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Shifty101
09-12-2004, 07:32 PM
With the long nose of the plane how will deflection shooting be compared to planes we have now?

http://www.geocities.com/agrill101/Sig.jpg.txt

Shifty101
09-12-2004, 07:32 PM
With the long nose of the plane how will deflection shooting be compared to planes we have now?

http://www.geocities.com/agrill101/Sig.jpg.txt

VW-IceFire
09-12-2004, 08:01 PM
Ever flown a P-47D-10 or a FW190? A little bit better than those I would imagine http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

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"Either fight or die"

WUAF_Badsight
09-12-2004, 10:59 PM
looks ok to me

Shift+F1 will make that gunsite clears as . . . . . . . glass ?

http://server5.uploadit.org/files/clippa-corsairPIT.jpg

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biggs222
09-12-2004, 11:47 PM
i don think it will be that big of a problem... you seem ot be seated pretty high in the corsair.

WUAF_Badsight
09-13-2004, 12:06 AM
views in FB are not where the RL pilots head was

they are "thru the gunsite"

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actual UBI post :
"If their is a good server with wonder woman views but historic planesets...let me know!" http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

Fliger747
09-13-2004, 03:31 AM
Gramps Sullenger over at simouthouse has a great F4U-1 which I have been flying in CFS2 a lot recently, one with a pretty realistic view over/around the nose. Doesn't seem to be a problem, especially with out of plane snap shots. Something you get used to.

Be lots of 'fun' for all.

stansdds
09-13-2004, 03:44 AM
It would be even less of a problem if the gunsight reflector was in the correct location for the -1A through -5 Corsairs. The reflector in the raised cockpit corsairs was attached near the top of a flat bullet proof panel inside of the rounded windscreen. This put the reticle right in front of the pilots face.

actionhank1786
09-13-2004, 02:45 PM
Haha i need to reinstall CFS2, i miss the bad graphics, and terrible flight models
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Snootles
09-13-2004, 02:56 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>views in FB are not where the RL pilots head was
they are "thru the gunsite"
<HR></BLOCKQUOTE>
Yeah?
Ever fly the Go 229? http://ubbxforums.ubi.com/images/smiley/35.gif

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Fliger747
09-13-2004, 05:04 PM
Well, what do I know, I have aquired only some 17,000 flight hours in the last 30 years. The 1% (Avhistory) planes available now at Netwings are darn good for the most part, replicating pretty much what a plane should do and be able to do. The basic engine of CFS2 is in some ways still superior to what is being offered here because it is a flight simulator first. The stock planes are like the ones here, commercial products, not that accurate in many peformance and control respects. Very dedicted individuals have done a lot with it.

Whatever we have here will probably look pretty dated in four years At least I can out dive and out turn a zero at 350 kts!

As an aviator, not a sim player, I AM hopeing for the best.

BigKahuna_GS
09-14-2004, 12:57 AM
S!


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Shifty101
With the long nose of the plane how will deflection shooting be compared to planes we have now?
__________________________________________________ _________________________



Corsair Pilots reported very good forward visibilty during ACM. The F4U was also a very stable gun platform. The P47D-27 and P51D both have long noses too--.


This is from SimHQ on ACM :

http://www.simhq.com/_air/air_011b.html

Notice the turn rate of the F4U-1C vs P51D

Letā's apply that logic to two new fighters, the Aces High F4U-1C and the F6F-5. Examination of Fig7 shows that the Hellcat is the angles fighter, while the Corsair is the energy fighter. It is also important to point out that those designations are relative, and can change depending on the opponent. For example, letā's consider what would happen if we compared the F6F with the Spitfire, or the F4U with the P-51.

http://www.simhq.com/_air/images/air_011b_1.jpg


In the case of the F4U versus the P-51, its role has changed. Examination of the overlay shown in Fig8 reveals that the F4U is now the angles fighter, but the advantage is only around 1dps, not enough to make this an easy fight by any means. However, the P-51 doesnā't have enough superiority at high speed to realize a significant energy advantage, so while the P-51 is the energy fighter in this case, the distinction is less clear. In this case, the P-51 canā't allow the fight to get slow, but will also have difficulty employing energy tactics against the F4U. It is possible in situations like this, that other factors relating to roll rate, climb rate, stall characteristics, initial energy advantage, weapons effectiveness, or perhaps some difference in pilot skill, are more likely to have a greater influence on the outcome than pure maneuverability. Many pilots would approach a fight like this as if it were a similar aircraft engagement. However, if I were flying the P-51 against the F4U, I would be nervous of the combination of higher turn rate, smaller radius, and the mighty cannons of the 1C model, and make good use of that modest extra speed.

http://www.simhq.com/_air/images/air_011b_2.jpg



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"Aggressiveness was fundamental to success in air-to-air combat and if you ever caught a fighter pilot in a defensive mood you had him licked before you started shooting."
Cmdr. David McCampbell, USN

McCampbell's nine kills in 90 minutes set a record in aerial warfare history for a single mission that is believed to stand today. He is the nation's top Navy ace and fourth-leading ace, behind three Army Air Force pilots.
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WUAF_Badsight
09-14-2004, 01:14 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Snootles:

Yeah?
Ever fly the Go 229? http://ubbxforums.ubi.com/images/smiley/35.gif<HR></BLOCKQUOTE>

yea i have . . . . in FB of course

its the game with the cockpit views that are "thru the Gunsite"

.
__________________________________________________ __________________________
actual UBI post :
"If their is a good server with wonder woman views but historic planesets...let me know!" http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

Fliger747
09-14-2004, 03:28 AM
Very interesting data! Shaw in his book 'Fighter Combat' defines about 10% in any important area such as power or wing loading to be a divider between use of 'similar' and 'dissimilar' aircraft tactics. I presume this data is derived from the sim designers as opposed to the actual aircraft? Anyway appears to be reasonable data and illustrates a usefull point.

There are of course other parameters which become important, especially between similar aircraft. One such is 'instantaneous' turn rate, or the quickness with which a plane can transition from one mode to another. The F4U had good ailerons and was able to generate satisfactory roll rates even at high speed. This factor in the F86 allowed it to do well against the Mig 15, which on paper had a number of areas of superior performance.

Fliger747
09-14-2004, 04:39 AM
I asked my dog why it was hard to land the Corsair and he just gave me 'the look'. Actually what he sees is better than what I get to see:


http://img.photobucket.com/albums/v249/fliger747/whatmydogsees.jpg

[This message was edited by Fliger747 on Tue September 14 2004 at 07:01 AM.]