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Feathered_IV
08-16-2008, 08:40 AM
The kots team said they'd be looking at opening a developers blog in August. Looks like the bones are in place already....

http://www.neoqb.com/blog/wordpress_eng/

http://wwiaircombat.com/articles/knights-of-the-sky-to-...med-to-age-of-flight (http://wwiaircombat.com/articles/knights-of-the-sky-to-be-renamed-to-age-of-flight)

Feathered_IV
08-16-2008, 08:40 AM
The kots team said they'd be looking at opening a developers blog in August. Looks like the bones are in place already....

http://www.neoqb.com/blog/wordpress_eng/

http://wwiaircombat.com/articles/knights-of-the-sky-to-...med-to-age-of-flight (http://wwiaircombat.com/articles/knights-of-the-sky-to-be-renamed-to-age-of-flight)

leitmotiv
08-16-2008, 08:44 AM
Bring it on!

JG52Uther
08-16-2008, 09:38 AM
http://forums.ubi.com/images/smilies/clap.gif

joeap
08-16-2008, 10:41 AM
Time to get my silk scarf out. Good news.

idonno
08-16-2008, 11:24 AM
http://i286.photobucket.com/albums/ll104/michael_t53/HomerDrool.jpg

GatorSub1942
08-16-2008, 03:44 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by leitmotiv:
Bring it on! </div></BLOCKQUOTE>

Is this the same WW1 game that is only going to have a static campaign (which I hate)? Or is it a whole new thing? I've been waiting for a remake of KOTS on the Amiga for years!

TX-Gunslinger
08-16-2008, 04:00 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GatorSub1942:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by leitmotiv:
Bring it on! </div></BLOCKQUOTE>

Is this the same WW1 game that is only going to have a static campaign (which I hate)? Or is it a whole new thing? I've been waiting for a remake of KOTS on the Amiga for years! </div></BLOCKQUOTE>

If you knew of or had flown against FB Viks - you'd realize that for him to make a game without an online mode - would be like Michael Jordan making a basketball game with no hoop.

S~

Gunny

GatorSub1942
08-16-2008, 04:03 PM
Couldn't care less about online. I'm talking about it having a proper dynamic campaign or not? Static campaigns are stupid, they are a thing of the past!

LEXX_Luthor
08-16-2008, 05:23 PM
If the developers "open" the sim to 3rd Party dynamic campaign creators like Lowengrin, they don't need to make their own. In general, 3rd parties do better jobs at some things than the devs...such as dynamic campaigns, maps, clouds, etc...

Two things are really needed. One is a text file that records combat results of each game run that can be read by computer to know what units got killed, what units did the killing, locations of events, weapons used, etc... The old DOS Su-27 Flaker sim of 1995 could do that.

Also needed is readable text based mission files, ie...something that a 3rd party application can write as the next campaign mission for the game, after doing some calculations based on the event recorder. The old Flaker sim would not allow this, and one had to manually generate missions by hand, so no dynamic campaign generator was possible in that sim.

GatorSub1942
08-17-2008, 03:50 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LEXX_Luthor:
If the developers "open" the sim to 3rd Party dynamic campaign creators like Lowengrin, they don't need to make their own. In general, 3rd parties do better jobs at some things than the devs...such as dynamic campaigns, maps, clouds, etc...

Two things are really needed. One is a text file that records combat results of each game run that can be read by computer to know what units got killed, what units did the killing, locations of events, weapons used, etc... The old DOS Su-27 Flaker sim of 1995 could do that.

Also needed is readable text based mission files, ie...something that a 3rd party application can write as the next campaign mission for the game, after doing some calculations based on the event recorder. The old Flaker sim would not allow this, and one had to manually generate missions by hand, so no dynamic campaign generator was possible in that sim. </div></BLOCKQUOTE>

What chance is there they'll let modders make a dynamic campaign?

ElAurens
08-17-2008, 04:06 PM
So what kind of time frame till release does this activity suggest?

Saburo_0
08-18-2008, 03:50 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ElAurens:
So what kind of time frame till release does this activity suggest? </div></BLOCKQUOTE>

2 Weeks.... http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

joeap
08-18-2008, 03:51 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GatorSub1942:
Couldn't care less about online. I'm talking about it having a proper dynamic campaign or not? Static campaigns are stupid, they are a thing of the past! </div></BLOCKQUOTE>

http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif Way to insult all the people who have made superb hand-made static campaigns for Il-2, there are so many it is impossible to get bored. Dynamic campaigns are ok, but I can't get into this "one pilot wins the war" thing.

JG52Uther
08-18-2008, 03:55 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ElAurens:
So what kind of time frame till release does this activity suggest? </div></BLOCKQUOTE>
No idea,but at least it is some activity.

tagTaken2
08-18-2008, 04:49 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by joeap:

http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif Way to insult all the people who have made superb hand-made static campaigns for Il-2, there are so many it is impossible to get bored. </div></BLOCKQUOTE>

+1

A good static campaign is to savour.

lbuchele2007
08-18-2008, 07:06 AM
I agree that static user made campaigns are more realistic in a historic way.
At least for me.

FourShades
08-18-2008, 08:19 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Two things are really needed. One is a text file that records combat results of each game run that can be read by computer to know what units got killed, what units did the killing, locations of events, weapons used, etc... The old DOS Su-27 Flaker sim of 1995 could do that.

Also needed is readable text based mission files, ie...something that a 3rd party application can write as the next campaign mission for the game, after doing some calculations based on the event recorder. The old Flaker sim would not allow this, and one had to manually generate missions by hand, so no dynamic campaign generator was possible in that sim. </div></BLOCKQUOTE>

Maybe I'm missing something here, but don't we already have (99% of) these things in IL-2?

Cheers,
4Shades

M_Gunz
08-18-2008, 10:25 AM
KotS is not IL2 but we can hope, can't we?

And IL2 is not so perfect at crediting kills.

crucislancer
08-18-2008, 12:10 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FourShades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Two things are really needed. One is a text file that records combat results of each game run that can be read by computer to know what units got killed, what units did the killing, locations of events, weapons used, etc... The old DOS Su-27 Flaker sim of 1995 could do that.

Also needed is readable text based mission files, ie...something that a 3rd party application can write as the next campaign mission for the game, after doing some calculations based on the event recorder. The old Flaker sim would not allow this, and one had to manually generate missions by hand, so no dynamic campaign generator was possible in that sim. </div></BLOCKQUOTE>

Maybe I'm missing something here, but don't we already have (99% of) these things in IL-2?

Cheers,
4Shades </div></BLOCKQUOTE>

Yeah, there is a log file in the root directory that gives you a breakdown of each mission played, including online missions. In the conf.ini file, under the [Game] section, there is a line called eventlogkeep=0, change the 0 to a 1, and you can view these things in the eventlog.lst. There is a program out there, called IL-2 Mission Log Reader (http://www.mission4today.com/index.php?name=Downloads&file=details&id=357) , that can read the eventlog and put it in a reasonable order for reading.

Also, DGen campaigns keep track of at least user kills, and the files associated with that are in the campaign folder for the campaign that Dgen creates.

DCG keeps track of everything, IIRC. Front lines, destroyed aircraft and vehicles, how long to replenish, etc. It's pretty much the better of the two campaign generators, as it doesn't require a lot of file manipulation to get the campaign you want, and it has many more options.

Regarding static versus dynamic, I like both for various reasons, but DGen as it is in IL-2 is lacking. A static campaign that has well written briefings and clever mission design will beat out a dynamic campaign with ease.

I would hope that KotS would include both types of campaigns. Having options is what keeps a game alive, particularly a flight sim.

Billy_DeLyon
08-18-2008, 11:39 PM
http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&...=2570765#Post2570765 (http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=2570765#Post2570765)

http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif

leitmotiv
08-18-2008, 11:49 PM
http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif

LEXX_Luthor
08-19-2008, 02:36 AM
FourShades:: <BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Maybe I'm missing something here,... </div></BLOCKQUOTE>Correct.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">...but don't we already have (99% of) these things in IL-2? </div></BLOCKQUOTE>Correct. This explains why Lowengrin Exists.


We are batting a thousand so far. http://i35.photobucket.com/albums/d178/Lexx_Luthor/Smileys/thumbs.gif

JG52Uther
08-19-2008, 02:41 AM
I have a feeling that this will steal my heart.

skarden
08-19-2008, 02:55 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Billy_DeLyon:
http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&...=2570765#Post2570765 (http://www.simhq.com/forum/ubbthreads.php?ubb=showflat&Number=2570765#Post2570765)

http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif </div></BLOCKQUOTE>

http://forums.ubi.com/groupee_common/emoticons/icon_eek.gif +1

geez http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

tagTaken2
08-19-2008, 04:36 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by JG52Uther:
I have a feeling that this will steal my heart. </div></BLOCKQUOTE>

There's a lot to look forward to at the moment, this and at least 4 other games... don't tie yourself down. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Adlerangriff
08-19-2008, 07:40 AM
Actually Lexx, you are batting .000 with your stated info. We have had these things for years.

http://seowhq.net/MP4/Statistics/MP-MissionDetails.php?...ont-194110011900.mis (http://seowhq.net/MP4/Statistics/MP-MissionDetails.php?Sector=Smolensk&Mission_Name=SE-SovietWesternFront-194110011900.mis)

bhunter2112
08-19-2008, 05:06 PM
The game looks great. I will buy on day one. I pray it has a FMB?

WTE_Galway
08-19-2008, 05:11 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GatorSub1942:
Couldn't care less about online. I'm talking about it having a proper dynamic campaign or not? Static campaigns are stupid, they are a thing of the past! </div></BLOCKQUOTE>

Because one man can win the war just like in the movies ???


Back on topic ... WWI for the win. I will have to break out the flying helmet, goggles, fur boots and castor oil http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

GatorSub1942
08-19-2008, 05:18 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by WTE_Galway:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GatorSub1942:
Couldn't care less about online. I'm talking about it having a proper dynamic campaign or not? Static campaigns are stupid, they are a thing of the past! </div></BLOCKQUOTE>

Because one man can win the war just like in the movies ???



Back on topic ... WWI for the win. I will have to break out the flying helmet, goggles, fur boots and castor oil http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>
Umm, have you heard of AI controlled planes, both enemy and friendly? http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

GatorSub1942
08-19-2008, 05:23 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by tagTaken2:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by joeap:

http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif Way to insult all the people who have made superb hand-made static campaigns for Il-2, there are so many it is impossible to get bored. </div></BLOCKQUOTE>

+1

A good static campaign is to savour. </div></BLOCKQUOTE>

I don't like static campaigns because they're always the same. You get attacked at the same time every time you play the mission, by the same type of plane, operating in the same numbers, at the same height and even from the same sodding direction! And I know one man can't win the war, but neither can a bridge that's been blown to bits miraculously mend itself just because you fail the damn mission and fly it again! I hate static campaigns with a passion, that's the only reason I didn't buy 'Lock On'. We have the technology for excellent dynamic campaigns now, look at Falcon 4.0 Allied Assault! So why don't we use it? Even the old Amiga game KOTS had a dynamic campaign!

Feathered_IV
08-19-2008, 06:38 PM
You can easily have random mission missions gererated in a static campaign. Just depends on how you set it up. You can even have spoken word breifings in Il-2 if you care to put in the time. As for miracle regrowth of bridges, I always found that to be a Dgen specialty.

WTE_Galway
08-19-2008, 06:41 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Feathered_IV:
As for miracle regrowth of bridges, I always found that to be a Dgen specialty. </div></BLOCKQUOTE>

If you want a real world example. During the debacle known as "Operation Rolling Thunder" in Vietnam a particular bridge was pretty much bombed hourly during daylight every day for something like 400 days straight.

It was always gone by mid afternoon. It was always back the next morning.

Billy_DeLyon
08-19-2008, 09:51 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by tagTaken2:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by JG52Uther:
I have a feeling that this will steal my heart. </div></BLOCKQUOTE>

There's a lot to look forward to at the moment, this and at least 4 other games... don't tie yourself down. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif </div></BLOCKQUOTE>

At the risk of going further OT.. What else are you looking forward to?

T34 vs Tiger to be released soon, right?

foxyboy1964
08-19-2008, 10:54 PM
Before I got IL2 there was no way I would have bought a WWI flight sim, but now I'm really looking forward to KOTS and some full on dogfighting.

Track (http://www.youtube.com/watch?v=WmLrlwgIQNs)

tagTaken2
08-20-2008, 03:11 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Billy_DeLyon:

At the risk of going further OT.. What else are you looking forward to?

T34 vs Tiger to be released soon, right? </div></BLOCKQUOTE>

That's another one I'm keeping an eye on, but I was merely thinking of flight sims:

SoW: BoB
SoW: Korea (hopefully, the MiG Alley 2 we all pray for!)
Jet Thunder
DCS: Black Shark (and better, A-10)
Flying Tigers (but I think the recent word is that this has been cancelled http://forums.ubi.com/images/smilies/51.gif )

M_Gunz
08-20-2008, 03:55 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by WTE_Galway:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GatorSub1942:
Couldn't care less about online. I'm talking about it having a proper dynamic campaign or not? Static campaigns are stupid, they are a thing of the past! </div></BLOCKQUOTE>

Because one man can win the war just like in the movies ??? </div></BLOCKQUOTE>

That depends on the DCG you use. Good ones don't do that.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Back on topic ... WWI for the win. I will have to break out the flying helmet, goggles, fur boots and castor oil http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>

You didn't happen to play any or all of the old Red Baron series?

joeap
08-20-2008, 04:12 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GatorSub1942:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by tagTaken2:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by joeap:

http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif Way to insult all the people who have made superb hand-made static campaigns for Il-2, there are so many it is impossible to get bored. </div></BLOCKQUOTE>

+1

A good static campaign is to savour. </div></BLOCKQUOTE>

I don't like static campaigns because they're always the same. You get attacked at the same time every time you play the mission, by the same type of plane, operating in the same numbers, at the same height and even from the same sodding direction! And I know one man can't win the war, but neither can a bridge that's been blown to bits miraculously mend itself just because you fail the damn mission and fly it again! I hate static campaigns with a passion, that's the only reason I didn't buy 'Lock On'. We have the technology for excellent dynamic campaigns now, look at Falcon 4.0 Allied Assault! So why don't we use it? Even the old Amiga game KOTS had a dynamic campaign! </div></BLOCKQUOTE>
http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif
You don't have to play the same static campaign twice...and again there are lots of talented people making campaigns for free, why insult them? Oh and read Feathered's response.

M_Gunz
08-20-2008, 04:37 AM
1933 movie Hell's Angels used the real planes, even some WWI vet pilots (http://www.youtube.com/watch?v=l8wmyCcbnX0&feature=related)

The song there is not from the movie.

GatorSub1942
08-20-2008, 07:50 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by joeap:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GatorSub1942:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by tagTaken2:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by joeap:

http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif Way to insult all the people who have made superb hand-made static campaigns for Il-2, there are so many it is impossible to get bored. </div></BLOCKQUOTE>

+1

A good static campaign is to savour. </div></BLOCKQUOTE>

I don't like static campaigns because they're always the same. You get attacked at the same time every time you play the mission, by the same type of plane, operating in the same numbers, at the same height and even from the same sodding direction! And I know one man can't win the war, but neither can a bridge that's been blown to bits miraculously mend itself just because you fail the damn mission and fly it again! I hate static campaigns with a passion, that's the only reason I didn't buy 'Lock On'. We have the technology for excellent dynamic campaigns now, look at Falcon 4.0 Allied Assault! So why don't we use it? Even the old Amiga game KOTS had a dynamic campaign! </div></BLOCKQUOTE>
http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif
You don't have to play the same static campaign twice...and again there are lots of talented people making campaigns for free, why insult them? Oh and read Feathered's response. </div></BLOCKQUOTE>

I never insulted anyone! I said I don't like static campaigns, I didn't say I don't like people that make them. When I was younger, I used to wish that a flight sim could get past the stage where you only have a set series of missions that you have to complete in order, otherwise you don't progress. If anything, there should be a choice to have a static campaign or a dynamic one.

Are you guys trying to say that static campaigns are the way forwards? Mission one, mission two, mission three and so on? Only, if you fail mission one, you have to go round and do it again! If you ask me, that's much more like 'one man winning the war', because if you fail, the whole mission fails. It doesn't work like that in dynamic campaigns.

crucislancer
08-20-2008, 09:46 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GatorSub1942:
Are you guys trying to say that static campaigns are the way forwards? Mission one, mission two, mission three and so on? Only, if you fail mission one, you have to go round and do it again! If you ask me, that's much more like 'one man winning the war', because if you fail, the whole mission fails. It doesn't work like that in dynamic campaigns. </div></BLOCKQUOTE>

It DOES work like that in IL-2 dynamic campaigns.

In IL-2, dynamic and static campaigns work the same: If the "No Instant Access" option in the difficulty screen is checked (light ON), then you cannot advance to the next mission. DCG is the same. If that light is on, and you fail, you have to do it again, and it doesn't matter one bit if it's static or dynamic.

DGen randomly generates missions based on criteria located in the DGen folder. Other then the items it tracks, like kills, injuries, deaths for each pilot in your squadron, the mission structure is the same as a static campaign.

What a static campaign can do that DGen can't do is add variety. Just about every DGen campaign has repeating missions, where you might have scramble missions for a while, or escort. Someone who takes the time to create the campaign by using the FMB can add elements that DGen is just not designed to do.

lastly, there is a way to make static campaigns in IL-2 random. Take a look at "Spitfires Over Salerno" (I believe that's the title), which is on mission4today.com.

Oh, and your comments before (that static campaigns are stupid) does sound insulting. Some people spend a great deal of time for no money to make some incredible static campaigns for IL-2, that would not only give you a run for your money, but entertain you with clever mission design and briefing text, something you will not get with DGen or even DCG.

GatorSub1942
08-20-2008, 10:23 AM
All I'm saying is that in this day and age, we should at least have the option of a dynamic campaign and not just have it made in an expansion pack, which is what I read they're going to do with KOTS.

M_Gunz
08-20-2008, 10:28 AM
Lucky us that DGEN isn't the only dynamic generator.

GatorSub1942
08-20-2008, 10:56 AM
Sorry, what's this DGEN everyone is mentioning, some sort of mod?

joeap
08-20-2008, 11:08 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GatorSub1942:
Sorry, what's this DGEN everyone is mentioning, some sort of mod? </div></BLOCKQUOTE>

It's the dynamic campaign generator that's built into to Il-2. There's also a better, more flexible, but more complicated 3rd party generator (not a mod as such) called DCG by Lowengrin that is really good.

As crucislancer said, in Il-2 you want to keep "No Instant Success" (not access) turned off so you can go to the next mission, even in static campaigns. No repeating missions!!! http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Blutarski2004
08-20-2008, 11:12 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by M_Gunz:
Lucky us that DGEN isn't the only dynamic generator. </div></BLOCKQUOTE>


..... What amazes me is that RB3D offered a good working dynamic campaign component ten years ago and the concept has since been mor or less ignored by the flight-sim designers.

I played a lot of RB3D offline. Although a lot of the time the missions were fairly repetitive front patrols, the system also provided some very memorable "soil your undies" moments. I remember one mission when I was trolling around low and slow behind allied lines after an aerodrome attack. Just about the time I had decided to head for home, I glanced up to see a whole squadron of Nieuport 24's peeling off to attack me.

Needless to say, I definitely didn't make Happy Hour that day.

crucislancer
08-20-2008, 11:43 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Blutarski2004:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by M_Gunz:
Lucky us that DGEN isn't the only dynamic generator. </div></BLOCKQUOTE>


..... What amazes me is that RB3D offered a good working dynamic campaign component ten years ago and the concept has since been mor or less ignored by the flight-sim designers.

I played a lot of RB3D offline. Although a lot of the time the missions were fairly repetitive front patrols, the system also provided some very memorable "soil your undies" moments. I remember one mission when I was trolling around low and slow behind allied lines after an aerodrome attack. Just about the time I had decided to head for home, I glanced up to see a whole squadron of Nieuport 24's peeling off to attack me.

Needless to say, I definitely didn't make Happy Hour that day. </div></BLOCKQUOTE>

I've had moments like that with DGen campaigns, but they are very, very rare. I recall a 109 campaign on the Eastern Front, where I didn't see a single enemy plane until we went back to base. I was shooting them down while everyone else was landing.