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zugfuhrer
03-16-2004, 09:01 AM
I have looked at the IL-2 compare tables and have tested the figures against AI-oponents and have found out that in one case the prestanda of the AI is better than it should be.

I curved with a Me-109G against a three Lagg3 early version flown by veterans.

According to the table am supposed to gain 5 seconds to complete a 360 deg turn at optimal curving speed and combat flaps set.

I did my best to hold the right speed and turned at least 4 times 360 deg and the Lagg was still on my 6 shooting up all its ammo. I cant see that I won distance or angle against it, and I wasnt hit. Then it climbed away from me although I should have an advantage of 10 m/s in speed time.

The AI-pilot joined its AI-team and reduced speed so it ended with that I shoot it down.
I made a sneak attack on another and the third AI-plane started the same attempt to curv-fight me in the same manors as the first did, and shoot up all ammo. So finally I managed to shoot it down.
I have a trackfile on all this.

I have the experience that the human-flown AC:s can´t turnfight like this.

Anybody with the same or contradicting experiences?

zugfuhrer
03-16-2004, 09:01 AM
I have looked at the IL-2 compare tables and have tested the figures against AI-oponents and have found out that in one case the prestanda of the AI is better than it should be.

I curved with a Me-109G against a three Lagg3 early version flown by veterans.

According to the table am supposed to gain 5 seconds to complete a 360 deg turn at optimal curving speed and combat flaps set.

I did my best to hold the right speed and turned at least 4 times 360 deg and the Lagg was still on my 6 shooting up all its ammo. I cant see that I won distance or angle against it, and I wasnt hit. Then it climbed away from me although I should have an advantage of 10 m/s in speed time.

The AI-pilot joined its AI-team and reduced speed so it ended with that I shoot it down.
I made a sneak attack on another and the third AI-plane started the same attempt to curv-fight me in the same manors as the first did, and shoot up all ammo. So finally I managed to shoot it down.
I have a trackfile on all this.

I have the experience that the human-flown AC:s can´t turnfight like this.

Anybody with the same or contradicting experiences?

RxMan
03-16-2004, 09:43 AM
Another problem with AI, specifically with the SPB aircraft.

Man, this is weird stuff.... I sure am glad that you can accelerate the game, or this would take forever..
BTW all these are done from the FMB by selecting PLAY except those items with an '*' those were done as a COOP with only me flying. Of course if 3 people are flying the 3 planes all problems are solved.(If they know how to fly 8*))

1: AI landing of the I-16's is definately a problem, no matter what the situation. On any field they land, park, then accelerate until they either crash, or really funny, they fly in a donut dragging their right wing and stabilizer. Several times the bomber landed before one of the fighters, but it didn't matter.

2: *Flying coop landing is still a problem. I landed first and parked, the remaining AI I-16 flew circles around the field, so I bailed out, it then landed and did the donut thing.

3: You cannot make them land anywhere else, or attack a different target, which is probably correct.

http://home.att.net/~jsgary/rxlogo.gif

home page http://www.cox-internet.com/johnsgary

Fehler
03-17-2004, 05:46 AM
http://ubbxforums.ubi.com/images/smiley/10.gif

http://webpages.charter.net/cuda70/FehlerSig.gif
http://webpages.charter.net/cuda70/9JG54.html

[This message was edited by crazyivan1970 on Wed March 17 2004 at 11:09 AM.]

LuftKuhMist
03-17-2004, 11:55 AM
Ai can't take off in player controlled salamander. They bounce and dougnut instead.

http://www.ifrance.com/boussourir/MOMS.gif http://www.ifrance.com/boussourir/grab0004.jpg

Aimosika
03-17-2004, 01:47 PM
Well it has been in tens of topics that AI uses easymode in flight. That should be the answer...