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stugumby
12-24-2010, 01:08 AM
Im getting a Error data corrupt message now that ive flown around in qmb and fmb, happens when selecting planes from qmb with pacific islands map, change maps and it works. plane selected was f4ud with bat bomb and a-20c. Once i changed maps it works fine. used f4ud with bat in fmb and used a 1946 date all was well just prior to that.

FatCat_99
12-24-2010, 02:53 AM
Originally posted by stugumby:
Im getting a Error data corrupt message now that ive flown around in qmb and fmb, happens when selecting planes from qmb with pacific islands map, change maps and it works. plane selected was f4ud with bat bomb and a-20c. Once i changed maps it works fine. used f4ud with bat in fmb and used a 1946 date all was well just prior to that.
Hi,
can you give me more details about your problem,I just tried all of the Pacific Islands missions in QMB and they all work fine with F4UD and Bat.

FC

Ba5tard5word
12-24-2010, 03:18 AM
I just tried using a F4U1D with bat bomb on that map and nothing bad happened.

Maybe you got a corrupt download, maybe try downloading the patch via torrent. For some reason Il-2 patches seem to get corrupted easily when downloading, using a torrent to get them seems a lot safer.

JtD
12-24-2010, 03:24 AM
I think the problem occurred only after he set the mission date in the FMB.

M_Gunz
12-24-2010, 06:36 AM
Got it, backed up my 1946 folder and then installed to my 1946 folder. DVD in the drive, the backup loads but the 4.1 won't. It gets to 5% and then DTD.

Add: I've had this happen before but it's been so long I can't remember the fix... it's like rename a dll or something.

AMD Sempron and GF7600 here.

Nicholaiovitch
12-24-2010, 07:10 AM
This is not so much a bug...more a warning!

I have started to convert my "Quick" missions from "AN other" install which had MDS 1.13 entries in the mission in addition to objects not existing in 4.10.

It corrupted the whole installation whan I tried using it and the FMB showed greyed out mission entries for "all" mission types.

A re-install cured it.

The moto of the story is....build your new "Quick" missions from within 4.10 and do not import them from "AN other" installation!

Many thanks guys for a great job in 4.10...perfectly timed and no doubt many hours of work for the community.

Nicholaiovitch http://forums.ubi.com/images/smilies/11.gif

stugumby
12-24-2010, 09:48 AM
http://i9.photobucket.com/albums/a66/stugumby/er.jpg


only happens when first starting game, if you change anything especially maps it works fine as well as from fmb I think the problem is bat related cause when in fmb i selected bat and plane opened without bat in customization, once changed alls well.

TheCrux
12-24-2010, 10:28 AM
Just wondering if I'll need new sound dll's like I did when I patched to 4.09.

ElAurens
12-24-2010, 11:30 AM
Tried to create a All Axis vs, All Allied mission on the Kuban for squad testing.

Used an old reliable mission to start with.

Many planes do not show as flyable in the mission, even though they are available in the FMB.

Tried selecting different dates, to no avail.

ElAurens
12-24-2010, 01:37 PM
OK, figured it out.

Any previous mission done with any version of the MDS from a modpack or stand alone version are not compatible with 4.10.

I re-did the same mission from a stock install and it works well. Moving carriers with bases, and all planes flyable.

Well done DT!

Now. More reading of the PDF to figure out the HS 129 prop pitch...

VW-IceFire
12-24-2010, 02:13 PM
stugumby - I can't reproduce that. I did the conversion of the Pacific Islands QMB's to the 8 plane format and I did do quite a bit of testing on those. Especially with the Bat (love that thing http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif) and I didn't run into this.

Can you lay out step by step how you get to this point. Anything you do or change.

TheGrunch
12-24-2010, 02:27 PM
I've had the data file corrupt message with the QMB a few times as well, particularly on the Okinawa map.

K_Freddie
12-24-2010, 02:54 PM
I did a qmb with some B25's.

The AI is still stupid with attacks from the 6, although they're more punishing, which is cool.
Anyway a few B's landed, and as mine was taxing to park, I let rip with the gunners at the already standing B's... and they all started 'dancing' once they were hit.. and danced sideways down the strip... http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif http://forums.ubi.com/images/smilies/11.gif

Dancing = bouncing on their wheels = nose up/nosedown/backwheel hop/bounce...
I just sat there watching this lot, ROFLing

FatCat_99
12-24-2010, 04:52 PM
Managed to reproduce QMB error, explanation can be found here
http://forum.1cpublishing.eu/s...&posted=1#post206649 (http://forum.1cpublishing.eu/showthread.php?p=206649&posted=1#post206649)

voyager_663rd
12-24-2010, 06:37 PM
I can't figure this one out. After applying this, I've lost the ability to open/close the radiator.

In the controls, there is no entry in the radiator field. I click it, opens the space to enter your "letter" but it won't accept any key strokes. I've tried other entries (engine 1, etc). Some accept key strokes, others don't. So I know it's not my kb.

I can't map it to my X=52 either. I've read the "read me" about radiator and axis but that does not seem to apply to my problem.

I'm not sure if this an issue unique to me or the patch. Everything worked fine prior to application.

I did find this:

control valves on the radiator axis joystick.

but have abosolutely no idea what it means.

Can someone help?

GerritJ9
12-25-2010, 03:48 AM
So far I have had the "Corrupt Data" message appear when starting QMB with the Pacific Islands map for the first time after IL2:46 4.10 is started. Switching briefly to another map and then returning to Pacific Islands clears the problem. My missions have mainly been with the CW-21B Interceptor against a slowly increasing number of Ki.43-1as. Will test again with other maps to see if they have the same problem on first start of QMB.

A few minor inaccuracies in the Interceptor's instrument panel:
The variometer- "STEIGT" should be "STIJGT", and "DAALTT" should be "DAALT".

TheGrunch
12-25-2010, 04:18 AM
Originally posted by voyager_663rd:
Can someone help?
Hi voyager. There are two areas where you can bind the radiator controls, one that says (I believe) Cowl or Armor Flaps, and one which actually says Radiator, which is in the HOTAS Controls section. For future reference, the HOTAS controls section is only for axes, so if you try to bind a key or button in that section, it will not work. The one you want is the Cowl or Armor Flaps control near the top of the control list, which is usually bound to R.

voyager_663rd
12-25-2010, 07:27 AM
Originally posted by TheGrunch:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by voyager_663rd:
Can someone help?
Hi voyager. There are two areas where you can bind the radiator controls, one that says (I believe) Cowl or Armor Flaps, and one which actually says Radiator, which is in the HOTAS Controls section. For future reference, the HOTAS controls section is only for axes, so if you try to bind a key or button in that section, it will not work. The one you want is the Cowl or Armor Flaps control near the top of the control list, which is usually bound to R. </div></BLOCKQUOTE>

That got it. Thanks http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Ba5tard5word
12-25-2010, 12:04 PM
Not really a bug, but I have noticed that in FMB when you are assigning a nationality or squadron name to a flight of planes, where it used to say something like "Japanese Army" it says "<none>." I.e. it used to have generic nationalities at the top of the list of squadrons for that nation, but now it just says <none>. It made it easier to figure out what nation to select, especially if the names of the squadrons aren't descriptive, like the USA and RAF are hard to tell apart if you can't see "USAAF" or "United Kingdom" in the list.

Now it's possible this is a bug from UP since I have my UP and 4.10 installs mixed together, so if anyone has an unmodded 4.10 install and this isn't happening to you, I'll shut up and go ask on the UP site about this.

Personally I always hated the nationality list, seems like it would be better to pick the nationality first from a short list then pick a squadron if you feel like it (I never do, I just go for the generic nationality) but that is for another day.

Nicholaiovitch
12-26-2010, 10:15 AM
Entries for "Countries" in the HB MDS screen seem to last only for the first saving of the mission.

If you edit the mission in FMB, the countries list reverts to default.

I can remember this happening in an earlier version of MDS and it was fixed...so perhaps it could be updated in the next patch?

Nicholaiovitch

wheelsup_cavu
12-26-2010, 07:13 PM
Originally posted by Ba5tard5word:
Not really a bug, but I have noticed that in FMB when you are assigning a nationality or squadron name to a flight of planes, where it used to say something like "Japanese Army" it says "<none>." I.e. it used to have generic nationalities at the top of the list of squadrons for that nation, but now it just says <none>. It made it easier to figure out what nation to select, especially if the names of the squadrons aren't descriptive, like the USA and RAF are hard to tell apart if you can't see "USAAF" or "United Kingdom" in the list.

Now it's possible this is a bug from UP since I have my UP and 4.10 installs mixed together, so if anyone has an unmodded 4.10 install and this isn't happening to you, I'll shut up and go ask on the UP site about this.

Personally I always hated the nationality list, seems like it would be better to pick the nationality first from a short list then pick a squadron if you feel like it (I never do, I just go for the generic nationality) but that is for another day.
Unmodded v4.10 has the same thing for all the generic squadrons. It just says <span class="ev_code_yellow"><none></span> instead of having a nationality like v4.09.
v4.09m - USA army <none>, Japan army <none>, etc.
v4.10m - <none>, <none>, etc.


Wheels

crucislancer
12-27-2010, 02:57 PM
I encountered an interesting bug yesterday:

In the QMB, I set up a huge dogfight on the Kuban map, 16xbf-109F-2, 16xFw-190A-4, 16xLaGG-3 (earliest version) and 16xYak-1.

Other then changing the weapons on my flight to the MG151/20, everything else was stock, good weather with clouds at 750m, flights started at 3000m. Full-Switch.

Started the mission, and my plane's engine was not running. Engine started fine, went off to hunt but found nothing. I tried it again, same result with the engine but saved the track this time, when I viewed it I found that all of the Russian planes were missing, as well as the Fw-190A-4s, which were on the second page of the QMB selection screen.

I zeroed out the planes on the second page, and the mission worked find with 16vs16 planes, no issues with the engine. Went back to the second screen and brought those planes back in, had the problems again. Changed the map to Crimea, and everything worked fine. Changed back to the Kuban map, and it was working fine again, in fact I wasn't able to recreate the problem.

EJGrOst_Caspar
12-28-2010, 03:03 AM
Hm...sounds strange. If you are able to recreate the problem, then please save the mission and send it to us: daidalos.team@gmail.com

thefruitbat
12-28-2010, 09:46 AM
Spitfire Vc cockpit is still broken.

the cockpit position is still to high in relation to the rest of the plane from inside.

inside Vb,

can see the nose,
http://i7.photobucket.com/albums/y290/thefruitbat1/grab0002-14.jpg

wing position,
http://i7.photobucket.com/albums/y290/thefruitbat1/grab0003-14.jpg

Seafire,
same,
http://i7.photobucket.com/albums/y290/thefruitbat1/grab0004-9.jpg

http://i7.photobucket.com/albums/y290/thefruitbat1/grab0005-8.jpg

However, all Vc's broken still,

can't see the nose, as cockpit position is to high,

http://i7.photobucket.com/albums/y290/thefruitbat1/grab0000-24.jpg

wings far to low in relation to cockpit,

http://i7.photobucket.com/albums/y290/thefruitbat1/grab0001-20.jpg

irritatingly, this was fixed in mod packs.

Ba5tard5word
12-28-2010, 09:51 AM
Originally posted by Nicholaiovitch:
Entries for "Countries" in the HB MDS screen seem to last only for the first saving of the mission.

If you edit the mission in FMB, the countries list reverts to default.

I can remember this happening in an earlier version of MDS and it was fixed...so perhaps it could be updated in the next patch?

Nicholaiovitch

I tried saving a mission and adding stuff then reloading it and I did not see it revert.

Nicholaiovitch
12-28-2010, 03:19 PM
Originally posted by Ba5tard5word:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Nicholaiovitch:
Entries for "Countries" in the HB MDS screen seem to last only for the first saving of the mission.

If you edit the mission in FMB, the countries list reverts to default.

I can remember this happening in an earlier version of MDS and it was fixed...so perhaps it could be updated in the next patch?

Nicholaiovitch

I tried saving a mission and adding stuff then reloading it and I did not see it revert. </div></BLOCKQUOTE>

This has been reported on UP website and the originator of MDS is aware of the problem.

Nicholaiovitch
12-28-2010, 03:28 PM
Below is the view of the new Runway 5 in an online DF mission. Here are the circumstances:-

- I built and tested this Dogfight mission (Online Italy) and Runway 5 was laid to replace several side by side invisible runways from the 4.09 installation.
- A Home base was laid on top to be able to air spawn. Two of these airfields were built in the same format and tested OK prior to online use.
- On spawning in to a host, all 5 joiners saw the image of runway 5 as in the picture below.
- The host computer showed a normal invisible runway.

I can upload the mission if this would help, but it needs two players, one host and one joiner to see the bug.

Nicholaiovitch http://forums.ubi.com/images/smilies/compsmash.gif



http://i303.photobucket.com/albums/nn134/Nicholaiovitch/Misc/Runway5Online.jpg

WTE_Galway
12-28-2010, 03:34 PM
Originally posted by M_Gunz:
Got it, backed up my 1946 folder and then installed to my 1946 folder. DVD in the drive, the backup loads but the 4.1 won't. It gets to 5% and then DTD.

Add: I've had this happen before but it's been so long I can't remember the fix... it's like rename a dll or something.

AMD Sempron and GF7600 here.


If I recall correctly Semprons had an issue with the sound dll in 4.09 and you had to copy back the 4.07 one.

Nicholaiovitch
12-29-2010, 02:32 AM
Bump

We need this thread as a sticky I think!

M_Gunz
12-29-2010, 05:13 AM
Originally posted by WTE_Galway:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by M_Gunz:
Got it, backed up my 1946 folder and then installed to my 1946 folder. DVD in the drive, the backup loads but the 4.1 won't. It gets to 5% and then DTD.

Add: I've had this happen before but it's been so long I can't remember the fix... it's like rename a dll or something.

AMD Sempron and GF7600 here.


If I recall correctly Semprons had an issue with the sound dll in 4.09 and you had to copy back the 4.07 one. </div></BLOCKQUOTE>

Yes, took a whole day between RL, attempts to fix, memory and digging around here.

My first 4.10 d/l had bad bits and at one point I somehow screwed the 4.09m backup without knowing. Easily done with all the other things going on. At that point I had no install that worked. I decided to try from complete fresh install and ran into the same problem trying to get 4.09m working and copied again. Also to go get another 4.10 download, this time from M4T.

The 4.07 mg_snd*.dll files (unmodified by 4.08m) needed to be copied over the 4.09m versions (2 files) and only then 4.09m worked. The good copy of 4.10 went on like a breeze.

csThor
12-29-2010, 06:37 AM
Originally posted by wheelsup_cavu:
Unmodded v4.10 has the same thing for all the generic squadrons. It just says <span class="ev_code_yellow"><none></span> instead of having a nationality like v4.09.
v4.09m - USA army <none>, Japan army <none>, etc.
v4.10m - <none>, <none>, etc.

Suggestion: For 4.11 I'll rename all those <none> entries to the respective abbreviation/name. For example "Luftwaffe", "VVS", "RNZAF" etc ... Is that acceptable?

qwer7777
12-29-2010, 08:35 AM
http://i.imgur.com/EJ0du.png
http://i.imgur.com/lbfLB.png

Ba5tard5word
12-29-2010, 11:56 AM
Originally posted by csThor:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by wheelsup_cavu:
Unmodded v4.10 has the same thing for all the generic squadrons. It just says <span class="ev_code_yellow"><none></span> instead of having a nationality like v4.09.
v4.09m - USA army <none>, Japan army <none>, etc.
v4.10m - <none>, <none>, etc.

Suggestion: For 4.11 I'll rename all those <none> entries to the respective abbreviation/name. For example "Luftwaffe", "VVS", "RNZAF" etc ... Is that acceptable? </div></BLOCKQUOTE>

Something that would be REALLY great is if you could just collapse all the lists somehow so you just pick from a small list of nationalities instead of trying to find a name like searching for a needle in a haystack because of the massive number of squadrons. Either with two lists where you pick the nationality first from a short list then pick a squadron if you want from a long list [and the second squadron list would only show squadrons for the nationality you picked]. Or a single two-tier collapsable list where once you click on nationality you can pick a squadron below.

I don't know what other FMB builders do but when I make a mission I only pick nationality and not a squadron, so it's really aggravating having to search through a massive number of squadrons I don't need, and the FMB menus are annoying in the first place because the sliders are so tiny.

It would be nice if we could get a small 4.101 patch soon to fix some of the minor issues like the "<none>" thing or the QMB mission error bug, but I'm guessing 4.11 won't be out for a while, so it would be nice if you guys could make the nationality/squadron picking less frustrating, if it's possible to do in the coding.

TheGrunch
12-29-2010, 12:08 PM
Look here. (http://forum.1cpublishing.eu/showthread.php?t=17837) http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

crucislancer
12-29-2010, 12:28 PM
Originally posted by csThor:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by wheelsup_cavu:
Unmodded v4.10 has the same thing for all the generic squadrons. It just says <span class="ev_code_yellow"><none></span> instead of having a nationality like v4.09.
v4.09m - USA army <none>, Japan army <none>, etc.
v4.10m - <none>, <none>, etc.

Suggestion: For 4.11 I'll rename all those <none> entries to the respective abbreviation/name. For example "Luftwaffe", "VVS", "RNZAF" etc ... Is that acceptable? </div></BLOCKQUOTE>

That sounds great to me! Thanks! http://forums.ubi.com/images/smilies/25.gif

Ba5tard5word
12-29-2010, 12:29 PM
Cool, good to hear they have a 4.101 coming out, I was worried we'd have to wait for 4.11 which sounds like a big overhaul and would probably not come out for a long time.

EJGrOst_Caspar
12-29-2010, 02:43 PM
Originally posted by thefruitbat:
Spitfire Vc cockpit is still broken.

irritatingly, this was fixed in mod packs.

This is an old known issue, but not a 4.10 bug.
We will much probably adress it in a different time.

Irritatingly, that you compare it with mod packs.

EJGrOst_Caspar
12-29-2010, 02:49 PM
Originally posted by Nicholaiovitch:
Below is the view of the new Runway 5 in an online DF mission. Here are the circumstances:-

- I built and tested this Dogfight mission (Online Italy) and Runway 5 was laid to replace several side by side invisible runways from the 4.09 installation.
- A Home base was laid on top to be able to air spawn. Two of these airfields were built in the same format and tested OK prior to online use.
- On spawning in to a host, all 5 joiners saw the image of runway 5 as in the picture below.
- The host computer showed a normal invisible runway.

I can upload the mission if this would help, but it needs two players, one host and one joiner to see the bug.

Nicholaiovitch http://forums.ubi.com/images/smilies/compsmash.gif

http://i303.photobucket.com/albums/nn134/Nicholaiovitch/Misc/Runway5Online.jpg


Confirmed as a bug.




Entries for "Countries" in the HB MDS screen seem to last only for the first saving of the mission.

If you edit the mission in FMB, the countries list reverts to default.

I can remember this happening in an earlier version of MDS and it was fixed...so perhaps it could be updated in the next patch?

Nicholaiovitch

Confirmed as a bug.


http://i.imgur.com/EJ0du.png

Confirmed as a bug.


Thanks for your assistance! http://forums.ubi.com/images/smilies/25.gif

stugumby
12-29-2010, 03:26 PM
Vap 250 pod will not jettison,the bomblets will and will ignite but the pod remains on the il-2.

Aviar
12-29-2010, 03:32 PM
The Spitfire 250lb. bombs bug was posted on the 1C forum a few days ago by TheGrunch. Just to be clear, I tested all the Spit versions and I only get this problem on two of them:

Spitfire F IXc, 1942
Spitfire F IXc, 1943

*The bug: You only get one 250lb. when you should have two.

Aviar

stugumby
12-29-2010, 05:53 PM
Italian single and campaign folders not present in 4-10 as well as 4-9. Please include with medals/ranks and pilot for 4-11.

EJGrOst_Caspar
12-31-2010, 08:28 AM
Originally posted by Aviar:
The Spitfire 250lb. bombs bug was posted on the 1C forum a few days ago by TheGrunch. Just to be clear, I tested all the Spit versions and I only get this problem on two of them:

Spitfire F IXc, 1942
Spitfire F IXc, 1943

*The bug: You only get one 250lb. when you should have two.

Aviar

Aviar, I just confirmed that two postings above yours.
Such is sometimes quite confusing for us. http://forums.ubi.com/images/smilies/shady.gif

However, thanks for you help, I realised, that you reported alot. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

EJGrOst_Caspar
12-31-2010, 08:51 AM
Originally posted by stugumby:
Italian single and campaign folders not present in 4-10 as well as 4-9. Please include with medals/ranks and pilot for 4-11.


Thats not a bug... especially not from 4.10. http://forums.ubi.com/images/smilies/disagree.gif

It may be a good suggestion anyway, but for now, you can find what you need here:

http://mission4today.com/index...ame=Downloads&get=41 (http://mission4today.com/index.php?name=Downloads&get=41)
(you need to joined/logged in M4T though)

thefruitbat
12-31-2010, 09:05 AM
Originally posted by EJGrOst_Caspar:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by thefruitbat:
Spitfire Vc cockpit is still broken.

irritatingly, this was fixed in mod packs.

This is an old known issue, but not a 4.10 bug.
We will much probably adress it in a different time.

Irritatingly, that you compare it with mod packs. </div></BLOCKQUOTE>

I know its a bug from before 4.10.

I guess i just hoped that with the reworking of the spits in 4.10, which by the way i love, i hoped it would be fixed in 4.10.

However, it is nice to hear that you plan to address it in the future, as it ruins flying Vc's for me.

Happy new year.

wheelsup_cavu
01-01-2011, 12:38 AM
Originally posted by csThor:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by wheelsup_cavu:
Unmodded v4.10 has the same thing for all the generic squadrons. It just says <span class="ev_code_yellow"><none></span> instead of having a nationality like v4.09.
v4.09m - USA army <none>, Japan army <none>, etc.
v4.10m - <none>, <none>, etc.

Suggestion: For 4.11 I'll rename all those <none> entries to the respective abbreviation/name. For example "Luftwaffe", "VVS", "RNZAF" etc ... Is that acceptable? </div></BLOCKQUOTE>
That would be great. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

<span class="ev_code_yellow">Edit:
The folder name in the Quick folder where the templates are stored have nothing to do with the problem we are experiencing.
Does anyone know if the QMB uses more than one template when it generates a mission ?</span>

--------------------------------

<span class="ev_code_yellow">(This section is off on a wrong tangent. See edit note above.)</span>

We are having some interesting times with the new QMB feature trying to use the Normandy maps.
I think it has to do with the .mis file map name and what map gets loaded.
This thread at M4T is where we are discussing it.

A little help about new QMB (http://www.mission4today.com/index.php?name=ForumsPro&file=viewtopic&t=11604)

The Normady1 folders templates in the quick folder are loading what is listed as the Normandy3 map in the FMB.


These are the .mis file names for the Normandy maps.
Normandy1 - MAP Normandy/load2.ini
Normandy2 - MAP Normandy/load.ini
Normandy3 - MAP Normandy/load1.ini

These .mis filenames have not been changed from v4.09m.

I did a listing of all the maps for v4.09m and there .mis file names a while back. This issue may come up with other maps.
.Mis file map names (http://www.mission4today.com/index.php?name=Knowledge_Base&op=show&kid=556)


Wheels

JV44HeinzBar
01-01-2011, 03:58 PM
Originally posted by Nicholaiovitch:
Entries for "Countries" in the HB MDS screen seem to last only for the first saving of the mission.

If you edit the mission in FMB, the countries list reverts to default.

I can remember this happening in an earlier version of MDS and it was fixed...so perhaps it could be updated in the next patch?

Nicholaiovitch

S!,
I experience the same thing exactly as Nicholaiovitch has stated. I didn't see if the DT has confirmed this as a bug or not. Anyhow, I experience the same bug.

I also second the idea that this post should be a sticky.

HB

FatCat_99
01-02-2011, 02:23 AM
Originally posted by JV44HeinzBar:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Nicholaiovitch:
Entries for "Countries" in the HB MDS screen seem to last only for the first saving of the mission.

If you edit the mission in FMB, the countries list reverts to default.

I can remember this happening in an earlier version of MDS and it was fixed...so perhaps it could be updated in the next patch?


S!,
I experience the same thing exactly as Nicholaiovitch has stated. I didn't see if the DT has confirmed this as a bug or not. Anyhow, I experience the same bug.
</div></BLOCKQUOTE>
Confirmed as a bug, fix ready for 4.10.1
We are working on all reported problems and most of the bugs are already fixed.

DKoor
01-02-2011, 07:53 AM
Not a "bug" in the full meaning of that word, but I guess this is severely overdone unless this aircraft has been fitted with unusually thick armour;

http://i119.photobucket.com/albums/o125/DKoor/il2/fulmar_engine_dm.jpg

...this damage was done by my Bf-110 rear gunner long bursts, closest possible range, Fulmar engine is incredibly tough, LaGG-3 kinda tough.

ElAurens
01-02-2011, 09:11 AM
Interesting DKoor,

I have some Fulmars running around on one of my DF maps and brought them down with a 109 F2 with the ease that made me think they were paper aeroplanes.

I hope they are officially made flyable at some point. They are in mods and even though they are slow, they are fun to fight in. Also the best wing fold animation in the sim.

DKoor
01-02-2011, 10:00 AM
Originally posted by ElAurens:
Interesting DKoor,

I have some Fulmars running around on one of my DF maps and brought them down with a 109 F2 with the ease that made me think they were paper aeroplanes.

I hope they are officially made flyable at some point. They are in mods and even though they are slow, they are fun to fight in. Also the best wing fold animation in the sim. Yes they are "paper like" planes without a doubt, I set up 4 Fulmars and bnzed them with P-51D (*), every time I get a successful burst on Fulmar it lost a wing or had some kind of heavy structural failure. That is not questionable...

But like I said, when I pumped literally half of the 110's drum in Fulmars nose and prop was still running I was unpleasantly surprised to say the least.

(*) my fav joy with this game as of late is QMB setup, alt & position advantage and bnzing in P-51D, short gun conv, blasting away various planes, I almost have a feeling like .50s are made "stronger" but in reality that just may be that I feel the P-51 as more stable (and thus better gun platform or something).
New R-5 biplanes have to be the softiest planes in game, I literally blew them up EVERY time when I hit them with .50s.

DKoor
01-06-2011, 03:43 PM
Dunno if someone already mentioned it but it seems that NEW Ju-88's have a bug on EMPTY ordnance load...

<pre class="ip-ubbcode-code-pre">
[states]
head (altitude=500,cldheight=2000,defence=0,map=Crimea, noneTARGET=1,our=true,pos=2000,scramble=false,situ ation=1,target=0,timeH=8,timeM=2,weather=0)
wing0 (fuel=60,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=P-51D-5NT,planes=1,regiment=usa01,skill=3,skin=[4,,,,],weapon=default)
wing1 (fuel=50,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=SpitfireMkVb12lbs,planes=0,regiment=r01,ski ll=3,skin=[4,,,,],weapon=default)
wing2 (fuel=70,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=SpitfireMkVc,planes=0,regiment=r01,skill=2, skin=[4,,,,],weapon=default)
wing3 (fuel=70,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=SpitfireMkVb,planes=0,regiment=r01,skill=2, skin=[4,,,,],weapon=default)
wing4 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=SpitfireMkVb12lbs,planes=0,regiment=r01,ski ll=3,skin=[4,,,,],weapon=default)
wing5 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=SpitfireMkVb12lbs,planes=0,regiment=r01,ski ll=2,skin=[4,,,,],weapon=default)
wing6 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=SpitfireMkVb,planes=0,regiment=r01,skill=3, skin=[4,,,,],weapon=default)
wing7 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=SpitfireMkVb,planes=0,regiment=r01,skill=2, skin=[4,,,,],weapon=default)
wing8 (fuel=10,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=Ju-88A-4_Torp,planes=4,regiment=g01,skill=3,skin=[4,,,,],weapon=none)
wing9 (fuel=70,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=B-17G,planes=0,regiment=g01,skill=3,skin=[4,,,,],weapon=default)
wing10 (fuel=70,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=B-17G,planes=0,regiment=g01,skill=3,skin=[4,,,,],weapon=default)
wing11 (fuel=50,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=B-17G,planes=0,regiment=g01,skill=3,skin=[4,,,,],weapon=default)
wing12 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=Bf-109F-2,planes=0,regiment=g01,skill=2,skin=[4,,,,],weapon=default)
wing13 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=Fi-156,planes=1,regiment=g01,skill=3,skin=[4,,,,],weapon=default)
wing14 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=Bf-109F-4,planes=0,regiment=g01,skill=2,skin=[4,,,,],weapon=default)
wing15 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=Bf-109F-4,planes=0,regiment=g01,skill=3,skin=[4,,,,],weapon=default)
</pre>

...please verify that Ju-88's do not move for a couple of moments after missions starts. I even did strafing run on them their props don't move they don't move for couple of seconds after missions starts, then they seem to "stutter" I ran onto them couple of times, they start to fly then they just stand still in mid air then they go again and do that all the time - nasty http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif .

BTW this is the .quick mission file, it goes into your ...\IL-2 Sturmovik 1946\Quicks folder.

Aviar
01-06-2011, 04:19 PM
Originally posted by DKoor:
Dunno if someone already mentioned it but it seems that NEW Ju-88's have a bug on EMPTY ordnance load...

<pre class="ip-ubbcode-code-pre">
[states]
head (altitude=500,cldheight=2000,defence=0,map=Crimea, noneTARGET=1,our=true,pos=2000,scramble=false,situ ation=1,target=0,timeH=8,timeM=2,weather=0)
wing0 (fuel=60,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=P-51D-5NT,planes=1,regiment=usa01,skill=3,skin=[4,,,,],weapon=default)
wing1 (fuel=50,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=SpitfireMkVb12lbs,planes=0,regiment=r01,ski ll=3,skin=[4,,,,],weapon=default)
wing2 (fuel=70,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=SpitfireMkVc,planes=0,regiment=r01,skill=2, skin=[4,,,,],weapon=default)
wing3 (fuel=70,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=SpitfireMkVb,planes=0,regiment=r01,skill=2, skin=[4,,,,],weapon=default)
wing4 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=SpitfireMkVb12lbs,planes=0,regiment=r01,ski ll=3,skin=[4,,,,],weapon=default)
wing5 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=SpitfireMkVb12lbs,planes=0,regiment=r01,ski ll=2,skin=[4,,,,],weapon=default)
wing6 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=SpitfireMkVb,planes=0,regiment=r01,skill=3, skin=[4,,,,],weapon=default)
wing7 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=SpitfireMkVb,planes=0,regiment=r01,skill=2, skin=[4,,,,],weapon=default)
wing8 (fuel=10,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=Ju-88A-4_Torp,planes=4,regiment=g01,skill=3,skin=[4,,,,],weapon=none)
wing9 (fuel=70,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=B-17G,planes=0,regiment=g01,skill=3,skin=[4,,,,],weapon=default)
wing10 (fuel=70,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=B-17G,planes=0,regiment=g01,skill=3,skin=[4,,,,],weapon=default)
wing11 (fuel=50,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=B-17G,planes=0,regiment=g01,skill=3,skin=[4,,,,],weapon=default)
wing12 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=Bf-109F-2,planes=0,regiment=g01,skill=2,skin=[4,,,,],weapon=default)
wing13 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=Fi-156,planes=1,regiment=g01,skill=3,skin=[4,,,,],weapon=default)
wing14 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=Bf-109F-4,planes=0,regiment=g01,skill=2,skin=[4,,,,],weapon=default)
wing15 (fuel=100,noseart=[4,,,,],numberOn=[4,true,true,true,true],pilot=[4,,,,],plane=Bf-109F-4,planes=0,regiment=g01,skill=3,skin=[4,,,,],weapon=default)
</pre>

...please verify that Ju-88's do not move for a couple of moments after missions starts. I even did strafing run on them their props don't move they don't move for couple of seconds after missions starts, then they seem to "stutter" I ran onto them couple of times, they start to fly then they just stand still in mid air then they go again and do that all the time - nasty http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif .

BTW this is the .quick mission file, it goes into your ...\IL-2 Sturmovik 1946\Quicks folder.

Sorry, but the Ju'88's look fine on my computer.

Aviar

DKoor
01-07-2011, 04:21 AM
OK mate, thanks for checking.
I've recorded it... here is the track;
http://www.filefactory.com/fil...ew_JU88s_410_bug.zip (http://www.filefactory.com/file/b4g5fc1/n/new_JU88s_410_bug.zip)
...I'm "able" ( http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif ) to reproduce it every time I play this mission.
If TRK gets bugged on your PC please use NTRK version I think it must show the problem.

It may be just my (old) PC related, but it is actually weird that I'm not able to see this bug with any other airplane but the Ju-88A4-torp and Ju-88A17.

il2battle
01-07-2011, 08:47 AM
Hey to all.

Just wondering, am I missing something or where a Zil-5 medical has disappear from vehicles menu. It's still under stationary objecks, but not under vehicles.

Is it just me or would anyone else notice this ?

Lucky we still have Gaz-55.

Another notice I just made : when you reach the target/get it done it disappear from a map. Have that change too or am I just dreaming.

There are a lot of other things too, but those have been only good things.

Thanks to Daidalos for this patch.

Aviar
01-07-2011, 11:00 PM
Originally posted by il2battle:
Hey to all.

Just wondering, am I missing something or where a Zil-5 medical has disappear from vehicles menu. It's still under stationary objecks, but not under vehicles.

No such moving vehicle in 4.09m. Maybe a mod?

Aviar

il2battle
01-08-2011, 06:34 AM
Originally posted by Aviar:

No such moving vehicle in 4.09m. Maybe a mod?

Aviar

No I'm not using mods at all.

But if it's not in 4.09, then I just remember it wrong, so it's ok then.

Did they remove it away, when Gaz's came out or have it been there at all ?

Anyway, thanks Aviar.

Heliopause
01-12-2011, 06:18 AM
In the CW 21: When the stick is "pushed" forward the flaps extract. The text however says retracting.
Just a little detail.

http://i22.photobucket.com/albums/b334/PauseHelio/W21TrimII.png

blairgowrie
01-12-2011, 06:57 AM
Originally posted by Heliopause:
In the CW 21: When the stick is "pushed" forward the flaps extract. The text however says retracting.
Just a little detail.



How the heck did you ever spot that?

Uufflakke
01-12-2011, 07:03 AM
In the CW-21B cockpit are at least 5 other language errors.
Like Steigt = Stijgt, Daaltt = Daalt, Reserve Krystal = Reserve Kristal, Compas Deviatie = Kompas Deviatie, Handel = Hendel.

But yours is a new one.

Heliopause
01-12-2011, 11:52 AM
How the heck did you ever spot that?
http://forums.ubi.com/images/smilies/winky.gif

Uuflakke: I spotted the "daaltt" also. Old spelling? http://forums.ubi.com/images/smilies/59.gif
Perhaps the Curtiss factory delivered the CW 21's with these language faults?

deskpilot
01-18-2011, 04:41 PM
I am experiencing same red runway as noted earlier PLUS cannot raise my seat in f4u corsair of any version of the plane, nomatter what key I assign to it. Have just tried ultrapack 2.0 modded version to compare and it works fine. Most odd. Anyone else experiencing this?

EJGrOst_Caspar
01-19-2011, 02:52 PM
Originally posted by deskpilot:
...PLUS cannot raise my seat in f4u corsair of any version of the plane, nomatter what key I assign to it...Anyone else experiencing this?

Not confirmed - works well. Obviously you do something wrong. You have to be in back-leaned position and have the canopy opend, but much probably you know that. Just in case...

deskpilot
01-19-2011, 03:04 PM
how do i get in back leaned position?

EJGrOst_Caspar
01-19-2011, 03:05 PM
Originally posted by Heliopause:
In the CW 21: When the stick is "pushed" forward the flaps extract. The text however says retracting.
Just a little detail.


Confirmed. Thanks! You seem to rub your nose on each part in that cockpit, right? http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

EJGrOst_Caspar
01-19-2011, 03:06 PM
Originally posted by deskpilot:
how do i get in back leaned position?

Shift+F1

deskpilot
01-19-2011, 03:53 PM
THANK YOU!! I FEEL A RIGHT CHUMP! don't know why i did not notice i was leaning forward. works fine. Great!

EJGrOst_Caspar
01-19-2011, 04:35 PM
Fine. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Sillius_Sodus
01-30-2011, 03:43 PM
Not sure if this has happened in earlier versions, but during a squad coop, one of the targets for us, an armed fishing vessel, re-spawned and began shooing at us again.

I've built many coops where ships are the targets and have never seen this before.

Thank you very much for the great patch http://forums.ubi.com/images/smilies/25.gif !

Sillius_Sodus
01-31-2011, 01:41 PM
Further to my last post, when the boat re-spawned, the only player who could see it was the server host. Strangely, the other players could see the effect of it's fire but not the boat or its tracers.

Weird. http://forums.ubi.com/images/smilies/53.gif

ElAurens
01-31-2011, 04:36 PM
Was this a moving ship?

If so it sounds like a problem with time syncronization among players who joined at different times.

This was a big issue with the Zuti MDS in it's early builds.

Sillius_Sodus
02-01-2011, 12:08 AM
Hi Elaurens,

Thanks for the reply. It was a stationary ship in a regular coop where everyone starts at once.

redgremlin
03-27-2011, 02:02 PM
I have downloaded and installed Patch 4.10.1m but when I open Il2 it still shows Version 4.10m on the opening screen. I did not think any more about this discrepancy until I tried to log into Hyperlobby and got the message that I was using the wrong version and not 4.10.1m.
When I try to re-install the Patch, it confirms that it is already loaded.
Does this make any sense?

VW-IceFire
04-05-2011, 04:16 PM
Originally posted by redgremlin:
I have downloaded and installed Patch 4.10.1m but when I open Il2 it still shows Version 4.10m on the opening screen. I did not think any more about this discrepancy until I tried to log into Hyperlobby and got the message that I was using the wrong version and not 4.10.1m.
When I try to re-install the Patch, it confirms that it is already loaded.
Does this make any sense?
How is this confirmation working? The IL-2 patches are just self extracting EXEs that dump files in the correct locations. All it will say is patch extracted successfully... which is stating that the files were extracted. Kind of like statement of the obvious http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif There isn't a sophisticated checking mechanism or anything going on there.

This means that there are typically one of three problems:

1) The location specified for the patch files are incorrect.

2) The patches were installed in the wrong order (i.e. 4.09 ---> 4.10 ----> 4.10.1)

3) The patch file is corrupt (less likely but I believe possible).

redgremlin
04-11-2011, 08:07 AM
Hi VW-IceFire
Thanks for you help but I have now solved the problem and, unlikely as it sounded, your 3rd solution was correct. Unfortunately I cannot remember where I initially downloaded the Patch 4.10.1m but looking through various forums, I found a reference to the Patch and downloaded it again from, I think, a German site.
Having installed it, everything is fine now.

Bubi_jg51m
11-10-2011, 08:49 PM
Hi All - I installed v 4.10 fine. The game laods the splash screen saying v 4.10m and then exits.

Any advice?

OpSys: Win7
Processor: Core2 Duo 3.16ghz
RAM: 8GB DDR3
HD: 500GB
Vid: GT450 1GB