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View Full Version : Could someone please explain exactly how Dynamic Campaign works?



Charlie901
01-30-2004, 10:21 PM
1) Is it like F 4.0?
2) Does campaing mission sucess/failure effect Allied/Axis resupply rates?
3) To what effect on the campaign does winning/losing your mission entail?
4) If the outcome of the war is set how can the campaign be Dynamic?
5) Can you build your own semi-dynamic missions campaign? Anotherwords can you build a campaign where the outcome of one mission determines what your next mission will be?
6) Thanks. That's all I can think of for now. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Charlie901
01-30-2004, 10:21 PM
1) Is it like F 4.0?
2) Does campaing mission sucess/failure effect Allied/Axis resupply rates?
3) To what effect on the campaign does winning/losing your mission entail?
4) If the outcome of the war is set how can the campaign be Dynamic?
5) Can you build your own semi-dynamic missions campaign? Anotherwords can you build a campaign where the outcome of one mission determines what your next mission will be?
6) Thanks. That's all I can think of for now. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

Tully__
01-31-2004, 01:44 AM
1) Is it like F 4.0?

No


2) Does campaing mission sucess/failure effect Allied/Axis resupply rates?

Slightly


3) To what effect on the campaign does winning/losing your mission entail?

Not much


4) If the outcome of the war is set how can the campaign be Dynamic?

If you knock out all the aircraft from a particular base, you'll meet less opposition on the next mission than you would have if you didn't kill them all. Ditto for AAA and ground forces, the more you kill this mission, the less you'll see next mission.


5) Can you build your own semi-dynamic missions campaign? Anotherwords can you build a campaign where the outcome of one mission determines what your next mission will be?

Not sure. There's a couple of 3rd party dynamic campaing mission generators that seem to do an alright job. I'm afraid I don't have the links hand at the moment, but you might try the downloads or links pages at www.mudmovers.com (http://www.mudmovers.com)


When the ingame campaign claims to be dynamic, it is claiming that the results of this mission have some effect on the next few missions, not that you can change the whole war. It is more tactically dynamic than strategically dynamic.

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Salut
Tully