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View Full Version : Stiebler‚‚ā¨ôs SH3 Patrol Grid Analysis



Teddy Bar
10-16-2006, 04:52 AM
Want to know what is the optimum speed for patrolling your assigned grid that will maximising your chances of detecting a ship?

Stiebler explains what is the speed that will give you the best Cubic Metre to Tonnage ratio.

File Front: http://hosted.filefront.com/TeddyBar/<div class="ev_tpc_signature">

Cheers,

Teddy B??r

One of the stupidest things in game design is the lack of uncertainty given to the player

<span class="ev_code_red">NYGM Tonnage War Mod... more than a mod - its an experience (http://wolvesatwar.org/nygm)</span> <-- NYGM Website!

http://radioroom.wolvesatwar.org/templates/fisubgrey/images/phpbb2_logo.jpg (http://www.wolvesatwar.org/) http://img201.imageshack.us/img201/7954/dionvp1.gif (http://www.silenthunter4.com/)

Teddy Bar
10-16-2006, 04:52 AM
Want to know what is the optimum speed for patrolling your assigned grid that will maximising your chances of detecting a ship?

Stiebler explains what is the speed that will give you the best Cubic Metre to Tonnage ratio.

File Front: http://hosted.filefront.com/TeddyBar/<div class="ev_tpc_signature">

Cheers,

Teddy B??r

One of the stupidest things in game design is the lack of uncertainty given to the player

<span class="ev_code_red">NYGM Tonnage War Mod... more than a mod - its an experience (http://wolvesatwar.org/nygm)</span> &lt;-- NYGM Website!

http://radioroom.wolvesatwar.org/templates/fisubgrey/images/phpbb2_logo.jpg (http://www.wolvesatwar.org/) http://img201.imageshack.us/img201/7954/dionvp1.gif (http://www.silenthunter4.com/)

MarkSynthesis
10-16-2006, 02:07 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MothBalled:
The sonar bug is that, just a bug, only the message.

Even though it says "sonar destroyed" and shows up as destroyed, it still works.

Just use it and see. When you have a contact, close enough for you to see it as a contact type in the upper right notepad, push the sende button on the lower left. It'll send a ping and give you the distance. Ping something a few times and between bearing and distance, you can figure out where it is, speed and heading. </div></BLOCKQUOTE>

Thanks, I'll have to check that out...I haven't played the game in ages, I have to admit, I've been caught up in IL-2 Complete Edition.

Kaleun1961
10-16-2006, 02:35 PM
Excellent tool! Thanks for sharing this.<div class="ev_tpc_signature">

http://i13.photobucket.com/albums/a299/K-61/Miscellaneous/K61-cropped.jpg

feinmann_xv
10-16-2006, 03:34 PM
Nice bit of research! Well executed and very easy to read too!

!S<div class="ev_tpc_signature">

http://homepage.mac.com/fijneman/FEINMANN-SH3.jpg

feinmann_xv
10-16-2006, 03:34 PM
Nice bit of research! Well executed and very easy to read too! Would any diagonal movement of the ships make a difference?

!S<div class="ev_tpc_signature">

http://homepage.mac.com/fijneman/FEINMANN-SH3.jpg