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HouseElfDobby
10-20-2004, 06:19 AM
Does anyone have good strategies for this beast? I have no trouble now with bringing down any of the carrier planes quite elegantly (full realism), but the Val is a beast. It's hook is so short and stall speed so low that you basically have to park it right on the deck to catch a wire.
The best I can manage right now is to come in in a very shallow angle, keeping the speed between 120 and 130 kph, sinkrate ca. -2.5 meters/sec and keeping the deck between the bombsight and the cowl (bad viz anyway). Approx 1/3 carrier lenght before touchdown I cut the throttle and pull the nose above the horizon. Still mostly this does NOT bring the hook down low enough to trap, so after I'm on the deck I pull back as hard as I can to bring the tail down and half of the time I manage to trap. If I don't, due the pulling-back, I'm too slow to bolter. If I do it any other way, I touch down alright but never catch the wire.

I also tried with only takeoff flaps or deploying the airbrakes when cutting the throttle, but this seems to make it worse...

Does anyone have a really good strategy?

Btw. the easiest plane to land imo is the seafire, it's hook is sooo large you can almost trap with a flyby http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Dobby

Atomic_Marten
10-20-2004, 07:41 AM
I don't really know. Since I do not have PF yet. But seems to me that you have to try 'three wheel landing'. It will work for most of the carrier planes. Once when you know what is the stall speed of your bird (lowest possible speed and you still have controls over your a/c), you simply keep your approach speed *little* higher. I presume that will make your bird to lose alt and that will allow you to touch deck with 3 wheels. And of course hook will do the rest of the job.

Keep prop.pitch on 100% (you can do simple test which will allow you to see that plane lose airspeed more quickly when pp is on 100% than on auto or other sett.). Throttle to ~30% when you touch deck immediatelly cut 0%. Once when you roll on the deck, you can raise flaps, and apply brakes gently (unlike Me109 I push that baby so hard on brakes http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif ).

Finnish fighter pilots were also do the '3 wheel landings' due to their short runways. But then again short landing with Messerschmitt is rather easy.

And yes, never do landings with bombs, you will be much heavier and thus make yourself a hard time when landing, +you can get yourself blown away. http://forums.ubi.com/images/smilies/59.gif

From what you wrote, I can see that you are doing a good job, you just need to repeat it to make it perfect. I know I will practice on Val a lot, since it is amongst my favourite a/c's (too bad Kate isn't available).

HouseElfDobby
10-20-2004, 08:08 AM
Thanks for your reply, Atomic_Marten

Yes, I'm on 100% rpm, cowl flaps full open et all. I am quite proficient at doing 3 point landings, most of the time at least (it's just a little different between a lengthy runway and a moving carrier deck http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif ).
It's quite easy with the fighters, especially those with the elevated seat positions, once you get the hang of it. Also the SDB handles quite nicely.
My problem is with the Val: first, the gunsight really blocks the view (even with the cover removed http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif ), second stall speed is sooo low that you have to maintain such a nose high approach that you barely can see the deck, so you have to come in a little too fast, hence the too short hook (imo) is too high to catch.
On the other hand, if you try to come in at a higher angle, but with lower speed, therefore with greater vertical velocity (like -5 m/s) so you can see the deck more clearly, the super-sturdy gear bounces you back up and bolter...

cheers
Dobby

RAF_Pagan
10-20-2004, 08:58 AM
Try coming in in a curving approach so you can keep the end of the deck visible through your side window (this was a technique developed I believe by Fleet Air Arm pilots to make the Corsair landable on carriers), or alternatively, cross up the controls so you sideslip, releasing the rudder to straighten up about the same time you cut power, just before you touch down.

Tvrdi
10-20-2004, 11:19 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by HouseElfDobby:
Does anyone have good strategies for this beast? I have no trouble now with bringing down any of the carrier planes quite elegantly (full realism), but the Val is a beast. It's hook is so short and stall speed so low that you basically have to park it right on the deck to catch a wire.
The best I can manage right now is to come in in a very shallow angle, keeping the speed between 120 and 130 kph, sinkrate ca. -2.5 meters/sec and keeping the deck between the bombsight and the cowl (bad viz anyway). Approx 1/3 carrier lenght before touchdown I cut the throttle and pull the nose above the horizon. Still mostly this does NOT bring the hook down low enough to trap, so after I'm on the deck I pull back as hard as I can to bring the tail down and half of the time I manage to trap. If I don't, due the pulling-back, I'm too slow to bolter. If I do it any other way, I touch down alright but never catch the wire.

I also tried with only takeoff flaps or deploying the airbrakes when cutting the throttle, but this seems to make it worse...

Does anyone have a really good strategy?

Btw. the easiest plane to land imo is the seafire, it's hook is sooo large you can almost trap with a flyby http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Dobby <HR></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/34.gif a beast..with one 250 k bomb and few 60 k bombs..no real danger to any of the carriers....at least in Pf as I was informed

HouseElfDobby
10-20-2004, 11:25 AM
A beast with the handling/carrier landing, not with armament, that's what I meant...
So to the IJN the Val is more dangerous than a F4F http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Tvrdi:
http://forums.ubi.com/images/smilies/34.gif a beast..with one 250 k bomb and few 60 k bombs..no real danger to any of the carriers....at least in Pf as I was informed <HR></BLOCKQUOTE>

Ruy Horta
10-20-2004, 01:56 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by HouseElfDobby:
So to the IJN the Val is more dangerous than a F4F http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif <HR></BLOCKQUOTE>

The Wildcat is one of the sweetest birds to land in PF, perhaps the easiest. The Spit has a hook that corrects most high landings. I'm having a terrible time in the Hellcat, I keep misjudging either my height or the angle.

Corsair is forgiving wrt landing because again the hook is just right to snag even a less then perfect angle.

At the moment I am just happy making landing runs little else.

Love landing the FM2 on the CVLs.

The carriers are a sweet sight, and on perfect the whole things looks brilliant (reflections in the water and everything).

BTW, I must also say that I am very happy with the A-20, finally seeing an old favorite of mine modelled, and in great style!!

There are some great little gems in PF, but IMHO it is only a great game in combination with the FB/AEP set. But once you get these two together, we are talking classic.

But if I am honest, I'll also include that it is a work in progress, still some miles to go (patches and possible addon(s)).