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View Full Version : High pitch siren sound for speed in BOB



Wolf-Strike
05-04-2005, 08:37 PM
I know that is gonna go against alot of the realism fanatics here but I think this would help out alot.

Could we have a siren sound such as the stuka had in real life that varys with speed.With these constant speed props you get no sense of speed say when topping out in a climb or even diving down.The siren sound could be in tune with speed only and greatly add to sense of speed.

Anyone???

Wolf-Strike
05-04-2005, 08:37 PM
I know that is gonna go against alot of the realism fanatics here but I think this would help out alot.

Could we have a siren sound such as the stuka had in real life that varys with speed.With these constant speed props you get no sense of speed say when topping out in a climb or even diving down.The siren sound could be in tune with speed only and greatly add to sense of speed.

Anyone???

F16_Sulan
05-06-2005, 07:00 AM
I don´t like the idea. I get my sence of speed from how much I need to trim the plane and the speed-indicator.

fherathras
05-06-2005, 07:13 AM
http://forums.ubi.com/images/smilies/blink.gif http://forums.ubi.com/images/smilies/354.gif

VVS-Manuc
05-06-2005, 07:25 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Wolf-Strike:
I know that is gonna go against alot of the realism fanatics here but I think this would help out alot.

Could we have a siren sound such as the stuka had in real life that varys with speed.With these constant speed props you get no sense of speed say when topping out in a climb or even diving down.The siren sound could be in tune with speed only and greatly add to sense of speed.

Anyone??? </div></BLOCKQUOTE>

??? The Stuka siren was not a speed indicator...

Wolf-Strike
05-06-2005, 01:59 PM
I know what your saying guys.But we dont get a good feel for speed in sim.With a siren sound that say increases in volume,youll get a better sense of speed.

Think of it this way....you zoom climb out after an attack and your engine sound changes not much in rpm but more so in the sound of the engine being loaded down as you transition from dive to climb.Now as you approach the top of your zoom the siren sound gets lower and lower and you get a good indicator of falling speed.Its just an idea and wanted to see what you guys thought.

Jetbuff
05-06-2005, 03:23 PM
Wolf-Strike, I think you need to adjust your sound settings. I never have a problem discerning variations in RPM. Furthermore, speed can be easily confirmed via the guages, plane behaviour and/or external reference points.

Wolf-Strike
05-06-2005, 06:34 PM
Ok,I give,you guys are righthttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

How about having the engine sounds change in tone for loaded and unloaded.Yes I do hear the slight change in rpm when entering a dive and such and this is what makes me want morehttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

VW-IceFire
05-06-2005, 06:53 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Wolf-Strike:
Ok,I give,you guys are righthttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

How about having the engine sounds change in tone for loaded and unloaded.Yes I do hear the slight change in rpm when entering a dive and such and this is what makes me want morehttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>
When I got a better sound system, my enjoyment of dives went up as the sounds got alot more impressive.

I don't want an unrealistic sound experience however. I prefer to have things as authentic as possible with a slight ear to having things sound good too (like there are many annoying sounds that we'd rather not replicate as well).

The dive siren was a psychological weapon used by the Stuka. Its being synonmous as the "diving sound" but it was a purposely used siren attached to the aircraft for scarring enemy troops...from what I understood from my grandfather...it worked quite well on him.

Jetbuff
05-06-2005, 11:55 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Wolf-Strike:
Ok,I give,you guys are righthttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>
WOW! This must be an Internet first! Never thought I'd live to see the day... http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

Wolf-Strike you bastage, you must have a life outside this sim, you, you... Heretic! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Wolf-Strike
05-07-2005, 11:10 PM
Yes I givehttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gifIts not that hard and if enough whiners on here ask me Ill start up a support group.....how to give in gracefullyhttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Wolf-Strike
05-11-2005, 01:11 PM
Ok I thought some more about this as I was in a dive fight on warclouds with a 109 http://forums.ubi.com/images/smilies/11.gif.At first I thought that a better way to give more feedback of speed would be to have the engine note increase as speed increased.This would work and when diving and speed is building youll get the louder engine sound to give a feel to the faster speed.

A better idea hit me.....how about the engine sound decreases with speed?So when at the top of a climb your engine sound is at its loudest and decreases as your speed increases.Now as the engine note is decreasing you start to get a wind sound that increases in tune with the decreasing engine sound.The sound of the plane buffeting right now at high speed would work perfectly here.Of course it can get even more dynamic if Oleg uses an enhanced sound sytem.Add in creaking wings bending under G's and a different stall sound and I think it might sound pretty good.What do ya think??

Cragger
05-12-2005, 08:53 AM
In reality Wolf your problem isn't a audible one its a tactile one. See in a small aicraft be it high performance or civilian your wearing headphones that are designed to block out quite a bit of sound so that you can hear the radio. Also on WW2 warplanes you had a massive engine sitting right in front of you. If you heard anything in flight it was usually the whine of the prop with the roar of exaust (open headers right in front of the pilot). Aircraft also had little to no thought towards sound dampening of the passing airstream, many pilots suffered permanent hearing damage as a result to all the noise, its overwelming and renders you near deaf if it wasn't for the headphones/flight hood.

Speed in an aircraft or any object is actually registered more with visual and tactile thru the vibrations and forces subjected to the pilot and passengers. This is impossible to translate in a video game without the use of expensive and large hydraulic equipment, force feedback equipment is an improper implementation simply because your body is motionless while the stick shakes in your hands, which is quite different than the feeling you get in a small aircraft going fast, where your whole body is being vibrated and shaking and you can feel the the stress the entire airframe is being subjected to.

These lack of forces is also why people do things in game that they wouldn't do in real life. In real life sudden intense felt G-forces hurt, ALOT. I had an F-16 pilot tell me once that if you listen cockpit recorders after exercises you'd swear your hearing a man go thru childbirth http://forums.ubi.com/images/smilies/88.gif

Wolf-Strike
05-13-2005, 02:04 PM
I am not saying that its realistic but I feel it would add to the being in a cockpit feel.