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Messervy
08-14-2005, 04:12 AM
It was my first patrol of my third career.
We started from Willhelmshaven on the day the war erupted. It was very interesting as we followed the confused messages from BdU regarding which ships we are allowed to attack and which not. (Excellent work by IrishRed - ver 1.14)
On the thirteenth we got a message regarding a convoy. Our possition was favourable and after a night chase we attacked the Party.
No tankers, only couple of small merchants,C2s and C3s.
Weather did not favour any side. Heavy seas, gale foce winds and light fog.
The escort was formidable. Two destroyers, two Frigates and two corvettes and to our amazement when we were deeply involved in our attack run I spotted another warship. What at first appeared to be another destroyer in the middle of a convoy turned out to be a Dido class cruiser.
Some qick adjustments and the first fish was on the way.
While I was buisy re-adjusting another torpedo for the cruiser, a big cargo ship blocked my view. "Verdamt" I whispered and decided to use the stern tube to shoot whatever was there.
"Ah well" I mummbled and sent a fish across the path of unfortunate Small Merchant. Rusty as it was must have had real troubles staying afloat.
I swung the periscope for 180 degrees and begun to concentrate on a C3 which was overlaping two C2s in the far row.
While I was calculating angles for another shot, my Exec shouted with joy. We got it.
It was the Cruiser!
No big explosion, nothing. It just settled calmly in the stormy atlantic. Three minutes latter a Small Merchant met its fate.
Before we heard a loud bang number two and three were on the way. First torpedo detonated somewhere in the middle of the run, his brother in arms went all the way and detonated under the keel of C3, breaking it in half.
Kammeraden were celebrating our extraordinary luck, but I was to buisy to notice the commotion. Right in front of me was a C2 and by sheer luck, just before I gave the order to fire, I spotted the Norvegian flag. Oops....I picked up another target, this time in the outermost row. Quick calculation and LOS!
To my amazement we hit that too, but she was a sturdy ship. She lurched a little and then just continued straight on.
We dove to 50 meters in order to avoid escorts and braced ourselves for innevitable pounding.
In the sonar raum I clearly heard the Corvette from the port side of the convoy gathering speed for the attack and few moments latter we heard splashes. I guessed correctly that they were behind us and thus decided not to go AK. Just as the depth charges begun exploding we were violently thrown to the floorboards. In a confusion of incoming demage reports I tried to figure out what was happening. Something didn`t add up here. With all the noise around us I ordered our sonar operator to ping for depth.
"Tieffe zwei meter" was his reply.
So we weren`t hit by depth charges, instead we hit the bottom.
I order our chief to take us to 40 meters and then we silently sneaked out of a harms way. Two escorts were droping their deadly cargo for some thirty minutes, but luckily we were far enough before they recovered from the fury and started an organized hunt.

We attacked the same convoy the next day, only this time we were not so lucky. Needles to say the Tommies were very alert.
Our first shot on what appeared to be C3 missed or the pistol missfired. The second torpedo, set for a keel shot must have gone below the target, since I wrongly identified the ship. It was a C2. All the time I kept an eye on the Corvette which was breathing on our neck and that was the result.
Somehow the Captain decided to veer on his port and left us with another opportunity shot.
This time we picked the last ship in the outernmost row. We hit the C2 in an engine room and left her dead in the water.
For three hours we played cat and mouse with three escorts, one of them being a torpedo boat which joined in a chase, since we were very close to Londonderry by now.
Finaly they gave up and left the stricken Merchant to its fate.
On our way back I decided to sail along the east coast and in a pitch black night we managed to send another C2 on the bottom. Since we had no torpedoes left we set course for Wilhelmshaven but our biggest surprize was yet to come.
Some 50 miles from Dutch coast we spoted a giant Whale Factory ship. As luck would have it we had no torpedoes left and despite our repeated contact reports we were just out of Luftwaffe`s reach.
Being so, we decided to use our 88 since the weather was perfect. After 3 and a half hours and with no more AP rounds and half of our HE expended, the ship succumbed to pounding and capsized.
It was an incredible patrol and I lacked only two things. A case of Champagne to toast with my crew and a camera.
Here is the only shot taken by a dockworker when we docked at Wilhelmshaven.
http://img.photobucket.com/albums/v675/Messervy/sh32005-08-1410-03-58-57.jpg
And here is a transcript of our ships log proving that RuB 1.43 can be just as funny.
http://img.photobucket.com/albums/v675/Messervy/sh32005-08-1410-08-02-20.jpg

Leutnant zur see O. Messervy
-----------------------------------------------
RuB 1.43 - Realism 92% (External camera - only when not in combat)

Messervy
08-14-2005, 04:12 AM
It was my first patrol of my third career.
We started from Willhelmshaven on the day the war erupted. It was very interesting as we followed the confused messages from BdU regarding which ships we are allowed to attack and which not. (Excellent work by IrishRed - ver 1.14)
On the thirteenth we got a message regarding a convoy. Our possition was favourable and after a night chase we attacked the Party.
No tankers, only couple of small merchants,C2s and C3s.
Weather did not favour any side. Heavy seas, gale foce winds and light fog.
The escort was formidable. Two destroyers, two Frigates and two corvettes and to our amazement when we were deeply involved in our attack run I spotted another warship. What at first appeared to be another destroyer in the middle of a convoy turned out to be a Dido class cruiser.
Some qick adjustments and the first fish was on the way.
While I was buisy re-adjusting another torpedo for the cruiser, a big cargo ship blocked my view. "Verdamt" I whispered and decided to use the stern tube to shoot whatever was there.
"Ah well" I mummbled and sent a fish across the path of unfortunate Small Merchant. Rusty as it was must have had real troubles staying afloat.
I swung the periscope for 180 degrees and begun to concentrate on a C3 which was overlaping two C2s in the far row.
While I was calculating angles for another shot, my Exec shouted with joy. We got it.
It was the Cruiser!
No big explosion, nothing. It just settled calmly in the stormy atlantic. Three minutes latter a Small Merchant met its fate.
Before we heard a loud bang number two and three were on the way. First torpedo detonated somewhere in the middle of the run, his brother in arms went all the way and detonated under the keel of C3, breaking it in half.
Kammeraden were celebrating our extraordinary luck, but I was to buisy to notice the commotion. Right in front of me was a C2 and by sheer luck, just before I gave the order to fire, I spotted the Norvegian flag. Oops....I picked up another target, this time in the outermost row. Quick calculation and LOS!
To my amazement we hit that too, but she was a sturdy ship. She lurched a little and then just continued straight on.
We dove to 50 meters in order to avoid escorts and braced ourselves for innevitable pounding.
In the sonar raum I clearly heard the Corvette from the port side of the convoy gathering speed for the attack and few moments latter we heard splashes. I guessed correctly that they were behind us and thus decided not to go AK. Just as the depth charges begun exploding we were violently thrown to the floorboards. In a confusion of incoming demage reports I tried to figure out what was happening. Something didn`t add up here. With all the noise around us I ordered our sonar operator to ping for depth.
"Tieffe zwei meter" was his reply.
So we weren`t hit by depth charges, instead we hit the bottom.
I order our chief to take us to 40 meters and then we silently sneaked out of a harms way. Two escorts were droping their deadly cargo for some thirty minutes, but luckily we were far enough before they recovered from the fury and started an organized hunt.

We attacked the same convoy the next day, only this time we were not so lucky. Needles to say the Tommies were very alert.
Our first shot on what appeared to be C3 missed or the pistol missfired. The second torpedo, set for a keel shot must have gone below the target, since I wrongly identified the ship. It was a C2. All the time I kept an eye on the Corvette which was breathing on our neck and that was the result.
Somehow the Captain decided to veer on his port and left us with another opportunity shot.
This time we picked the last ship in the outernmost row. We hit the C2 in an engine room and left her dead in the water.
For three hours we played cat and mouse with three escorts, one of them being a torpedo boat which joined in a chase, since we were very close to Londonderry by now.
Finaly they gave up and left the stricken Merchant to its fate.
On our way back I decided to sail along the east coast and in a pitch black night we managed to send another C2 on the bottom. Since we had no torpedoes left we set course for Wilhelmshaven but our biggest surprize was yet to come.
Some 50 miles from Dutch coast we spoted a giant Whale Factory ship. As luck would have it we had no torpedoes left and despite our repeated contact reports we were just out of Luftwaffe`s reach.
Being so, we decided to use our 88 since the weather was perfect. After 3 and a half hours and with no more AP rounds and half of our HE expended, the ship succumbed to pounding and capsized.
It was an incredible patrol and I lacked only two things. A case of Champagne to toast with my crew and a camera.
Here is the only shot taken by a dockworker when we docked at Wilhelmshaven.
http://img.photobucket.com/albums/v675/Messervy/sh32005-08-1410-03-58-57.jpg
And here is a transcript of our ships log proving that RuB 1.43 can be just as funny.
http://img.photobucket.com/albums/v675/Messervy/sh32005-08-1410-08-02-20.jpg

Leutnant zur see O. Messervy
-----------------------------------------------
RuB 1.43 - Realism 92% (External camera - only when not in combat)

RosenbauU73
08-14-2005, 05:25 AM
Hi
Your foto taken by the dockworker not bad pic it should great to have some flags like in real life saying the tonnage of all the ships that we shunk dont you think perhaps someone could do a mod for that but in the other hand a lot of us(including myself http://forums.ubi.com/images/smilies/59.gif) whould have the entire sub cover with flags because of all those unreal tonnages http://forums.ubi.com/images/smilies/784.gif

Maj_Solo
08-14-2005, 11:16 PM
Didnt they use the ordinary signalling flags that was allready on the boat for normal signalling, but that when they went into port after a patrol ... everyone knew what they really ment

Destroyer
cruiser
light cargo
heavy cargo

not the exact figure but roughly what you sunk .... or do I remember wrong .... and then they could stand there envy on the dock and see you actually manage to sink a war ship ...

Messervy
08-15-2005, 01:37 AM
I dunno! http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif
I clearly remember a picture where there was a tonnage on each flag.

Dominicrigg
08-15-2005, 06:03 AM
http://img358.imageshack.us/img358/5964/sub0023mx.jpg (http://imageshack.us)

Messervy
08-15-2005, 08:32 AM
AH....Thank YOU Dom. http://forums.ubi.com/images/smilies/25.gif

astat333
08-17-2005, 05:21 PM
i just finished my first patrol with 1.43
got 48k from a convoy west of spain - but i have to admit that i loaded a few times. stupid actions like running into a C2 or firing torpedos at less than 300m.. the game is cool and all, but i just lose motivation to stay concentrated through all these _hours_. and then, stupid things happen. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

however, Messervy, what's the big deal about tankers? i sunk one with 4k and another one with 7k or so, but they didnt require any less torpedos than the ordinary C2 which were crawling the scene.
which brings me to another point: is sh3 flawed? in sh2, it was cool watching ships as they would slowly, very slowly sink. in sh3, i have 2 states after a hit: ship burning OR ship exploding and sinking right away. i damaged C2 and even tankers (who burn like hell) and followed their heavy smoke trail for a day, but when i engaged the convoy again the other night, all burning ships were jauntily crusing at the standard 7 knots, some had eaten 2 torpedos. even the tanker, he burnt and had random explosions, but refused to sink.
so, after days, i can shoot another torp at them, and then they will break apart or not. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

and the deck gun! ive heard ppl saying "the reload time is, if anything, still too fast"
i just cant believe this. i have a defenseless tanker at 500m, and the crew needs one minute to load the first HE, then one hit, then another minute to load the second..?
i guess they just made the deck gun that bad so you cant kill zounds of unlucky merchants or even destroyers with a good aim.

Messervy
08-18-2005, 07:06 AM
It`s a mistery to me. Yesterday I sunk two 11000 tons T3s with a single torp each. The day before I spent two torpedoes on this one but it kept on going:
http://img.photobucket.com/albums/v675/Messervy/u-TANKER.jpg

Dominicrigg
08-18-2005, 07:18 AM
Wait long enough and they will usually sink 9/10 if the water is lapping over the top.

This is the realistic sinkings aspect of the game, it can take hours. Sometimes you can have shot one torpedo at a target and it will sink, but because you are waiting for it to finally go under you can waste 2 or 3 more torps in making it sink in 5 minutes. Something real uboat commanders did too when they were in a rush and wanted to be sure of a kill!

There were also times when they thought they had sunk a ship (eg it was in teh same state as the one mess has photographed) and they counted it, but after the war it was found to have survived when records were compared and amounts tallied up!

Braunbecker
08-18-2005, 07:19 AM
Yes, Rub 1.43 can also be easy
I recently sank +- 20000 tons of merchant (small merchants + c3 cargos)

S_Z
08-18-2005, 12:06 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Dominicrigg:
Wait long enough and they will usually sink 9/10 if the water is lapping over the top.

This is the realistic sinkings aspect of the game, it can take hours. Sometimes you can have shot one torpedo at a target and it will sink, but because you are waiting for it to finally go under you can waste 2 or 3 more torps in making it sink in 5 minutes. Something real uboat commanders did too when they were in a rush and wanted to be sure of a kill!

There were also times when they thought they had sunk a ship (eg it was in teh same state as the one mess has photographed) and they counted it, but after the war it was found to have survived when records were compared and amounts tallied up! </div></BLOCKQUOTE>I€m not sure if anything has changed with patches but the discussion about long sinking times was up in SimHQs forum some months ago. The conclusion if I remember correctly was that if a damage ship took more then half an hour or something before it sank then it sank because of rough seas, not because it had taken in too much water. If the water is calm a damage ship can go on forever so its not that realistic perhaps.

astat333
08-18-2005, 02:49 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">This is the realistic sinkings aspect of the game, it can take hours. </div></BLOCKQUOTE>

i disagree! why doesn't anyone care responding to my topics? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
i keep shadowing damaged ships while hunting the intact ones in the convoi, but never have i had a damaged ship suddenly sink after some hours, not even after _days_. just the standard 7knots as long as theyre running (or they'll come to a full halt when i hit the engine, but no half speed or so)
doesnt sond like realistic sinking times to me (i play on full realism except for this strange "enter the torpedo data all by yourself" setting)

S_Z
08-18-2005, 03:45 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by astat333:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">This is the realistic sinkings aspect of the game, it can take hours. </div></BLOCKQUOTE>

i disagree! why doesn't anyone care responding to my topics? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
i keep shadowing damaged ships while hunting the intact ones in the convoi, but never have i had a damaged ship suddenly sink after some hours, not even after _days_. just the standard 7knots as long as theyre running (or they'll come to a full halt when i hit the engine, but no half speed or so)
doesnt sond like realistic sinking times to me (i play on full realism except for this strange "enter the torpedo data all by yourself" setting) </div></BLOCKQUOTE>Why didn't you read my post? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

You are correct. As I said, if they sink after a couple of hours its because of rough seas, not because of "realistic sinking times".

astat333
08-19-2005, 04:41 PM
hmm you're right, i was too anxious to lament that i kinda forgot what youve written once i finished reading your last sentence. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

if so, it is quite sad.. sh2 had better "realistic sinking times" then. :/
and they had 4 patches to do sth about it.


Messervy, awesome pic btw! merchant doing a crash dive to undergo your torpedo salvo. ^^

HeibgesU999
08-25-2005, 07:54 AM
I'm half way through my 2nd RuB 1.43 patrol.

My First Patrol with a Type VII I didn't see a thing off the coast of Ireland in 56 days at sea, starting in June 1941. But, I have had other patrols where I saw nothing just using the stock game.

My second patrol, with a new career in a Type IX, has so far yielded 3 ships for 25k in about 38 days at sea so far. I will soon have to be heading back to Lorient.

Also, I almost never use the hydrophones to find contacts, but like Real Uboats, find my targets visually. This greatly increases the difficulty more than anything in RuB.

Hawggy
08-25-2005, 09:54 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by HeibgesU999: Also, I almost never use the hydrophones to find contacts, but like Real Uboats, find my targets visually. </div></BLOCKQUOTE>

They did? They weren't usually submerged? I thought they conducted most strikes @ nite, which, w/o infrared, seems impossible in itself. Being up in a sub (especially rough weather) around DD's or even Corvettes is a bit ballsey, and darn near downright suicidal. Why would they opt to do this, as opposed to using passive sonar that functions beyond the human eye?

Dominicrigg
08-25-2005, 10:50 AM
Uboats are tiny and could be "spotted" easier (pre british radar) when submerged, by hydrophones, also the terrible submerged speed meant it was all but useless in an attack.

When surfaced they are low and basically only the tower is visible as the deck is so low. Because destroyers and merchant decks are so high they are looking down to the uboat, and so even at distance would be trying to spot a grey 3metre or so tower on a backdrop of a gray sea. Uboats were looking for silouhettes against the night sky which is a lot easier.

This coupled with the fact ships then were coal burners so had a big cloud following them meant they were pretty easy to spot, even at night. I say this lots but if you go have a wonder round in the countryside at night, or even on a boat at night you will see how easy it is to see well. Unless its stormy or very cloudy. But in most times you can see pretty well.


The uboats in the game were all designed with the idea of being a torpedo boat which could submerge in emergencies. So they aimed to attack on the surface and retreat on the surface, diving to safety if need be. Their underwater speed was so low it pretty much crippled them in an offensive sense.

British aircover meant that its surface raiding became tougher and tougher, and later radar made it almost suicide, especially when brits mounted it on aircraft (clever boffins). This coupled with British/French/American invention ASDIC meant even diving no longer brought safety, so the Uboat was obsolete by 1941 if not earlier.

By the time command realised this and did something about it, the war was lost and the type 21, was too late. Though it did go on to give America Britain and Russia its blueprint for modern subs when they all scrambled for German technology at the end of the war.

Iohann Moritz
08-25-2005, 03:32 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by HeibgesU999:
Also, I almost never use the hydrophones to find contacts, but like Real Uboats, find my targets visually. This greatly increases the difficulty more than anything in RuB. </div></BLOCKQUOTE>Didn't real U-Boats submerge several times a day to check if there was anything around them farther than what they could see? http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

Dominicrigg
08-26-2005, 07:02 AM
Dont know for sure, i know they definately submerged if weather was bad or if it was foggy to check if there was anything around, and late war spent most of the time submerged.

I dont know if they had regular dives during the day or night to check for targets though.