PDA

View Full Version : upgrades in arms



drcbbones
12-24-2005, 11:39 PM
I have been looking at the ships in the museum and it does not seem to make a difference if you select a date.

Some USA ships show 1.1" quads as AAA arm in 1939 which are the same in late 1945 when the gun had been retired in the early part of the war these were replaced with 40 mm dual and quads as well as increased 20 mm guns.

There are also problems with the quad or 8 40mm pom poms in british ships which were replace with better weapons in mid war.

I went through every ship in the the museum and none showed a change in AAA or any other guns. As all of us should know the AAA guns increaed during the war even at the expense of loosing a turret of a destroyer. Many 5 turret ships gave up a 5" turret for a quad 4o mm.

The KGV class gave up a several rocket AAA progectile for connventional AAA guns but this does not show up.

Since I have not had time to play the game I am not sure if these problems are in the game and not just the museum.

If they exist in the game as well then they should be patched to be correct.

A differernce between a 1939 ship and the changes mae to 1945 would be significant and shout be modelled corectly

drcbbones
12-24-2005, 11:39 PM
I have been looking at the ships in the museum and it does not seem to make a difference if you select a date.

Some USA ships show 1.1" quads as AAA arm in 1939 which are the same in late 1945 when the gun had been retired in the early part of the war these were replaced with 40 mm dual and quads as well as increased 20 mm guns.

There are also problems with the quad or 8 40mm pom poms in british ships which were replace with better weapons in mid war.

I went through every ship in the the museum and none showed a change in AAA or any other guns. As all of us should know the AAA guns increaed during the war even at the expense of loosing a turret of a destroyer. Many 5 turret ships gave up a 5" turret for a quad 4o mm.

The KGV class gave up a several rocket AAA progectile for connventional AAA guns but this does not show up.

Since I have not had time to play the game I am not sure if these problems are in the game and not just the museum.

If they exist in the game as well then they should be patched to be correct.

A differernce between a 1939 ship and the changes mae to 1945 would be significant and shout be modelled corectly

vanjast
12-25-2005, 02:23 AM
I think this probably was not on their list of priorities, considering all the bugs that are listed in SH3. Maybe SH4 might be different but I give it a 10% probability.

I hope that UBI/Developers have taken note of all these type of comments. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

leop2005
12-25-2005, 02:26 AM
I'm not sure if the game is the same(as museum), but play the game and after 3 years game time you feel it is important post then. If you read the top sticky there are 100 things that can make the game more realistic but not necessarily more fun.

Have a go first.

drcbbones
12-26-2005, 02:57 PM
Yes I need to go on patrol and sink some tonnage to get a good feel of the game. Hope I get a chance to nail some nips in a future version.

If this was Electronic Arts I wouldn't even mention any problems. But I have been playing IL-2 and Pacific fighters for years and Ubisoft seems to listen to its game players. No game is ever going to be perfect from the start but Ubisoft has always been dedicated to fixing historical problems. With IL-2 and Pacific fighters the games have had many problems fixed. Some were game issues but many others were historical. Not only were bugs and historical problems fixed but many new planes and targets were added with each patch. I hope that the same quality of updates wil be offered for SH 3.

The only problems I have found with Ubisoft have to do with "political" and "social" "correctness".

I have read some comments on swasticas not being present. Do not expect them from Ubisoft. This was a problem they did not fix with IL-2. I think it has to do with the fact that the game might not be able to be sold in Germany which has banned any use of the symbol since the end of WW 2. Another interesting fact was in the first version of IL-2 if the pilot was shot he would bleed. A head shot would result in a bloody mess inside the cockpit. That disapeared with the next revision of the game. The config file still has the "hi gore" option but the game code has disabled it.

Time to go. Need to show my nine year old how to use a shotgun and Mac 11 to kill some Cops, prostitutes, and Haitians for bonus points in Grand theft auto. Funny how blowing a cop's head off is ok but having a pilot bleed in a historicly correct simulation is off limits.

paulhager
12-27-2005, 07:05 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by drcbbones:
Yes I need to go on patrol and sink some tonnage to get a good feel of the game. Hope I get a chance to nail some nips in a future version.

If this was Electronic Arts I wouldn't even mention any problems. But I have been playing IL-2 and Pacific fighters for years and Ubisoft seems to listen to its game players. No game is ever going to be perfect from the start but Ubisoft has always been dedicated to fixing historical problems. With IL-2 and Pacific fighters the games have had many problems fixed. Some were game issues but many others were historical. Not only were bugs and historical problems fixed but many new planes and targets were added with each patch. I hope that the same quality of updates wil be offered for SH 3.

The only problems I have found with Ubisoft have to do with "political" and "social" "correctness".

I have read some comments on swasticas not being present. Do not expect them from Ubisoft. This was a problem they did not fix with IL-2. I think it has to do with the fact that the game might not be able to be sold in Germany which has banned any use of the symbol since the end of WW 2. Another interesting fact was in the first version of IL-2 if the pilot was shot he would bleed. A head shot would result in a bloody mess inside the cockpit. That disapeared with the next revision of the game. The config file still has the "hi gore" option but the game code has disabled it.

Time to go. Need to show my nine year old how to use a shotgun and Mac 11 to kill some Cops, prostitutes, and Haitians for bonus points in Grand theft auto. Funny how blowing a cop's head off is ok but having a pilot bleed in a historicly correct simulation is off limits. </div></BLOCKQUOTE>

Regarding censorship of VG's, it appears to be common in other countries. There are varying degrees of restriction in political speech in other countries, including Germany. We in the U.S. have a number of protections, including our separation of powers and winner-take-all, single-member voting system, as well as the First Amendment to the U.S. Constitution. Germany's Weimar political system was seriously defective, allowing a minority party (had less than 1/3 of the seats in the Reichstag) to gain total power. The Germans made some changes to their parliamentary system after the war but apparently they either didn't trust the changes or didn't understand the importance of free political speech (or both) so they outlawed the Nazi Party.

In the U.S., a bunch of prominent DEMOCRATS (emphasized because the Democratic Party is no great friend of civil liberties, contrary to the propaganda) including HILLARY CLINTON is trying to regulate VG's. I expect this won't work because it violates the 1st Amendment. Some prominent DEMOCRATS, led by Al Gore (remember him?) tried to place restrictions on the music industry back in the 1980's without success although it did prompt the music industry to adopt a voluntary rating system.

Generally speaking, speech and the arts are a lot freer in the U.S. than elsewhere (with the possible exception of pornography) but that freedom is under constant attack.