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PenGs
11-01-2007, 04:44 PM
I have been told to hit any carrier landing with a steep approach. Though I don't see to understand what this means. I fare fine on a regular carrier but escort carriers I can't land without messing up my engine.

I seem to come in too low at roughly 40%. I am talking about 100-50 Ft from the ground. I figured with the way the whole landing works with hooks, I figured approach from like 200 Ft and when really close just cut power and glide into the landing but from what kind of angle? How far from the carrier?

PenGs
11-01-2007, 04:44 PM
I have been told to hit any carrier landing with a steep approach. Though I don't see to understand what this means. I fare fine on a regular carrier but escort carriers I can't land without messing up my engine.

I seem to come in too low at roughly 40%. I am talking about 100-50 Ft from the ground. I figured with the way the whole landing works with hooks, I figured approach from like 200 Ft and when really close just cut power and glide into the landing but from what kind of angle? How far from the carrier?

MrMojok
11-01-2007, 04:45 PM
Hav you played Zeus-Cat's campaign "Straight from the Farm?"

PenGs
11-01-2007, 04:59 PM
That is why I'm posting this question. I can't beat one of his escort carrier missions and his description of the carrier landings are a bit too vague for practice.

Waldo.Pepper
11-01-2007, 04:59 PM
My humble suggestion.

http://video.google.ca/videoplay?docid=4165453209967617232

DKoor
11-01-2007, 05:02 PM
Way it works for me is to "sink" ac on carrier deck.
I simple lower ac speed to almost stall speed and approach carrier that way and little above deck.... then I cut throttle it in the right moment, ac simply sinks in on deck.

Important thing is to reduce bouncing to least possible amount as that may obstruct hook to do its part.

Schwarz.13
11-01-2007, 05:17 PM
Great little tutorial, once again, Waldo!

I actually got stuck on 'Straight from the Farm' too. After doing all the preceding missions with relative ease (for a n00b) when it came to Escort Carrier Landing with the Wildcat - i was tearing my hair out and gave up eventually! http://forums.ubi.com/images/smilies/bigtears.gif

I can see from your film what i was doing wrong now http://forums.ubi.com/images/smilies/clap.gif

btw Waldo could you please PM me the same info, with regards to this video, i requested last time. Many thanks.

Lurch1962
11-01-2007, 05:23 PM
Have you tried the "Wonder Woman" view (cockpit off)? In said view there's a velocity vector indicator in the form of a floating reticle. It shows the direction where your crate's actually moving at any particular moment.

Just get your speed down to near stall, and concentrate on keeping that vector "planted" on the deck about where you'd like to touch down. If the carrier's moving at any significant speed, place the vector a bit further forward so that you don't end up flying an increasingly flattening approach curve (which would require the addition of more power in the later stages of the approach.)

Once you've got the technique reasonably ingrained, go back to cockpit on.

--Lurch--

PenGs
11-01-2007, 05:32 PM
(This is in the SBD-3) When the hook and gear is down, the plane is HEAVY. My problem is that I just can't be so darn low since I'm constantly struggling with keeping from crashing into the back of the carrier itself. I can't see where I am going at all.

And that video is a bit hard for me to understand for some reason. It was a smooth landing but it was everything I have been trying to do. Gonna' have to watch that vid another 20 times then.

Lurch1962
11-01-2007, 05:37 PM
Waldo,
Very nice and well put together video tutorial! Unlike yourself, I don't much like such shallow approaches. For me it's either the higher-angle sinking approach, or the near-continuous curve for planes with poor over-the-nose views.

PenGs,
Maybe you could try the curving approach. The idea is to time your arrival so that you're only straightening out just as you're about to pass over the fantail. In this way you see the deck almost right up to touchdown. But it does indeed take a good sense of timing!

--Lurch--

MrMojok
11-01-2007, 05:49 PM
Yes, as Lurch says, if you are having trouble seeing where you are going, fly the normal racetrack pattern counterclockwise around the ship, mantain a curving approach to the fantail, you should be seeing the ship on your left the whole way, and only straighten out at the last moment. This was something the RN perfected with the Corsair, because of its long nose(I do realize you're on the SBD right now but it can help with all planes).

Divine-Wind
11-01-2007, 05:52 PM
Also, on the early SBD (And any plane with a telescopic sight), you can go into gunsight view to get a better picture of what's ahead. Your situational awareness goes to h@ll and it's not very realistic, but hey, whatever works, right? http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

Unfortunately this doesn't work without a scoped sight, so if you're flying a Wildcat or Zero you're pretty much farked up the <STRIKE>rear</STRIKE> Nose.

na85
11-01-2007, 06:18 PM
If you're coming in too hot, you can always use the rudder to waggle the plane side to side, this'll burn off a lot of energy and slow you down quick.

buzzsaw1939
11-01-2007, 07:28 PM
First, reduce your fuel load, 25 to 50%, they didn't give the carrier enough speed for these aircraft, practice your aproach 45o to the fantail, and come in high, you never ever drag it in with a long nose, the Brits developed this with the Corsair when the yanks gave up, too many crashes.

Zeus-cat
11-01-2007, 07:49 PM
The escort carrier missions are probably a bit weak in the Straight From the Farm campaign; I'm no expert on carrier landings either.

And don't think escort carrier landings are easy for anyone. I still mess them up - a lot. Those escort carriers are just plain TINY. It really makes you appreciate how good the Navy pilots were to land planes on those things. Can you imagine landing a TBM on one of those!

That said, I think you are better off practicing landings where you come in to steep and mash yourself into the deck as opposed to the ones where you hit the stern of the ship. A too steep of an approach only requires you to repeat the approach and correct the approach angle. If you are too low and too slow on your approach you are pretty much screwed.

PenGs
11-01-2007, 07:57 PM
Well that is what I meant to ask. Darn that I forgot. The hooks... how well do they hold? At exactly what speed max can you hit lines with the arrestor hooks without an accident (see my new sig) from happening?

Zeus-cat
11-01-2007, 08:01 PM
The hooks should hold at any speed in the game I think. I assume they have no damage model on the hooks in the game as I have never seen one fail.

The problem with coming in fast is that you can't lose altitude very quickly. Your plane wants to float even when you cut your throttle.

It just takes practice to get this right. You need to find the approach angle and speed that works for you and just repeat that until you can land consistantly.

SithSpeeder
11-02-2007, 09:30 AM
NIce vid, Waldo! http://forums.ubi.com/images/smilies/clap.gif

Like the soundtrack, too.

* _54th_Speeder *

MB_Avro_UK
11-02-2007, 02:49 PM
Hi all,

As mentioned by Waldo in his excellent tutorial, wind is not modelled in this sim.

A carrier recovering aircraft would steam into wind and the wind componant would reduce the ground speed of the aircraft.

Best Regards,
MB_Avro.

buzzsaw1939
11-02-2007, 04:07 PM
Actually wind is modelled in the sim, if you turn it on, and it does effect TO and LD, it's just that the escort isn't going fast enough into the wind, thats why I suggest 25% fuel.

If you want PenGs, pm me with your addy, and I'll send you a track of the proper procedure for carrier op's.