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FlatSpinMan
05-09-2006, 09:28 PM
Have you guys seen this! I can't believe the detail in the graphics. I hope it plays like M:TW more than R:TW(never really got into that one).
http://www.totalwar.com/community/medieval2.htm

BTW, anyone else getting really sick of having to log in every time you check the site?

FlatSpinMan
05-09-2006, 09:28 PM
Have you guys seen this! I can't believe the detail in the graphics. I hope it plays like M:TW more than R:TW(never really got into that one).
http://www.totalwar.com/community/medieval2.htm

BTW, anyone else getting really sick of having to log in every time you check the site?

StellarRat
05-09-2006, 10:44 PM
Last I heard there was no strategic multiplayer, so I decided not to think about buying it. However, I have the first Med Total War and it a real good solo play game.

NonWonderDog
05-10-2006, 12:41 AM
Is there strategic multiplayer in R:TW? I never even opened the mulitplayer tab. It would take weeks to finish a game. http://forums.ubi.com/images/smilies/53.gif

They said multiplayer would consist of single battles and strings of battles. Buy a bunch'a units, fight it out, best two out of three. Or something.


M2:TW looks promising, but they really need to improve the AI over R:TW. The AI is what really put me off; it's frankly horrible.

Kurfurst__
05-10-2006, 01:56 AM
Trailer (small window on the right)

http://www.eurogamer.net/game.php?game_id=5499

Part of it in better quality :

http://download.gamestar.de/public/gstv/mtw_e3vid_walltest.zip

It is said there will be updates on the main site soon, and a large official trailer.

Low_Flyer_MkVb
05-10-2006, 04:56 AM
Big fan of modified Rome TW here.
There are great enhancements out there. Much improved graphics, AI and historical research...

Before:
http://i6.photobucket.com/albums/y231/Low_Flyer/RomeTW2006-04-2107-32-14-42SML.jpg

After:
http://i6.photobucket.com/albums/y231/Low_Flyer/TERRAEEXPUGNANDAE2006-04-2101-13-10.jpg

Try Rome:Total Realim, SPQR (for huge battles) or Terrae Expugnandae...
Find more here:
http://forums.rometotalrealism.org/index.php?showtopic=13035

Gives you an idea of what MTW2 could be - If it lives up to the publicity shots. Apart from the obvious differences in appearance and weaponry, it's nothing I haven't seen before in the available mods for Rome. Don't get me wrong, I'm looking forward to MTW2, but I think elements of it are going to disappoint people expecting a quantum leap in animation and graphics.

HotelBushranger
05-10-2006, 06:42 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">BTW, anyone else getting really sick of having to log in every time you check the site? </div></BLOCKQUOTE>

Bloody oath mate!

Freelancer-1
05-10-2006, 06:55 AM
When not flying, I'm lost in the fascinating world of Elder Scrolls Oblivion. The only game besides the one we all love that I can lose myself in for eight hours and not even notice.

Highly recomended!

WOLFMondo
05-10-2006, 06:57 AM
Does it still have the empire building strategy as R:TW? I never really liked the battles too much but more the civilisation building. Its like Civ but with bigger balls.

SeaFireLIV
05-10-2006, 07:35 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by HotelBushranger:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">BTW, anyone else getting really sick of having to log in every time you check the site? </div></BLOCKQUOTE>

Bloody oath mate! </div></BLOCKQUOTE>

Yep. It`s a pain.

I love RTW, but I`ll be even more into MTWII when that`s released. Hopefully, it will have depth, not just graphics. Sometimes I wish people would not get so wowed by a screenshot, because screenshots don`t say how good a game might be....

FlatSpinMan
05-10-2006, 09:02 AM
Knew I wouldn't be alone. The R:TW mods looked good, I actually downloaded one but neverr got around to playing it. Some people put in a mammoth effort on it though. Maybe I should buy that game again...

NonWonderDog
05-10-2006, 10:03 AM
Well, I like the reskins in Rome: Total Realism, but that's about it. I have a hard time saying the R:TR skins are better, they just lack the stock preoccupation with ugly, arbitrary faction colors.

The problem, though, is that R:TR is deadly boring. Last time I played it took something like 30 turns of barracks building in order to recruit the lowest tier of Roman units. That wouldn't be so bad, but if you're building barracks, you're not building anything else. Town watch units were completely removed (the R:TR guys like removing things they deem "unrealistic," they don't add nearly as much), and you have to use either auxilliaries (on the frontier) or legionary troops (in Italy) to garrison your cities. I can't even imagine how using legions to police Rome is supposed to be more realistic than a town watch. The auxilliary units are a nice idea, but auxillary units aren't very well distributed. In a lot of places building the (8 turn!) auxilliary upgrades don't do anything at all, because there's no auxilliary unit to upgrade to.

All the other build times on the strategic map have been doubled, as well. You can start and end a war in the time it takes to build an aqueduct, and when you're building the aqueduct, you can't build anything else. I'm not sure at all what the point of doing this was.

The tactical battles aren't much different, the units just run slower. Apparently they ran unrealistically fast, but I really have a hard time believing that. The old speed fit the animations, and the animations look just fine. Now the units still pump there legs real fast... but move at a walking pace. In fact, run speed is only about 2 mph faster than walk speed, meaning units can't even run fast enough to rejoin formation if they fall behind! I've argued about this on the R:TR forums, and the responce I got was that one couldn't run in heavy armor, so they removed the ability for heavy troops. That is nonsense. Rout speed is even slower, confusingly. Units that decide to throw down their weapons and run are NO FASTER THAN WALKING PACE. The result is that the first army to rout is run down and destroyed down to a man... every time. This is doubly astounding since one of the stated aims of R:TR is to reduce the number of casualties taken in battle, and to allow a more historical retreat after 20% casualties.

R:TR might have fixed the movement speeds in the recent version; I haven't followed them since 6.0 or thereabouts. I just hope M2:TW doesn't follow any of R:TR's ideas on gameplay and sticks with what made the Total War series fun. I seem to be alone in that on the official and TWCenter forums, but I can't imagine that people that hate R:TW and CA with all their hearts are the reason R:TW was a #1 best seller.


I still wish the AI was better in R:TW, but that's really my only complaint with the game. It's fun, but you just can't lose if you play on normal difficulty. If you play on the higher difficulties, the AI just gets unlimited money and morale bonuses. Losing because of cheating is even less fun than AI that can't put up a fight.

major_setback
05-10-2006, 11:09 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by HotelBushranger </div></BLOCKQUOTE>

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> http://i6.photobucket.com/albums/y231/Low_Flyer/fokkerdxximodel3ds_Sig.jpg </div></BLOCKQUOTE>

Nice sig! http://forums.ubi.com/images/smilies/clap.gif

SeaFireLIV
05-10-2006, 11:21 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by NonWonderDog:
Well, I like the reskins in Rome: Total Realism, but that's about it. I have a hard time saying the R:TR skins are better, they just lack the stock preoccupation with ugly, arbitrary faction colors.

The problem, though, is that R:TR is deadly boring. Last time I played it took something like 30 turns of barracks building in order to recruit the lowest tier of Roman units. That wouldn't be so bad, but if you're building barracks, you're not building anything else. Town watch units were completely removed (the R:TR guys like removing things they deem "unrealistic," they don't add nearly as much), and you have to use either auxilliaries (on the frontier) or legionary troops (in Italy) to garrison your cities. I can't even imagine how using legions to police Rome is supposed to be more realistic than a town watch. The auxilliary units are a nice idea, but auxillary units aren't very well distributed. In a lot of places building the (8 turn!) auxilliary upgrades don't do anything at all, because there's no auxilliary unit to upgrade to.

All the other build times on the strategic map have been doubled, as well. You can start and end a war in the time it takes to build an aqueduct, and when you're building the aqueduct, you can't build anything else. I'm not sure at all what the point of doing this was.

The tactical battles aren't much different, the units just run slower. Apparently they ran unrealistically fast, but I really have a hard time believing that. The old speed fit the animations, and the animations look just fine. Now the units still pump there legs real fast... but move at a walking pace. In fact, run speed is only about 2 mph faster than walk speed, meaning units can't even run fast enough to rejoin formation if they fall behind! I've argued about this on the R:TR forums, and the responce I got was that one couldn't run in heavy armor, so they removed the ability for heavy troops. That is nonsense. Rout speed is even slower, confusingly. Units that decide to throw down their weapons and run are NO FASTER THAN WALKING PACE. The result is that the first army to rout is run down and destroyed down to a man... every time. This is doubly astounding since one of the stated aims of R:TR is to reduce the number of casualties taken in battle, and to allow a more historical retreat after 20% casualties.

R:TR might have fixed the movement speeds in the recent version; I haven't followed them since 6.0 or thereabouts. I just hope M2:TW doesn't follow any of R:TR's ideas on gameplay and sticks with what made the Total War series fun. I seem to be alone in that on the official and TWCenter forums, but I can't imagine that people that hate R:TW and CA with all their hearts are the reason R:TW was a #1 best seller.


I still wish the AI was better in R:TW, but that's really my only complaint with the game. It's fun, but you just can't lose if you play on normal difficulty. If you play on the higher difficulties, the AI just gets unlimited money and morale bonuses. Losing because of cheating is even less fun than AI that can't put up a fight. </div></BLOCKQUOTE>


It`s Rome Total Realism. Realism is often less exciting than fantasy. It`s a mod. It`s free.

Just to pick on one point (there are many others I could chose in your post), of you saying that men move too slowly. The average Roman Legionary carried an estimated 80-100ibs of kit on field trips. Cut that down by 2/3rds for actual battles and I doubt you`d see armoured, shield and sword wielding Romans running about as fast as cavalry, will you. Even modern day soldiers couldn`t move as fast as vanilla Roman soldiers can.

If you don`t want Realism, DON`T install. Give the guys who went to all the work and love to (of their own UNPAID free time) some credit will you.


A guy installs Rome Total realism then complains about it being realistic... http://forums.ubi.com/images/smilies/35.gif

DuxCorvan
05-10-2006, 01:33 PM
If you want a good RTW mod, Europa Barbarorum is the way to go -apart from me being in the development team... http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

This reminds me... I have A LOT to do.

general_kalle
05-10-2006, 02:01 PM
got the medival total war 1 and the rome total war and i think im buying medival 2 total war..theres no strategik multiplayer but anyway its cool...specially the epephants
theres a bunch of pics of the new one on the official site..amazing graphik

SeaFireLIV
05-10-2006, 04:32 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DuxCorvan:
If you want a good RTW mod, Europa Barbarorum is the way to go -apart from me being in the development team... http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

This reminds me... I have A LOT to do. </div></BLOCKQUOTE>


I KNEW I saw your name (or very similar) hanging around a Total War forum. But I wasn`t certain it was you. If you need an artist to do some pics for your mod PM me (I`ll make you an offer you can`t refuse)... http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

NonWonderDog
05-10-2006, 06:07 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SeaFireLIV:
A guy installs Rome Total realism then complains about it being realistic... http://forums.ubi.com/images/smilies/35.gif </div></BLOCKQUOTE>
That was never my complaint. I like the reskins, the history, the factions, and the attention to detail. I'm just disappointed with all the little inconsistencies that are defended as "realistic because it's in RTR" by the fans on the RTR forums. You will never convince me that someone would walk faster than they can flee in terror, no matter how heavy their armor is. I don't want legionaires to outrun horses -- they don't nearly outrun horses in the stock game -- I want them to clearly outrun walking legionaires. Last time I played RTR you didn't even need horses to run down routing troops, all you needed were peltasts.

I still see the building times as a game-killer, and I still fail to see the realism. The idea that a city can only build one thing at once is a gamism, and not based on anything but gameplay. Making everything take longer doesn't make the build system more realistic at all; it just makes it take longer.


I guess it just bugs me, somehow, the way most of the people on the community forums treat CA with such derision as they play their game religiously. The Barbarian Invasion expansion (which is really quite good) was met with pure hatred when it was announced, ostensibly because "it doesn't do enough for modders" and "the modders could have (eventually) done just as well (if they had the source code)." It's just bewildering to me, especially because none of the mods are THAT different from the regular game. Ninety percent of what the RTR fans who hate R:TW enjoy is due to Creative Assembly's efforts, and I don't know how anyone can be blind to that.

Incidentally, what I've seen of Europa Barbarorum has been encouraging. It looks like the people behind it are making an attempt to add to and enhance the stock game with historical events and ideas, while RTR feels like R:TW with everything interesting yanked out of it because it "wasn't realistic enough." I haven't downloaded the EB beta, though, since it appears I would have to revert to a pre-BI install.

Top_Gun_1_0_1
05-11-2006, 09:13 AM
this game will be ""HUGE""

DuxCorvan
05-11-2006, 09:52 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by NonWonderDog:
I haven't downloaded the EB beta, though, since it appears I would have to revert to a pre-BI install. </div></BLOCKQUOTE>

We're -well, the tech guys are- working to port it. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Low_Flyer_MkVb
05-11-2006, 09:58 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DuxCorvan:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by NonWonderDog:
I haven't downloaded the EB beta, though, since it appears I would have to revert to a pre-BI install. </div></BLOCKQUOTE>

We're -well, the tech guys are- working to port it. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif </div></BLOCKQUOTE>

Good news! http://forums.ubi.com/images/smilies/25.gif

Jester_159th
05-11-2006, 10:02 AM
Well I'd be more enthusiastic about M2:TW if the time line was sorted out.

No years. Only turn numbers. 450 year time span split into 225 turns (ie: 2 years per turn approximately) but characters (kings, princes diplomats etc) only age one year per turn.

The thing I REALLY don't understand is that the devs have sort of admitted this system is a mistake since they've already said the normal years progression will be reinstated in the NEXT title.....but they're not going to change it in M2:TW. All I can think is this means it's hard coded and the modding community won't be able to change it.

I've really enjoyed the previous Total War titles, but I'm definately sitting on the fence on this one till after release and the I've heard how the new system works and people's impression of how it effects gameplay.

ploughman
05-11-2006, 10:14 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Low_Flyer_MkVb:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by DuxCorvan:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by NonWonderDog:
I haven't downloaded the EB beta, though, since it appears I would have to revert to a pre-BI install. </div></BLOCKQUOTE>

We're -well, the tech guys are- working to port it. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif </div></BLOCKQUOTE>

Good news! http://forums.ubi.com/images/smilies/25.gif </div></BLOCKQUOTE>

Hi LF, could you post some screenies of the mega-battles you're new rig can run for me to drool over some time?

http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Low_Flyer_MkVb
05-11-2006, 10:15 AM
Coming right up....

Low_Flyer_MkVb
05-11-2006, 10:46 AM
A quick selection...they're all SPQR - no more pink parthians...

http://i6.photobucket.com/albums/y231/Low_Flyer/RomeTW2006-04-0815-26-04-35.jpg
http://i6.photobucket.com/albums/y231/Low_Flyer/SPQR2006-04-2303-37-56-37sml.jpg
http://i6.photobucket.com/albums/y231/Low_Flyer/SPQR2006-04-2222-57-08-53.jpg
http://i6.photobucket.com/albums/y231/Low_Flyer/SPQR2006-04-2222-11-20-67.jpg
http://i6.photobucket.com/albums/y231/Low_Flyer/SPQR2006-04-0219-32-29-46.jpg
http://i6.photobucket.com/albums/y231/Low_Flyer/SPQR2006-04-0219-30-57-87.jpg
http://i6.photobucket.com/albums/y231/Low_Flyer/SPQR2006-04-2221-25-47-03.jpg

I'll sort out some big scale action stuff soon...stay tuned.

NonWonderDog
05-11-2006, 10:46 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jester_159th:
Well I'd be more enthusiastic about M2:TW if the time line was sorted out.

No years. Only turn numbers. 450 year time span split into 225 turns (ie: 2 years per turn approximately) but characters (kings, princes diplomats etc) only age one year per turn. </div></BLOCKQUOTE>

I don't know, I distinctly remeber seeing that the timeline would be from AD 1060 to AD 1510. Are you sure that the year isn't displayed ingame? That would be very odd indeed.

Restricting it to 225 turns seems like a bit of a departure, too. R:TW has 500-something turns you can take, right?

A lot of the turns in R:TW end up with you just waiting for your armies to march and your buildings to build, though, which didn't happen as much in M:TW. If they somehow make a return to M:TW style with more immediate effects of your actions (although I'm pretty sure they won't use the Risk board), 225 turns shouldn't be constricting. I'll have to see how they do things in the M2:TW campaign map.

ploughman
05-11-2006, 10:57 AM
Cheers LF http://forums.ubi.com/images/smilies/25.gif

Those are some lovely looking screenies.

All that pushing and shoving on frozen fields, the screams of the injured, the dying, the empty stares of the dead...reminds me of saturday rugby matches at boarding school. Sniff.

http://forums.ubi.com/images/smilies/clap.gif

Low_Flyer_MkVb
05-11-2006, 11:07 AM
You're welcome mate http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

major_setback
05-11-2006, 03:57 PM
http://www.hardwired.hu/img/wg/2/726/Medieval_2_Total_War_26.jpg

http://www.hardwired.hu/img/wg/2/726/Medieval_2_Total_War_30.jpg

http://www.hardwired.hu/img/wg/2/726/Medieval_2_Total_War_31.jpg

NonWonderDog
05-11-2006, 04:20 PM
Uh oh, do you have any idea what kind of chaos is going to ensue on the TWCenter forums if St. George's Cross shows up before AD 1300 ingame? It doesn't even matter that it was used before then, if it shows up at all before that date CA bashing is going to be taken to a whole new level.

Low_Flyer_MkVb
05-11-2006, 04:29 PM
Holy carp! How big is your monitor, Major? http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif

Great shots, but don't those rigid banners look naff? It's interesting to note that mods are being touted before the games release. Give it a chance, chaps, I say.

WWTharn
05-11-2006, 06:19 PM
I'm not surprised there are this many of you who enjoy the Total war series.
I am really looking forward to MTW2- RTW didn't hold my attention as much as MTW did- If they can get the diplomacy/ally/ and population boom in cities right -It will be the ultimate strategy game.

TacticalYak3
05-11-2006, 07:23 PM
I believe R:TW was in the top 10 best sellers last year. Have it and the Barbarian expansion. Love historical RTS. MTW 2 looks very promising! http://forums.ubi.com/images/smilies/25.gif

LGN1
05-12-2006, 12:46 PM
Does anyone know a mod which changes only the skins, especially removes the colors of the different armies (like above)?

If not, can anyone tell me please how I get rid of the colors.

Thanks.

PBNA-Boosher
05-12-2006, 12:55 PM
I love those shots! THis game is for me!

SeaFireLIV
05-12-2006, 02:23 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LGN1:
Does anyone know a mod which changes only the skins, especially removes the colors of the different armies (like above)?

If not, can anyone tell me please how I get rid of the colors.

Thanks. </div></BLOCKQUOTE>

You`ll need to check out the RTW Mod forum and they`ll direct you, but there are definitely more authentic skin mods out there. I use them and it really changes the battlefield look: darker, muddier and if you don`t use banners it can become as confusing as it may have been in real life! I had Darth mod installed at the moment - a modder with a thing for darth vader http://forums.ubi.com/images/smilies/53.gif but his mod is great!

Great screens low flyier. I might break out RTW again!

Low_Flyer_MkVb
05-12-2006, 05:38 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LGN1:
Does anyone know a mod which changes only the skins, especially removes the colors of the different armies (like above)?

If not, can anyone tell me please how I get rid of the colors.

Thanks. </div></BLOCKQUOTE>

A list of mods here:
http://forums.rometotalrealism.org/index.php?showtopic=13035

The mods listed below all come with much nicer skins than the original game.
As SeaFireLIV says, DarthMod is very good, most popular mods use his stuff as a starting point.
Rome Total Realism is a major time-consuming project (nothing wrong with that - I like it a lot) especially if you use the four turns per year option available.
The First Triumverate will put you in the role of Ceasar, Pompey or Crassus - with different goals for each character.
SPQR is great for regular huge battles - if your rig can handle the numbers involved.
Europa Barborurum is a thoroughly researched and well presented mod with loads of alternative northern European 'tribal' factions.
Terrae Expugnande has particularly well done Roman skins.

All of the above will provide you with more realistic skins, whilst altering some elements of strategic gameplay, and removing certain non authentic units.

Many skins are available if you don't want to alter the elements of the game itself, but installing them normally involves a time-consuming alteration of the various notepad files relating to the unit in question, if you're comfortable doing that then no worries. Try here for skins only.
http://www.twcenter.net/downloads/db/?act=mods&cat_id=24

Check out the links and read up on the options available. It can seem a bit daunting at first, but the improvements to the look and feel of the game are well worth it. A quick search of the various forums will come up with instructions for removing those neon triangles and huge unit banners, and enabling a view with no unit cards and maps surrounding the screen. And finally, there is a 'mod switcher' utility available that saves you having to copy the main Total War folder for every mod you play.

LGN1
05-13-2006, 01:40 PM
Thanks a lot for your help. I will check out the different mods and see what I like most. I have played the vanilla game with all three roman fractions and liked it a lot. That's why I don't want to change the gameplay very much. I will see what I can find.

Thanks again, LGN1

Jester_159th
05-13-2006, 02:19 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by NonWonderDog:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Jester_159th:
Well I'd be more enthusiastic about M2:TW if the time line was sorted out.

No years. Only turn numbers. 450 year time span split into 225 turns (ie: 2 years per turn approximately) but characters (kings, princes diplomats etc) only age one year per turn. </div></BLOCKQUOTE>

I don't know, I distinctly remeber seeing that the timeline would be from AD 1060 to AD 1510. Are you sure that the year isn't displayed ingame? That would be very odd indeed.

Restricting it to 225 turns seems like a bit of a departure, too. R:TW has 500-something turns you can take, right?

A lot of the turns in R:TW end up with you just waiting for your armies to march and your buildings to build, though, which didn't happen as much in M:TW. If they somehow make a return to M:TW style with more immediate effects of your actions (although I'm pretty sure they won't use the Risk board), 225 turns shouldn't be constricting. I'll have to see how they do things in the M2:TW campaign map. </div></BLOCKQUOTE>


I'm absolutely certain. No years in game only turn numbers. I've seen no announcement from CA saying they've changed it so it must still be in place....As must the mis-match in timelines between the campaign map and character aging as I mentioned in my first post.

There was a 30-odd page thread on the Total War forums complaining about it (although it seems to have disappeared. Probably someone got a bit too bolshy for the mods over there, who are pretty quick to lock and delete anyway).

Personally till now I've bought each TW title on it's day of release or pre-ordered them. This time though I'm definately waiting till after release to see what everyone else thinks.

Hopefully, even with this strange sounding turn system it'll turn out to be a good title and a success for them. I'm just going to take some convincing this time around.

NonWonderDog
05-13-2006, 10:03 PM
I did a little looking, and it appears the number of turns is "of course adjustable in a txt file." At E3 they even had it set up for 1200 turns in the 450 year timespan (1080-1530, I was a bit off before). Since each turn need not coincide with a season, the year is not shown. I haven't seen anything for certain, but it would appear that characters will age one year per turn (per two turns?) no matter how many turns there are.

It's a bit hokey, but it doesn't sound like it would be distracting. It sounds like you could easily change it so that characters will age at normal speed just by adding more turns. I kind of hope that they put a year somewhere on the screen anyway, though.


EDIT:
Aaaannd apparently the 1200 turns at E3 is false, but there is no hard turn limit. Scripted events last for between 225-250 turns, but you can continue after that point. This is apparently the real reason for not showing the year, as the game continues indefinitely but the tech never evolves past AD 1530.

I swear the number of turns was stated as being adjustable in a text file, though, but I can't remember which preview that was. This is all starting to sound really convoluted.

Jester_159th
05-14-2006, 04:39 AM
If the number of turns can be modded that's excellent news. There were a lot of people on the Total War forums worried that it might have been hard-coded (especially since CA were so adamant that they would not change it despite the obvious resistance to the idea that showed up in that thread I mentioned and a few others as well).