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RAZORSEAL
03-27-2005, 11:25 PM
Well I hear the watchman or the sonarman go 'ship spotted bearing 050'...

now i will look through the UZO and direct the UZO to 050, and i'll see him... how do i start going towards him? i mean like what course bearing do i put? i always seem to get confused with that...

what does bearing mean? I assume his position to us... not the way hes pointing/going...

so when hes bearing, to get close to him, what course do i put in? 350? or 050?

really confused, help me out http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

CaptainRadish
03-27-2005, 11:37 PM
Bearing is the targets position relative to your own. For example, if you are going directly north (0 degrees) and the target is at bearing 30 degrees, that means that you need to turn to 30 degrees to be pointing at him.
The brute force way to do this is to add the targets bearing to your own. However, what I do is (first clicking on the little circle under and to the left of the compass which switches to direct rudder control) lock my UZO on the target using the "L" key, then turn my ship toward the target until the little triangle turns green. You'll probably not be pointing directly at the target (the target will be at a bearing other than 0) unless you are attacking a stationary target, but this is ok. The green arrow means that if you fired a torpedo right then, and the target did not change his course or speed, and you are in range, then the torpedo should hit.

Don't worry if it is confusing. Going from a landlubber to the captain of a u-boat is rather confusing.

RAZORSEAL
03-27-2005, 11:46 PM
green triangle? never seen it before http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif lol

so say a target is bearing 281 degrees...

I do what, click on the turn thing and put in 281?

whenever i do that, it never seems to work http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

CaptainRadish
03-27-2005, 11:54 PM
Look for the little circle under the compass in the bottom-right of the screen. This will allow you to assume direct control of the rudder.

Point your UZO toward your bearing. When you have the ship in the center of the UZO it should display an arrow (of one of four colors, depending on the ability of your torpedo to turn that far).

I think I made a bad example. Here's a new one:

Lets say you are traveling due south (180 degrees). You have a ship bearing 90 degrees. Add the bearing of the ship to the bearing you're at to find the bearing you need to turn to point your nose at the ship. In this instance, you need to turn to course 270 degrees to be pointed at the ship.

RAZORSEAL
03-28-2005, 12:16 AM
which one shows my direction? I assume the top one since thats the only one that moves? lol

http://www.subsim.com/ssr/sh3_rc1/screens/sh3review1.jpg

the one that says S,N,E,W? of the bottom one? so that guy is heading south due 0 degrees?

geez only if i could figure this thing out... i see so many ships, and i loose them cuz i'm trying to figure out which way they're going lol

CaptainRadish
03-28-2005, 02:17 AM
The controls are a bit difficult to understand. The ship in the picture is going somewhere around 180 degrees (due south). The number underneath the compass is the position of the rudder. In this case sero degrees. Look to the left of this number. There is a green button there. Click on it and it will change the compass to the manual rudder control. From here, you can set the position of the rudder.

Hope I'm being helpful, here! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

CaptainRadish
03-28-2005, 02:18 AM
Just remember there are 360 degrees in a circle. North is 0/360, east is 90, south is 180, and west is 270.

RAZORSEAL
03-28-2005, 05:46 AM
finaly figured it out http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I just try to get the gryoscope digits to 360 or something close to it and that just tells me my torpedo bay I wanna use it looking at the target http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

fizilbert
03-28-2005, 06:08 AM
The easiest thing to do is plot an intercept course. If you just keep heading directly toward the target, you may never catch up to it, depending on it's speed, and you certainly wont get into an optimal firing position many times.

Once you know the target is out there, just "tail" it for a few minutes, and make several observations on it (range and bearing). Mark those on the map, and you'll be able to draw a rough estimated course for the target. If you can then figure out the target's speed, then you can figure out how far the target will travel along that course in a given amount of time. Now it's just a matter of trying to get ahead of the target so that you're in a prime spot to shoot.

CartoonCorpse
03-28-2005, 02:03 PM
i like to click in the inner compass the number of relative degrees (bearing) they're off my present course.

thanks for the green button tip. (i might have one?) i also use the hard port/starboard ('[',']') shortcut keys in the direction towards the ship. then the (') key for rudder amidships (straight)

wasn't aware you could manually set rudder yet (only on 2nd patrol).

CaptainRadish
03-28-2005, 02:13 PM
Worry little, all you noobie captains. As I was told when starting to play Hearts of Iron II: use your first few games to get to know the game. Practice with the academy missions. Start a new game in '39. You'll get the hang of the game in no time at all http://forums.ubi.com/images/smilies/25.gif

RustyTorpedo
03-28-2005, 02:48 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by fizilbert:
The easiest thing to do is plot an intercept course. If you just keep heading directly toward the target, you may never catch up to it, depending on it's speed, and you certainly wont get into an optimal firing position many times.

Once you know the target is out there, just "tail" it for a few minutes, and make several observations on it (range and bearing). Mark those on the map, and you'll be able to draw a rough estimated course for the target. If you can then figure out the target's speed, then you can figure out how far the target will travel along that course in a given amount of time. Now it's just a matter of trying to get ahead of the target so that you're in a prime spot to shoot. <HR></BLOCKQUOTE>

Listen to this old seadog...

I would just like to add that you should try follow an intercept course that keeps you ~ 4000m away from your target (targets visual range).