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View Full Version : Why do some flyables don't work in DGen?



Tomas_W
06-09-2005, 01:43 PM
What is the reason that twelve of the "old"(3.04m)flyables and one(Spitfie MkV w. 2 cannons)of the "new"(4.00m)flyables aren't flyable in DGen campaigns(note:i mean; i sometimes add flyables to planesXXX.dat files in the DGen folder to be able to fly them in campaigns, most work, some don't,and it's not about me using the wrong "internal names", i have a comprehensive list of all the proper "internal names")?

Some of them i can understand such as the TB-3 SPB, Ju-88/Fw-190 Mistel, Me-163 and that sort of "weird" planes. But other than that there shouldn't be any problems.

The fact that for instance the A6M3 and A6M5(and of course the recent Spitfire MkVc w. 2 cannons)aren't flyable in DGen campaigns just seems strange to me.

What's the reason?

Tomas_W
06-09-2005, 01:43 PM
What is the reason that twelve of the "old"(3.04m)flyables and one(Spitfie MkV w. 2 cannons)of the "new"(4.00m)flyables aren't flyable in DGen campaigns(note:i mean; i sometimes add flyables to planesXXX.dat files in the DGen folder to be able to fly them in campaigns, most work, some don't,and it's not about me using the wrong "internal names", i have a comprehensive list of all the proper "internal names")?

Some of them i can understand such as the TB-3 SPB, Ju-88/Fw-190 Mistel, Me-163 and that sort of "weird" planes. But other than that there shouldn't be any problems.

The fact that for instance the A6M3 and A6M5(and of course the recent Spitfire MkVc w. 2 cannons)aren't flyable in DGen campaigns just seems strange to me.

What's the reason?

mortoma
06-09-2005, 01:53 PM
You can indeed fly the A6M3 and 5 in campaigns. Also the hookless early A6M2 ( as opposed to the A6M2-21, which has a hook and can be flown in CV camapigns. ) I have flown a campaign or am in the middle of a camapign for every model of the Zero!!! You have to make a special classes***.dat file to make the hookless ones flyable in landbase campaigns.
I made a classesJAA.dat file with the contents as follows:
A6M3 NewGuinea BASE
A6M2 NewGuinea BASE
That's all there is to it!!!
Just start up notepad, type in the two lines or whatever as I did, then save it with the aforementioned .dat file name. Then stick that file in the DGEN folder and you are all set.
You are pre-welcome!!!

Tomas_W
06-09-2005, 04:55 PM
Coolness!

So, i open up classesJAA.dat, type "planename ,Map/Campaignname and finally BASE and i'm all set to fly any Zero besides the Rufe?

Gonna try that right away.

Does the same method work with other "non DGen:able" planes? What if i want to give lets say the A6M3 another role than the default. Can i for instance type JABO for a JABO campaign and if so, where on the line does "JABO" go?
After planename? After Map/Campaignname or after BASE?

mortoma
06-09-2005, 05:22 PM
No, you don't open it up, you have to create it in the first place. Classes***dat files are user created campaign modification files that are not by default in the Dgen folder.

mortoma
06-09-2005, 05:35 PM
No, the same technique will not work with all planes because some planes ( although very few now ) can't be used by the Dgen.exe program. The New Spit with two cannons is supposedly one of them. But Starshoy may fix that for the 4.01 release??
As far as JABO missions, I'm not sure because I don't recall all of the classes***.dat commands right now and can't find the readme file for it.
I would think that if JABO is a command, you'd have to put in a seperate line in the file for that. So you'd probably have to have one for BASE and another one for JABO. Like this:
A6M3 NewGuinea BASE
A6M3 NewGuinea JABO

But I'm not sure if that will work, just as I'm not sure right now if "JABO" is a working command in the first place.

Tomas_W
06-09-2005, 05:51 PM
Since one of my favorite hobbies is DGen modification i assumed i already had created a classesJAA.dat file(which i to my surprise actually hadn't), thus the word "open".

Here's a list of commands to change the role of an aircraft type in the classesXXX.dat files that i got from some friendly guy at this forum (don't recall the username, sorry):

FIGHTER = escort, intercept, recon missions
LIGHT = same as fighter, "soft" ground targets like trains can be attacked.
TANK = soft targets + tanks, not antiship or anti bridge.
JABO = scramble, recon and all ground attack missions
ALL = all missions, fighter and ground attack
GROUND = only ground targets, suitable for bombers or ILs

Well, thanks for all the help. Flying the A6M3 in New Guinea works just fine now. If you should find that readme you're writing about please post it here.