3rd) perk slot, allowing 3 perks to be active instead of just 2

2. Advanced Manhunt-everything else is advanced and now we have chest capture...WTF?!!

3. Unlock all of the maps, as opposed enabling/disabling animus updates. Why can't we have Pienza AND Mont St-Michel as playable maps at the same time? We have Rome at dusk...WTF?!!

4. Test updates & down-loadable content EXTENSIVELY before releasing it to the masses. Most notably, the issue with profiles & personas re-setting every time we shut down our console. This problem should have been identified in testing. Even so, it has been known for weeks now. It should have been fixed after a day or two. Inexcusable.

Great game. Been with you since the first one came out. Not sure I understand the logic behind some of these issues UbiSoft. Little things go a long way. Can't wait to see what the 3.0 update brings. By that time, hopefully I won't STILL be spending 5 minutes updating profiles & personas every time I make my initial entry into multiplayer. </div></BLOCKQUOTE>

i agree with you on most of this.....

i think it would be cool if they had maps from Assassin creed 1... Acre, Jersualeum, and etc

and in the assassin creed 1 it ould have different personas for those maps

and i think someone said a gametype called kill the king that would be cool and also have sum NPCs that are guards that guard that king and ur able to use ur sword to kill them..and if ur the team defending the king ur able to have crossbows or longbow

RangerRico
01-19-2011, 06:29 PM
What I want is a way to get my harlequin back from my old account. Could you guys make some kind recovery system.

Sprint-Please
01-19-2011, 06:39 PM
Great news everyone, the disappearing profiles bug will be fixed in the march 2012 update! One year and two months left!

papartusedmcrsk
01-19-2011, 07:23 PM
One vote for DLCs that are compatible. As in I don't have to disable one to get the other.

-EDIT-

Anyone with me?

Techwood2177
01-20-2011, 09:08 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FearlessSpeach:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by obliviondoll:
Think I suggested it in the feedback thread, but it's worth adding here.

Instead of doing a massive overhaul on customisation like some people have mentioned, just make the current changes modular.

As an example, the first upgrade for the Officer changes his cloth shoulder pads for leather armoured ones, his second upgrade changes the edging on the clothing under his coat, then the third upgrade adds a beret.

Every person has 3 upgrades which affect different parts of the body.

Why not let players, for example, put the Officer's hat on WITHOUT forcing them to upgrade the shoulder pads?

Or have the Courtesan's black outfit without the mask?

It wouldn't be a huge change, EVERY upgrade for EVERY persona changes different elements on that persona, so allowing them to be interchangeable would be a relatively simple way to add an extra layer of depth to the customisation. </div></BLOCKQUOTE>

As always, Dolly has the first or second best idea in the thread. This time second, cus Rainie as a playable character with gloves is clearly the most win idea in any MP ever.

Modularization would be such a great solution. For example, I don't dig on the nun's hat my hellequin gets at 50, but I love the extra poof, gold, and frillyness the rest of her out fit gets.

While a full color spectrum is probably difficult, at least allowing us to choses from the current colors on specific portions would be nice - Courtesan with blue under sleeves and a white under bodice for example, since its clearly not one piece of cloth anyway given the cut.

Continuing in the theme of gettign what you want when you ask for less: instead of more personas, more animations. Perhaps unlockable?

Ex: Extra brutal ones unlocked by preforming eleventeen jillion incog kills. Or hell, even just one more that randomly plays for each kill mode would be nice. I would like to see a reduction on weaponless kills (especially the neck break. Damn it, if I sneak up behind you and get focus while we are both moving, i want to STAB you, not snap your neck. I play with blood enabled, so give me that tasty templar gravy.

More to the point: why would either quin ever do it this way? Their whole cry for attention our daddy abused us as children so now we are starving artists driven to kill for money motif hinges on the over the top theatrics of a street performer, subtlety isn't even in their vocabulary. And honestly, none of helle's kills are that theatrical, with only harley's silent knock down cartwheel staby stab and arial staby stab stab fitting the bill.

The thief's temple stab is great, but where is that fulfilling bone crunching sound effect - or at least a nice wet splat, something truly visceral.

And the executioner... for a dude that screams brutality, his kills are so, clean. Home boy's name is el executioner and he's got the leather hood and hand axe. Why are all his kills single stroke affairs? I want hacking and smashing, rending of flesh and gnashing of teeth. Show me the suffering as this great lumbering oaf rips the tiny helle up off the ground and rends her asunder with multiple axe blows.

The addition of these heightened brutality kills would, I think, serve to further underscore the neat craftsman like quality of the more subtle kills. The officer impalement kill is raw and violent, where as the priest's quick, quiet neck stab should be left as it is. At present, some of what would actually be the cleanest kills produce more visual blood effect, making them the most brutal where as others are left lacking (helle's foot and lower jaw stab, barbers throat slit which should paint any near by buildings). This would also help to further characterize the current personas, adding more over all depth without the need to add new personas. For example, the prowler has probably the cleanest kill (the hidden blade to base of skull), draw a sharper contrast with the butcher and executioner to really demonstrate the difference in demeanor and personality.

And on the butcher [edit: Meant blacksmith, was pretty late at night].... G money here is a midget with a giant mace, and his preferred kill is a neck snap? I mean, seriously? A) how is it even possible for him to do this to the thief, who is 3 times his height. B) he has the biggest weapon in MP, why is he attempting to be subtle? That's what poison is for. If we are going to have the animation, why waste it pretending to be sneaky when its still a bloody beacon to the entire map. </div></BLOCKQUOTE>

I'm in on this too with one addition to the brutality that I feel should be given at least to the executioner: Decapitation! Why oh why is this not in the game already?

laserjock2003
01-20-2011, 10:58 AM
I would like to see the kill scoring slightly tweaked...if I have my pursuer locked on when they kill, they should not be able to get incognito..or maybe their detection meter will decrease for the amount of time I am locked on.

I don't know about anyone else, but I sometimes feel quite annoyed when my pursuer walks up to me, I have him locked on the whole time, and he still can get an incognito...when I clearly demonstrated I knew who he was by locking on.


For the new Templar Score, I would suggest for co-op and team modes, there should have be a strong influence by team wins or team score, as opposed to individual score. This would make those who help teammates out (for example, by NOT killing the target I just poisoned!) have the higher rank.

KaiserC96
01-20-2011, 11:16 AM
like, a huge huge map, like the size of rome, just for a mode where players from anywhere can meet and kill. itd be like a giant warzone. like clan wars or something along those lines.

some more stealth action, something as simple as crouching would do, or hiding behind a wall and peering around it.something like that would help escape or ambush players.

Caransil
01-20-2011, 01:02 PM
A new character. I've already thought of one, only thing you have to do is see if you like it or not, this includes community and devellopers.


The Accountant/Bookkeeper

Once a loyal servant of Uberto Alberti, now a corrupt bookkeeper taking care of his own bussiness. Fredo De Ciantis uses his inside knowledge as an accountant to find his targets. Many of them are in his dept, those that can't pay their stalling payments will pay with their lives. The victims of Fredo are often found near a bloody letter opener, believed to be his choice of weapon.

In the multiplayer he would look a bit like Uberto Alberti, being slightly overweight and having high stature in society. Often deals with alot of money and keeps some of it for his own benefits, this may be resembled in the way he dresses (like nobility). His weapon of choice is the letter opener, easy to find and buy, and a nice tool to act as a trademark in his murders.


(Uberto Alberti: The person responsible for the death of Ezio's father and brothers by withholding evidence of innocence. He must have had an accountant working for him to deal with money-transactions. The character I made up (Fredo De Ciantis – or a name you prefer) might fit the description and could be the one walking in the shadows of Uberto, therefore I think he would be fitting in the realm of “Assassin's Creed: Brotherhood”. A corrupt bookkeeper taking back what is owed to him with other people's lives)

Example:
French Lily letter opener (http://www.myitalianweddingfavors.com/ProdImages/DLusso%20W6444%20Fleur%20de%20Lis%20Letter%20opene r%20favor.JPG)

Black and glass letter opener (http://www.hastings-crystal.co.uk/images/black-and-silver-glass-letter-opener.jpg)

GabrielLaberge
01-20-2011, 04:20 PM
New modes: Hunter, Thief and flag keeper (3 teams 1 flag, find the hided flag and take it safely to your base to score. The score depends of the time you had the flag before going in your base. Patience and risks equal points)

more colors for caracters

new maps: rural map, catacombs and a castle or a church.

new abilities (trap, compass desynchronisation)and perks

more bonus points: survivor(playing like 2 or 3 minutes without being killed)patient (kill in low profile while your target is in high profile)follower (lock on your target and follow him 20 seconds to get A LOT of points)and trap (kill your target by putting a trap on the floor in front of him)

And when you get stun there shall be a «Animus bug» effect wich unable you to see muck around you and helps your target escape and hide. Very usefull in alliance.

That's it!!!

EXTREME1337MAN
01-20-2011, 11:57 PM
Alright, so heres what I got(yes some of it is already on here, just take it as a bump):

-When an assassin and their target assassinate & stun each other it seems like it automatically makes the assassin win. I think it would be great if ubisoft could make around a 1.5 second button mashing sequence to see who stuns or assassinates who.

-A prestige mode, called I don't know 'The Assassin Ranks', could start with recruit and end with assassino. Just like the ranks for the singleplayer apprentices. These prestigious ranks would need an incentive of course.

-I think it would be amazing to be able to play multiplayer as a Follower of Romulus.

Knastcore
01-21-2011, 01:48 AM
i want:

New Mode:

some kind of hardcore mode with guards on the Roof, so you just can be on a roof for a few secounds than down or they will hunt you down

New map:

- Some non roof-maps or atleast some with less roof or just small like a tent.

Some new Characters:

-musician!!
a musician whould be great and he strangle someone with his guitar string. Awesome!!!

-Tailor
-Art Mechant
-Some kind of Guard not like the officer more like the ingame ones

BROD_E_STA2010
01-21-2011, 05:09 AM
hey it would be so cool to have a king as a MP persona and maybe a all rooftop map like the top of the castello sant angelo that would be awesome

Serrachio
01-21-2011, 08:06 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BROD_E_STA2010:
hey it would be so cool to have a king as a MP persona and maybe a all rooftop map like the top of the castello sant angelo that would be awesome </div></BLOCKQUOTE>

I don't think there was a king back in Ezio's time. Everyone probably followed the Pope.

SleezeRocker
01-21-2011, 10:19 AM
Let's see:
Map- Can't remember.. but you know that area where you sneak into the Pagan Party, hosted by Cesare Borgia and the Fake Cardinal guy that is 1/2 nude (Bleh) don't rememeber so im just going to refer to it as this: For a new map, bring the Pagan Party place.

http://bulk.destructoid.com/ul/187876-review-assassin-s-creed-brotherhood/ACB_SP_S_43_PaganParty_MainAssassination-620x.jpg

Option wise: May we have an ability to select what Maps we ANT to participate in?
For example on options select Maps and then:
Rome: ON-OFF
Dusk Rome: ON-OFF
Vienna: ON-OFF
St Michel: ON-OFF(&lt;By a hell lot!!)
Etc...that way we can enable which maps we WANT to play in and not jeopordize game modes and select maps

BROD_E_STA2010
01-21-2011, 04:33 PM
ok then wat about some ac2 guys that was in italy and the reneisonce time and maybe an english kong/queen

obliviondoll
01-21-2011, 05:00 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BROD_E_STA2010:
ok then wat about some ac2 guys that was in italy and the reneisonce time and maybe an english kong/queen </div></BLOCKQUOTE>
Kong Queen:
http://www.thescene.com.au/upload/DragQueenMonkey.jpg

Sorry... Couldn't help it.

More seriously, though... Who said there weren't Kings and Queens during the Renaissance? Learn to read. Kings and Queens have been around longer than we can accurately track events, and they're still around now in some countries.

Don't think they'd be good characters in a game, most wouldn't fit into the Templar's "rule from the shadows" mentality.

Noble can work, a Duchess or Countess would work.

Actually, make a Count character - specifically for me. Seeing as how I'm a <STRIKE>vampire</STRIKE> Sesame Street fan (What? It was the only cover story I could think of at the time)

Serrachio
01-21-2011, 05:10 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SleezeRocker:
Let's see:
Map- Can't remember.. but you know that area where you sneak into the Pagan Party, hosted by Cesare Borgia and the Fake Cardinal guy that is 1/2 nude (Bleh) don't rememeber so im just going to refer to it as this: For a new map, bring the Pagan Party place.

http://bulk.destructoid.com/ul/187876-review-assassin-s-creed-brotherhood/ACB_SP_S_43_PaganParty_MainAssassination-620x.jpg

Option wise: May we have an ability to select what Maps we ANT to participate in?
For example on options select Maps and then:
Rome: ON-OFF
Dusk Rome: ON-OFF
Vienna: ON-OFF
St Michel: ON-OFF(&lt;By a hell lot!!)
Etc...that way we can enable which maps we WANT to play in and not jeopordize game modes and select maps </div></BLOCKQUOTE>

Funnily enough, a few days ago, the thought of this map did pop into my head and I thought "Wow. That could work."

In it I was going through how players could trail the rooftops where the guards were and also sneaking around like they're following their target like Ezio followed Juan Borgia.

Then again, that area at the top is quite small, but if it was expanded into a big flat area for a full scale party and made some quick up and down routes between the gates you start following him through, it could work, although, I would like to see more crowds than the ones in this video.

http://www.youtube.com/watch?v...OL54&feature=related (http://www.youtube.com/watch?v=C7boIVqOL54&feature=related)

Edit: I just realised as well, They could make it so you could go inside the church that Cesare came out of with Rodrigo, similar to the Forli map.

Serrachio
01-21-2011, 05:26 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by obliviondoll:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BROD_E_STA2010:
ok then wat about some ac2 guys that was in italy and the reneisonce time and maybe an english kong/queen </div></BLOCKQUOTE>
Kong Queen:
http://www.thescene.com.au/upload/DragQueenMonkey.jpg

Sorry... Couldn't help it.

More seriously, though... Who said there weren't Kings and Queens during the Renaissance? Learn to read. Kings and Queens have been around longer than we can accurately track events, and they're still around now in some countries.

Don't think they'd be good characters in a game, most wouldn't fit into the Templar's "rule from the shadows" mentality.

Noble can work, a Duchess or Countess would work.

Actually, make a Count character - specifically for me. Seeing as how I'm a <STRIKE>vampire</STRIKE> Sesame Street fan (What? It was the only cover story I could think of at the time) </div></BLOCKQUOTE>

Sorry for the double post, but I never said there wasn't Kings and Queens during the Renaissance, I know there was because of the Assassin Recruit Contracts. When I said there wasn't a king during that time, what I meant was that there probably wasn't one in Italy because of the Pope.

But anyway, I agree on what you say about the Count character to suit the role of a powerful and influential person, but to be honest, I was thinking that what they need to do is to make alterations to the Noble to make him more... noble I guess.

As of now, he looks more like a creepy crippled spawn-child of Captain Hook and Pedobear.

Edit: Seeing as the Production Manager was hinting some things on the last page, I thought I should post all my ideas to see if some will get implemented, if not all.

I think that the Captain should have gotten both shoulder-guards during Superior and have been given a helmet for Elite that covers most of his face, except that it cuts off from his nose to his chin. Edit: I was thinking this could be like the French Guard outfit that Ezio wears when escorting Bartolomeo to Octavian de Valois.

I also think that for the Harlequin, you should replace the white on his Elite mask for silver. You've given him gold for Elite, but in my opinion, the white and gold together doesn't suit him. Seeing as you've already given him gold, it doesn't seem implausible to swap white for silver.

For the Harlequin's hat-tails, lengthen them down to his lower back and widen them a little (make them a little chunkier), adding in a extra thicker one in the middle of the two that goes to the small of his back. The extra one should have a Templar Cross at the top of it.

His outfit has too many thin stripes that it makes the colours look gaudy and bad, if the stripes were widened, it'll make the colours look better. Also, while the Hellequin's pattern from the front goes: 1, 2, 1, 1, 2, 1; The Harlequin's pattern goes: 1, 2, 1, 2, 1, 2 etc.

While the Hellequin's mask is detailed and pretty, the Harlequin's mask is simple, and the design takes away from the character, even though his mask is the most prominent part of him. If it was up to me, I'd add in a little spiky metal beard-like thing to his mask too.

One thing I would also like a lot is if his stripes on his arms and legs spiraled around instead of being plain downward stripes.

You could make it so that instead of having colour combinations for Extra Colours, you could 'unlock' the colours so that you can mix and match them. This way, each character gets 8 colours so that people can pick their Primary and Secondary colours out of them.

'I think the neck breaking sound is a bit... weak to be honest.

A little louder and it would be better.' This should be more louder and like a bone snapping. Currently, it sounds like your character is giving your target fatal chiropractice by the way the popping noise sounds.

'Well I had an idea for a Female character, which I thought up when I saw a unit on Project Legacy. In the Crafting menu there's an option to 'Train Botanist' which you use up a Courtesan and a Botany Tome.

This is what I put for her:

I got the idea of the Botanist from the Project Legacy unit of the same name. I was thinking that she would use Pruning Shears as a weapon. She wears a Renaissance gown in light green and carries a flower basket (that has open ends) with her that she holds close to her waist, in front of her, which she keeps the shears in along with some flowers. She has long wavy red hair that comes to her torso, with a lily green hairband at the top of her head and a neat ponytail at the back. Her outfit upgrades would go from normal (slightly stained from the streets), to a belt with an ornate flower buckle for Advanced (Cleaned normal clothes), then a scarf with a vine like pattern through it for Superior (New dress that looks nice) and her final elite gear would be a veil connected to her headband and the headband gains a purple iris flower (with improvements to her clothes to make them look posher).'

This is my description for her:

The Botanist

"Working on the streets as a flower-girl, Daphne Umile struggled her way through life by selling wildflowers that she collected to any who she came upon. Though she made enough to keep herself and her younger brother fed, the guards that patrolled along her preferred route used to torment her as she carried out her daily work. Daphne hated them so, and wondered why they would need to tease and bully an innocent girl like her. After all, she was not doing this for herself, this was for her brother, who needed her, and she needed money to support him.

Finally having enough, Daphne was determined to get revenge on those who had mistreated her, make them suffer for the times they made her sad. They pushed her in the dirt, they ripped parts of her skirt off, which she had to try and repair, and they even tried to rape her once.

Using what skills she knew best, with the beautiful things that nature provided her, Daphne carefully crafted and coated bouquets of splendid flowers with venom. It was a hard task, some of the people she met was cautious of her, especially a poor girl giving away free things, but she finally delivered them to the houses of the guards that she loathed, and she made sure they were taken in, even if she had to place them, knock the door and fun away as fast as her flat sandals could take her. Daphne knew those who smelled the sweet fragrance of the flowers, directly or indirectly, would soon wilt and she reveled in the feeling.
The technique she used was so strong and successful, which she made utterly sure, so that not only did the guards suffer a nasty death, it would be unknown to any normal person that they had been poisoned, and that it also wiped out their immediate families. After all, they never showed her compassion, why should she?

Back in his castle, Cesare Borgia was dismayed at dwindling number of guards at his command, and through his spies, he had found the culprit, Daphne, and had found out her love and knowledge for all things flora, so he had an idea. Why not let her do something she liked if she was such an expert?

Immediately he hired her to supply flowers for a lavish party that he would be holding in a couple of days, and invited the green goddess herself.

The party was however, a trap for Daphne, and during the night, he had shifted her aside into a dining room to discuss botanical views, not that he cared for those things as much as she did, but Cesare believed his charisma could occupy her while his guards locked all the exits as the party commenced. During this time, Cesare, figuratively and literally, backed Daphne into the corner of the wall before proposing a deal. He suggested that she work for him, with her pruning shears and knowledge of deadly toxins, and Daphne would be the only one in business who people would go to for exotic and rare blossoms, so no competition. Though if she refused, all she would have was the life of the humble, but down-trodden flower-girl and that would be the only thing she would return to, as he secretly planned to have her brother murdered if she refused the second time. Daphne, unaware of Cesare's machinations, thought of her younger brother and how he barely had enough to live on, and accepted. After all, she was the one who was going to build a better life for them, why not start that better life early?"

Daphne, The Botanist, would be assassinated (and unlocked) during a special Templar Agent mission where Ezio sends Claudia off on her first assignment after full Assassin training. Players would control Claudia who would need to protect an important figure/someone close to the important figure during a wedding. Daphne's aim is to kill the bride using one of her signature poisoned bouquets.

Daphne's kill animations are:

Every Rose Has Its Thorn: Daphne hands a flower to her target, it could be a rose, or could be an orchid or other types of flowers. As the target goes to smell the flower, Daphne stabs them in the stomach with her pruning shears and gently pushes them forward, leaving the flower to drop from their hand onto their chest as they fall.

Mary, Mary, Quite Contrary: Daphne stabs the target four times, all in a row, one stab for each line in the poem.

Human Irrigation: Daphne uses her pruning shears to cut the target's windpipe, 'irrigating' the target's neck.

Evening The Ploughing Field: Daphne throws petals in the air, making her way around the target to their back. From there, she turns her pruning shears upside-down and slashes the target down the centre of their back.

I got my idea for the Beastman from people suggesting how they'd like a Follower of Romulus as a multiplayer character. In my mind, the Beastman is a man with a fur pelt cloak over his shoulders complete with a lion's head as a hood, and a leather vest with short sleeves made from animal hides. The Beastman is more built than regular Followers of Romulus and his trousers are made from lion's fur. He uses metal gauntlets (made of dense metal) with ivory claws that are designed for him by Gaspar de la Croix (The Engineer) similar to how the Noble recieved his claw. On his feet, The Beastman keeps his toenails pointed and sharp, like a feral animal. His hair is made up of long wavy black curtains that reach down to his shoulders and he wears an eyepatch over his left eye, due to the three savage like scars where his eye used to be, a battle injury he sustained from his outfit, while it still breathed.

Ignatius goes from shabbier leather and dirty furs, to a pair of leather armguards and his short sleeves parting at the side of his arms for Advanced (becoming cleaner aswell), then his leather chest is made less shabby, becoming a proper leather vest with exquisite stitching and his tamer's whip for Superior (Leather vest no longer stained), then for Elite the mane on his lion's head grows a more impressive and fuller mane (cleaned), the teeth on it are now white instead of yellow, his lion-fur legs are more fuller with fur (also cleaned) and his eyepatch gains a Templar Cross.

I chose lion's fur to be different from the Romulus Followers seeing as they're covered in mostly wolf pelts.

My description for him is:

The Beastman

"Ignatius Selvatici was a trader of fine furs and an animal tamer, supplying those rich enough with animals designed to kill. Ignatius lived near to a forest where he let his catches roam free.

Whenever a client requested something, he would venture into the forest and take on the beast solely by his own, netting himself a few injuries over the years, although it did impress the ladies.

Due to an unfortunate accident where Ignatius slipped up during one of his feral fights, he lost his eye to an African lion that he had poached and shipped over to Italy, and broke its neck as punishment, much to the fury of the client who wanted it alive.

When the client, a rich nobleman, came to Ignatius and threatened him with death, enraged by the loss of his eye, and the attitude of the pathetic man before him, Ignatius pummeled the nobleman to death and ripped him apart, in a blood-red rage.

Having heard of his ferocity, Cesare Borgia challenged Ignatius to a hunting contest in his forest. The target was simple, the first to take down a beautiful snow-white tiger that Ignatius owned, would work for the other. Cesare would give some guards to Ignatius to look after his catches so that Ignatius could poach more animals more often, or that Ignatius would abandon his hunting days and become one of his generals.

They both agreed, and a date was set.

When it came round to the day, Cesare was allowed a head-start, being new to the forest, but only allowed to hunt the one tiger.

After a while, Ignatius set off into the forest, using his taming and tracking skills to find his way to the tiger first. Engaging in a man-on-beast fight, Ignatius was too engrossed in the battle before him to notice the click of a gun.

As he had the tiger pinned and was about to immobilize it, Cesare had ordered a guard to shoot and kill the animal.

Cesare gloated at his victory, but he didn't notice the anger that Ignatius displayed.

Sneaking up on Cesare, Ignatius beat the ever-loving crap out of him for cheating, before he was dragged away by guards that Cesare had summoned.

Even though Cesare had technically won, he was livid at Ignatius for attempting to kill or seriously injure him, so he ordered the detention and eventual slaughter of all the beasts that Ignatius had collected over his years and sentenced him to the dungeons where he would remain forever.

After slandering Ignatius' name and reputation enough, and removing any wealth that he owned, Cesare had left the beastman in the dungeons in shackles.

After a few weeks when Ignatius was weak and hungry from starving for so long, Cesare entered the dungeons with a proposition. Become part of his shadow army and Beast-General of the Followers of Romulus and Cesare would redeem him of his money and his name, aswell as slowing returning his prize collection of animals to him. If he turned it down however, he would remain in the dungeons for as long as it took for the malnourished man to die and his animals were to be killed and burnt, no-one to even benefit from their pelts. Needless to say, Ignatius took his offer, and a leather eyepatch was handed through the bars before the cell door was unlocked."

Ignatius, The Beastman, will be assassinated (and unlocked) during another special Templar Agent mission where, as Ezio is too busy training his assassins, Bartolomeo will step in to take down the threat of Ignatius Selvatici.
Ignatius' aim is to create mass panic among the people of Rome by staging a massive scare-tactic during a public gathering by releasing his animals into a crowd alongside the Followers of Romulus, while he co-ordinates the wild beasts with the sound of whip-cracks. Bartolomeo will have to kill him from above to prevent him from being killed by the tamed, but blood-thirsty animals.
During the mission, people will be mauled by wild tigers, lions and wolves, and needless to say, a funny moment will exist where one of the Followers of Romulus, who are given animals themself, will not be very nice to his animal and as you can guess, receives his swift and brutal death.

Ignatius' kill animations are:

Blunt Force Trauma: Ignatius punches the target hard in the ribs with his gauntlets, breaking them, before stamping on the target's kneecaps while they're on the ground.

Alpha of the Pack: Ignatius uses the ivory claws on his gauntlets to scratch and scrape away at the target's face.

Dead Wringer: Ignatius grabs the target by the face, throwing the back of their head as hard as he can into a wall, before grabbing them by the neck as they bounce back and crushing their trachea.

Fulcrum Facebuster: Ignatius runs towards his target and grabs them by the waist from behind, before performing a move similar to the Crash Thunder Buster on them. When elevated though, the target sits on his shoulders before being smashed downward, sending their face into the ground. Crash Thunder Buster: http://www.youtube.com/watch?v=Nm6SOSlGKVc

I'll add some more in later, I'm going to add in the Seamstress, Sculptor, Cardshark and Mortician.

commanderOO7
01-21-2011, 09:55 PM
New Mode: Free Roam

Take a lesson from the makers of Red Dead Redemption here. The competitive modes are great but a free roam mode is endless.

I would create a complete Roma map with Borgia Towers (gang hideouts) that you have to clear out and can do this cooperatively with friends.

I enjoy the current mp modes but there is little point to party up. Free roam would fix all that.

obliviondoll
01-22-2011, 03:26 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by commanderOO7:
New Mode </div></BLOCKQUOTE>
You know there's a separate multiplayer modes thread, right? And this idea's in there a few times already...

A good one, if you can find a way around the problem of the combat system. Good luck on that, by the way...

Serrachio
01-22-2011, 04:53 AM
As I have promised, I'm now going to post my ideas for the 4 multiplayer characters I'd like to be added.

But first, I'm going to post some cool general animations for all the characters.

Stun from Bench (Male): You punch the pursuer in the gut, winding them and grounding them.

Stun from Bench (Female): You sweep the pursuer's feet from underneath them, grounding them.

Stun from Hay Bale: You grab them by the ankles and yank upwards, sending them hard onto their back/front, grounding them.

Assassinate Target (on perch): You boot them in their back, sending them off the perch towards the ground, where they snap their neck as their head bends back when they hit the ground, their body folding over and the head (neck now snapped) is brought around by the force of the momentum.

Make it so you can’t assassinate someone starting a jump to the floor from a roof and drag them to you, instead making a new assassination where you ‘surf’ them into the ground.

Assassinate from Wall (Target also climbing): You jump onto them, grabbing them and pulling them down, before kneeling and stabbing them in the back of the throat.

Assassinate from Rooftop (Target on ledge): Slash their hands with your weapon to make them fall off.

Assassinate from Floor Level (Target beginning wall climb): You pull them down by the feet forcefully and stab them in the spine.

Assassinate Target on Rooftop (Target just jumped up a small platform): You jump forward and grab them by the ankle, getting up and dragging them until you grab their other ankle before taking them to the edge and dropping them off, head first.

Chase Breaker Kill: If it comes to the point where, for some reason, your character assassinates someone when the Chase Breaker has closed based on lag, they should play a special animation like these instead. For a downward closing gate, your character dives and rolls through it just in time and then springs up and stabs the target. For sideways closing gates/windows, your character does a cartwheel-like side-flip and gets through before it closes to pounce on the unlucky victim.

Now onto the Multiplayer Characters.

Seeing as it is a popular idea by everyone, I'd like the Seamstress (Female Tailor) to be added in.

For the Seamstress, she would use a tailor's awl as a weapon, a tool used by tailors to puncture holes in fabric to sew from, but also to rip out stitches that are already in clothes. The Seamstress would start out with a poor-middle class attire typical of something a renaissance tailor would wear. As she goes up through the ranks, she will gain a corset and her clothes will change into more luxurious materials and patterns, including lace and velvet. The Seamstress is a portly woman, to set her against the other female characters (Think of a female Blacksmith, but don't think of the beard http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif)

Here is my description of her:

The Seamstress

"Fabrizia Racchiudere was a hard-working but not well off Seamstress who had a modest and mainly trouble-free approach to life. The only problem was her husband Enrico and his gambling addiction.

While Fabrizia slaved away making dresses and suits for the noble folk, Enrico squandered what money they had on alcohol and games of chance, and almost all of the time, the chances went against him.

Each night, Enrico used to return home and vent his frustrations on his wife, first of all it was whinging about small things, then it later grew into arguments, before a time came that he beat her. And as she cried from the various cuts and bruises, leaning over her sewing wheel, Fabrizia thought there might be no way out, and absorbed herself into her work to take her mind off of the pain and sadness she felt.

As a result, Fabrizia grew talented, making more and more money, which some she managed to save away. Use it to escape, find a better life, after all, her talents with the cloth could support her, like she had to support herself for all the years.

Word soon reached Cesare of this talented weaveworker and he grew intrigued. If only she were lethal too, she would make a fine addition to his personal entourage of cut-throats. Needlessly though, he thought he should test her, see if she had the capability.

Cesare sent one of his messengers to Fabrizia's small stall, that she had decorated in her spare time with fine tapestries of her own creation, after all, she felt that a more attractive shop could bring in more customers and she would earn her desertion fund more easily.

Cesare put in a colossal order for velvet drapes and other various fabric works for his home by a week. Supplying her with the funds for the materials, Fabrizia went out and bought them at once, hiding them from Enrico in case he wanted to somehow stop her progress, after all, she felt that this was her shining moment, to ditch that worthless pig and fly free, like the noble-lady's silk handkerchief she had saw float away while she served her an evening gown she had freshly made. It was slightly ironic too, after that happened, the noble-lady inquired if she could make some more as the fabric was too delicate to be washed and it had gotten soaked and smelled.

Fabrizia toiled long and hard, staying up through the night, away from the bedroom so that Enrico could not hear her sewing wheel whirring in the early hours.

She worked and toiled and worked some more, and from a couple of days of labour, with some time wasted trying to find a nice hiding spot for the drapes while Enrico was home, Fabrizia was three quarters of her way done, with a whole 4 days to spare.

That wasn't going to stop her though, and she had finished the drapes the next day. However, she was careless and had forgotten to hide them and it led to a blazing row, which was also ironic too. Enrico had questioned her about the drapes and various amounts of fabric, to which she tried to lie and tell him that the church had asked her to make them for a special event.

Fabrizia was not normally a liar though, but a talent she would master in her later years, and Enrico saw right through her, shouting and raving and then he hit her.

Fabrizia crumpled to the floor, sobbing as he continued to attack her needlessly, until she had curled into a ball and stayed there still.

A little while later, Fabrizia heard a crackling noise. With whatever energy she had left, she got up and peered through the window.
Her eyes widened as she saw Enrico outside, throwing her toil and dedication onto a fire, and she choked on the air in her lungs, not believing what was happening. Fresh tears began to stream down her face, and she questioned what would happen when Cesare knew, how mad he might be, and she sobbed herself to sleep on her workdesk, next to her sewing wheel.

The deadline came around, and Fabrizia was dreadfully on edge, she even contemplated killing herself to spare herself the torture and pain she had imagined would come from Cesare's command.

But, when Cesare himself came to the store, he looked placcid and calm. After calling her over, no, shouting her over, because she had avoided his first tries at beckoning her, Fabrizia sheepishly made her way to the door and invited them inside.

Cesare inquired about the drapes after a while and Fabrizia froze still, until urged by the man to speak up. Seeing as how she could not deceive her own husband, she spilled out the truth and closed her eyes, waiting for some phantom attack.

No such attack came.

Cesare simply shrugged his shoulders and told her it didn't matter, and that he would give her the money she needed again to go buy the materials.

Time and time again, the same result happened. Enrico had dropped the drapes into the river, then he had dropped them into thick sticky mud, too much to remove in the time limit Fabrizia had. He then gave them away, and set fire to them once more. To him, this was like some sort of funny game that he could play as much as he wanted as long as Cesare kept supplying the dough. He thought that soon enough Cesare would get annoyed and kill his wife, freeing him from her so he could spend all he wanted on his booze and dice throws, not limited by her for food and other sorts. And to think, once she was gone, he could break into that drawer she guarded so closely and find out what she had withholding from him.

Cesare didn't care though, every time he showed up, in fact, it got to the point where he would just walk in, drop a bag of gold florins on the table and walk out once more. This was a test he was undertaking. He had sufficient drapiers to make his fancy curtains for him, although should she come onboard, with her level of skill and temperance, Cesare could see that some unlucky sod would be out of a job soon. It was because he wanted to see if Fabrizia was capable, and so far, his success rate was climbing.

Each new batch made and ruined vexed Fabrizia, and she was nearing her wit's end. After all, she was putting her all into each and every thing she made, and it was frustrating to see it ruined by the childish scum she had the audacity to call her beloved husband. It was happening at times she couldn't control too, she was too tired from working with the velvet, falling asleep when she had no energy, and she woke up on the last day before the deadline to find it missing.

She had finally decided. This will not go on.
Laying in wait for her husband to return and start his sneak-theft, Fabrizia had not worked yesterday so she could rest for this point in time. Enrico had not even noticed too, granted she kept the sewing wheel whirring.

She spotted him coming in, and closed her eyes. She expected this to be a quick fast kill, to free her of the binds of matrimony that anchored her to this fiend. What she didn't expect that while she lay there, he whispered mocking remarks into her ear, goading what he presumed to be her fast asleep form.

Enraged, she grabbed the nearest tool, which happened to be her tailor's awl, and she stabbed him repeatedly with careless abandon, covering his mouth so not to alert the neighbors, blood splattering over her face, red on a red canvas of rage... and he slumped, 26 stab wounds to the torso, a merciless killing, but merciful for the woman who was now free.

Fabrizia recieved a letter the next day, congratulating her, but wanting to confirm the death of her torturous husband.

Funny thing is, with the letter in her hand, she recollected back to the event.

She felt good. She felt powerful, and an idea popped into her head as she reached for the nearest knife.

The next day, Cesare recieved a grim but endearing present. A parcel came to him. A parcel made out of human skin. And although it was disgusting to look at, he couldn't help but admire the stitchwork. Opening the fleshy present, inside was the tailor's awl, blood dried on.

A return package was sent, a fancy new tailor's awl, engraved with beautiful designs while retaining it's deadly capabilities. Coming with it arrived a note which said "Congratulations, you passed. Come to the castle Fabrizia. You'll find youself right at home."

And with that, Fabrizia packed her bags and left, her new tailor's awl proudly displayed on the belt that also found its way to her, a perfect fit, for both the awl and her."

Fabrizia, the Seamstress, will be assassinated (and unlocked) during a special Templar Agent mission where, as asked by Ezio, Pantasilea will use her strategy to take down this lethal suitmaker.
It's Fabrizia's mission to assassinate a cardinal who refuses to tread in Cesare's web of corruption, during a robe fitting for an important religious gathering. She intends to do this by 'replacing' the tailor for the occasion and killing the cardinal when it comes to his adjustments. Thanks to some effort on the side of the Assassin's Order, Pantasilea takes part in a robe fitting for an evening gown, and will be there before the group of cardinals to take out the treacherous clothes-maker and substitute herself for the tailor before it comes around to the cardinal's turn.

Fabrizia's kill animations are:

Enrico's Fate: Fabrizia clamps her hand over her targets mouth and stabs them repeatedly in the chest area with her awl.

Look Ma! No Hands!: Fabrizia removes a concealed tape measure and strangles her target to death from behind by cutting off their air supply, before removing one hand and letting it unravel. (She learned this from Cesare's general Micheletto Corella)

Tartan Tango: Fabrizia blindfolds her target from the front with a length of tartan material, moving around the back of them and crossing the fabric, before pulling them down by their head so that her knee breaks the spinal cord in the neck.

Egyptian Styles Are In!: Fabrizia stabs her awl up into her target's nose, piercing their brain.

Based on the artist character suggested by people on the forum, here's my idea for The Sculptor.

The Sculptor would use a chisel as a weapon, typical, as she used to carve statues for a living, but now she only carves flesh, not stone. The Sculptor would have a blonde hairstyle, a typical Renaissance style like:
http://www.hairstylesall.com/h...nce_hairstyles09.jpg (http://www.hairstylesall.com/hairstylesimages/renaissance_hairstyles09.jpg)

I was thinking she could wear a female variant of artist's clothing, but seeing as the Officer wears a beret, she would wear something like:
http://www.houseofanoria.com/h...ack_Velvet_Cap-c.jpg (http://www.houseofanoria.com/hats-headdress/Black_Velvet_Cap-c.jpg)

As she ascends though the ranks, she gains additional files and tools like rasps along her craftman's belt, along with more fanciful changes to her outfit.

Here's my description of her:

The Sculptor

"Giovanna Argilloso was a skilled and in-demand sculptor, commissioned by many to create fantastic works of art, life-like in many ways.

Such was the skill that she had, Giovanna was invited to many parties and soirees, becoming extremely popular. She had sculpted many statues and lived a comfortable life.

Cesare had always admired her artwork. Her marble carvings, the material of choice she chose to work with, were exquisite and Cesare wanted to see her work in action.

Visiting her studio, Cesare had asked her whether she could work on a piece for him, a statue of him in his battle armour, looking strong and fierce.

Giovanna would have agreed, although she was currently working on a project for another nobleman, a statue of his son, something which he had supplied her with a model for, and then she would chisel the head later.

Cesare was slightly annoyed at this small detail, and disappointed in the sculptor for not considering him important enough to put the current project on hold for, but he decided to stick around and see her work in action.

From where he stood as Cesare watched her carve, the impression he got was that she floated and glided around the stone block, tapping and filing away, creating the rocky visage to every small detail, becoming a work of perfection as he witnessed her talents on display.

As a large part needed to come off, Cesare spied her make a large whack on the stone with a chisel and a mallet, witnessing enough force for his mind to visualize a killing blow, and the lethal opportunities it would provide if Cesare coerced her to working for him.

Taking his leave and bidding the female artist goodbye, Cesare formulated a dark plan in his mind.

Back at the castello, Cesare wrote a letter to the model that was substituting for the nobleman's statue (that was to be given to the man's son) and requested that they meet up in the night.

Cesare had wrote down that he had a keen interest in art, which was not exactly a lie, and how he fancied himself as a bit of a painter, and that he would like the model to be his subject. Although Giovanna was using the model's services, Cesare put down that his pay for their nightly painting sessions would be great indeed, and that he was eager for his response.

When twilight fell, the two men met, and Cesare led him to a coastal cliff. The model, who happened to be quite vain (after all, his job was his looks), asked Cesare where he wanted him as he looked at the view from the cliff-top. Cesare didn't care though, this meeting was a ruse, and ran his sword through the model's back until the man died from the wound.

Initially, he thought about throwing the man off the cliff, but that would be pointless as he wouldn't be able to manipulate Giovanna. His compulsion to do it was strong though, the man got on his nerves with his chatter all the way there, but he could resist.

Carrying the dead body with him, to a cart he had prepared for their co-ordinated meeting, Cesare dumped the body in the hay and paid the farmer who he had threatened to help him, to carry the body to the preordained location, unless he wanted his family to share the same outcome.

Arriving at Giovanna's studio in the dead of night, Cesare brought along one of his Cento Occhi thieves to fiddle around with the lock and gain him entry, without making enough noise to wake anyone.

Entering the building, Cesare dismissed the thief, who he had given permission to raid through Giovanna's belongings for anything valuable he wanted, though he told him that his death would not be swift if he woke the woman.

It was Cesare's initial plan to put the dead body in the artist's bed, next to her, and 'leak' that the woman had slept with the model before murdering him, ruining her reputation by labelling her as the 'Black Widow of Sculptors' that slept with and slaughtered any who would pose for her, as well as be the one there to sweep up the pieces of what remained of her dignity.

But out of the corner of his eye, Cesare had spotted the statue that Giovanna had been working on while her model was away, how it had a sword and the pose of someone in a defensive position even though it had much work to be done on it, and he instantly changed his mind.

Calculating that the statue's rough mass would not be offset by the body he carried, Cesare positioned the corpse facing towards the statue, lining up his sword wound which Cesare had aptly provided, and dropped him, the body making a squelching noise as the body slid down the stone sword to the hilt, staining the marble behind with a red tinge.

Cesare, knowing his little deceit was ready and waiting to be sprung, closed the door silently behind him and made his way back the the castello.

In the morning, Cesare accompanied two guards, that he had ordered to search Giovanna's residence and feigned shock and anger, waking up the artist who was still asleep in her bedroom, even in the late hours of the morning.

Giovanna came downstairs and gasped, nearly retching at the side of the dead model, and pleaded with Cesare not to take her away for murder, that she was innocent and that she could not have done it as she had not seen the model recently.

Cesare asked her what she would do for him to remain quiet. She would do anything. Cesare asked if she would kill.

It was then that Giovanna had figured it out, Cesare had did this, he had pulled her strings like a child with a mannequin doll. And though she tried to be angry, to be scared, to feel any negative emotion towards him, she felt nothing. If anything, she admired him for it, for the cunning and power he showed that he could enforce upon someone.

A minute of silence passed, the guards shifting nervously as they wanted to arrest the woman and take her away, but the two figures in the room just focused on each other, Cesare in his armour, looking strong and fierce, but quiet, no noise coming from him.

Whereas, as the guards looked at Giovanna, she also displayed a serious look back at Cesare, even though she was in just her night-gown.

After the minute of silence passed, Giovanna said one word.

Yes.

The next day, the statue was finished, but it was no nobleman's son. It was Cesare Borgia holding the sword instead, expertly crafted with the new tools that Giovanna recieved from him."

Giovanna, the Sculptor, will be assassinated (and unlocked) during a special Templar Agent mission where you play as Maria Auditore, after hearing from her Courtesans about a rich heiress and an art merchant that would be visiting a well-known museum to buy paintings and other artwork.

By disguising herself and her courtesans, Maria will infiltrate the museum with the aim of protecting the two from Giovanna's chisel. It is Giovanna's aim to execute the two to have their fortunes 'redirected' to Cesare's Treasury. (Lol, it rhymes. http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif)

Giovanna's kill animations are:

Beautifully Breathless: Giovanna stabs the target twice, underneath the ribs, puncturing their lungs.

Chalk Up Another One: Giovanna blows chalk dust into her target's eyes before stabbing them in the abdomen.

A Chiselled Appearance: Giovanna holds the chisel in between the shoulder blades of her target, before striking her mallet hard and embedding the chisel in their back, shattering the spine in two. Afterwards, while holding their limp body, Giovanna roughly yanks the chisel out which sends them falling backward to the ground.

Shattering Consequences: Giovanna mallets her enemy in the side of their head, smashing their skull.

AKG32
01-22-2011, 01:35 PM
A co-op mode more similar to Story

iseelifeinhd
01-22-2011, 10:34 PM
I think I'm a little obsessed with this game. I was in my kitchen looking through my drawers, and I come across a corkscrew and a two pronged cork puller. Of course, playing this game WAY too often, I created a multiplayer character in my head.


The Vinter (wine merchant/producer)

Special Weapon: Corkscrew: Stab and twist, into back, head.

OR

Cork Puller: Stab, into back of head, eyes, throat, chest.


Especially since Pienza (near Tuscany) is a map now, I think it would be a great addition.

Zoidberg747
01-22-2011, 10:45 PM
A follower of romulus character would be cool, so would a guard character(although i guess thats what a captain is) Also I would love to be able to play as A Courier, who could se a letter opener of some kind http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Serrachio
01-22-2011, 11:01 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Zoidberg747:
A follower of romulus character would be cool, so would a guard character(although i guess thats what a captain is) Also I would love to be able to play as A Courier, who could se a letter opener of some kind http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>

I made the Beastman on the previous page to fill that need. I like the Accountant idea more than a courier though. If the person who suggested it would let me, I'd make a story for his alliance to Cesare after I've done the last two.

BROD_E_STA2010
01-23-2011, 01:47 AM
what about you can stun an opponent on the ground when you on the roof top??? you would jump off and land on them.

Ur_Madjis-T
01-23-2011, 03:28 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by obliviondoll:
Think I suggested it in the feedback thread, but it's worth adding here.

Instead of doing a massive overhaul on customisation like some people have mentioned, just make the current changes modular.

As an example, the first upgrade for the Officer changes his cloth shoulder pads for leather armoured ones, his second upgrade changes the edging on the clothing under his coat, then the third upgrade adds a beret.

Every person has 3 upgrades which affect different parts of the body.

Why not let players, for example, put the Officer's hat on WITHOUT forcing them to upgrade the shoulder pads?

Or have the Courtesan's black outfit without the mask?

It wouldn't be a huge change, EVERY upgrade for EVERY persona changes different elements on that persona, so allowing them to be interchangeable would be a relatively simple way to add an extra layer of depth to the customisation. </div></BLOCKQUOTE>
This definitely.

I also have some suggestions for new templar agents.
New Persona Suggestions:
The Courier/Messenger:
- Weapon: Letter Opener
- Weapon Type: Slash (Ground assassinations)/Pierce (Air assassinations)
- Gender: Male

The Beggar/Vagabond:
- Weapon: Glass Shard
- Weapon Type: Slash/Pierce
- Gender: Male

The Butcher (Surprised this wasn't in the initial roster):
- Weapon: Meat Cleaver (Duh)
- Weapon Type: Swing (Like executioner's axe)
- Gender: Either

The Matron (Think Bar or Inn Manager):
- Weapon: TBD
- Weapon Type: TBD
- Gender: Female

The Socialite/Maiden/Any other better name:
- Weapon: Parasol (Not sure if it existed in Renaissance Italy but still worth mentioning I guess)
- Weapon Type: Pierce/Slash (Like a rapier)
- Gender: Female

Botanist and Nun (Like others mentioned).
I think there should be a male and female equivalent for each persona where possible (e.g. a nurse would be the female equivalent of the doctor just like the Harlequin and Hellequin are gender equivalents of each other).

Other Suggestions:
- Change Footpad's hair (It looks unnatural brushed like that), idle animation (To a more composed one please) and some killing animations (Involve more kicks e.g. Kick to the groin followed by an overhead stab/s. I mean, he's a Footpad...).
- Make each character have unique properties (e.g. Slightly faster running speed, faster kill animations, boosts on certain abilities etc).
- (Also mentioned by others) Freeroaming on maps.

Pandorana
01-23-2011, 03:42 AM
This might not so much be a DLC topic, but an update topic ... In Manhunt and Chest Capture, sometimes I'm looking away when the screen tells me which goal my team has, so I'm choosing my abilities profile blindly. It would be nice if that info was displayed on the profile selection screen.

InfamousiXi
01-23-2011, 03:05 PM
Have NPC guards on the roof so it could reduce roofing and theyll shoot u off the roof with arrows or muskets...

Assassin Creed 1 maps and personas

obliviondoll
01-23-2011, 04:25 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Pandorana:
This might not so much be a DLC topic, but an update topic ... In Manhunt and Chest Capture, sometimes I'm looking away when the screen tells me which goal my team has, so I'm choosing my abilities profile blindly. It would be nice if that info was displayed on the profile selection screen. </div></BLOCKQUOTE>
Manhunt you can usually tell by which team you're on - Team 1 hunts first, hides second, team 2 hides first, hunts second.

Chest Capture is where this has been a problem for me, because in the first round, it sometimes makes you choose your profile BEFORE telling you whether you're protecting or capturing, and in 3 matches on the same team, I had it swap me between protecting first and capturing first. If you don't know what you're doing, how can you choose the right profile?

Lethalla
01-23-2011, 09:28 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by obliviondoll:
Other Suggestions:
- Change Footpad's hair (It looks unnatural brushed like that... </div></BLOCKQUOTE>

= besides which he's known collectively in this community as Justin Bieber (or "that creepy kid") =&gt; enough reason to change his appearance!

Icee Molotov
01-23-2011, 10:49 PM
I really like the ideas I see floating around, especially Serrachio's Sculptor and Seamstress ideas.

As a direct question to Serrachio, would you possibly write a backstory for my Farmer or Outlaw character? I really like your writing style and I'd like to see what you'd put as motivation for them to kill.

Pandorana
01-23-2011, 11:55 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by obliviondoll:
Manhunt you can usually tell by which team you're on - Team 1 hunts first, hides second, team 2 hides first, hunts second. </div></BLOCKQUOTE>

Problem is that if you're looking away and let yourself be randomly put on a team, you don't know which team you're on either. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

-- Signed, Easily Distracted

obliviondoll
01-24-2011, 12:53 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Pandorana:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by obliviondoll:
Manhunt you can usually tell by which team you're on - Team 1 hunts first, hides second, team 2 hides first, hunts second. </div></BLOCKQUOTE>

Problem is that if you're looking away and let yourself be randomly put on a team, you don't know which team you're on either. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

-- Signed, Easily Distracted </div></BLOCKQUOTE>
Alright...

Having done this the other day, I'll give you that one.

Specter_Xvii
01-24-2011, 01:46 AM
The Harlequin and Officer, it's ridiculous that these once free codes are priced $50+ online.

BROD_E_STA2010
01-24-2011, 02:09 AM
i agree they should be FREE and i the next DLC

obliviondoll
01-24-2011, 06:33 AM
If you're talking about making the pre-order exclusives free, I quite strongly disagree.

They should put them up on PS Store and XLive Market soon though.

I'm one of the lucky ones with both, but having them available to other players isn't a bad thing - making them free would be a step too far though - a lot of players think that making them available at all is a violation of the fact that they're exclusives.

Serrachio
01-24-2011, 01:25 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by IceeMolotov:
I really like the ideas I see floating around, especially Serrachio's Sculptor and Seamstress ideas.

As a direct question to Serrachio, would you possibly write a backstory for my Farmer or Outlaw character? I really like your writing style and I'd like to see what you'd put as motivation for them to kill. </div></BLOCKQUOTE>

Sure, I'd be happy to do the Farmer, but I'd rather only think up a name if you can't. I can't really think of anything for the Outlaw though because it sounds similar to the Footpad to me.

I also have to warn you, my next post will be really long.

EQWashu
01-24-2011, 02:26 PM
I want to see the female botanist persona from Project Legacy as a multiplayer persona!

CommanderJ4
01-24-2011, 03:10 PM
Assassin's Creed Brotherhood Harlequin Codes should be given out or put out the harlequin FREE dlc

Serrachio
01-24-2011, 05:20 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by EQWashu:
I want to see the female botanist persona from Project Legacy as a multiplayer persona! </div></BLOCKQUOTE>

I made a character idea and story for her.

Anyway, here's the Cardshark I've done.

For the Cardshark, I'm imagining a handsome man with a ponytail, neat sideburns and short hazel brown waved hair at the front of his head including a fedora-like hat with the King of Hearts or the Wheel of Fortune Tarot card (because he's a gambler and a charmer) and a sleeveless suit vest and dark green silk shirt and tie, with suit trousers and formal shoes. I mention Tarot cards because there's a Project Legacy Mnemonic set called Visconti-Sforza Tarot. This idea popped into my head because someone suggested a Gambler.

Similarly to the Thief, the Cardshark wouldn't gain his hat until his elite gear, and he would also go through a rags-to-riches transformation.
I think it'd be good for his colours to be: Chestnut Brown (First), Lilac/Lavender (Second), Burgundy (Third), Dark Green/Emerald (Final)

Here's my description of him:

The Cardshark

"Levering money out of those with less sense in their head than florins in their wallets, Felice Raggiro cheated men out of their wages in card games, while still maintaining the facade of an honourable player by silencing those who accused him of fraudulent matches.

Felice's fascination for the cards started at a young age and was the reason why he carried around his deck.

His mother at the time was a courtesan of a Belgian establishment, before they both moved to a small country town in Italy where she worked in another brothel named 'La Orchidea Profumata' which records say it translates to 'The Fragrant Orchid'.

Instead of leaving her son at home on his own, as his father had died serving his country as a soldier, Felice's mother frequently brought him along to the brothel, to meet the ladies she worked alongside with, as well as subtly teaching him how to charm a woman as she didn't want him to grow up desperate and hopeless, but kind and charismatic as his father had been, which led to the two creating him.

The other courtesans didn't object. They thought Felice was cute, and it didn't hurt that he also acted as a little helper around the brothel, carrying the patron's drinks and assisting the courtesans with small errands.

With his eagerness to please, Felice's mother was paid a small deal extra by the Madonna of the brothel until Felice was eventually employed as one of the tavern-boys and earned money of his own.

Over time, Felice now in his early teenage years and around the age of 15/16, seeing the attempts of other men to charm the ladies where he worked, he picked up on the thin line between confidence and arrogance, as well as learning that respecting and being cordial towards women was a good step forward, followed by a good sense of humour, flattering poetry and fun little games. Where others failed, Felice's appeal grew stronger.

One day, a new man entered the tavern, and immediately warmed up to his mother, which worried Felice a little. Men did find her attractive and her seductions worked well, but to Felice, this time it seemed odd. Instead of 'viewing his options', the mysterious stranger's attention almost made a beeline for her.

Later, Felice voiced his worries to her, but she had fallen for the stranger's advances, and told him not to be angry at the prospect of the man becoming his future step-father. She reassured him that everything was fine, but his doubts still remained.

One night, as Felice worked in the tavern below, the man made his return and ordered a room. The evening dragged on, and Felice kept a wary eye on the two, his mother and the noble, and watched them as they made their way upstairs.

Giving them half an hour alone, until his shift finished, Felice slowly made his way up the stairs to the man's room to check on the two, in order to alleviate his fears. Living in a brothel, Felice had grasped the concept of sex at a young age, and it did not bother him, understanding what his mother did as a day job.

When he got to their room, the door was slightly ajar and a cold breeze chilled his body through the gap it provided.

Opening the door, Felice walked inside and met a grisly sight. The covers of the bed were strewn around the room, and Felice's mother lay on the bed, her naked form half covered by a sheet, face pale, with purple bruises adorning her neck from where she had been strangled to death.

Though he could barely believe his eyes, they wandered over to the open window, where the curtains swayed in the wind, and indicated where the murderer had abandoned the scene, also signalling to Felice that he had every right to be worried.

After informing the Madonna with the circumstances, her body was taken away, and while the other courtesans mourned for his loss, Felice showed only the emotion of rage. He would grieve for her later, but for now, he wanted revenge for both himself, the courtesans of La Orchidea Profumata and the woman who raised him.

The next evening, Felice sneaked out of his room at the brothel (which was given to him and his mother because it was easier for them to live there), along with the Madonna's decorative dagger that he stole and the deck of cards he took everywhere with him, and set off into the night.

His destination gathered from the guestbook, he made his way over to the bachelor's residence, using every trick the courtesans had taught him accompanied by his charm in order to get inside.

Dressed smartly for the occasion, Felice made his way into the stranger's room, making sure to supply a false name and pretended to be interested in the mysterious gentleman's business proceedings.

Time passed, the bright full moon on display, unhampered by clouds, however, a few wispy ones remained in the night sky. Felice and the gentleman laughed, joked and drank rich whisky in the man's office, though Felice had a high tolerence for the alcohol which allowed his objective to stay unblurred in his mind.

With a debonair smile, Felice pulled out his tarot deck and put the playing card section aside before asking if he could read the man's fortune.

The bachelor, intrigued, agreed to Felice's request, and the two migrated to a small coffee table, Felice picking the playing card section back up as they moved.

Asking the man to shuffle the cards himself 'for a closer and more favourable result', Felice was handed back the tarot cards. Before he drew them though, Felice took a sip from his glass and set it back down, the action sending the three cards he had bent slightly earlier in the night to cunningly come to the top of the deck with the vibrations he supplied, as Felice had decided the man's fate before the cards had come out.

Taking the first card off the top, Felice revealed The Wheel of Fortune as the man's past. He explained that it was a very positive card, rooted in success, luck and happiness. The man smiled a smug grin.

Removing the next card from the deck, Felice showed Judgement as the man's present. He explained that it was a card that signalled change. The gentleman before him was a little confused, but Felice told him to relax.

Slowly, Felice turned over the third and final card. In the act of this decisive moment in time, the bachelor was absorbed into finding out the last card and what the future held for him. The card displayed The Tower.

Curious, the gentleman, the murderer of Felice's mother, asked Felice what the card represented but he recieved no answer, no noise passed Felice's lips, silence. Looking up, the bachelor saw Felice with the ornate dagger he had stolen, leant back and nonchalantly cleaning the undersides of his nails with it.

Secretly, while Felice was 'reading' the man's cards, he had one-handedly withdrew the jewel-encrusted but deadly weapon from his hiding place, a scabbard behind his back that he wore on a strap underneath his shirt, before carefully tucking his silk shirt back in, after all, he wouldn't like to appear unpresentable, right?

Worried, but expecting an answer, the man was leaned over the coffee table and with one sentence, spoken cooly and calmly, of "Oh, I'll give you your answer." Felice had sealed the man's fate himself, not needing to rely on the cards.

Showing eyes of a hawk and a fanged smile, Felice lunged forward, simultaneously sliding his cards across the table and scooping them up, making sure to protect them from the whisky he had predicted would spill, still in perfect order, save the few the gentleman had shuffled. While he did all this, his victim had jolted backward in his chair, attempting to protect himself from death, to no avail.

While Felice had darted towards his victim, he had knocked the coffee table forward onto its side, facing the businessman and shattering its glass surface, saving him from tripping and allowing him more room, whilst also unbarring the deadly knife's contact with the bachelor's throat.

With a swift motion, crimson blood spilled from the noble's neck as the momentum carried him backwards, sliding his chair aside and toppling him backwards to the floor, eyes wide and hand on throat, his hat falling away and rolling along the carpet.

Felice calmly cleaned the dagger with the gentleman's pocket handkerchief that he had taken from the man's dead body after he leant over his corpse, before re-holstering the deadly article and tucking his shirt back in once more, replacing the cloth back from where he had taken it.

Taking his deck of cards, he threw them at the now dead body with a look of disgust, who's hand had left its throat, blood slowly oozing freely, though Felice made sure he placed the Devil card on the man's forehead, his final sentiment to his mother's killer.

The deed done, Felice let out a deep breath and smiled, his revenge enacted, which left him feeling more than satisfied for a peculiar reason. Looking around the room, he spotted a small painting and knew what it meant.

Making his way over to it, he hazarded a guess as to what was behind it, and he was right. Before him he saw a safe, and using the second set of skills he had picked up, this time not from the courtesans but ones he searched to learn about, he spun the dial until he heard the final click, and opened the metal door.

Inside the safe was a lone velvet bag, purple in hue. Taking it from the safe and looking inside, Felice pulled out a spectacular gem, that glowed bright green from the moon's rays. Storing it back in its container, Felice started to wander back to the now shattered coffee table before he glanced to his side.

Laying there was the man's fedora, which surprisingly matched the colours that Felice wore, something he must not have noticed. Bending down to take a closer look, Felice picked up the hat and rotated it, making sure to look at all sides of it. Liking the hat, and seeing it was spotless of blood, Felice put it on, admiring himself in a nearby mirror.

A breeze blew through the office, gently disturbing the cards that lay on the floor, but it managed to drag one of them with it as it made its way around the room.

Hitting Felice on his sleeve and dropping once more, he picked up the card and turned it round, showing the Wheel of Fortune.

Felice smiled, and removed the slight bend in the card, before slotting it into his new hat, hoping that it would bring him more success than the one he had dealed death to.

At that moment in time, the door creaked, and a maid entered the room.

To her eyes, what she saw was the charming young boy from before, with her master's hat, his face blanketed by shadow as he stood in the moonlight cast by the window with a small bag at his waist from the opened safe nearby.

She then scanned the room, spotting her master with his throat slit and a blood stain on the carpet beneath his neck, covered in cards with glass shards near to his body. She screamed, dropping the silver coffee tray that had been requested to be sent up later on while her master was entertaining Felice, and shouted for the guards.

Panicked slightly, Felice turned and ran to the window, unlocking the clasps on it while the maid was on her knees, sobbing into her hands.

As the noise around the noble's house escalated, Felice stood on the windowsill and hopped out, twisting his body and grabbing ahold of the roof edge, his toes precariously perched on the top of one of the window's edges.

For a moment, Felice contemplated not moving, worried that the footing under the glass panes beneath his shoes wouldn't hold, but he didn't fancy dying at the hands of the guards more than falling to his demise, so he used the window as a springboard and pulled himself up, successfully climbing onto the rooftop and sending the glass and wood to shatter and splinter on the ground with a smashing noise.

Running across the tiles underfoot, Felice evaded capture and disappeared into the night.

Back at La Orchidea Profumata, Felice explained the night's events to the Madonna and the courtesans. Such as his expert charm, Felice could also make a story exciting, gaining 'oohs' and 'ahhs' from his captive audience, though the Madonna stayed quiet where the other courtesans would make noises to express their enjoyment, only showing a demure smile.

Once the tale of thievery and adrenaline had passed, Felice handed the dagger he had taken back to the Madonna, who took it from him and replaced it back where it was stored, at least grateful to Felice for keeping the dagger clean.

As word had looped its way around town of a boy killer responsible for the murder of a rich noble and theft thereof, Felice explained to the women of the brothel that it wasn't safe for him to remain at La Orchidea Profumata and that he had to leave them.

While the courtesans of the establishment were saddened, and some pleaded for him to stay as they would hide him from the law, the Madonna understood Felice's intentions and let him go, giving him a horse and telling him that Rome would be his safest bet. After all, many thieves and murderers lived behind the curtain of Roman society, and searches for him would lost in the capital.

Once he arrived in Rome, Felice sold the emerald he obtained from the gentleman's office safe and bought himself a new deck of cards and kept the rest of the money.

Though, as he walked around Rome, his newly obtained pouch of money was stolen. Not letting him get away, Felice followed the thief, sprinting through the alleyways of the Roman city, his ponytail becoming unravelled from the high speed chase and he knocked out any of the thief's friends that tried to halt him in his tracks.

Eventually, Felice made his way to 'La Volpe Addormentato' or the Thieves Guild as it is less commonly known.

Tackling the thief, Felice beat him, who dared to steal his luckily earned money, into near unconsciousness until he was stopped by the Master Thief of the inn/base of operations (La Volpe).

Upon the agreement for the thief returning his money, Felice would have to work at the guild somehow, for the aggression he shown towards him.

With no choice but to agree, Felice found himself rigging card games for the non-thief residents of the inn, something that he wouldn't admit he enjoyed, though he did.

After a failed mission for the thieves, where he was captured by some Papal Guards, which he managed to kill, he was caught unaware by Cesare Borgia, with his sword at Felice's neck.

To make it more interesting, Cesare suggested a deal after noticing the deck at Felice's waist.

Play a card game with Cesare. If he won, he would be set free, lose and he would be put to death.

Gulping, Felice agreed, determined to cheat his way out of the unfavourable arrangement.

After the tarot section of Felice's new deck was shuffled, using the same trick he tried on the noble, Felice drew The World, the highest card in the deck with a value of 21. Feeling good about himself, Felice smiled.

Unfortunately for him though, Cesare showed him The Fool, the only card in the tarot section with a value of 0 that would automatically beat any of the other cards.

Begging for his life, Felice offered a compromise, instead of death, he would offer Cesare one favour.

Thinking on it, Cesare agreed, much to Felice's surprise. After all, he been informed of Felice's dexterity with the cards and his ties to the Thieves Guild run by his enemies.

Setting Felice the task of being a sleeper agent inside La Volpe Addormentato, he sent him on his way.

Later on, a mysterious package arrived at the inn where Felice 'worked'. One of the thieves relayed it to him as it was addressed to one Felice Raggiro.

Opening the package, Felice found a deck of metal cards, complete with razor sharp edges."

Felice, The Cardshark, will be assassinated (and unlocked) during a special Templar Agent mission where you play as La Volpe, after finding out Felice's treachery, you must take him out during a festival where he tells the fortunes of people with his cards. Initially, there's a cutscene where La Volpe goes to have his fortune read by Felice, but its really a cover to kill him. In the middle of the fortune telling, La Volpe tries to kill Felice, but he escapes and you have to chase after him and kill him. Every now and then, Felice will throw a metal card at you while he's running, just like a throwing knife. You have to make sure he doesn't get too far away or else you'll lose him and will have to redo the mission. Eventually, he'll stop on a boat full of Cento Occhi thieves and will use his cards like a dagger to combat you, though you'll have a chance to take him down then if you haven't before.

Felice's kill animations are:

Pick 'N' Mix: Felice walks up to his target and asks them to take a card. When they do, he shows them The Death card and slices their neck with its razor thin edge.

Look At My Hat, My Hat Is Amazing: Felice frisbees his hat (Elite) or a card (All other ranks) towards his target which they catch, their hands holding it above their head as they look up at it. While they're doing that, he uses two of his cards in each hand to slash down the target's chest before putting the two cards back into one hand and taking his hat/card back as they fall and putting it back on his head/into the hand with his other cards, sheathing his cards as he walks away.

In The Eye Of The Beholder: Felice slashes his target across the eyes, and as they lean forward and hold their head in their hands, Felice stabs downward with a card into the target's back.

Like Dropping A Coin From The Eiffel Tower: Felice throws a metal card at his target like a shuriken, striking them in the forehead, before he runs up to them and rips it out, sending his target to the floor.

mmellinger1
01-24-2011, 05:35 PM
well I think the harlquin and officer should be available to all on the psn store for around 3-5 bucks for both..also more personas but you have to unlock them through levels so they mean something more gear and colors would be nice as well maybe a customazation feature where you can pick your own colors for originiality. Also prestige would be nice but more you prestige better gear and colors or personas you can unlock along the way for longer gameplay. thanks for reading.

Serrachio
01-24-2011, 07:22 PM
Now for the Mortician.

My idea of the Mortician would use a sword-cane and as someone else mentioned it, I like the idea of a Funeral Director's clothes which are a formal suit and a tophat on him. He also has greying hair. He could work his way through the gear starting off with shabbier clothes, and maybe some ratty fingerless gloves, before upgrading over time to a respectable gentlemen with white silk formal gloves and a nice tailored suit.

Here's my description of him.

The Mortician

"Vasco di Dolore was a sombre man, as a result of seeing many pass through to the other side of living. After working all his life as an undertaker, being insensitive to death was a benefit to his job, but a curse to his social appeal.

When it came to the core of things though, Vasco liked his money, for it was the thing keeping him fed, clothed and warm.

Recent events as of late troubled him though, with the Renaissance came new medical breakthroughs, and as a result, people lived longer. And when people lived longer, Vasco discovered that he would receive less trade.

Vasco tried to keep himself afloat through the years but he barely hung on. He would not always get a proper meal each day but he still ate, his clothes fell into disrepair but he was still clothed, and he would not always be warm but he survived the cold.

As he grew older, and his hair greyed, Vasco tried more and more to gain the money he needed to survive, offering better deals and cheaper burials. But the thought of a cheap funeral dwindled whatever customers he had until Vasco lost his business and fell into poverty, the only thing he managed to keep was his cane.

Angry at his luck in life, Vasco struck out at the world around him, assaulting doctors for helping people, claiming that their practices had ruined his life. Adding to his list of misbehaviour, Vasco tried to steal from others, which he did a poor job of, and most of the time it resulted in him getting beaten by the owners he tried to take money from, leaving him more worse off than what he started out as.

He also tried the life as a mercenary, but growing old, alongside a bad diet had left him starved and physically unfit.

God forbid, he even tried to imitate a courtesan, but no-one wanted to look at the now scraggly man.

Though he failed more than most, he didn't go unnoticed. Cesare, with the fledglings of his shadow army, needed someone to remove the bodies that they created, and they created a lot.

Taking an interest in the ex-undertaker, Cesare sought out Vasco, but only found the equivalent of a tramp, a man fallen from fortune, slumming the streets as his home.

Cesare was disgusted by Vasco's appearance and nearly ordered him dead, but by luck, Vasco's cane had slipped on the wall and knocked on the floor, alerting him.

Examining the cane, Cesare found it out to be the cane of a grave-digger. The noise also alerted Vasco awake, and thinking Cesare a thief, tried to protect his last remaining property.

As manic as the scruffy and downtrodden Vasco was, Cesare laughed and held him back, his frail form not doing any damage to the son of the current Pope.

Chucking the man his cane back, Vasco calmed down and asked Cesare why he was in the poor district of Rome seeking homeless people, after all, the place was rife with thieves and the unpleasant sort.

Asking his name, Cesare confirmed his thoughts and struck a bargain with Vasco. He would feed, clothe, train and pay the aging man if he would discreetly remove any bodies that his agents provided, as well as contribute to the pile.

Vasco agreed, gladfully, and the Mortician was resurrected."

Vasco, The Mortician, will be assassinated (and unlocked) during a special Templar Agent mission where you play as Niccolo Macchiaveli. Whispers migrate around Cesare's court of a undertaker who's been killing more than he's been burying and Macciavelli wants to prevent the grief that he's been causing. Vasco di Dolore will be directing the funeral of one of his previous targets, unbeknowst to the victim's family, with the intent to destroy what was left of the dead man's remaining relatives, along with the help of Borgia guards. Machiavelli will need to figure out the location of the funeral and get there in a time limit, before protecting the family from the spearmen under Vasco's command. Machiavelli will be disarmed after he kills the first spearman, but using the discarded weapon, Machaivelli will have to defeat all the remaining Borgia guards. Once all the Borgia guards have been dealt with, Vasco will attempt to escape, but you can drop your weapon and take him down with a dagger, or throw the spear and javelin him to his demise. Doing this mission will unlock a permanent spear for Ezio to buy at any Blacksmith shop.

Vasco's kill animations are:

Along The Spiral Of Life: Vasco grabs his target and lifts them by the throat, before shoving his sword through their heart, twisting it and pulling it out.

Matures With Age: From behind, Vasco holds his cane around his target's neck, before slicing it as he retracts his sword from its hidden scabbard.

Bad Things Have A Way Of Sneaking Up Behind You: Vasco passes his target before slashing the tendons in their legs and impaling them on his sword-cane as they fall backwards.

Youth, With Their Long Hair These Days: From the front, Vasco grabs his target by the back of their head with their hair, pulling them backwards before stabbing them twice in the abdomen with his sword-cane.

obliviondoll
01-24-2011, 08:21 PM
I still think a "Cardshark" character should be called Remy. And be French.

It just works better for some reason... http://forums.ubi.com/images/smilies/shady.gif

Serrachio
01-24-2011, 08:47 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by obliviondoll:
I still think a "Cardshark" character should be called Remy. And be French.

It just works better for some reason... http://forums.ubi.com/images/smilies/shady.gif </div></BLOCKQUOTE>

Cahin and Caha, the Quin twins originate from France, so I wanted his origin to be unique.

Also, Felice comes from the Italian variant of Felix which means lucky, and Raggiro is the Italian word for cheat/trick/deception. So all together his name means 'lucky deceiver'.

Caransil
01-25-2011, 10:07 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Serrachio:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Zoidberg747:
A follower of romulus character would be cool, so would a guard character(although i guess thats what a captain is) Also I would love to be able to play as A Courier, who could se a letter opener of some kind http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>

I made the Beastman on the previous page to fill that need. I like the Accountant idea more than a courier though. If the person who suggested it would let me, I'd make a story for his alliance to Cesare after I've done the last two. </div></BLOCKQUOTE>

Hey Serrachio,

it was me who came up with the accountant idea. You are welcome to make a story about the Accountant. I quite like my idea (offcourse) and i'm eager to see what you would do with it. I saved you the trouble of making your own name http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif. Good luck and looking forward to your read http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Lunarm
01-25-2011, 10:55 AM
I'd like to see more Personas and the Harlequin and Officer as paid DLC.

SolidSage
01-25-2011, 02:18 PM
1. More Characters

2. More Character customization.

3. Customizable lobbies and matches.

4. More Maps and Modes.

5. 2 Player (or more) FREE ROAM against SP AI.

BROD_E_STA2010
01-25-2011, 04:11 PM
Lunarm, all the DLCs should be free because somepeople dont want to spend more money on the game if u hav to make it paid make it like 1-$2 at most

Serrachio
01-25-2011, 06:46 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BROD_E_STA2010:
Lunarm, all the DLCs should be free because somepeople dont want to spend more money on the game if u hav to make it paid make it like 1-$2 at most </div></BLOCKQUOTE>

They should be worth $5 at least. I bought the Codex edition and it cost me £70, whereas the normal edition would have cost me around £40.

For that, I got all the goodies, but the only in-game content I received was Harlequin, Officer, the two Templar Lairs and the Helmshmied Drachen outfit. Total that up for 5 in-game items, and when you divide the price difference, you get £6 per item.

Not a bad deal considering it would normally cost you around $9.50.

BROD_E_STA2010
01-25-2011, 08:35 PM
okok i get were ur coming from but what about all th people like me who didnt know about the codex edition giving us stuff lile that i thought it just gave you collectibles and things like that so its not really fair

obliviondoll
01-25-2011, 11:10 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BROD_E_STA2010:
okok i get were ur coming from but what about all th people like me who didnt know about the codex edition giving us stuff lile that i thought it just gave you collectibles and things like that so its not really fair </div></BLOCKQUOTE>
That was your fault for not looking into what the special editions included.

A LOT of special editions for games include exclusive content, or extra content you're otherwise going to pay for.

Several shooters give extra weapons to pre-orders or collector's editions, many RPGs have collector's edition exclusive extras - weapons, armour, special items, and all manner of other things.

I think, personally, that if they make the Harlequin and Officer available, they should charge something.

You're saying it's unfair that you didn't get something you didn't pay for, and now want it free. I say it would be unfair if i had to pay for something and you get it for free.

Don't think it needs to cost much, though. They're not the main reason to buy the collector's editions - they're just an added bonus. But they ARE a part of the package we PAID EXTRA to get.

EDIT: Forgot to mention (although I've said so before... I think earlier in this thread)...

I DO want them to release the Officer and Harlequin so everyone can buy them.

Naeddyr
01-26-2011, 04:13 PM
It would be nice if the targeting system was a little smarter in the sense that it would stop targeting someone after you've done what you can do to them: for example, the lock should drop after you've stunned the person locked. The other case might be poison... I don't think there's anything in particular you'd ever want to do to someone after they've been poisoned that involves locking.

obliviondoll
01-26-2011, 05:32 PM
Quote incoming!
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by WIDOMKR383:
Is there a search function for the leaderboards to find someone? Sometimes I have a match that ther is that person that just kicks butt or has a successfull playstyle. I would like to know is there a way to look them up on the leaderboards other then just scrolling and scrolling and scrolling and... </div></BLOCKQUOTE>
We want this.

Let us search the leaderboards.
Or at least ad a "recently met" button - there's a page for it on PSN, why not incorporate something similar into the game?

Actually being able to type a player's ID/GT in and search would be preferable, though.

Or a "flag player" option so when you're in the leaderboards you can press the "go to me" button to cycle through flagged players (and have an "unflag" button when they're highlighted)

SmashBrosDude
01-26-2011, 07:27 PM
I love the Beastman idea as a Lion-pelted man instead of a wolf pelt. Ubisoft really should make a persona pack and have the chars you described in it.

It equals out, too, gender wise:
Botanist-F
Seamstress-F (We need a female who's actually hefty. The Blacksmith could use a fat friend)
Sculptor-F
Beastman-M (Again, LOVE!!! Him being a furrier as well as a hunter relates to another idea I had, the Petseller)
Cardshark-M (I'm really glad I thought of this)
Mortician-M

I also love the idea of missions with them where you can play as other people BESIDES Ezio. I love being able to play as Pantasilea. She is just a great character.

Abomina
01-27-2011, 04:16 PM
Implementing a persistant world would keep me from playing any other video game, ever. I'm thinking Single-player world meets multiplayer gameplay.

Some ideas:

Huge persistant world, allowing players to own property, kill other players, do missions - they could even add in player-run "brotherhoods" and let them fight for footholds in various regions.

Killing another player could yield loot, to be turned in at shops to complete shop quests - giving access to new/upgraded equipment.

Borgia towers could randomly spring up for teams of assassins to take over and try and hold - yielding xp/loot/$$/fun.

Or maybe each player could have their own 'instanced' town - starting small, but by renovations, quests, whatever, maybe the town grows. Other players could visit, buy stuff, kill you, get killed by you, help w/ quests, etc.

The mechanics probably sound familiar - everyone starts at level 1, by killing, questing, building, exploring, they gain xp - achieving abilities with each level.

Don't know if this sounds plausible to anyone else, but I would love it.

obliviondoll
01-27-2011, 07:01 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Abomina:
Awesome concept </div></BLOCKQUOTE>
The main problem I have with this idea, and the only real reason I can think of for it to not be done, is the combat system.

How would combat work.

Can you think of a way to make a combat system that still feels like Assassin's Creed, but isn't going to be totally ruined by lag?

If you can, please share, because that would help to make everyone's dreams come true...

Abomina
01-27-2011, 08:16 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">How would combat work. </div></BLOCKQUOTE>

This is probably the most tricky part. The only thing I can think of is to keep combat against armed NPCs like it is in single player, and leave the multiplayer combat as it is in Wanted mode. Maybe players could purchase contracts on other players, and once they do that, a contract will be put out against them. This way, you could make PvP kind of optional.

You could also have split factions, such as Templars vs. Assassins, and figure out a way to alternate who is on the offensive, like Manhunt. Maybe whoever controls the majority of the Borgia towers in a region could be on the attack. Whoever is on the defensive could try and retake the towers using cannons placed in strategic areas, or even just switch offense/defense based on a timer.

Then there is the zoning method, PvE vs. PvP zones. PvP zones could be specialized to reflect the modes already in the game - this is probably the easiest way to do things. Imagine walking into some random district and getting a message across your screen, "Warning: You are Wanted in this area". Or even, "Warning: There is a Manhunt for Assassins in this area".

I could go on all day lol, I would love to see them figure this out and make it happen.

obliviondoll
01-27-2011, 10:26 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Abomina:
This is probably the most tricky part. The only thing I can think of is to keep combat against armed NPCs like it is in single player, and leave the multiplayer combat as it is in Wanted mode. Maybe players could purchase contracts on other players, and once they do that, a contract will be put out against them. This way, you could make PvP kind of optional.

You could also have split factions, such as Templars vs. Assassins, and figure out a way to alternate who is on the offensive, like Manhunt. Maybe whoever controls the majority of the Borgia towers in a region could be on the attack. Whoever is on the defensive could try and retake the towers using cannons placed in strategic areas, or even just switch offense/defense based on a timer.

Then there is the zoning method, PvE vs. PvP zones. PvP zones could be specialized to reflect the modes already in the game - this is probably the easiest way to do things. Imagine walking into some random district and getting a message across your screen, "Warning: You are Wanted in this area". Or even, "Warning: There is a Manhunt for Assassins in this area".

I could go on all day lol, I would love to see them figure this out and make it happen. </div></BLOCKQUOTE>
WARNING: LONG post to follow...

Problem with NPC vs. Player combat like that is that lag would still be a major factor, and you couldn't account for multiple players working co-operateively without lag either (and you have to admit, that's almost the entire fun of having a free-roam mode.

But the rest of your post gives me good ideas...

Everyone, let me know what you think.

Create a large free-roaming environment for players to explore.

If this new mode was set in Rome, retain the existing 12 districts.

At least 2 Districts should be "Free Zones" with no guards.

When a player first joins the game, they start in a Free Zone, and they start as a Free Agent.

As a Free Agent, the player is free to explore alone or join a faction.

Both Templars and Assassins will have their own HQ District. Anywhere else that isn't a Free Zone is up for grabs by either side. Unless claimed, these areas will be "Contested Regions".

In any region claimed by one side or the other, including the HQ districts, there will be a "recruitment booth" for that faction. In the Free Zones, there will be booths for both. Free Agents can use these booths to choose a side. but the game will limit how many players can join a side before the other team needs members to balance it out - until both factions have at least 2 players, the maximum difference between teams is 1 player. With 2 players each, it increases to 2.

Killing a guard or another player in a Contested Region will make any player Notorious. This means that the guards in the area will attack the player if they remain visible for long enough without blending. In Contested Regions, both Assassins and Templars (but not Free Agents), will be targeted by rooftop archers without needing to be Notorious. In regions controlled by one faction or the other, Free Agents and the enemy faction will be targeted. Also, an Assassin in Templar territory, or vice-versa, will ALWAYS be Notorious, and a player in friendly territory will NEVER be Notorious.

Players can instant-kill guards the same way they kill in MP. Guards will attack the players as well, of course - one hit will injure the player, with the same effect as throwing knives from MP (temporarily unable to run or climb, and slower walking speed). A second hit while injured will kill the player. This applies to melee or ranged attacks from archers or gunners.

While a player is Notorious in a district, other players in that district can kill them - the player's character portrait will be shown as it is in the current MP modes - in the top-right corner. Notorious players will function as if they're defenders in Manhunt, unable to kill, but able to stun any pursuers who approach.

To capture a district (or liberate it as a Free Agent), the player must enter a restricted area around the tower (automatically makes any player Notorious in Contested Regions - Templars and Assassins near their own towers won't be Notorious for being in this area). Once here, there will be a designated Guard Commander to kill, then the tower must be scaled and captured (works the same as in Chest Capture, but the timer rewinds slowly when there are no invaders in the capture area).

Guards will be posted in and around these areas, as well as the threat of players approaching - anyone in the district will see the player as a possible target when they enter the area around the tower, and killing the guard commander will give all players in the district a notification "Guard Commander has been assassinated by ..."

Yeah... LONG post, like I said. There's probably more stuff I forgot to mention, but I THINK that covers enough to get the idea across fairly well.

What do you think?

Possible?

Likely?

Stupid?

Please don't ever do this?

Let me know (and if you disagree with the idea, please tell me why)

HeftySlabOfMeat
01-28-2011, 01:16 AM
Being able to customize profile sets when trying to find a match would be better.

BROD_E_STA2010
01-28-2011, 01:36 AM
hey i totally agree with you and what you hav said,
i've got some things to make it better though: what about you start out as a "Free Agent but you look like an assassin recruit before you recruit.

for the maps, when this idea (if it is made) grows bigger maybe yous could get maps like florence, venice, tuscany and/or spain.

these are just two ideas post a comment with what you think

obliviondoll
01-28-2011, 02:26 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by BROD_E_STA2010:
hey i totally agree with you and what you hav said,
i've got some things to make it better though: what about you start out as a "Free Agent but you look like an assassin recruit before you recruit.

for the maps, when this idea (if it is made) grows bigger maybe yous could get maps like florence, venice, tuscany and/or spain.

these are just two ideas post a comment with what you think </div></BLOCKQUOTE>
I like both.

Give players the ability to customise appearance for Free Agent, Templar, and Assassin.

Free Agent customisation would have you looking mostly like the not-yet-saved potential Recruits from Single Player, Assassins would be based on the Assassin Recruits after joining, and Templars would have something different. Maybe give Assassin-side customisation the option to look like a Guild thief, and Templars the option of looking like the Cento Occhi thieves.

BROD_E_STA2010
01-28-2011, 04:11 AM
yea the thieves persona is a good idea and i forgot to mention with tye different maps inbetween them there could be a fightless free agent "hang out"

Pandorana
01-28-2011, 04:24 AM
More female personas in general

SmashBrosDude
01-28-2011, 06:15 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by obliviondoll:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Abomina:
This is probably the most tricky part. The only thing I can think of is to keep combat against armed NPCs like it is in single player, and leave the multiplayer combat as it is in Wanted mode. Maybe players could purchase contracts on other players, and once they do that, a contract will be put out against them. This way, you could make PvP kind of optional.

You could also have split factions, such as Templars vs. Assassins, and figure out a way to alternate who is on the offensive, like Manhunt. Maybe whoever controls the majority of the Borgia towers in a region could be on the attack. Whoever is on the defensive could try and retake the towers using cannons placed in strategic areas, or even just switch offense/defense based on a timer.

Then there is the zoning method, PvE vs. PvP zones. PvP zones could be specialized to reflect the modes already in the game - this is probably the easiest way to do things. Imagine walking into some random district and getting a message across your screen, "Warning: You are Wanted in this area". Or even, "Warning: There is a Manhunt for Assassins in this area".

I could go on all day lol, I would love to see them figure this out and make it happen. </div></BLOCKQUOTE>
WARNING: LONG post to follow...

Problem with NPC vs. Player combat like that is that lag would still be a major factor, and you couldn't account for multiple players working co-operateively without lag either (and you have to admit, that's almost the entire fun of having a free-roam mode.

But the rest of your post gives me good ideas...

Everyone, let me know what you think.

Create a large free-roaming environment for players to explore.

If this new mode was set in Rome, retain the existing 12 districts.

At least 2 Districts should be "Free Zones" with no guards.

When a player first joins the game, they start in a Free Zone, and they start as a Free Agent.

As a Free Agent, the player is free to explore alone or join a faction.

Both Templars and Assassins will have their own HQ District. Anywhere else that isn't a Free Zone is up for grabs by either side. Unless claimed, these areas will be "Contested Regions".

In any region claimed by one side or the other, including the HQ districts, there will be a "recruitment booth" for that faction. In the Free Zones, there will be booths for both. Free Agents can use these booths to choose a side. but the game will limit how many players can join a side before the other team needs members to balance it out - until both factions have at least 2 players, the maximum difference between teams is 1 player. With 2 players each, it increases to 2.

Killing a guard or another player in a Contested Region will make any player Notorious. This means that the guards in the area will attack the player if they remain visible for long enough without blending. In Contested Regions, both Assassins and Templars (but not Free Agents), will be targeted by rooftop archers without needing to be Notorious. In regions controlled by one faction or the other, Free Agents and the enemy faction will be targeted. Also, an Assassin in Templar territory, or vice-versa, will ALWAYS be Notorious, and a player in friendly territory will NEVER be Notorious.

Players can instant-kill guards the same way they kill in MP. Guards will attack the players as well, of course - one hit will injure the player, with the same effect as throwing knives from MP (temporarily unable to run or climb, and slower walking speed). A second hit while injured will kill the player. This applies to melee or ranged attacks from archers or gunners.

While a player is Notorious in a district, other players in that district can kill them - the player's character portrait will be shown as it is in the current MP modes - in the top-right corner. Notorious players will function as if they're defenders in Manhunt, unable to kill, but able to stun any pursuers who approach.

To capture a district (or liberate it as a Free Agent), the player must enter a restricted area around the tower (automatically makes any player Notorious in Contested Regions - Templars and Assassins near their own towers won't be Notorious for being in this area). Once here, there will be a designated Guard Commander to kill, then the tower must be scaled and captured (works the same as in Chest Capture, but the timer rewinds slowly when there are no invaders in the capture area).

Guards will be posted in and around these areas, as well as the threat of players approaching - anyone in the district will see the player as a possible target when they enter the area around the tower, and killing the guard commander will give all players in the district a notification "Guard Commander has been assassinated by ..."

Yeah... LONG post, like I said. There's probably more stuff I forgot to mention, but I THINK that covers enough to get the idea across fairly well.

What do you think?

Possible?

Likely?

Stupid?

Please don't ever do this?
i
Let me know (and if you disagree with the idea, please tell me why) </div></BLOCKQUOTE>

I agree but the only thing I think is wrong with this is.....

NPCs/CIVILIANS

I'd hate to go every 5 mins seeing 50 of my persona. So, I have a solution:

NPCs civilians are like those in SP but The personas that weren't picked for that Free Roam match would roam around and could possibly be suspected as players. There could also be Follower of Romulus territory, where they jump out and you have to kill them all to escape.

Players could hire Rocco Tiepolo's (The Mercenary) Mercenaries, Lanz's (Footpad) Cento Occhi Thieves, and other services of the Multiplayer Personas (Depending on which Personas are playing the Free Roam, the ones not chosen could have hired services)

Thats my verdict, TTFN!

obliviondoll
01-28-2011, 07:26 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SmashBrosDude:
I agree but the only thing I think is wrong with this is.....

NPCs/CIVILIANS

I'd hate to go every 5 mins seeing 50 of my persona. So, I have a solution:

NPCs civilians are like those in SP but The personas that weren't picked for that Free Roam match would roam around and could possibly be suspected as players. There could also be Follower of Romulus territory, where they jump out and you have to kill them all to escape. </div></BLOCKQUOTE>
I knew I'd forgotten something important.

Good suggestion - I had a slightly different one, though.

NPCs would look like they do in Single Player.

When a character joins a blend group, they change to look like a normal civilian.

If you see them before they blend, you'll know who the target is. If not, you not only won't have a clue who to aim for, you won't even know a target's nearby - no compass - just portraits of any Notorious player in the district.

I wasn't thinking you should use the current Multiplayer Personas at all though.

It'd be not a full customisation, but in-depth enough to allow players some freedom.

First off, players should choose a body type (Large, Medium or Small) and gender. From there, a selection of faces, hairstyles, and hair colours would be selectable.

Once this is done, 3 outfits would be selected - One for Free Agent, one for Assassin, and one for Templar.

Free Agents would only be appropriate to give a couple of basic outfit options, but a decent selection of colour schemes for them.

All Assassins would have the "Recruit" and "Thief" outfits available, males would have the "Mercenary" option, and females could have a "Courtesan" outfit. All the outfit types on the Assassin side would have face covered or uncovered options - any but the Courtesan would simply have a cloth wrap over the lower half of their face, Courtesans would have masks like the MP character gets with her gear upgrades.

Templar options would be comparable - Cento Occhi in place of the thief option, and Soldiers in place of Mercenaries. Still unsure what the basic Templars should look like though. Instead of a cloth wrap, Soldiers would have the option of a helmet as a face covering.

Sullimand
01-28-2011, 09:32 AM
i would like Manhunt meets Assault in the next DLC ...

Would be awsome!!! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

BROD_E_STA2010
01-28-2011, 03:25 PM
what about so you dont have to be on the PS3/XBOX all day and nigbt you can hire assassins or guard to look after yo sign out(or while your still on) but in groups and after like a couple hours they get tired.

JokeRxPwN
01-28-2011, 03:57 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by mavelousj:
Would really love to have the Officer and Harlequin as downloadable Contents... i know for a fact that a lot of people wants these characters.. additional characters would make the game more fun to play! I, myself, is desperate to have the Harlequin... but wasn't able to get the code for it http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif So people that wants these character would be grateful for that ( including myself ). </div></BLOCKQUOTE>

This is right, we want downloadable characthers, the game would be more fun if we could get them by buying them, ubisoft would make more money doing this, come on ubisoft, get them in DLC... Please, read this and take note, i would really like to buy the two character so come on make them dlc...

Regards, David.