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UberDemon
01-08-2005, 12:05 PM
UQMG for PF - Preview 6 (Ground Object Editor/Artillery and Naval Gun AI Editor)

Dear UQMG Users,

OK, so I lied... I added some more features to the UQMG for PF+FB+AEP, so when it is released, it will include these features. Everything I am showing is already working. I must have gotten my inspiration from my trip to Hungary, where amongst other sites, I got to visit the great Lake Balaton, which is depicted in FB.

I have had several requests to add a Ground Objects editor to UQMG, so that people could change ground targets, etc... for the 3 years of UQMG's existence, I could not figure out how to implement such a thing, but I finally came up with a solution that I think you will enjoy. There are two very important parts to Ground Editing in UQMG:

1 - Ability to change or REMOVE Ground Objects by type in UQMG (moving and static, plus ability to remove race poles, which some people disliked in some of my templates.)

2 - Ability to edit the AI of Artillery or Ship gunners

How it works? After the missions are generated, UQMG makes any substitutions or deletions you specify. As you can see from the pictures below, you have access to the whole breadth of ground objects in FB/PF, even the new ones. The Objects are categorized into the usual major categories, and then subcategories.

UQMG allows you to make massive substitutions by team based on category and subcategory. You can if you wish, completely overwrite a subcategory... for example, if you wanted to substitute all red/allied team Heavy tanks with some type of AA Artillery, you can. If you wanted to substitute all stationary cars with baloons, you can.

The Ground object editor also allows substitution of the static aircraft to match planes used in mission, if the subcategories are found, and with the country markings of your choice, or the best suited one based on automatic settings. You can overwrite subcategories as well, so if you wanted to substitute all Hungarian Bombers with Fighters, you could. With the next release, of course you can use Carriers; with the Ground Editor you can if you want substitute the carriers for the one of your liking.

For the AI Artillery and Ship Gunners, you can change their skill, thus making the mission either harder or easier, and shifting balances by team.

Please observe the shots below, as well as the next post below with BEFORE (generic template from UQMG) and AFTER shots (using the Ground Editor and automatic features)

BTW, all this is working code... so it is already working.

When it is coming out... please be patient... I am really pouring my heart into this next release.

http://www.uberdemon.com/pictures/65pf.jpg
http://www.uberdemon.com/pictures/66pf.jpg
http://www.uberdemon.com/pictures/67pf.jpg
http://www.uberdemon.com/pictures/68pf.jpg

Best Regards,
Demon/UberDemon
www.uberdemon.com (http://www.uberdemon.com)

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Continued Below
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UberDemon
01-08-2005, 12:05 PM
UQMG for PF - Preview 6 (Ground Object Editor/Artillery and Naval Gun AI Editor)

Dear UQMG Users,

OK, so I lied... I added some more features to the UQMG for PF+FB+AEP, so when it is released, it will include these features. Everything I am showing is already working. I must have gotten my inspiration from my trip to Hungary, where amongst other sites, I got to visit the great Lake Balaton, which is depicted in FB.

I have had several requests to add a Ground Objects editor to UQMG, so that people could change ground targets, etc... for the 3 years of UQMG's existence, I could not figure out how to implement such a thing, but I finally came up with a solution that I think you will enjoy. There are two very important parts to Ground Editing in UQMG:

1 - Ability to change or REMOVE Ground Objects by type in UQMG (moving and static, plus ability to remove race poles, which some people disliked in some of my templates.)

2 - Ability to edit the AI of Artillery or Ship gunners

How it works? After the missions are generated, UQMG makes any substitutions or deletions you specify. As you can see from the pictures below, you have access to the whole breadth of ground objects in FB/PF, even the new ones. The Objects are categorized into the usual major categories, and then subcategories.

UQMG allows you to make massive substitutions by team based on category and subcategory. You can if you wish, completely overwrite a subcategory... for example, if you wanted to substitute all red/allied team Heavy tanks with some type of AA Artillery, you can. If you wanted to substitute all stationary cars with baloons, you can.

The Ground object editor also allows substitution of the static aircraft to match planes used in mission, if the subcategories are found, and with the country markings of your choice, or the best suited one based on automatic settings. You can overwrite subcategories as well, so if you wanted to substitute all Hungarian Bombers with Fighters, you could. With the next release, of course you can use Carriers; with the Ground Editor you can if you want substitute the carriers for the one of your liking.

For the AI Artillery and Ship Gunners, you can change their skill, thus making the mission either harder or easier, and shifting balances by team.

Please observe the shots below, as well as the next post below with BEFORE (generic template from UQMG) and AFTER shots (using the Ground Editor and automatic features)

BTW, all this is working code... so it is already working.

When it is coming out... please be patient... I am really pouring my heart into this next release.

http://www.uberdemon.com/pictures/65pf.jpg
http://www.uberdemon.com/pictures/66pf.jpg
http://www.uberdemon.com/pictures/67pf.jpg
http://www.uberdemon.com/pictures/68pf.jpg

Best Regards,
Demon/UberDemon
www.uberdemon.com (http://www.uberdemon.com)

=============
Continued Below
=============

UberDemon
01-08-2005, 12:05 PM
=============
Continued from Above
=============
Note BEFORE (generic template from UQMG) and AFTER shots (using the Ground Editor and automatic features)
http://www.uberdemon.com/pictures/69pf.jpg
http://www.uberdemon.com/pictures/70pf.jpg
http://www.uberdemon.com/pictures/71pf.jpg
http://www.uberdemon.com/pictures/72pf.jpg
http://www.uberdemon.com/pictures/73pf.jpg
http://www.uberdemon.com/pictures/74pf.jpg
http://www.uberdemon.com/pictures/75pf.jpg
http://www.uberdemon.com/pictures/76pf.jpg

Best Regards,
Demon/UberDemon
www.uberdemon.com (http://www.uberdemon.com)

Saunders1953
01-08-2005, 12:23 PM
Most truly awesome, Uber. I used your UQMG alot before I got PF and merged it. Can't wait! I like to build my own missions with FMB, but with this objects editor, I'm sure I'll be using UQMG alot more.

MGBMike
01-08-2005, 01:53 PM
Simply AMAZING!!!

Diablo310th
01-08-2005, 02:29 PM
Uber.....just fabulous. I can't wait.

Cess-Harp
01-08-2005, 08:12 PM
UberDemon Your work is unmatched by anyone. Thank you for taking the time to do this for us, so we can have a better time with the IL2 series.

woofiedog
01-08-2005, 09:21 PM
This is Fantistic Work Uber-Demon... this is a Whole different Game! Wow!
Using your Program now ... but this is an New Animal all together.
Thank's Uber-Demon... I can't wait to Strap on and Fly this Baby!

PriK
01-08-2005, 09:49 PM
WHY ISN'T UBER BEING SUBCONTRACTED BY 1C FOR THE LOVE OF GOD!

I can't tell you how much I appreciate what you are doing for this game so I'll just chime in with my comments here. You are truly not nearly as appreciated as you should be with the incredible attention to detail and well thought out solutions for giving us a much quicker interface to set up quick and fun missions with this program.

I'm the last guy you would see gushing over a third party interface but I've enjoyed it for many months and really can't wait for this release.

I know a lot of guys have been put off because the interface seems a lot to grasp but it really isn't when you take a little time to try it out and see the potential. Sure it's not all that difficult to figure out the FMB but this proggie let's you set something up in no time at all AND gives us the ability to control the finer details if we want to. Don't even get me started on the randomizing features!

Needless to say I'll be waiting impatiently for this release.

sledgehammer2
01-08-2005, 11:28 PM
I would like to add my own opinion here too Uber. You are a genius and UQMG has added alot to this whole experience for me. I have a list of things I want to do with PF when I get this. I too have wondered - why hasn't Oleg got you on his team?!

I have enjoyed UQMG since before AEP came out. And even with my new computer and the ability to fly stock campaign missions which I will continue to do I love UQMG and plan on continuing to use it. I can't even use it to 50% of its full potential, but what I do understand about it I fully enjoy. When do you foresee releasing this?

Regards,
sledgehammer2

BlitzPig_Frat
01-09-2005, 02:19 AM
'Demon, sweet looking new additions to an already fine 3rd party utility. I certainly apreciate your efforts and contributions, keep up the good work! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

tanimbar
01-09-2005, 04:20 AM
Dear Uberdemon,
What you are doing is magnificent, truly outstanding. When I consider how many hours of hard work have gone into this project I am even more grateful. What dedication.

Deepest respect.

UberDemon
01-09-2005, 02:24 PM
All thank you very much. You may want to read my reply in the similarly titled post in the IL-2 General Discusion Forum.

Demon/UberDemon