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Assassins3reed
05-24-2008, 05:22 AM
<span class="ev_code_RED">NOTE : I DIDNT WRITE THIS. BUT I AGREED WITH A COUPLE OF ITS THINGS.IT IS ALSO INTERESTIN THATS WHY I POSTED IT HERE</span>



Tweak the free-running

The free-running in Assassin's Creed is good, but it's far from perfect. To start with Ubisoft needs to figure out how to free up your right thumb in order to manually control the camera using the right analogue stick. Altair could also do with a little more upper body strength, allowing him to pull himself up over ledges a little quicker. This would make fast-paced chases all the more enjoyable.



More variety in assassinations

For a game about an assassin, the assassinations in Assassin's Creed left a lot to be desired. They nearly all played out the same and were basically impossible to carry out without alerting all the guards in the local area. Whether it's making your target less obvious or simply trying to spot the target based on his location and actions, it shouldn't be as easy as walking into an area and starting a fight.



Interesting NPCs (NON-PLAYABLE CHARACTERS
Assassin's Creed's cities are full with citizens. The number of people wandering the streets is truly amazing to see, but most of them are just there to make up the numbers. Why can't they each have something to say, and more of them need to trigger side missions and objectives. A citizen who needs to be saved from guards gets old after you've done the same thing a handful of times, and it just makes no sense for the same thing to be happening all over each of the cities.



A real ending

There's no denying that the end to Assassin's Creed is interesting, but it's certainly not what we'd call satisfying. Assassin's Creed 2 needs to explain a few more things without simply offering fairly cryptic clues. And at the end we need an actual conclusion. It's fine to set up a sequel but we don't want to be left with more questions than answers.



Improved guard AI

The guards in Assassin's Creed have their moments, but all too often you can casually walk behind them and stealth kill them from behind. This isn't what we'd call intelligent AI. You should have to work for your stealth kills. On the other hand, when giving chase they could do with being a little less aggressive and not quite so agile. Assassin's Creed 2 needs to make you feel superior to the enemies in the game, <span class="ev_code_RED">so when you're on the run you should have a clear advantage - less being knocked off ledges by rocks please(maybe)</span>



More stealth


Altair's costume is superb, but could he not do a little more to blend in? Why not change into something a little more suited for the district he's in and perhaps it's not wise to carry a large blade on your back? While the notion of the public not being aware of such an assassin is believable for a time, given that there's little way for the citizens to communicate other than by voice, surely by the end of the game your appearance and presence should be all too well known.



Better combat

Having a combat system that relies on counters has its merits. Fights in Assassin's Creed look great and anyone can get good at fending off a large group of guards, but more options for skilful players would be great. An optional combat system that plays similarly to God of War would be superb, as would a willingness by the guards to attack more than one at a time.



Do more with the cities

The three main cities in Assassin's Creed and wonderful digital creations and something Ubisoft should be proud of, but more should be made of them. There needs to be more life, random occurrences, scripted events, epic moments and more interactivity. Most of the buildings in the game are for show and can't be entered, while there's very little sense of the citizens actually going about their daily lives - instead simply going along pre-determined routes.



Co-op play

Stealth gameplay works in co-op, as Splinter Cell has proved. Open city games work in co-op too, as Crackdown has proved. Combine the two, along with the improvements mentioned above, and Ubisoft would have a killer game on its hands. Just imagine Player 1 causing a slight disturbance in the town centre, maybe by starting a fight with a merchant. This then calls the guards away from their post outside a building, allowing Player 2 to enter, take up a safe position and await the arrival of your target.



No water death

How this is still even in modern games is beyond us, but please Ubisoft, don't let Altair die when he hits water in Assassin's Creed 2. When playing on the dock in Assassin's Creed, if you miss a grab breaker you're odds on going to get thrown into the obviously toxic blue liquid that the boats are floating on - presumably crew-less due to the fumes being emitted. It's a simple thing, but surely a hard guy like Altair should be able to take getting a little wet.

Assassins3reed
05-24-2008, 05:22 AM
<span class="ev_code_RED">NOTE : I DIDNT WRITE THIS. BUT I AGREED WITH A COUPLE OF ITS THINGS.IT IS ALSO INTERESTIN THATS WHY I POSTED IT HERE</span>



Tweak the free-running

The free-running in Assassin's Creed is good, but it's far from perfect. To start with Ubisoft needs to figure out how to free up your right thumb in order to manually control the camera using the right analogue stick. Altair could also do with a little more upper body strength, allowing him to pull himself up over ledges a little quicker. This would make fast-paced chases all the more enjoyable.



More variety in assassinations

For a game about an assassin, the assassinations in Assassin's Creed left a lot to be desired. They nearly all played out the same and were basically impossible to carry out without alerting all the guards in the local area. Whether it's making your target less obvious or simply trying to spot the target based on his location and actions, it shouldn't be as easy as walking into an area and starting a fight.



Interesting NPCs (NON-PLAYABLE CHARACTERS
Assassin's Creed's cities are full with citizens. The number of people wandering the streets is truly amazing to see, but most of them are just there to make up the numbers. Why can't they each have something to say, and more of them need to trigger side missions and objectives. A citizen who needs to be saved from guards gets old after you've done the same thing a handful of times, and it just makes no sense for the same thing to be happening all over each of the cities.



A real ending

There's no denying that the end to Assassin's Creed is interesting, but it's certainly not what we'd call satisfying. Assassin's Creed 2 needs to explain a few more things without simply offering fairly cryptic clues. And at the end we need an actual conclusion. It's fine to set up a sequel but we don't want to be left with more questions than answers.



Improved guard AI

The guards in Assassin's Creed have their moments, but all too often you can casually walk behind them and stealth kill them from behind. This isn't what we'd call intelligent AI. You should have to work for your stealth kills. On the other hand, when giving chase they could do with being a little less aggressive and not quite so agile. Assassin's Creed 2 needs to make you feel superior to the enemies in the game, <span class="ev_code_RED">so when you're on the run you should have a clear advantage - less being knocked off ledges by rocks please(maybe)</span>



More stealth


Altair's costume is superb, but could he not do a little more to blend in? Why not change into something a little more suited for the district he's in and perhaps it's not wise to carry a large blade on your back? While the notion of the public not being aware of such an assassin is believable for a time, given that there's little way for the citizens to communicate other than by voice, surely by the end of the game your appearance and presence should be all too well known.



Better combat

Having a combat system that relies on counters has its merits. Fights in Assassin's Creed look great and anyone can get good at fending off a large group of guards, but more options for skilful players would be great. An optional combat system that plays similarly to God of War would be superb, as would a willingness by the guards to attack more than one at a time.



Do more with the cities

The three main cities in Assassin's Creed and wonderful digital creations and something Ubisoft should be proud of, but more should be made of them. There needs to be more life, random occurrences, scripted events, epic moments and more interactivity. Most of the buildings in the game are for show and can't be entered, while there's very little sense of the citizens actually going about their daily lives - instead simply going along pre-determined routes.



Co-op play

Stealth gameplay works in co-op, as Splinter Cell has proved. Open city games work in co-op too, as Crackdown has proved. Combine the two, along with the improvements mentioned above, and Ubisoft would have a killer game on its hands. Just imagine Player 1 causing a slight disturbance in the town centre, maybe by starting a fight with a merchant. This then calls the guards away from their post outside a building, allowing Player 2 to enter, take up a safe position and await the arrival of your target.



No water death

How this is still even in modern games is beyond us, but please Ubisoft, don't let Altair die when he hits water in Assassin's Creed 2. When playing on the dock in Assassin's Creed, if you miss a grab breaker you're odds on going to get thrown into the obviously toxic blue liquid that the boats are floating on - presumably crew-less due to the fumes being emitted. It's a simple thing, but surely a hard guy like Altair should be able to take getting a little wet.

S.V.
05-24-2008, 05:27 AM
http://forums.ubi.com/images/smilies/agreepost.gif

kew414
05-24-2008, 05:39 AM
I hate complaints, so I'ma pick this post apart http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

1. If you can't move the camera around well because your thumb is busy with buttons, you have the gaming capability of a 5 year old http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif
I had no problem with how fast he moved. If you're finding him too slow, it's because you don't know how to use him well.

2. Again, you get found because you suck. I've played it a second time, and have been able to do most assassinations in fun and secretive ways. They NEVER go the same way http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

3. I'll agree to some degree with this one, but it never bothered me http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

4. It wrapped up the story with Altair, and opened one for Desmond. What's wrong with that? Setting up the sequel is smart marketing IMO. I mean, you're more bound to buy the sequel now since the story isn't finished, right? http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

5. Again, you phail at the game if you can't manage to get away from guards. You already do have the clear advantage http://forums.ubi.com/images/smilies/51.gif

6. Ah, the complaint I hate the most http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif
Okay, lets make the game so EVERY guard notices you straight away, no matter what you're doing. I doubt you would enjoy that.e

7. It is a good combat system. There is heaps to do in a fight. How about you learn how to play DECENTLY before you try skillful.
BTW, God of War is a completely different game to AC. It's like trying to put Final Fantasy fights into Halo. It ain't gonna work http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

8. You did NOT just complain about the cities having lack of freedom. Really, THINK BEFORE YOU COMPLAIN. This is why we can't have good things http://forums.ubi.com/images/smilies/51.gif

9. Yeah been mentioned hundreds and hundreds of time before. There is no co-op. Deal with it.

10. Awwwwww, can't you get acros the dock without dying? Poor buby http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

Assassins3reed
05-24-2008, 05:40 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kew414:
I hate complaints, so I'ma pick this post apart http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

1. If you can't move the camera around well because your thumb is busy with buttons, you have the gaming capability of a 5 year old http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif
I had no problem with how fast he moved. If you're finding him too slow, it's because you don't know how to use him well.

2. Again, you get found because you suck. I've played it a second time, and have been able to do most assassinations in fun and secretive ways. They NEVER go the same way http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

3. I'll agree to some degree with this one, but it never bothered me http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

4. It wrapped up the story with Altair, and opened one for Desmond. What's wrong with that? Setting up the sequel is smart marketing IMO. I mean, you're more bound to buy the sequel now since the story isn't finished, right? http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

5. Again, you phail at the game if you can't manage to get away from guards. You already do have the clear advantage http://forums.ubi.com/images/smilies/51.gif

6. Ah, the complaint I hate the most http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif
Okay, lets make the game so EVERY guard notices you straight away, no matter what you're doing. I doubt you would enjoy that.e

7. It is a good combat system. There is heaps to do in a fight. How about you learn how to play DECENTLY before you try skillful.
BTW, God of War is a completely different game to AC. It's like trying to put Final Fantasy fights into Halo. It ain't gonna work http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

8. You did NOT just complain about the cities having lack of freedom. Really, THINK BEFORE YOU COMPLAIN. This is why we can't have good things http://forums.ubi.com/images/smilies/51.gif

9. Yeah been mentioned hundreds and hundreds of time before. There is no co-op. Deal with it.

10. Awwwwww, can't you get acros the dock without dying? Poor buby http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif </div></BLOCKQUOTE>


Good. Tell this to the person who wrote this

moqqy
05-24-2008, 05:42 AM
1. Of course, there's room for improvement, but I don't agree with the suggestions.

2. Perhaps.

3. Agreed.

4. It's a cliffhanger for AC 2.

5. I stronly disagree. Why couldn't you just walk up behind them? And you already -are- superior to the enemies, really, making you anymore superior would mean you could outrun them by walking.

6. Yes, the costume could be better, but unlikely since it's already been established that all assassins in the game wear that kind of clothing.

7. Always room for improvement.

8. Yes.

9. Maybe, but not like that example.

10. It doesn't matter, whether you die from water or not.

Assassins3reed
05-24-2008, 05:57 AM
Tweak the free-running

The free-running in Assassin's Creed is good, but it's far from perfect. To start with Ubisoft needs to figure out how to free up your right thumb in order to manually control the camera using the right analogue stick. Altair could also do with a little more upper body strength, allowing him to pull himself up over ledges a little quicker. This would make fast-paced chases all the more enjoyable.

----- Only agree on the part saying Altair should use more upper body strength



More variety in assassinations

For a game about an assassin, the assassinations in Assassin's Creed left a lot to be desired. They nearly all played out the same and were basically impossible to carry out without alerting all the guards in the local area. Whether it's making your target less obvious or simply trying to spot the target based on his location and actions, it shouldn't be as easy as walking into an area and starting a fight.

----- yes, definitely


Interesting NPCs (NON-PLAYABLE CHARACTERS
Assassin's Creed's cities are full with citizens. The number of people wandering the streets is truly amazing to see, but most of them are just there to make up the numbers. Why can't they each have something to say, and more of them need to trigger side missions and objectives. A citizen who needs to be saved from guards gets old after you've done the same thing a handful of times, and it just makes no sense for the same thing to be happening all over each of the cities.

-------- again YES



A real ending

There's no denying that the end to Assassin's Creed is interesting, but it's certainly not what we'd call satisfying. Assassin's Creed 2 needs to explain a few more things without simply offering fairly cryptic clues. And at the end we need an actual conclusion. It's fine to set up a sequel but we don't want to be left with more questions than answers.

----- Yes, in AC2, there should be an ending (or shouldnt be left to climax)



Improved guard AI

The guards in Assassin's Creed have their moments, but all too often you can casually walk behind them and stealth kill them from behind. This isn't what we'd call intelligent AI. You should have to work for your stealth kills. On the other hand, when giving chase they could do with being a little less aggressive and not quite so agile. Assassin's Creed 2 needs to make you feel superior to the enemies in the game, <span class="ev_code_RED">so when you're on the run you should have a clear advantage - less being knocked off ledges by rocks please(maybe)</span>

----- No, They are great. As they can not climb walls, so they hit stones



More stealth

Altair's costume is superb, but could he not do a little more to blend in? Why not change into something a little more suited for the district he's in and perhaps it's not wise to carry a large blade on your back? While the notion of the public not being aware of such an assassin is believable for a time, given that there's little way for the citizens to communicate other than by voice, surely by the end of the game your appearance and presence should be all too well known.

----- You can say that. I do not completely agree and i also do not completely disagree. But he shouldnt change cloths in every district. He is an Assassin, not a Fashion designer/Model



Better combat

Having a combat system that relies on counters has its merits. Fights in Assassin's Creed look great and anyone can get good at fending off a large group of guards, but more options for skilful players would be great. An optional combat system that plays similarly to God of War would be superb, as would a willingness by the guards to attack more than one at a time.

------ NO



Do more with the cities

The three main cities in Assassin's Creed and wonderful digital creations and something Ubisoft should be proud of, but more should be made of them. There needs to be more life, random occurrences, scripted events, epic moments and more interactivity. Most of the buildings in the game are for show and can't be entered, while there's very little sense of the citizens actually going about their daily lives - instead simply going along pre-determined routes.

----- Altair is an Assassin. Not a Pizza boy that he need to enter houses



Co-op play

Stealth gameplay works in co-op, as Splinter Cell has proved. Open city games work in co-op too, as Crackdown has proved. Combine the two, along with the improvements mentioned above, and Ubisoft would have a killer game on its hands. Just imagine Player 1 causing a slight disturbance in the town centre, maybe by starting a fight with a merchant. This then calls the guards away from their post outside a building, allowing Player 2 to enter, take up a safe position and await the arrival of your target.

----- Yes, but that would take away the fun of being a lone wolf



No water death

How this is still even in modern games is beyond us, but please Ubisoft, don't let Altair die when he hits water in Assassin's Creed 2. When playing on the dock in Assassin's Creed, if you miss a grab breaker you're odds on going to get thrown into the obviously toxic blue liquid that the boats are floating on - presumably crew-less due to the fumes being emitted. It's a simple thing, but surely a hard guy like Altair should be able to take getting a little wet.

----- YES!

ScytheOfGrim
05-24-2008, 06:08 AM
... I have to admit the opening post looks vaguely familiar...

Are you sure you didn't get it off of some thread on this forum?

I remember somebody posting something similar, and many people bashed their insides out... &gt;_&gt;

Assassins3reed
05-24-2008, 06:11 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ScytheOfGrim:
... I have to admit the opening post looks vaguely familiar...

Are you sure you didn't get it off of some thread on this forum?

I remember somebody posting something similar, and many people bashed their insides out... &gt;_&gt; </div></BLOCKQUOTE>


I dont know if its posted before, but i DID NOT got it from . Wound it while googling

ScytheOfGrim
05-24-2008, 06:16 AM
http://www.videogamer.com/features/article/15-11-2007-190.html

Found it! ^_^

I, basically, agree with a hybrid of what kew and moqqy said.

petestar1969
05-24-2008, 06:22 AM
Never used my right thumb while playing the game at all.

BUT

That's because I have the PC version and don't need to use one of those wanky controllers you need three hands for...

altairego
05-24-2008, 09:31 AM
the man can't be perfect you know. i like the water death thing.
i agree about the citizens having a better range of behaviour but just think about all the coding they'd have to do and game could end up being bigger in HDD space reqs.
i would have loved to have his clothes get a little worn as game goes on -- he does do a lot of traveling.
as for free running -- why not make him be able to bounce off walls in succession as Prince did? confuses the guards even more. let the man drink some water too.
the fighting could be a bit more active, no question there but again it should not look FANTASTIC -- in middle ages i don't think there was much tumbling involved.

auntsoesa
05-24-2008, 11:02 AM
the only point i disagree with is the first one.
i dont want altair pull up himself faster because that is not realistic. in the trailer from mirrors edge, faith was an bit to fast in my opinion. it looked unrealistic because it looked like she was in space.

Tiberius135
05-24-2008, 08:02 PM
I'll admit it. I only read the heading and the bits that interested me :P I have nothing else to contribute to this thread. Except I would also like co-op



*Did not read all headings*

Selur_Riatla
05-24-2008, 09:31 PM
Hm...

1. I suppose, I'm accustomed to not having my right thumb free, but I can probably train myself out of that. And I'd like him to be faster, but it'd be unrealistic. Maybe just a tad bit faster?

2. Yes and no. I'd like it if you could sneak up behind your target, stab him, then walk off. (Seems easy, but maybe you have to kill some guards in order to get to him. But you don't alert every guard in a 50 miles radius.)

3. Definately. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

4. I liked this ending. I think everyone is far too whiney about the ending. I believe it actually /adds/ to the story (god-forbid.)

5. I have one issue with the guards: They can jump from rooftop to rooftop. You trained them from birth? No one. Exactly. But you know, you're already 10x better than them, so throw them a bone, I guess.

6. How dare anyone suggest that they change Altair's clothing style. &gt;/

7. I agree, but only as an OPTION. 'Cause personaly, I like to sometimes just come home after a tough day and kill people with ease. Four guards attacking me at once isn't ease.

8. Co-op is ok. But I like the lone wolf thing. I mean, they could make mini-missions that unlock achievements n' such with co-op. But there can't be two Altair's. (This annoys me the most, like in Halo, it's mutliple Master Chiefs.) So it could be Altair and random assassin...(or Super Malik http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif)

9. It's not that I fall, it's that I get pushed into the water. But I agree. You'd think a guy who can scale walls like Spiderman could swim! (Just an FYI, in the Spiderman games, Spiderman can't swim either. :/)

That's my verdict. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Assassins3reed
05-25-2008, 01:22 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Selur_Riatla:
Hm...

1. I suppose, I'm accustomed to not having my right thumb free, but I can probably train myself out of that. And I'd like him to be faster, but it'd be unrealistic. Maybe just a tad bit faster?

2. Yes and no. I'd like it if you could sneak up behind your target, stab him, then walk off. (Seems easy, but maybe you have to kill some guards in order to get to him. But you don't alert every guard in a 50 miles radius.)

3. Definately. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

4. I liked this ending. I think everyone is far too whiney about the ending. I believe it actually /adds/ to the story (god-forbid.)

5. I have one issue with the guards: They can jump from rooftop to rooftop. You trained them from birth? No one. Exactly. But you know, you're already 10x better than them, so throw them a bone, I guess.

6. How dare anyone suggest that they change Altair's clothing style. &gt;/

7. I agree, but only as an OPTION. 'Cause personaly, I like to sometimes just come home after a tough day and kill people with ease. Four guards attacking me at once isn't ease.

8. Co-op is ok. But I like the lone wolf thing. I mean, they could make mini-missions that unlock achievements n' such with co-op. But there can't be two Altair's. (This annoys me the most, like in Halo, it's mutliple Master Chiefs.) So it could be Altair and random assassin...(or Super Malik http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif)

9. It's not that I fall, it's that I get pushed into the water. But I agree. You'd think a guy who can scale walls like Spiderman could swim! (Just an FYI, in the Spiderman games, Spiderman can't swim either. :/)

That's my verdict. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>



Spiderman can swim :P

spazzoo1025
05-25-2008, 09:41 PM
not in the games

Selur_Riatla
05-25-2008, 09:51 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Assassins3reed:
Spiderman can swim :P </div></BLOCKQUOTE>

Nah, I remember...I played my brother's Spiderman 2, I jumped to get the people off the boat, and fell in the water. &gt;Instant Death&lt;

spazzoo1025
05-25-2008, 09:55 PM
it's actually pronounced "Insta-Death"

altermagam
05-25-2008, 09:59 PM
hahahahahahahaha i hope ubisoft sees this what will they do.also why so serious! http://forums.ubi.com/images/smilies/88.gif<span class="ev_code_RED">why so serious</span> i gotta stop this thriller, thriller now

spazzoo1025
05-25-2008, 10:03 PM
The Dark Knight FTW!!

spazzoo1025
05-25-2008, 10:08 PM
that post was nonsense, don't do it again.

consider this the only warning

altermagam
05-25-2008, 10:09 PM
if you are gonna report me please dont do it i was just kiddin please wont happen again please http://forums.ubi.com/images/smilies/touche.gif

spazzoo1025
05-25-2008, 10:17 PM
if you dont want to face The Trials, stop making useless posts, just like the one you just did

butcherlavei
05-27-2008, 03:51 AM
Dont know if this was discussed but even if it was another one wont hurt.

Whatever happens, Ubisoft please do not make AC2 installable twice only per machine like Bioshock is. I also frown on the internet requirement during installation of Steam games but thats an easy task to hurdle. But please dont ever ever make the mistake of putting limited installations of AC2 on your consumer's pcs. I am all for anti piracy preventive measures, and more profit for quality games, Im sure a lot of people like me will go out of their way to buy the legit copies of AC2 and pass the word around to our buddies. We got your back, and I hope you got ours as well. (Well, in a non brokebach way of course) http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

GetAmpt
05-29-2008, 09:33 PM
i 120 percent agree to the very first post. the assassinations arnt really assassinations, its a boss fight. you can only make it stealthy if uve played the game numerous times and learned the environment. i got tired of hearing the citezen speakers saying "Curse him, curse the english king and his infadel army" i kept saying to myself stfu, so i assassinate them.

Also, AC2 needs weather patterns and a time system (day to night, etc.). Playing in a land stuck in mid afternoon got annoying.
Water. Thats what really, really, really pissed me off and most likely everyone else whose played. ASSASSINS CAN SWIM, UBISOFT. Water is not acid, lava, or some concoction that melts ur skin. I got tired of dieing every eight seconds in Acre trying to "assassinate" the target. Another thing, Altair is not Michael Johnson, and even he cannont run forever. Im not saying make it like GTA3, cuz assassins probably have insane endurance, but its not infinite. And, honestly, can everyone, or anyone, talk calmly after being knived to the throat? (i am speaking of the targets, of course)

Also, the people need to be different heights. everyone in AC is the same height. There needs to be children too, or people walking together, families, friends, etc. Not everyone is a loner. I also hear alot of dogs bark in jerusalem...where are they?

Last but not least... VARIETY. say it with me...VAH-RY-EH-TEE. I mean, is there honestly two people sitting on a bench on each end and the middle of it always vacant? Before you assassinate e very target, a scene happens, and its usually where your target kills or brutally injures somebody or people. after each assassination you fast forward back to base and listen to al mualim say how almighty and wise he is. it kinda reminded me of shadow of the colossus, if any of you are familiar. When does desmond shower, take a piss, eat?

I have no complaints concerning the camera or the thumbstick, i handeled that just fine.

Oh and one more thing, and i think everyone can vouch for this...body parts...amputations, decapitations, cut in half...thad be badass.


didnt mean to rant, folks

Archetype_Zero
05-30-2008, 06:27 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by spazzoo1025:
that post was nonsense, don't do it again.

consider this the only warning </div></BLOCKQUOTE>

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by spazzoo1025:
if you dont want to face The Trials, stop making useless posts, just like the one you just did </div></BLOCKQUOTE>

anyone else see the irony of not putting both of these sentences into the same post, but instead posting one and then the other? and how is the first one the ONLY warning when you warned them again right after they said something else? two off-topic posts almost in a row. way to set an example...

anyway, on topic, i agree with most of those 10 things, primarily the water one. an assassin should be able to swim. in fact, he should be able to utilize the water as a hiding spot. however, i understand that no game can be perfect...no matter how much they add as an option, there will always be room for more.

i do also find it odd that the guards can do everything Altair can do. they can climb, counter, run almost as fast as him...kinda makes you feel like you're just playing a slightly faster version of a guard.

GreyFlame
05-30-2008, 06:34 AM
http://forums.ubi.com/images/smilies/agreepost.gif

The guards should be better fighters, almost as good as Alta´r and like horrible parkour/freerunners... I mean Alta´r is an Assassin not a master swordman... http://forums.ubi.com/images/smilies/51.gif

Jack_Vykios
05-30-2008, 08:29 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kew414:

2. Again, you get found because you suck. I've played it a second time, and have been able to do most assassinations in fun and secretive ways. They NEVER go the same way http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>One of the points was that you can't assassinate them without being seen instantly. There's no stealth-assassinations; the whole city just goes up on alert instantly. And I sorta agree, although it never bothered me, since these points were pretty much the highlights of the game.
As for the other thing...Leading up to the assassinations was arduously repetitive, and I never did anything with the vast majority of what I got out of it. The assassinations themselves, however, I thought were different for each person.<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">4. It wrapped up the story with Altair, and opened one for Desmond. What's wrong with that? Setting up the sequel is smart marketing IMO. I mean, you're more bound to buy the sequel now since the story isn't finished, right? http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif </div></BLOCKQUOTE>Sometimes people want to feel some sense of achievement, accomplishment or satisfaction from an ending. Now Assassin's Creed's was clever and it was quite the cliffhanger. But it was not satisfying.<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">5. Again, you phail at the game if you can't manage to get away from guards. You already do have the clear advantage http://forums.ubi.com/images/smilies/51.gif </div></BLOCKQUOTE>Again, the point was not that he could not get away from the guards, but more that the guards were just plain dumb. Somehow, many of them were expert climbers; freerunning across rafters with the same agility that you have. Also, they have this peculiar ability to find rocks on the tops of buildings large enough to knock a fully grown and fully trained man from the side of a building.<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">6. Ah, the complaint I hate the most http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif
Okay, lets make the game so EVERY guard notices you straight away, no matter what you're doing. I doubt you would enjoy that.e </div></BLOCKQUOTE>The point he raised was a good one that I agree with to some extent. Although I was happy with it in game, it requires a degree of suspension of disbelief to assume that Altair wouldn't get spotted upon immediately entering a city.<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">7. It is a good combat system. There is heaps to do in a fight. How about you learn how to play DECENTLY before you try skillful.
BTW, God of War is a completely different game to AC. It's like trying to put Final Fantasy fights into Halo. It ain't gonna work http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif </div></BLOCKQUOTE>Heaps to do? What, like counter, attack, block and dodge? Oh, there's a super-attack, but I never bothered using it. And then you can attempt to switch weapons...oh...no you can't. Altair takes until the end of the fight to change weapons because he keeps getting attacked and...a full trained assassin can't switch weapons on the fly? I knock a guy to the ground, change to my switchblade for the quick kill (apparently he can't stab men through the heart with his sword when they're on the floor) and...why hasn't he switch to it? And then he just starts getting attacked from all angles while I'm here trying to stop this guy from getting back up and...urgh, it's annoying and frustrating. And it isn't "because I suck"; if the game had done what I'd told it to do, the guy on the floor would be dead and I'd be working my way through the guys who ain't. The combat system needs modifying...but God of War is definitely NOT the direction to take it.<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">8. You did NOT just complain about the cities having lack of freedom. Really, THINK BEFORE YOU COMPLAIN. This is why we can't have good things http://forums.ubi.com/images/smilies/51.gif </div></BLOCKQUOTE>That's right; he didn't. He said the cities didn't feel alive or real; they're interactive and big, that's for sure, but when playing, I feel that more could have been done with them. The people in the street don't really do anything; occasionally they'll buy stuff, but the rest of the time they'll complain about you, push you into something, start begging you for money that you don't have and can't give...it seems almost like the cities are designed more specifically to get to you, and less to immerse you.
It just felt like a big place you could go to where things looked different. It didn't feel like a city, and the people there didn't feel like people worth saving.
Also, more and better scripted events and big things happening...yeah; DEFINITELY needs to happen.<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">9. Yeah been mentioned hundreds and hundreds of time before. There is no co-op. Deal with it. </div></BLOCKQUOTE>And I agree wholeheartedly.<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">10. Awwwwww, can't you get acros the dock without dying? Poor buby http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif </div></BLOCKQUOTE>If you're gonna be a **** about it, at least be constructive.
The Dock is my least favourite part of the whole game. Seriously. The drunks throw me into the water (and no one else, of course), and none of the guards care. Occasionally, Altair will jump in completely the wrong direction and go splashing into the water and die.
Now ignoring the inconveniance of it, the mere suggestion that someone who can jump around anyplace, kill anyone and survive fifty-foot falls can somehow not swim? It's literally laughable.
It also doesn't take strategy out of the equation. Freerunning is fast and fun. Swimming is slow and...well, if you find swimming fun, then be my guest. I find it tedious in games. But I'd rather swim in them than die instantly and be reverted back to some nothing point half way across the area.

But yeah, that's my rebuttal to the points I don't agree with.

luke100
06-18-2008, 02:11 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by kew414:
I hate complaints, so I'ma pick this post apart http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

1. If you can't move the camera around well because your thumb is busy with buttons, you have the gaming capability of a 5 year old http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif
I had no problem with how fast he moved. If you're finding him too slow, it's because you don't know how to use him well.

2. Again, you get found because you suck. I've played it a second time, and have been able to do most assassinations in fun and secretive ways. They NEVER go the same way http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

3. I'll agree to some degree with this one, but it never bothered me http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

4. It wrapped up the story with Altair, and opened one for Desmond. What's wrong with that? Setting up the sequel is smart marketing IMO. I mean, you're more bound to buy the sequel now since the story isn't finished, right? http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

5. Again, you phail at the game if you can't manage to get away from guards. You already do have the clear advantage http://forums.ubi.com/images/smilies/51.gif

6. Ah, the complaint I hate the most http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif
Okay, lets make the game so EVERY guard notices you straight away, no matter what you're doing. I doubt you would enjoy that.e

7. It is a good combat system. There is heaps to do in a fight. How about you learn how to play DECENTLY before you try skillful.
BTW, God of War is a completely different game to AC. It's like trying to put Final Fantasy fights into Halo. It ain't gonna work http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

8. You did NOT just complain about the cities having lack of freedom. Really, THINK BEFORE YOU COMPLAIN. This is why we can't have good things http://forums.ubi.com/images/smilies/51.gif

9. Yeah been mentioned hundreds and hundreds of time before. There is no co-op. Deal with it.

10. Awwwwww, can't you get acros the dock without dying? Poor buby http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif </div></BLOCKQUOTE>

WHY ARE YOU SO NAIVE

dont get me wrong its an awesome game
but the guys right and your refusing to accept it

1. its a little silly you can run up a 20ft wall when ur next to it,

2. assassinations are good right, but theres no varied location, you should get lucky and see him in the street and kill him, see him at church, he should go places and not stand in the same area every time

3. yeah, they are boring, needs to a little bit more rph'ish, im not saying make it an rpg, just a tad http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

4. if altair ends, that sucks, im not playing ssome dumb *** ninja in tokoyo thats messed up

5. the guards are idiots we all know it, how do they climb as good as us its a bit dumb they shouldnt be able to climb stuff,,, LESS LADDERS

6. Should be able to store weapons and uniforms at bearuea (cant spell it) if someone with a tonne of blades and white hood commits a murder THEY SHOULD REMEBER, wear some villagers clothes, leave your swords behind for assinations if you wish, wear a 100% monk outfit

7. the combat is AWESOME, but, the guards dont put up much challenge, they should make it so you HAVE to run

8. the cities are hugeand free, but the freedom is uselesss, theres nothing to do, but still i love the cities, they need side quests and some buildings that can be entered, some markets where you can buy stuff, just spice if up a bit http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

9. co-op would be good cause i wanna play with my mates rather than make them watch all the time http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

10. whether or not you can get over the docks, WHO ON EARTH CANT SWIM, yet alone an entire a kingdom, come on its dumb if you cant swim in a game and you know it.

CAN I ALSO ADD THAT =

1. Whats with all these bloody roof gardens, enough hay to feed 494348935789673 horses, its a bit dumb you should break the line of site and (be wearing somethnig less noticeable) and just drop down into a busy street thats a bit more realistic BUT I DO LOVE LEAP OF FAITH http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

2. wall running, dont run up a 20ft wall when stood next to it

3. add a FEW rpg features

4. i like the size of the map its great, i think that morecities would be awesome, take a leaf out of oblivions book

5. BUY OBLIVION

BYE http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

luke100
06-18-2008, 02:13 PM
can i just add
get a weather and time cycle http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

jakevader
06-19-2008, 10:08 PM
My little list:
1. more attacks stressing improvisation like doing a back flip off a wall to land behind a guy and assassinate him.
2. a momentum system where you build up momentum to pass an obstacle. For anyone who has ever gone free running or practiced parkour, you NEED MOMENTUM, you can't be two feet away from a fifteen foot wall and run up it like it was nothing.
3.Safehouses: If you're going to save all these random people then they should be able to hide you from guards in exchange for their lives.
4.Just a suggestion, but maybe multiple storylines, like one in the present, and one or more in the past. One with Desmond gathering th pieces of Eden and Altair hiding them, or somsing. Just to mix it up. But please: NO MORE REAL WORLD CRAP. I hated switching from being a badass assassin to being a wussy bartender that walks everywhere slowly and whines about life as opposed to kicking an old man's *** and escaping.
5.More interesting and diverse ways to evade guards, like hiding under a balcony or posing as a gargoyle or maybe switching clothing in a safehouse.
6.A loyalty meter, a way of gauging the people of the city and how much they like you. saving citizens, giving mony to the poor, and helping in other sidequests will affect how much citizens like you and how far they will go to protect you.
7.Some projectile other than a few throwing knives, like a primitive grenade, or a crossbow.
8.clothes that are less conspicuous than a guy with a sword on his back and white clothes, how many people used to wear WHITE?
9.Side quests like"stop the execution" to save people from being hanged, or other minigames other than helping some whiny assassin sitting in a corner with thugs after him.
10. Co-operative play. some people may not want it or need it, but I like to play with a friend or my dad sometimes, so it wouldn't hurt to put it in there.

GreyFlame
06-20-2008, 02:04 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by jakevader:
My little list:
1. more attacks stressing improvisation like doing a back flip off a wall to land behind a guy and assassinate him.
<span class="ev_code_RED">Agree, back flip? No.</span>
2. a momentum system where you build up momentum to pass an obstacle. For anyone who has ever gone free running or practiced parkour, you NEED MOMENTUM, you can't be two feet away from a fifteen foot wall and run up it like it was nothing.
<span class="ev_code_RED">Agree. </span>
3.Safehouses: If you're going to save all these random people then they should be able to hide you from guards in exchange for their lives.
<span class="ev_code_RED">Depends on how much they like you.</span>
4.Just a suggestion, but maybe multiple storylines, like one in the present, and one or more in the past. One with Desmond gathering th pieces of Eden and Altair hiding them, or somthing. Just to mix it up. But please: NO MORE REAL WORLD CRAP. I hated switching from being a badass assassin to being a wussy bartender that walks everywhere slowly and whines about life as opposed to kicking an old man's *** and escaping.
<span class="ev_code_RED">No. </span>
5.More interesting and diverse ways to evade guards, like hiding under a balcony or posing as a gargoyle or maybe switching clothing in a safehouse.
<span class="ev_code_RED">Yes, Gargoyle and switching clothes? No.</span>
6.A loyalty meter, a way of gauging the people of the city and how much they like you. saving citizens, giving money to the poor, and helping in other side quests will affect how much citizens like you and how far they will go to protect you.
<span class="ev_code_RED">Agree, giving money to the poor? No.</span>
7.Some projectile other than a few throwing knives, like a primitive grenade, or a crossbow.
<span class="ev_code_RED">Why not give him a Laser Sword and a Space Ship instead?</span>
8.clothes that are less conspicuous than a guy with a sword on his back and white clothes, how many people used to wear WHITE?
<span class="ev_code_RED">Monks, people who had enough of the colour black and The Assassins.</span>
9.Side quests like"stop the execution" to save people from being hanged, or other minigames other than helping some whiny assassin sitting in a corner with thugs after him.
<span class="ev_code_RED">Agree, could be fun.</span>
10. Co-operative play. some people may not want it or need it, but I like to play with a friend or my dad sometimes, so it wouldn't hurt to put it in there.
<span class="ev_code_RED">Maybe.</span> </div></BLOCKQUOTE>

butcherlavei
06-20-2008, 02:29 AM
Hmmm I thought about this every which way and beyond, as well as other games' ideas and I decided that the best way for AC2 to proceed is to not hype itself as another stealth assassin game.

Im not being an ***, hear me out. I played AC in about a day, which I must say I found out was too easy. Some things that bothered me was that investigations pop out simply by climbing tall structures. In a vast game environment I wanted a bit more exploration and observations and to base the subsequent assassinations on them. The biggest of its flaws is the eavesdropping missions, all one have to do is sit on a bench and press a few buttons. Now I know Ubi wants a user friendly game for the masses but I also know that those masses arent 5 year old kids with a keyboard. Give the people a life of their own instead of giving them a chaotic purpose of wandering around aimlessly. This brings me to that 'other games' ideas' I mentioned earlier, I dont know if patents are held for game ideas but you know that game with that bald assassin, more famously known with using his custom silverballers? That assassin who just last year had a movie made about him? Yeah, well I just finished playing that game and to tell you, the replay value of that said game is eons more than what I felt with AC. The reason for that is because the environment and the people all have their own lives, they go around their business, their guards patrol their areas and the NPCs provide information. Dozens of scenarios play out and the challenge is to find one way of assassinating your target in the way that it suits you. This makes the game very enjoyable since after having sliced your targets' neck with a knife the first time, you would like to retry the level and try feeding him this time to an alligator, or blow him up with a bomb, or bury him alive in the graveyard, your choice.

Well Im sorry for my own version of rants, and sorry for comparing apples to oranges, still I just hope the next year I get to play AC2, I would spend days playing it and after then more days replaying it for the fun factor. Its not just graphics or the massive environment, the core fun is always the story and the challenging gameplay, the true essence of majestic games.

jakevader
06-20-2008, 03:47 PM
OK, Greyflame, while I do enjoy constructive criticism, I hate ignorance, so let me say: a hand grenade is not futuristic for this time period, in fact, far from it, the chinese, and the greeks invented early versions of the grenade, and in the crusades, THE TIME PERIOD AC TAKES PLACE IN, there were actual grenadiers on both sides whose specialty was the use of grenades. Do your research next time. Thanks for the other feed back.

Here's the wiki link to the grenade infohttp://en.wikipedia.org/wiki/Grenade

Archetype_Zero
06-22-2008, 05:38 AM
the whole point through is to not get caught. grenades aren't exactly stealthy. the sound of explosions in a quiet town would certainly turn heads.

i think they should focus less on his weaponry and more on having to have actual strategies, instead of being able to simply go around and stealth-kill or duel every single guard and still make it through the game. explosives would make combat even easier, which doesn't seem to be what people want

(edited because it won't let me type out a word that is defined as "a collection or supply of weapons or munitions" because it thinks i'm typing a curse word. how silly...)

dacoolstas
06-22-2008, 03:19 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by spazzoo1025:
The Dark Knight FTW!! </div></BLOCKQUOTE>

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by spazzoo1025:

that post was nonsense, don't do it again.

consider this the only warning

</div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

GreyFlame
06-23-2008, 12:07 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by jakevader:
OK, Greyflame, while I do enjoy constructive criticism, I hate ignorance, so let me say: a hand grenade is not futuristic for this time period, in fact, far from it, the chinese, and the greeks invented early versions of the grenade, and in the crusades, THE TIME PERIOD AC TAKES PLACE IN, there were actual grenadiers on both sides whose specialty was the use of grenades. Do your research next time. Thanks for the other feed back.

Here's the wiki link to the grenade infohttp://en.wikipedia.org/wiki/Grenade </div></BLOCKQUOTE>

The Assassins were stealthy... Would you call a grenade stealthy?

butcherlavei
06-23-2008, 01:56 AM
Not taking sides but you have to admit wearing the same clothing and making assassinations in public isnt very stealthy either.

GreyFlame
06-23-2008, 02:01 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by butcherlavei:
Not taking sides but you have to admit wearing the same clothing and making assassinations in public isnt very stealthy either. </div></BLOCKQUOTE>

Hmm, but The Assassins only used blades not explosives.

jakevader
06-24-2008, 07:04 PM
The point isn't how stealthy it would be, the point is it isn't any different compared to diving at a guard in the street and knifing him. I have "accidentally" done that thousands of times. But true, a grenade might not be the way to go, just some way to kill a guard without anyone knowing but better than a throwing knife. Maybe like a glaive or something, I don't know.

Crash_Plague
06-24-2008, 07:17 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by jakevader:
The point isn't how stealthy it would be, the point is it isn't any different compared to diving at a guard in the street and knifing him. I have "accidentally" done that thousands of times. But true, a grenade might not be the way to go, just some way to kill a guard without anyone knowing but better than a throwing knife. Maybe like a glaive or something, I don't know. </div></BLOCKQUOTE>

NOOOOOOOOOOOO!!!!!!!!!!!!!!

Give it back to me!!!!!!

I DEMAND you to give it back to me!!!!!!!

TokyoPoliceClub
06-25-2008, 03:04 AM
I certainly agree with the first two comments, and I doubt I could've said it better myself without a gratuitous use of overdone metaphors. As far as having every npc having something to say, I think it's a good idea if you don't look into it further. If every person in the towns had something to say, not only would you be ear raped, you'd get confused. I do think the ending was interesting but offputting, then again I've never seen the first game in a trilogy have a good ending. Improving the AI would be nice on account of the fact that you can stab a guard in front of another and as long as you quickly press space and walk slowly you fail to draw any attention. I agree that there wasn't much stealth in most of the assassinations but what's the fun in the game where you have to kill people like a sneaky little *****. Actually there's alot of fun in that but this game doesn't really need that. The combat is were I see the biggest flaw in AC. When has fighting off 8+ guards ever been so easy. Only one person will be attacking you at a time, they just watch their friends get killed. Maybe if there were difficulties and this was on an easier difficulty this would be acceptable but since there isn't, I find it rather odd and annoying. Doing more with the cities? Really? Don't agree. Co-op play would be a good idea for consoles, (but then I'm assuming there's actually a story for the second character and he's not just altair with a pair of inconspicous glasses.) but co-op on a pc is generally unenjoyable. First off it's obvious two people can't play the same computer. Before you start yelling the word internet at me, think about the last time you tried to coordinate something with somebody you've never met on something that can potentionally be complicated. Something tells me having pre-pubescent kids be able to play online would lead to alot of hormone induced annoyances. I can see why you find water death to be a bother, but I wouldn't find swimming enjoyable although instantly dying is hardly amusing. I never really thought about this as a problem in the game because there were hardly any situations where you had to be near water.
What I'm trying to get to with this oddly long post is this: Most things are done really well in this game and some things this person suggested are great ideas. When you suggest things like this though you have to think about all the extra time it would take to do and how high it would bump the system requirements. I'm looking forward to seeing the AC2 combat system and if it isn't changed, I fully intend to flame on this forum.

ScytheOfGrim
06-25-2008, 03:13 AM
Oh my God wall of text.

<span class="ev_code_WHITE">..........</span>|
<span class="ev_code_WHITE">..........</span>|
<span class="ev_code_WHITE">..........</span>|
/_____/
\

"Enter key" is your friend.

stix489
06-25-2008, 03:28 AM
I see what you did there http://forums.ubi.com/images/smilies/shady.gif

ScytheOfGrim
06-25-2008, 03:35 AM
I edited that at least twenty times or so... &gt;_&gt;

stix489
06-25-2008, 03:52 AM
You should try writing an entire word using http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif smilies....http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

Way off topic &gt;__&gt; But meh &lt;__&lt;

torco6
06-28-2008, 01:03 AM
http://forums.ubi.com/images/smilies/354.gifi totally agree with 6!!!!! the costume sucks.....but.....maybe.....because al mualim is dead you take him over and have the ultimate.....the supreme!!!!! blaaaaaaaack rooooooobes!!!!! http://forums.ubi.com/images/smilies/784.gif

torco6
06-28-2008, 01:07 AM
http://forums.ubi.com/images/smilies/354.gif http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif http://forums.ubi.com/images/smilies/sleepzzz.gif http://forums.ubi.com/images/smilies/353.gif

torco6
06-28-2008, 01:09 AM
anyway i dont like the ideas of "totally informed guards so thay stab and run like hell" i like it better to walk in my bedroom and take my stress away on guards :P thats with a sword =] then ill run up to someone and go http://media.ubi.com/us/forum_images/gf-glomp.gif!!!!!

ScytheOfGrim
06-28-2008, 03:40 AM
As I said... (http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/2071081906/p/4)

And smiley spamming ain't the way to go either... &gt;_&gt;

Aznbrandon137
06-30-2008, 09:08 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GetAmpt:
i 120 percent agree to the very first post. the assassinations arnt really assassinations, its a boss fight. you can only make it stealthy if uve played the game numerous times and learned the environment. i got tired of hearing the citezen speakers saying "Curse him, curse the english king and his infadel army" i kept saying to myself stfu, so i assassinate them.

Also, AC2 needs weather patterns and a time system (day to night, etc.). Playing in a land stuck in mid afternoon got annoying.
Water. Thats what really, really, really ****ed me off and most likely everyone else whose played. ASSASSINS CAN SWIM, UBISOFT. Water is not acid, lava, or some concoction that melts ur skin. I got tired of dieing every eight seconds in Acre trying to "assassinate" the target. Another thing, Altair is not Michael Johnson, and even he cannont run forever. Im not saying make it like GTA3, cuz assassins probably have insane endurance, but its not infinite. And, honestly, can everyone, or anyone, talk calmly after being knived to the throat? (i am speaking of the targets, of course)

Also, the people need to be different heights. everyone in AC is the same height. There needs to be children too, or people walking together, families, friends, etc. Not everyone is a loner. I also hear alot of dogs bark in jerusalem...where are they?

Last but not least... VARIETY. say it with me...VAH-RY-EH-TEE. I mean, is there honestly two people sitting on a bench on each end and the middle of it always vacant? Before you assassinate e very target, a scene happens, and its usually where your target kills or brutally injures somebody or people. after each assassination you fast forward back to base and listen to al mualim say how almighty and wise he is. it kinda reminded me of shadow of the colossus, if any of you are familiar. When does desmond shower, take a ****, eat?

I have no complaints concerning the camera or the thumbstick, i handeled that just fine.

Oh and one more thing, and i think everyone can vouch for this...body parts...amputations, decapitations, cut in half...thad be badass.



didnt mean to rant, folks </div></BLOCKQUOTE>

I've only found one reason for the bath room
at the start when you get out of the animus due to it over heating.
Lucy and Vidic goes into the meeting room and talk..
here's you chance and only chance hurry up to the bath room and do to the taps and climb up and you can listing to the convo between Vidic and Lucy :P

Aznbrandon137
06-30-2008, 09:15 AM
Only reason i think he can't swim in the water is that..
he's equipment is too heavy..
Mini knives

Hidden blade
Long Sword
Short Sword/Blade
he's clothing
the grip gloves that allow you to grab after dropping sometimes

zgubilici
06-30-2008, 11:44 AM
turco and aznbrandon, please don't multiple post from now on, use the edit button:
http://img273.imageshack.us/img273/545/foreditacwrittenarrow6hf.jpg

Turco, stop smiley spamming.

Thanks.

ChezaMoonmaiden
06-30-2008, 01:38 PM
I missed this thread when I wrote mine. So I would like to comment this one too.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Tweak the free-running

The free-running in Assassin's Creed is good, but it's far from perfect. To start with Ubisoft needs to figure out how to free up your right thumb in order to manually control the camera using the right analogue stick. Altair could also do with a little more upper body strength, allowing him to pull himself up over ledges a little quicker. This would make fast-paced chases all the more enjoyable. </div></BLOCKQUOTE>
The free running system is even to good for me. If you don't have to do a thing to tumble, jump and climb around, the game becomes even more boring. However, I do agree that the climbing speed is a bit to slow. He should use more "jump climbing" (meaning that he pulls and jumps the way up). By now, Altair only uses his arms to pull himself up the edge of a building... ignoring his feets to make this faster. And if you're ending up hanging from a balk or bar, he first has to stop and than pull up... doesn't feel "fluid".

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">More variety in assassinations

For a game about an assassin, the assassinations in Assassin's Creed left a lot to be desired. They nearly all played out the same and were basically impossible to carry out without alerting all the guards in the local area. Whether it's making your target less obvious or simply trying to spot the target based on his location and actions, it shouldn't be as easy as walking into an area and starting a fight. </div></BLOCKQUOTE>
It's not impossible to assassinate them without alarming all the guards. However, it's all to easy that way. But, you're right: All assassinations "feel" the same. You don't have many different ways to do this. Either fight or use the hidden knife. And because you don't have many "save points", you won't be able try multiple different ways. So if you fail to do it the sneaky way, you will easily do the job in the alerted way.

An example: The one who has poisoned the folk - there aren't many ways to get to him. So you don't have a many options.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Interesting NPCs (NON-PLAYABLE CHARACTERS
Assassin's Creed's cities are full with citizens. The number of people wandering the streets is truly amazing to see, but most of them are just there to make up the numbers. Why can't they each have something to say, and more of them need to trigger side missions and objectives. A citizen who needs to be saved from guards gets old after you've done the same thing a handful of times, and it just makes no sense for the same thing to be happening all over each of the cities. </div></BLOCKQUOTE>
That's one part of the biggest problem of assassin's Creed: IT'S STUPID!!!

You always have to do the same things to get your informations. Come on. How "interesting" is it to do a "one click" action to steal from someone... or to bash someone until he talks. That's seems to be made for 5 years old kids.
And how cool is it, to do this more than once???

And since you know which person you have to bash by climbing up a church, makes it so stupid!!! Even Minesweeper is more "thrilling".

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">A real ending

There's no denying that the end to Assassin's Creed is interesting, but it's certainly not what we'd call satisfying. Assassin's Creed 2 needs to explain a few more things without simply offering fairly cryptic clues. And at the end we need an actual conclusion. It's fine to set up a sequel but we don't want to be left with more questions than answers. </div></BLOCKQUOTE>
Come on... it's the usual way by now. Nearly all movies leave some space for a sequel... and games are no exception. Why should the care about it, when people still buy it... and may even long for the "add-on" or next game in this serie.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Improved guard AI

The guards in Assassin's Creed have their moments, but all too often you can casually walk behind them and stealth kill them from behind. This isn't what we'd call intelligent AI. You should have to work for your stealth kills. On the other hand, when giving chase they could do with being a little less aggressive and not quite so agile. Assassin's Creed 2 needs to make you feel superior to the enemies in the game, <span class="ev_code_RED">so when you're on the run you should have a clear advantage - less being knocked off ledges by rocks please(maybe)</span> </div></BLOCKQUOTE>
This would have required an AI... and programming time, that would be reduced the time they had to create such an amazing game graphic.

So if you want "intelligent" games, you shouldn't buy the "good looking" ones.
Compare it with Oblivion. A huge territory, many NPCs with a "real life". But the combat is a silly click to hit, without any good animations. Players hated the "social life", cause they didn't find the persons they were looking for... and Oblivion was a "slow", non-action game. (For me, they could have skipped the whole combat)

The combat AI was "not existent". AND I haven't mentioned the most important part of every game: the profit.

Of course, you want to have "the perfect game", but this would require more man-hours to create it... this would increase the cost... this would make it difficult to get the credit to pay the programmers... and would require more people to buy the game, just to reach the break-even point... and this would increase the overall risk.

So it's not very common. Often, the creators count on the "known fan-base" for a game... what makes it quite easy to calculate the risk.

I think, they should have skipped the "Kingdom" part of Assassin's Creed... including to be able to ride a horse. But I think "riding a horse" is quite popular today (look at Two Worlds, Oblivion,...) It's the same with the "we want vehicles!" problem in first-person shooters.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">More stealth

Altair's costume is superb, but could he not do a little more to blend in? Why not change into something a little more suited for the district he's in and perhaps it's not wise to carry a large blade on your back? While the notion of the public not being aware of such an assassin is believable for a time, given that there's little way for the citizens to communicate other than by voice, surely by the end of the game your appearance and presence should be all too well known. </div></BLOCKQUOTE>
I totally disagree. Do you care about the tit-size for Lara Croft? Or her short panties? Do you care about having multiple weapons when you play a first-person shooter like Half Life??? Where is he hiding his mashine gun, crossbow, ....??? And - to stay at Ubisoft - do you care about the green lights of Sam Fishers Sight? (Or that his gun never created a "hot red" color when using infra-red sight???)

This is for YOUR "good feeling". They tried to create a unique and loveable character. Not caring about "reality issues". Of course he could look like every one else, but that would reduce your "identification" with the character.

But in Assassin's Creed 2, I would like to have different cities (including different day-times, different seasons and different cultures). So it would be nice, if Altair could adapt a little bit.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Better combat

Having a combat system that relies on counters has its merits. Fights in Assassin's Creed look great and anyone can get good at fending off a large group of guards, but more options for skilful players would be great. An optional combat system that plays similarly to God of War would be superb, as would a willingness by the guards to attack more than one at a time. </div></BLOCKQUOTE>
True! The combat actions with short sword and dagger feel the same, even if you'll see different animations.

However, counter-attacks were just the perfect fighting style. THERE ARE other styles and tricks!!!

I also want to have a unique way to fight with every weapon you can use (and maybe even use MORE weapons).

For example: The hidden knife.
I love this weapon because it makes combat more difficult! You can't block the attacks and you can't attack your opponent directly, if he is looking at you (that's a pity - I've hoped for a better "doesn't work, if your opponent blocks it!" mechanic). So you have to dodge, you have to grab and pull your enemy around and backstab him, if he falls to his knees.

But as I mentioned in my thread, I would also like to have a social fighting style, mocking the opponent, feinting, and even frightening the guard until he runs away.

The main problem is: Assassin's Creed wasn't designed to create a good player vs. player balance (with action vs. conter-action vs. counter-counter-action) and was focused on killing your opponents in the most effective and believable way.

Imagine, if the designers would have added a "counter the counter-attack" move. Then this "trick" wouldn't have been the uber-tactic in this game, making you more vulnerable... so this simple trick would have changed the whole fighting experience of this game.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Do more with the cities

The three main cities in Assassin's Creed and wonderful digital creations and something Ubisoft should be proud of, but more should be made of them. There needs to be more life, random occurrences, scripted events, epic moments and more interactivity. Most of the buildings in the game are for show and can't be entered, while there's very little sense of the citizens actually going about their daily lives - instead simply going along pre-determined routes. </div></BLOCKQUOTE>
It's not as easy as you might think. Every script, every interactivity need processor-time and reduces the "room" for good looking animations. (Not to mention again the time to create it). In the "Kingdom" map, you can see this very clearly... Ubisoft is using the Half Life trick. By creating a long way, they create the feeling of an "unlimited space"... The trick is... you are VERY limited to your sides. You can't go to the left or to the right. So they didn't need to "create" a whole world... they keep you where they want you to have... and "save processing time" (and you might not even recognize how limited this map is. Did you noticed it in Half Life? It was ONE road, a cliff to the left and a cliff to your right (or the borders of the canal). Not a free space. Oblivion used another trick. All the interiors of the buildings are seperate maps, so you don't have to calculate the room, when you try to "look through a window". This saves processing time, but reduces the "feeling". The buildings in Oblivion use plain textures. No need for foodholes like in Assassin's Creed.

Half Life and Splinter Cell use One-Way maps... you don't have one big map, where you can walk around freely. looking through the windows, etc. But they make you focus on different things all the time, so you don't notice the simple "just go ahead" maps. Assassin's Creed failed to make you focus on a different thing, because they want you to walk around freely.. and the guards don't distract you. That's why you notice, how "simple" the world is.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Co-op play

Stealth gameplay works in co-op, as Splinter Cell has proved. Open city games work in co-op too, as Crackdown has proved. Combine the two, along with the improvements mentioned above, and Ubisoft would have a killer game on its hands. Just imagine Player 1 causing a slight disturbance in the town centre, maybe by starting a fight with a merchant. This then calls the guards away from their post outside a building, allowing Player 2 to enter, take up a safe position and await the arrival of your target. </div></BLOCKQUOTE>
Ubisoft tried a similar thing with Splinter Cell 2... and failed (in my oppinion). A co-op play would require a even MORE complex AI... would increase the cost to create such a game and would often be an "unused design part" because in most of the time, you wouldn't use the co-op option. (like multiple endings or different ways in the game are often stay "unused" and are misspended time.
If they would make Assassin's Creed 2 like Rainbow Six - a team strategy game, they would decrease the "fun" and "action" part to increase the strategy part. But that's not of their interest.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">No water death

How this is still even in modern games is beyond us, but please Ubisoft, don't let Altair die when he hits water in Assassin's Creed 2. When playing on the dock in Assassin's Creed, if you miss a grab breaker you're odds on going to get thrown into the obviously toxic blue liquid that the boats are floating on - presumably crew-less due to the fumes being emitted. It's a simple thing, but surely a hard guy like Altair should be able to take getting a little wet. </div></BLOCKQUOTE>
You mean - no unsuspected instant-death. Well, climbing out of the water would have required extra animations. Would have required a "swimming" animation and would have caused a "stupid and lame" feeling, if Altair swims and dives like Lara. So this was the "easiest way" to handle it.

I felt down from a church several times, killing myself, so I wonder why I have to climb up stupid buildings just to "know" my surrounding. Couldn't I just walk through the streets, "learning" and "memorizing" it this way? Could have created a more intense feeling too. So if you want to climb a building ... just do it, but making it a requirement feels stupid. Who am I? A professional free climber or a killer?

jakevader
07-07-2008, 11:26 AM
Okay, some good points there, but I think you underestimate the powers and abilities of game making studios. Games are already expensive as hell because they want to make a profit. Half of the price is actually vital to come out even, and the other half is to make an even larger profit, so saying they can't make a game better because of money restrictions, or time restrictions is just making up excuses.

It is a game company's JOB to make good, graphically interesting games. If that means they have to take more time then so be it.
Halo 2 wasn't as good as it could have been because it was rushed, like so many other games, so if they had taken a little more time, it could have been better.

I agree and respect some of your points, but don't defend a massive game company like Ubisoft, they can defend themselves by making better games.

westlacson1
07-07-2008, 08:42 PM
m'kay, so i'm sorry to probably everybody reading this expecting me to get all mad at the very first post, but instead i've decided to just say some of my suggestions for the game.

now, a lot of these are the same or similar to his, so needless to say i agree with what he's sayin most of the time. ok, here goes

1. instant water death is bad. always. in any game. ever. period. i think a better alternative would be for him to lose some of his knives (given that he still has knives in the next game).

2. free play option. i, personally, kept playing after i beat the game. and i know you're probably gonna say this is minor sh!t, but it is. i just didnt like sitting through al-mualim's speech for two hours, then going through masyaf, and then getting to play. i dunno, maybe that's just me

3. weapon options. ok, not color customization or something stupid like that. i think that as you go through the game you earn weapons, just like the last game. but instead of carrying 20 freakin weapons on your body, you can choose. you can pick which weapons you want to bring. and the more you bring, the more guards are suspicious.

4. crossbow. ok, another minor thing. this is just a little extra thing for me because it bugged me that he had one in the trailer but not the game. i would be perfectly fine if it even replaced the knives, although getting ammo, would have to change too...anyway, i would just like some crossbow ACTION!

5. less stone throwing. in the words of demitri martin: "how about just no throwing stones?" well i agree. if there is something around the guard that can be picked up and thrown, then he can go for it. but an infinite supply of stones on the top of a building is annoying.

6. more side missions. ok, remember spiderman 2? that game had craploads of side missions. and although they got somewhat monotonous, it gave me something to do. gta 4 is the same in that respect. just adds a little more to do

7. better hiding mechanic. ok, i'm gonna give ac credit for originality. the whole "line of sight" thing was brilliant, but after that it was just funny. in a bad way. you could literally just sit on a bench or pray and you were untouchable. no, i think the merchant stands would be good hiding spots. and also "non-hiding spots" like alleys would work too

8. mortal vigilantes. if a guard has a sword in his hand and theres an unarmed, untrained civilian in his way, what would be the logical thing for him to do? cut him down. and if the guy gets a hold of him, but he gets free, what should follow? the guard cutting him down.

9. bales of hay saving your life. have you ever been to that one church in acre? the huge one with the highest point in the game? yes, i bet you have. ok, so how does a five foot bale of hay prevent death if you fall off it? it shouldnt. just climb down the way you got up there you lazy piece of crap. and what are carts of hay doing just lying around in the city anyway? horses aren't even allowed in

10. seperate controls for dagger and knives. i use knives for two things. one for the informant assassination missions, because they are way easier and safer than just walking around shanking people. and i also use them to kill rooftop guards if i dont want my position given away and i'm going somewhere fast. but in a fight, i would rather use my dagger to slash the crap out of them instead of wasting a knife.

ok, parting words. i loved this game. i still play it today and it never gets old. that said, i'm not complaining about the game. it's great. this is "constructive criticism" for ubisoft. just some little stuff they can improve on. thats all

Qwertyoip
07-08-2008, 07:50 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Assassins3reed:
<span class="ev_code_RED">NOTE : I DIDNT WRITE THIS. BUT I AGREED WITH A COUPLE OF ITS THINGS.IT IS ALSO INTERESTIN THATS WHY I POSTED IT HERE</span>



Tweak the free-running

The free-running in Assassin's Creed is good, but it's far from perfect. To start with Ubisoft needs to figure out how to free up your right thumb in order to manually control the camera using the right analogue stick. Altair could also do with a little more upper body strength, allowing him to pull himself up over ledges a little quicker. This would make fast-paced chases all the more enjoyable. </div></BLOCKQUOTE>
Oh yes, lets just all enjoy Altair becoming Supeman and just meking the game to where he can fly. What a GREAT idea. http://forums.ubi.com/images/smilies/clap.gif


<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
More variety in assassinations

For a game about an assassin, the assassinations in Assassin's Creed left a lot to be desired. They nearly all played out the same and were basically impossible to carry out without alerting all the guards in the local area. Whether it's making your target less obvious or simply trying to spot the target based on his location and actions, it shouldn't be as easy as walking into an area and starting a fight. </div></BLOCKQUOTE>
I dont know about you, but I kill the guards in the escape path making it easier for me. This needs no tweaking.


<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
Interesting NPCs (NON-PLAYABLE CHARACTERS
Assassin's Creed's cities are full with citizens. The number of people wandering the streets is truly amazing to see, but most of them are just there to make up the numbers. Why can't they each have something to say, and more of them need to trigger side missions and objectives. A citizen who needs to be saved from guards gets old after you've done the same thing a handful of times, and it just makes no sense for the same thing to be happening all over each of the cities.
</div></BLOCKQUOTE>
Suprisingly, this is a part that he hit. If you listen to the soldiers by those afore mentioned citizens, some of them will sound German. Iran is not Germany. Fix that.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
A real ending

There's no denying that the end to Assassin's Creed is interesting, but it's certainly not what we'd call satisfying. Assassin's Creed 2 needs to explain a few more things without simply offering fairly cryptic clues. And at the end we need an actual conclusion. It's fine to set up a sequel but we don't want to be left with more questions than answers.
</div></BLOCKQUOTE>
If they answered all the questions there wouldnt be a need for a sequel

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
Improved guard AI

The guards in Assassin's Creed have their moments, but all too often you can casually walk behind them and stealth kill them from behind. This isn't what we'd call intelligent AI. You should have to work for your stealth kills. On the other hand, when giving chase they could do with being a little less aggressive and not quite so agile. Assassin's Creed 2 needs to make you feel superior to the enemies in the game, <span class="ev_code_RED">so when you're on the run you should have a clear advantage - less being knocked off ledges by rocks please(maybe)</span>
</div></BLOCKQUOTE>
then you dont climb on the walls. durr.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
More stealth


Altair's costume is superb, but could he not do a little more to blend in? Why not change into something a little more suited for the district he's in and perhaps it's not wise to carry a large blade on your back? While the notion of the public not being aware of such an assassin is believable for a time, given that there's little way for the citizens to communicate other than by voice, surely by the end of the game your appearance and presence should be all too well known.
</div></BLOCKQUOTE> so you would make it so you cant tell who you are? great idea..

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
Better combat

Having a combat system that relies on counters has its merits. Fights in Assassin's Creed look great and anyone can get good at fending off a large group of guards, but more options for skilful players would be great. An optional combat system that plays similarly to God of War would be superb, as would a willingness by the guards to attack more than one at a time.
</div></BLOCKQUOTE>
...
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
Do more with the cities

The three main cities in Assassin's Creed and wonderful digital creations and something Ubisoft should be proud of, but more should be made of them. There needs to be more life, random occurrences, scripted events, epic moments and more interactivity. Most of the buildings in the game are for show and can't be entered, while there's very little sense of the citizens actually going about their daily lives - instead simply going along pre-determined routes.
</div></BLOCKQUOTE>
So you would make AC an RPG...
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
Co-op play

Stealth gameplay works in co-op, as Splinter Cell has proved. Open city games work in co-op too, as Crackdown has proved. Combine the two, along with the improvements mentioned above, and Ubisoft would have a killer game on its hands. Just imagine Player 1 causing a slight disturbance in the town centre, maybe by starting a fight with a merchant. This then calls the guards away from their post outside a building, allowing Player 2 to enter, take up a safe position and await the arrival of your target.
</div></BLOCKQUOTE>
You want co-op? play army of two or something.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
No water death

How this is still even in modern games is beyond us, but please Ubisoft, don't let Altair die when he hits water in Assassin's Creed 2. When playing on the dock in Assassin's Creed, if you miss a grab breaker you're odds on going to get thrown into the obviously toxic blue liquid that the boats are floating on - presumably crew-less due to the fumes being emitted. It's a simple thing, but surely a hard guy like Altair should be able to take getting a little wet. </div></BLOCKQUOTE>
And maybe you ought to check all your arguments, too.

L0rdeKing
07-08-2008, 08:58 AM
did anyone notice that the wind doesn't have any effect on the plants or trees? in addition to that did you ever wonder how Altair sits down while carrying his sword it looks funny when his sword pierce through the seat? anyway I really wonder if one of those guys in montreal team would have a look on this thread

other than these small notes the game is magnificent and the storyline is good I hope we can see a game like this one in the near future

jakevader
07-26-2008, 07:43 PM
Wow,Qwertyoip,I don't know where to begin. Maybe if you weren't such an *** and would consider reading other posts then you would realize he had a few good ideas that have been modified by others so the end result is a modified list of his, incorporating everyone's ideas as opposed to one dip**** like you.

I didn't see one suggestion in your whole post that countered any of his ideas. If you criticize someone's work or suggestions, help come up with a better solution! No one cares if you are an expert at evading guards and being master of the complete freakin obvious: "If they answered all the questions there wouldnt be a need for a sequel." The point is, stop being a **** and coming on to these forums just to attack other people verbally to make yourself feel better.

We all are gamers who love AC, having said that, we all want to make it better, so don't make posts that make other's look bad, try to help them write better posts.
Sorry man, I guess this post make's me a big time hypocrite, but it needed to be said.

DJPieSlice
07-27-2008, 04:12 AM
Well I don't like the fact that gaurds will be suspicious of you when there's a dead body around just because you aren't pretending to be a scholar.

Awesome's Creed (http://www.youtube.com/watch?v=fohO9TsxagI) demonstrates this point.

Which reminds me, how come beggars only chase you and not other citezens? And what a about gaurds? Shouldn't they get a fair share of begging?

MiniUbier
07-27-2008, 01:02 PM
WTF I read the post and to MOST things i was like: thats part of what makes the game good I mean WTF change the best outfit ive probably ever seen in a game http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif NO. kew414 your right about everything except that moving around the camera i mean WTF http://forums.ubi.com/images/smilies/blink.gif do you have like two thumbs how do u hold down RT and A and still manage to move the camera around. http://forums.ubi.com/images/smilies/blink.gif beats me.

KoStA_SWE
07-27-2008, 07:12 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GetAmpt:
i 120 percent agree to the very first post. the assassinations arnt really assassinations, its a boss fight. you can only make it stealthy if uve played the game numerous times and learned the environment. i got tired of hearing the citezen speakers saying "Curse him, curse the english king and his infadel army" i kept saying to myself stfu, so i assassinate them.

Also, AC2 needs weather patterns and a time system (day to night, etc.). Playing in a land stuck in mid afternoon got annoying.
Water. Thats what really, really, really ****ed me off and most likely everyone else whose played. ASSASSINS CAN SWIM, UBISOFT. Water is not acid, lava, or some concoction that melts ur skin. I got tired of dieing every eight seconds in Acre trying to "assassinate" the target. Another thing, Altair is not Michael Johnson, and even he cannont run forever. Im not saying make it like GTA3, cuz assassins probably have insane endurance, but its not infinite. And, honestly, can everyone, or anyone, talk calmly after being knived to the throat? (i am speaking of the targets, of course)

Also, the people need to be different heights. everyone in AC is the same height. There needs to be children too, or people walking together, families, friends, etc. Not everyone is a loner. I also hear alot of dogs bark in jerusalem...where are they?

Last but not least... VARIETY. say it with me...VAH-RY-EH-TEE. I mean, is there honestly two people sitting on a bench on each end and the middle of it always vacant? Before you assassinate e very target, a scene happens, and its usually where your target kills or brutally injures somebody or people. after each assassination you fast forward back to base and listen to al mualim say how almighty and wise he is. it kinda reminded me of shadow of the colossus, if any of you are familiar. When does desmond shower, take a ****, eat?

I have no complaints concerning the camera or the thumbstick, i handeled that just fine.

Oh and one more thing, and i think everyone can vouch for this...body parts...amputations, decapitations, cut in half...thad be badass.


didnt mean to rant, folks </div></BLOCKQUOTE>

I totally agree with your remarks GetAmpt..

And there's simply no excuse for not having night/darkness as a factor in a stelthy game like AC.


This is an exampel of what i would like to see in a AC2 mission:

You start of from the assassins bureau with the name of your target, you go about in the city collecting intel about your target (interragations etc) you eventually find out where he lives, you follow your target to his house, there you wait untill nightfall, you climb the walls of his house dodging/killing guards, you climb through his bedroom window and when you're at your targets bed *cutscene / assassination / escape*
(this is an example, hopefully as a player you get the possibility to choose how to assassinate someone, public or stealth)

A darker more stealthy AC is what i wish for! Assassins where the terrorists of the crusades (i.e they used terror to get what they wanted)

I like AC, it's just i think it's got a lot more potential!