PDA

View Full Version : Surface ship acceleration



stinger0625
04-09-2005, 12:41 PM
I get a chance to patrol the Scapa Flow quadrant so I sneak in and find a Dido light cruiser sitting there.

Sneak into 900m and fire a salvo. About halfway there he must spot them and in a matter of 30 seconds is up and running and moves out of the way.

WHAT! He got steam built up, rallied the crew and was able to get that mass up and running in 30 seconds?

So I try again (smart enough to create a save point).

This time sneak into 600 meters. Save thing.

Try again from 500, 400 same thing.

This guy is getting underway before a 20 second shot can get to him.

What gives here?

Bulwark_
04-09-2005, 12:52 PM
Well consider this:

How fast can you accelerate on the surface? Although you're smaller, his engines are much bigger. When I leave Kiel, I always order ahead slow. Before I know it I'm up to 7 knots before I even exit the pen. And with a little wind and a few waves in the harbour, I'm pushed to port almost into the wall. To correct I have to order 5 degrees stbd, and switch the telegraph so I can decrease my speed to about 5 kts until I'm clear of the pen and away from the wall a bit.

So I'm pretty sure when the destroyer spots the eels, they hit full throttle, they're gonna move!

Instead of a salvo, try just one, speed fast. If you get a good hit, maybe he won't be able to move so fast. Good luck.

Dr.Trespasser
04-09-2005, 12:56 PM
I've noticed this also. I was doing some torpedo trials/practice in a custom mission I built with several merchant class ships. I had a few of them sitting totaly still so I could see if torpedo damage was affected by target movement. Well I was firing those ****ed T-Is with trails and many of the ships spotted them. It was really strange seeing C3 cargos and other big ships go from 0-9 knots within 10 seconds and cause the torpedo to miss or either hit far astern. They do seem to have super acceleration, maybe they have some of those WWII era rocket assist pods strapped on. . http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

Mjollnir111675
04-09-2005, 12:58 PM
I agree the initial thrust levels need to be "Simme'd down na!".
I have seen an escort drop D.c.'s then ,to avert collision, reverse to avoid the ship yet take a full blast from depth charge. Dont know if it would hurt a DD but that is the same principle that modern mag. influenced mines work and while not packin the same explosive, surely it cant be good.

That and the fact that if yer amongst a convoy they avoid you like the plague.
So effectively two(during M.P.) boots can round them up and the whole pack can sit and take pot shots at 'em.
I haven't been able to meet up with anybody willing to try but it happens so much that I am wondering.
Wondering if the code treats you @ 100 mtrs. the same way they would treat you if you were surfaced thus categorizing you as an imminent collision .
it is very frustrating because:
1) After the merchants sway to avoid you even when @ 100 mtrs. depth that gives away yer position to the escorts. And then hold on to yer hats..
2) if a group of people wanted to they could use 2 boots to corral the merchants while everyone else snabs them.
While a possible, historical tactic I find it too sensitive as far as the merchants asw or collision detection is concerned.
And I am almost of the belief that the escort and Merchant asw gear code has been accidently switched.
I can fool an escort FAR quicker than I can a merchant vessel. http://forums.ubi.com/images/smilies/35.gif And thats not to say that foolin' an escort is easy but...

Johnny_JG2
04-09-2005, 02:42 PM
I think ships accelerate too fast, also.

Cragger
04-09-2005, 03:01 PM
Unless I have it backwards a Dido is only 6000 tons and capable of very high speeds. Its incredbily light for a ship classified as a Light Cruiser.

Personally the only thing I find extermely odd is ships building up steam that quickly. Destroyers on patrol I know would always have power at the ready but ships sitting at harbor shouldn't be so ready.

However, I did torpedo a auxillary cruiser in Scapa flow once and the Illustrious near it didn't even flinch ( I only had one torpedo left ;( )

stinger0625
04-09-2005, 03:20 PM
>>Unless I have it backwards a Dido is only 6000 tons and capable of very high speeds. Its incredbily light for a ship classified as a Light Cruiser.

Personally the only thing I find extermely odd is ships building up steam that quickly. Destroyers on patrol I know would always have power at the ready but ships sitting at harbor shouldn't be so ready.
<<

Let's see spot the torpedo, relay the spotting, order the engine room to run up the boilers, engage the engines, and then get it moving let alone hit 5-7 knots, all in about 20-30 seconds.

May one of the modders can find a config setting that can be adjusted.