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View Full Version : missions and flight times



BillSwagger
04-27-2010, 12:08 PM
I was on hyperlobby recently and got into a discussion of some of the maps and the desired flight times, and one player mentioned that he wasn't going to stick with a server for too long if he had to fly for 15 minutes just to engage with another enemy. I thought this might be an exaggeration, and he continued and said he preferred a faster game and didn't really seemed concerned with mission objectives, only that he liked full real, and closed pit more.

I've had similar chats with other players and the whole open pit vs full real question always seems to pop up again and again. I just wonder what other factors people consider.

Sillius_Sodus
04-27-2010, 01:23 PM
When I build coops, I try to have the action start within ten minutes. This is usually ample time to take off and get into formation on the way to the target. I try to keep overall mission length under forty minutes.

Depending on the theatre, the best solution is to have an air start, with a landing at the end of the mission.

Falcke
04-27-2010, 03:09 PM
Well you can simulate a 'fear of death' by having the flight times be relatively long. Only then it's a 'fear of flying that whole bloody journey again'.

People consider their actions more, rather then just dogfighting at 0 altitude because dying only interrupts the action for a minute.

Ba5tard5word
04-27-2010, 03:26 PM
What I don't like about most dogfight servers I've seen is that you have to guess where the enemy will be, then fly for 10 minutes to get there, then have no idea if you're within 100 miles of any enemies. It would be nice if there was a way to point out on the map where the action was, I dunno if you can or not. I guess you can join a TS server but without it it's just a lot of people flying solo and engaging randomly. I'd kinda rather do co-op where I'm with a bunch of people on a TS server and we have a set path where we know the enemy will show up at some point. Yes we're fighting AI but at least the AI doesn't warp around like a lot of people I've seen do due to lag.

BillSwagger
04-28-2010, 09:13 AM
I think the idea is to achieve more realism through the mission objectives, but then you need players to stick around for the map to develop.
I like a good dogfight too, but really the game has more potential than that, and for me the dog fighting in uber planes gets redundant only after a handful of sorties. I find myself seeking more game than action, and ideally, that's on servers that offer the longer mission objectives.


Bill

Erkki_M
04-28-2010, 09:25 AM
Doesnt matter. Common tactic in AFW and ADW in the recon or bomber mission is the "escorts" to go orbit the target as much as 50 min before the escorted aircraft arrive. Time and space for maneuvering...