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S0BRIQUET
09-25-2004, 09:36 PM
(not really, but would you have read this topic if I'd posted it as 'N00B needs help?")

First, I'd like to say that it is indeed I who happens to SUCK!!! At this "game". I just don't get it. I am such a N00B! There are n00bs that laugh, point at me and say, "What a n00b u r, ha ha . . ." And yet, I still fly, go figure.

I take off. I follow my flight as best I can. The AI pilots seem unaffected by such minor inconveniences as coefficients of drag and minimum air speed. Whereas they can turn on a dime without losing a single inch of altitude, I so much as bank two degrees and I'm "in flat spin heading out to sea." (The crash animations are pretty cool, though, as I've seen them aplenty.)

Also, when given a "such and such enemy plane at __ o'clock", am I sitting on the clock face? Am I parallel to the directional vector given, or am I flying into the clock face perpendicular to it?

And how come when the fighting starts I am always MILES away looking at the pretty blue and white dots arcing across the screen at the nondescript black dots flittering hither and yon? I want to shoot an airplane that is NOT part of my squadron. Oh yea, that's right! The only planes I've shot down are MY OWN squad mates!! (Comp AI only, I wouldn't even dare embarrass myself in multi-play just yet.)

I take off like an epileptic squirrel being attacked by bees. I fly with the equivalant grace of a circus elephant with a compressed airhose shoved up my ***, and to add icing to the cake that is the disgraceful paroxysm of my uncoordinated spasmodic ballet: I have yet to land without flipping the plane over on its canopy. How's that for style?


Alas, you've probably figured out that this little tirade is one borne from extreme frustration. I see the potential. I think I can, I think I can . . .



(edited for spelling. when you're as pent up as I am, even simple words are somewhat confusing. Can you say, " m e d i c a t i o n ? "

BuzzU
09-25-2004, 09:45 PM
You had me in tears dude. Maybe you can't fly, but you're damn funny. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Eagle_361st
09-25-2004, 09:50 PM
This is by far the best post ever. Don't worry though when Pacific Fighters comes out you won't be the only person people are wondering if you are having siezures. Because everyone will be going splat on carrier decks. We need more of you around here. Thank you for the best laugh I have had(Mind you , not at you, but how you described everything) in a very, very long time.

Kasdeya
09-25-2004, 09:50 PM
One of the best first posts I have ever seen.

You win the Emmy. Hands down. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif


It takes time. Give it time. Keep your wits about you and learn your plane. You dont nessecarily need to learn it in a dogfight or campaign, just single player by your self. It takes time. I am not laughing at you, I have been there myself, its just that you put it so well together. Emmy, i say, Emmy.

VW-IceFire
09-25-2004, 09:53 PM
Ok...roll back a bit and start with the Quick Mission Builder. Work on flying, then shooting a Ju-55 or a Li-2 (which are relatively harmless) and we'll whip you into shape with your gunnery skills. Then work your way up...start setting up 4 vs 4 average AI with different aircraft and get a feel for things.

Once you feel confident, then go and play the campaigns, and then head out online.

Sounds like your over controlling your plane too. I have little trouble keeping up with the AI, although if you want to, just press A for autopilot and the time compress and let it go. The AI does cheat on their flight models but they aren't invincible or capable of so many things that they are totally inconcievable.

If you go online right now, you'll find that a person flying the same plane is probably flying it faster than you are. Depends on the plane too, but once you get a feel for how the plane behaves you start to figure it out.

Very simple example. Two guys. One guy is experienced and one guy is not. They take off starting at approximately the same time.

Experienced pilot knows not to push his plane. He lets it build up speed and then starts to climb. The inexperienced pilot wants to climb right away...so he pulls back on the stick. He climbs for a short while but with no speed and no inertia to build on...he quickly falls short as the experienced pilot keeps a steady speed and path using the initial momentum to keep his plane going.

Little things like that. Takes us a while to learn sometimes...it did for me.

BennyMoore
09-25-2004, 10:14 PM
You are sitting on the clock face indeed. Six oh clock means that he's on your tail, and in deep camel poo as well if he's an enemy. Three oh clock high means that he is exactly to your right, and higher than you. Eleven oh clock low means that... Well, I think you've more than gotten the picture by now, as you seem to be smarter than you let on.

Try Target Rabaul if you think that this is hard. Target Rabaul has all of the problems you are dealing with now, and actually has torque as well. Even I, who have been playing flight simulators in one form or another since before I was fully potty trained (literally), can barely take off in that game.

Bearcat99
09-25-2004, 10:31 PM
Welcome aboard and dont feel so bad. Hit the Sturmovik Essentials link in my sig for a lot of good stuff. As far as practice methods. Well for air to air I suggest you take up the plane of your choice and go up against rookie or average AI in inferior planes to start. Set your convergence to 175-225 m. Use unlimmitted ammo initially untill you get a feel for where the bullets go but dont get in the habit of holding down the trigger. Shoot like you DO have limited ammo.. that way you wont develope bad habits. I suggest you also take time for just basic flight. Start a QM with no bogies.... find and airstrip and land. Take off.... land again. Actually the best way to practice flight is to launch your own DF server.... (Yes you can do that with just you in there)This will start you on the ground from there you can take off and land. You can also prtacice your ground attack technique by trying to take out as many enemy bases as you can with bombs and/or rockets. (No small feat.. the AI ground crews are snipers) The nice thing about practicing those things on a DF server is that you can respawn pretty painlessly with less keystrokes. Be gentle but firm on the stick and before you start tryiong to do campaigns just take a plane up and get a feel for the flight models of the sim. It is unlike any you have ever experienced but you probably have dug that already.

Howie A
09-25-2004, 10:36 PM
I've enjoyed flight sims since the late '90s and to this day if i lay off just a week or 2 i feel like i'm back to a noobie. I have terrible coordination but i realy believe i'm in the minority. From what i've read here long before registering i've gotten used to the fact most people flying this sim learn it faster and are much more talented. I say give yourself a couple of months and your improvement will be way, way better. Its just a very new experience and your beginiing to realize how talented the designers are making it so realistic. Enjoy the trial and error step by step improvement m8 http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

tsisqua
09-25-2004, 11:01 PM
What a great first post!!!!

If you want to practice taking off and landing, open the Full Mission Builder, and pick a nice quiet map with lots of scenery . . . then open the objects viewer, and choose your favorite plane (make it a single engine fighter at first, or at the very least an IL2), put it where a concrete runway is, then go to objects viewer again. You will see some new tabs there. Under waypoints, select "Player Aircraft" for your plane. Save the mission and use it to practice your takeoffs and landings. Once you are successful, you can land and takeoff without restarting the mission over and over.

Start engine, set takeoff flaps, accellerate to 100% and use your rudder to keep her pointed down the runway as she starts to move. If it is a taildragger (one of the planes with the little wheels under the tail . . . that is most planes in the game) push the stick forward a bit as you build speed. You will see the runway now a bit better. At no less than 180kph, gently rotate (pull back on the stick) the nose of the plane upward. As you leave the ground, hit the "g" key to raise your landing gear. Do NOT jerk the stick. Let the plane get a good bit of altitude and raise your flaps . . . the nose will come down. LET IT. You will gain more speed and the nose will start to raise again.

When you land, you have to slow the plane way down. I won't bore you by talking landing patterns, but just try circling the runway as you do this: Reduce power to about 30% (but you may need to increase it again), and drop your first notch of flaps. You can also help slow the plane down by raising the nose slightly. When you have the plane at around 250kph, drop the second notch of flaps, and lower your gear. Line yourself up with the runway, and when you feel that you are satisfied with your approach, give her the last notch of flaps. By now you can see that the plane will fly much slower with flaps down than with flaps up. With flaps down, the stall speed is considerably slower. Now, and this is important, don't dive for the runway. If you find that you are coming in too fast, raise the nose to slow it down. If the nose wants to drop too much, you can add throttle to raise the nose (not too much, everything that you do when flying usually requires SLIGHT inputs to the control surfaces). World renown flight trainer, Rod Machado, says to use the elevator (stick back and forward) to control the speed, and the throttle to control pitch attitude (the up or down position of the nose of the aircraft). As you come in to the beginning of the runway, GENTLY pull back on the stick with power at 0% so that the plane looks as if you were going to keep on flying back up. If you are under 200kph, the plane should begin to "sink" down to the runway. This is called a "flare". Once that you have touched down, you can begin to tap . . . yes . . . gently, your 'b' key to brake. You can also help to slow the plane down by taking the rudder left, then right, as you travel down the runway, snaking your way along until you get her stopped.

What I've typed here will get you started, and if you try to do some of things that I've described here in a real plane, will get you killed http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif . Try to remember that this is a pretty good sim, but that it is a game and is meant to be fun. Yes, the learning curve is a bit steep, but, trust me, it will be worth it http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

Very good to have you here, and . . .

Welcome to the madness
Tsisqua

Cajun76
09-25-2004, 11:05 PM
Just makes you think dosen't it? We have several limitations present in the game/sim like vision and seat of the pants feedback, but it's no easy feat to fly a high powered warbird into combat. Real pilots learning didn't get to hit "Refly"


Quite the witty tirade, m8, we were all there at one piont or another. Stick with it, it's worth it. http://forums.ubi.com/images/smilies/11.gif

*A couple of those mental images are going to stick with me for awhile.* http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif .........an epileptic squirrel being attacked by bees......... http://forums.ubi.com/images/smilies/88.gif

Tip: Don't hold the brakes when landing, 'pump' them, but don't hold too long. Lighter planes and/or ones with thier center of gravity (COG) far forward will flip easier than heavier a/c with COG farther back. P-40 and Hurricane are examples of a/c with forward COGs. P-47 and Fw-190A have COGs more rearward, but let the plane settle down with the nose toward the sky and the tail near the ground before you apply brakes. Be prepared to give extra "pull" or elevator to keep the nose high and release the brakes as soon as the nose hints of a drop. You'll get the feel for it. Btw, this tip is for the tail draggers, not a/c like the P-38, P-39, and P-63. Hope this helps, good luck and

Tully__
09-26-2004, 12:50 AM
Okie dokie, let's go through a few things.

Taking off and keeping up

While the training tracks and instructions always suggest using take off flaps, they're not necessary except for aircraft laden with a full fuel load and a heavy bomb load. You'll already have worked out that most aircraft require copious amounts of rudder to stay on the runway, but once you get some speed happening it's not too bad.

Allow the aircraft to gain as much speed as you're comfortable with on the ground. Taking off requires an increase in lift and lift causes drag. The longer you can go without the extra drag, the quicker you'll gain speed.

When you do lift off, use only just enough control input to get off the ground. Steep climbs slow you down and you want to get fast and stay fast. If your aircraft has retractable landing gear (most do), raise it as soon as possible. There are a few aircraft that will require you to assign and use the "Raise Gear Manually" and "Lower Gear Manually" controls as they only had hand cranked landing gear. Notable among these is the I-16.

Keeping up with the AI is always a problem, but as you gain experience it will become only a minor annoyance. The key is to get fast and stay fast, only worrying about matching altitude when you catch up. The most important part of this is to keep your climb rate gentle. Trying to climb too quickly will only result in a loss of speed and a bigger gap to make up when you do reach altitude. It's easier to close the gap then climb to altitude.

Your AI buddies will cruise somewhere between 250-330km/h indicated air speed, depending on plane type. Keep your climb rate low enough that you can maintain a higher speed than your buddies' cruise speed.

Cruising

While it's a nice achievement to fly a nice tight formation with your buddies there are a few issues with this, especially when you're first starting out:<UL TYPE=SQUARE>
<LI> Flying formation takes a lot of concentration, leaving you little time to look for enemy.
<LI> In many missions your buddies will be flying at the same altitude as or lower than the enemies. This is to be avoided if you can.
<LI> The AI fly too slow.[/list]
While there are a number of ways to compensate for these concerns, I suggest that for all missions except where your role is ground attack, you fly about 500-1500m higher than your flight and slightly to one side and behind. You don't want to be a lot behind, preferably less than 1km, but your extra height will allow you to use a gentle dive to quickly gain speed and catch up when the shooting starts. This has the added advantage that you enter the fight with quite a lot more speed than you would flying in formation and this is a good thing!!! If your mission is escort, try to keep the aircraft you're protecting in sight as well as your buddies.

Remember that there are two types of speed measurement. The instrument on the panel in your plane reads "Indicated Air Speed" (abbreviated IAS). Your actual speed through the air is called "True Air Speed" (TAS). The instrument in the plane uses air pressures to detect speed and because of lower pressures at higher altitude it will gradually read considerably lower than true speed as you climb. If you use the "No Cockpit" view (Ctrl-F1) you will see an arcadish V meter at the lower left of the screen. This instrument reads in TAS.
For flying the aircraft, IAS is important. Stall speed, best climb speed, maximum dive speed and so forth are all specified in IAS. The only uses for TAS are navigation (not an issue in most missions in this game as distances are too short for it to matter that much) and for absolute performance specifications (Max achievable level flight speed, max achievable speed at sea level, etc.).

Directions from your squad leader

While flying with AI you hear a lot of orders over the radio. There are some things you need to know about these.<UL TYPE=SQUARE>
<LI> "Face of the clock calls" give direction relative to the nose of your aircraft. You should picture your plane as on the face of a clock laid flat on its back with the 12 o'clock position being straight ahead. This puts the corresponding positions as right side is 3 o'clock, rear is 6 o'clock and left side is 9 o'clock.
<LI> Heading or Vector calls are compass bearings and are measured relative to north. The compass is divided into 360 degrees measure clockwise from north, so east is 90 degrees, south is 180 degrees and west is 270 degrees.
<LI> Heights are specified in hundreds of metres. When you see or hear "Height 01" it means 100 metres, "Height 30" means 3000 metres, etc..
<LI> The are other aircraft and other flights using the same radio and the voice is the same for all flight leaders. This means that many of the directions you hear are not intended for you. You will need to compare what you're hearing to the flight path shown on the map to see if the orders make sense in terms of your mission plan. If you're playing with "Minimap Path" turned off in difficulty settings you'll need to make notes in the briefing screen about your course.[/list]
Your flight leader will also make a lot of noise about you being off course if you allow a gap of more than about 2-3km develop between you and him. The trigger distance for this message includes altitude difference, so even if you're at exactly the same place on the map but you're at 5000m and he's at 1000m he'll start complaining. Ignore him. Your campaign progress wont suffer just because he feels a bit neglected http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif.

Spotting the enemy and Fighting

Spotting the enemy is a matter of practice. Visibility can change quite a bit with different video settings, video card and monitor, so experiment. Under no circumstances should you allow frame rate to drop too low, but apart from that consideration choose whatever gives best visibility.

As practice you might try flying some missions in quick mission builder with the No Map Icons difficulty setting turned off. This will result in enemy and friendly aircraft positions showing on the map allowing you to be at least looking in the correct direction.

You might also try assigning the "Toggle Icons" keyboard control and flying your quick mission builder practice missions with the "No Icons" difficulty setting turned off. You can then use icons to spot them and use the keyboard control to turn the icons off and see what they look like at various distances and heights. This will help you work out what you're looking for when you fly without these aids.

As you've no doubt already worked out, he who spots the other guy first has the best chance in a fight. It can help a little to look at where enemy airfield might be and hence what direction the enemy might be appearing from. You can pay a little more attention in that direction, though they will appear from other directions in some missions.

Also remember to look above and below you http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif.

Once you've spotted the enemy you need to decide wether you're going to engage or flee. If they're a lot higher than you and the numbers are even or in the enemy's favour, flee. Even if the numbers are in your favour engaging an enemy with a height advantage is a chancy proposition (though the AI can be pretty dense in this regard http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif).

Under no circumstances should you sacrifice speed or altitude for a shooting solution if you have any other options. Remember that letting them go is an option if you're escorting bombers at high altitude and the enemy are 5000m below you. If you go down to fight them then some more turn up at the bomber's altitude you've no chance of getting back up in time to protect the bombers. If they choose to come up and try to engage you, you'll have plenty of time to choose a point of engagement on your terms without sacrificing your altitude advantage.

A discussion in depth of tactics would take more space and time than I currently have, however there are some excellent articles available at SimHQ's Air Combat Library (http://www.simhq.com/_air/acc_library.html). I'd recommend starting with those articles that appear in related groups such as the three Tactics 101 articles.

Manoeuvring

One of the most common errors of inexperience pilots both in real life and in the game is too much control input. The amount of control input required to get a certain response varies considerably with speed. All aircraft respond poorly at low speed and need a lot of input when not fast, but they are also less stable at low speed so you must apply control carefully and slowly in those conditions.

As your speed increases, the aircraft will respond better and will require less movement of the joystick and rudder controls to perform normal flight manoeuvring. You should still apply the controls gradually until you have the desired response, as sudden movements are still likely to upset the aircraft's balance. Sudden or excessive control input can result in stalls (and in the game, usually spins) at any speed. Stall speed is simply the speed below which you can't maintain level flight without stalling and in any case the actual speed will vary a bit depending on fuel/weapons load and flap settings.

As your speed becomes very fast, you will encounter two other
phenomenon. First, control response will become sluggish as the force of
the wind flowing over the controls becomes greater than the strength of the pilot can counter. The extent of this effect depends a bit on aircraft design, so it's more noticeable in some aircraft than in others. The Bf109 is one that tends to suffer from this. Secondly you get an effect referred to as "compressibility" as you approach the speed of sound. Air travelling over the airframe travels faster in some parts than in others, causing some parts of the airframe to approach the speed of sound a lot earlier than others. This can cause a variety of effects varying from locked up controls to reversing the effect of controls. Most aircraft in this game will begin to fall apart from too much speed before you notice this effect, however the Bi-1 rocket plane will enter an irreversible tendency to nose down over about 800km/h unless you can get it to slow down. If you have enough altitude it will actually do an outside loop before hitting the ground http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif.

Landing

There are probably as many ways to land as there are living pilots, but for beginners the best thing is to stay fairly closely with what a real flight instructor would teach. I'm going to assume you have a throttle control on your joystick, but with a bit of fiddling with controls you can adapt this to work with the more limited throttle settings available using only keyboard.

The first thing you need to do is establish the stall speed for the aircraft you're flying. You can do this by referring to the aircraft documentation before starting the game or simply slowing down while flying level at a safe altitude until the plane simply wont hold level any more. We plan to be flying about 20-30% faster than this in the final stages of our approach.

Line up the runway from about 4-5km out (about 3 - 3.5 runway lengths) and about 350-450m above the runway (it helps if you take note of your altitude before you take off, some airfields are several hundred metres above sea level). You should plan to be flying at less than 320km/h at this speed (slower in any of the bi-planes).

Aim at the closer end of the runway, ease the throttle all the way back and lower flaps one stage. In many aircraft you'll find that using the gunsights to aim at the runway will cause the aircraft to tend to gain speed, so raise the nose a little if necessary. What you aim to see is that the near end of the runway doesn't move up or down in your field of view.

With the throttle off and flaps out, the plane will slow down. If you're in an aircraft with only the "Landing" flap setting, you'll slow down fairly rapidly. In aircraft with the three stages of flaps, lower the second stage at about 270km/h and the third stage at about 240-250km/h. Once you're under 250km/h you can lower the landing gear too (don't forget this step http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif). As you approach 200km/h start adding some throttle to stop the plane from slowing down too much. In most aircraft you'll only need about 25-40%, but the I-16 will need a bit more (as much as 60% if you started your approach a bit low).

You should be about 1-2km from the end of the runway by the time all the gadgets have been lowered and extended give you plenty of time to do some fine tuning of your approach. If it looks like you're going to land short of the runway, add a bit more throttle. If you're tending to overshoot, reduce throttle a bit.

Now we need to get to that speed we worked out earlier. For all but the slowest aircraft in the game our target approach speed is about 170-180km/h, though beginners often find the controls respond a touch more predictably with an extra 10km/h. If you're going too fast, ease the nose of the aircraft up the tiniest bit. In about 5-10 seconds you'll know if you need to re-adjust throttle to stop from over or undershooting. If you're going too slow, lower the nose slightly. You'll find the plane will have an alarming tendency to feel like it's going to land short when you do this, but give it 5-10 seconds to settle before resorting to a bit of extra throttle to compensate (no more than an extra 10% and that only for a few seconds.

As you get within 50-100m of the runway end start very gradually easing the nose up so that you're now using the other end of the runway as a reference point. You should be no more than 5-10m off the ground at this point. Now all you have to do is hold the aircraft attitude and ease the throttle back all the way to zero. As you're about to touch down, slowly easy the stick back to keep the aircraft just off the ground (less than a metre preferably). When the aircraft stalls, you're landed.

If you bounce don't push forward on the stick, this will only make the second landing rougher. Just continue to hold the nose at the same angle and let the plane fly itself back onto the runway. If it's a bad bounce a small touch of throttle for 2 or 3 seconds will help ease the second touch.

Dab the brakes on and off to slow down while using the rudder to stay on the runway. Holding the stick all the way back will help prevent the plane from nosing over under brakes, but as you slow down this help will be less effective.

Trim

A final word on trim. All other things being equal aircraft will only fly level without the pilot having to apply control input at one speed. Since this is tiring for the pilot at any other speed, most aircraft are equipped with a means to adjust the speed at which the aircraft is "trimmed" for level flight. This consists (in most cases) of small tabs on the trailing edge of control surfaces that adjust the neutral position and hence the trimmed level flight speed. If you're flying a plane equipped with trim, learn to use it. I-16, Bi-1 and one or two others have no trim controls at all, most German fighters only have trim on the elevator and most other aircraft have trim on all control surfaces.

Any time you're in a steady state it can help you to stay relaxed if you adjust trim so you don't have to do more than occasionally adjust the plane's attitude.

If you're cruising level and the plane wants to keep climbing, add a bit of nose down trim and wait a few seconds (the trim controls in the game need a bit of "catch up" time). Once the planes settles to the new trim, you can add a bit more or take some off if necessary.

If you've just taken off and you've got a long climb ahead of you, add just enough nose up trim so you don't have to hold the joystick back. In some aircraft you wont need any as the speed required to catch the AI will leave you in a slight climb anyway.

When you're on your way back to base and you're still at high altitude, pull the throttle back to about 40%. Once your plane's speed has stabilised in a gentle decent apply a bit of trim to you don't have to hold the stick to stop from gaining too much speed.

Learning to use trim where available will leave you much fresher when you reach a combat area. I strongly recommend you master it. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

tHeBaLrOgRoCkS
09-26-2004, 01:14 AM
LOL Nice hook mate got me first time

ouch http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Welcome to the Zoo

Korolov
09-26-2004, 01:25 AM
I've been training a friend to play FB, so I know exactly what you're feeling.

You ought to see if theres anyone online you can hook up with to help you with the basics.

Dolemite-
09-26-2004, 02:20 AM
Is this supposed to be a joke or R U serious? Its funny either way. http://forums.ubi.com/images/smilies/88.gif

Gooner01
09-26-2004, 09:40 AM
LOL! Well said, Sobriquet! Believe me, I've been there - am STILL there, some would say. I see you've already got some great feedback, so I'll only add one thing: Come back and log on and participate in this forum often. There is always a wealth of info from experienced flight simmers about how to get the most out of the sim and a steady stream of interesting historical info about the planes we love to fly.

S! Gooner

LStarosta
09-26-2004, 09:43 AM
In all honesty, try Multiplayer as soon as possible. You'll be wondering why you didn't any sooner. It's a lot easier and more realistic than Offline flying. When flying against real, unscripted, human pilots your rate of improvement will grow exponentially.

Hunter82
09-26-2004, 10:14 AM
I like it ... we'll keep this.... http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Zeus-cat
09-26-2004, 10:21 AM
We have all been there m8. Some of us are still there after a year or two! LOL. The only thing I can add to all the excellent advice is that it is best to under-react to a situation than over-react.

On takeoff and landing, if you start to veer off the runway, GENTLY turn yourself back on course. Violent rudder and elevator corrections will probably turn your plane into a smoldering pile of parts. This helps your human wingmates find the airfield when they return from the mission, but doesn't do much for your score.

The same thing in the air. Gentle course corrections work better than aggressive ones. Even in combat this is often true. A slight turn will often get you out of the path of an attacker's bullets, at least for a second or two. You are still in trouble, but at least your plane isn't getting shot to bits. You have a brief period to decide what to do next.

Zeus-cat

PF_Coastie
09-26-2004, 10:47 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by S0BRIQUET:

I take off like an epileptic squirrel being attacked by bees. I fly with the equivalant grace of a circus elephant with a compressed airhose shoved up my ***, and to add icing to the cake that is the disgraceful paroxysm of my uncoordinated spasmodic ballet: I have yet to land without flipping the plane over on its canopy. How's that for style?


<HR></BLOCKQUOTE>

This is hands down the funniest paragraph I have ever read on this forum. I truly respect your attitude man.

I think you are well on your way with all of the help given above.

I have one suggestion; Try messing with some different stick settings. If you scroll back up to Tully's long winded, yet infromative post, you will see a link in his sig to some different stick settings. This will make all the difference in the world.

I would suggest some very "soft" settings to start out with. I have mine something like this:

Pitch: 4 8 16 26 40 54 68 80 90 100
Roll: 4 8 16 26 40 54 70 80 90 100
Yaw: 0 7 14 21 30 45 60 80 90 100

Note I have the first setting in Yaw a zero. This is because I have a twist rudder. I sometimes inadvertantly apply rudder while in a hard turn. This will help avoid this because the rudder wont react with just a little bit of stick movement. I don't use the deadzone for this because that is a global setting for all axis.

Good luck man, Looking forward to more of your light hearted posts.

Fliegeroffizier
09-26-2004, 11:35 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by S0BRIQUET:
...I take off like an epileptic squirrel being attacked by bees... <HR></BLOCKQUOTE>

Been there, done that!!! I couldn't have described it better! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Epileptic squirrel, perfect! Made this little clip showing one of My First day's takeoffs in IL2:FB:

http://pauke.ee.ethz.ch:8732/oberstguncam/Movies/TakeOFF.gif

PF_Coastie
09-26-2004, 12:00 PM
Holy crap! Thats hilarious. It does look exactly like an epileptic squirrel be attacked by bees! http://forums.ubi.com/images/smilies/88.gif

OMG I am crying here.

Heavy_Weather
09-26-2004, 12:04 PM
http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

T_O_A_D
09-26-2004, 12:13 PM
That was good!

So after taking all these advises, You need to warch some tracks. I have some on our Web site. Of us taking off and landing. All the 131st Pilots have doe some. They are hosted at the bottom of every pilots page.

Doc_Hollydayz
09-26-2004, 12:23 PM
Flieferoffizier - that vid clip takes me back
- to last week! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif
I suck too.

MB_Avro
09-26-2004, 01:49 PM
Tully...

That was the best post I've seen in a long time http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Simjock
09-26-2004, 01:58 PM
LOL http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

I've been flight simulators since the days of black screens and green wire frames on the IBM pc1...I've tried every joystick, and every trick in the book to improve my performance, but I just can't seem to keep up with people on line. I think IL@ is by far the fairest game U have ever played, for players, and AI. It's just takes allot of time and practice.

Chuck_Older
09-26-2004, 02:04 PM
I remember not being able to take off when I first bought Il2. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

dieg777
09-26-2004, 03:14 PM
Good Post Tully http://forums.ubi.com/images/smilies/11.gif

I remember nearly throwing my stick through my window as my me109 kissed the ground for about the hundred zillionth time as I tried to get the hang of landings- No easy answers just watched the training tracks and practiced , practiced , practiced.
Best piece of advice I got from the forums which helped was at the end of the mission to record the track then play back using inside view F1 outside view F2 and enemy outside view control + F2.
A bit anally retentive but using the mouse to zoom around the outside views really highlighted my mistakes -not that I seem to be improving that fast but still enjoying each moment

Copperhead310th
09-26-2004, 03:34 PM
Anyone know how to make these or what program i need to make them?
http://pauke.ee.ethz.ch:8732/oberstguncam/Movies/TakeOFF.gif

ednew
09-26-2004, 04:00 PM
This is with out a doubt the BEST/FUNNIEST, first post ever, and one of the best for the advice in reply. A lot of truth described with literary skill.
I'm gonna dry my eyes and change my undies, right after I save this on my HD.

-HH- Beebop
09-26-2004, 04:03 PM
Can't add much of anything to the above except to say WELCOME!

And whatever you do, Don't lose that sense of humor. You are absolutely hysterical! We need more of that.

BuzzU
09-26-2004, 05:22 PM
I'm beginning to wonder where he is now? He still has one post.

Tully__
09-26-2004, 10:07 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Copperhead310th:
Anyone know how to make these or what program i need to make them?
http://pauke.ee.ethz.ch:8732/oberstguncam/Movies/TakeOFF.gif <HR></BLOCKQUOTE>

There're a variety of proggies that'll do it. Ask in the Movie Makers forum for avi to gif converters.

crazyivan1970
09-26-2004, 11:10 PM
Classic!

Welcome aboard!

WUAF_Badsight
09-26-2004, 11:18 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Chuck_Older:
I remember not being able to _take off_ when I first bought Il2. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif <HR></BLOCKQUOTE>

DITTO

(& is Tully one helpfull dude or what)

Udidtoo
09-26-2004, 11:26 PM
If you never get the hang of taking off you can always try comedy writing. Good stuff.

IHI.OuTcAsT
09-26-2004, 11:27 PM
lol so funny... Welcome to realistic games :P.

I think the first days I played IL2 were the best ones. It was so funny crashing all the time on takeoff/landing. The most hilarious think that can happen to IL2 for me, is to play a mission for 1+ hour, and when you go back to base to land, to instant-crash-explode because of an unlucky move. This happened to my brother once and he was ready to break the Computer hehe.

Tully__
09-26-2004, 11:37 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by IHI.OuTcAsT:
lol so funny... Welcome to realistic games :P.

I think the first days I played IL2 were the best ones. It was so funny crashing all the time on takeoff/landing. The most hilarious think that can happen to IL2 for me, is to play a mission for 1+ hour, and when you go back to base to land, to instant-crash-explode because of an unlucky move. This happened to my brother once and he was ready to break the Computer hehe. <HR></BLOCKQUOTE>

Wow Outcast, that avatar is about a quarter MB. Any chance you could choose something a tad smaller?

Franzen
09-27-2004, 03:57 AM
Nice post dude! Ha ha ha, been there, done that. http://forums.ubi.com/images/smilies/88.gif

Is there a sequel? http://forums.ubi.com/images/smilies/blink.gif

Fritz Franzen

tHeBaLrOgRoCkS
09-27-2004, 04:21 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by T_O_A_D:
That was good!

So after taking all these advises, You need to warch some tracks. I have some on our Web site. Of us taking off and landing. All the 131st Pilots have doe some. They are hosted at the bottom of every pilots page. <HR></BLOCKQUOTE>

LOL rgr that check out my P11-c trk if you wana see how a pro really does it http://forums.ubi.com/images/smilies/59.gif

T_O_A_D
09-27-2004, 07:54 AM
Balrog check again. Balrogs flight test (http://131st.fighter-planes.net/roster/test_tracks/balrog/)

Mine (http://131st.fighter-planes.net/roster/test_tracks/toad/)

tHeBaLrOgRoCkS
09-27-2004, 09:49 AM
AWWWWWWWWWWWWWWWWWWWWWNutz http://forums.ubi.com/images/smilies/59.gif yah big meanie I got a good mind to post the origional that was a grade one piece of flying on my part and took half the dam time it takes to fly to that bloody island (storms of kicks furniture slams door) http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif http://forums.ubi.com/images/smilies/blink.gif http://forums.ubi.com/images/smilies/35.gif http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif

(opens door gets coat)

And I suppose when bloody pacific comes out we gotta do bloody carrier hops in every bloody plane in the list too !!

(walks into door)

oof http://forums.ubi.com/images/smilies/blink.gif

(opens door raises fist slams door sound of ranting fades into distance silence descends)

T_O_A_D
09-27-2004, 10:37 AM
http://forums.ubi.com/images/smilies/88.gif No just the ones with tailhooks M8!

It will be a blast!

Grabs my Rank pins and Mod stick and walks away. http://forums.ubi.com/images/smilies/59.gif

S0BRIQUET
09-27-2004, 06:29 PM
Thanks for the feedback mates. I'm sorry about the late post, but that damn RL keeps getting in the way. (Whose idea was it to require money to get through life anyway? I'd like to hot glue a cinder block to one of his testes. http://forums.ubi.com/images/smilies/784.gif )

A special http://forums.ubi.com/images/smilies/11.gifhttp://forums.ubi.com/images/smilies/11.gifhttp://forums.ubi.com/images/smilies/11.gif goes out to Mr. Tully. A very well articulated post. I have not had time to put any of it into practice, but it is saved to my HD for easy access.

And yes, I'd like to post an AAR sometime in the future. It will have to be after I have recovered from my virtual case of g-induced rectal prolapse.

Again, here's a little http://forums.ubi.com/images/smilies/heart.gif from me to you for all your help. Thanks m8s!!

Maple_Tiger
09-27-2004, 06:42 PM
This is by far the most funniest thread I have read in a while.

Heres my 2 cents.

Practice taking off and landing first for a couple of hours.

When taking off, lock the tail weel and gradualy increase power.


Welcome aboard SOBRIQUET!

Rogodin
09-27-2004, 06:51 PM
Awesome first post!

And that GIF of the epilictic squirel takeoff is a classic! LOL @ that one!

rogo

WTE_Galway
09-27-2004, 08:24 PM
as far as the radio direction goes .. best to ignore them for now, they will make sense eventually

the reason you are having trouble is:

- bearings often relate to the orientation of the AI pilot speaking not your own aircraft
- that pilot might be the leader of a flight on the other side of the map to you, its not necessarily your flight leader they all ahve the same voice
- there is a bug where occasionally some bearings are out by 180 degrees

[]_---_[] KITT
09-27-2004, 10:37 PM
Hmm it's not that difficult. Practice in QMB with Rookie AI. Have some patience with the game and you'll be having a great fun.

Franzen
09-28-2004, 03:40 AM
Sobriquet, you are far from the worse. I have to admit that it was over a year of flying before someone told me what the flaps were for. The parachute used to slow down today's jets is not the evolution of flaps. Months after that I finally figured out how to use the gunsight. Ctrl + F1 I believe? Can't remember now since I assigned a button on the Jstick for that job.

In fact, now after 3 years of flying online and offline, I was informed that in a server I can select my number and my fightergroup. This little piece of knowledge is more important than you know. I was about to make all sorts of skins for all my squad members. That saved me years of meaningless work.

Just figured out what "advantage" and "disadvantage" means in QMB. It's a 1000m difference. I'm not too concerned about that "bug" in the La7 over 3000m or so. Fuel mixture. F2+ mouse is not the gunsight on a bomber.

My point of public embarrassment was to show you that you are not alone. Don't worry about being a "noob", it threatens the confidence of us veteran noobs. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Fritz Franzen

GazzaMataz
09-28-2004, 05:51 AM
Well, I'd just like to add to what everyone else has said this is the funniest and most helpful post I have seen in a while. Love the epileptic squirrel, the dancing FW take-off and Tully's excellent tips.

I don't think I could add much cos I ain't that good either, but I have persisted and got MUCH better http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Still not as good as I would like to be though.

What I would add though is it might be a good idea to start on a plane that is easy to land and take-off in - a Hurricane for instance or a Brewster Buffalo. If you are flying any of the German planes, especially the Bf109, then you are gonna get annoyed with all the lovely crash landings you're gonna make.

I've been playing Extreme One's BoB campaign in a Hurri and went back to the Bf recently and found I could land it everytime http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

I think this whole thread point to the fact that there could be better tutorials or written guides that come with the game to help rookies learn the art of flying. Once they get these basics they could then take their L-plates off and really start learning.

tHeBaLrOgRoCkS
09-28-2004, 06:20 AM
http://www.bf109.com/front.php

http://www.simhq.com/simhq3/sims/air_combat/air_combat.shtml

http://www.il2flying.com/

for starters but there are many more

seek and ye shall find http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

TheKingofStyle
09-29-2004, 08:21 AM
I'll add more links to good reading and say that you'll be fine. Took me a year or so to finally disover how to use rudder. I definitely agree with the start with an forgiving plane concept. At first I just started in the Quick Mission Builder and didn't even bother with landing or taking off. Most important - Make sure you have fun!!

On using rudder - http://www.furball.warbirdsiii.com/krod/worr-rudders.html

General stuff (used to be Mudmovers) - www.airwarfare.com (http://www.airwarfare.com)

More general sources - http://mywebpages.comcast.net/Tailspin/index.htm

FI_Willie
09-29-2004, 06:43 PM
A little trick I learned after becoming MOST adept at making smoking piles of wreckage all over the maps is this;

Start the QMB. Select the plane of your choice. In the aircraft customization part, Give yourself 25% fuel. In the DIFFICULTY settings, turn off the LIMITED FUEL. Most planes perform MUCH better with the light fuel load. Select the SMOLENSK map and then choose AIRFIELD as your target. Don't add any defenses or enemy planes. When you hit FLY, you will drop into being within easy landing distance of 2 airfields. One nice BIG field with BIG wide runways and a dirt strip that will be a bit more of a challenge. Buzz around to your hearts content and then try the landings.

After you get bored with your stellar performance and pinpoint landings, for giggles add some bombers on YOUR side. (they don't shoot back but they do gripe a LOT when you shoot 'em full of holes. Convince yourself that they are SPIES!! LMAO!! SHOOT THEM DOWN. Be merciless. LOL When you get the basic gunnery skillZ mastered, then try picking on a ROOKIE opponent. Work your way up in the opponent skill level.

SAVE YOUR TRACKS!! Play them back and look at yourself from the outside views. See where you went wrong and try not to repeat the booboos.

BE PATIENT!! After you can whip 3 or 4 ACE AI bad guys single handed and land a bird that has more holes than a cheese grater, go into a server an prepare to be HUMBLED. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

I have a LOT of time in real tailwheel planes and I get out flown and shot down all the time. (way too regularly by gents of all ages that have never set their bum in a plane) LMAO

HART_dreyer
09-29-2004, 07:48 PM
IL2 really isn’t THAT hard. Come on http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

GreyFox5
09-29-2004, 10:43 PM
Great posts there fellas http://forums.ubi.com/images/smilies/11.gif Find a plane you like stick with it for awhile! Have some fun watch the training films. You'll get it in time...

~S~
Fox

WTE_Ibis
09-30-2004, 07:41 AM
S0BRIQUET,there should be a server up just for the
people like us.Don't worry too much I've been at this game for only 3 years and can now take off and land.Was in a game for 2 hours tonight with
20 or so enemy and only found 1 plane all night and shot him down,trouble was he was my flight leader.So as I said don't worry you will eventually be as proficient as I am.I hope to be able to find my base within the next year or so and not have to bale,although this does save trying to land. http://forums.ubi.com/images/smilies/34.gif

thirdreddragon
04-01-2005, 05:45 PM
Hi. I'm a Nooby aswell.
I have read through this entire thread, but nowhere does any expert answer my basic question:
I land my plane OK at the correct airport, but then just sit there.
Nothing happens, no groundcrew come out to fefuel my plane, no wife and baby daughter appear to wave to me, not even a dressing down by the wing commander, I just sit there.
Now this is in the campaign mode, and I find that if I 'quit mission', I get a mission report, but the 'sortie' is not recorded. I still have no missions completed.
I know this must be a very basic question, but HOW DO I COMPLETE A MISSION ? please.......anyone?

Hoarmurath
04-01-2005, 06:05 PM
i wonder why you used that old topic... but at least it seem you searched the forum.

When you start a new campaign, in the difficulty options, you should unchek "instant success"

http://img86.exs.cx/img86/6208/diff1ap.jpg

then, your only objective will be to survive, and not be captured. You will only have to land at your airfield, or bail out over friendly territory, then leave the mission, and you will be allowed to go on to the next one...

gunshy028
04-01-2005, 07:03 PM
Everyone that plays this sim will totally agree with everything you said. We've all been there. http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif Ive been playing for 2 years now and im just getting the hang of "almost full real"....I still need to see views from outside the cockpit to find the enemy. This game will keep you comin back for more "EVERY DAY OF THE WEEK" trust me. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif in turn you will catch on quick.....The boys and girls here will always go out of their way to make your experience pleasent. just look at the great responses and advice you got here. I myself owe them a large thanks for all the problems i had...... http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/11.gif But i still cant fly on HYPERLOBBY.....but when i do....look out. Welcome M8 http://forums.ubi.com/images/smilies/25.gif

AlGroover
04-02-2005, 02:41 AM
End the game with the Esc key to get your mission report. In the bottom right hand corner is a green 'Apply' button. Use this to progress to the next mission. If the green button isn't there, it's because you didn't meet the primary goal of the mission,are dead or captured. You can avoid this by turning off 'No Instant Success' except if dead or captured or you might like to call the mission up into the Full Mission Builder and see what the requirement is.

ploughman
04-02-2005, 03:14 AM
Poor fella'. As soon as he learns to fly the new FM'll be out and he'll be doing that brain damaged squirrel thing again.

crashmaster4000
04-02-2005, 09:30 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by S0BRIQUET:
(not really, but would you have read this topic if I'd posted it as 'N00B needs help?")

First, I'd like to say that it is indeed I who happens to SUCK!!! At this "game". I just don't get it. I am such a N00B! There are n00bs that laugh, point at me and say, "What a n00b u r, ha ha . . ." And yet, I still fly, go figure.

I take off. I follow my flight as best I can. The AI pilots seem unaffected by such minor inconveniences as coefficients of drag and minimum air speed. Whereas they can turn on a dime without losing a single inch of altitude, I so much as bank two degrees and I'm "in flat spin heading out to sea." (The crash animations are pretty cool, though, as I've seen them aplenty.)

Also, when given a "such and such enemy plane at __ o'clock", am I sitting on the clock face? Am I parallel to the directional vector given, or am I flying into the clock face perpendicular to it?

And how come when the fighting starts I am always MILES away looking at the pretty blue and white dots arcing across the screen at the nondescript black dots flittering hither and yon? I want to shoot an airplane that is NOT part of my squadron. Oh yea, that's right! The only planes I've shot down are MY OWN squad mates!! (Comp AI only, I wouldn't even dare embarrass myself in multi-play just yet.)

I take off like an epileptic squirrel being attacked by bees. I fly with the equivalant grace of a circus elephant with a compressed airhose shoved up my ***, and to add icing to the cake that is the disgraceful paroxysm of my uncoordinated spasmodic ballet: I have yet to land without flipping the plane over on its canopy. How's that for style?


Alas, you've probably figured out that this little tirade is one borne from extreme frustration. I see the potential. I think I can, I think I can . . .



(edited for spelling. when you're as pent up as I am, even simple words are somewhat confusing. Can you say, " m e d i c a t i o n ? " <HR></BLOCKQUOTE>

Lol man, I've been playing this game since it's inception and my defensive tactics STILL, on the whole, more resemble an apoplectic fit than an intentional plan. As it's been said, get online at your first opportunity. The best way to get good is to get beat by the best players. Watch closely how they line up their kills and maintain an energy state(the latter is very important!). Notice how some bide their time til the time is right, and how others(like me) sometimes blindly engage with little or no thought of the potential consequences. Also, learn how to combine your rudder with ailerons in a turn.... Each plane can benefit greatly with this approach, especially in combat maneuvering. And also, no matter what happens....DONT get mad, get even!


CrashQuote, "I've never met a pilot more dangerous to myself, than myself."

knightflyte
04-02-2005, 11:53 AM
I don't know if I feel worse for the squirrill or the elephant.....(OUCH either way)

I can't wait for your first post after the new flight models being posted for release.

(Should be in 2 weeks for sure)
Thanks for the chuckles.... and gaffaws.

thirdreddragon
04-02-2005, 05:32 PM
Thanks for the answers to "how do I complete a mission". I shall try out your advice...

jugent
04-03-2005, 02:26 AM
Dont wast your time flying against AI, join a server and be shoot down by them instead.
More and longer deathkicks to prevent arcade-behavior.

TWC_DARKANGEL
04-03-2005, 10:36 AM
http://forums.ubi.com/images/smilies/88.gifOh my GOD, I laughed so hard I thought I was going to piss on myself. I fell you m8. But like other's had said, "practice, practice" You will get it then other pilots won't be laughing anymore while you are shooting them out of the sky. I was the same way. I could not hit a barn, Now I can hit the side of a barn http://forums.ubi.com/images/smilies/53.gif And if you never get this flying down you can always become a writer. I t was just great. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif http://forums.ubi.com/images/smilies/11.gif

TWC_DARKANGEL
04-03-2005, 10:38 AM
that should say feel for you, not fell for you. http://forums.ubi.com/groupee_common/emoticons/icon_redface.gif

Fusion707
08-28-2005, 06:11 AM
Hey this is really good stuff. I was just like that for ages with il2, but after a 6mnth streak of face-plants and "squirrels" finally got the hang of it. Im a complete n00b online still, just cannon fodder for all these pros to have a bit o' target practice with. But hey i enjoy it...really...

At least i never fly the la-7 or take off ACROSS the field!!! lol vote for a n00b-only df server!

Maple_Tiger
08-28-2005, 07:12 AM
lol,

I'm guessing that most don't realize that this thread is, or was, a 11 months & 3 days past?

http://forums.ubi.com/images/smilies/35.gif

That pointlessly said, typed, and thought of, it's still funny as hell.
http://forums.ubi.com/images/smilies/88.gif

jugent
08-28-2005, 07:30 AM
First dont fly offline uless for testing aircrafts.
The radiocalls are worthless, they dont tell who is calling and whom the message is for.

Test it most AI planes can land on carrier. I cant land a IL2 or La7 on a carrier.

Kuna15
08-28-2005, 07:47 AM
Originally posted by thirdreddragon:
Hi. I'm a Nooby aswell.
I have read through this entire thread, but nowhere does any expert answer my basic question:
I land my plane OK at the correct airport, but then just sit there.
Nothing happens, no groundcrew come out to fefuel my plane, no wife and baby daughter appear to wave to me, not even a dressing down by the wing commander, I just sit there.
Now this is in the campaign mode, and I find that if I 'quit mission', I get a mission report, but the 'sortie' is not recorded. I still have no missions completed.
I know this must be a very basic question, but HOW DO I COMPLETE A MISSION ? please.......anyone?

If you select "Realistic" difficulty settings, with everything on, then you must see big yellow message on center of the screen "Mission Complete" message (during mission), or alternatively you will see blue message on right side of the screen "Hidden Target: Complete" (during landing, in the moment when your aircraft stop on runway).

If you see that two messages then you have finished your mission. If you don't get neither of that two messages, you wont be able to finish mission, and you will have to refly it.

Also if I may give you advice, try to follow and complete the mission objectives.

T_O_A_D
08-28-2005, 07:56 AM
Oldy but goodie http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

I got through the first post and kept thinking Dejavue or something then I looked at date. http://forums.ubi.com/images/smilies/35.gif

knightflyte
08-28-2005, 09:17 AM
You and me both, TOAD. I STILL laughed though.

LeOs.K_Walstein
08-28-2005, 05:14 PM
Allright Sobriquet, let me post my answer, too! Wellcome to the "club" and gongratulations for your choise: You are playing the best sim ever - so far!

Never mind loosing your temper ever now and then. Years ago I counted my "lives" and after 500 deaths I stopped. After 500 deaths I still could not take off, fly and land properly. Little by little you will get along with all the stuff and sooner than you realize, You will be with us online.

Good luck!
Walstein

Pirschjaeger
08-28-2005, 07:52 PM
Originally posted by LeOs.K_Walstein:
Allright Sobriquet, let me post my answer, too! Wellcome to the "club" and gongratulations for your choise: You are playing the best sim ever - so far!

Never mind loosing your temper ever now and then. Years ago I counted my "lives" and after 500 deaths I stopped. After 500 deaths I still could not take off, fly and land properly. Little by little you will get along with all the stuff and sooner than you realize, You will be with us online.

Good luck!
Walstein

http://forums.ubi.com/images/smilies/10.gif Look at the date of the first post.

He's probably an ace by now. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Fritz

Kuna15
08-28-2005, 08:04 PM
Originally posted by Fusion707:
At least i never fly the la-7 or take off ACROSS the field!!! lol vote for a n00b-only df server!

I am playing this game from IL-2 days and I didn't really pay much attention to Lavochkin. Recently I give that aircraft a try, and I must say there is no shame in flying that aircraft. It isn't superior aircraft nor a noob plane; Lavochkin earned that remarks because of it's exceptional performance so far but in 4.01 it is not the case in such proportions. Good plane? Certainly, but it ain't ultimate ride. Specifically, LA-7 ain't the monster it used to be.

So fly what you like. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

dwright1971
12-07-2006, 04:15 PM
Sobriquet, that's by far the funniest thing I've ever read. I think I ruptured something. Flying or not this game could use a guy like you to keep morale up.

xTHRUDx
12-08-2006, 01:27 AM
why did you dig up a 2 year old post?<div class="ev_tpc_signature">

http://www.gozr.net/iocl/images/screen/ThrudSIG.jpg

"Hate me now, thank me later"

DuxCorvan
12-08-2006, 03:07 AM
Don't hear any of these guys: they have super-joysticks and some even supernatural skills.

Truth is I've been flying for five years in this sim, and I'm as bad as the first day. I can't shoot almost anything because when I try to aim, my stick gets Parkinson disease and boobs like a Sweden "Dogma" film.

Just do like me: use easy settings and act as if you don't. And enjoy: the game is scalable. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

ryankm
12-08-2006, 04:50 PM
I'm with him i can barley fly online. Alright single paly

EiZ0N
12-08-2006, 08:20 PM
I remember this topic.

It's old.

I still found that first post hysterical though http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

josephs1959
12-10-2006, 06:14 PM
When I first played this game the original Il-2. I was in a FW-190. After many unseccsessful tires of just taking off, I gave up and put the game down for about a week before I tried again.

Ken_Det
12-10-2006, 09:49 PM
LOL, funny stuff http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Bring's me back to when IL2 1st came out.
1st mission was to move 109's to a new air feild.
All most rammed a squade mate, and lost the group in the prosses.
When I finally found them they were landing.
It took me 3 atempt's to land, and what a bumpy one it was.
All these years later, and I'm still learning http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif<div class="ev_tpc_signature">

http://sc.groups.msn.com/tn/8E/70/HotWheelFamily/2/a9.jpg
http://sc.groups.msn.com/tn/8E/70/HotWheelFamily/2/55.jpg

JG27Tanker
12-10-2006, 11:20 PM
Man that was a funny post. I use to try to belly land on a carrier, after alotta crashes with the deck crews scrambling out of the way. It finally paid off after getting jumped and left me with a lame duck Hellcat w/o any gear.

I couldn't believe my eyes and told my roommate to look at my screen. lol http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

JamesBlonde888
12-10-2006, 11:25 PM
Originally posted by S0BRIQUET:


Also, when given a "such and such enemy plane at __ o'clock", am I sitting on the clock face? Am I parallel to the directional vector given, or am I flying into the clock face perpendicular to it?



This is relative to the position of the spotter. Usually your flight lead but sometimes a random a/c from half way across the map. Usually it is a bit innaccurate. I just use it as a general reference when I havent spotted them already.



I take off like an epileptic squirrel being attacked by bees. I fly with the equivalant grace of a circus elephant with a compressed airhose shoved up my ***, and to add icing to the cake that is the disgraceful paroxysm of my uncoordinated spasmodic ballet: I have yet to land without flipping the plane over on its canopy. How's that for style?


Ah those were the days. Many of us have risen from such lowly beginnings. Do not lose heart young warrior. Even the scrawniest suirrel has teeth.<div class="ev_tpc_signature">

http://i6.photobucket.com/albums/y237/JamesBlonde/newsig.bmp
3) Shouts 'Bleiben Sie auf Kürs du kükuk!' when a family member detaches itself from the shopping formation.
http://www.freewebs.com/jamesblonde888/

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(='.'=) This is Bunny. Copy and paste bunny into your
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Die lezte

JG52-6High
12-11-2006, 01:30 AM
Jamesblonde, m8, your answer comes 2 years late :mrgreen:


6<div class="ev_tpc_signature">

http://img.photobucket.com/albums/v251/6High/AR234copy.jpg
Arado anyone?

MadBadVlad
12-11-2006, 01:34 PM
So presumably this Sobriquet guy gave up pretty quick or became so good he never had time to post again, seeing as he only totalled 3 posts in 2+ years ??!!

Rudeljaeger
12-11-2006, 01:41 PM
You think IL2 sucks?

Wait till 4.08...

http://img231.imageshack.us/img231/6521/haunebugf8tc4.jpg

Pirschjaeger
12-11-2006, 10:01 PM
http://forums.ubi.com/images/smilies/88.gif<div class="ev_tpc_signature">

http://i11.photobucket.com/albums/a198/FritzFranzen/Sig11.jpg

Valhalla Kittens (http://www.dennyweb.com/viking_kittens.htm)

"I furiously yelled an ancient Anglo-Saxon single syllable word referring to the act procreation about a dozen times." Blakduk as he was looking for Ctrl + E in his Ford Falcon XT

Fatoomch
12-11-2006, 11:20 PM
Originally posted by Rudeljaeger:
You think IL2 sucks?

Wait till 4.08...

http://img231.imageshack.us/img231/6521/haunebugf8tc4.jpg


OH man ROFL!!!! Classic.

Only the markings are wrong. I think that will be the Spitfire MkXXX