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griego
11-13-2004, 11:30 PM
I hate to say it but i can't for the life of me land a corsair on a carrier.

what the trick what speed. full flap or not.

I've be going in at aprox. 100mph I can touch down but the hook doesn't grab the wire. It's the early version of the corsair that i've been flying. if i go any slower it dips the wings and into the brink i go, hit the edge of the carrier or bounce off the carrier and end up in the water anyway. I can land the wildcat without much problem the first time i tried it. The cosair got me beat. need help. Didn't think it would be as hard as it has been http://forums.ubi.com/images/smilies/35.gif

Simjock
11-13-2004, 11:44 PM
If your'e useing full real with the cockpit on you need to learn to do a short final. Basicly you have to make a continuous turn onto final and level out just as you reach the cable.

Reason for this is because the corsair has a very high angle of attack when landing with full flaps, and the pilot cannot see over the nose. Practice with out the cockpit on until you get the hang of it.

I find that the plane is very controlable *VsO until you drop below 165 kps, then it tends to roll.

Input allot of nose up pitch. Control airspeed with pitch, and altitude with power. about %15 to %20 power should be enough to keep you stable.

You literaly have to fly the plane to the deck. Practicing slow flight VsO will greatly improve your skills.
Just take a plane up, drop your gear and flaps, and try to maintain altitude while flying at a reduced air speed, about 170kph. Then try a few turns. Spend an hour doing that and things will get allot better for you.

*Velocity, systems out(flaps and gear)

Tully__
11-14-2004, 01:52 AM
90-100mph, static carrier. You need to get the glide slope just right for the Corsair. Too steep and you'll bounce over the wires, too shallow and you're likely to plow into the back of the carrier. You want to be at about 450 feet about 5-7 deck lengths back.

swingman
11-14-2004, 04:10 AM
here (http://pterodactyl.fahller.se/cgi-bin/tmpdownload?file=corsair_traffic_pattern.trk) is a track of a full corsair traffic pattern from a stationary carrier. I admit to not making the best of landings, but the plane is reusable without repair, so it's not too bad. Keep an eye on the airspeed, the attitude, the perspective view of the carrier and its location relative to the nose.

This is from the single mission F4U-1A "Carrier Take-Off 2"

BTW, if you're taking flying lessons, don't use the traffic separation and climbing turn technique used http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif You'll be thrown out very quickly http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
_
/Bjorn.

FI_Willie
11-14-2004, 08:15 AM
I've had pretty good luck by cranking in a lot of nose up trim. I use forward stick to make it stay more or less level as I descend. When it is over the fantail or "round down", I cut the throttle and let it sink onto the deck. with all that trim it is usually in the three point attitutude and will generally snag a wire. If it doesn't, just add power and it'll fly right off and give you another chance to try it again.

BinaryFalcon
11-14-2004, 10:01 AM
While it won't be as useful under fire, I found a standard "short field" type approach works very well for me. Especially if the plane is damaged at all, as it lets you get everything nice and stabilized on final so you don't have to suddenly wrestle with making large changes right at the end.

16.4MB avi file of Corsair landing. (http://s93008310.onlinehome.us/video/F4ulanding.avi)

I did screw it up just a bit in that I transitioned a few seconds earlier than I should have, but it still worked. Because of that, I ended up touching down a little farther down the deck than intended, but there was still plenty of room.

I just got the plane dirty and nice and slow, then lined up the 6 o'clock position of the outer gunsight ring with the line between the ramp and the end of the carrier deck. Once you've got that, just hold that descent angle (1-2 degrees nose low) all the way down, and adjust your power setting to maintain the proper descent rate. Pull the power to idle a little before crossing the threshold of the ramp and bring the nose up smoothly.

It's similar to a flare, but isn't exactly the same. Either way, you should end up in a 3 point attitude at just about the same time as your descent carries you into the deck.

IMO, the best part of doing it this way is that visibility is never a problem. The only time you lose sight of the deck during the landing is when you're already over it and about to snag the wires. It also leaves enough of a control margin that going full power if you miss is trivial, and you won't have problems losing altitude going off the front of the deck or torque yourself over at low speed.

Just keep in mind on the linked video that ideally, I'd have delayed the transition/roundout by about 4 more seconds or so, so I could have gotten down earlier, but even as is, it still worked well.

swingman
11-14-2004, 10:23 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BinaryFalcon:
<HR></BLOCKQUOTE>

What video codec is used for that .avi, and where do I get it from. When I try to play it, I get to listen to the engine sound with no images ;(

edit: XINE let me see it. Yes, very similar to how I do it. I think it's difficult to judge the exact moment to lift the nose, but chances are pretty good you'll do a decent landing none the less.
_
/Bjorn.

VMF-312_530hawk
11-14-2004, 11:50 AM
griego
Read this:

http://home.att.net/~ww2aviation/Bentwings.html

...and this http://www.geocities.com/vmf_312/CarrierProceedures.html

VMF-312_530hawk
11-14-2004, 12:05 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by VMF-312_530hawk:
[QUOTE]Originally posted by VMF-312_530hawk:
griego
Read this:

http://home.att.net/~ww2aviation/Bentwings.html <HR></BLOCKQUOTE>
http://www.geocities.com/vmf_312/CVOps.jpg

griego
11-14-2004, 07:20 PM
Sounds like i've been doing it right just can't get the nose up enough to snag the wires.

I think i'm just about 10mph faster than i should be though. I'll have to keep practicing.

Thanks for the imput.

Bearcat99
11-14-2004, 10:26 PM
Practice..... be patient .. you'll get it. Im not trying to be flip either. All these tips are good.. but practice is what will do it. Also watch the AI.

griego
11-15-2004, 02:00 AM
2 out of 200 today http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif http://forums.ubi.com/images/smilies/35.gif http://forums.ubi.com/images/smilies/cry.gif http://forums.ubi.com/images/smilies/35.gif

and that was when i was practicing http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif

while on a mission i did about 5 upside down landings on deck one with the prop bent but it caught the wire. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

LOL what a game love it. I've done carrier landings on other sims but this is got to be the hardest. http://forums.ubi.com/images/smilies/10.gif

WTE_Ibis
11-15-2004, 03:59 AM
Here is where RBJ tought me trim on a slider, as you reach 170kph slide the trim up then hold the nose on the tyre marks holding 170 till almost at the carrier,cut the throttle before going over the stern and as the wheels are about to touch at 160 raise the nose slightly, works for me (mostly).
A carrier landing is pretty much a controlled crash inasmuch as you have to just about stall onto the wires.At 170kph or 110mph approx, the corsair is flying at about 155kph or 95mph it's falling (pretty much).
For a good instructional video go here.
http://www.darts-page.com/
HOW TO LAND A CORSAIR.
Cheers, Ibis.

XyZspineZyX
11-15-2004, 05:23 AM
http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif
Hello,

to the first person post, is your PC strong enough to handle at the graphic settinngs chosen for the landing ?
I say this because any little problem with "lag" or something similar and what you see is not what you get and more than often it get you in troubles !
A tip also open the canopy and set the seat to up position it helps very very much.
Sensei
Try again and again, practise makes perfect !

VMF-312_530hawk
11-15-2004, 01:22 PM
I have a video if anyone wants it. I can email it toy you. Place it in you PF files and watch it off line.

DRB_Hookech0
11-15-2004, 02:06 PM
At wings level - in the groove
Full flaps, gear, hook, canopy open, radiator full open
90-100 KIAS
400 feet
.75 distance


Nose high (High AOA) and a little crabbed to the left...I try to keep centered deck on the left edge of the gunsight glass with my head turned slightly left. At the wire...kick the tail to the right and crash....I mean land on the deck...if you get a bounce....go full throttle and besure your not going to bounce again on deck before you pull the gear up.

effte
11-17-2004, 09:24 AM
€œVs,0 is the stalling speed of the minimum steady flight speed in the landing configuration.€

Using another mnemonic is of course fine, but the above is what it means. FAR 1.2. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Vs,0 will change as the gross weight of the aircraft changes, so don€t fixate on the figure. Learn the right attitude and how the glideslope will look. Remember that depending on the speed of the carrier, your glide slope relative to the carrier will change.

Use the same zoom level for every approach, as the perceived glide slope angle changes with zoom level.

Fly the curved approach. I typically initiate the base turn about 70 degrees off the centreline, measured from the stern of the carrier. If the carrier is stationary, you will have to move your base turn. Long straight approaches are normally a good thing, but not here. I€ve tried both, and I find that the curved works by far better. Not a bad trick to have up your sleeve for land based ops either.

If you don€t end up in the groove, add power, bank left, take in a notch of flaps and go around. Trying to save a botched approach is almost always futile.

Aim high, as if you are flying over the wires. Remember that your gear and hook are significantly below and, for the hook, behind you.

Fly the aircraft into the aim point on the carrier. When you see that you will not fall short (this is later than you would think), cut the throttle and raise the nose gradually, to remain on the slope.

Bang!

With a bit of luck, you snagged a wire. Be prepared to add power if you didn€t, there is no barrier in PF. Keep the stick jammed back, especially if you bounce. It€ll save you a lot in bent props and shock loaded crank shafts, not to mention that it is a good habit for all ground manoeuvring in these crates.

Flaps up, hook up, taxi forward, wings up, open cowl flaps.

Regards,
Fred

VMF-312_530hawk
11-17-2004, 01:22 PM
Video of my above post using those power settings and altitudes

www.vmf312.neptune.com (http://www.vmf312.neptune.com)