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View Full Version : OT: Operation Flashpoint FFUR 2006 release



HuninMunin
08-01-2006, 07:04 AM
Well, for all of you that just can't get enough of OFP (just like me), heres something to
get over the time till Armed Assault.

The new, updated FFUR 2006 pack is simply the best you can get with Operation Flashpoint.
It makes the game a whole different experience and puts it to the top of tactical shooters.

Have a look at the screens, they speak for themselfs.
And if eyecandy isn't enough for you, read the change list.
Btw, if you are into flying helicopters, OfP (despite the bad FM for planes) is probably one of the best "heli-sims" out there.
It gives you all the immersion of a real battlefield and now it is damn pretty aswell.

http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikon...=ST;f=4;t=52979;st=0 (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=4;t=52979;st=0)

HuninMunin
08-01-2006, 07:04 AM
Well, for all of you that just can't get enough of OFP (just like me), heres something to
get over the time till Armed Assault.

The new, updated FFUR 2006 pack is simply the best you can get with Operation Flashpoint.
It makes the game a whole different experience and puts it to the top of tactical shooters.

Have a look at the screens, they speak for themselfs.
And if eyecandy isn't enough for you, read the change list.
Btw, if you are into flying helicopters, OfP (despite the bad FM for planes) is probably one of the best "heli-sims" out there.
It gives you all the immersion of a real battlefield and now it is damn pretty aswell.

http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikon...=ST;f=4;t=52979;st=0 (http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST;f=4;t=52979;st=0)

Kuna_
08-01-2006, 07:30 AM
This is excellent news. Can you please tell me what version of OFP is required for this mod pack?

I really like OFP... awesome game, IMO best first player shooting I've played. By far.

HuninMunin
08-01-2006, 07:53 AM
As far as I recall you need version 1.96 or 1.97(?9.
You definetly need Operation Flashpoint : Resistance (the 2nd Addon) and than the last avaiable free update.
Then it should work nicely.
I highly recommend that you install the 3 other mods listed under "Suggested extra packs " in the link I posted.
It pays off, believe me.

WB_Outlaw
08-01-2006, 08:14 AM
Downloading now. Hope my Radeon 9600 can handle it to at least some degree.

I sure hope Oleg took a cue from OFP when it comes to scripting.

--Outlaw

waffen-79
08-01-2006, 09:04 AM
Downloading now http://forums.ubi.com/images/smilies/25.gif

SeaFireLIV
08-01-2006, 09:53 AM
Had OF once (the whole pack), but was somewhat dissappointed by it. maybe cos it was about 5 years old by the time I got it. I`ll d\l this Mod and try to find the game again - if possible!

sukebeboy
08-01-2006, 10:26 AM
I just reinstalled the game to try it. Looks very nice. However, if I try to install all the recommended mods, I get pretty choppy gameplay. It'll run smoothly for 5-6 seconds, then lock up for 1, then run smoothly again.

I'm not exactly sure how the command line is supposed to look with the mods installed. Does this look correct to you?

C:\Games\OperationFlashpoint\FLASHPOINTRESISTANCE. exe -nomap -nosplash -mod=ffur2006 -mod=llaumax

If I removed the llaumax entry, the game runs very smoothy, but the ground textures look nowhere near as detailed or nice. This strikes me as somewhat odd as the llaumax mod is supposedly a sky mod.

HuninMunin
08-01-2006, 10:31 AM
I am no expert in this, but I would guess the dxdll
is fighting the sky pack.
But better ask in the forums where the mod was released, I'm shure they will find the problem.

Kuna_
08-01-2006, 02:04 PM
When I saw this dxdll stuff and it says "game crashes when you change resolution" I said thanks but no thanks. Installed all others suggested from that thread. Game works flawlessly.
BTW my link startup line is ...\OperationFlashpoint\FLASHPOINTRESISTANCE.EXE -nomap -nosplash -mod=ffur2006 -mod=llaumax

He he don't forget to use savegame (just manually type it in the middle of the mission) in your campaign missions they can be very frustrating on hard level (veteran).

Maj_Solo
08-01-2006, 04:46 PM
OFP is the only game that makes my brain create associations with memory from the army time. I guess I get just as much out of it as some, and more than some. Graphics ain't the best ..... but that is not what we are looking for and feeling ... right? http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif, it is that "something else" feeling .... http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Lodovik
08-01-2006, 07:44 PM
Hey now, this is one cool OFP mod pack if I ever saw one! Thanks for the link as I'd probably never found it otherwise. A great homecoming present! http://forums.ubi.com/images/smilies/25.gif

PS. 44 dives in 6 weeks, max depth 100 feet sharp, got my NAUI P2 and NAS-II cards in the post as I type. If you people know of any underwater WW2 AC wreck locations, especially in the Baltic or Adriatic seas, please let me know. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

sukebeboy
08-01-2006, 08:06 PM
Just got back from a 2 week trip to Thailand and got some good diving in there. Visibility was a bit murky due to all the recent typhoon activity, but still good. I dove at the underwater archaeology museum off Chanthaburi. Very cool. Especially the old Chinese junk that's down there in near perfect condition.


As for WWII AC wrecks, the best place I've been to for that is Saipan island in the Commonwealth of the Northern Mariannas. The whole island is littered with detritus from the war. My favourite is Kililli beach, where the Americans landed for the invasion. Three Sherman tanks didn't make it in and they're sitting out there in the lagoon still, just their turrets peaking up out of the water. There are also lots of Japanese bunker complexes all over the island, still largely intact and still with their artillery peices in them. Lots of Japanese light tanks littered around the island as well, just painted white and left where they got taken out. Out in the bay off the main town of Garapan, you can find a Betty bomber and a Zero fighter at about 10 metres depth and off the north end of the island is the "billion dollar hole". At the end of the war, the US decided it would be too expensive to crate up all their gear and ship it off somewhere to be decomissioned, so they just bulldozed it off the cliffs into the sea. Lots of tanks, trucks, jeeps and planes down there. Very, very dangerous place to dive though. Strong currents, rip tides and jagged rocks.

http://www.janeresture.com/saipan/WWII%20American%20Tank~Offshore%20Saipan.jpg
http://www.janeresture.com/saipan/gun_saipan.jpg

http://www.myedu.com.cn/saib/saipan.jpg

http://www.cerritos.edu/rother/Saipan.gif

WB_Outlaw
08-01-2006, 08:55 PM
I believe that Palau has some WW-II ship and aircraft wrecks well within the recreational diving limits. My wife and I plan to do a 10 day live aboard there in the next couple of years.

If you're into Whale Sharks, you can't beat the Galapagos Islands (part of Ecuador). We did the 7 day Agressor trip and were practically knocking the Whale Sharks out of the way so we could see something BESIDES Whale Sharks. We were really hoping for some Hammerhead close encounters but they wouldn't come close. There were some big schools around but they hung out right at the edge of visibility.

I'll shut up about diving now.

--Outlaw.

sukebeboy
08-01-2006, 09:18 PM
Palau has some wrecks as well, but nothing compared to Saipan, Guam or Truk. What is amazing about Palau is the variety of sea life. You have three ocean currents meeting there along with the Mariannas trench. I saw everything from great whites and hammerheads to tiger nudibranches. There's also a fresh water lake that is teeming with jellyfish. They evolved in isolation and so don't sting. You can go snorkelling with them and it's an amazing visual experience. (feels pretty disgusting though. Like swimming in cottage cheese.)

NonWonderDog
08-02-2006, 06:05 PM
Just a little warning: the FFUR team falls into the same trap that all other "realism mods" eventually fall into. There are a few bits that obviously contradict common sense, but will never be changed because the person who suggested it first said it was "realistic."

There are two very noticable such issues in the new release. The first one's been around since the last FFUR release: AI soldiers routinely score hits on prone targets from 400+ meters with assault rifles. The first mission of the Russian campaign is nearly impossible because the militia troops mow down your soldiers with their shotguns from 100 meters range as soon as you hit the beach. If you manage to get past that and to the fuel station the rebel force that's supposed to be gathering for a counter-attack later in the mission goes prone immediately and the machine gunner picks off your entire squad from 600 meters with a PK light machine gun.

Apparently, too many people told them that they could hit a man sized target on the range from 500 meters with an AR-15, so they aren't going to change the "new, realistic" engagement ranges.

The second issue is new. Someone decided that the 76.5 degree field of view that we'd quite happily used for years wasn't realistic, and changed it to 90 degrees. Now you can't even see the enemy that kills you from 400 meters with an AK-47. This can supposedly be changed if you decompile a "config" file, hunt through its 1.2 megabytes of text, change a few values spread througout the file to what you think the old FOV was (expressed in a percentage of 90 degrees), and recompile it to binary.


Other than that, it's a pretty good upgrade. It just unfortunately contains some of the same kind of so-called "realistic" garbage that killed the Rome Total Realism mod for me.

EDIT --

Now that I've played this a bit more, I really do have to recommend it. It's MUCH more polished than the previous release. The music -- although still not as good as stock -- doesn't cause bleeding of the ears anymore, the map GUI no longer actively fights your every move, and the frame rate is no longer in the single digits with the high-res island pack. The new vehicles are very nice, as well. The AI accuracy isn't quite as ridiculous as it was in the previous release, so I might even be tempted to overlook it if I manage to change the FOV back.

SeaFireLIV
08-03-2006, 03:00 AM
I like Rome total realism- alot! Some of the bits I don`t like (like when they removed the Brit barbarians). but the Pros far outweigh the cons in my view.

I guess with everything, no Mod is going to be everyone`s cup of tea.