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EzioAssassin51
12-10-2009, 01:24 AM
What moves/attacks do you think should be included in AC3?

I think there should be some stuff like pickpocketing a guards weapon then killing him with it or some more stealthy moves! maybe something where you can run past some one and stab them and then run off without needing to stay next to them!

Give us all your thoughts!

EzioAssassin51
12-10-2009, 01:24 AM
What moves/attacks do you think should be included in AC3?

I think there should be some stuff like pickpocketing a guards weapon then killing him with it or some more stealthy moves! maybe something where you can run past some one and stab them and then run off without needing to stay next to them!

Give us all your thoughts!

TooLazy4Name
12-10-2009, 08:20 AM
I think we need the ability to summon giant robot aliens to obliterate all of our enemys and end the game instantly. Oh, and bring back ezio from the dead, cause he's AWESOME!

Nah, but in all reality, i want some more fist fighting moves, and some gun mechanics that wont turn it into a shooter.

G0dsHolyMember
12-10-2009, 10:47 AM
Here are some moves I'd like added

1. Be able to perform a hidden blade attack against to the front of an alerted enemy guard even if you attack first (i.e. repost against a parry). Right now, guards ALWAYS just grab your hand and prevent you from completing the stab when they are fully alerted to you. I'd like to be able to parry when they grab my hand and make a second go of it with my other blade...only THEN would only the more advanced guards be able to counter the second hidden blade attack. Maybe even add a 3rd parry to the mix requiring the use of an expendible like the pistol or throwing knife when parries 1 and 2 fail. This could make fights even more fluid and dynamic than they already are...plus, it could make the assassin look even more badass with improvising attacks.

2. More gun mechanics and multiweapon combinations. I'd like to be able to parry with my pistol; why should the pistol be the only weapon where you have to stand still like a statue and get your *** handed to you in a fight. Just treat it like any of the other weapons like the hidden blade, and if you pull off a parry just before the enemy strikes, you just handily maneuver around your enemy's weapon strike and send a musket-ball into their face at point blank.

3. Manually assign weapons/items to quick-select on the D-pad. It's nice to be able to quickly select the sword or the hidden blades in the middle of a fight, but I personally don't need the health vial right then and there, I'd much rather have a smoke bomb, or be able to assign one of the d-pad buttons to the dagger...additionally, Triangle (I don't know what the 360's equivalent is) isn't even used in combat. Having to jump back and forth from the weapon wheel is ok, but it slows the pace of a fight if I want something other than my sword/hidden blades.

4. Have a second counter-parry when parried by an enemy and have multi-weapon parries. For example, by having manual weapon assignments to the D-pad, Ubi could make for some interesting multiweapon parry-combinations...like if you parry with the dagger and the guard is clearly going to dodge the attack, you could than parry again in the middle of the attack with another weapon and surprise them in the middle of the attack with a hidden-blade surprise or vice versa. You could be in a long drawn out fight with an agile that refuses to let you counter and you need your smoke bombs for something else; so they strike, you parry, and you can tell that this parry is not going to kill them, so you switch from your dagger to your pistol in the middle of the animation and hit parry again, Ezio could perform one of his fancy diversion-moves and simultaneously sheath his weapon with one hand and pistol fire with the other.

5. Arrow grab. I would like to be able to snatch incomming arrows out of the air just to look badass while closing in on an alerted archer.

Avl521
12-10-2009, 12:16 PM
ok here's the moves I'd like to see:
1. in combat make the triangle button for strong attacks and square for light attacks so, like this when you're in a fight you press R1 to cover, R1 + X is dodge, circle to grab, triangle for strong attacks and square for light attacks, R1 + square is counter or disarm if you're unarmed, that breaking leg maneuver I believe is not in AC2 and I believe it should be.

2.Allow us to select the weapon position in the d-pad.

3.Add more variety to the counter kill animations.

4.Improve enemy AI so fights become harder.
also people not only punch, ezio/desmond should be able to kick too. so when you press punch you get more variety punches and kicks so instead of being called punch it should be attack http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

5.in AC2 we have Altair's Sword, we should get Altair's Dagger too, it was my favorite weapon. Also add axes, longswords, and spears to the things you can buy and keep in the villa/hideout.

6.Improve Free Running, maybe get some ideas from Faith's move set (Mirror's Edge) you don't just jump and grab ledges, sometimes you wall run for some secs horizontally, slide under small obstacles all to move faster, take some inspiration from parkour movements and maybe make climbing a bit more interactive. Allow us to throw enemies to a wall and then switch to hidden blade and kill them against the wall. guards should try to grab you too, I don't know but in AC2 guards never tried grabbing me, besides in AC1 when guards grabbed you you countered and then could use moves to kill them on the ground this needs to get back cuz I never saw it. Making the game more challenging improves the experience and makes it more rewarding when you finish it.

G0dsHolyMember
12-10-2009, 01:02 PM
Also, I'd like a grappling hook. It would be really fun to have our assassin hook an upper ledge and either haul himself up the rope, or just as cool, use the hooked ledge as a secured point to swing from while performing a wall-run or perform that new swinging move that we see currently on certain free-running areas (that hanging-hook thingy http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif ) but this time be able to do it from almost anywhere.

Lastly, though I think I could keep on going. Going in line with the suggestion that Ezio should be able to hang onto spears, axes, and broadswords. I'd like to have dynamic moves and limitations associated with carrying each of them.

For example, carrying a spear should allow Ezio to poll-vault over obstacles, but remove his ability to tuck and roll when falling from semi-high ledges (e.g. he gets hurt falling from shorter heights and he takes longer to recover from said falls). Poll-vaulting of course would leave the spear on the other side of the cleared obstacle.

For carrying an axe, Ezio should be able to chop it into permeable surfaces (e.g. wood, mortar) and swing with it using the handle. However, carrying an axe would add considerable weight and reduce Ezio's ability to run up slick surfaces and wall-jump. the axe would be imbedded in the surface and not reusable unless jumping back the other way, which would dislodge it

For carrying a broadsword, Ezio should be able to jam it into permeable surfaces and treat it like an impromptu beam from which he can climb on top of and jump from (leaving the sword behind of course). However, carrying the broadsword would reduce Ezio's free-running ability like the axe should.

All in all, having different free running characteristics with each of these weapons could greatly increase both the challenge of navigating assassin tombs as well as add additional variability for the player on improvising entrances/escapes from various areas.

Sren001
12-10-2009, 01:06 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by G0dsHolyMember:
Also, I'd like a grappling hook. It would be really fun to have our assassin hook an upper ledge and either haul himself up the rope, or just as cool, use the hooked ledge as a secured point to hang from while performing a wall-run or the new swinging move that we see currently on certain free-running areas (that hanging-hook thingy http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif ) </div></BLOCKQUOTE>
The plants at some corners xD?

G0dsHolyMember
12-10-2009, 01:16 PM
Oops, I guess I took to long in my edit.

Mesemil, reread, I added some extra stuff to the wishlist and made some corrections.

Sren001
12-10-2009, 01:18 PM
Argh Bullsack i didnt know there were different counters when you only had 1 hidden blade, not sure how those look since i didnt do much fighting when i only had 1 hidden blade http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Avl521
12-10-2009, 01:37 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by G0dsHolyMember:
Also, I'd like a grappling hook. It would be really fun to have our assassin hook an upper ledge and either haul himself up the rope, or just as cool, use the hooked ledge as a secured point to swing from while performing a wall-run or perform that new swinging move that we see currently on certain free-running areas (that hanging-hook thingy http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif ) but this time be able to do it from almost anywhere.

Lastly, though I think I could keep on going. Going in line with the suggestion that Ezio should be able to hang onto spears, axes, and broadswords. I'd like to have dynamic moves and limitations associated with carrying each of them.

For example, carrying a spear should allow Ezio to poll-vault over obstacles, but remove his ability to tuck and roll when falling from semi-high ledges (e.g. he gets hurt falling from shorter heights and he takes longer to recover from said falls). Poll-vaulting of course would leave the spear on the other side of the cleared obstacle.

For carrying an axe, Ezio should be able to chop it into permeable surfaces (e.g. wood, mortar) and swing with it using the handle. However, carrying an axe would add considerable weight and reduce Ezio's ability to run up slick surfaces and wall-jump. the axe would be imbedded in the surface and not reusable unless jumping back the other way, which would dislodge it

For carrying a broadsword, Ezio should be able to jam it into permeable surfaces and treat it like an impromptu beam from which he can climb on top of and jump from (leaving the sword behind of course). However, carrying the broadsword would reduce Ezio's free-running ability like the axe should.

All in all, having different free running characteristics with each of these weapons could greatly increase both the challenge of navigating assassin tombs as well as add additional variability for the player on improvising entrances/escapes from various areas. </div></BLOCKQUOTE>
awesome suggestion, that improves free running and gives a sense of more realism since it is indeed possible to do some of the things you said in real life... though I haven't tried http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

wwfls1
12-10-2009, 01:51 PM
A quadrouple air assassination where like ezio dives in before he hits his first 2targets he twirls with his hidden blade out killing 2guards then stands on those 2guards dead shoulders (there still standing until the move ends) and stabs the other 2 thats it http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif. And another one were he spins(on the ground) and kills every sorrounding enemy.

Also if in AC3 you can get more blades on your shoe like there on your heel that can be a quadrople kill

Avl521
12-10-2009, 02:04 PM
also make Desmond/Ezio able to counter with the pistol like you wait and when you counter ezio/Desmond dodges the attack and puts the pistol in the head of the enemy and shoots at point blank. That'd be awesome

enz0ablo
12-10-2009, 03:22 PM
I would like to see counter kills for multiple enemies like two soldiers attack at the same time and you counter by killing one with the sword and the other with hidden blade

Sanoz
12-11-2009, 08:08 AM
Just figured it would be fun to take one guard as a shield when another attacks, so one of the guards plunges a spear through the other one http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Or slashes him with a sword or axe or something else.

younas456
12-11-2009, 10:29 AM
1: i have some thought, and that is that you can stand in on a corner of a wall and just wait until the guard comes near enough and you can assassinate him from there and kinda puts him to the wall and like take him and smash him to the wall http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

2: you know you can assassinate a guard in those roof hidings. it whould be fun to be able to assassinate one and then change in to that armor and get incognito and the guards doesn't mind you. like in the mission where you go around with the apple http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif this whould change the whole assassin experience http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

EDIThttp://forums.ubi.com/groupee_common/emoticons/icon_razz.gifs. in ac3 i think is going to revolve around the pyramids and such if you read the codex pages it stands i think that he got to find all the chambers and every peace of eden and you se a picture of pyramids:P

Black_Widow9
12-11-2009, 01:01 PM
Please post in the Assassin's Creed 2 OFFICIAL Wishlist Thread (http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/4581016208/p/1)
Thanks http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

<span class="ev_code_RED">Topic Closed</span>