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Ambaryerno
08-07-2006, 07:45 PM
Having played the game for a bit and looking through old posts I've noticed that there's definately facets of the flight model needing fixing. Obviously as a Corsair buff she's my biggest concern, but I was wondering if there's any one place where all the known FM problems that people want to see fixed are gathered. If not, I hereby nominate this thread.

What I'd like to see:

Overheating in the R2800 fixed: It overheats WAY too easily

The Bucking .50cal: Ok, I thought it was just the F4Us that experienced this issue, but I noticed that for certain it extends to the F4Fs, and likely to others as well. The recoil the Browning .50 cal puts on aircraft is JUST PLAIN LUDICROUS! Good GOD! Rattling the wings? Maybe. Knocking a few mph off for sustained firing? Maybe. But no WAY should firing the guns cause that kind of nose slewing. If they can stick a quad mount of Ma Deuces on an M3 chassis (M16) and still create a stable firing platform, how the HECK can those guns throw a 6+ ton fighter aircraft around like a toy plane?

Corsair top speed: Let's get the F4U's max true airspeed back to what it should be.

Corsair zoom: A Corsair with speed should NOT be out-zoomed by a Zeke. Period. For that matter, a Corsair should not be out-DIVED by a Zero either, and at least against the AI these happen on regular occaisons.

What other flight model issues would people like see fixed? Any planes

Ambaryerno
08-07-2006, 07:45 PM
Having played the game for a bit and looking through old posts I've noticed that there's definately facets of the flight model needing fixing. Obviously as a Corsair buff she's my biggest concern, but I was wondering if there's any one place where all the known FM problems that people want to see fixed are gathered. If not, I hereby nominate this thread.

What I'd like to see:

Overheating in the R2800 fixed: It overheats WAY too easily

The Bucking .50cal: Ok, I thought it was just the F4Us that experienced this issue, but I noticed that for certain it extends to the F4Fs, and likely to others as well. The recoil the Browning .50 cal puts on aircraft is JUST PLAIN LUDICROUS! Good GOD! Rattling the wings? Maybe. Knocking a few mph off for sustained firing? Maybe. But no WAY should firing the guns cause that kind of nose slewing. If they can stick a quad mount of Ma Deuces on an M3 chassis (M16) and still create a stable firing platform, how the HECK can those guns throw a 6+ ton fighter aircraft around like a toy plane?

Corsair top speed: Let's get the F4U's max true airspeed back to what it should be.

Corsair zoom: A Corsair with speed should NOT be out-zoomed by a Zeke. Period. For that matter, a Corsair should not be out-DIVED by a Zero either, and at least against the AI these happen on regular occaisons.

What other flight model issues would people like see fixed? Any planes

dieg777
08-07-2006, 08:01 PM
I would like .50s to kill tiger tanks and fix the FW190 gunsight http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/images/smilies/53.gif http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

staticline1
08-07-2006, 08:13 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by dieg777:
I would like .50s to kill tiger tanks and fix the FW190 gunsight http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/images/smilies/53.gif http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif </div></BLOCKQUOTE>

Now lets be reasonable, they should be able to sink battleships http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif But seriously as much as I would like to see some improvements done to the FM/DM ect... if it means taking time and resorces from BoB then I will live with the current FM provided the problems addressed over the years are fixed.

VW-IceFire
08-07-2006, 09:03 PM
Yawing problem is apparently fixed in 4.06 when they make that available.

I haven't noticed any problems with the top speed. Be sure to check your IAS versus TAS in any tests that you do as well as using the Crimea map if you have the complete package as that adjusts for the most standardized testing conditions (temperature, sea level pressure, etc) versus speed charts for any given aircraft.

Zoom and dives are perhaps a bit weak but there is no way that a Zero can out dive or out zoom a Corsair. What may be wrong is the technique of the pilot in pulling the manuevers. While the game may be partly to fault for bad acceleration values in dives and zooms you can still do both in a Corsair and no Zero can match you. Technique is immensely important in all aspects of air combat - no get out of jail free cards that diving and zooming get associated with.

FritzGryphon
08-07-2006, 09:12 PM
Above all, do carefully controlled testing to find out the aircraft's performance, and not spur of the moment comparisons to AI planes.

AI cheats, and a player's awareness of their energy state is optomistic at best.

Crash_Moses
08-07-2006, 09:47 PM
I wouldn't mind seeing the level bombing bug disappear. I still suspect, however, that it was introduced intentionally to keep bombing accuracy historically accurate.

Hmmm...now where did I put that foil hat?

R_Target
08-07-2006, 10:37 PM
Correct Hellcat speeds would be nice.

http://img485.imageshack.us/img485/5820/f6frealspeedau4.jpg

310 knots at 10,000 ft., or 574kph TAS. PF Hellcat hits about 535-540 TAS tops.

slo_1_2_3
08-09-2006, 12:59 AM
Ok I've been thinking about this for a while and here looks like an ok place to ask, the 50's killing tigers?maybe not so realistic I don't know . But shoulda ya be able to sink transports and other small ships with cannons or at least damage them ? I mean you see lots of guncam stuff wheree ships are being straffed by planes and I just think should be fixed because once you drop your one maybe two bombs your worth less, Even if you didn't sink then you should at least be able to damage them ie. slow them down ,make them list to one side maybe some damage? Anyone else like to see this? maybe eventually it will happen

FritzGryphon
08-09-2006, 01:03 AM
In BoB, I've heard that vehicles and ships will have complex DM like the planes do.

So there should be at least something you can damage on them.

And you can kill Tigers with M2 in PF, I've done it. You're just not trying hard enough.

BBB_Hyperion
08-09-2006, 04:18 AM
http://rapidshare.de/files/28746053/p47vstiger.ntrk.html

http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

ckur
08-09-2006, 07:33 AM
And while they were are at it, the F4U roll rate would need some work as well. At the moment its way too slow in roll.

http://www.geocities.com/slakergmb/id91.htm

Ambaryerno
08-09-2006, 08:04 AM
Is it just my imagination, or does the Val and Kate soak up more punishment without going down than the G4M?

VW-IceFire
08-09-2006, 03:20 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ambaryerno:
Is it just my imagination, or does the Val and Kate soak up more punishment without going down than the G4M? </div></BLOCKQUOTE>
Your imagination. The G4M is a bigger target thus inaccurate gunnery is still rewarded despite not hitting straight on.

A concentrated burst on the Kate's tail section and it flies off. Concentrated burst on the wing root and the fuel tank lights on fire. Often times what happens is that (myself included) you get trigger happy on the hapless Kates and start shooting. So first you're probably dead 6 with its thin profile (unlike the Betty's thick wings, engines, and fuselage) so a good percentage of the bullets are missing right off the bat. And second the plane is deceptive in its size (I find) so you're firing too soon and missing with yet more bullets. Naa they take far fewer to down....however they are smaller and thus easier to miss.

sudoku1941
08-09-2006, 03:32 PM
Oleg can merely change any one facet of the overall physics model and watch all the aircraft's performance parameters whipsaw all over.

Dogs will turn into ueberplanes, and vice versa.

It happens with every patch, every 0.1 update.

Which ought to tell you something: something's very wrong with the CORE MODEL.

It's not the individual planes so much.

Also, is it even possible that a design team that's so anal about every nut and bolt behind the pilot's seat in the cockpit would have errors on paramters of engines, like horsepower, RPM, cooling parameters, etc.? Boggles the mind... http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

VW-IceFire
08-09-2006, 05:35 PM
...this is why Storm of War will be an entirely new engine. Yet people still bellyache about how the Storm of War engine isn't compatible....*sigh*

sudoku1941
08-09-2006, 08:15 PM
Well, Ice, I guess despite all the "be sure" boasts, Oleg couldn't get this old FM to exhibit correct and consistent behavior.

And maybe people have a right to expect that.

I have no confidence that the new engine will be any better than the old one, except in terms of graphics and perhaps some GUI and campaign/scenario setup stuff.

You heard anything to the contrary? Please do share. I'd love to hear that it's actually a goal that the flight model improve, instead of merely whipsawing from version to version, each one trumpeted as being "correct, be sure".

I don't think ANY of them to date have been "correct". And certainly, only one of the series can actually have been correct, by definition, right?