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mannionmax
03-24-2005, 07:42 AM
I've been playing the game for a while now, done about 14 patrols and every mission is just a patrol mission. Are there any other missions?

scoped_thunder
03-24-2005, 07:44 AM
AFAIK thats it apart from a transfer mission, which is basically moving from one base to another.

mannionmax
03-24-2005, 07:46 AM
that's ****, does anyone know if there are any missions like "sink a battleship"

scoped_thunder
03-24-2005, 08:13 AM
nope, only in the single missions

scootertgm
03-24-2005, 10:04 AM
This aint the movies, it's a sim. You want one of thos special missions, build it nad go for it, bu teh campaigns are about stopping supplies helping the war effort. that means patrolling and sinking merchants. Not going after CV or BB's. Yes there were a few of those special missions, but those were the exception, not the rule.

archer49d
03-24-2005, 10:05 AM
I don't think that many commanders of U-Boat in World War II would leave base with explicit orders of sinking a specific Battleship before being able to return to base. Speaking of which, I just ran into the Nelson in Campaign, and now the Nelson in gone.

Bulwark_
03-24-2005, 10:07 AM
It is dynamic. Who says you have to go to your partol zone? So you won't get renoun for it, but you might know where there's a tasty shipping lane! BdU will still tell you to keep up the good work when you send him status reports of all the merchants you're sinking! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Traveler2004
03-24-2005, 10:41 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by archer49d:
I don't think that many commanders of U-Boat in World War II would leave base with explicit orders of sinking a specific Battleship before being able to return to base. Speaking of which, I just ran into the Nelson in Campaign, and now the Nelson in gone. <HR></BLOCKQUOTE>

Didn't several subs enter Scapa Flow and sink multipe ships early in the war? Also, in SH1 and SH2 I seem to remembers several careir missions like this.

Schlesien
03-24-2005, 12:28 PM
I'd look for targets of opportunity on the way to or from the patrol zone. I'm still hoping I'll meet up with a carrier task force. But, I sense I won't in the career mode.

Banquet
03-24-2005, 12:37 PM
Traveler2004, Prien was ordered into Scapa Flow, he did manage to get in and sink the Barham (I think it was Barham)

That was just about the only instant of that I'm aware of though. It certainly wasn't common.

Schlesien, I think these ships are around.. you may run into them! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Horvald
03-24-2005, 01:11 PM
If you are patient in career mode you will once in a while get a report of battleship task force moving around up north. at 30knots though http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif, good luck

Silkensus
03-24-2005, 01:30 PM
I've been in Scapa Flow in my first patrol and even on Mars you can see more AI(marslanders) then I saw in Scapa Flow!
I even went too the surface and docked in Scapa Flow!
No defence,no torpedoboats,no shore batteries!
Only saw seagulls that bombed my U-boat with ***** !


In SH2 we knew where those big ships were going too etc,were are the German spy's in UK....???

Greets Silk

c_mattio
03-24-2005, 01:47 PM
Prien actually sank the Royal Oak in Scapa. Barham was sank in the med. Don't think there were any 'Go sink Battleship X' mission in reality, just chance occurrences. Might sail into Scapa myself and see what I can find...

ExitStrategy
03-24-2005, 03:50 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by scootertgm:
This aint the movies, it's a sim. You want one of thos special missions, build it nad go for it, bu teh campaigns are about stopping supplies helping the war effort. that means patrolling and sinking merchants. Not going after CV or BB's. Yes there were a few of those special missions, but those were the exception, not the rule. <HR></BLOCKQUOTE>


Bah maybe so but that doesnt mean that the only mission the Germans ever gave out was sit around some arbitrary square of ocean for 24 hourshttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.

Besides I have now doubled the tonnage of the higest sub ace on the board so yeah if there were a few of these special missions I think after a four year campaign I would have maybe seen one special mission in my careerhttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.

Maybe something more specific like hey we know of a convoy bringing in whatever parts sink it. Then if you dont do at least some damage to that convoy your patrol is not a full success.

The problem now is that it is way too easy to be an all out war hero with way to wide open objectives. The actual patrol zone assigned is usually a waste of time/fuel as it is now.

Between this lack of direction and lack of competing/helping subs in wolfpacks were the biggest two disappointments I had for the game.

I like the random/openendness of the current campaign but it needs some highlights in it with these special/hard missions that you can volunteer to take at your own risk.

As it is now I can just easily bypass every hard target and take out all the single easy targets and become Germany's greatest sub ace.

That doesn't seem right somehow. While an effective strategy it isn't that fulfilling in the long run.

Currently I am playing on 80 someodd realism and just havent maxed it out because manual target estimation is tedious and find it not so challenging if I play it safe and just go for raw tonnage as the campaign seems to promote without any differentiation between sinking 1000 tons of fishing ships or 1000 tons of state of the art warship.

Banquet
03-24-2005, 03:57 PM
ExitStrategy,

I do agree that some specialised missions would be nice. They did occur (albeit infrequently) in the war, and would be nice to see them in game.

However, they are difficult to implement in a dynamic campaign and, given the choice, I'd take the dynamic campaign over a scripted mission any day of the week.

Also, if your not finding a challenge, but using auto TDC, then.. well.. you might find it tedious (but it really isn't, honestly! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif) but that was the reality. Can you still be the highest scoring sub ace on manual TDC, without asking the WO for solutions? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

VicemanFIN
03-24-2005, 04:42 PM
I think some special missions in career would kick ***. Like sink carrier spotted near coast etc... Hunting specific target would be much more intense that just patrolling a day in a grid.

Aviar
03-24-2005, 04:56 PM
SHI had a dynamic campaign and yet had special missions such as 'rescue downed pilots' and 'photo recon'.

I'm sure it can eventually be done here too. Radio messages are already implemented. I guess it's up to the dev team.

Aviar

SnowHeart
03-24-2005, 07:14 PM
I'd really like to see it added, whether its authentic or not. I'm loving this game (aside from the bugs) but having a little more variety in the campaign missions would be nice.

c_mattio
03-25-2005, 04:30 AM
It would be nice for the intelligence dimension to be incorporated. Like 'Air patrol reports Carrier tak group in grid XY, intercept' or actual tactical missions like intercepting British troops ships during the Norwegian Campaign. That would be great. The manual suggests that the mision editor could be used to do this so maybe its worth having a look there...

Teddy Bar
03-25-2005, 07:17 AM
In 1939 I saw a task force of 3 battleships and 6 escorts in grid AN47.

Just wasn't close enough to do anything besides watch them go by in the distance.

axeman3d
03-25-2005, 07:35 AM
Everybody whines about more realism, then someone comes on and wants to do movies missions? Poor dev team, rework the game for 6 months to make it as realistic as possible and this happens. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

I think the best thing would be for contact reports to occasionally include a carrier taskforce or similar, but since I've only had the game a week I cant say for certain that you dont get these things anyway.

As for intelligence, no Abwehr spys were successfully placed in the UK at all. Not one. All were captured within a couple of days and either turned or executed, many having been set up by the double agents. That means the only info they had was sub/aircraft contact reports, ship reports and spies in foreign ports.

As for special missions such as attacking specific ships in specific places, the Germans almost never did this. They were the ones who suffered from such raids, since so much of their surface fleet was bottled up for much of the war by the much larger Royal Navy, meaning they stayed in one place long enough to hit. Even then the raids were usually carried out by specially designed craft, such as Chariots and X-Craft, due to the harbour defences.

Prien made it into Scapa Flow because he was lucky and quick; the defences hadn't been fully strengthened since the start of the war and it was more a ploy to scare the fleet to other bases such as Rosyth and the Clyde bases, which had just been mined for the occasion by the Luftwaffe and subs.

horrido1962_
03-25-2005, 07:38 AM
To be honest, I'd rather NOT see special missions added. They are not realistic. With the exception of joining surface combat groups, Uboats pretty much did only patrol. Special missions were few and far between.

Now if they implimented Wolfpacks, they could add rendezvous orders, and I would love to see intercept orders from TDC. Please just dont add a bunch of cheezy unrealistic missions.

msxyz
03-25-2005, 09:42 AM
I usually patrol the designated area for the minimum necessary to complete the mission then go hunting near the shores or the harbors where most of the traffic pass.

Uboots were usually dispatched to patrol one or more quadrants until they ran out of torpedoes, fuel or food. So the whole "patrol for 24hrs" doens't make a lot of sense. A more realistic order would have been: stay in quadrants xx-xx xx-xx and report and/or disturb enemy activity.

Some "special mission" every once in a while wouldn't have hurt. Uboot were also used to drop spies, ferry sensible or strategic cargo or to deploy mines.

Philipscdrw
03-25-2005, 09:56 AM
Yeah, mines - that would be a good change of pace. Regular U-boats could lay mines, couldn't they? I'd like to do that, eventually.

julien673
03-25-2005, 10:07 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Teddy Bar:
In 1939 I saw a task force of 3 battleships and 6 escorts in grid AN47.

Just wasn't close enough to do anything besides watch them go by in the distance. <HR></BLOCKQUOTE>

And cry http://forums.ubi.com/images/smilies/cry.gif http://forums.ubi.com/images/smilies/cry.gif http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

c_mattio
03-25-2005, 10:24 AM
When I said intelligence I did mean aerial recon and neutral ships etc. Spies would be a bit difficult to realistically implement even if their were some good historical examples.

It would be nice to have missions like assist in the Norwegian operation or whatever, I'm certain U-boats had a role there.

offroadracer11
03-25-2005, 10:56 AM
I think it would be kool if they had like an operation drumbeat mission....send us to the states :-D