View Full Version : Why can't water reflect without PS ?

11-18-2004, 08:32 AM
Why can't water reflect everything without pixel shaders ? It reflets trees .. but only some trees - it seems it only reflects sprites, not polygons. I know, the 3d engine is old and with no future .. and we all should get new video cards, but it is possible (and quite easy) to make water reflect everything with no less that half FPS. Also water splashes only cast shadows with 'polygon stipple' option. Or at least make some waves which don't need displacement pixel shader ..
I mean, the water looks really boring with old cards and is not very fast even with those actual. And there is lot of water in PF !

11-18-2004, 09:24 AM
of course waters going to look **** with old cards, what did you expect ? .o

11-18-2004, 10:01 AM
Maybe PF water will look bad on older cards, but have you guys played Half-Life 2 yet? Water in that game on its lowest setting looks better than PF's high detail water on my GF4 4200!

11-18-2004, 10:03 AM
You're comparing Streams to oceans!