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View Full Version : A new mechanic to consider for AC3



Serrachio
12-16-2011, 03:48 PM
So recently, I know that people have been worrying that the AC series has become less stealthy than people would have liked, and that is understandable, even though it can be enjoyable for its variety.

One thing that I have recently thought would be good for the AC series is...

Lockpicking.

I know it appears as an aspect in many games, but I would like to see it being implemented more in AC.

We can see that Ezio used his hidden blade to unlock the Romulus lairs and the secret locations in ACR with the Yereteban Cistern.

One thing I see that makes me wonder is: "Is using his blade really that effective on locks?"

I personally don't think so, because jamming a blade into a lock would just damage it and ruin the mechanism inside, probably making it unopenable, or in the case that it does, anyone would know that someone had been snooping.

I would like to see lockpicking as an actual mechanic in AC3 that would require the player character to initiate it on doors and chests in the game.

It could take a while to do, so the player would have to be able to quit and go back to a locked door or chest in the event that the guard gets close enough to spot or see the player lockpicking, desynchronising them in some missions or instantly attacking.

This could allow for locks to be built in parts so that once one part had been done, the player wouldn't need to redo that part, prompting them to hide at times and go back to it or kill any guards that would pass near them to do the lock unhampered.

It could prompt multiple locks to be placed on certain areas and maybe different progressions of lock types, for a span of easy to very hard and time consuming.

It could be also linked in with the Hookblade in that a player could pick the lock on chests and doors, or they could rip the locks off on them with the hookblade, though it will be loud and attract attention.

It will also include more consumable items in the form of lockpicks that we can buy from blacksmiths, and maybe once we complete all the thief missions (maybe there will be a proper thief arc with a grand robbery and everything), it could allow us to obtain an unbreakable lockpick, or maybe train our skills with the lockpick through them so that we can handle them easier.

How would you feel about lockpicks though? Do you see them as an implementation that would be worthwhile to the series? Please leave any opinions you have below.

SolidSage
12-16-2011, 03:56 PM
No.
Not because it's you asking. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif I think lock picking would work fine but there's more than enough of it in old SC and Batman (which does it best). At the end of the day it usually boils down to an expanded graphic mini game, (we know how fans are responding to mini games in AC) that gets VERY repetetive if used too frequently.
I'd much rather see more guard population and more difficult guard lay outs, coupled with a wall hug and crouch, to facilitate better stealth.

ProdiGurl
12-16-2011, 03:59 PM
One thing I see that makes me wonder is: "Is using his blade really that effective on locks?"



I don't know how they created locks back then? It's very possible that locks weren't as elaborate as they are now?
Couldn't say but it's one of those things I chalk up to 'it's just a game'.

Anyways, they'd have to do it right, otherwise it could easily be seen as just another annoyance - a hindrance to getting inside & doing whatever we need to do.

I'm not sure yet but look forward to other opinions & ideas on it
http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

blazefp
12-16-2011, 04:07 PM
Someone's playing skyrim too >.>

The key for the locks of the secret locations in Revelations is the actual hookblade I think and even if it wasn't ^Prodigurl's argument

Millhouse3rd
12-16-2011, 04:10 PM
Lockpicking? Like in The Elder Scrolls series? Oh no. God no. Hell no.

Serrachio
12-16-2011, 04:18 PM
Actually, I haven't played Skyrim or any of the Elder Scrolls series, although I would like to.

I'm pretty sure if lockpicking was used a game mechanic, Ubisoft would at least try to make it an enjoyable mechanic (at least a Den Defense effort).

And while I know the blade is the key for the secret locations in ACR, considering they are for the Seals that Altair made, it cannot be explained for everything.

I would believe that it would be useful and would provide something else for the Assassins to utilise, considering that they have to adapt to the changes that time brings.

shedsinger
12-16-2011, 04:18 PM
First: As a locksmith, locks from that era usually operated off of a barrel key, (or more commonly known as skeleton keys), so it is feasible that the hook blade could potentially pick a lock from that time period, but it's a pretty big stretch. (Myth plausible. LOL).

Second: I agree with SolidSage. I had enough lock picking in the Splinter Cell series. I'd rather see a "third person" type crouch maneuver. Especially for throwing/shooting objects/projectiles.

ProdiGurl
12-16-2011, 04:22 PM
First: As a locksmith, locks from that era usually operated off of a barrel key, (or more commonly known as skeleton keys), so it is feasible that the hook blade could potentially pick a lock from that time period, but it's a pretty big stretch. (Myth plausible. LOL).

Thanks for the Trivia http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

I wonder if he carried bobby pins?


I would believe that it would be useful and would provide something else for the Assassins to utilise, considering that they have to adapt to the changes that time brings.

I'd personally like a mini-mission to just assassinate the person who has the Key I need.

Inorganic9_2
12-16-2011, 04:26 PM
Den defence effort? You mean a battery of rifle assassins and a cannon salvo shooting the lock off?

ProdiGurl
12-16-2011, 04:31 PM
No, not the ACR cannon . . that thing couldn't hit the broad side of a Siege machine.

http://forums.ubi.com/images/smilies/icon_twisted.gif

Serrachio
12-16-2011, 04:49 PM
If you take into consideration that with a new ancestor comes a new time period, security would have advanced since Ezio's life.

Also, killing and pickpocketing might not always be the best thing to do in some situations, taking into consideration that the Templars would get smarter and better equipped as time passes by.

SixKeys
12-16-2011, 05:57 PM
No, I hate lockpicking in games.

SolidSage
12-16-2011, 06:10 PM
Originally posted by SixKeys:
No, I hate lockpicking in games.

Oh no you di'unt! http://forums.ubi.com/images/smilies/clap.gif

I liked lockpicking in SC the first few times I used it. 4 games later it was the most hateful interruption of real game play ever. Arkham City, somehow made it fun again, probably cos it takes about one second to do it. Thank the stars that SC decided to add kicking in doors to the repetoire, I don't know how much more of it I could take. http://forums.ubi.com/images/smilies/disagree.gif

xCr0wnedNorris
12-16-2011, 07:25 PM
Originally posted by Serrachio:
Actually, I haven't played Skyrim or any of the Elder Scrolls series, although I would like to.
If you like RPGs then I'd recommend them. http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

DavisP92
12-16-2011, 10:44 PM
i think it's funny that everyone is so against it and compare it to other games without really giving one good reason why it shouldn't be in the game. it's not a bad idea OP, it would be odd to see the assassin picking a lock mainly due to the fact that there aren't that many locks in AC.

ProdiGurl
12-17-2011, 06:05 AM
Originally posted by Pdavis3:
i think it's funny that everyone is so against it and compare it to other games without really giving one good reason why it shouldn't be in the game. it's not a bad idea OP, it would be odd to see the assassin picking a lock mainly due to the fact that there aren't that many locks in AC.

This is probably what Ubi devs go thru in trying to come up with new, interesting content for AC games to freshen things up.
It's easy to like or dislike a final product, but when it comes to fixing and adding things, we don't always nail it either.

I lean more against it, but then I did like how Fallout 3 worked it - you could add to your lockpicking skill along the game.
The problem was that you were locked out of alot of areas if you didn't gain enough skill.

Nearly everything the Lock is protecting would probably have to be elective things that aren't central to the game?

I think you'd have to decide what's going to be locked up in order to figure out the system you do the Lockpick skill with?

SixKeys
12-17-2011, 06:40 AM
Originally posted by Pdavis3:
i think it's funny that everyone is so against it and compare it to other games without really giving one good reason why it shouldn't be in the game. it's not a bad idea OP, it would be odd to see the assassin picking a lock mainly due to the fact that there aren't that many locks in AC.

Because it disrupts the flow of the game. You know they would make us run around the city looting chests to find lockpicks, find the entrance to the lair/tomb/whatever, pick the lock unsuccessfully, run out of lockpicks, rinse and repeat. That's not fun. I want to assassinate a bunch of bad guys to find the secret entrance and watch Ezio look around him all sneaky-like before entering the lair and anticipate what lies ahead. Making the process of simply entering a door another annoying minigame would turn it into a chore.

ProdiGurl
12-17-2011, 07:09 AM
I want to assassinate a bunch of bad guys to find the secret entrance and watch Ezio look around him all sneaky-like before entering the lair and anticipate what lies ahead.
http://forums.ubi.com/images/smilies/59.gif
From all the Feedback & comments I've been reading around here,
here's the basics that I surmise the majority want:

Lots & lots of Missions (long game)
Stealth
Unrestrictive missions
Some Mystery (puzzle, codex, etc.)
Harder Combat/AI
Beautiful Graphics
Suspenseful, deep story
Kool weapons
More fun - less annoyance.
(possibly a mission or 2 with mass carnage).

Is that about right?

I think I might make that into a thread but then it might be repetitive to the Mods.
dunno

B_Crispino
12-17-2011, 07:21 AM
i liked the idea of lockpicking, as long as it isnt mandatory all the way through... it can get annoying and repetitive, but going inside houses (we could have more of those interactive building, there are almost none in the series) and gathering information sounds cool to me...


Lots & lots of Missions (long game)
Stealth
Unrestrictive missions
Some Mystery (puzzle, codex, etc.)
Harder Combat/AI
Beautiful Graphics
Suspenseful, deep story
Kool weapons
More fun - less annoyance.
(possibly a mission or 2 with mass carnage).

Is that about right?

Yeah, that would be right for me http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

DavisP92
12-17-2011, 08:28 AM
Originally posted by SixKeys:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Pdavis3:
i think it's funny that everyone is so against it and compare it to other games without really giving one good reason why it shouldn't be in the game. it's not a bad idea OP, it would be odd to see the assassin picking a lock mainly due to the fact that there aren't that many locks in AC.

Because it disrupts the flow of the game. You know they would make us run around the city looting chests to find lockpicks, find the entrance to the lair/tomb/whatever, pick the lock unsuccessfully, run out of lockpicks, rinse and repeat. That's not fun. I want to assassinate a bunch of bad guys to find the secret entrance and watch Ezio look around him all sneaky-like before entering the lair and anticipate what lies ahead. Making the process of simply entering a door another annoying minigame would turn it into a chore. </div></BLOCKQUOTE>

hey man, i could care less if they put it in or not as long as its good. I'm not gonna disagree with u http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif. But i really don't want AC to be just about going around and assassinating ppl like ur saying. And if they can make the procces enjoyable, which would be hard, then it wouldn't be annoying or a chore. But congrats u actually gave a reason why they shouldn't unlike most ppl. http://forums.ubi.com/images/smilies/clap.gif

naran6142
12-17-2011, 01:04 PM
Originally posted by SolidSage:
No.
Not because it's you asking. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif I think lock picking would work fine but there's more than enough of it in old SC and Batman (which does it best). At the end of the day it usually boils down to an expanded graphic mini game, (we know how fans are responding to mini games in AC) that gets VERY repetetive if used too frequently.
I'd much rather see more guard population and more difficult guard lay outs, coupled with a wall hug and crouch, to facilitate better stealth.

this. not that its a bad idea, there is just other things i would like to see first

SolidSage
12-17-2011, 01:17 PM
@Pdavis
I gave a reason, "lockpicking usually boils down to an expanded graphic mini game that gets very repetetive quickly when used too frequently".
I did use other games that have employed the feature as an example, specifically an Ubisoft game.

JumpInTheFire13
12-17-2011, 02:00 PM
Originally posted by ProdiGurl:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> I want to assassinate a bunch of bad guys to find the secret entrance and watch Ezio look around him all sneaky-like before entering the lair and anticipate what lies ahead.
http://forums.ubi.com/images/smilies/59.gif
From all the Feedback & comments I've been reading around here,
here's the basics that I surmise the majority want:

Lots & lots of Missions (long game)
Stealth
Unrestrictive missions
Some Mystery (puzzle, codex, etc.)
Harder Combat/AI
Beautiful Graphics
Suspenseful, deep story
Kool weapons
More fun - less annoyance.
(possibly a mission or 2 with mass carnage).

Is that about right?

I think I might make that into a thread but then it might be repetitive to the Mods.
dunno </div></BLOCKQUOTE>

You basically nailed it right there. That's exactly what I want

DavisP92
12-17-2011, 03:08 PM
Originally posted by SolidSage:
@Pdavis
I gave a reason, "lockpicking usually boils down to an expanded graphic mini game that gets very repetetive quickly when used too frequently".
I did use other games that have employed the feature as an example, specifically an Ubisoft game.

Oops my bad solid. Ur reason is a good one too, but I don't think it would be frequent due to the game not having a lot of locks. IMO, it would be nice if they could make it work, if being the key word there. However, I'd rather see them work on other things before that. Like co-op http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

SolidSage
12-17-2011, 06:43 PM
I think it would need to be different than what we've seen before, something fresh and a bit more engaging.

ProdiGurl
12-18-2011, 03:40 AM
From what I read in critiques, I think if keys had to be found, they should create a short mission to obtain one if they're going to mess with keys at all.

I do worry about the 'annoyance' element that it could easily create if it's done wrongly or is too repetitive. Adding yet another step to being able to do a mission does concern me off the heels of ACR.

So . . after reading this thread, I think if they're going to do it, a mission approach would be best, at least it lengthens the game & they can use skill to obtain it.

BrazilianSkill
12-18-2011, 05:35 AM
AC isn't Skyrim bro. AC is about free running pointlessly, climbing stuff, and killing whoever disagrees with ya. Lockpicking.. no =). If you mention that the blade would make it unrealistic, they wouldn't have made a machine that makes you travel to the past. AC has never had the realistic point as an main point

LightRey
12-18-2011, 05:45 AM
Tbh, I don't see how it would fit in an AC game. Trying to unlock chests or doors seems like a waste of time. Lock picking is more of an RPG type feature and I think it should stay there.

LordWolv
12-18-2011, 06:02 AM
I see why you'd like this; but at the end of the day, when have we ever seen Altair or Ezio go through a door when you can go through a window? http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

DavisP92
12-18-2011, 06:14 AM
Originally posted by Isaac500:
I see why you'd like this; but at the end of the day, when have we ever seen Altair or Ezio go through a door when you can go through a window? http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

yes i'd love to see the assassin jump through more windows like Altair http://forums.ubi.com/images/smilies/59.gif

Animuses
12-18-2011, 01:36 PM
Instead of adding pointless RPG elements, AC should go back to its roots.

ProdiGurl
12-18-2011, 01:40 PM
Originally posted by Pdavis3:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Isaac500:
I see why you'd like this; but at the end of the day, when have we ever seen Altair or Ezio go through a door when you can go through a window? http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

yes i'd love to see the assassin jump through more windows like Altair http://forums.ubi.com/images/smilies/59.gif </div></BLOCKQUOTE>

That was rather awesome!!! When I was doing his memory, I accidentally went that way to escape the castle & crashed thru the window.
http://forums.ubi.com/images/smilies/partyhat.gif

JumpInTheFire13
12-20-2011, 06:03 PM
Originally posted by Animuses:
Instead of adding pointless RPG elements, AC should go back to its roots.

Indeed.

SolidSage
12-20-2011, 09:21 PM
Originally posted by Pdavis3:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Isaac500:
I see why you'd like this; but at the end of the day, when have we ever seen Altair or Ezio go through a door when you can go through a window? http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

yes i'd love to see the assassin jump through more windows like Altair http://forums.ubi.com/images/smilies/59.gif </div></BLOCKQUOTE>

They tied those CG sections in so well, almost seemlessly. Those parts in particular, are what I consider a great example of great story telling.

Personally, if I could only have one or the other, I would take jumping through windows, (kicking in doors SC), over lockpicking.
I bet you would too Sarrachio. And I know that wasn't a choice you presented, just sayin. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

ProdiGurl
12-21-2011, 04:38 AM
Personally, if I could only have one or the other, I would take jumping through windows, (kicking in doors SC), over lockpicking.

Definitely. But then, people would get bored of it & yawn after a couple times & complain that they don't want to see it anymore
lol

luckyto
12-21-2011, 09:58 AM
I like it. Like most new mechanics, it comes down to how it is executed in game. But it is fitting.