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View Full Version : Manning stations manually. Some things you probably haven't noticed (Screenshots)



Frederf220
04-09-2005, 12:55 AM
You can click the attack periscope in the conning tower to get a 3D view!
http://www.squick.org/~frederf/listed/temp/SHIIIa/3DAttackPeri.jpg

http://www.squick.org/~frederf/listed/temp/SHIIIa/3DAttackPeri2.jpg

Your real course is displayed on the 3D map! Accurate and moves in real time (creepy):

http://www.squick.org/~frederf/listed/temp/SHIIIa/3DChart.jpg

Taking over the helmsman's body you can click all the dials to make the boat respond! Depth, speed, rudder, combass, every!
http://www.squick.org/~frederf/listed/temp/SHIIIa/Manningthehelm2.jpg
http://www.squick.org/~frederf/listed/temp/SHIIIa/Manningthehelm.jpg

You can manually set TDC dials in two places on the sub! Conning tower:
http://www.squick.org/~frederf/listed/temp/SHIIIa/Manual3DTDCConning.jpg

and the WP officer's station!

http://www.squick.org/~frederf/listed/temp/SHIIIa/Manual3DTDCWPStation.jpg

bootysnapper69
04-09-2005, 01:11 AM
how do you get the first couple of views shown in the first couple of screenshots?

what do i push?
thanks

Frederf220
04-09-2005, 01:15 AM
To get to the attack periscope:

Enter the conning tower via clicking the hatch in the ceiling of the command room.

Turn and face the attack periscope.

Left click on the attack periscope.

You cannot start the chronograph show, but once you start it, you can look in the 3D view and it will work in 3D.

I just wish right clicking in the attack periscope would take you out of your view and back to the conning tower http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Same with the UZO/Bridge, OBS Peri/Command Room.

U-49
04-09-2005, 01:16 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by bootysnapper69:
how do you get the first couple of views shown in the first couple of screenshots?

what do i push?
thanks <HR></BLOCKQUOTE>Get into the control room of your sub and mouse over the conning tower entrance and right-click once the arrow turns red. Left-click on the attack periscope.

Viper_42
04-09-2005, 01:22 AM
wow! thanks for that...a lot!

Bubblehead1948
04-10-2005, 07:32 PM
http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif I'll be ****ed!

quillan
04-10-2005, 08:13 PM
By the way, those rows of switches near the 3D TDCs are the tube door switches. They really work. Down is open, up is closed. Be careful. The fire button works too.

Charlie901
04-10-2005, 08:28 PM
How'd you get that close to the other instruments and map like that?

WolfK33
04-10-2005, 08:31 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by quillan:
By the way, those rows of switches near the 3D TDCs are the tube door switches. They really work. Down is open, up is closed. Be careful. The fire button works too. <HR></BLOCKQUOTE>

Yep, nice for some quick shots in a row having ALL the tubes open, not only one by one.
Now if only the right-click-to-go-one-view-back-thingy would work everywhere and you could go from F3-view "back" to the 3D-attack-periscope view to the conning tower...that would be sweet..

WolfK33
04-10-2005, 08:33 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Charlie901:
How'd you get that close to the other instruments and map like that? <HR></BLOCKQUOTE>

Right-click an officer in the control room view or his symbol on the lower left of the screen to "take him over" and see through his eyes.
Same with the sonarman and radio operator.

Charlie901
04-10-2005, 09:53 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by WolfK33:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Charlie901:
How'd you get that close to the other instruments and map like that? <HR></BLOCKQUOTE>

Right-click an officer in the control room view or his symbol on the lower left of the screen to "take him over" and see through his eyes.
Same with the sonarman and radio operator. <HR></BLOCKQUOTE>



Great! Thanks! http://forums.ubi.com/images/smilies/25.gif

NZ_Wanderer
04-10-2005, 10:23 PM
Ohh thanks for that, didn't know you could right click on them and take them over. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

trout_007
04-11-2005, 09:06 AM
This shows once and for all that the 3d interface is NOT intuitive and is rather crappy, IMHO.

They should just let you walk around inside the boat and have the AI crewmen stand clear.

Trout

BaneSixEcho
04-11-2005, 09:12 AM
Thanks for sharing Frederf220. I didn't know about most of that stuff as I spend the majority of my time on the bridge or the nav map.

I'm guessing you can't control the engines seperately if you 'possess' the CE? I'm sure we would have heard about it long ago if we could...

Frederf220
04-11-2005, 12:06 PM
Nope. I figure differential power was painfully ineffecient anyway because of how close they are. The lever arm is too short to produce a decent torque. It's not like airplanes where differential power is to engines 50' apart.

RoughRaider1
04-11-2005, 12:45 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Frederf220:
Nope. I figure differential power was painfully ineffecient anyway because of how close they are. The lever arm is too short to produce a decent torque. It's not like airplanes where differential power is to engines 50' apart. <HR></BLOCKQUOTE>

Yes it does work and quite well. I used to be a boat mechanic and drove some boats up to 40+ ft and you could spin them on a dime. You can even "walk" them sideways. Never seen a single twin engine boat that you couldn control the engines independently. I'm sure the real subs allowed this as well which would alow you to pivot the boat.

BaneSixEcho
04-11-2005, 12:55 PM
As RoughRaider1 said it does work. It's absolutely essential for boats of any decent length to be able to control the screws independently. In harbors where there isn't room to make a normal turn they have to spin in place otherwise they'd never be able to dock or leave the harbor bow first.

ewards71
04-11-2005, 01:45 PM
Awesome screen shots . . . can I ask what video card you are running to get those great visuals ? . . . Thanx

Frederf220
04-11-2005, 09:12 PM
FX5900 128MB 8xS FSAA 4x AF.

Differential power isn't implimented, but really how effective would it be? The two screws are right next to each other.

MG08x15
04-11-2005, 09:27 PM
It would be very effective: with opposite props and reversed rudder you can spin on a dime very quickly and track and shoot multiple targets, or target ships passing close abord, or switch targets for the fore & aft tubes in moments. A problem once you're inside a convoy is that the ships go by quickly and very close.

RoughRaider1
04-12-2005, 06:35 AM
Also it would help you to avoid depth charges. When a ship is aproaching to drop charges on you , you could pivot to bring him 90 degrees. When he gets close to dropping his charges, then gun it to get out of his pattern much quicker. I used this method quite effectively in another recent subsim.

Tomus
04-12-2005, 06:46 AM
You can shift-F2 around the boat and that will give you a free camera. I use it quite a bit.

tallyman44
04-16-2005, 03:20 AM
Yup--I old Navy and Tugboat Chief engineer,and i verify -twin screwing works with any vessel-I think this is a bad mistake in the sim-we have twin engine telegraphs,twin screws.......
with independant control,we could nose up to dock--tie a bow line to a bollard and twin screw the stern in,and my tonnage score would look a lot better http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif