View Full Version : UQMG for PF - Preview 4 (Final List of Features)

12-18-2004, 11:45 AM
UQMG for PF - Preview 4 (Final List of Features)

First a true apology to the IL2/FB/AEP/PF community. My life, as some of you know, is erratic at best and very unpredictable, so sometimes I can go months without answering your e-mails or posts. So I am sorry for the lack of updates but I have been busier than ever with family, at work and with my "other" hobby. There are some minor issues still to be worked, but the following are the features that will make the final cut for the release.

Mostly what is left before the release is the addition of a few PF maps. It will be a partial list because it would probably take a year to wait and then release all of them. Still, you get all current 43 maps of FB/AEP in addition to the PF maps I'll include. That list will come later. Here is a list of the final cut of features. I'll get cracking on some map templates... but those take time as well. I'll try my best to release this before new years, because I'll be out of pocket for a few days.

Added PF Specific Features to all FB/AEP features in UQMG
- Support for Carrier Operations, both moving as well as Static Carriers
- Support for Carrier Operations in Dogfight Arenas
- Support for new Test Airfields (in some maps)
- All new planes, all new weapons, and changes to existing planes from FB/AEP
- Inclusion of all new planes to UQMG Aircraft DB (pictures, statistics)
- All new regiments
- All new countries/air forces
- Partial list of PF maps to be included in addition to all FB/AEP maps
- No change in weapons in arming screen (if desired)
- Time Freeze (no time of day change in mission)
- DF Feature - Ability to remove parachutes from a team's spawn area
- Kamikaze attacks (2 types) (incorporated as ground attack type)
- Maintain radio silence
- Remove parachute
- Nose Art
- All features can be saved in "uqmg" mission files
- All PF maps support V1 rockets
- New maps make use of new ground objects

New UQMG Specific Features
- New Objective option: Make landing a requirement for completing mission
- New DF Arena option: Instead of using Rule Set, use only types of aircraft you selected for SP/Coop mission.
- Easy to select PC-Performance based Ground Object Options
- Easier, more intuitive way to select planes and copies/clones.
- Improved Flught Grid:
* Display real number of planes in main interface grid
* Hide Flight Groups that are not used
- Completely revised user interface to both reflect PF feel and user requests
- More intuitive grouping of features
- More, better, and revised help (yellow buttons)
- Less clutter, easier to use, shrink/expand features where appropriate

New UQMM (Mission Manager) Features
- Special New DF Arena features
* Any existing mission in PF (SP/Coop/Campaign) can be converted to DF Arena!
* Missions with moving carriers automatically get converted to static carriers with CORRECT spawn areas!
- Support for all new countries
- Support for all new aircraft and regiments
- Support for all PF maps (even ones not supported in UQMG)
- Revised interface to match UQMG
- No change in weapons option
- Time Freeze option

New UQMB (Mission Briefer) Features
- Revised interface to match UQMG
- No changes in features (already fully compatible with PF briefings)

Pictures below. All work in progress.

... Continued Below

12-18-2004, 11:48 AM
... Continued from Above
... Continued Below

12-18-2004, 11:50 AM
... Continued from Above
... Continued Below

12-18-2004, 11:51 AM
... Continued from Above

Best Regards
www.uberdemon.com (http://www.uberdemon.com)

12-18-2004, 11:52 AM
http://forums.ubi.com/images/smilies/11.gif Amazing!

12-18-2004, 12:03 PM
Im going completely Gaa-gaa.... http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif http://forums.ubi.com/images/smilies/53.gif http://forums.ubi.com/images/smilies/35.gif

lol amazing works UD... Cant wait to try it. I consider your UQMG as an essential tool for this sim.


12-18-2004, 12:13 PM
Absolutely killer, UD.

I misunderstood your other post, and thought that you were saying that it was finished. Don't get me wrong, I want it as bad as anyone else, but I can wait . . . you and your family are more important. This is a great update, and I am all "WOW LOOK AT THAT".

Oh, and no apologies needed. The work you have done boggles my little head, and I am . . .

Your Uberfan,

12-18-2004, 10:23 PM
http://forums.ubi.com/images/smilies/11.gifFantistic work Uber Demon! Love those Screen Shots. WoW!
Have a Merry Christmas and a Happy New Year's Uber Demon!

12-19-2004, 12:36 AM
thank you for keeping us updated , the community really appreciates your hard work. as always, you put out good work, thats so easy to use!

take your time, and enjoy the holidays! well be here, no rush http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

12-22-2004, 12:02 PM
Hey UberDemon,

My Fearless Leader and I are thoroughly enjoying your program and I look forward to any updates with streamlined interfaces (! Especially where the cloning and squadron spacing features come in!), but can we make a request?

I`ve read a little bit about DCG (Dynamic Campaign Generator) and I was hoping you might ply UQMG to creating campaigns. We don`t want to add another third party series of files and whatnot to our installs of FB/Aces - to preserve our sanity if/when patches come out and we need to clean the program - but we would LOVE to fly dynamic campaigns using UQMG`s capabilities. We`d also prefer to do so from within the same program.

It would be very nice to have a more cohesive campaign system in place: the closer we can get to the superb but old EF-2000 dynamic campaign the better.

From the looks of it - the screenshots you posted - we`ll be able to participate in those massive bomber hunts soon
(there was much affirmatory jackboot clicking...).

I know you don`t wish to go where a colleague has already coded, but we`d really appreciate the incorporation of this feature. Maybe you and the DCG creator could mesh the two works together? Surely 1C will also eventually make this type of mission code an integral part of FB/Aces... they need to.

Btw, sometimes UQMG will generate a Lagg 3 or 5 (can`t recall which one) as a *German* aircraft, when nationality restrictions are on.

Thanks for your time and for the effort!

Don`t make me uninstall!


12-22-2004, 01:43 PM
Oh wow!

Looks freakin' amazing.

Can't wait...

Thanks as always for your work and dedication!