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View Full Version : Am I a vulcher? You decide...



shd01
07-22-2006, 09:11 AM
Gentlemen of the jury. I will present to you photographic evidence that will prove beyond all doubt that the defendant is innocent of the charges levelled at him by the server...

http://i30.photobucket.com/albums/c327/shd01/il2_bda/low01.jpg
http://i30.photobucket.com/albums/c327/shd01/il2_bda/low05.jpg
http://i30.photobucket.com/albums/c327/shd01/il2_bda/low07.jpg
http://i30.photobucket.com/albums/c327/shd01/il2_bda/low09.jpg
http://i30.photobucket.com/albums/c327/shd01/il2_bda/low12.jpg
http://i30.photobucket.com/albums/c327/shd01/il2_bda/low18.jpg

The defence rests.

shd01
07-22-2006, 09:11 AM
Gentlemen of the jury. I will present to you photographic evidence that will prove beyond all doubt that the defendant is innocent of the charges levelled at him by the server...

http://i30.photobucket.com/albums/c327/shd01/il2_bda/low01.jpg
http://i30.photobucket.com/albums/c327/shd01/il2_bda/low05.jpg
http://i30.photobucket.com/albums/c327/shd01/il2_bda/low07.jpg
http://i30.photobucket.com/albums/c327/shd01/il2_bda/low09.jpg
http://i30.photobucket.com/albums/c327/shd01/il2_bda/low12.jpg
http://i30.photobucket.com/albums/c327/shd01/il2_bda/low18.jpg

The defence rests.

Crash_Moses
07-22-2006, 09:26 AM
Nice! http://forums.ubi.com/images/smilies/clap.gif

It certainly looks like a target of opportunity.

But in the fourth picture the Betty shows a lot of battle damage before the bombs hit.

How did that get there? http://forums.ubi.com/images/smilies/shady.gif

shd01
07-22-2006, 09:32 AM
Good question. This one is before the bomb hit, and doesn't show the damage. I think it was caused by the bomb but rendered before the explosion.

http://i30.photobucket.com/albums/c327/shd01/il2_bda/low08.jpg

VW-IceFire
07-22-2006, 10:10 AM
Good aim http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Kernow
07-22-2006, 10:36 AM
Nice one.

Bombs / rockets = not guilty

Bomber / attack aircraft guns = not guilty

Pity you hit a bomber and not a fighter though; more justice that way http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

TC_Stele
07-22-2006, 11:02 AM
Thats a nice hit.

Yeah, some servers don't even like it when you strafe with bombers. Some allow it.

But I say if the other team has you pinned with strafings (vulchings), then its the team's fault for letting it happen, unless teams are uneven. Besides, there should always be the base in the rear to spawn off of. Or there should be sufficient flak to protect you, in which case you should be awarded getting that far into their field with flak and be allowed to strafe.

LOL, I'm just pulling rabbits out of the hat.

Crash_Moses
07-22-2006, 05:21 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by shd01:
Good question. This one is before the bomb hit, and doesn't show the damage. I think it was caused by the bomb but rendered before the explosion.
</div></BLOCKQUOTE>

Makes sense.

So, was it a lucky shot or were you using the scope? Looks like you were coming in at a good 60 degree angle with dive flaps. From how high?

Love the SBD.

slipBall
07-22-2006, 05:57 PM
what's the old saying,
"i'd rather be good than luckie"
or is it
"i'd rather be luckie than good"

whatever it is you got it, i never saw that before http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif NOT GUILTY!

ElAurens
07-22-2006, 07:12 PM
What's all the hubub about. It's an enemy aircraft, it's a target. PERIOD.

Anti-vulching "rules" are just plain silly.

It's war, remember?

http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

Flying_Nutcase
07-22-2006, 07:51 PM
One of your bombs missed. http://forums.ubi.com/images/smilies/34.gif

Just goofing of course. I wish I could drill targets like that. Nice work.

Stackhouse25th
07-22-2006, 08:14 PM
All you need for a succesful vulch is to damage the airplane enough so that he wont get airborne. Usually they will just refly if they get hit even the slightest. So all you need to do is just that, to surpress them. most of the time they wont take off either because they fear getting shot down shortly after being airborne which is worse because they will crash and die.

UberDemon
07-22-2006, 08:18 PM
gimme a frigging break...

and that is why i spend most of my time locked up away from society in off-line land and writing software for free for the il-2 community, even if a lot of it is for the online community

war is war
and war is hell

vulching rules just annoy the hell out of me

if you log on and you get on a plane, you are game. whoever designed your arena should have had enough AAA there to protect you... if not, that is life, and that is war.

VW-IceFire
07-22-2006, 08:59 PM
Still...if war is indeed hell then the base should be bristling with AAA which alot of servers neglect either to reduce lag or because they are lazy.

Vulching should be absolute insanity to do and be fun at the same time. What flak prevents is the same guy circling around popping people off for as long as he has ammo.

Kernow
07-23-2006, 03:31 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by VW-IceFire:
Still...if war is indeed hell then the base should be bristling with AAA which alot of servers neglect either to reduce lag or because they are lazy.

Vulching should be absolute insanity to do and be fun at the same time. What flak prevents is the same guy circling around popping people off for as long as he has ammo. </div></BLOCKQUOTE>

Yes, it should be one pass only or die. That stops 'vulching' if by vulching you mean hanging around an enemy base looking to kill things spawning or taking off. There should be plenty of flak and an alternative airfield to the rear, so you aren't forced to endure the vulching.

Loitering over enemy bases is generally just stupid and is 'vulching' (although I think both Germans and Russians would, at times, suppress enemy airfields by keeping a number of fighters in the vicinity). A one-pass attack is legitimate airfield attack - and should be pretty dangerous.

shd01
07-23-2006, 04:57 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Crash_Moses:

So, was it a lucky shot or were you using the scope? Looks like you were coming in at a good 60 degree angle with dive flaps. From how high?

Love the SBD. </div></BLOCKQUOTE>

It was pure luck that the bomb hit the plane, though I was pretty sure that at least one of the three would land close enough to mess up the Betty.

I started the dive from 2000m but switched targets on the way down when I saw my original target was moving too fast. So I levelled out slightly at about 800m to make up the distance. I released at the lowest point I could without being blown up by my own bombs. At that range, it's just a case of pointing the nose at the target.

I think I agree with the post on allowing strafing but having intense flak. In the same mission I was one of four F4Us that got killed by strafing while still on the carrier. I didn't get upset about it - just one of those things.

And besides it makes you appreciate honour more when you find it. This SBD got shot up pretty badly on the way back by an A6M, lost the whole tail, one elevator and one aileron. Then the A6M let me go, saying that I deserved to live after getting such a beating. What a gent!

Crash_Moses
07-23-2006, 08:44 AM
lol...or maybe he ran out of ammo and didn't want to admit it. Another reason I love the SBD. http://forums.ubi.com/images/smilies/88.gif

Personally, I don't mind vulching either but if that's all the other team can do it can get a little annoying. I prefer objective based servers as opposed to pure dogfight (give this ground pounder a target!).

More than once though, I've bombed an enemy base (part of the objective of course) and my tail gunner has taken out a plane or two sitting on the ramp.

I mean, what's he supposed to do? They're just sitting there! (I made him apologize after though)http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

RCAF_Irish_403
07-23-2006, 09:09 AM
No Vulching Rule=Ghay

Nice Job with the bomb run http://forums.ubi.com/images/smilies/25.gif

dbillo
07-23-2006, 10:08 AM
If I'm not mistaken, that's just one of the automated responses from the netmessages file in the i18n folder:

gore_vulcher1 {0} is definitely a vulcher.
gore_vulcher2 {0}, winners don''t play vulchers.
gore_vulcher3 {0}, you vulcher you!


As far as I can tell, they get sent out whenever any aircraft is destroyed while still on the ground, and doesn't distringuish between what weapon was used to do it.

bogusheadbox
07-24-2006, 06:16 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Crash_Moses:
Nice! http://forums.ubi.com/images/smilies/clap.gif

It certainly looks like a target of opportunity.

But in the fourth picture the Betty shows a lot of battle damage before the bombs hit.

How did that get there? http://forums.ubi.com/images/smilies/shady.gif </div></BLOCKQUOTE>

Bombs do kinetic damage as well as explosive damage.

Try this out in a QMB. Set your bomb delay to 10 seconds. You can acutally destroy an aircraft by ripping it apart from the impact of the bomb before the explosion. I have seen this done many times.

I have seen a plane taking off, i have come from in front, bomb delay 10 secs. I skip bomb well in front and peel off.

Bomb hits target taking out wing and undercarriage. Plane crashes.

To add insult to injury, the explosion makes a better mess of things.

http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Bearcat99
07-24-2006, 06:47 AM
Release that man!! and give him a medal!!

TgD Thunderbolt56
07-24-2006, 08:07 AM
I call that base suppression! They should counter withbase AAA and/or someone flying CAP.

It's frustrating to be on the ground when your base is being pounded, but it's rewarding to scramble, engage and clear the skies.

When I build maps/missions, I usually put 3-4 22/23mm and 2 87/88mm around each base. Not quite enough to smother incoming bandits but enough to make a single think twice.

As to your question...vulching? Absolutely NOT GUILTY.


TB

pcpilot_MGG
07-24-2006, 09:51 AM
http://forums.ubi.com/images/smilies/agreepost.gif
To the vulching whiners...loitering isnt vulching...wah...wah...if you dont like an enemy pinning you down, get yur butt up there and take him out and clear your airspace. If its that tough to do, then switch to another airfield. If the server yur on doesnt have more than one airfield, find another server. You want realism, then deal with it. It aint vulching, its strafing.

By the way, excellent bombing... http://forums.ubi.com/images/smilies/25.gif

Crash_Moses
07-24-2006, 11:14 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by bogusheadbox:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Crash_Moses:
Nice! http://forums.ubi.com/images/smilies/clap.gif

It certainly looks like a target of opportunity.

But in the fourth picture the Betty shows a lot of battle damage before the bombs hit.

How did that get there? http://forums.ubi.com/images/smilies/shady.gif </div></BLOCKQUOTE>

Bombs do kinetic damage as well as explosive damage.

Try this out in a QMB. Set your bomb delay to 10 seconds. You can acutally destroy an aircraft by ripping it apart from the impact of the bomb before the explosion. I have seen this done many times.

I have seen a plane taking off, i have come from in front, bomb delay 10 secs. I skip bomb well in front and peel off.

Bomb hits target taking out wing and undercarriage. Plane crashes.

To add insult to injury, the explosion makes a better mess of things.

http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>

lol...that also makes sense. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

I think I'll go with your explanation.

HellToupee
07-24-2006, 03:15 PM
i bombed a he111 once with a b25 and it pked him before they exploded bomb delay 3 secs, i think theres a message to like so and so receives bomb from or something.

sudoku1941
07-24-2006, 07:48 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ElAurens:
What's all the hubub about. It's an enemy aircraft, it's a target. PERIOD.

Anti-vulching "rules" are just plain silly.

It's war, remember?

http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif </div></BLOCKQUOTE>

OMIGOD, stop the presses!!!

El Aurens and I agree on an issue??

*thurralump* &lt;---hitting the floor in a dead swoon.

Vulching is 100% historical and backed by fact. All sides did it whenever they got a chance, and in some theatres used it as standard practice.

If you get "vulched", it's likely because you didn't check around you before you rolled. Thus, it's YOUR fault. Takes two for vulching, the vulcher and the vulchee.

Or, if your server host only has one airfield for you to sortie from, and it's 5 minutes' flying distance from the enemy strip, blame him as well. He set up for airquake, airquake he will get.

Divine-Wind
07-24-2006, 08:13 PM
NICE. I wish I could dive bomb like that... *sigh*

I agree, non-vulchig rules are just plain silly. If I get strafed on the runway, whatever, the refly button's just a few seconds away.

reverendkrv1972
07-27-2006, 04:52 PM
nice hit! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

the server i regularily fly on has a 'rule' about straffing with guns,but rockets & bombs are fine http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

not guilty i say,infact i'd feel quite proud putting that bomb there

~S

R988z
07-28-2006, 04:46 AM
I notice quite a few servers don't even allow vulching with rockets, which is a bit extreme really.

ElAurens
07-28-2006, 05:29 AM
Not allowing "vulching" is extreme, and n00bish at best.

Limiting "vulching" to certain weapon types is puzzling. Let's see, I can "vulch" with bombs, which only have to get close to be effective, ditto rockets, but I cannot vulch with guns, which require direct hits and time on target to be effective?

So lame.

WOLFMondo
07-28-2006, 07:00 AM
I don't know whats funnier, the cool vulching run or the n00b in the A6M 2.8km away trying to fire at the SBD.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ElAurens:
What's all the hubub about. It's an enemy aircraft, it's a target. PERIOD.

Anti-vulching "rules" are just plain silly.

It's war, remember?

http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif </div></BLOCKQUOTE>

+1

Anti vulching rules are for maps that need more AA and players that need to work better together.

The dumbest rule is vulching with bombs and rockets only. WTF difference does it make if its with guns or rockets or bombs?!

We have the greatest RL vulching aircraft in this sim, it spent most of its war time career vulching and with guns only. The Tempest V.

RCAF_Irish_403
07-28-2006, 08:27 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by WOLFMondo:
I don't know whats funnier, the cool vulching run or the n00b in the A6M 2.8km away trying to fire at the SBD.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ElAurens:
What's all the hubub about. It's an enemy aircraft, it's a target. PERIOD.

Anti-vulching "rules" are just plain silly.

It's war, remember?

http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif </div></BLOCKQUOTE>

+1

Anti vulching rules are for maps that need more AA and players that need to work better together.

The dumbest rule is vulching with bombs and rockets only. WTF difference does it make if its with guns or rockets or bombs?!

We have the greatest RL vulching aircraft in this sim, it spent most of its war time career vulching and with guns only. The Tempest V. </div></BLOCKQUOTE>

+1.... http://forums.ubi.com/images/smilies/11.gif

Kuna_
07-28-2006, 01:58 PM
If the host puts lets say 2x20mm and one 88mm flak you are almost guaranteed to be hit in few passes. It wont produce much lag either. That usually reduces vulching to minimum.

I for one also do not like anti vulching rules.

bogusheadbox
07-31-2006, 06:02 AM
I have seen more AA / AAA than that over a base with no problems.

There really is no excuse for not having proper cover over an airfield.

ned7777
08-01-2006, 09:12 AM
flak puts almost no lag i put 30 70mm flaks and passed over with 16 bombers bam bam i lost all 8 b-29s and 3 b24s and 1 betty.
{the low bettys loss is becasue if you fly 20m above your formation you get less flak}

Oz_Canuck
08-01-2006, 10:15 PM
It;s quite a bit of dangerous fun to take out the AA with rockets or whatever, leaving the enemy open to attack. If they don't defend, too bad. But, most online players prefer furballs to defense or base attack.